Running out of memory using LinearGradientBrush - c#

I have a program which is drawing lots of lines onto a screen (once per frame, not all in one Paint() call), using the LinearGradientBrush class. The endpoints and colors may be different every time. The code is below:
using (Brush brush = new LinearGradientBrush(oldLoc, newLoc, oldColor, newColor))
{
using (Pen pen = new Pen(brush))
{
g.DrawLine(pen, oldLoc, newLoc);
pen.Dispose();
}
brush.Dispose();
}
GC.Collect();
This works for a while but invariably runs out of memory and crashes. I've tried it with and without the Dispose() calls, and with and without the GC.Collect(), and it doesn't seem to make a difference. I would have thought that between the using blocks, Dispose() and GC.Collect(), there would be something that clears the memory being allocated, but it doesn't seem to work.
I can't create the brush in advance and reuse it because the endpoints and colors will be different every time. I've tried saving one LinearGradientBrush and just changing its parameters each time I want to use it - this works for the colors, but not for the endpoints. I can apparently look at the Rectangle property of the brush, but it is readonly so it can't be changed. Is there a better way to draw a gradient line that doesn't depend on knowing where the start and end points are? In theory, it'd make sense to have a gradient from "start of line" to "end of line" which doesn't need to know where those are when the brush is created.
(Note, this is not a duplicate of c# GDI+, Creating a LinearGradientBrush in a loop (memory leaks) because that question has predictable start and end points and colors, and mine need to change every time.)
Edit: Here's the loop-handling code, copied from somewhere, I forget, but it might be relevant:
void HandleApplicationIdle(object sender, EventArgs e)
{
while (IsApplicationIdle())
{
Update();
}
}
[StructLayout(LayoutKind.Sequential)]
private struct NativeMessage
{
public IntPtr Handle;
public uint Message;
public IntPtr WParameter;
public IntPtr LParameter;
public uint Time;
public Point Location;
}
[DllImport("user32.dll")]
private static extern int PeekMessage(out NativeMessage message, IntPtr window, uint filterMin, uint filterMax, uint remove);
bool IsApplicationIdle()
{
return PeekMessage(out _, IntPtr.Zero, 0, 0, 0) == 0;
}
The code above is called from the Update() function here.

Related

this.Region Path data leads to a tiny window

So I created a simple form to test out using an SVG image to draw a custom shaped window. Inspiration found here
It seems to work fine, but no matter what I do my window size is too small to put any controls on.
Reasons for doing this: It's cool? Windows needs better themeing support. I was bored!
I am using Svg from nuget.com from within Visual Studio
Code:
using Svg;
public const int WM_NCLBUTTONDOWN = 0xA1; public const int HT_CAPTION = 0x2;
internal class NativeMethods
{
// Allows forms with Toolbox property set to false to be moved
[System.Runtime.InteropServices.DllImportAttribute("user32.dll", CharSet = CharSet.Unicode)]
internal static extern IntPtr SendMessage(IntPtr hWnd, int Msg, IntPtr wParam, IntPtr lParam);
[System.Runtime.InteropServices.DllImportAttribute("user32.dll", CharSet = CharSet.Unicode)]
internal static extern bool ReleaseCapture();
}
public Form1()
{
InitializeComponent();
}
protected override void OnPaint(PaintEventArgs e)
{
System.Drawing.Drawing2D.GraphicsPath frmshp = new System.Drawing.Drawing2D.GraphicsPath();
//frmshp.AddEllipse(0, 0, this.Width, this.Height);
//SvgDocument.Open(#"TestWindowsshape.svg");
SvgDocument newshp = SvgDocument.Open(#"TestWindowsshape.svg");
frmshp = (newshp.Path);
this.Region = new Region(frmshp);
}
private void Form1_MouseDown(object sender, System.Windows.Forms.MouseEventArgs e)
{
// Make settings window movable without a titlebar
if (e.Button == MouseButtons.Left)
{
NativeMethods.ReleaseCapture();
NativeMethods.SendMessage(Handle, WM_NCLBUTTONDOWN (IntPtr)HT_CAPTION, (IntPtr)0);
}
}
I have tried to increase the svg size, played with the code some, but nothing I do will make the drawn window bigger. I know I can do this with a BMP, and the TransparancyKey option, but I would like to not do it that way, since the BMP & transparency method has the drawback of not being able to use one color in the bitmap itself. Any advice would be appreciated
Edit:
Matrix m = new Matrix();
m.Scale(100, 100, MatrixOrder.Append);
m.Translate(100, 100, MatrixOrder.Append);
newshp.Path.Transform(m);
Has been tried, with no effect. I would assume that this should have worked does that mean the problem is within my SVG?
The problem seems to be in the SVG file, i adjusted the size of a Rectangle in Notepad++ and got a bigger windows, however more complex shapes will be a hassle. It seems Inkscape cannot create SVGs of a reliable size... I have the "Document properties" set to my screen resolution, but the vectors all turn out too small. Perhaps Illustrator can do this properly.

Preserve painting after resize or refresh

How can I preserve the painting I drew on a picturebox?
I draw a circle, and fill it via the ExtFloodFill API.
This works fine.
When I resize the form (or minimize it) and resize it back to its original size part of the painting is gone.
When I refresh the picturebox the painting will be gone completely
I tried to repaint it in the Paint event, but this caused it to be repainted continuously as the painting itself triggered the Paint event as well.
See below for a test project.
When you click on the picturebox the painting will be drawn.
When you doubleclick the picturebox will be refreshed.
[1 form with 1 picturebox named pictureBox1]
using System;
using System.Drawing;
using System.Windows.Forms;
using System.Runtime.InteropServices;
namespace FloodFill
{
public partial class Form1 : Form
{
[DllImport("gdi32.dll")]
public static extern IntPtr SelectObject(IntPtr hdc, IntPtr hgdiobj);
[DllImport("gdi32.dll")]
public static extern IntPtr CreateSolidBrush(int crColor);
[DllImport("gdi32.dll")]
public static extern bool ExtFloodFill(IntPtr hdc, int nXStart, int nYStart, int crColor, uint fuFillType);
[DllImport("gdi32.dll")]
public static extern bool DeleteObject(IntPtr hObject);
[DllImport("gdi32.dll")]
public static extern int GetPixel(IntPtr hdc, int x, int y);
public static uint FLOODFILLSURFACE = 1;
public Form1()
{
InitializeComponent();
}
private void pictureBox1_Click(object sender, EventArgs e)
{
DrawCircle();
FillGreen();
}
private void DrawCircle()
{
Graphics graBox = Graphics.FromHwnd(pictureBox1.Handle);
graBox.DrawEllipse(Pens.Red, 10, 10, 100, 100);
}
private void FillGreen()
{
Graphics graBox = Graphics.FromHwnd(pictureBox1.Handle);
IntPtr ptrHdc = graBox.GetHdc();
IntPtr ptrBrush = CreateSolidBrush(ColorTranslator.ToWin32(Color.Green));
SelectObject(ptrHdc, ptrBrush);
ExtFloodFill(ptrHdc, 50, 50, GetPixel(ptrHdc, 50, 50), FLOODFILLSURFACE);
DeleteObject(ptrBrush);
graBox.ReleaseHdc(ptrHdc);
}
private void pictureBox1_DoubleClick(object sender, EventArgs e)
{
pictureBox1.Refresh();
}
}
}
How can I preserve the painting I make when my form or the picturebox is resized or in any other way to be refreshed?
[EDIT]
I changed my Paint event to the following:
private void pictureBox1_Paint(object sender, PaintEventArgs e)
{
DrawCircle();
FillGreen();
}
And now the circle is being redrawn after a resized, but the FloodFill isn't
(I also gave the picturebox a lightblue background for another test)
[EDIT2]
I changed the Paint event to use the Graphics g as follows:
private void pictureBox1_Paint(object sender, PaintEventArgs e)
{
Graphics g = e.Graphics;
DrawCircle(g);
FillGreen(g);
}
private void DrawCircle(Graphics g)
{
g.DrawEllipse(Pens.Red, 10, 10, 100, 100);
}
private void FillGreen(Graphics g)
{
IntPtr ptrHdc = g.GetHdc();
IntPtr ptrBrush = CreateSolidBrush(ColorTranslator.ToWin32(Color.Green));
SelectObject(ptrHdc, ptrBrush);
ExtFloodFill(ptrHdc, 50, 50, GetPixel(ptrHdc, 50, 50), FLOODFILLSURFACE);
DeleteObject(ptrBrush);
g.ReleaseHdc(ptrHdc);
}
But when I resize back to the original size some lines of the FloodFill are skipped, especially when I resize slowly
Using GDI+ methods for drawing the code is simply:
private void pictureBox1_Paint(object sender, PaintEventArgs e)
{
Rectangle rect = new Rectangle(10, 10, 100, 100);
e.Graphics.FillEllipse(Brushes.Green, rect);
using (Pen pen = new Pen(Color.Red, 2f))
{
e.Graphics.DrawEllipse(pen , rect);
}
}
None of your DllImport or constants is needed at all.
Note that I chose to use a Pen with a width of 2f to demonstrate the use of the using clause to correctly create and dispose of the GDI+ (non-standard) object Pen
This will persist as it is drawn whenever needed. To draw it initially you must call pictureBox1.Invalidate(); once!
If you want to change the coordinates you should move the variable rect to class level, set it to new data and the call Invalidate on the PictureBox! The same goes for Colors or the Pen.Width: use class level variables and after each change trigger the Paint event by calling Invalidate()..
Once you understand that, the most important part of learning drawing in GDI+ is done..
For filling any drawings you have three options:
simple shapes draw with DrawXXX methods all have a FillXXX method.
complex shapes can be created with a GraphicsPath, which also has both a DrawXXX methods and a FillXXX method.
areas not created by shapes but by drawn pixels must be filled with a floodfill method. There is non buit-in in GDI+, but can simply write your own. maybe like the Fill4 in this answer..
Update: If you feel better using the FloodFill from gdi32.dll you can do so, but please change the code to use the Graphics object from the Paint event:
FillGreen(e.Graphics);
private void FillGreen(Graphics graBox)
{
IntPtr ptrHdc = graBox.GetHdc();
IntPtr ptrBrush = CreateSolidBrush(ColorTranslator.ToWin32(Color.Green));
SelectObject(ptrHdc, ptrBrush);
ExtFloodFill(ptrHdc, 50, 50, GetPixel(ptrHdc, 50, 50), FLOODFILLSURFACE);
DeleteObject(ptrBrush);
graBox.ReleaseHdc(ptrHdc);
}
for better flexibility you can probably make the params all dynamic, but I'm not used to that old library..
Note that the order of calls matters: FillXXX wil cover some of the pixels drawn by DrawXXX, so it must come first. FloodFill however depends on the bounding lines, in your case the circle, being drawn first, so it must come after..

Screenshot method generates black images

After failing to use the control.drawtobitmap in c#, my second option was to take screenshots of the desktop and crop out the desired sections.
My hiccup shows up once i switch user accounts, although the program does not crash, once the user is switched the program generates pure black images only.
I used this code as a reference:
WebBrowser.DrawToBitmap() or other methods?
I guess logically this makes sense as this would help windows save resources.
What options/ solutions do i have in my situation?
Edit 1
made a modification to the code for testing:
int c = 0;
while (true)
{
try
{
c++;
Rectangle formBounds = this.Bounds;
Bitmap bmp = new Bitmap(formBounds.Width, formBounds.Height);
using (Graphics g = Graphics.FromImage(bmp))
g.CopyFromScreen(formBounds.Location, Point.Empty, formBounds.Size);
bmp.Save("picture" + c.ToString() + ".jpg");
Thread.Sleep(5000);
}
catch (Exception ex)
{
MessageBox.Show(ex.ToString());
}
}
this works perfectly while on the user account, but as soon as i switch users, it returns the exception: The handle is invalid.
Any ideas?
Edit 2:
The bug in DrawToBitmap is not exactly random...
if i used the code you supplied:
Bitmap bmp = new Bitmap(this.ClientRectangle.Width, this.ClientRectangle.Height);
this.DrawToBitmap(bmp, this.ClientRectangle);
bmp.Save(".\\picture.jpg");
it works perfectly, example: http://oi61.tinypic.com/1z23ynp.jpg
However, the moment i right-click on the web-browser control, DrawToBitmap will return a blank image.
example: http://oi60.tinypic.com/9ay0yc.jpg
So i can easily overcome this bug by adding
((Control)webbrowser1).Enabled = false;
this makes any clicking impossible on the web-browser, but unfortunately to deactivate it would render my project useless as its main function is to emulate mouse clicks on a web-browser control.
although this might also be a problem if the window is hidden.
currently im looking at this post, where code is supplied to give you a window handle.
Simulate click into a hidden window
it seems it might be of some value... do have a look.
What were the problems you had with DrawToBitmap?
It works fine here, (W8.1, VS2013) even with a Webcontrol and also after switching users. (But see the edit at the end for the conditions!)
Bitmap bmp = new Bitmap(this.ClientRectangle.Width, this.ClientRectangle.Height);
this.DrawToBitmap(bmp, this.ClientRectangle);
// Clipboard.SetImage(bmp); for testing only
bmp.Dispose();
Here is code to take a screenshot of your window:
Rectangle formBounds = this.Bounds;
Bitmap bmp = new Bitmap(formBounds.Width, formBounds.Height );
using (Graphics g = Graphics.FromImage(bmp))
g.CopyFromScreen(formBounds.Location, Point.Empty, formBounds.Size);
//Clipboard.SetImage(bmp); for testing only
bmp.Dispose();
I can switch users like I want, the program keeps working.
BTW, the link you posted is really old, many things may have improved.
Edit:
With the updated question things are a lot clearer.
So you want to continuously get a screenshot of your program even when the user has changed, right?
and you want to display a WebControl, right?
A user can have three types of desktop: the logon/logoff screen, the screensaver screen and one or more normal desktop screen(s). But while the user is logged off he has no desktop screen at all.
Therefore the screenshot method will not work if the user has no active desktop, neither as g.CopyFromScreen, which will cause a GDI-error nor using a window handle like in the various solutions on the web, including the ones your link leads to. All these will, at best, show a blank or black screen.
So the DrawToBitmap method is the only one that works.
You wrote that it has random errors. That's not what I see.
The problems come in predictably when the user interacts with the WebBrowser in any way. This includes scrolling or clicking with or without navigation. After these interactions the WebBrowser will draw itself as an empty box until its URL is reloaded - not only refreshed - but really reloaded by webBrowser1.Uri = new Uri(uriPath). This can be done, see my other post
The WebBrowser also has another issue when doing a DrawToBitmap: It will fail (with the said empty box) for any pages that include an <input type="text" element. I'm not sure what's the best way to workaround this, let alone why it happends in the first place.. A screenshot method doesn't have that specific problem.
Edit 2:
The code the OP has dug up code which, using a call to PrintWindow, seems to solve all problems we had: It works while being logged off, works with Refeshing even after clicking in the WebBrowser and scrapes all pages, including those with textual input fields. Hoorah!
After cutting down the slack here is a version that can create a copy of the Form or just the WebBroser (or any other Control) with or without borders:
[DllImport("user32.dll")]
public static extern bool PrintWindow(IntPtr hwnd, IntPtr hdcBlt, uint nFlags);
public Bitmap CaptureWindow(Control ctl)
{
//Bitmap bmp = new Bitmap(ctl.Width, ctl.Height); // includes borders
Bitmap bmp = new Bitmap(ctl.ClientRectangle.Width, ctl.ClientRectangle.Height); // content only
using (Graphics graphics = Graphics.FromImage(bmp))
{
IntPtr hDC = graphics.GetHdc();
try { PrintWindow(ctl.Handle, hDC, (uint)0); }
finally { graphics.ReleaseHdc(hDC); }
}
return bmp;
}
Finally this code seems to work even when i have switched users.
Code to take screen shot of any unsaved Notepad process ("Untitled - Notepad")
private void Form1_Load(object sender, EventArgs e)
{
//loop for debugging
int c = 0;
while(true)
{
c++;
System.Drawing.Bitmap image = CaptureWindow(FindWindow(null, "Untitled - Notepad"));
image.Save(".\\picture"+c.ToString()+".jpg");
Thread.Sleep(5000);
}
}
[DllImport("user32.dll")]
public static extern bool PrintWindow(IntPtr hwnd, IntPtr hdcBlt, uint nFlags);
[DllImport("user32.dll")]
public static extern IntPtr GetWindowDC(IntPtr hWnd);
[DllImport("user32.dll", SetLastError = true)]
static extern IntPtr FindWindow(string lpClassName, string lpWindowName);
public System.Drawing.Bitmap CaptureWindow(IntPtr hWnd)
{
System.Drawing.Rectangle rctForm = System.Drawing.Rectangle.Empty;
using (System.Drawing.Graphics grfx = System.Drawing.Graphics.FromHdc(GetWindowDC(hWnd)))
{
rctForm = System.Drawing.Rectangle.Round(grfx.VisibleClipBounds);
}
System.Drawing.Bitmap pImage = new System.Drawing.Bitmap(rctForm.Width, rctForm.Height);
System.Drawing.Graphics graphics = System.Drawing.Graphics.FromImage(pImage);
IntPtr hDC = graphics.GetHdc();
try
{
PrintWindow(hWnd, hDC, (uint)0);
}
finally
{
graphics.ReleaseHdc(hDC);
}
return pImage;
}
Note that the window may be hidden but it must still be maximized on the user account to get a complete screen shot.
Digital Rights Management may be stopping this, because Windows adds protection for digital media.
If, for example, you are attempting to create a screen capture of something in Media Player or Media Center using Microsoft's rendering of Graphics - yes, Microsoft is going to "protect you from any potential lawsuit."
Try this: Click "Print Screen" on your keyboard and then go into Microsoft Paint and try pasting your screen capture into it. Is anything there?
I faced with the same problem and I couldn't use CopyFromScreen method because my form with WebBrowser could be hidded. PrintWindow method also didn't work well generating images with black areas, especially when my MDI form partially covered by MDI parent form.
Finally I used OleDraw method as in this topic on SO, but integrated it in a class derived from WebBrowser. Basically, it just overrides standard control reaction to WM_PRINT message. This allows to do normal Control.DrawToBitmap not only for the WebBrowser, but for a form with WebBrowser in it as well. This also works if the form is hidden (covered by another form, including MDI parent form) and should work when user has locked session with Win+L (I haven't tested it).
public class WebBrowserEx : WebBrowser
{
private const uint DVASPECT_CONTENT = 1;
[DllImport("ole32.dll", PreserveSig = false)]
private static extern void OleDraw([MarshalAs(UnmanagedType.IUnknown)] object pUnk,
uint dwAspect,
IntPtr hdcDraw,
[In] ref System.Drawing.Rectangle lprcBounds
);
protected override void WndProc(ref Message m)
{
const int WM_PRINT = 0x0317;
switch (m.Msg)
{
case WM_PRINT:
Rectangle browserRect = new Rectangle(0, 0, this.Width, this.Height);
// Don't know why, but drawing with OleDraw directly on HDC from m.WParam.
// results in badly scaled (stretched) image of the browser.
// So, drawing to an intermediate bitmap first.
using (Bitmap browserBitmap = new Bitmap(browserRect.Width, browserRect.Height))
{
using (var graphics = Graphics.FromImage(browserBitmap))
{
var hdc = graphics.GetHdc();
OleDraw(this.ActiveXInstance, DVASPECT_CONTENT, hdc, ref browserRect);
graphics.ReleaseHdc(hdc);
}
using (var graphics = Graphics.FromHdc(m.WParam))
{
graphics.DrawImage(browserBitmap, Point.Empty);
}
}
// ignore default WndProc
return;
}
base.WndProc(ref m);
}
}

Drawing and clearing on screen with Graphics.FromHwnd

I am trying to create a program which gets the handle of the window under your cursor, show's some data about it and draws a filled rectangle (with very low alpha) on top of the whole window. I am using C# and winforms.
I have succeeded in doing so, but the problem is my draw method is in a BackgroundWorker's loop and it keeps making more and more rectangles (-> rectangle with higher alpha) on the window or when moving mouse to another window the old one still exists.
I haven't managed to find a method to clear the drawn rectangle as it just "is" on the screen and isn't bound to the graphics object or anything.
I have tried using certain native methods such as
[DllImport("User32.dll")]
public static extern Int64 SendMessage(IntPtr hWnd, uint msg, IntPtr wParam, IntPtr lParam);
[DllImport("user32.dll")]
public static extern bool InvalidateRect(IntPtr hWnd, IntPtr lpRect, bool bErase);
[DllImport("user32.dll")]
public static extern bool UpdateWindow(IntPtr hWnd);
[DllImport("user32.dll")]
public static extern bool RedrawWindow(IntPtr hWnd, IntPtr lprcUpdate, IntPtr hrgnUpdate, RedrawWindowFlags flags);
but none of the above has worked correctly. Some of them do work but as the messages get in the queue the redrawing doesn't occur immediately or is very slow and glitched (flickering etc).
So, the question is, how would I "remove" the rectangle I have drawn using Graphics.FromHwnd(handleOfWindowUnderCursor)? I actually think it doesn't matter that it is drawn on other window as I have had the very same problem earlier when trying to get rid of the drawings on my own form too (never got that fixed either!).
Alternatively, any suggestions on how I could accomplish drawing and removing the rectangle on the window under cursor without using the methods I am now?
I noticed that drawing using
Graphics g = Graphics.FromHwnd(form.Handle);
draws on the form background, under its controls. Is it whatyou want to acomplish?
// draw the rectangle
Brush b = new SolidBrush(Color.FromArgb(20, 0, 0, 255));
g.FillRectangle(b, new Rectangle(5, 5, 200, 200));
// clear the rectangle
g.Clear(this.BackColor);
If I draw on the screen directly, with this:
Graphics g = Graphics.FromHwnd(IntPtr.Zero);
the rectangle disapears immediately after Windows refreshes the screen.
There is a third option, which is not realy strightforward.
Instead of drawing a rectangle, create a form with lowered opacity, TopMost property set to true and without borders. Then make it transparent to events:
protected override void WndProc(ref Message m)
{
const int WM_NCHITTEST = 0x0084;
const int HTTRANSPARENT = (-1);
if (m.Msg == WM_NCHITTEST)
{
m.Result = (IntPtr)HTTRANSPARENT;
}
else
{
base.WndProc(ref m);
}
}
The only things you have to take care after that is this form's Visible, Location and Size properties.
bool change = false;
private void timer1_Tick(object sender, EventArgs e)
{
try
{
if (change)
{
InvalidateRect(IntPtr.Zero, IntPtr.Zero, true);
change = false;
}
else
{
PaintRectangleToScreen();
change = true;
}
}
catch (System.Exception caught)
{
MessageBox.Show(caught.Message);
}
}

How do I find the position / location of a window given a hWnd without NativeMethods?

I'm currently working with WatiN, and finding it to be a great web browsing automation tool. However, as of the last release, it's screen capturing functionality seems to be lacking. I've come up with a workable solution for capturing screenshots from the screen (independently generating code similar to this StackOverflow question) in addition to some code by Charles Petzold. Unfortunately, there is a missing component: Where is the actual window?
WatiN conveniently provides the browser's hWnd to you, so we can (with this simplified example) get set to copy an image from the screen, like so:
// browser is either an WatiN.Core.IE or a WatiN.Core.FireFox...
IntPtr hWnd = browser.hWnd;
string filename = "my_file.bmp";
using (Graphics browser = Graphics.FromHwnd(browser.hWnd) )
using (Bitmap screenshot = new Bitmap((int)browser.VisibleClipBounds.Width,
(int)browser.VisibleClipBounds.Height,
browser))
using (Graphics screenGraphics = Graphics.FromImage(screenshot))
{
int hWndX = 0; // Upper left of graphics? Nope,
int hWndY = 0; // this is upper left of the entire desktop!
screenGraphics.CopyFromScreen(hWndX, hWndY, 0, 0,
new Size((int)browser.VisibileClipBounds.Width,
(int)browser.VisibileClipBounds.Height));
screenshot.Save(filename, ImageFormat.Bmp);
}
Success! We get screenshots, but there's that problem: hWndX and hWndY always point to the upper left most corner of the screen, not the location of the window we want to copy from.
I then looked into Control.FromHandle, however this seems to only work with forms you created; this method returns a null pointer if you pass the hWnd into it.
Then, further reading lead me to switch my search criteria...I had been searching for 'location of window' when most people really want the 'position' of the window. This lead to another SO question that talked about this, but their answer was to use native methods.
So, Is there a native C# way of finding the position of a window, only given the hWnd (preferably with only .NET 2.0 era libraries)?
I just went through this on a project and was unable to find any managed C# way.
To add to Reed's answer the P/Invoke code is:
[DllImport("user32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool GetWindowRect(IntPtr hWnd, ref RECT lpRect);
[StructLayout(LayoutKind.Sequential)]
private struct RECT
{
public int Left;
public int Top;
public int Right;
public int Bottom;
}
Call it as:
RECT rct = new RECT();
GetWindowRect(hWnd, ref rct);
No - if you didn't create the form, you have to P/Invoke GetWindowRect. I don't believe there is a managed equivalent.
The answer is as others have stated, probably "No, you cannot take a screenshot of a random window from an hwnd without native methods.". Couple of caveats before I show it:
Forewarning:
For anyone who wants to use this code, note that the size given from the VisibleClipBounds is only inside the window, and does not include the border or title bar. It's the drawable area. If you had that, you might be able to do this without p/invoke.
(If you could calculate the border of the browser window, you could use the VisibleClipBounds. If you wanted, you could use the SystemInformation object to get important info like Border3DSize, or you could try to calculate it by creating a dummy form and deriving the border and title bar height from that, but that all sounds like the black magic that bugs are made of.)
This is equivalent to Ctrl+Printscreen of the window. This also does not do the niceties that the WatiN screenshot capability does, such as scroll the browser and take an image of the whole page. This is suitable for my project, but may not be for yours.
Enhancements:
This could be changed to be an extension method if you're in .NET 3 and up-land, and an option for the image type could be added pretty easily (I default to ImageFormat.Bmp for this example).
Code:
using System.Drawing;
using System.Drawing.Imaging;
using System.Runtime.InteropServices;
public class Screenshot
{
class NativeMethods
{
// http://msdn.microsoft.com/en-us/library/ms633519(VS.85).aspx
[DllImport("user32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool GetWindowRect(IntPtr hWnd, ref RECT lpRect);
// http://msdn.microsoft.com/en-us/library/a5ch4fda(VS.80).aspx
[StructLayout(LayoutKind.Sequential)]
public struct RECT
{
public int Left;
public int Top;
public int Right;
public int Bottom;
}
}
/// <summary>
/// Takes a screenshot of the browser.
/// </summary>
/// <param name="b">The browser object.</param>
/// <param name="filename">The path to store the file.</param>
/// <returns></returns>
public static bool SaveScreenshot(Browser b, string filename)
{
bool success = false;
IntPtr hWnd = b.hWnd;
NativeMethods.RECT rect = new NativeMethods.RECT();
if (NativeMethods.GetWindowRect(hWnd, ref rect))
{
Size size = new Size(rect.Right - rect.Left,
rect.Bottom - rect.Top);
// Get information about the screen
using (Graphics browserGraphics = Graphics.FromHwnd(hWnd))
// apply that info to a bitmap...
using (Bitmap screenshot = new Bitmap(size.Width, size.Height,
browserGraphics))
// and create an Graphics to manipulate that bitmap.
using (Graphics imageGraphics = Graphics.FromImage(screenshot))
{
int hWndX = rect.Left;
int hWndY = rect.Top;
imageGraphics.CopyFromScreen(hWndX, hWndY, 0, 0, size);
screenshot.Save(filename, ImageFormat.Bmp);
success = true;
}
}
// otherwise, fails.
return success;
}
}

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