Data concatenation as steganography technique - c#

For example, I recorded a video using my camera and saved it as my_vacation.mp4 which size is 50MB. I opened the video file and an encrypted file called secret_message.dat using Visual Studio, by using File.ReadAllBytes() in C#, concatenated both arrays of bytes, and then saved it as my_vacation_2.mp4.
The program I created for testing purpose is able to save the byte index where the hidden file begin and I want to use it as key to extract that hidden file later.
Now I can play that video file normally, without any error. Total file size is 65MB. Suppose no one could access the original file, of course no one would know that the last 15MB part of that video file is actually another file, right?
What might be the flaw of this technique? Is this also a valid steganography technique?

Is this a valid steganography technique?
Yes, it is. The definition of steganography is hiding information in another medium without someone suspecting its presence or existence. Just because it may be a bad approach doesn't change its intentions at all. If anything, a multitude of papers on steganography mention this technique in their introduction section as an example of how steganography can be applied.
What might be the flaw of this technique?
There are mainly 2 flaws: it is trivial to detect and is absolutely fragile to modification attacks.
Many formats encode their data either by a header which says in advance how many bytes to read before the end of file, or by putting an end-of-file marker, which means to keep on reading data until the marker is encountered. By attaching your data after that, you ensure they won't be read by the appropriate format decoder. This can fool your 11-year old cousin who knows nothing about that sort of stuff, but anyone mildly experienced can load the file and count how many bytes were read. If there are unaccounted bytes in the physical file, that will instantly raise red flags.
Even worse, it's trivial to fully extract your secret. You may argue it's encrypted, but remember, the aim of steganography is to not raise any suspicion. Most steganalysis approaches put a statistical number to it, e.g., 60% there is a message hidden in X medium. A few others can go a bit further and guess the approximate length of the embedded secret. In comparison, you're already caught red-handed.
Talking about length, a file of X bitrate/compression and Y duration approximately results to a file of size Z. Even an unsavvy one will know what's up when the size is 30% larger than expected.
Now, imagine your file is communicated through an insecure channel where a warden inspects its contents and if he suspects foul play, he can modify the file so that the recipient doesn't get the message. In this case, it's as simple as loading the file and resaving it. In fact, your method is so fragile it can be destroyed by even the most unintentional of attacks. By just uploading your track to a site for playback, it can unwittingly reencode it for higher compression, just because it makes sense.

Suppose no one could access the original file, of course no one would know that the last 15MB part of that video file is actually another file, right?
No. Your secret file is encrypted, so that probably rules out any headers showing up in hex editor, but there is a problem - MP4 container format and its structure is well known.
You can extract all video/audio tracks and what you are left with is some metadata and your secret message, so it will be obvious that it's not supposed to be there.
It is a valid technique, just not a very effective one.

Related

Convert video to .bin for hologram 3D fan

I am facing the issue where I need to convert a video(in .mp4 for example) to .bin so it can be read by one of these infamous 3D Holographic Fan. At the moment I am doing it this way using C#.
private async Task<bool> convertToBin(string file)
{
byte[] bytes = System.IO.File.ReadAllBytes(file);
string path = Path.GetFullPath(file) + ".bin";
string str = System.Text.Encoding.UTF8.GetString(bytes);
System.IO.File.WriteAllText(path, str);
return true;
}
However, the produced .bin is recognized by the fan but when played the LEDs all turn white. Furthermore if I open a .bin generated with the fan's software the format seems completely different, as the first 8.000 lines of the correct .bin are just 0000 0000 0000 0000.
Any idea how to accomplish this?
This is a pretty broad question on file conversion since technically you can just change the extension on any file to .bin and it is a valid .bin file.
The reason being that the .bin extension has no specific standard, its just a collection of binary data - this means that different companies can (if they wish) implement their own standards within files that they work with.
In terms of holo fans, most manufacturers of them will often either have for free (or a small fee) a video conversion piece of software available that converts a file into a .bin that will work with the fan for you. (also many fans now can just work with .mp4 etc too, but im guessing yours cant)
If the first X amount of data in the correct file really is just a stream of 0's it seems as if there is some amount of "padding" at the beginning of the file though without really being able to see the file not 100% on that.
Either way, generic conversion to a .bin without knowing the specific format that the device / manufacturer is potentially enforcing is pretty hard - like trying to get the exact amount of water to fill a bucket, without ever seeing the bucket
Binary itself is meaningless, until such time as an executed algorithm defines what should be done with each bit, byte, word or block. Thus, just examining the binary and attempting to match it against known formats can lead to the wrong conclusion as to what it actually represents.
Quote from the Wiki page on Binary files :)

Why does not changing a few number of bytes in a file corrupts the file?

In C#, I have a ZIP file that I want to corrupt by XORing or Nulling its bytes.
(by Nulling I mean make all the bytes in the file zeros)
XORing its bytes requires me to first, read the bytes to a byte array, XOR the bytes in the array with some value, then write the bytes back to the file.
Now, if I XOR/Null All (or half) of the file's bytes, it gets corrupted, but if Just
XOR/Null some of the bytes, say the first few bytes (or any few number of bytes in any position of the file) it doesn't get corrupted, and by that I mean that i can still access the file as if nothing really happend.
Same thing happened with mp3 files.
Why isn't the file getting corrupted ?
and is there a "FAST" way that i could corrupt a file with ?
the problem is that the zip file that I'm dealing with is big,
so XORing/Nulling even half of its bytes will take a couple of secs.
Thank You So Much In Advance .. :)
Just read all files completely and you probaly will get reading errors.
But of course, if you want to keep something 'secret', use encryption.
A zip contains a small header, a directory structure (a the end) and in between the individual files. See Wikipedia for details.
Corrupting the first bytes is sure to corrupt the file but it is also very easily repaired. The reader won't be able to find the directory block at the end.
Damaging the last block has the same effect: the reader will give up immediately but it is repairable.
Changing a byte in the middle will corrupt 1 file. The CRC will fail.
It depends on the file format you are trying to "corrupt". It also depends on what portion of the file you are trying to modify. Lastly, it depends how you are verifying if it is corrupted. Most file formats have some type of error detection.
The other thing working against you is that the zip file format uses a CRC algorithm for corruption. In addition, there are two copies of the directory structure, so you need to corrupt both.
I would suggest you corrupt the directory structure at the end and then modify some of the bytes in the front.
I could just lock the zip entries with a pass, but I don't want anybody to even open it up and see what's in it
That makes it sound as if you're looking for a method of secure deletion. If you simply didn't want someone to read the file, delete it. Otherwise, unless you do something extreme like go over it a dozen times with different values or apply some complex algorithm over it a hundred times, there are still going to be ways to read the data, even if the format is 'corrupt'.
On the other hand, breaking a file simply to stop someone else accessing it conventionally just seems overkill. If it's a zip, you can read it in (there are plenty of questions here for handling archive files), encrypt it with a password and then write it back out. If it's a different type of file, there are literally a million different questions and solutions for encrypting, hiding or otherwise preventing access to data. Breaking a file isn't something you should being going out of your way to do, unless this is to help test some sort of un-zip-corrputing-program or something similar, but your comments imply this is to prevent access. Perhaps a bit more background on why you want to do this could help us provide a better answer?

Encrypting files in resource constrained mobile devices

So the basic question is in encrypting files in resource constrained devices.
I have used a rather dangerous approach to use two FileStreams, where
FileStream 1 is reading from the file and copying it to a byte array
The contents of the byte array is encrypted.
FileStream 2, writes the bytes back to the same file.
This works fine but has a great chance of messing up a file if the encryption stops halfway etc.
So the normal approach is to write to a temp file, and then move it to the original location and replacing the original file.
However the problem is in mobile phones where resources (especially storage) are very limited, creating lets say another 200MB or 300MB file maybe impossible.
So what approaches are there to handle this problem in Mobile Devies? Do I have to gamble between space and messing up the file?
One way to make the process a little safer, could be to:
FileStream 1 is reading from the file and copying it to a byte array
The bytes you read, is written to a small "scratch" file the same size as your buffer, along with position of last block succesfully read.
The contents of the byte array is encrypted.
FileStream 2, writes the bytes back to the same file.
If the process is interrupted, check in the scratch file to see where your last position was. Then you can re-start the process from there, and still be able to encrypt the whole file. (And if you wanted to get the original file back, you would encrypt the remaining blocks, then decrypt it).
Of course, this process only works if you are using an encryption algorithm, that relies on the result of the preceding blocks when encrypting the current block. Depending on your choice of algorithm, you might need to store a little bit more.
First of all, you can always check if there is enough space to write your array to a tmp file.
Next, the problem you ask is not a real problem since if you're encrypting, you have read the complete file to array. Once encryption is finished, you can be sure that the byte array is encrypted. If this was not the case, the function would throw an exception. So, in step 3, when you write to file, you can overwrite it.
edit
I now realize that you encrypt and write to file partially since otherwise it wouldn't fit into ram. Is that correct?
Do I have to gamble between space and messing up the file?
Basically, Yes.
If space-constraints force you to convert (encrypt) in-place, there is no rollback option.
The next problem is Size. If your conversion (can) increase the size of the data, you have very limited room to maneuver. If ResultSize > (InputSize + Buffer) Then you're not going to succeed.
In the case of encryption, you can use a CompressStream in front of the CryptoStream, but you won't be able to predict if it's going to work.
In short, on a Mobile device you have reached a limit. You will have to mandate an extra Memory device.

How to efficiently send large files from the database to the browser?

In my web application I am working with files. Some files are very large. I use Response.Write() to write the file to the browser. This goes well for the smaller files, but for large files this can take a while and the bandwidth is fully used.
Is it possible to split large documents and send it piece by piece to the browser? Are there other ways to send the document quicker to the browser?
I hold the document as a property of an object.
Why don't you compress the file and store it in the DB and decompress it will extracting it?
You can do a lot of things depending on this questions:
How often does the file change?
Do I really need the files in the DB?
Why not store the File path in the
DB and the File on disk?
Anyhow, since your files are extremely high bandwidth and you would want your app to respond appropriately you might want to use AJAX load the files Asynchronously. You can have a WebHandler .ashx for this.
Here's a few examples:
http://www.dotnetcurry.com/ShowArticle.aspx?ID=193&AspxAutoDetectCookieSupport=1
http://www.viawindowslive.com/Articles/VirtualEarth/InvokingserversidecodeusingAJAX.aspx
My question is, is it possible to
split large documents and send it
piece by piece to the browser?
It depends on the file type, but in general no. If you are sending something like an excel file or a word doc etc. the receiving application will need all of the information (bytes) to fully form the document. You could physically separate the document into multiple ones, and that would allow you to do so.
If the bandwidth is fully used, then there is nothing you can do to "speed it up" short of compressing the document prior to send. In other words, zip it up.
Depending on the document (I know you said .mht, but we're talking content here) you will see the size go down by some amount. Maybe it's enough, maybe not.
Either way, this is entirely a function of the amount of content you want to send versus the size of the pipe available to send it. One of those is more difficult to change than the other.
Try setting IIS's dynamic compression. By default, it's set fairly low, but you can try setting it for a higher compression level and see how much that helps.
I'm not up to speed with ASP.NET but you might be able to buffer from a FileStream to some sort of output stream.
You can use the Flush method to send the currently buffered data to the client (the browser).
Note that this has some implications, as is described aptly here.
I've considered using it myself, a project sent documents that became fairly large and I was cautious about storing the whole data in memory. In the end I decided the data was not large enough to be a problem though.
Sadly the MSDN documentation is very, very vague on what Flush implies and you will probably have to use Google to troubleshoot.

Error while loading JPEG: "A generic error occurred in GDI+."

I have some JPEG files that I can't seem to load into my C# application. They load fine into other applications, like the GIMP. This is the line of code I'm using to load the image:
System.Drawing.Image img = System.Drawing.Image.FromFile(#"C:\Image.jpg");
The exception I get is: "A generic error occurred in GDI+.", which really isn't very helpful. Has anyone else run into this, or know a way around it?
Note: If you would like to test the problem you can download a test image that doesn't work in C#.
There's an exact answer to this problem. We ran into this at work today, and I was able to prove conclusively what's going on here.
The JPEG standard defines a metadata format, a file that consists of a series of "chunks" of data (which they call "segments"). Each chunk starts with FF marker, followed by another marker byte to identify what kind of chunk it is, followed by a pair of bytes that describe the length of the chunk (a 16-bit little-endian value). Some chunks (like FFD8, "Start of Image") are critical to the file's usage, and some (like FFFE, "Comment") are utterly meaningless.
When the JPEG standard was defined, they also included the so-called "APP markers" --- types FFE0 through FFEF --- that were supposed to be used for "application-specific data." These are abused in various ways by various programs, but for the most part, they're meaningless, and can be safely ignored, with the exception of APP0 (FFE0), which is used for JFIF data: JFIF extends the JPEG standard slightly to include additional useful information like the DPI of the image.
The problem with your image is that it contains an FFE1 marker, with a size-zero chunk following that marker. It's otherwise unremarkable image data (a remarkable image, but unremarkable data) save for that weird little useless APP1 chunk. GDI+ is wrongly attempting to interpret that APP1 chunk, probably attempting to decode it as EXIF data, and it's blowing up. (My guess is that GDI+ is dying because it's attempting to actually process a size-zero array.) GDI+, if it was written correctly, would ignore any APPn chunks that it doesn't understand, but instead, it tries to make sense of data that is by definition nonstandard, and it bursts into flames.
So the solution is to write a little routine that will read your file into memory, strip out the unneeded APPn chunks (markers FFE1 through FFEF), and then feed the resulting "clean" image data into GDI+, which it will then process correctly.
We currently have a contest underway here at work to see who can write the JPEG-cleaning routine the fastest, with fun prizes :-)
For the naysayers: That image is not "slightly nonstandard." The image uses APP1 for its own purposes, and GDI+ is very wrong to try to process that data. Other applications have no trouble reading the image because they rightly ignore the APP chunks like they're supposed to.
.Net isn't handling the format of that particular image, potentially because the jpeg data format is slightly broken or non-standard. If you load the image into GIMP and save to a new file you can then load it with the Image class. Presumably GIMP is a bit more forgiving of file format problems.
This thread from MSDN Forums may be useful.
The error may mean the data is corrupt
or there is some underlying stream
that has been close too early.
The error can be a permission problem. Especially if your application is an ASP.NET application. Try moving the file to the same directory as your executable (if Win forms) or the root directory of your web application (if asp.net).
I have the same problem.
The only difference i've noticed is the compression. It works fine with "JPEG" but when the compression is "Progressive JPEG" i get the exception (A generic error occurred in GDI+).
At first i thought it could be a memory problem because the images i mentioned were kind of big (about 5MB in disk and maybe ~80MB in memory), but then i'v noticed the difference in the compression type.
When i open/save the image file in other program like IrfanView or GIMP, the result is ok, but that's not the idea.

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