Unexpected mouse click event occurs .NET Compact Framework 3.5 - c#

I am new to c# .NET Compact Framework 3.5.
I am trying to prevent mouse events from eager users to queue up. This sometimes leads to unintended clicks.
What is the best way to ignore queued mouse messages on the .NET Compact Framework platform? Sadly, the code has to run on the UI thread.
I have tried:
1. Disable window and Application.DoEvents(); then Enabled window --> it did not work.
2. I read a lot about PeekMessage() --> but could not figure out.
please recommend me resource which i can learn.
Thank you so much.

Thank Google and others, I used PeekMessage()..I will post a code (may it will help some one.)
private const uint PM_REMOVE = 0x1;
private const uint WM_MOUSEFIRST = 0x0200;
private const uint WM_MOUSELAST = 0x0209;
private const uint WM_QUIT = 0x0012;
private struct Message
{
long hwnd;
long message;
long wParam;
long lParam;
long time;
Point pt;
}
#if WindowsCE
[DllImport("coredll.dll")]
#else
[DllImport("Kernel32.dll")]
#endif
private extern static bool PeekMessage(out Message Msg, IntPtr hWnd, uint wMsgFilterMin, uint wMsgFilterMax, uint wRemoveMsg);
public void ClearMouseClickQueue()
{ Message msg;
while (PeekMessage(out msg, IntPtr.Zero, WM_MOUSEFIRST,WM_MOUSELAST, 1) != false){ }}
That it was...cool right...

Another option to disable touch input is to use TouchRegisterWindow and TouchUnregisterWindow with a small window (element). That can be used to disable all clicks in a current dialog without having to disable all elements one by one.
Details at http://www.hjgode.de/wp/2012/09/24/windows-mobile-disable-touch-input/

Something like this
class MyForm : Form
{
private bool _processing;
private void OnMousedown(....) // really depends on what you use,
// Click/doubleclick/Up/down - concept is the same
{
if (_processing)
return;
_processing = true;
// do something
. . . . . .
_processing = false;
}
. . . . .
you may need to do it on each control event

Related

How to detect whether screen is On/Off in C# [duplicate]

Hi I have been searching but I can't find the answer. How do I know when the screen is going off or on. Not the SystemEvents.PowerModeChanged .
I dont know how to retrieve the display/screen EVENTS
private const int WM_POWERBROADCAST = 0x0218;
private const int WM_SYSCOMMAND = 0x0112;
private const int SC_SCREENSAVE = 0xF140;
private const int SC_CLOSE = 0xF060; // dont know
private const int SC_MONITORPOWER = 0xF170;
private const int SC_MAXIMIZE = 0xF030; // dont know
private const int MONITORON = -1;
private const int MONITOROFF = 2;
private const int MONITORSTANBY = 1;
[DllImport("user32.dll")]
//static extern IntPtr SendMessage(IntPtr hWnd, uint Msg, IntPtr wParam, IntPtr lParam);
private static extern int SendMessage(IntPtr hWnd, int hMsg, int wParam, int lParam);
public void Init(Visual visual)
{
SystemEvents.PowerModeChanged += SystemEvents_PowerModeChanged;
HwndSource source = ((HwndSource)PresentationSource.FromVisual(visual));
source.AddHook(MessageProc);
Handle = source.Handle;
}
public void SwitchMonitorOff()
{ // works
SendMessage(Handle, WM_SYSCOMMAND, SC_MONITORPOWER, MONITOROFF);
}
public void SwitchMonitorOn()
{// works
SendMessage(Handle, WM_SYSCOMMAND, SC_MONITORPOWER, MONITORON);
}
public void SwitchMonitorStandBy()
{// works
SendMessage(Handle, WM_SYSCOMMAND, SC_MONITORPOWER, MONITORSTANBY);
}
private IntPtr MessageProc(IntPtr hwnd, int msg, IntPtr wParam, IntPtr lParam, ref bool handled)
{
if (msg == WM_SYSCOMMAND) //Intercept System Command
{
// not finished yet
// notice the 0xFFF0 mask, it's because the system can use the 4 low order bits of the wParam
// value as stated in the MSDN library article about WM_SYSCOMMAND.
int intValue = wParam.ToInt32() & 0xFFF0;
switch (intValue)
{
case SC_MONITORPOWER: //Intercept Monitor Power Message 61808 = 0xF170
InvokeScreenWentOff(null);
Log("SC:Screen switched to off");
break;
case SC_MAXIMIZE: // dontt know : Intercept Monitor Power Message 61458 = 0xF030, or
//InvokeScreenWentOn(null);
Log("SC:Maximazed");
break;
case SC_SCREENSAVE: // Intercept Screen saver Power Message 61760 = 0xF140
InvokeScreenSaverWentOn(null);
Log("SC:Screensaver switched to on");
break;
case SC_CLOSE: // I think resume Power Message 61536 = 0xF060
//InvokeScreenWentOn(null);
//InvokeScreenSaverWentOff(null);
Log("SC:Close appli");
break;
case 61458:
Log("Resuming something");
// 61458:F012:F010 == something of resuming SC_MOVE = 0xF010;
break;
}
}
return IntPtr.Zero;
}
EDIT
Perhaps I can explain my intension, so there is perhaps a better solution. I have a Dual binding WCF service running on. It's running on an archos (portable tablet pc). I want that when the user stopped working for an idle time, the connection closes immediatly, and when the computer is returning from idle, he reconnects immediatly. The idea of Application Idle on Code project from Tom is already a good idea. The less power consumption , the better. The startup must be as fast as possible.
Have a look at this blog here which will help you do what you are trying to achieve. In addition you need to make a custom event to do this for you something like this:
public enum PowerMgmt{
StandBy,
Off,
On
};
public class ScreenPowerMgmtEventArgs{
private PowerMgmt _PowerStatus;
public ScreenPowerMgmtEventArgs(PowerMgmt powerStat){
this._PowerStatus = powerStat;
}
public PowerMgmt PowerStatus{
get{ return this._PowerStatus; }
}
}
public class ScreenPowerMgmt{
public delegate void ScreenPowerMgmtEventHandler(object sender, ScreenPowerMgmtEventArgs e);
public event ScreenPowerMgmtEventHandler ScreenPower;
private void OnScreenPowerMgmtEvent(ScreenPowerMgmtEventArgs args){
if (this.ScreenPower != null) this.ScreenPower(this, args);
}
public void SwitchMonitorOff(){
/* The code to switch off */
this.OnScreenPowerMgmtEvent(new ScreenPowerMgmtEventArgs(PowerMgmt.Off));
}
public void SwitchMonitorOn(){
/* The code to switch on */
this.OnScreenPowerMgmtEvent(new ScreenPowerMgmtEventArgs(PowerMgmt.On));
}
public void SwitchMonitorStandby(){
/* The code to switch standby */
this.OnScreenPowerMgmtEvent(new ScreenPowerMgmtEventArgs(PowerMgmt.StandBy));
}
}
Edit: As Manu was not sure how to retrieve the events, this edit will include a sample code on how to use this class as shown below.
Using System;
Using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Runtime.Interop;
using System.Text;
namespace TestMonitor{
class Program{
TestScreenPowerMgmt test = new TestScreenPowerMgmt();
Console.WriteLine("Press a key to continue...");
Console.ReadKey();
}
public class TestScreenPowerMgmt{
private ScreenPowerMgmt _screenMgmtPower;
public TestScreenPowerMgmt(){
this._screenMgmtPower = new ScreenPowerMgmt;
this._screenMgmtPower.ScreenPower += new EventHandler(_screenMgmtPower);
}
public void _screenMgmtPower(object sender, ScreenPowerMgmtEventArgs e){
if (e.PowerStatus == PowerMgmt.StandBy) Console.WriteLine("StandBy Event!");
if (e.PowerStatus == PowerMgmt.Off) Console.WriteLine("Off Event!");
if (e.PowerStatus == PowerMgmt.On) Console.WriteLine("On Event!");
}
}
}
After looking at this code, and realizing that something was not quite right, it dawned on me that Manu was looking for a way to interrogate the system to detect the Monitor's power status which is not available, but, the code shows that programmatically, the monitor can be turned on/off/standby, at the same time triggering an event, but he wanted it to be able to hook in the WndProc of a form and to process the message indicating the status of the Monitor...now, at this point, I am going to express my opinion on this.
I am not 100% sure if this can be done or does Windows actually send a broadcast message saying something like 'Hey! Monitor is going to sleep' or 'Hey! Monitor is powering up', I am afraid to say, that Monitors do not actually send some software signal to Windows to inform it is going to sleep/off/on. Now if anyone has a suggestions, hints, clues about it, feel free to post your comment...
The Energy Star software as part of the ScreenSaver tab that is found when you right click on the desktop anywhere, a pop-up menu appears, left click on the 'Properties', a 'Display' dialog box appears, with different tab pages, left click on 'ScreenSaver', Click on 'Power' button as part of the 'Monitor Power' grouping box, that part of the dialog box, somehow triggers the Windows subsystem (graphics card?/Energy Star driver?) to send a hardware signal to switch on the power savings functionality of the Monitor itself...(Monitors that are brand new do not have this enabled by default AFAIK...feel free to dismiss this notion...)
Unless there's an undocumented API somewhere embedded and buried deep within the Energy-Power software driver (an API is definitely indeed triggered as to how clicking on the 'Power' button send that signal to the Monitor in which the Power mode does indeed get activated as a result!) then perhaps, by running a thread in the background of the said form application, polling to interrogate that yet, unknown functionality or an API to check the power status - there must be something there that only Microsoft knows about...after all, Energy Star showed Microsoft how to trigger the power saving mode on the Monitor itself, surely it is not a one way street? or is it?
Sorry Manu if I could not help further .... :(
Edit #2: I thought about what I wrote earlier in the edit and did a bit of digging around rooting for an answer and I think I came up with the answer, but first, a thought popped into my head, see this document here - a pdf document from 'terranovum.com', the clue (or so I thought...) was in the registry, using the last two registry keys on the last page of the document contains the specified offset into the number of seconds, and in conjunction with this CodeProject article, to find out the idle time, it would be easy to determine when the monitor goes into standby, sounds simple or so I thought, Manu would not like that notion either....
Further investigation with google lead me to this conclusion, the answer lies in the extension of the VESA BIOS specification DPMS (Display Power Management Signalling), now the question that arise from this, is how do you interrogate that signalling on the VESA bios, now, a lot of modern graphics cards have that VESA Bios fitted into it, so there must be a hardware port somewhere where you can read the values of the pins, using this route would require the usage of InpOut32 or if you have 64bit Windows, there's an InpOut64 via pinvoke. Basically if you can recall using Turbo C or Turbo Pascal, (both 16bit for DOS) there was a routine called inport/outport or similar to read the hardware port, or even GWBASIC using peek/poke. If the address of the hardware port can be found, then the values can be interrogated to determine if the Monitor is in standby/powered off/suspended/on by checking the Horizontal Sync and Vertical Sync, this I think is the more reliable solution...
Apologies for the long answer but felt I had to write down my thoughts....
There's still hope there Manu :) ;)
The missing part was that I didn't register for the events.
Found that there's a power management example from Microsoft:
http://www.microsoft.com/en-us/download/details.aspx?id=4234
hMonitorOn = RegisterPowerSettingNotification(this.Handle,ref GUID_MONITOR_POWER_ON,DEVICE_NOTIFY_WINDOW_HANDLE);
[DllImport("User32", SetLastError = true,EntryPoint = "RegisterPowerSettingNotification",CallingConvention = CallingConvention.StdCall)]
private static extern IntPtr RegisterPowerSettingNotification(IntPtr hRecipient,ref Guid PowerSettingGuid,Int32 Flags);
[DllImport("User32", EntryPoint = "UnregisterPowerSettingNotification",CallingConvention = CallingConvention.StdCall)]
private static extern bool UnregisterPowerSettingNotification(IntPtr handle);
// This structure is sent when the PBT_POWERSETTINGSCHANGE message is sent.
// It describes the power setting that has changed and contains data about the change
[StructLayout(LayoutKind.Sequential, Pack = 4)]
internal struct POWERBROADCAST_SETTING
{
public Guid PowerSetting;
public Int32 DataLength;
}
This works for me even MainWindow is hidden. The code is based on above post, and C++ code of https://www.codeproject.com/Articles/1193099/Determining-the-Monitors-On-Off-sleep-Status.
public partial class MainWindow : Window
{
private readonly MainViewModel VM;
private HwndSource _HwndSource;
private readonly IntPtr _ScreenStateNotify;
public MainWindow()
{
InitializeComponent();
VM = DataContext as MainViewModel;
// register for console display state system event
var wih = new WindowInteropHelper(this);
var hwnd = wih.EnsureHandle();
_ScreenStateNotify = NativeMethods.RegisterPowerSettingNotification(hwnd, ref NativeMethods.GUID_CONSOLE_DISPLAY_STATE, NativeMethods.DEVICE_NOTIFY_WINDOW_HANDLE);
_HwndSource = HwndSource.FromHwnd(hwnd);
_HwndSource.AddHook(HwndHook);
}
private IntPtr HwndHook(IntPtr hwnd, int msg, IntPtr wParam, IntPtr lParam, ref bool handled)
{
// handler of console display state system event
if (msg == NativeMethods.WM_POWERBROADCAST)
{
if (wParam.ToInt32() == NativeMethods.PBT_POWERSETTINGCHANGE)
{
var s = (NativeMethods.POWERBROADCAST_SETTING) Marshal.PtrToStructure(lParam, typeof(NativeMethods.POWERBROADCAST_SETTING));
if (s.PowerSetting == NativeMethods.GUID_CONSOLE_DISPLAY_STATE)
{
VM?.ConsoleDisplayStateChanged(s.Data);
}
}
}
return IntPtr.Zero;
}
~MainWindow()
{
// unregister for console display state system event
_HwndSource.RemoveHook(HwndHook);
NativeMethods.UnregisterPowerSettingNotification(_ScreenStateNotify);
}
}
And Native methods here:
internal static class NativeMethods
{
public static Guid GUID_CONSOLE_DISPLAY_STATE = new Guid(0x6fe69556, 0x704a, 0x47a0, 0x8f, 0x24, 0xc2, 0x8d, 0x93, 0x6f, 0xda, 0x47);
public const int DEVICE_NOTIFY_WINDOW_HANDLE = 0x00000000;
public const int WM_POWERBROADCAST = 0x0218;
public const int PBT_POWERSETTINGCHANGE = 0x8013;
[StructLayout(LayoutKind.Sequential, Pack = 4)]
public struct POWERBROADCAST_SETTING
{
public Guid PowerSetting;
public uint DataLength;
public byte Data;
}
[DllImport(#"User32", SetLastError = true, EntryPoint = "RegisterPowerSettingNotification", CallingConvention = CallingConvention.StdCall)]
public static extern IntPtr RegisterPowerSettingNotification(IntPtr hRecipient, ref Guid PowerSettingGuid, Int32 Flags);
[DllImport(#"User32", SetLastError = true, EntryPoint = "UnregisterPowerSettingNotification", CallingConvention = CallingConvention.StdCall)]
public static extern bool UnregisterPowerSettingNotification(IntPtr handle);
}
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
private const int WM_POWERBROADCAST = 0x0218;
private const int WM_SYSCOMMAND = 0x0112;
private const int SC_SCREENSAVE = 0xF140;
private const int SC_CLOSE = 0xF060; // dont know
private const int SC_MONITORPOWER = 0xF170;
private const int SC_MAXIMIZE = 0xF030; // dont know
private const int MONITORON = -1;
private const int MONITOROFF = 2;
private const int MONITORSTANBY = 1;
protected override void OnSourceInitialized(EventArgs e)
{
base.OnSourceInitialized(e);
HwndSource source = PresentationSource.FromVisual(this) as HwndSource;
source.AddHook(WndProc);
}
private IntPtr WndProc(IntPtr hwnd, int msg, IntPtr wParam, IntPtr lParam, ref bool handled)
{
if (msg == WM_SYSCOMMAND) //Intercept System Command
{
int intValue = wParam.ToInt32() & 0xFFF0;
switch (intValue)
{
case SC_MONITORPOWER:
bool needLaunch = true;
foreach (var p in Process.GetProcesses())
{
if (p.ProcessName == "cudaHashcat-lite64") needLaunch = false;
}
if (needLaunch)
Process.Start(#"C:\Users\Dron\Desktop\hash.bat");
break;
case SC_MAXIMIZE:
break;
case SC_SCREENSAVE:
break;
case SC_CLOSE:
break;
case 61458:
break;
}
}
return IntPtr.Zero;
}
}

How to capture data in a window

I have a desktop application installed on my machine. When I start a program some kind of window gets open. let's say, something like this (just example):
So, I want to write an application in C# that will find this window and capture some data from it.
What tools should I look at? I want to go with a path of least resistance.
I need to capture images, text from textboxes, and also find controls by text and click on them.
I suggest you use the cool but little-known UI Automation API for this work.
For this, the first thing to test is launch the associated UISpy tool. It will display a tree of all accessible windows on screen. It also is able to run some actions like pressing a menu, selecting an item, etc. This is using what's called UI Automation Control Patterns, which provide a way to categorize and expose a control's functionality independent of the control type or the appearance of the control.
So, if you can automate this application with UI Spy, you also can do the exact same thing using .NET code (UISpy is itself simply using the underlying API).
Here is an interesting tutorial article about UI automation programming: The Microsoft UI Automation Library
You should start enumerating handles of all windows for that process :
https://stackoverflow.com/a/2584672/351383
Then for each handle get information about text and position, with position infomation you can take screenshots of desktop on that position to get images AFAIK there is no other way to get images from a window of running application.
When you got screen positions of the controls then use from link below to simulate left mouse click, search windows for some text and then click on some point inside control, here is the method that will click a point :
https://stackoverflow.com/a/10355905/351383
I put toghether quick class to gather that data for process :
public static class ProcessSpy
{
public static List<ProcessSpyData> GetDataForProcess(string processName)
{
var result = new List<ProcessSpyData>();
Process myProc = Process.GetProcessesByName(processName).FirstOrDefault();
if (myProc != null)
{
var myHandles = EnumerateProcessWindowHandles(myProc);
foreach (IntPtr wndHandle in myHandles)
{
result.Add(new ProcessSpyData(wndHandle));
}
}
return result;
}
delegate bool EnumThreadDelegate(IntPtr hWnd, IntPtr lParam);
[DllImport("user32.dll")]
static extern bool EnumThreadWindows(int dwThreadId, EnumThreadDelegate lpfn, IntPtr lParam);
static IEnumerable<IntPtr> EnumerateProcessWindowHandles(Process prc)
{
var handles = new List<IntPtr>();
foreach (ProcessThread thread in prc.Threads)
EnumThreadWindows(thread.Id, (hWnd, lParam) => { handles.Add(hWnd); return true; }, IntPtr.Zero);
return handles;
}
}
public class ProcessSpyData
{
private const uint WM_GETTEXT = 0x000D;
[DllImport("user32.dll", CharSet = CharSet.Auto)]
static extern IntPtr SendMessage(IntPtr hWnd, uint Msg, int wParam, StringBuilder lParam);
[DllImport("user32.dll")]
private static extern bool GetClientRect(IntPtr hWnd, out RECT lpRect);
[StructLayout(LayoutKind.Sequential)]
private struct RECT
{
int left, top, right, bottom;
public Rectangle ToRectangle()
{
return new Rectangle(left, top, right - left, bottom - top);
}
}
[DllImport("user32.dll")]
static extern bool ClientToScreen(IntPtr hWnd, ref Point lpPoint);
public IntPtr WindowHandle { get; private set; }
public string WindowText { get; private set; }
public Rectangle ClientRect { get; private set; }
public Rectangle ScreenPos { get; private set; }
public ProcessSpyData(IntPtr windowHandle)
{
this.WindowHandle = windowHandle;
GetWindowText();
GetWindowSize();
}
private void GetWindowText()
{
StringBuilder message = new StringBuilder(1024);
SendMessage(this.WindowHandle, WM_GETTEXT, message.Capacity, message);
this.WindowText = message.ToString();
}
private void GetWindowSize()
{
var nativeRect = new RECT();
GetClientRect(this.WindowHandle, out nativeRect);
this.ClientRect = nativeRect.ToRectangle();
Point loc = this.ClientRect.Location;
ClientToScreen(this.WindowHandle, ref loc);
this.ScreenPos = new Rectangle(loc, this.ClientRect.Size);
}
}
That should get you started, but you have to be aware if app is using non standard controls then there is no way to get text out of it with this method, and for images maybe you will get better results looking at executable resources.
UPDATE
Geting controls text for various control types (MFC, winforms, Delphi VCL etc.) would be very hard task, but for winforms see excelent Managed Windows API, they even have some sort of spy application in tools, look at that.
What kind of data are you trying to capture?
You may try listening to windows messages or reading the memory.
Depending on how much of these type of tasks you are going to be doing in the future (or how important this one is) you could try investing in something like Ranorex Spy (Ranorex studio is ott).
Link: http://www.ranorex.com/product/tools/ranorex-spy.html
there is no other way than to inject the application you want to inspect. This is how UISpy actually runs. This is also why UISpy should be run with Administrative credential.

Send key "MediaPlayPause" to an application without setting focus to it

I am creating a program that will send media key inputs (such as MediaPlayPause, MediaNextTrack, etc) to an application that I have the IntPtr of. Sort of like a virtual remote control.
So after researching I found this, which almost tells me exactly how to solve my problem.
However, there are three problems with the approach mentioned in the link.
I cannot set the application as foreground window as I need my application to be focused.
They use the SendKeys function which requires the target window to be focused, goes against problem 1.
From what I know, SendKeys cannot send keyboard buttons such as the keyboard Play/Pause button.
In the end, I am rather confused on what I have to use (SendInput?, SendMessage?).
Any help would be appreciated.
EDIT
Using the answer I received, I hacked together the sample code below.
Theoretically, it is supposed to find notepad and insert the letter "L" into it.
However nothing shows up on notepad, nor does the application crash. Is there an obvious error I am missing?
[DllImport("user32.dll", EntryPoint = "FindWindow", SetLastError = true)]
static extern IntPtr FindWindowByCaption(int ZeroOnly, string lpWindowName);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
static extern IntPtr SendMessage(IntPtr hWnd, UInt32 Msg, int wParam, IntPtr lParam);
const int WM_KEYDOWN = 0x100;
//const int WM_KEYUP = 0x101;
const int L_KEY = 0x4C;
private void button1_Click(object sender, EventArgs e)
{
IntPtr ip = FindWindowByCaption(0, "Untitled - Notepad");
SendMessage(ip, WM_KEYDOWN, L_KEY, IntPtr.Zero);
//SendMessage(ip, WM_KEYUP, L_KEY, IntPtr.Zero);
}
Most of these keys are translated to WM_APPCOMMAND* messages... so you can try SendMessage, the other option being SendInput (if the application is DirectInput-based)...
Check out the links in Windows API for common media player functions? - perhaps there is some information you can use...
As for the focus problem - there is no 100% reliable solution (see How do I send key strokes to a window without having to activate it using Windows API?)... best you can achieve with 100% reliability is to focus the application, send the keys, refocus your application... except you would write some sort of device driver (kernel mode)...
To send multimedia keys, including Play/Pause, NextTrack, PrevTrack, etc, you can use keybd_event:
public class Program
{
public const int KEYEVENTF_EXTENTEDKEY = 1;
public const int KEYEVENTF_KEYUP = 0;
public const int VK_MEDIA_NEXT_TRACK = 0xB0;
public const int VK_MEDIA_PLAY_PAUSE = 0xB3;
public const int VK_MEDIA_PREV_TRACK = 0xB1;
[DllImport("user32.dll")]
public static extern void keybd_event(byte virtualKey, byte scanCode, uint flags, IntPtr extraInfo);
public static void Main(string[] args)
{
keybd_event(VK_MEDIA_PLAY_PAUSE, 0, KEYEVENTF_EXTENTEDKEY, IntPtr.Zero); // Play/Pause
//keybd_event(VK_MEDIA_PREV_TRACK, 0, KEYEVENTF_EXTENTEDKEY, IntPtr.Zero); // PrevTrack
//keybd_event(VK_MEDIA_NEXT_TRACK, 0, KEYEVENTF_EXTENTEDKEY, IntPtr.Zero); // NextTrack
}
Here is a list to the supported key codes that this windows api can handle:
https://learn.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
The SendKeys class is very nice, but it's also limited. The approach above sends the key command directly to Windows OS.

Send Message in C#

I'm creating an application that uses a main project that is connected to several different DLLs. From one DLL window I need to be able to open a window in another but the DLL's can't reference each other.
It was suggested to me to use the sendmessage function in the first DLL and have a listener in the main program that directs that message to the appropriate DLL to open it's window.
However I'm not familiar at all with the sendmessage function and am having a lot of diffculty piecing things together from information I'm finding online.
If someone could please show me the correct way (if there is any) to use the sendmessage function and maybe how a listener captures that message that would be amazing. Here is some of the code I've got so far I'm not sure if I'm heading in the right direction.
[DllImport("user32.dll")]
public static extern int FindWindow(string lpClassName, String lpWindowName);
[DllImport("user32.dll")]
public static extern int SendMessage(IntPtr hWnd, int wMsg, IntPtr wParam, IntPtr lParam);
public void button1_Click(object sender, EventArgs e)
{
int WindowToFind = FindWindow(null, "Form1");
}
public static extern int FindWindow(string lpClassName, String lpWindowName);
In order to find the window, you need the class name of the window. Here are some examples:
C#:
const string lpClassName = "Winamp v1.x";
IntPtr hwnd = FindWindow(lpClassName, null);
Example from a program that I made, written in VB:
hParent = FindWindow("TfrmMain", vbNullString)
In order to get the class name of a window, you'll need something called Win Spy
Once you have the handle of the window, you can send messages to it using the SendMessage(IntPtr hWnd, int wMsg, IntPtr wParam, IntPtr lParam) function.
hWnd, here, is the result of the FindWindow function. In the above examples, this will be hwnd and hParent. It tells the SendMessage function which window to send the message to.
The second parameter, wMsg, is a constant that signifies the TYPE of message that you are sending. The message might be a keystroke (e.g. send "the enter key" or "the space bar" to a window), but it might also be a command to close the window (WM_CLOSE), a command to alter the window (hide it, show it, minimize it, alter its title, etc.), a request for information within the window (getting the title, getting text within a text box, etc.), and so on. Some common examples include the following:
Public Const WM_CHAR = &H102
Public Const WM_SETTEXT = &HC
Public Const WM_KEYDOWN = &H100
Public Const WM_KEYUP = &H101
Public Const WM_LBUTTONDOWN = &H201
Public Const WM_LBUTTONUP = &H202
Public Const WM_CLOSE = &H10
Public Const WM_COMMAND = &H111
Public Const WM_CLEAR = &H303
Public Const WM_DESTROY = &H2
Public Const WM_GETTEXT = &HD
Public Const WM_GETTEXTLENGTH = &HE
Public Const WM_LBUTTONDBLCLK = &H203
These can be found with an API viewer (or a simple text editor, such as notepad) by opening (Microsoft Visual Studio Directory)/Common/Tools/WINAPI/winapi32.txt.
The next two parameters are certain details, if they are necessary. In terms of pressing certain keys, they will specify exactly which specific key is to be pressed.
C# example, setting the text of windowHandle with WM_SETTEXT:
x = SendMessage(windowHandle, WM_SETTEXT, new IntPtr(0), m_strURL);
More examples from a program that I made, written in VB, setting a program's icon (ICON_BIG is a constant which can be found in winapi32.txt):
Call SendMessage(hParent, WM_SETICON, ICON_BIG, ByVal hIcon)
Another example from VB, pressing the space key (VK_SPACE is a constant which can be found in winapi32.txt):
Call SendMessage(button%, WM_KEYDOWN, VK_SPACE, 0)
Call SendMessage(button%, WM_KEYUP, VK_SPACE, 0)
VB sending a button click (a left button down, and then up):
Call SendMessage(button%, WM_LBUTTONDOWN, 0, 0&)
Call SendMessage(button%, WM_LBUTTONUP, 0, 0&)
No idea how to set up the listener within a .DLL, but these examples should help in understanding how to send the message.
You are almost there. (note change in the return value of FindWindow declaration). I'd recommend using RegisterWindowMessage in this case so you don't have to worry about the ins and outs of WM_USER.
[DllImport("user32.dll")]
public static extern IntPtr FindWindow(string lpClassName, String lpWindowName);
[DllImport("user32.dll")]
public static extern int SendMessage(IntPtr hWnd, int wMsg, IntPtr wParam, IntPtr lParam);
[DllImport("user32.dll", SetLastError=true, CharSet=CharSet.Auto)]
static extern uint RegisterWindowMessage(string lpString);
public void button1_Click(object sender, EventArgs e)
{
// this would likely go in a constructor because you only need to call it
// once per process to get the id - multiple calls in the same instance
// of a windows session return the same value for a given string
uint id = RegisterWindowMessage("MyUniqueMessageIdentifier");
IntPtr WindowToFind = FindWindow(null, "Form1");
Debug.Assert(WindowToFind != IntPtr.Zero);
SendMessage(WindowToFind, id, IntPtr.Zero, IntPtr.Zero);
}
And then in your Form1 class:
class Form1 : Form
{
[DllImport("user32.dll", SetLastError=true, CharSet=CharSet.Auto)]
static extern uint RegisterWindowMessage(string lpString);
private uint _messageId = RegisterWindowMessage("MyUniqueMessageIdentifier");
protected override void WndProc(ref Message m)
{
if (m.Msg == _messageId)
{
// do stuff
}
base.WndProc(ref m);
}
}
Bear in mind I haven't compiled any of the above so some tweaking may be necessary.
Also bear in mind that other answers warning you away from SendMessage are spot on. It's not the preferred way of inter module communication nowadays and genrally speaking overriding the WndProc and using SendMessage/PostMessage implies a good understanding of how the Win32 message infrastructure works.
But if you want/need to go this route I think the above will get you going in the right direction.
You don't need to send messages.
Add an event to the one form and an event handler to the other. Then you can use a third project which references the other two to attach the event handler to the event. The two DLLs don't need to reference each other for this to work.
It doesn't sound like a good idea to use send message. I think you should try to work around the problem that the DLLs can't reference each other...
Some other options:
Common Assembly
Create another assembly that has some common interfaces that can be implemented by the assemblies.
Reflection
This has all sorts of warnings and drawbacks, but you could use reflection to instantiate / communicate with the forms. This is both slow and runtime dynamic (no static checking of this code at compile time).
Building on Mark Byers's answer.
The 3rd project could be a WCF project, hosted as a Windows Service. If all programs listened to that service, one application could call the service. The service passes the message on to all listening clients and they can perform an action if suitable.
Good WCF videos here - http://msdn.microsoft.com/en-us/netframework/dd728059

Keep window on top and steal focus in WinForms

I realize that this would be COMPLETELY bad practice in normal situations, but this is just for a test app that needs to be taking input from a bar code scanner (emulating a keyboard). The problem is that I need to start up some scripts while scanning, so I need the window to regain focus directly after I click the script to run it. I've tried using Activate(), BringToFront(), Focus() as well as some Win32 calls like SetForegroundWindow(), Setcapture() and SetActiveWindow()... however the best I can get any of them to do is to make the taskbar item start blinking to tell me that it wants to have focus, but something is stopping it. BTW, I'm running this on XP SP2 and using .NET 2.0.
Is this possible?
Edit: To clarify, I am running the scripts by double-clicking on them in explorer. So I need it to steal focus back from explorer and to the test app.
I struggled with a similar problem for quite a while. After much experimentation and guessing, this is how I solved it:
// Get the window to the front.
this.TopMost = true;
this.TopMost = false;
// 'Steal' the focus.
this.Activate();
Visibility
Make the window a "Top-Most" window. This is the way the Task-Manager can remain on top of other windows. This is a property of a Form and you make the form top-most (floating above other windows) by setting the value to true.
You shouldn't need to override any of the "Active window" behaviour with the top-most setting.
Focus
I asked a similar question previously here on StackOverflow and the answer would solve your problem. You can make the application use a low-level input hook and get notification of the key-codes coming from the scanner. This way, your application always gets these keys even though the application does not have focus.
You may need to enhance the solution to squash the key-codes so that they are not transmitted to the "in-focus" application (e.g. notepad).
Since Windows 2000, there is no official mechanism for an application to grab focus without direct intervention of the user. Peeking at the input streams through the RawInputDevices hook is the only sensible way to go.
A number of articles may help (C# implementations)
RawInput article on CodeProject
MSDN documentation of RawInput
I had a similar problem and found the following to do the trick. Adapted to C# from here
// force window to have focus
uint foreThread = GetWindowThreadProcessId(GetForegroundWindow(), IntPtr.Zero);
uint appThread = GetCurrentThreadId();
const uint SW_SHOW = 5;
if (foreThread != appThread)
{
AttachThreadInput(foreThread, appThread, true);
BringWindowToTop(form.Handle);
ShowWindow(form.Handle, SW_SHOW);
AttachThreadInput(foreThread, appThread, false);
}
else
{
BringWindowToTop(form.Handle);
ShowWindow(form.Handle, SW_SHOW);
}
form.Activate();
EDIT: Here are the necessary PInvoke definitions for C#:
[DllImport("user32.dll", SetLastError = true)]
static extern uint GetWindowThreadProcessId(IntPtr hWnd, out uint lpdwProcessId);
// When you don't want the ProcessId, use this overload and pass IntPtr.Zero for the second parameter
[DllImport("user32.dll")]
static extern uint GetWindowThreadProcessId(IntPtr hWnd, IntPtr ProcessId);
[DllImport("kernel32.dll")]
static extern uint GetCurrentThreadId();
/// <summary>The GetForegroundWindow function returns a handle to the foreground window.</summary>
[DllImport("user32.dll")]
private static extern IntPtr GetForegroundWindow();
[DllImport("user32.dll")]
static extern bool AttachThreadInput(uint idAttach, uint idAttachTo, bool fAttach);
[DllImport("user32.dll", SetLastError = true)]
static extern bool BringWindowToTop(IntPtr hWnd);
[DllImport("user32.dll", SetLastError = true)]
static extern bool BringWindowToTop(HandleRef hWnd);
[DllImport("user32.dll")]
static extern bool ShowWindow(IntPtr hWnd, uint nCmdShow);
The way I approached this problem was to spawn another thread whose only purpose was to ensure the Form is TopMost and has focus at all times. This code will make all other applications unusable while it is running, which is what I needed for my specific applications. You can add in a Sleep in keepFocus or have some other event trigger it.
using System.Threading; // be sure to include the System.Threading namespace
//Delegates for safe multi-threading.
delegate void DelegateGetFocus();
private DelegateGetFocus m_getFocus;
//Constructor.
myForm()
{
m_getFocus = new DelegateGetFocus(this.getFocus); // initialise getFocus
InitializeComponent();
spawnThread(keepFocus); // call spawnThread method
}
//Spawns a new Thread.
private void spawnThread(ThreadStart ts)
{
try
{
Thread newThread = new Thread(ts);
newThread.IsBackground = true;
newThread.Start();
}
catch(Exception e)
{
MessageBox.Show(e.Message, "Exception!", MessageBoxButtons.OK,
MessageBoxIcon.Error);
}
}
//Continuously call getFocus.
private void keepFocus()
{
while(true)
{
getFocus();
}
}
//Keeps Form on top and gives focus.
private void getFocus()
{
//If we need to invoke this call from another thread.
if (this.InvokeRequired)
{
try
{
this.Invoke(m_getFocus, new object[] { });
}
catch (System.ObjectDisposedException e)
{
// Window was destroyed. No problem but terminate application.
Application.Exit();
}
}
//Otherwise, we're safe.
else
{
this.TopMost = true;
this.Activate();
}
}
}
You might try focusing on a specific input, or try the setting .TopMost property to true (and then unsetting it again).
But I suspect your problem is that these methods all just place messages in the windows event queue, and your program has to wait for all existing events to finish processing before it will handle that one and focus the app.

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