Problem:
I'm developing an android app with Xamarin that uses PushSharp. I am using GCM to send messages to the clients so I can update certain things if the app is open. GCM seems to be sending the same message to the same device multiple times.
Logcat:
Thread started: #12
09-17 08:40:34.307 I/PushSharp-GCM(20855): GCM Message Received!
09-17 08:40:34.317 V/GCMBaseIntentService(20855): Releasing Wakelock
09-17 08:40:34.327 V/UpdateSignalReceiver(20855): Message Receieved: *****
Thread finished: #12
The thread 'Unknown' (0xc) has exited with code 0 (0x0).
09-17 08:40:34.787 V/PushHandlerBroadcastReceiver(20855): OnReceive: com.google.android.c2dm.intent.RECEIVE
09-17 08:40:34.787 V/PushHandlerBroadcastReceiver(20855): GCM IntentService Class: rAMP_TabletV1.x5.GCMIntentService
09-17 08:40:34.787 V/GCMBaseIntentService(20855): Acquiring wakelock
Thread started: #13
09-17 08:40:34.807 I/PushSharp-GCM(20855): GCM Message Received!
09-17 08:40:34.817 V/GCMBaseIntentService(20855): Releasing Wakelock
09-17 08:40:34.817 V/UpdateSignalReceiver(20855): Message Receieved: *****
Thread finished: #13
The thread 'Unknown' (0xd) has exited with code 0 (0x0).
09-17 08:40:35.817 V/PushHandlerBroadcastReceiver(20855): OnReceive: com.google.android.c2dm.intent.RECEIVE
09-17 08:40:35.817 V/PushHandlerBroadcastReceiver(20855): GCM IntentService Class: rAMP_TabletV1.x5.GCMIntentService
09-17 08:40:35.817 V/GCMBaseIntentService(20855): Acquiring wakelock
Thread started: #14
09-17 08:40:35.857 I/PushSharp-GCM(20855): GCM Message Received!
09-17 08:40:35.857 V/GCMBaseIntentService(20855): Releasing Wakelock
09-17 08:40:35.867 V/UpdateSignalReceiver(20855): Message Receieved: *****
Thread finished: #14
The thread 'Unknown' (0xe) has exited with code 0 (0x0).
09-17 08:40:36.277 V/PushHandlerBroadcastReceiver(20855): OnReceive: com.google.android.c2dm.intent.RECEIVE
09-17 08:40:36.277 V/PushHandlerBroadcastReceiver(20855): GCM IntentService Class: rAMP_TabletV1.x5.GCMIntentService
09-17 08:40:36.277 V/GCMBaseIntentService(20855): Acquiring wakelock
Thread started: #15
09-17 08:40:36.327 I/PushSharp-GCM(20855): GCM Message Received!
09-17 08:40:36.327 V/GCMBaseIntentService(20855): Releasing Wakelock
09-17 08:40:36.337 V/UpdateSignalReceiver(20855): Message Receieved: *****
Thread finished: #15
The thread 'Unknown' (0xf) has exited with code 0 (0x0).
09-17 08:40:36.717 V/PushHandlerBroadcastReceiver(20855): OnReceive: com.google.android.c2dm.intent.RECEIVE
09-17 08:40:36.717 V/PushHandlerBroadcastReceiver(20855): GCM IntentService Class: rAMP_TabletV1.x5.GCMIntentService
09-17 08:40:36.717 V/GCMBaseIntentService(20855): Acquiring wakelock
Thread started: #16
09-17 08:40:36.747 I/PushSharp-GCM(20855): GCM Message Received!
09-17 08:40:36.757 V/GCMBaseIntentService(20855): Releasing Wakelock
09-17 08:40:36.757 V/UpdateSignalReceiver(20855): Message Receieved: *****
Sending the Message:
Each device is registered and the registration id is stored in a database. I check the version number and the previous registration id to make sure that there are no duplicates, and also make sure I have the correct registration id. (I have double checked to make sure that there are no duplicates in my database)
The update is called from a WCF service, and it will send the messages to all the registered devices. The method is only called once, and AllRegisteredDevices is a distinct list of device ids to send the message to.
foreach (var deviceId in AllRegisteredDevices)
{
var webRequest = WebRequest.Create("https://android.googleapis.com/gcm/send");
webRequest.Method = "post";
webRequest.ContentType = " application/x-www-form-urlencoded;charset=UTF-8";
webRequest.Headers.Add(string.Format("Authorization: key={0}", GoogleAppID));
webRequest.Headers.Add(string.Format("Sender: id={0}", SENDER_ID));
var postData = "collapse_key=score_update&time_to_live=108&delay_while_idle=1&data.message="
+ value + "®istration_id=" + deviceId + "";
Byte[] bytes = Encoding.UTF8.GetBytes(postData);
webRequest.ContentLength = bytes.Length;
var dataStream = webRequest.GetRequestStream();
dataStream.Write(bytes, 0, bytes.Length);
dataStream.Close();
var webResponse = webRequest.GetResponse();
dataStream = webResponse.GetResponseStream();
var streamReader = new StreamReader(dataStream);
var responseFromServer = streamReader.ReadToEnd();
streamReader.Close();
dataStream.Close();
webResponse.Close();
} // end loop
Receiving The Message:
I have a custom Broadcast Receiver to handle the message, depending on what the value of "message" is. The PushService passes it along to the receiver.
Push Service
protected override void OnMessage(Context context, Intent intent)
{
Log.Info(PushHandlerBroadcastReceiver.TAG, "GCM Message Received!");
string message = intent.Extras.GetString("message");
var theIntent = new Intent(UpdateAction);
theIntent.PutExtra("message", message);
SendOrderedBroadcast(theIntent, null);
} // end OnMessage
UpdateSignalReceiver
[BroadcastReceiver]
[IntentFilter(new string[]{PushHandlerService.UpdateAction}, Priority = (int)IntentFilterPriority.HighPriority)]
public class UpdateSignalReceiver : BroadcastReceiver
{
public override void OnReceive(Context context, Intent intent)
{
MyActivity TheActivity = ((MyActivity )context);
string message = intent.Extras.GetString("message") ?? "";
Log.Verbose("UpdateSignalReceiver", "Message Receieved: " + message);
if (message == "foo")
{
TheActivity.DoSomething();
} // end if
else if (message == "bar")
{
TheActivity.SomethingElse();
} // end else if
else
{
TheActivity.CatchAllMethod();
} // end else
InvokeAbortBroadcast();
} // end on receieve
} // end UpdateSignalReceiver
Environment
Samsung Galaxy Tab 3
Only factory installed apps (no other apps using the same GCM)
Research:
GCM Multiple Notifications -
had to do with maintenance of the registered devices, which in my case they are all unique, no duplicates, and just to be sure, when populating my AllRegisteredDevices in the GCM call, I select distinct.
GCM Duplicated Messages - GCM bug dating back to Feb, 2013. I doubt the bug is still in place, though it is possible.
Question:
Why am I receiving the same message repeatedly, when I'm only sending it once?
I have decided to go with a throttling approach. While this is not perfect in its implementation, the general idea is as follows:
All Messages are given a Unique ID (Guid)
The Broadcast Receiver has a static list of Guids containing the last 20 Message Ids we received and handled
Only do work on messages that have an id not contained in our list, so we know it's a new message to this device.
Limit the List to 20 IDs so it doesn't grow out of control. (20 seems to be more than enough, as repeat messages typically come in 3, sometimes 5 iterations)
[BroadcastReceiver]
[IntentFilter(new string[]{PushHandlerService.UpdateAction}, Priority = (int)IntentFilterPriority.HighPriority)]
public class UpdateSignalReceiver : BroadcastReceiver
{
private static List<Guid> _Last20MessageIds;
public override void OnReceive(Context context, Intent intent)
{
Guid MessageId;
// Pull the MessageId from the intent
String MessageIdString = intent.Extras.GetString("message_id" ?? Guid.Empty.ToString());
Guid.TryParse(MessageIdString, out MessageId);
if (_Last20MessageIds == null)
{
_Last20MessageIds = new List<Guid>();
}
// Make sure we didn't already receive this Message, then do work
if (MessageId != null && MessageId != Guid.Empty && ! _Last20MessageIds.Contains(MessageId))
{
DoSomeWorkWithIntent(intent);
// Add the guid to the message id list
_Last20MessageIds.Insert(0, MessageId);
// Trim the list to the most recent 20
_Last20MessageIds= _Last20MessageIds.Take(20).ToList();
}
InvokeAbortBroadcast();
} // end on receive
} // end UpdateSignalReceiver
Related
I'm working on porting functionality from an example Windows Forms App to a Xamarin.Forms UWP app where it should write to & read from a bluetooth device on a COM port. I have it working fine most of the time, but intermittently the UWP app will get itself into a state where any call to dataReader.LoadAsync will trigger the exception:
Exception thrown at 0x74AF1A62 (KernelBase.dll) in MyApp.UWP.exe: WinRT originate error - 0x800710DD : 'The operation identifier is not valid.'.
Exception thrown: 'System.Runtime.InteropServices.COMException' in MyApp.UWP.exe
WinRT information: The operation identifier is not valid.
Restarting the app or Visual Studio does not help, the issue persists.
The last time it happened it did not appear to impact my dataWriter writing to the device, only the subsequent read.
All of the code is in the UWP project.
private DataReader _dataReader;
private DataWriter _dataWriter;
private SerialDevice _currentSerialDevice;
private async Task ReadAsync(SerialDevice serialDevice)
{
const uint ReadBufferLength = 1024;
if (_dataReader == null)
{
_dataReader = new DataReader(_currentSerialDevice.InputStream) { InputStreamOptions = InputStreamOptions.Partial };
}
uint bytesRead = await _dataReader.LoadAsync(ReadBufferLength); // <- exception here
if (bytesRead > 0)
{
var vals = new byte[bytesRead];
_dataReader.ReadBytes(vals);
DoStuffWithBytes(vals);
}
}
The serial device is chosen from a list in the application.
// Get serial devices
DeviceInformationCollection serialDeviceCollection = await DeviceInformation.FindAllAsync(SerialDevice.GetDeviceSelector());
// Load serial device from user choosing a device from serialDeviceCollection
public async void ConnectToSerialDevice(DeviceInformation device)
{
_currentSerialDevice = await SerialDevice.FromIdAsync(device.Id);
_currentSerialDevice.BaudRate = 115200;
_currentSerialDevice.Parity = SerialParity.None;
_currentSerialDevice.DataBits = 8;
_currentSerialDevice.StopBits = SerialStopBitCount.One;
_currentSerialDevice.Handshake = SerialHandshake.RequestToSend;
}
Code for writing to the device, which works even when it gets in the odd state:
private async Task WriteToDevice(byte[] outBuffer)
{
if (_currentSerialDevice != null)
{
if (_dataWriter == null)
{
_dataWriter = new DataWriter(_currentSerialDevice.OutputStream);
}
_dataWriter.WriteBytes(outBuffer);
await _dataWriter.StoreAsync();
}
}
I've tried things like flushing the data writer, recreating the datawriter & datareaders each time, but I get the same error nonetheless and cannot read anything from the device. In normal operation I am able successfully read the bytes I'm expecting (even when there are no bytes to be read, it "reads" 0 bytes) and can output this result with no exception.
The curious thing about it all is that not only does the original Windows Forms app work fine (with the same bluetooth device) even after it gets in this state, but just opening the port and reading from the device (in the old app) actually fixes the issue in the UWP app for a time, allowing me to read from the device again.
This may be related to asynchronous methods. You can try this:
var task = await _dataReader.LoadAsync(ReadBufferLength);
task.AsTask().Wait();
uint bytesRead = task.GetResults();
For asynchronous methods (such as DataReader.LoadAsync), events occur on the UI thread and can only be triggered once, and can only continue to be triggered after the previous asynchronous method is completed. Your question may be related to this.
In the end it turns out that the cause of the problem was the LoadAsync method hanging while waiting to fill the entire buffer (1024 bytes) despite the InputStreamOptions being set to Partial. The exception I was getting was somewhat unrelated and was to do with the asynchronous method not working properly (the method was being called again when the first task had not completed).
The fix was a combination of adding a ReadTimeout to the SerialDevice:
_currentSerialDevice.ReadTimeout = TimeSpan.FromMilliseconds(500);
and also wrapping the LoadAsync task itself in a timed cancellation token:
using (var cts = new CancellationTokenSource(500))
{
var task = _dataReader.LoadAsync(ReadBufferLength);
var readTask = task.AsTask(cts.Token);
uint bytesRead = await readTask;
}
This allowed the LoadAsync method to complete both when the device had less than 1024 bytes to consume (handled by the SerialDevice.ReadTimeout) and also when the device had 0 bytes to consume (handled by the CancellationToken).
I'm still not sure why running the win forms app fixed the issue for a time, possibly it was setting the ReadTimeout (while my UWP app was not) and this was persisting on the serial port in some way.
We get this weird error after running our Azure worker role (Event Processor Host) for some time. Initially I thought it was due to us queueing too many cloud to device messages via ServiceClient (Microsoft.Azure.Devices) but surely we will see a "Device Queue depth cannot exceed 50 messages" ERROR. We are also very careful about closing and disposing as well.
Code below:
public async Task<AzureDevices.Message> SendCloudToDeviceAsync(string deviceId, string message, bool ack = false, string MessageId = null)
{
AzureDevices.ServiceClient ServiceClient = null;
try
{
ServiceClient = AzureDevices.ServiceClient.CreateFromConnectionString(Configuration.IOTHubConnectionString);
await ServiceClient.OpenAsync();
logger.Info(string.Format("Encoding & Sending message {0} for Device {1}", message, deviceId));
var commandMessage = new AzureDevices.Message(Encoding.ASCII.GetBytes(message))
{
//Whether we require feedback from the hub...
Ack = ack == true ? AzureDevices.DeliveryAcknowledgement.Full : AzureDevices.DeliveryAcknowledgement.None,
MessageId = MessageId == null ? Guid.NewGuid().ToString() : MessageId,
//ExpiryTimeUtc = expiry,
To = deviceId
};
await ServiceClient.SendAsync(deviceId, commandMessage);
Common.ExtensionMethods.WriteHighlightedMessage(string.Format("Sent message {0} with MessageId {1}", message, commandMessage.MessageId), ConsoleColor.Green);
logger.Info(string.Format("Sent message {0} with MessageId {1}", message, commandMessage.MessageId));
return commandMessage;
}
catch (Exception e)
{
Common.ExtensionMethods.WriteHighlightedMessage(string.Format("SendCloudToDeviceMessageAsync: {0}", e.Message), ConsoleColor.Red);
if (e.Message.Contains("Device Queue depth cannot exceed 50 messages"))
{
logger.Warn("SendCloudToDeviceMessageAsync for device {0}: {1}", deviceId, e.Message);
if (e.InnerException != null) logger.Warn(e.InnerException);
}
else
{
logger.Error("SendCloudToDeviceMessageAsync for device {0}: {1}", deviceId, e.Message);
logger.Error(e.StackTrace);
if (e.InnerException != null) logger.Error(e.InnerException);
}
}
finally
{
if(ServiceClient != null)
{
await ServiceClient.CloseAsync();
ServiceClient.Dispose();
}
}
return new AzureDevices.Message();
}
Here is part of the InnerException:
System.IO.IOException: The encryption operation failed, see inner exception. ---> System.ComponentModel.Win32Exception: The context has expired and can no longer be used
The Exact line the error is triggered is on OpenAsync().
I very well may doing this on multiple threads, is there a limit?
In a future release, we wont be doing an "application layer ACK" but rather let the decide think the server is happy via an MQTT ACK. This will drop the amount of cloud to device messages we are sending.
Device-To-Cloud commands are queued on IoT Hub and delivered asynchronously only when the device is connected. Only 50 commands can be queued per device.Please see here.Even though you have closed the service client,the command is still in the queue in service-end until the device client receive the messages completely.So i think you should make sure that the command in the queue is not over the limitation.
I am trying out Azure Service Bus queue. I have the below code:
Queue send:
string strConnectionString = ConfigurationManager.AppSettings["Microsoft.ServiceBus.ConnectionString"];
var namespaceManager = NamespaceManager.CreateFromConnectionString(strConnectionString);
if (!namespaceManager.QueueExists("Test"))
{
QueueDescription qD = new QueueDescription("Test");
qD.DefaultMessageTimeToLive = new TimeSpan(05, 00, 00);
qD.LockDuration = new TimeSpan(00, 02, 30);
qD.MaxSizeInMegabytes = 5120;
namespaceManager.CreateQueue(qD);
}
if (namespaceManager.QueueExists("Test"))
{
QueueClient client = QueueClient.CreateFromConnectionString(strConnectionString, "Test", ReceiveMode.PeekLock);
var qMessage = Console.ReadLine();
using (MemoryStream strm = new MemoryStream(Encoding.UTF8.GetBytes(qMessage)))
{
BrokeredMessage bMsg = new BrokeredMessage(strm);
bMsg.MessageId = Guid.NewGuid().ToString();
bMsg.TimeToLive = new TimeSpan(05, 00, 00);
client.Send(bMsg);
Console.WriteLine("Message sent");
}
}
Console.ReadLine();
The receive code:
string strConnectionString = ConfigurationManager.AppSettings["Microsoft.ServiceBus.ConnectionString"];
var namespaceManager = NamespaceManager.CreateFromConnectionString(strConnectionString);
if (namespaceManager.QueueExists("Test"))
{
QueueClient client = QueueClient.CreateFromConnectionString(strConnectionString, "Test",ReceiveMode.PeekLock);
if (client != null)
{
OnMessageOptions options = new OnMessageOptions();
options.AutoComplete = false;
options.AutoRenewTimeout = TimeSpan.FromSeconds(31);
client.OnMessage((message) =>
{
Console.WriteLine(message.State.ToString());
Console.WriteLine("Message Id: " + message.MessageId);
Stream stream = message.GetBody<Stream>();
StreamReader reader = new StreamReader(stream);
Console.WriteLine("Message: " + reader.ReadToEnd());
Console.WriteLine("***************");
message.Abandon();
});
Console.ReadLine();
}
}
I see that whenever I call Abandon, the message is getting DeadLettered. My assumption was that it should get Active and can be picked up by another client.
Your understanding of BrokeredMessage.Abandon Api is correct. It is intended to abandon the peek-lock acquired on the message (but NOT abandon the message itself) and hence, makes it available for other receivers to pick the Message up.
Here's how we envisioned different states of a peek-lock'ed message:
Basics first
The 'Why': If Customers need Competing-Consumer (Job-Queue) semantics - where they need multiple workers to simultaneously process different messages from a Queue with Exactly-Once guarantee - then they use the ReceiveMode.PeekLock. In this model, each worker (the queue receiver) needs a way to communicate the Progress of its Current message (Job) to other workers. Hence, brokeredMessage provides 4 functions to express the states.
The 'What':
if a message is successfully processed by the current Worker - call BrokeredMessage.Complete()
if the BrokeredMessage cannot be processed by the current worker, and want the processing to be retried on another Worker - then, Abandon the message. But, the catch here is: lets say, there are 2 workers and each of them thinks that the other one can process this message and calls Abandon - soon they will end up in an Infinite loop of retry'ing to process just that message! So, to avoid this situation, we provided a Configuration called MaxDeliveryCount on QueueDescription. This setting guards the limit on the number of times the message is delivered from the Queue to receiver. In the above example, Each time you received (and abandoned) the message, the 'deliveryCount' on the ServiceBus service is incremented. When it reaches 10 - the message has hit max no. of deliveries and hence, will be deadlettered.
if the current receiver (worker) knows for sure, that, this message cannot be processed, BrokeredMessage.DeadLetter(). The goal here is to let the consuming application Audit the dead-lettered messages regularly.
if the current receiver (worker) cannot process this message, but, knows that this message can be processed at a later point of time BrokeredMessage.Defer().
HTH!
Sree
I have written the code for Server/Client program in C#. Without using the Thread, it is working fine. If I use Thread, I am getting following error message.
The thread '' (0x9a8) has exited with code 0 (0x0).
Sample code
public class MyServer{
public MyServer (){
...
...
System.Threading.Thread socThread = new System.Threading.Thread(new System.Threading.ThreadStart(receiveSockets));
socThread.Start();
}
private void receiveSockets()
{
try
{
while(true){
IPAddress ipadd = IPAddress.Parse(systemIPAddress);
TcpListener tcp = new TcpListener(ipadd, 8001);
tcp.Start();
Console.WriteLine("Waiting for client in 8001 port no");
Socket socket = tcp.AcceptSocket();
Console.WriteLine("Client address : " + socket.RemoteEndPoint);
System.Threading.Thread socThread = new System.Threading.Thread(new System.Threading.ParameterizedThreadStart(receiveData));
socThread.Start(socket);
}
}
catch (Exception e)
{
Console.WriteLine("Error in receive Sockets : " + e.Message);
}
}
private void receiveData(object obj)
{
try
{
while(true){
Socket socket = (Socket)obj;
byte[] data = new byte[1000];
int status = socket.Receive(data);
Console.WriteLine("Received 1.");
string content = Encoding.UTF8.GetString(data, 0, 1000);
Console.WriteLine("Received data 1 : " + content);
}
}
catch (Exception e)
{
Console.WriteLine("Error in receive Data : " + e.Message);
}
}
static void Main(string[] args){
MyServer server = new MyServer();
}
Client Program
static void Main(string[] args)
{
TcpClient tcp = new TcpClient();
tcp.Connect("192.168.1.11", 8001);
Stream stream = tcp.GetStream();
String msg = "Testing...";
byte[] content = new byte[msg.Length * sizeof(char)];
System.Buffer.BlockCopy(msg.ToCharArray(), 0, content, 0, content.Length);
stream.Write(content, 0, content.Length);
}
I am getting the following output.
IP Addrress : 192.168.1.11
Waiting for client in 8001 port no
Client address : 192.168.1.11:50140
The thread '' (0x9a8) has exited with code 0 (0x0).
A first chance exception of type 'System.Net.Sockets.SocketException' occurred in System.dll
The thread '' (0x1760) has exited with code 0 (0x0).
Error in receive Data : An existing connection was forcibly closed by the remote host
The program '[1396] Window_Server.vshost.exe: Managed (v4.0.30319)' has exited with code 0 (0x0).
Please help me to fix this issue.
You need to figure out why you are throwing a socket exception. If you read the documentation for Socket.Receive You would see this section:
Note
If you receive a SocketException, use the SocketException.ErrorCode property to obtain the specific error code.
After you have obtained this code, refer to the Windows Sockets
version 2 API error code documentation in the MSDN library for a
detailed description of the error.
Follwing that link shows you how to read the error code:
The ErrorCode property contains the error code that is associated with
the error that caused the exception.
The default constructor for SocketException sets the ErrorCode
property to the last operating system error that occurred. For more
information about socket error codes, see the Windows Sockets version
2 API error code documentation in MSDN.
Which should bring you to the error codes page.
Now depending on your error code, which you have not provided, you can diagnose the network issue.
"The thread '' (0x9a8) has exited with code 0 (0x0)." is not an error. It is simply telling you that a background thread has exited. Zero means the thread ran and exited successfully.
The exception is in receiveData(object obj) as you should be able to tell, given the exception , "Error in receive Data : An existing connection was forcibly closed by the remote host".
If you post the client program you are working with I might be able to help.
The problem is that Main() does not wait for the sockets to be done with their jobs. As soon as it has created the threads, it exists... And the threads are destroyed.
You need to wait for the socket-handling threads by using events of some sort, or by sleeping, from Main() - or from MyServer(), as long as the program exists only when the whole job is done.
I created simple HttpListener that listens to port 9090 and depending on a request's URL writes some info to the console.
But I'm stuck :( I thought of multithreading, event based system, but I dind't manage to do anything with it.
Here is the code of my listener that I launched as a separate console app:
string urlTemplate = String.Format("/prefix/{0}/suffix", id);
string prefix = String.Format("http://localhost:9090/");
HttpListener listener = new HttpListener();
listener.Prefixes.Add(prefix);
listener.Start();
Console.WriteLine("Listening to {0}...", prefix);
while (true)
{
HttpListenerContext context = listener.GetContext();
HttpListenerRequest request = context.Request;
//Response object
HttpListenerResponse response = context.Response;
//Construct response
if (request.RawUrl.Contains(urlTemplate) && request.HttpMethod == "POST")
{
string requestBody;
Stream iStream = request.InputStream;
Encoding encoding = request.ContentEncoding;
StreamReader reader = new StreamReader(iStream, encoding);
requestBody = reader.ReadToEnd();
Console.WriteLine("POST request on {0} with body = [{1}]", request.RawUrl, requestBody);
response.StatusCode = (int)HttpStatusCode.OK;
//Return a response
using (Stream stream = response.OutputStream) { }
}
else
{
response.StatusCode = (int)HttpStatusCode.BadRequest;
Console.WriteLine("Invalid HTTP request: [{0}] {1}", request.HttpMethod, request.Url);
using (Stream stream = response.OutputStream) { }
}
}
I decided to use it as an utility for unit tests (maybe somewhere else). So when test starts I need to configure the listener, run it, then make some requests and receive the info (which listener wrote earlier to Console), and at the end of the test stop the listener.
My main idea was to incapsulate this listener to separate class MyHttpListener which has methods: StartListener(), StopListener().
But when I call StartListener() my test freezes because of infinite while loop. I tried to create separate background thread or event based system, but my lack of experience with them, prevents me from doing it. I've already spent a lot of time trying to find the solution, but all for nothing.
Hope you can help me finding the solution for such trivial task.
Thanks in advance.
One of the responder's variant (it seems he deleted his post) looked good, but it didn't work for me. I tried to fix things in order it started working, but at the end that variant gave me an idea how to solve the problem - with multithreading and events :)
Here's what I have now and it works:
public delegate void HttpListenerRequestHandler(object sender, HttpListenerEventArgs e);
public event HttpListenerRequestHandler OnCorrectRequest;
...
if(OnCorrectRequest != null)
OnCorrectRequest(this, new HttpListenerEventArgs(response));
lock (threadLock)
{
Console.WriteLine("POST request on {0} with body = [{1}]", request.RawUrl, requestBody);
}
...
public class HttpListenerEventArgs : EventArgs
{
public readonly HttpListenerResponse response;
public HttpListenerEventArgs(HttpListenerResponse httpResponse)
{
response = httpResponse;
}
}
In order to receive detailed responses from HttpListener in main thread, I use the following:
private HttpListenerResponse response;
public void HttpCallbackRequestCorrect(object sender, HttpListenerEventArgs e)
{
response = e.response;
Console.WriteLine("{0} sent: {1}", sender, e.response.StatusCode);
}
Unfortunately I have the following exception which I don't know how to handle:
System.Net.HttpListenerException: The I/O operation has been aborted because of either a thread exit or an application request
at System.Net.HttpListener.GetContext()