For all the entities in my project I have a base entity and from that interface another interface and then a class ( this is how it is and I cannot change it ).
Given any 2 objects, I want to call a method.
I have created a dictionary with a tuple key to be able to retrieve the right method.
This is the code:
public interface IAnimal
{
string Name { get; set; }
}
public interface IDog : IAnimal
{
}
public interface ICat : IAnimal
{
}
public interface IMouse : IAnimal
{
}
public class Cat : ICat
{
public string Name { get; set; }
}
public class Dog : IDog
{
public string Name { get; set; }
}
public class Mouse : IMouse
{
public string Name { get; set; }
}
public class Linker
{
private static Dictionary<Tuple<Type, Type>, object> _linkMethodsDictionary = new Dictionary<Tuple<Type, Type>, object>();
private static bool _linkDictionaryWasInitialized = false;
public void InitializeLinkMethods()
{
if (_linkDictionaryWasInitialized) return;
_linkMethodsDictionary.Add(Tuple.Create(typeof(IDog), typeof(ICat)), (Action<IDog, ICat>)LinkDogToCat);
_linkMethodsDictionary.Add(Tuple.Create(typeof(ICat), typeof(Mouse)), (Action<ICat, IMouse>)LinkCatToMouse);
_linkDictionaryWasInitialized = true;
}
public void Link<T, TU>(T entity1, TU entity2) where T : class, IAnimal
where TU : class, IAnimal
{
Action<T, TU> linkMethod = _linkMethodsDictionary[Tuple.Create(typeof(T), typeof(TU))] as Action<T, TU>;
if (linkMethod == null)
throw new NotImplementedException($"Could not find link method for {entity1.Name} and {entity2.Name}");
linkMethod(entity1, entity2);
}
public void LinkDogToCat(IDog dog, ICat cat)
{
Console.WriteLine($"Dog: {dog.Name} - Cat:{cat.Name}");
}
public void LinkCatToMouse(ICat cat, IMouse mouse)
{
Console.WriteLine($"Cat: {cat.Name} - Mouse:{mouse.Name}");
}
Not sure how to declare the key of the dictionary, because the call fails: "The given key was not present in the dictionary."
Linker linker = new Linker();
linker.InitializeLinkMethods();
ICat cat = new Cat() {Name = "The CAT"};
IDog dog = new Dog() {Name = "the DOG"};
IMouse mouse = new Mouse() {Name = "The MOUSE"};
linker.Link<ICat, IMouse>(cat, mouse);
linker.Link(dog, cat);
I have used a struct as a key for the Dictionary
internal struct EntityLinkKey
{
private readonly Type _first;
private readonly Type _second;
public EntityLinkKey(Type first, Type second)
{
this._first = first;
this._second = second;
}
public override int GetHashCode()
{
return this._first.GetHashCode() * 17 + this._second.GetHashCode();
}
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj)) return false;
if (GetType() != obj.GetType()) return false;
EntityLinkKey p = (EntityLinkKey)obj;
return p._first == this._first && p._second == this._second;
}
}
Related
I would like to create a method that can return the generic type defined in the class, here is a detailed example;
https://dotnetfiddle.net/SApVp3
using System;
public class Program
{
public static void Main()
{
// This would be some string imported from a CSV file
var customerData = "Customer,1,Ford";
var personData = "Person,675,Henry,Ford";
var customerImporter = new ImportData<CompanyMaster>();
customerImporter.ImportDataFromFile(customerData);
var personImporter = new ImportData<PersonMaster>();
personImporter.ImportDataFromFile(personData);
}
}
public class GenericRepository<TBase>
where TBase : EntityBase
{
public void Insert(TBase entity)
{
//.. generic Insert to database
}
}
public class ImportData<TBase>
where TBase : EntityBase
{
GenericRepository<TBase> _genericRepository;
//ctor
public void ImportDataFromFile(string data)
{
// convert the string data to TBase
_genericRepository = new GenericRepository<TBase>();
}
}
public class CsvConverter<TBase> where TBase: EntityBase{
public TBase ConvertTo(string someString)
{
if (someString.StartsWith("Customer"))
{
return GetCompany(someString);
}
else return GetPerson(someString);
}
private CompanyMaster GetCompany(string companyString){
return new CompanyMaster();
}
private PersonMaster GetPerson(string companyString){
return new PersonMaster();
}
}
public abstract class EntityBase
{
public int Id { get; set; }
public DateTime CreatedDate { get; set; }
}
public class CompanyMaster : EntityBase
{
public string CompanyName { get; set; }
}
public class PersonMaster : EntityBase
{
public string FirstName { get; set; }
public string LastName { get; set; }
}
This currently throws;
Compilation error (line 47, col 11): Cannot implicitly convert type 'CompanyMaster' to 'TBase'
Compilation error (line 50, col 15): Cannot implicitly convert type 'PersonMaster' to 'TBase'
Can this be made to work?
You need to do an upcast using:
public TBase ConvertTo(string someString)
{
if ( someString.StartsWith("Customer") )
{
return (TBase)Convert.ChangeType(GetCompany(someString), typeof(TBase));
}
else
{
return (TBase)Convert.ChangeType(GetPerson(someString), typeof(TBase));
}
}
Or as suggested by #canton7:
if ( someString.StartsWith("Customer") )
{
return (TBase)(object)GetCompany(someString);
}
else
{
return (TBase)(object)GetPerson(someString);
}
Difference between casting and using the Convert.To() method
I would like to get all of the properties contained in a class whose types inherit from a certain abstract and generic class.
public abstract class foo<T> { }
public class fooInt_Indexed : foo<int> { }
public class fooInt_Not_Indexed : foo<int> { }
public class fooString_Compressed : foo<string> { }
public class fooString_Indexed : foo<string> { }
public class fooFloat : foo<float> { }
public abstract class bar
{
}
public class foobar : bar
{
public fooInt_Indexed value { get; set; }
public fooInt_Not_Indexed someOtherValue { get; set; }
public fooFloat someFloat { get; set; }
public otherData<int> {get; set; }
}
public class barChecker<T> where T : bar
{
public List<PropertyInfo> fooprops = new List<PropertyInfo>();
public static barChecker<T> Generator()
{
var #new = new barChecker<T>();
foreach (var item in typeof(T).GetProperties())
{
if (item.PropertyType is somesortof(foo<>)) #new.fooprops.Add(item);
}
return #new;
}
What do I need to put inside the barChecker<T> class code to make its fooprops list contain the property infos of "value","someOtherValue" and "someFloat" when generated as a barChecker<foobar> ?
Here's an extension method to System.Type that will answer this and similar questions about inheritance:
public static class TypeExtensions
{
public static bool InheritsFrom(this Type t, Type baseType)
{
if (t.BaseType == null)
{
return false;
}
else if (t == baseType)
{
return true;
}
else if (t.BaseType.IsGenericType && t.BaseType.GetGenericTypeDefinition().InheritsFrom(baseType))
{
return true;
}
else if (t.BaseType.InheritsFrom(baseType))
{
return true;
}
return false;
}
public static bool InheritsFrom<TBaseType>(this Type t)
=> t.InheritsFrom(typeof(TBaseType));
}
This here:
item.PropertyType is somesortof(foo<>)
Has to be replaced with
typeof(YourType).IsAssignableFrom(item.PropertyType)
The 'is' operator is only for real object instances, not if you already have a Type-Reference.
So in your case 'YourType' is typeof(barchecker< foobar >) ?
Is it possible that each class object has its own static data store?
I mean, just to perform actions like:
class Program
{
static void Main(string[] args)
{
var car1 = new Car();
car1.Save(); ////saves in its own storage
var own1 = new Owner();
own1.Save(); //saves in its own storage as well
}
}
In code I tried, I get such error
'System.InvalidCastException`
at this place
var repo = (Repository<IEntity>) CurrentRepository;
Whats wrong and how could I make it?
Whole code is here:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApplication2
{
class Program
{
static void Main(string[] args)
{
//var car1 = new Car();
//car1.Save(); ////saves in its own storage
//var own1 = new Owner();
//own1.Save(); //saves in its own storage as well var car1 = new Car();
}
}
public interface IEntity
{
long Id { get; }
}
public class Owner : Entity
{
public string FirstName { get; set; }
public string LastName { get; set; }
public Car Car { get; set; }
public Owner(string firstName, string lastName, Car car) : base(new Owner())
{
FirstName = firstName;
LastName = lastName;
Car = car;
}
public Owner() : base()
{
}
}
public class Car : Entity
{
public string Name { get; set; }
public int Year { get; set; }
public Car() : base()
{
}
public Car(string name, int year)
{
Name = name;
Year = year;
}
}
public abstract class Entity : IEntity
{
public long Id { get; }
public static object CurrentRepository { get; set; }
public Entity(Entity ent)
{
Type entityType = ent.GetType();
var instance = Activator.CreateInstance(typeof(Repository<>).MakeGenericType(entityType));
CurrentRepository = instance;
}
public Entity()
{
}
public void Save()
{
var repo = (Repository<IEntity>)CurrentRepository;
repo.Save(this);
}
public void Delete()
{
var repo = (Repository<IEntity>)CurrentRepository;
repo.Delete(this);
}
}
public interface IRepository<T> where T : IEntity
{
void Save(T entity);
void Delete(T entity);
T Find(long id);
}
public class Repository<T> : IRepository<T> where T : class, IEntity
{
protected BaseStorage<T> CustomDataStorage;
public Repository()
{
CustomDataStorage = new BaseStorage<T>();
}
public void Save(T entity)
{
CustomDataStorage.Add(entity);
}
public void Delete(T entity)
{
CustomDataStorage.Remove(entity);
}
public T Find(long id)
{
throw new NotImplementedException();
}
}
public class BaseStorage<T> : IStorage<T>
{
List<T> data = new List<T>();
public void Add(T entity)
{
data.Add(entity);
}
public void Remove(T entity)
{
throw new NotImplementedException();
}
}
public interface IStorage<T>
{
void Add(T entity);
void Remove(T entity);
}
}
In code I tried, I get such error
'System.InvalidCastException`
at this place var repo = (Repository) CurrentRepository;
Whats wrong and how could I make it?
That's because you can't directly cast the CurrentRepository, a type of (Repository<Car> or Repository<Owner>) into a Repository<IEntity>.
See here for more information on this...
To achieve what you wanted here, you could try it this way:
Make the Entity class generic (Entity<T>) and constraint the generic type as IEntity
Make the CurrentRepository a type of Repository<Entity<T>>
Move the static initialization of CurrentRepository from instance constructor to the static constructor.
Make the Owner and Car object subclass of Entity<T> with T refers to its own type making it a self referencing generics
Code:
public class Owner : Entity<Owner>
{
...
}
public class Car : Entity<Car>
{
...
}
public abstract class Entity<T> : IEntity
where T: IEntity
{
public long Id { get; }
public static Repository<Entity<T>> CurrentRepository { get; set; }
static Entity()
{
CurrentRepository = new Repository<Entity<T>>();
}
public Entity()
{
}
public void Save()
{
CurrentRepository.Save(this);
}
public void Delete()
{
CurrentRepository.Delete(this);
}
}
One option to consider would be to change Entity as below.
The ConcurrentDictionary is to ensure that you get one repository per type.
public abstract class Entity : IEntity
{
public long Id { get; }
public static ConcurrentDictionary<Type, dynamic> CurrentRepository = new ConcurrentDictionary<Type, dynamic>();
public Entity(Entity ent)
{
GetRepository(ent);
}
private static dynamic GetRepository(Entity ent)
{
Type entityType = ent.GetType();
return CurrentRepository.GetOrAdd(entityType, type =>
{
var instance = Activator.CreateInstance(typeof(Repository<>).MakeGenericType(entityType));
return instance;
});
}
public Entity()
{
}
public void Save()
{
var repo = GetRepository(this);
repo.Save((dynamic)this);
}
public void Delete()
{
var repo = GetRepository(this);
repo.Delete((dynamic)this);
}
}
Building off of the work done here, I've defined a generic, abstract base class for enumerations, like so:
public abstract class Enumeration<T> : IEquatable<T> where T : Enumeration<T>
{
private static IEnumerable<T> enumerateAllValues()
{
// Obviously use some caching here
var fields = typeof(T).GetFields(BindingFlags.Public | BindingFlags.Static | BindingFlags.DeclaredOnly);
return fields.Select(f => f.GetValue(null)).OfType<T>();
}
internal static IEnumerable<T> AllValues {get { return enumerateAllValues();}}
protected Enumeration(int value, string displayName)
{
if (!typeof(T).IsSealed)
throw new NotSupportedException($"Value objects must be sealed, {typeof(T).Name} is not.");
this.Value = value;
this.DisplayName = displayName;
}
protected int Value { get; }
protected string DisplayName { get; }
public override string ToString() { return DisplayName; }
// IEquatable implementation based solely on this.Value
}
And a static, non-generic helper class to parse and list values of an enum:
public static class Enumeration
{
public static IEnumerable<T> GetAllValues<T>() where T : Enumeration<T>
{
return Enumeration<T>.AllValues;
}
// Other helper methods, e.g. T Parse(int), bool TryParse(int, out T), etc.
}
Now, I derive from this with another abstract class to represent a certain class of enumerations that have something in common:
public abstract class AnimalTrait<T> : Enumeration<AnimalTrait<T>>
{
protected AnimalTrait(int value, string displayName) : base(value, displayName) { ; }
}
So far so good. As an example the concrete class deriving from this might be DogTrait, or FishTrait, etc. Knowing that all animal traits can be paired with a value, and supposing that the value of an animal trait is always a string, I then define another abstract class like so:
public struct AnimalTraitValuePair<TAnimalTrait> where TAnimalTrait : AnimalTrait<TAnimalTrait>
{
public TAnimalTrait AnimalTrait { get; }
public string Value { get; } // Analogy breaks down here, but lets assume we know that the values of animal traits are always strings.
public AnimalTraitValuePair(TAnimalTrait animalTrait, string value)
{
this.AnimalTrait = animalTrait;
this.Value = value;
}
public override string ToString()
{
return $"[{AnimalTrait}, {Value}]";
}
}
Similar to deriving from KeyValuePair<TAnimalTrait, string> where TAnimalTrait : AnimalTrait<TAnimalTrait>, which I would do if it wasn't a struct.
Now when I go to define the Animal class that holds the name of the animal and it's list of AnimalTrait's with their associated values, i.e. a list of AnimalTraitValuePair<TAnimal>, I run into a problem:
public abstract class Animal<TAnimal, TAnimalTrait> :
where TAnimal : Animal<TAnimal, TAnimalTrait>
where TAnimalTrait : AnimalTrait<TAnimalTrait>
{
private readonly IList<AnimalTraitValuePair<TAnimalTrait>> animalTraitValuePairList;
// All animals have a name
public string Name {get;}
protected Animal(string name, IEnumerable<AnimalTraitValuePair<TAnimalTrait>> animalTraitValuePairs)
{
animalTraitValuePairList = animalTraitValuePairs.ToList();
this.Name = name;
}
public string this[TAnimalTrait animalTrait]
{
get
{
return animalTraitValuePairList.First(atvp => atvp.AnimalTrait == animalTrait).Value;
}
}
public override string ToString()
{
StringBuilder sb = new StringBuilder();
// !!!! BREAKS HERE !!!!
foreach (var animalTrait in Enumeration.GetAllValues<AnimalTrait<TAnimalTrait>>()) // This works...
//foreach (var animalTrait in Enumeration.GetAllValues<TAnimalTrait>()) // ...but this doesn't
{
sb.AppendLine($"{this.Name}'s traits:");
sb.AppendLine($"[{animalTrait}, {animalTrait.Value}]");
}
return sb.ToString();
}
}
I get this compiler error:
The type 'TAnimalTrait' cannot be used as type parameter 'T' in the generic type or method 'Enumeration.GetAllValues<T>()'. There is no implicit reference conversion from 'TAnimalTrait' to 'Maxim.Common.Enums.Enumeration<TAnimalTrait>'
Why can't I use TAnimalTrait directly? Is not TAnimalTrait restricted to be a class of AnimalTrait<TAnimalTrait>, which we know is an Enumeration and therefore can be upcasted two levels to the base Enumeration<T>? Is the one that compiles "correct" and give me the behavior I want?
There were a number of problems with your code, and I lost track of all the things I had to change, but here's a working snippet:
void Main()
{
Console.WriteLine(Dog.Fido.ToString());
}
public abstract class Enumeration<T> where T : Enumeration<T>
{
private static IEnumerable<T> enumerateAllValues()
{
// Obviously use some caching here
var fields = typeof(T).GetFields(BindingFlags.Public | BindingFlags.Static | BindingFlags.DeclaredOnly);
return fields.Select(f => f.GetValue(null)).OfType<T>();
}
internal static IEnumerable<T> AllValues { get { return enumerateAllValues();}}
protected Enumeration(int value, string displayName)
{
if (!typeof(T).IsSealed)
throw new NotSupportedException($"Value objects must be sealed, {typeof(T).Name} is not.");
this.Value = value;
this.DisplayName = displayName;
}
protected int Value { get; }
protected string DisplayName { get; }
public override string ToString() { return DisplayName; }
// IEquatable implementation based solely on this.Value
}
public static class Enumeration
{
public static IEnumerable<T> GetAllValues<T>() where T : Enumeration<T>
{
return Enumeration<T>.AllValues;
}
// Other helper methods, e.g. T Parse(int), bool TryParse(int, out T), etc.
}
public abstract class AnimalTrait<T> : Enumeration<T>
where T : AnimalTrait<T>
{
protected AnimalTrait(int value, string displayName) : base(value, displayName) {; }
}
public struct AnimalTraitValuePair<TAnimalTrait> where TAnimalTrait : AnimalTrait<TAnimalTrait>
{
public TAnimalTrait AnimalTrait { get; }
public string Value { get; } // Analogy breaks down here, but lets assume we know that the values of animal traits are always strings.
public AnimalTraitValuePair(TAnimalTrait animalTrait, string value)
{
this.AnimalTrait = animalTrait;
this.Value = value;
}
public override string ToString()
{
return $"[{AnimalTrait}, {Value}]";
}
}
public abstract class Animal<TAnimal, TAnimalTrait> : Enumeration<TAnimal>
where TAnimal : Animal<TAnimal, TAnimalTrait>
where TAnimalTrait : AnimalTrait<TAnimalTrait>
{
private readonly IList<AnimalTraitValuePair<TAnimalTrait>> animalTraitValuePairList;
// All animals have a name
public string Name { get; }
protected Animal(int i, string name, IEnumerable<AnimalTraitValuePair<TAnimalTrait>> animalTraitValuePairs)
: base(i, name)
{
animalTraitValuePairList = animalTraitValuePairs.ToList();
this.Name = name;
}
public string this[TAnimalTrait animalTrait]
{
get
{
return animalTraitValuePairList.First(atvp => atvp.AnimalTrait == animalTrait).Value;
}
}
public override string ToString()
{
StringBuilder sb = new StringBuilder();
sb.AppendLine($"{this.Name}'s traits:");
foreach (var animalTrait in Enumeration.GetAllValues<TAnimalTrait>())
{
sb.AppendLine($"[{animalTrait}, {this[animalTrait]}]");
}
return sb.ToString();
}
}
public sealed class DogTrait : AnimalTrait<DogTrait>
{
public DogTrait(int i, string name)
: base(i, name)
{ }
public static DogTrait Color = new DogTrait(1, "Color");
public static DogTrait Size = new DogTrait(2, "Size");
}
public sealed class Dog : Animal<Dog, DogTrait>
{
public Dog(int i, string name, IEnumerable<AnimalTraitValuePair<DogTrait>> animalTraitValuePairs)
: base(i, name, animalTraitValuePairs)
{
}
public static Dog Fido = new Dog(1, "Fido", new[] {
new AnimalTraitValuePair<DogTrait>(DogTrait.Color, "Black"),
new AnimalTraitValuePair<DogTrait>(DogTrait.Size, "Medium"),
});
}
Output:
Fido's traits:
[Color, Black]
[Size, Medium]
You have a constraint on AnimalTraitValuePair
public struct AnimalTraitValuePair<TAnimalTrait>
where TAnimalTrait : AnimalTrait<TAnimalTrait>
When you use it you are passing in a TAnimal with Animal constraint
public abstract class Animal<TAnimal, TAnimalTrait>
: IEnumerable<AnimalTraitValuePair<TAnimal>>
where TAnimal : Animal<TAnimal, TAnimalTrait>
where TAnimalTrait : AnimalTrait<TAnimalTrait>
If you change it to the following:
public abstract class Animal<TAnimal, TAnimalTrait>
: IEnumerable<AnimalTraitValuePair<TAnimalTrait>>
where TAnimal : Animal<TAnimal, TAnimalTrait>
where TAnimalTrait : AnimalTrait<TAnimalTrait>
You will get a error stating that
Enumeration<AnimalTrait<TAnimalTrait>>.Value is inaccessable due to its protection level.
This occurs because your Animal class doesn't derive from Enumeration<AnimalTraitValuePair<TAnimalTrait>>
Honestly, being that IList<T> is a generic implementation of IEnumerable<T>, if you want a simple implementation that accomplishes the same goal, I'd just do the following:
public class Animal
{
private IList<AnimalTrait> _traits;
public Animal(IList<AnimalTrait> traits)
{
_traits = traits;
}
public IEnumerable<AnimalTrait> Traits{get{return _traits;}}
}
public class AnimalTrait
{
public int Value{get;set;}
public string DisplayName{get;set;}
}
I need the following inheritance:
public class Persistent
{
public virtual Persistent Clone() { ... }
}
public class Animal : Persistent
{
public override Animal Clone() { ... }
}
This can be implemented using a generic class:
public class Persistent<T>
{
public virtual T Clone() { ... }
}
public class Animal : Persistent<Animal>
{
public override Animal Clone() { ... }
}
However inheriting further from Animal does not work:
public class Pet : Animal
{
public override Pet Clone() // return type is Animal
}
Obviously Pet should derive from Persistent<Pet> for this to work but I need classic inheritance. Unfortunately C# supports neither multiple inheritance nor mixins. Is there any workaround?
This works the way you want it to, although I'd ask why Persistent needs to be a class and not an interface.
public class Persistent
{
public virtual Persistent Clone() { return null; }
}
public class Animal : Persistent<Animal>
{
public override Animal Clone() { return null; }
}
public class Persistent<T>
{
public virtual T Clone() { return default(T); }
}
public class Animal : Persistent<Animal>
{
public override Animal Clone() { return null; }
}
public class Pet : Animal
{
public new Pet Clone()
{
return null;
}
}
Here is a simple solution with generics:
public abstract class Persistent<T>
{
protected abstract T CloneOverride();
public T Clone()
{
return CloneOverride();
}
}
public class Animal : Persistent<Animal>
{
protected override Animal CloneOverride()
{
return new Animal();
}
public new Animal Clone()
{
return CloneOverride();
}
}
public class Pet : Persistent<Pet>
{
protected override Pet CloneOverride()
{
return new Pet();
}
public new Pet Clone()
{
return CloneOverride();
}
}
(see also my other answer without generics)
Here is a simple solution without generics:
public class Persistent
{
protected virtual object CloneOverride()
{
return new Persistent();
}
public Persistent Clone()
{
return (Persistent)CloneOverride();
}
}
public class Animal : Persistent
{
protected override object CloneOverride()
{
return new Animal();
}
public new Animal Clone()
{
return (Animal)CloneOverride();
}
}
public class Pet : Animal
{
protected override object CloneOverride()
{
return new Pet();
}
public new Pet Clone()
{
return (Pet)CloneOverride();
}
}
The good point is that you hide ancestors Clone() methods as expected, and the pattern is always the same.
The drawback is that it's easy to make a mistake because CloneOverride() is not type safe.
(see also my other answer with generics)
With method hiding
public class Persistent
{
public Persistent Clone() { ... }
}
public class Animal : Persistent
{
public new Animal Clone() { ... }
}
From your code I am assuming you are doing it for cloning. So you can create a cloner,
public class Persistent
{
public virtual Dictionary<string, object> GetCloneDictionary()
{
return //dictionary containning clonning values.
}
public void SetValues( Dictionary<string, object> objects)
{
//set values from dictionary
}
}
public class Animal : Persistent
{
public override Dictionary<string, object> GetCloneDictionary()
{
return //dictionary containning clonning values.
}
public override void SetValues( Dictionary<string, object> objects)
{
}
}
public class Animal2 : Animal
{
public override Dictionary<string, object> GetCloneDictionary()
{
return //dictionary containning clonning values.
}
public override void SetValues( Dictionary<string, object> objects)
{
}
}
public class PersistentClonner<T> where T : Persistent
{
public virtual T Clone(T obj)
{
obj.GetCloneDictionary();
//create new and set values
return //new clone
}
}
public class AnimalClonner : PersistentClonner<Animal>
{
public override Animal Clone(Animal obj)
{
obj.GetCloneDictionary();
//create new and set values
return //new clone
}
}
Will this help?
public class Persistent
{
public virtual Persistent Clone()
{
return new Persistent();
}
}
public class Animal : Persistent
{
public new Animal Clone()
{
return new Animal();
}
}
public class Pet : Animal
{
}
public class Wild : Animal
{
public new Wild Clone()
{
return new Wild();
}
}
private static void Test()
{
var p = new Persistent().Clone();
Console.WriteLine("Type of p: {0}", p);
var a = new Animal().Clone();
Console.WriteLine("Type of a: {0}", a);
var t = new Pet().Clone();
Console.WriteLine("Type of t: {0}", t);
var w = new Wild().Clone();
Console.WriteLine("Type of w: {0}", w);
}