How to use a font unicode that is stored in c# - c#

I have a list of objects called SidebarItems, this list may change according to what Module the user is in. I have downloaded and got Font Awesome Pro working in my application, However I must use the Unacode to access the correct icon inside the font.
The SidebarNavItem
public record SidebarNavItem(string Title, string ViewName, string IconUnicode);
public class SidebarItems:IReadOnlyCollection<SidebarNavItem>
{
//Left this out for brevity
}
The Xaml That its being used
<Button Style="{StaticResource LabeledIconButton}"
Content="{Binding IconUnicode}" Grid.Row="0"
behaviors:ButtonBehavior.Label="{Binding Title}"
Command="{Binding NavigateCommand}"
CommandParameter="{Binding ViewName}"/>
This is what I'm getting but when I type it into the button, I get this:
<Button Style="{StaticResource LabeledIconButton}"
Content="" Grid.Row="0"
behaviors:ButtonBehavior.Label="{Binding Title}"
Command="{Binding NavigateCommand}"
CommandParameter="{Binding ViewName}"/>
How can I store these codes in SidebarItems?

Replace &#x with \u and remove the trailing ; from the string value returned from the property.
So  becomes:
public string IconUnicode => "\uf319";

Related

Issue with FontImageSource Glyph when using a Binding

Using Xamarin Forms 5 and Visual Studio 2022.
I have added the materialdesignicons-webfont.ttf to a Fonts folder of the PCL project only and marked it as an Embedded Resource.
I have added the following in the AssemblyInfo.cs file:
[assembly: ExportFont("materialdesignicons-webfont.ttf", Alias = "mdi")]
The following XAML works fine:
<Image x:DataType="models:IPageResourceProvider"
BackgroundColor="Transparent"
IsVisible="{Binding IconType, Converter={StaticResource IconTypeConverter}, ConverterParameter={x:Static enums:IconType.MaterialDesignIcon}}">
<Image.Source>
<FontImageSource Glyph="󰭕"
FontFamily="mdi"
Size="32"
Color="Black" />
</Image.Source>
</Image>
But I want to bind the Glyph, however the following just shows a 5 as the Image (the last character of the unicode):
<Image x:DataType="models:IPageResourceProvider"
BackgroundColor="Transparent"
IsVisible="{Binding IconType, Converter={StaticResource IconTypeConverter}, ConverterParameter={x:Static enums:IconType.MaterialDesignIcon}}">
<Image.Source>
<FontImageSource Glyph="{Binding IconName}"
FontFamily="mdi"
Size="32"
Color="Black" />
</Image.Source>
</Image>
The interface IPageResourceProvider has the following property:
string IconName {get; }
And the implementation returns:
string IconName => "\uF0B55";
I can't work out what I'm doing wrong with this, any thoughts welcomed.
In C# represent a UTF-32 glyph using 4 bytes.
Example in C# for glyph U+10FFFD. Please note the upper case U:
public string IconName => "\U0010FFFD";
See also the note on four-digit and eight-digit Unicode escape codes here.
Example in XAML for glyph U+10FFFD:
Glyph="􏿽"

Get Text From RichEditBox

I have a RichEditBox where the user can write their own text, like below:
<RichEditBox
x:Name="jawabBox"
Grid.Row="0"
FontSize="21"
FontWeight="SemiBold"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
Background="#FFDBDBDB"
Foreground="Black"
CornerRadius="15,15,15,15" />
How to get the text that has been written by the user? Or how can the user write text into a textbox with multiple lines, other than using RichEditBox?
As #Flydog57 mentioned, you could get the text via the ITextDocument.GetText() Method. It requires a TextGetOptions Enum as parameter and a string as output value.
You could use it like this:
string value = string.Empty;
jawabBox.Document.GetText(Windows.UI.Text.TextGetOptions.AdjustCrlf, out value);

Access to controls in cloned tab item

I added in my code copying the first TabItem along with all the controls. But now how to reference to these controls to make the appropriate modifications (I mean change label text)? Do I must need make new class and binding ?
I want clone tab item to store data in labels about for example other apps.
XAML code:
<TabControl x:Name="MainTabControl" x:FieldModifier="public">
<TabItem x:Name="TabItem1" x:FieldModifier="public" Header="Tab 1">
<Grid>
<Label x:Name="Label1" Content="Test 1" HorizontalAlignment="Left" Margin="10,10,0,0" VerticalAlignment="Top" FontSize="18"/>
<Label x:Name="Label2" Content="Test 2" HorizontalAlignment="Left" Margin="11,44,0,0" VerticalAlignment="Top" FontSize="18"/>
<Button x:Name="Button1" Content="Show Open Dialog" IsEnabled="True" HorizontalAlignment="Left" Margin="11,185,0,0" VerticalAlignment="Top" Width="194" Click="Button1_Click"/>
</Grid>
</TabItem>
C# code:
public MainWindow()
{
InitializeComponent();
mainWindow = this;
TabItem tab2 = TrycloneElement(TabItem1);
if (tab2 != null) MainTabControl.Items.Add(tab2);
}
public static T TrycloneElement<T>(T orig)
{
try
{
string s = XamlWriter.Save(orig);
StringReader stringReader = new StringReader(s);
XmlReader xmlReader = XmlTextReader.Create(stringReader, new XmlReaderSettings());
XmlReaderSettings sx = new XmlReaderSettings();
object x = XamlReader.Load(xmlReader);
return (T)x;
}
catch
{
return (T)((object)null);
}
}
You can access the controls by walking the visual tree using Content, Children or other properties.
TabItem tab2 = TrycloneElement(TabItem1);
var grid = (Grid) tab2.Content;
var label1 = (Label) grid.Children[0];
var label2 = (Label) grid.Children[1];
var button = (Button) grid.Children[2];
An alternative is to use the VisualTreeHelper and convenience helper methods like described here:
How can I find WPF controls by name or type?
Now, these methods work, but you do not need them. You are actually trying to reinvent the wheel. Reusing the same visual structure with different data can be achieved with data templating in a convenient way.
Data Templating Overview
You can use the same technique for your TabControl. I will show you a quick conceptual example that would even comply with the MVVM pattern. This example is not complete. It serves as a base for you to learn about an alternative to your current approach. You can of course also make this approach work in code-behind with a few modifications.
Create a data class like below with your application information. Here I assume that it is not editable, otherwise you need to implement INotifyPropertyChanged in order to update the user interface on changes.
public class AppInfo
{
public AppInfo(string name, string description)
{
Name = name;
Description = description;
}
public string Name { get; }
public string Description { get; }
}
Expose a list of AppInfo (or an ObservableCollection if the collection is changed at runtime).
public List<AppInfo> AppInfos { get; }
Initialize the list appropriately and add your items, for example:
AppInfos = new List<AppInfo>
{
new AppInfo("Visual Studio", "A popular IDE."),
new AppInfo("Calculator", "Does the math for you."),
new AppInfo("Chrome", "A web browser.")
};
The tab control would bind its ItemsSource to the AppInfos.
<TabControl ItemsSource="{Binding AppInfos}">
In order to create a reusable visual representation, create a DataTemplate as ItemTemplate (this is the tab header) and a ContentTemplate (this is the tab content).
<TabControl ItemsSource="{Binding AppInfos}">
<TabControl.ItemTemplate>
<DataTemplate DataType="{x:Type local:AppInfo}">
<TextBlock Text="{Binding Name}"/>
</DataTemplate>
</TabControl.ItemTemplate>
<TabControl.ContentTemplate>
<DataTemplate DataType="{x:Type local:AppInfo}">
<Grid>
<Label Content="{Binding Name}"
HorizontalAlignment="Left"
Margin="10,10,0,0"
VerticalAlignment="Top"
FontSize="18"/>
<Label Content="{Binding Description}"
HorizontalAlignment="Left"
Margin="11,44,0,0"
VerticalAlignment="Top"
FontSize="18"/>
<Button Content="Show Open Dialog"
IsEnabled="True"
HorizontalAlignment="Left"
Margin="11,185,0,0"
VerticalAlignment="Top" Width="194"
Command="{Binding DataContext.OpenCommand, RelativeSource={RelativeSource AncestorType={x:Type TabControl}}}"
CommandParameter="{Binding}"/>
</Grid>
</DataTemplate>
</TabControl.ContentTemplate>
</TabControl>
Now, both templates are reused for each item in the AppInfos collection. The data template uses bindings to the corresponding properties, which automatically pick up the values for each item.
The Button is special here, since it can be clicked to execute an action. This action is probably the same for all items, except that it needs a concrete item to work with. You can encapsulate this logic in commands.
MVVM - Commands, RelayCommands and EventToCommand
This is another important aspect that can make your life easier, but is beyond the scope of this question. There are lots of tutorials out there. You could expose another property:
public ICommand OpenCommand{ get; }
The button in XAML binds its Command to this property (RelativeSource is needed to get the right data context for binding). The CommandParameter will pass the current AppInfo item to the command. In code, you could then execute your custom logic on this item. No need to know about user interface elements, only data.
Disclaimer: I know that this is pretty overwhelming. That is why I provided an immediate (dirty) solution to your issue and an example with links to resources to gradually learn a better way with concrete samples for your exact problem. Once you get used to MVVM, data binding and data templating, you will see how much easier more complex issues can be solved and what the benefits are in terms of maintainability and reuseability.

WPF ordering XAML elements in StackPanel at runtime based on a config file

I'm developing a WPF app using MVVM pattern with Caliburn.Micro
I have a config file that contains positions of where XAML elements should be inside of a StackPanel
# in this case RU_ELEMENT should be at the top, EN_ELEMENT second and DE_ELEMENT last
EN_ELEMENT = 1
DE_ELEMENT = 2
RU_ELEMENT = 0
This seems to be pretty basic yet I'm unable to find a way to do this. I found this thread: change the children index of stackpanel in wpf but changing it this way seems to be too complicated for what I am after. I just need to set an index of an element from a variable. I feel like there should be a much simpler way. I'm also ok with using some other, perhaps more appropriate layout panel than StackPanel.
XAML:
<!-- Language1 -->
<TextBlock Text="English" Foreground="DarkGray" FontSize="16"/>
<TextBox
VerticalAlignment="Top"
Height="150"
Text="{Binding SelectedItem.ValueEN, UpdateSourceTrigger=PropertyChanged}"
cm:Message.Attach="[Event GotFocus] = [Action FocusedTextBox('english')]" />
<!-- Language2 -->
<TextBlock Text="German" Foreground="DarkGray" FontSize="16"/>
<TextBox
VerticalAlignment="Top"
Height="150"
Text="{Binding SelectedItem.ValueDE, UpdateSourceTrigger=PropertyChanged}"
cm:Message.Attach="[Event GotFocus] = [Action FocusedTextBox('german')]" />
On a side note: I find WPF and C# in general to have much less discussions and "how to" guides than all of my previous languages (Java, Python, JS) so researching things online is usually a dead end for me. I'm not sure to why that is since C# is a very popular language but I'm really struggling with finding help online.
A solution could be to use an ItemsControl that would host the xaml elements. You can bind the items like <ItemsControl ItemsSource="{Binding ListOfItems} ...
Then you could easily sort the items in the corresponding ViewModel. Like so:
public BindableCollection<YourElement> ListOfItems {get;set;}
...
ListOfItems.Sort()
Note that YourElement class should have a comparator.
EDIT: As per request I'll explain it more detailed:
In your Xaml you have to declare a ItemsControl like so:
<ItemsControl ItemsSource="{Binding ListOfItems}">
<ItemsControl.ItemTemplate>
<DataTemplate>
<StackPanel>
<TextBlock Text="{Binding Language}" Foreground="DarkGray" FontSize="16"/>
<TextBox
VerticalAlignment="Top"
Height="150"
Text="{Binding TextValue, UpdateSourceTrigger=PropertyChanged}"
cm:Message.Attach="[Event GotFocus] = [Action FocusedTextBox($this)]" />
</StackPanel>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
And in your backend you should first create a class that's going to represent your item in the ItemsControl. For example:
public Class MyItem{
public string Language {get;set;}
public string TextValue {get;set;}
}
Finally in your ViewModel you'll need to create the list of items that you bind with the ItemsControl like so:
public BindableCollection<MyItem> ListOfItems {get;set;}= new BindableCollection<MyItem>();
//here you can add them in the order that is specified by the config file
public void LoadItems(){
ListOfItems.Add(new MyItem{Language="English"});
ListOfItems.Add(new MyItem{Language="Russian"});
ListOfItems.Add(new MyItem{Language="German"});
}
public void FocusedTextBox(MyItem item){
//do here whatever you want
}

Why does my dropdown feel so clunky?

I have a XAML UserControl embedded in a WinForms/WPF Interop ElementHost control. The control is pretty simple - it's just a dropdown with a button - here's the entire markup:
<UserControl x:Class="Rubberduck.UI.FindSymbol.FindSymbolControl"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:Rubberduck.UI.FindSymbol"
mc:Ignorable="d"
d:DesignHeight="27" d:DesignWidth="270">
<UserControl.Resources>
<local:DeclarationImageConverter x:Key="DeclarationImageConverter" />
</UserControl.Resources>
<UserControl.CommandBindings>
<CommandBinding Command="local:FindSymbolControl.GoCommand"
Executed="CommandBinding_OnExecuted"
CanExecute="CommandBinding_OnCanExecute"/>
</UserControl.CommandBindings>
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="32" />
</Grid.ColumnDefinitions>
<ComboBox IsEditable="True"
ItemsSource="{Binding MatchResults}"
SelectedItem="{Binding SelectedItem, UpdateSourceTrigger=PropertyChanged}"
Text="{Binding SearchString, UpdateSourceTrigger=PropertyChanged}"
IsTextSearchCaseSensitive="False"
IsTextSearchEnabled="True"
TextSearch.TextPath="IdentifierName">
<ComboBox.ItemTemplate>
<DataTemplate DataType="local:SearchResult">
<StackPanel Orientation="Horizontal" VerticalAlignment="Center">
<Image Height="16" Width="16" Margin="2,0,2,0" Source="{Binding Declaration, Converter={StaticResource DeclarationImageConverter}}" />
<TextBlock Margin="2,0,2,0" Text="{Binding IdentifierName}" FontWeight="Bold" MinWidth="140" />
<TextBlock Margin="2,0,2,0" Text="{Binding Location}" />
</StackPanel>
</DataTemplate>
</ComboBox.ItemTemplate>
</ComboBox>
<Button Grid.Column="1"
Command="local:FindSymbolControl.GoCommand">
<Image Height="16" Source="pack://application:,,,/Rubberduck;component/Resources/arrow.png" />
</Button>
</Grid>
</UserControl>
The problem is that it doesn't work reliably, and far from instinctively.
If I type something in the box that actually matches an item, nothing happens until I manually select that item in the dropdown. Like here, I typed "sleepD", the box autocompleted to "sleepDelay", but the command is still disabled:
Once I've selected the item in the dropdown, the command button gets enabled as expected (although the image on the button doesn't show up grayed-out when the button is disabled, so it's not exactly as obvious as I intended it to be).
(the screenshot isn't really showing it, but there's only 1 match for that search)
If I click the button at that point, it works as expected. The problem is that if I make a new selection from the dropdown after that, the text box gets cleared instead of displaying the item I selected, and there's a weird delay during which the box is displaying what appears to be selected whitespace - this only seems to happen when the previous selection was made after selecting a value in the dropdown while the search text matches multiple entries, like "Sleep" above.
After the box got cleared, I can make a new selection from the dropdown and it will work as expected (except the VBE won't actually activate the CodePane I'm setting the selection to, but that's a separate issue).
The command implementation simply raises a Navigate event that passes a Declaration to the code that owns the VM instance.
The Search method, for which I need to add a .Take(50) after the .Select, to limit the number of returned results and perhaps reduce the lag a bit:
private void Search(string value)
{
var lower = value.ToLowerInvariant();
var results = _declarations.Where(
declaration => declaration.IdentifierName.ToLowerInvariant().Contains(lower))
.OrderBy(declaration => declaration.IdentifierName.ToLowerInvariant())
.Select(declaration => new SearchResult(declaration));
MatchResults = new ObservableCollection<SearchResult>(results);
}
private string _searchString;
public string SearchString
{
get { return _searchString; }
set
{
_searchString = value;
Search(value);
}
}
private SearchResult _selectedItem;
public SearchResult SelectedItem
{
get { return _selectedItem; }
set
{
_selectedItem = value;
OnPropertyChanged();
}
}
private ObservableCollection<SearchResult> _matchResults;
public ObservableCollection<SearchResult> MatchResults
{
get { return _matchResults; }
set { _matchResults = value; OnPropertyChanged(); }
}
}
There's also an IValueConverter involved, that takes the Declaration in the SearchResult and switches on the declaration's DeclarationType enum to return a pack uri that points to the .png image to use in the dropdown list.
Aaah found it. It was all in the XAML.
Right here:
Text="{Binding SearchString, UpdateSourceTrigger=PropertyChanged}"
That line doesn't belong there; binding the TextSearch.Text property instead...
TextSearch.Text="{Binding SearchString, Mode=OneWayToSource, UpdateSourceTrigger=PropertyChanged}"
Makes it all work as intended. No glitch, no lag. Well there is a lag when I first drop the dropdown, but that's another issue.
Lesson learned: when TextSearch is enabled on an editable combobox, don't bind the Text property, unless you want weird behavior.

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