Iterate through triple nested dictionary [closed] - c#

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I understand, that it sounds a little bit strange, but I use triple nested dictionary in my program. It is the most suitable form for my data representation.
Code sample:
Dictionary<string, IDictionary> outerDictionary;
Dictionary<string, IDictionary> middleDictionary;
Dictionary<string, string> innerDictionary;
As you can suspect from names : innerDictionary is "Value" of middleDictionary and middleDictionary is "Value" of outerDictionary;
And I am trying to iterate through it, I need to get values from the inner Dictionary. I think I got stucked with this simple task.
Would really appreciate any help.
Thanks in advance.
PS > Thanks a lot for all your help!

If you just want a flat list of all values, you can do that with a chained SelectMany:
outerDictionary.SelectMany(d => d.Value) // middle Dictinoary
.SelectMany(d => d.Value)
.Select(kvp => kvp.Value); // inner Dictionary

Brute force:
foreach(KeyValuePair<string, IDictionary> entryOuter in outerDictionary)
{
foreach(KeyValuePair<string, IDictionary> entryMiddle in entryOuter.Value)
{
foreach(KeyValuePair<string, string> entry in entryMiddle.Value)
{
// do something with entry.Value
}
}
}

If your outerDictionary is declared like this
Dictionary<string,Dictionary<string,Dictionary<string,string>>> outerDictionary;
you can iterate the innermost values like this:
var innermost = outerDictionary.Values
.SelectMany(v1 => v1.Values.SelectMany(v2 => v2.Values));
If for some reason you are using non-generic dictionaries, but you are on .NET 3.5 or later, you fix this by adding a call to Cast<>, like this:
var innermost = outerDictionary.Values.Cast<Dictionary<string,Dictionary<string,string>>>
.SelectMany(v1 => v1.Values.SelectMany(v2 => v2.Values));

As described in the documentation, the Values property is an enumeration of all values contained; so you could use
foreach ( var middleDictionary in outerDictionary.Values )
{
foreach ( var innerDictionary in outerDictionary.Values )
{
foreach ( string iString in innerDictionary.Values )
{
// your code
}
}
}

You should probably be using a different data structure that's easier to think about than tripledecker Dictionaries. Even if you don't, you should definitely use typed Dictionaries:
Dictionary<string, Dictionary<string, Dictionary<string, string>>> TripleDictionary;
You can then itereate throgh them like so:
foreach (KeyValuePair<string, IDictionary> first in TripleDictionary)
{
foreach (KeyValuePair<string, IDictionary> second in first.Value)
{
foreach (KeyValuePair<string, string> third in second.Value)
{
string x = third.Value;
// Do stuff
}
}
}
Implicit types will make it more readable:
foreach (var first in TripleDictionary)
{
foreach (var second in first.Value)
{
foreach (var third in second.Value)
{
string x = third.Value;
// Do stuff
}
}
}

Related

Is there any way to edit the Values of a Dictionary during iteration?

I want to change all the values that fulfill a certain criterium in a C# dictionary.
Simply editing the values like this
foreach (var kv in dictionary)
{
kv.Value += 1;
}
does not work because the KeyValuePair of the foreach loop is read only.
However, editing the entries directly like this:
foreach (var kv in dictionary)
{
dictionary[kv.Key] = kv.Value + 1;
}
also doesn't work, because it modifies the collection and breaks the iterator.
At this point, the only remaining solution I can think of is storing all keys of the dictionary in a list, and then using that to edit the values during a second loop, however, that seems like a pretty inelegant solution to me.
Is there any better alternative?
You could create an array (or a List with .ToList()) from the .Keys in the foreach, something like this:
foreach (string key in dictionary.Keys.ToArray())
{
dictionary[key] += 1;
}
You can use ToDictionary to create new Dictionary and change the origin in the loop, like :
foreach (var kv in dictionary.ToDictionary(k=>k.Key,v=>v.Value))
{
dictionary[kv.Key] = kv.Value + 1;
}
I hope you find this helpful.

Asp.Net KeyValuePair<string, { } > does not contain definition or extension [duplicate]

I've seen a few different ways to iterate over a dictionary in C#. Is there a standard way?
foreach(KeyValuePair<string, string> entry in myDictionary)
{
// do something with entry.Value or entry.Key
}
If you are trying to use a generic Dictionary in C# like you would use an associative array in another language:
foreach(var item in myDictionary)
{
foo(item.Key);
bar(item.Value);
}
Or, if you only need to iterate over the collection of keys, use
foreach(var item in myDictionary.Keys)
{
foo(item);
}
And lastly, if you're only interested in the values:
foreach(var item in myDictionary.Values)
{
foo(item);
}
(Take note that the var keyword is an optional C# 3.0 and above feature, you could also use the exact type of your keys/values here)
In some cases you may need a counter that may be provided by for-loop implementation. For that, LINQ provides ElementAt which enables the following:
for (int index = 0; index < dictionary.Count; index++) {
var item = dictionary.ElementAt(index);
var itemKey = item.Key;
var itemValue = item.Value;
}
Depends on whether you're after the keys or the values...
From the MSDN Dictionary(TKey, TValue) Class description:
// When you use foreach to enumerate dictionary elements,
// the elements are retrieved as KeyValuePair objects.
Console.WriteLine();
foreach( KeyValuePair<string, string> kvp in openWith )
{
Console.WriteLine("Key = {0}, Value = {1}",
kvp.Key, kvp.Value);
}
// To get the values alone, use the Values property.
Dictionary<string, string>.ValueCollection valueColl =
openWith.Values;
// The elements of the ValueCollection are strongly typed
// with the type that was specified for dictionary values.
Console.WriteLine();
foreach( string s in valueColl )
{
Console.WriteLine("Value = {0}", s);
}
// To get the keys alone, use the Keys property.
Dictionary<string, string>.KeyCollection keyColl =
openWith.Keys;
// The elements of the KeyCollection are strongly typed
// with the type that was specified for dictionary keys.
Console.WriteLine();
foreach( string s in keyColl )
{
Console.WriteLine("Key = {0}", s);
}
Generally, asking for "the best way" without a specific context is like asking
what is the best color?
One the one hand, there are many colors and there's no best color. It depends on the need and often on taste, too.
On the other hand, there are many ways to iterate over a Dictionary in C# and there's no best way. It depends on the need and often on taste, too.
Most straightforward way
foreach (var kvp in items)
{
// key is kvp.Key
doStuff(kvp.Value)
}
If you need only the value (allows to call it item, more readable than kvp.Value).
foreach (var item in items.Values)
{
doStuff(item)
}
If you need a specific sort order
Generally, beginners are surprised about order of enumeration of a Dictionary.
LINQ provides a concise syntax that allows to specify order (and many other things), e.g.:
foreach (var kvp in items.OrderBy(kvp => kvp.Key))
{
// key is kvp.Key
doStuff(kvp.Value)
}
Again you might only need the value. LINQ also provides a concise solution to:
iterate directly on the value (allows to call it item, more readable than kvp.Value)
but sorted by the keys
Here it is:
foreach (var item in items.OrderBy(kvp => kvp.Key).Select(kvp => kvp.Value))
{
doStuff(item)
}
There are many more real-world use case you can do from these examples.
If you don't need a specific order, just stick to the "most straightforward way" (see above)!
C# 7.0 introduced Deconstructors and if you are using .NET Core 2.0+ Application, the struct KeyValuePair<> already include a Deconstruct() for you. So you can do:
var dic = new Dictionary<int, string>() { { 1, "One" }, { 2, "Two" }, { 3, "Three" } };
foreach (var (key, value) in dic) {
Console.WriteLine($"Item [{key}] = {value}");
}
//Or
foreach (var (_, value) in dic) {
Console.WriteLine($"Item [NO_ID] = {value}");
}
//Or
foreach ((int key, string value) in dic) {
Console.WriteLine($"Item [{key}] = {value}");
}
I would say foreach is the standard way, though it obviously depends on what you're looking for
foreach(var kvp in my_dictionary) {
...
}
Is that what you're looking for?
You can also try this on big dictionaries for multithreaded processing.
dictionary
.AsParallel()
.ForAll(pair =>
{
// Process pair.Key and pair.Value here
});
I appreciate this question has already had a lot of responses but I wanted to throw in a little research.
Iterating over a dictionary can be rather slow when compared with iterating over something like an array. In my tests an iteration over an array took 0.015003 seconds whereas an iteration over a dictionary (with the same number of elements) took 0.0365073 seconds that's 2.4 times as long! Although I have seen much bigger differences. For comparison a List was somewhere in between at 0.00215043 seconds.
However, that is like comparing apples and oranges. My point is that iterating over dictionaries is slow.
Dictionaries are optimised for lookups, so with that in mind I've created two methods. One simply does a foreach, the other iterates the keys then looks up.
public static string Normal(Dictionary<string, string> dictionary)
{
string value;
int count = 0;
foreach (var kvp in dictionary)
{
value = kvp.Value;
count++;
}
return "Normal";
}
This one loads the keys and iterates over them instead (I did also try pulling the keys into a string[] but the difference was negligible.
public static string Keys(Dictionary<string, string> dictionary)
{
string value;
int count = 0;
foreach (var key in dictionary.Keys)
{
value = dictionary[key];
count++;
}
return "Keys";
}
With this example the normal foreach test took 0.0310062 and the keys version took 0.2205441. Loading all the keys and iterating over all the lookups is clearly a LOT slower!
For a final test I've performed my iteration ten times to see if there are any benefits to using the keys here (by this point I was just curious):
Here's the RunTest method if that helps you visualise what's going on.
private static string RunTest<T>(T dictionary, Func<T, string> function)
{
DateTime start = DateTime.Now;
string name = null;
for (int i = 0; i < 10; i++)
{
name = function(dictionary);
}
DateTime end = DateTime.Now;
var duration = end.Subtract(start);
return string.Format("{0} took {1} seconds", name, duration.TotalSeconds);
}
Here the normal foreach run took 0.2820564 seconds (around ten times longer than a single iteration took - as you'd expect). The iteration over the keys took 2.2249449 seconds.
Edited To Add:
Reading some of the other answers made me question what would happen if I used Dictionary instead of Dictionary. In this example the array took 0.0120024 seconds, the list 0.0185037 seconds and the dictionary 0.0465093 seconds. It's reasonable to expect that the data type makes a difference on how much slower the dictionary is.
What are my Conclusions?
Avoid iterating over a dictionary if you can, they are substantially slower than iterating over an array with the same data in it.
If you do choose to iterate over a dictionary don't try to be too clever, although slower you could do a lot worse than using the standard foreach method.
As already pointed out on this answer, KeyValuePair<TKey, TValue> implements a Deconstruct method starting on .NET Core 2.0, .NET Standard 2.1 and .NET Framework 5.0 (preview).
With this, it's possible to iterate through a dictionary in a KeyValuePair agnostic way:
var dictionary = new Dictionary<int, string>();
// ...
foreach (var (key, value) in dictionary)
{
// ...
}
There are plenty of options. My personal favorite is by KeyValuePair
Dictionary<string, object> myDictionary = new Dictionary<string, object>();
// Populate your dictionary here
foreach (KeyValuePair<string,object> kvp in myDictionary)
{
// Do some interesting things
}
You can also use the Keys and Values Collections
With .NET Framework 4.7 one can use decomposition
var fruits = new Dictionary<string, int>();
...
foreach (var (fruit, number) in fruits)
{
Console.WriteLine(fruit + ": " + number);
}
To make this code work on lower C# versions, add System.ValueTuple NuGet package and write somewhere
public static class MyExtensions
{
public static void Deconstruct<T1, T2>(this KeyValuePair<T1, T2> tuple,
out T1 key, out T2 value)
{
key = tuple.Key;
value = tuple.Value;
}
}
As of C# 7, you can deconstruct objects into variables. I believe this to be the best way to iterate over a dictionary.
Example:
Create an extension method on KeyValuePair<TKey, TVal> that deconstructs it:
public static void Deconstruct<TKey, TVal>(this KeyValuePair<TKey, TVal> pair, out TKey key, out TVal value)
{
key = pair.Key;
value = pair.Value;
}
Iterate over any Dictionary<TKey, TVal> in the following manner
// Dictionary can be of any types, just using 'int' and 'string' as examples.
Dictionary<int, string> dict = new Dictionary<int, string>();
// Deconstructor gets called here.
foreach (var (key, value) in dict)
{
Console.WriteLine($"{key} : {value}");
}
foreach is fastest and if you only iterate over ___.Values, it is also faster
Using C# 7, add this extension method to any project of your solution:
public static class IDictionaryExtensions
{
public static IEnumerable<(TKey, TValue)> Tuples<TKey, TValue>(
this IDictionary<TKey, TValue> dict)
{
foreach (KeyValuePair<TKey, TValue> kvp in dict)
yield return (kvp.Key, kvp.Value);
}
}
And use this simple syntax
foreach (var(id, value) in dict.Tuples())
{
// your code using 'id' and 'value'
}
Or this one, if you prefer
foreach ((string id, object value) in dict.Tuples())
{
// your code using 'id' and 'value'
}
In place of the traditional
foreach (KeyValuePair<string, object> kvp in dict)
{
string id = kvp.Key;
object value = kvp.Value;
// your code using 'id' and 'value'
}
The extension method transforms the KeyValuePair of your IDictionary<TKey, TValue> into a strongly typed tuple, allowing you to use this new comfortable syntax.
It converts -just- the required dictionary entries to tuples, so it does NOT converts the whole dictionary to tuples, so there are no performance concerns related to that.
There is a only minor cost calling the extension method for creating a tuple in comparison with using the KeyValuePair directly, which should NOT be an issue if you are assigning the KeyValuePair's properties Key and Value to new loop variables anyway.
In practice, this new syntax suits very well for most cases, except for low-level ultra-high performance scenarios, where you still have the option to simply not use it on that specific spot.
Check this out: MSDN Blog - New features in C# 7
Simplest form to iterate a dictionary:
foreach(var item in myDictionary)
{
Console.WriteLine(item.Key);
Console.WriteLine(item.Value);
}
I found this method in the documentation for the DictionaryBase class on MSDN:
foreach (DictionaryEntry de in myDictionary)
{
//Do some stuff with de.Value or de.Key
}
This was the only one I was able to get functioning correctly in a class that inherited from the DictionaryBase.
Sometimes if you only needs the values to be enumerated, use the dictionary's value collection:
foreach(var value in dictionary.Values)
{
// do something with entry.Value only
}
Reported by this post which states it is the fastest method:
http://alexpinsker.blogspot.hk/2010/02/c-fastest-way-to-iterate-over.html
I know this is a very old question, but I created some extension methods that might be useful:
public static void ForEach<T, U>(this Dictionary<T, U> d, Action<KeyValuePair<T, U>> a)
{
foreach (KeyValuePair<T, U> p in d) { a(p); }
}
public static void ForEach<T, U>(this Dictionary<T, U>.KeyCollection k, Action<T> a)
{
foreach (T t in k) { a(t); }
}
public static void ForEach<T, U>(this Dictionary<T, U>.ValueCollection v, Action<U> a)
{
foreach (U u in v) { a(u); }
}
This way I can write code like this:
myDictionary.ForEach(pair => Console.Write($"key: {pair.Key}, value: {pair.Value}"));
myDictionary.Keys.ForEach(key => Console.Write(key););
myDictionary.Values.ForEach(value => Console.Write(value););
If you want to use a for loop, you can do as below:
var keyList=new List<string>(dictionary.Keys);
for (int i = 0; i < keyList.Count; i++)
{
var key= keyList[i];
var value = dictionary[key];
}
I will take the advantage of .NET 4.0+ and provide an updated answer to the originally accepted one:
foreach(var entry in MyDic)
{
// do something with entry.Value or entry.Key
}
If say, you want to iterate over the values collection by default, I believe you can implement IEnumerable<>, Where T is the type of the values object in the dictionary, and "this" is a Dictionary.
public new IEnumerator<T> GetEnumerator()
{
return this.Values.GetEnumerator();
}
The standard way to iterate over a Dictionary, according to official documentation on MSDN is:
foreach (DictionaryEntry entry in myDictionary)
{
//Read entry.Key and entry.Value here
}
I wrote an extension to loop over a dictionary.
public static class DictionaryExtension
{
public static void ForEach<T1, T2>(this Dictionary<T1, T2> dictionary, Action<T1, T2> action) {
foreach(KeyValuePair<T1, T2> keyValue in dictionary) {
action(keyValue.Key, keyValue.Value);
}
}
}
Then you can call
myDictionary.ForEach((x,y) => Console.WriteLine(x + " - " + y));
Dictionary< TKey, TValue > It is a generic collection class in c# and it stores the data in the key value format.Key must be unique and it can not be null whereas value can be duplicate and null.As each item in the dictionary is treated as KeyValuePair< TKey, TValue > structure representing a key and its value. and hence we should take the element type KeyValuePair< TKey, TValue> during the iteration of element.Below is the example.
Dictionary<int, string> dict = new Dictionary<int, string>();
dict.Add(1,"One");
dict.Add(2,"Two");
dict.Add(3,"Three");
foreach (KeyValuePair<int, string> item in dict)
{
Console.WriteLine("Key: {0}, Value: {1}", item.Key, item.Value);
}
The best answer is of course: Think, if you could use a more appropriate data structure than a dictionary if you plan to iterate over it- as Vikas Gupta mentioned already in the (beginning of the) discussion under the question. But that discussion as this whole thread still lacks surprisingly good alternatives. One is:
SortedList<string, string> x = new SortedList<string, string>();
x.Add("key1", "value1");
x.Add("key2", "value2");
x["key3"] = "value3";
foreach( KeyValuePair<string, string> kvPair in x )
Console.WriteLine($"{kvPair.Key}, {kvPair.Value}");
Why it could be argued a code smell of iterating over a dictionary (e.g. by foreach(KeyValuePair<,>) ?
A basic principle of Clean Coding:
"Express intent!"
Robert C. Martin writes in "Clean Code": "Choosing names that reveal intent". Obviously naming alone is too weak. "Express (reveal) intent with every coding decision" expresses it better.
A related principle is "Principle of least surprise" (=Principle of Least Astonishment).
Why this is related to iterating over a dictionary? Choosing a dictionary expresses the intent of choosing a data structure which was made for primarily finding data by key. Nowadays there are so much alternatives in .NET, if you want to iterate through key/value pairs that you could choose something else.
Moreover: If you iterate over something, you have to reveal something about how the items are (to be) ordered and expected to be ordered!
Although the known implementations of Dictionary sort the key collection in the order of the items added-
AFAIK, Dictionary has no assured specification about ordering (has it?).
But what are the alternatives?
TLDR:
SortedList: If your collection is not getting too large, a simple solution would be to use SortedList<,> which gives you also full indexing of key/value pairs.
Microsoft has a long article about mentioning and explaining fitting collections:
Keyed collection
To mention the most important: KeyedCollection<,> and SortedDictionary<,> .
SortedDictionary<,> is a bit faster than SortedList for only inserting if it gets large, but lacks indexing and is needed only if O(log n) for inserting is preferenced over other operations. If you really need O(1) for inserting and accept slower iterating in exchange, you have to stay with simple Dictionary<,>.
Obviously there is no data structure which is the fastest for every possible operation..
Additionally there is ImmutableSortedDictionary<,>.
And if one data structure is not exactly what you need, then derivate from Dictionary<,> or even from the new ConcurrentDictionary<,> and add explicit iteration/sorting functions!
var dictionary = new Dictionary<string, int>
{
{ "Key", 12 }
};
var aggregateObjectCollection = dictionary.Select(
entry => new AggregateObject(entry.Key, entry.Value));
Just wanted to add my 2 cent, as the most answers relate to foreach-loop.
Please, take a look at the following code:
Dictionary<String, Double> myProductPrices = new Dictionary<String, Double>();
//Add some entries to the dictionary
myProductPrices.ToList().ForEach(kvP =>
{
kvP.Value *= 1.15;
Console.Writeline(String.Format("Product '{0}' has a new price: {1} $", kvp.Key, kvP.Value));
});
Altought this adds a additional call of '.ToList()', there might be a slight performance-improvement (as pointed out here foreach vs someList.Foreach(){}),
espacially when working with large Dictionaries and running in parallel is no option / won't have an effect at all.
Also, please note that you wont be able to assign values to the 'Value' property inside a foreach-loop. On the other hand, you will be able to manipulate the 'Key' as well, possibly getting you into trouble at runtime.
When you just want to "read" Keys and Values, you might also use IEnumerable.Select().
var newProductPrices = myProductPrices.Select(kvp => new { Name = kvp.Key, Price = kvp.Value * 1.15 } );
in addition to the highest ranking posts where there is a discussion between using
foreach(KeyValuePair<string, string> entry in myDictionary)
{
// do something with entry.Value or entry.Key
}
or
foreach(var entry in myDictionary)
{
// do something with entry.Value or entry.Key
}
most complete is the following because you can see the dictionary type from the initialization, kvp is KeyValuePair
var myDictionary = new Dictionary<string, string>(x);//fill dictionary with x
foreach(var kvp in myDictionary)//iterate over dictionary
{
// do something with kvp.Value or kvp.Key
}

How to access a nested Dictionary<> objects in a foreach loop

I have a nested Dictionary structure like this:
Dictionary<string, Dictionary<string, string>> dict;
I'm trying to access the elements using two foreach loops but the compiler won't let me use the following as the loop variable for my inner loop:
Dictionary<string, string>
This is what I have:
foreach (string key in dict.Keys) {
foreach (Dictionary<string, string> innerDict in dict[key]) {
// ...
}
}
The compiler says:
Cannot convert type 'System.Collections.Generic.KeyValuePair<string,string>'
to 'System.Collections.Generic.Dictionary<string,string>'
I can use KeyValuePair<string,string> in the inner loop, but I would like to access the dictionary object itself as a whole (so that I can do something like this: if (dict.ContainsKey(innerDict)) { ... })
The minimum code change to fix it is like this (but see the correct approach in the next code snippet in this answer):
Dictionary<string, Dictionary<string, string>> dict;
foreach (string key in dict.Keys)
{
foreach (var innerDict in dict[key].Select(k => k.Value))
{
}
}
Your problem was that when you enumerate over a dictionary, you get a sequence of Key/Value pairs. In your case, the Value was the inner dictionary, and it is that which you needed.
I'm using the Linq "Select()" operation to convert each key/value pair into just the value part, i.e. the dictionary which is the value in the key/value pair.
However, that's a long-winded and inefficient way to go about getting each inner dictionary along with its key. Here's how it should be done:
foreach (var item in dict)
{
string key = item.Key;
Dictionary<string, string> innerDict = item.Value;
// Do something with key and innerDict.
}
I'm assuming that you are trying to visit each inner dictionary in turn while knowning that inner dictionary's key in the outer dictionary.
Note that I only copied the values from item.Key and item.Value into local variables to illustrate their types. You could just use item.Key and item.Value directly, of course.
If you really only want the inner dictionaries themselves (and you don't need the key for each inner dictionary), you can just do it like so (as Nuffin suggested):
foreach (var innerDict in dict.Values)
{
// Use inner dictionary
}
That's because the value of the string key is not a list. Change the declaration of the Dictionary to Dictionary<string, List<Dictionary<string, string>>> dict; if that's what you want.
Or you could just grab the dictionary inside the first foreach loop like this:
Dictionary<string, string> val = dict[key];
and use it from there. But either way, you're trying to iterate against something that's not enumerable.
I think you may have the Dictionary defined like you want -you just don't need an inner loop.
You could just keep it short by using:
foreach (Dictionary<string, string> d in dict.Values) {
}
It works, no complaints from the compiler.
Also notice that your code doesn't work because in that context, dict[key] is not a collection of dictionaries, but a single dictionary.
I think you are misunderstanding the underlying Dictionary structure.
Dictionary<string, Dictionary<string, string>>
The above results in a parent containing a single dictionary object. When you attempt to use foreach over this object the compiler does not know what to do. It might be easier to understand if you use the following code
Dictionary<string,string> dictionaryObject;
foreach (string item in dictionaryObject)
{ }
The above will also result in the same error.
You can resolve your issue by iterating over the keys or values of the dictionary object, for example,
foreach (string key in dict.Keys)
{
foreach (string innerKey in dict[key].Keys)
{
System.Diagnostics.Debug.WriteLine(dict[key][innerKey]);
}
}
You will still have the dictionary to reference just like you wish, even when you use the KVP. Try this:
foreach (var outerKVP in dict {
foreach (var innerKVP in dict[outerKVP.Key]) {
var theString = dict[outerKVP.Key][innerKVP.Key];
}
}
foreach (Dictionary<string, string> innerDict in dict[key]) {
// ...
}
This fails because dict[key] is a Dictionary<string,string>, so enumerating it with foreach will yield elements of type KeyValuePair<string,string>.
If you want to access the inner dictionary, just do so and drop the foreach loop.
Dictionary<string, string> innerDict = dict[key];
Should be not so hard:
Dictionary<string, Dictionary<string, string>> dict = new Dictionary<string,Dictionary<string,string>>();
foreach (var kvp in dict)
{
var innerDict = kvp.Value;
foreach (var innerKvp in innerDict)
{
Console.WriteLine(kvp.Key + " " + innerKvp.Key + " " + innerKvp.Value);
}
}

C# dictionary pattern, which is best?

Which of these patterns should be preferred over the other and why?
foreach(KeyValuePair<string, Dictionary<string, string>> data in
new Dictionary<string, Dictionary<string, string>> {
{"HtmlAttributes", this.HtmlAttributes},
{"Content", this.Content}
})
{
foreach(KeyValuePair<string, string> entry in data.Value)
{
// do something
}
}
or
Dictionary<string, Dictionary<string, string>> data = new Dictionary<string, Dictionary<string, string>>();
data.Add("HtmlAttributes", this.HtmlAttributes);
data.Add("Content", this.Content);
foreach(KeyValuePair<string, IDictionary<string, string>> entry in data)
{
// Do something
}
data.Clear(); // not sure if this is needed either
data = null; // gc object
Please don't answer with "use var", as I don't like using it.
Re: var (2 years later): I must add something to make this right. In retrospect, reading Eric Lipert's blog post about when and why to use var makes total sense. IF used appropriately, meaning not all the time, it makes perfect sense and it shortens the amount code one needs to read. On the matter of what initialization to use, well the object initializer is fine, but splitting up initialization from the foreach or other processing makes the code more readable.
I think the comments by Kent Boogaart and quakkels are right. var makes sense here. If I had to choose one of your two I'd say the 2nd is better as it's slightly easier to read.
I would prefer something in between your two versions: split creation and iteration, but use collection initializer.
Dictionary<string, Dictionary<string, string>> dicts =
new Dictionary<string, Dictionary<string, string>> {
{"HtmlAttributes", this.HtmlAttributes},
{"Content", this.Content}
});
foreach(KeyValuePair<string, Dictionary<string, string>> data in dicts)
{
foreach(KeyValuePair<string, string> entry in data.Value)
{
// do something
}
}
or equivalently (really, from the point of view of both the compiler and IDE, the following is exactly the same):
var dicts = new Dictionary<string, Dictionary<string, string>> {
{"HtmlAttributes", this.HtmlAttributes},
{"Content", this.Content}
});
foreach(var data in dicts)
{
foreach(var entry in data.Value)
{
// do something
}
}
Also, if you're using Dictionary just as a list of pairs, you could use either List<KeyValuePair<K, V>> or (on .Net 4) List<Tuple<T1, T2>>.
I think your second version is more readable. Given that you don't like to use var, that seems even more important as your first version kind of gives me a headache.
I also think that it's a little convoluted to mix the code that creates a collection with the code that loops through it.
So, for me, it's a matter of readability and I prefer the second version. But in the end, either one works.

Looping Over Dictionary in C#

I realize that you cannot iterate over a Dictionary in C# and edit the underlying Dictionary as in the following example:
Dictionary<Resource, double> totalCost = new Dictionary<Resource, double>();
// Populate the Dictionary in here - (not showing code).
foreach (Resource resource in totalCost.Keys)
{
totalCost[resource] = 5;
}
One way I see to fix this is to make a List backed by the Dictionary's keys, like this:
Dictionary<Resource, double> totalCost = new Dictionary<Resource, double>();
// Populate the Dictionary in here - (not showing code).
foreach (Resource resource in new List(totalCost.Keys))
{
totalCost[resource] = 5;
}
Because I'm not editing the keys themselves, is there any reason that this should not be done or that it's bad to choose this as a solution. (I realize if I was editing those keys, this could cause a lot of problems.)
Thank you.
Edit: Fixed my code example. Sorry about that.
You can loop over dictionaries with using KeyValuePair class.
Dictionary<string, string> d1 = new Dictionary<string, string>();
foreach (KeyValuePair<string, string> val in d1)
{
...
}
in your examples it doesn't look to me like you're editing the dictionary values (or keys)?
In general your solution looks fine, you could do it with a bit less code like this:
List<double> total = new List<double>();
foreach (AKeyObject key in aDictionary.Keys.ToList())
{
for (int i = 0; i < aDictionary[key].Count; i++)
{
total[i] += aDictionary[key][i];
}
}
Your first piece of code looks fine to me - you're not editing the dictionary at all.
Here is another more LINQ-esque version:
totalCost = totalCost
.ToDictionary( kvp => kvp.Key, 5 );
Or, if 5 is not quite what you want :)
totalCost = totalCost
.ToDictionary( kvp => kvp.Key, CalculateSomething(kvp.Value) );
(Note: this doesn't edit the underlying dictionary, instead it replaces it with a new one)

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