Change the cursor when UI is busy - c#

I have this class:
public class CursorWait : IDisposable
{
private readonly CancellationTokenSource _tokenSource;
public CursorWait(int showAfter)
{
_tokenSource = new CancellationTokenSource();
Task.Delay(showAfter, _tokenSource.Token).ContinueWith(delegate(Task task)
{
if (!task.IsCanceled)
Mouse.SetCursor(Cursors.Wait);
});
}
public void Dispose()
{
_tokenSource.Cancel();
Mouse.SetCursor(Cursors.Arrow);
}
}
To use it like this :
using (new CursorWait(showAfter: 500))
{
DoSomethingMayBeHeavyOrNotInUI();
}
However is not working since the Mouse.SetCursor relies in the UI thread to change it, and since it is busy, it will never change, so how can I change the cursor ?
Note: I know I should not be blocking the UI thread and instead just changing the property IsHitTestVisible of the window. but I'm new at this project and my team made the things this way, and they won't let me since the project is almost finished

Try adding this line After setting the mouse cursor.
Application.Current.Dispatcher.Invoke(DispatcherPriority.Background, new Action(delegate { }));

Application.Current.Dispatcher.Invoke(new Action(()=>
{
// your code
}));
or
Application.Current.Dispatcher.Invoke(DispatcherPriority.Background,
new ThreadStart(delegate
{
// your code
}));
More information at: MSDN - Dispatcher.Invoke Method

Related

How to stop thread in C#?

Info: I'm creating game using C# in Visual Studio 2017
How can I stop music thread? Is it possible even from different form?
I used this code to create thread which plays music in background
MediaPlayer bg;
public void main()
{
IntializeComponent();
Bg_music();
}
private void Bg_music()
{
new System.Threading.Thread(() =>
{
bg = new System.Windows.Media.MediaPlayer();
bg.Open(new System.Uri(path + "Foniqz_-_Spectrum_Subdiffusion_Mix_real.wav"));
bg.Play();
}).Start();
}
When I try to stop the thread using this code, it stops window which is currently open and music/thread keeps playing music
bg.Dispatcher.Invoke(() =>
{
bg.Close();
});
also this didn't work
bg.Dispatcher.Invoke(() =>
{
bg.Stop();
});
Assuming you really need a background thread (because the MediaPlayer it's non-blocking on WPF) you may want to use one of the following paths in C#:
Use Cancelation Token & Tasks:
MediaPlayer bg;
readonly CancellationTokenSource tokenSource = new CancellationTokenSource();
public MainWindow()
{
InitializeComponent();
Bg_music();
}
private void Bg_music()
{
Task.Run(() =>
{
bg = new MediaPlayer();
bg.Open(new Uri(#"D:\Songs\201145-Made_In_England__Elton_John__320.mp3"));
bg.Play();
bg.Play();
while (true)
{
if (tokenSource.Token.IsCancellationRequested)
{
bg.Stop();
break;
}
}
}, tokenSource.Token);
}
private void ButtonBase_OnClick(object sender, RoutedEventArgs e)
{
tokenSource.Cancel();
}
}
or
Use Events to communicate through Tasks. (Stop using threads, we have tasks now)
Cross-thread object access might be tricky.
Once you create MediaPlayer instance in another thread other than the UI thread, accessing this object inside the UI thread will throw InvalidOperationException since the object doesn't belong to UI thread.
private void Bg_music()
{
bg = new System.Windows.Media.MediaPlayer();
new System.Threading.Thread(() =>
{
bg.Dispatcher.Invoke(()=>{
bg.Open(new System.Uri(path + "Foniqz_-_Spectrum_Subdiffusion_Mix_real.wav"));
bg.Play();
});
}).Start();
}
Now you don't have to use Dispatcher to stop the MediaPlayer when calling it inside the UI thread.
Edit: Even if the implemented method is not the best practice, still worth to be answered to advert some theorical information.

WPF open new window on another thread

In the code below, I call method that opens a custom new window. However when application is doing some long running task I wish to still be able to activate the window. Is it possible to do it on another thread or by using the Task class?
public static class CustomW
{
static Custom_Window_Chrome_Demo.ThemedWindow MsgBox(string Msgbx_TTL, string Msgbx_Contnt)
{
var w_mbx = new Custom_Window_Chrome_Demo.ThemedWindow();
w_mbx.Width = 950; w_mbx.Height = 159;
w_mbx.Title = Msgbx_TTL;
Grid g = new Grid();
StackPanel spM = new StackPanel();
TextBlock TblckErrMsg = new TextBlock();
//more settings......
}
}
This is how I tried to invoke it,
public void newMsgBoxShow(string Msgbx_TTL, string Msgbx_Contnt)
{
System.Threading.Thread s = new System.Threading.Thread(
()=>
CustomW.MsgBox(Msgbx_TTL, Msgbx_Contnt).Show()
);
}
but when I am using the new thread I am getting the following error.
The calling thread must be STA, because many UI components require this
What is the correct way to achieve the required result ?
Use this:
Task.Factory.StartNew(new Action(() =>
{
//your window code
}), CancellationToken.None, TaskCreationOptions.None, TaskScheduler.FromCurrentSynchronizationContext());
When new thread is created with Current Synchronization context it will be able to update the UI.(when current thread is UI thread)
You can also use dispatcher to execute your code.
System.Windows.Application.Current.Dispatcher.BeginInvoke(new Action(()=>
{
//your window code
}));
Take a look at Dispatcher
https://msdn.microsoft.com/cs-cz/library/system.windows.threading.dispatcher%28v=vs.110%29.aspx
Dispatcher.CurrentDispatcher.Invoke(delegate { /* CODE */ }, DispatcherPriority.Normal);

Calling method on correct thread when control is created in new Thread()

I've created a new WebBrowser() control in a new Thread().
The problem I'm having, is that when invoking a delegate for my WebBrowser from the Main Thread, the call is occurring on the Main Thread. I would expect this to happen on browserThread.
private static WebBrowser defaultApiClient = null;
delegate void DocumentNavigator(string url);
private WebApi() {
// Create a new thread responsible
// for making API calls.
Thread browserThread = new Thread(() => {
defaultApiClient = new WebBrowser();
// Setup our delegates
documentNavigatorDelegate = new DocumentNavigator(defaultApiClient.Navigate);
// Anonymous event handler
defaultApiClient.DocumentCompleted += (object sender, WebBrowserDocumentCompletedEventArgs e) => {
// Do misc. things
};
Application.Run();
});
browserThread.SetApartmentState(ApartmentState.STA);
browserThread.Start();
}
DocumentNavigator documentNavigatorDelegate = null;
private void EnsureInitialized() {
// This always returns "false" for some reason
if (defaultApiClient.InvokeRequired) {
// If I jump ahead to this call
// and put a break point on System.Windows.Forms.dll!System.Windows.Forms.WebBrowser.Navigate(string urlString, string targetFrameName, byte[] postData, string additionalHeaders)
// I find that my call is being done in the "Main Thread".. I would expect this to be done in "browserThread" instead
object result = defaultApiClient.Invoke(documentNavigatorDelegate, WebApiUrl);
}
}
I've tried invoking the method a myriad of ways:
// Calls on Main Thread (as expected)
defaultApiClient.Navigate(WebApiUrl);
// Calls on Main Thread
defaultApiClient.Invoke(documentNavigatorDelegate, WebApiUrl);
// Calls on Main Thread
defaultApiClient.BeginInvoke(documentNavigatorDelegate, WebApiUrl);
// Calls on Main Thread
documentNavigatorDelegate.Invoke(WebApiUrl);
// Calls on random Worker Thread
documentNavigatorDelegate.BeginInvoke(WebApiUrl, new AsyncCallback((IAsyncResult result) => { .... }), null);
Update
Let me break down my end-goal a little bit to make things more clear: I have to make calls using WebBrowser.Document.InvokeScript(), however Document is not loaded until after I call WebBrowser.Navigate() and THEN the WebBrowser.DocumentComplete event fires. Essentially, I cannot make my intended call to InvokeScript() until after DocumentComplete fires... I would like to WAIT for the document to load (blocking my caller) so I can call InvokeScript and return my result in a synchronous fashion.
Basically I need to wait for my document to complete and the way I would like to do that is with a AutoResetEvent() class which I will trigger upon DocumentComplete being fired... and I need all this stuff to happen in a separate thread.
The other option I see is doing something like this:
private bool initialized = false;
private void EnsureInitialized(){
defaultApiClient.Navigate(WebApiUrl);
while(!initialized){
Thread.Sleep(1000); // This blocks so technically wouldn't work
}
}
private void defaultApiClient_DocumentComplete(object sender, WebBrowserDocumentCompletedEventArgs e){
initialized = true;
}
This is by design. The InvokeRequired/BeginInvoke/Invoke members of a control require the Handle property of the control to be created. That is the primary way by which it can figure out to what specific thread to invoke to.
But that did not happen in your code, the Handle is normally only created when you add a control to a parent's Controls collection and the parent was displayed with Show(). In other words, actually created the host window for the browser. None of this happened in your code so Handle is still IntPtr.Zero and InvokeRequired returns false.
This is not actually a problem. The WebBrowser class is special, it is a COM server under the hood. COM handles threading details itself instead of leaving it up to the programmer, very different from the way .NET works. And it will automatically marshal a call to its Navigate() method. This is entirely automatic and doesn't require any help. A hospitable home for the COM server is all that's needed, you made one by creating an STA thread and pumping a message loop with Application.Run(). It is the message loop that COM uses to do the automatic marshaling.
So you can simply call Navigate() on your main thread and nothing goes wrong. The DocumentCompleted event still fires on the helper thread and you can take your merry time tinkering with the Document on that thread.
Not sure why any of this is a problem, it should work all just fine. Maybe you were just mystified about its behavior. If not then this answer could help you with a more universal solution. Don't fear the nay-sayers too much btw, displaying UI on a worker thread is filled with traps but you never actually display any UI here and never create a window.
This answer is based on the updated question and the comments:
Basically I need to wait for my document to complete and the way I
would like to do that is with a AutoResetEvent() class which I will
trigger upon DocumentComplete being fired... and I need all this stuff
to happen in a separate thread.
...
I am aware that the main UI will be frozen. This will happen only once
during the lifetime of the application (upon initialization). I'm
struggling to find another way to do what I'm looking to accomplish.
I don't think you should be using a separate thread for this. You could disable the UI (e.g. with a modal "Please wait..." dialog) and do the WebBrowser-related work on the main UI thread.
Anyhow, the code below shows how to drive a WebBrowser object on a separate STA thread. It's based on the related answer I recently posted, but is compatible with .NET 4.0. With .NET 4+, you no longer need to use low-level synchronization primitives like AutoResetEvent. Use TaskCompletionSource instead, it allows to propagate the result and possible exceptions to the consumer side of the operation.
using System;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WinFroms_21790151
{
public partial class MainForm : Form
{
public MainForm()
{
InitializeComponent();
this.Load += MainForm_Load;
}
void MainForm_Load(object senderLoad, EventArgs eLoad)
{
using (var apartment = new MessageLoopApartment())
{
// create WebBrowser on a seprate thread with its own message loop
var webBrowser = apartment.Invoke(() => new WebBrowser());
// navigate and wait for the result
var bodyHtml = apartment.Invoke(() =>
{
WebBrowserDocumentCompletedEventHandler handler = null;
var pageLoadedTcs = new TaskCompletionSource<string>();
handler = (s, e) =>
{
try
{
webBrowser.DocumentCompleted -= handler;
pageLoadedTcs.SetResult(webBrowser.Document.Body.InnerHtml);
}
catch (Exception ex)
{
pageLoadedTcs.SetException(ex);
}
};
webBrowser.DocumentCompleted += handler;
webBrowser.Navigate("http://example.com");
// return Task<string>
return pageLoadedTcs.Task;
}).Result;
MessageBox.Show("body content:\n" + bodyHtml);
// execute some JavaScript
var documentHtml = apartment.Invoke(() =>
{
// at least one script element must be present for eval to work
var scriptElement = webBrowser.Document.CreateElement("script");
webBrowser.Document.Body.AppendChild(scriptElement);
// inject and run some script
var scriptResult = webBrowser.Document.InvokeScript("eval", new[] {
"(function(){ return document.documentElement.outerHTML; })();"
});
return scriptResult.ToString();
});
MessageBox.Show("document content:\n" + documentHtml);
// dispose of webBrowser
apartment.Invoke(() => webBrowser.Dispose());
webBrowser = null;
}
}
// MessageLoopApartment
public class MessageLoopApartment : IDisposable
{
Thread _thread; // the STA thread
TaskScheduler _taskScheduler; // the STA thread's task scheduler
public TaskScheduler TaskScheduler { get { return _taskScheduler; } }
/// <summary>MessageLoopApartment constructor</summary>
public MessageLoopApartment()
{
var tcs = new TaskCompletionSource<TaskScheduler>();
// start an STA thread and gets a task scheduler
_thread = new Thread(startArg =>
{
EventHandler idleHandler = null;
idleHandler = (s, e) =>
{
// handle Application.Idle just once
Application.Idle -= idleHandler;
// return the task scheduler
tcs.SetResult(TaskScheduler.FromCurrentSynchronizationContext());
};
// handle Application.Idle just once
// to make sure we're inside the message loop
// and SynchronizationContext has been correctly installed
Application.Idle += idleHandler;
Application.Run();
});
_thread.SetApartmentState(ApartmentState.STA);
_thread.IsBackground = true;
_thread.Start();
_taskScheduler = tcs.Task.Result;
}
/// <summary>shutdown the STA thread</summary>
public void Dispose()
{
if (_taskScheduler != null)
{
var taskScheduler = _taskScheduler;
_taskScheduler = null;
// execute Application.ExitThread() on the STA thread
Task.Factory.StartNew(
() => Application.ExitThread(),
CancellationToken.None,
TaskCreationOptions.None,
taskScheduler).Wait();
_thread.Join();
_thread = null;
}
}
/// <summary>Task.Factory.StartNew wrappers</summary>
public void Invoke(Action action)
{
Task.Factory.StartNew(action,
CancellationToken.None, TaskCreationOptions.None, _taskScheduler).Wait();
}
public TResult Invoke<TResult>(Func<TResult> action)
{
return Task.Factory.StartNew(action,
CancellationToken.None, TaskCreationOptions.None, _taskScheduler).Result;
}
public Task Run(Action action, CancellationToken token)
{
return Task.Factory.StartNew(action, token, TaskCreationOptions.None, _taskScheduler);
}
public Task<TResult> Run<TResult>(Func<TResult> action, CancellationToken token)
{
return Task.Factory.StartNew(action, token, TaskCreationOptions.None, _taskScheduler);
}
public Task Run(Func<Task> action, CancellationToken token)
{
return Task.Factory.StartNew(action, token, TaskCreationOptions.None, _taskScheduler).Unwrap();
}
public Task<TResult> Run<TResult>(Func<Task<TResult>> action, CancellationToken token)
{
return Task.Factory.StartNew(action, token, TaskCreationOptions.None, _taskScheduler).Unwrap();
}
}
}
}

c# forms blocking other control when show dialog called

When my application is loading. I display a progress bar using the code below. The problem is if someone clicks on the toolbar context menu (the way to exit) it will be blocked until this the progress bar is closed. Does anyone know a better way of achieving this?
The reason I'm using ShowDialog is that when I used Show the progress bar wouldn't animate - I'm using the MarqueeStyle.
Thanks
public partial class PopUpProgessBar : Form
{
public PopUpProgessBar()
{
InitializeComponent();
}
Thread t;
private void StartAnmiation()
{
this.Update();
this.ShowDialog();
}
public void Stop()
{
if (t != null)
{
t.Abort();
t.Join();
}
}
public void Start()
{
if (t == null)
{
t = new Thread(new ThreadStart(this.StartAnmiation));
t.Start();
}
}
This code doesn't look quite right. Are you sure it doesn't throw cross-thread violations? In general, your whole metaphor here is wrong. You need to keep the GUI on the GUI thread. Load your application on the background thread and have it send progress updates to the GUI thread.
Your PopupProgressBar form shouldn't be responsible for loading itself in a new thread, that should be done in presumably your main window.
I would get rid of all the thread stuff in PopupProgressBar and make it simply start updating it's marquee. Then, in your main window (OnLoad) you tell it to do it's thing:
bool done = false;
PopupProgressBar splashForm = null;
ThreadPool.QueueUserWorkItem((x) =>
{
using (splashForm = new PopupProgressBar ())
{
splashForm.Show();
while (!done)
Application.DoEvents();
splashForm.Close();
}
});
// do all your initialization work here
// also, during each step of your initialization you could send call a function
// in splashForm to update
done = true;

How do I update the GUI from another thread?

Which is the simplest way to update a Label from another Thread?
I have a Form running on thread1, and from that I'm starting another thread (thread2).
While thread2 is processing some files I would like to update a Label on the Form with the current status of thread2's work.
How could I do that?
The simplest way is an anonymous method passed into Label.Invoke:
// Running on the worker thread
string newText = "abc";
form.Label.Invoke((MethodInvoker)delegate {
// Running on the UI thread
form.Label.Text = newText;
});
// Back on the worker thread
Notice that Invoke blocks execution until it completes--this is synchronous code. The question doesn't ask about asynchronous code, but there is lots of content on Stack Overflow about writing asynchronous code when you want to learn about it.
For .NET 2.0, here's a nice bit of code I wrote that does exactly what you want, and works for any property on a Control:
private delegate void SetControlPropertyThreadSafeDelegate(
Control control,
string propertyName,
object propertyValue);
public static void SetControlPropertyThreadSafe(
Control control,
string propertyName,
object propertyValue)
{
if (control.InvokeRequired)
{
control.Invoke(new SetControlPropertyThreadSafeDelegate
(SetControlPropertyThreadSafe),
new object[] { control, propertyName, propertyValue });
}
else
{
control.GetType().InvokeMember(
propertyName,
BindingFlags.SetProperty,
null,
control,
new object[] { propertyValue });
}
}
Call it like this:
// thread-safe equivalent of
// myLabel.Text = status;
SetControlPropertyThreadSafe(myLabel, "Text", status);
If you're using .NET 3.0 or above, you could rewrite the above method as an extension method of the Control class, which would then simplify the call to:
myLabel.SetPropertyThreadSafe("Text", status);
UPDATE 05/10/2010:
For .NET 3.0 you should use this code:
private delegate void SetPropertyThreadSafeDelegate<TResult>(
Control #this,
Expression<Func<TResult>> property,
TResult value);
public static void SetPropertyThreadSafe<TResult>(
this Control #this,
Expression<Func<TResult>> property,
TResult value)
{
var propertyInfo = (property.Body as MemberExpression).Member
as PropertyInfo;
if (propertyInfo == null ||
!#this.GetType().IsSubclassOf(propertyInfo.ReflectedType) ||
#this.GetType().GetProperty(
propertyInfo.Name,
propertyInfo.PropertyType) == null)
{
throw new ArgumentException("The lambda expression 'property' must reference a valid property on this Control.");
}
if (#this.InvokeRequired)
{
#this.Invoke(new SetPropertyThreadSafeDelegate<TResult>
(SetPropertyThreadSafe),
new object[] { #this, property, value });
}
else
{
#this.GetType().InvokeMember(
propertyInfo.Name,
BindingFlags.SetProperty,
null,
#this,
new object[] { value });
}
}
which uses LINQ and lambda expressions to allow much cleaner, simpler and safer syntax:
// status has to be of type string or this will fail to compile
myLabel.SetPropertyThreadSafe(() => myLabel.Text, status);
Not only is the property name now checked at compile time, the property's type is as well, so it's impossible to (for example) assign a string value to a boolean property, and hence cause a runtime exception.
Unfortunately this doesn't stop anyone from doing stupid things such as passing in another Control's property and value, so the following will happily compile:
myLabel.SetPropertyThreadSafe(() => aForm.ShowIcon, false);
Hence I added the runtime checks to ensure that the passed-in property does actually belong to the Control that the method's being called on. Not perfect, but still a lot better than the .NET 2.0 version.
If anyone has any further suggestions on how to improve this code for compile-time safety, please comment!
Handling long work
Since .NET 4.5 and C# 5.0 you should use Task-based Asynchronous Pattern (TAP) along with async-await keywords in all areas (including the GUI):
TAP is the recommended asynchronous design pattern for new development
instead of Asynchronous Programming Model (APM) and Event-based Asynchronous Pattern (EAP) (the latter includes the BackgroundWorker Class).
Then, the recommended solution for new development is:
Asynchronous implementation of an event handler (Yes, that's all):
private async void Button_Clicked(object sender, EventArgs e)
{
var progress = new Progress<string>(s => label.Text = s);
await Task.Factory.StartNew(() => SecondThreadConcern.LongWork(progress),
TaskCreationOptions.LongRunning);
label.Text = "completed";
}
Implementation of the second thread that notifies the UI thread:
class SecondThreadConcern
{
public static void LongWork(IProgress<string> progress)
{
// Perform a long running work...
for (var i = 0; i < 10; i++)
{
Task.Delay(500).Wait();
progress.Report(i.ToString());
}
}
}
Notice the following:
Short and clean code written in sequential manner without callbacks and explicit threads.
Task instead of Thread.
async keyword, that allows to use await which in turn prevent the event handler from reaching the completion state till the task finished and in the meantime doesn't block the UI thread.
Progress class (see IProgress Interface) that supports Separation of Concerns (SoC) design principle and doesn't require explicit dispatcher and invoking. It uses the current SynchronizationContext from its creation place (here the UI thread).
TaskCreationOptions.LongRunning that hints to do not queue the task into ThreadPool.
For a more verbose examples see: The Future of C#: Good things come to those who 'await' by Joseph Albahari.
See also about UI Threading Model concept.
Handling exceptions
The below snippet is an example of how to handle exceptions and toggle button's Enabled property to prevent multiple clicks during background execution.
private async void Button_Click(object sender, EventArgs e)
{
button.Enabled = false;
try
{
var progress = new Progress<string>(s => button.Text = s);
await Task.Run(() => SecondThreadConcern.FailingWork(progress));
button.Text = "Completed";
}
catch(Exception exception)
{
button.Text = "Failed: " + exception.Message;
}
button.Enabled = true;
}
class SecondThreadConcern
{
public static void FailingWork(IProgress<string> progress)
{
progress.Report("I will fail in...");
Task.Delay(500).Wait();
for (var i = 0; i < 3; i++)
{
progress.Report((3 - i).ToString());
Task.Delay(500).Wait();
}
throw new Exception("Oops...");
}
}
Variation of Marc Gravell's simplest solution for .NET 4:
control.Invoke((MethodInvoker) (() => control.Text = "new text"));
Or use Action delegate instead:
control.Invoke(new Action(() => control.Text = "new text"));
See here for a comparison of the two: MethodInvoker vs Action for Control.BeginInvoke
Fire and forget extension method for .NET 3.5+
using System;
using System.Windows.Forms;
public static class ControlExtensions
{
/// <summary>
/// Executes the Action asynchronously on the UI thread, does not block execution on the calling thread.
/// </summary>
/// <param name="control"></param>
/// <param name="code"></param>
public static void UIThread(this Control #this, Action code)
{
if (#this.InvokeRequired)
{
#this.BeginInvoke(code);
}
else
{
code.Invoke();
}
}
}
This can be called using the following line of code:
this.UIThread(() => this.myLabel.Text = "Text Goes Here");
This is the classic way you should do this:
using System;
using System.Windows.Forms;
using System.Threading;
namespace Test
{
public partial class UIThread : Form
{
Worker worker;
Thread workerThread;
public UIThread()
{
InitializeComponent();
worker = new Worker();
worker.ProgressChanged += new EventHandler<ProgressChangedArgs>(OnWorkerProgressChanged);
workerThread = new Thread(new ThreadStart(worker.StartWork));
workerThread.Start();
}
private void OnWorkerProgressChanged(object sender, ProgressChangedArgs e)
{
// Cross thread - so you don't get the cross-threading exception
if (this.InvokeRequired)
{
this.BeginInvoke((MethodInvoker)delegate
{
OnWorkerProgressChanged(sender, e);
});
return;
}
// Change control
this.label1.Text = e.Progress;
}
}
public class Worker
{
public event EventHandler<ProgressChangedArgs> ProgressChanged;
protected void OnProgressChanged(ProgressChangedArgs e)
{
if(ProgressChanged!=null)
{
ProgressChanged(this,e);
}
}
public void StartWork()
{
Thread.Sleep(100);
OnProgressChanged(new ProgressChangedArgs("Progress Changed"));
Thread.Sleep(100);
}
}
public class ProgressChangedArgs : EventArgs
{
public string Progress {get;private set;}
public ProgressChangedArgs(string progress)
{
Progress = progress;
}
}
}
Your worker thread has an event. Your UI thread starts off another thread to do the work and hooks up that worker event so you can display the state of the worker thread.
Then in the UI you need to cross threads to change the actual control... like a label or a progress bar.
The simple solution is to use Control.Invoke.
void DoSomething()
{
if (InvokeRequired) {
Invoke(new MethodInvoker(updateGUI));
} else {
// Do Something
updateGUI();
}
}
void updateGUI() {
// update gui here
}
Threading code is often buggy and always hard to test. You don't need to write threading code to update the user interface from a background task. Just use the BackgroundWorker class to run the task and its ReportProgress method to update the user interface. Usually, you just report a percentage complete, but there's another overload that includes a state object. Here's an example that just reports a string object:
private void button1_Click(object sender, EventArgs e)
{
backgroundWorker1.WorkerReportsProgress = true;
backgroundWorker1.RunWorkerAsync();
}
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
Thread.Sleep(5000);
backgroundWorker1.ReportProgress(0, "A");
Thread.Sleep(5000);
backgroundWorker1.ReportProgress(0, "B");
Thread.Sleep(5000);
backgroundWorker1.ReportProgress(0, "C");
}
private void backgroundWorker1_ProgressChanged(
object sender,
ProgressChangedEventArgs e)
{
label1.Text = e.UserState.ToString();
}
That's fine if you always want to update the same field. If you've got more complicated updates to make, you could define a class to represent the UI state and pass it to the ReportProgress method.
One final thing, be sure to set the WorkerReportsProgress flag, or the ReportProgress method will be completely ignored.
The vast majority of answers use Control.Invoke which is a race condition waiting to happen. For example, consider the accepted answer:
string newText = "abc"; // running on worker thread
this.Invoke((MethodInvoker)delegate {
someLabel.Text = newText; // runs on UI thread
});
If the user closes the form just before this.Invoke is called (remember, this is the Form object), an ObjectDisposedException will be likely fired.
The solution is to use SynchronizationContext, specifically SynchronizationContext.Current as hamilton.danielb suggests (other answers rely on specific SynchronizationContext implementations which is completely unnecessary). I would slightly modify his code to use SynchronizationContext.Post rather than SynchronizationContext.Send though (as there's typically no need for the worker thread to wait):
public partial class MyForm : Form
{
private readonly SynchronizationContext _context;
public MyForm()
{
_context = SynchronizationContext.Current
...
}
private MethodOnOtherThread()
{
...
_context.Post(status => someLabel.Text = newText,null);
}
}
Note that on .NET 4.0 and up you should really be using tasks for async operations. See n-san's answer for the equivalent task-based approach (using TaskScheduler.FromCurrentSynchronizationContext).
Finally, on .NET 4.5 and up you can also use Progress<T> (which basically captures SynchronizationContext.Current upon its creation) as demonstrated by Ryszard Dżegan's for cases where the long-running operation needs to run UI code while still working.
You'll have to make sure that the update happens on the correct thread; the UI thread.
In order to do this, you'll have to Invoke the event-handler instead of calling it directly.
You can do this by raising your event like this:
(The code is typed here out of my head, so I haven't checked for correct syntax, etc., but it should get you going.)
if( MyEvent != null )
{
Delegate[] eventHandlers = MyEvent.GetInvocationList();
foreach( Delegate d in eventHandlers )
{
// Check whether the target of the delegate implements
// ISynchronizeInvoke (Winforms controls do), and see
// if a context-switch is required.
ISynchronizeInvoke target = d.Target as ISynchronizeInvoke;
if( target != null && target.InvokeRequired )
{
target.Invoke (d, ... );
}
else
{
d.DynamicInvoke ( ... );
}
}
}
Note that the code above will not work on WPF projects, since WPF controls do not implement the ISynchronizeInvoke interface.
In order to make sure that the code above works with Windows Forms and WPF, and all other platforms, you can have a look at the AsyncOperation, AsyncOperationManager and SynchronizationContext classes.
In order to easily raise events this way, I've created an extension method, which allows me to simplify raising an event by just calling:
MyEvent.Raise(this, EventArgs.Empty);
Of course, you can also make use of the BackGroundWorker class, which will abstract this matter for you.
Because of the triviality of the scenario I would actually have the UI thread poll for the status. I think you will find that it can be quite elegant.
public class MyForm : Form
{
private volatile string m_Text = "";
private System.Timers.Timer m_Timer;
private MyForm()
{
m_Timer = new System.Timers.Timer();
m_Timer.SynchronizingObject = this;
m_Timer.Interval = 1000;
m_Timer.Elapsed += (s, a) => { MyProgressLabel.Text = m_Text; };
m_Timer.Start();
var thread = new Thread(WorkerThread);
thread.Start();
}
private void WorkerThread()
{
while (...)
{
// Periodically publish progress information.
m_Text = "Still working...";
}
}
}
The approach avoids the marshaling operation required when using the ISynchronizeInvoke.Invoke and ISynchronizeInvoke.BeginInvoke methods. There is nothing wrong with using the marshaling technique, but there are a couple of caveats you need to be aware of.
Make sure you do not call BeginInvoke too frequently or it could overrun the message pump.
Calling Invoke on the worker thread is a blocking call. It will temporarily halt the work being done in that thread.
The strategy I propose in this answer reverses the communication roles of the threads. Instead of the worker thread pushing the data the UI thread polls for it. This a common pattern used in many scenarios. Since all you are wanting to do is display progress information from the worker thread then I think you will find that this solution is a great alternative to the marshaling solution. It has the following advantages.
The UI and worker threads remain loosely coupled as opposed to the Control.Invoke or Control.BeginInvoke approach which tightly couples them.
The UI thread will not impede the progress of the worker thread.
The worker thread cannot dominate the time the UI thread spends updating.
The intervals at which the UI and worker threads perform operations can remain independent.
The worker thread cannot overrun the UI thread's message pump.
The UI thread gets to dictate when and how often the UI gets updated.
You'll need to Invoke the method on the GUI thread. You can do that by calling Control.Invoke.
For example:
delegate void UpdateLabelDelegate (string message);
void UpdateLabel (string message)
{
if (InvokeRequired)
{
Invoke (new UpdateLabelDelegate (UpdateLabel), message);
return;
}
MyLabelControl.Text = message;
}
None of the Invoke stuff in the previous answers is necessary.
You need to look at WindowsFormsSynchronizationContext:
// In the main thread
WindowsFormsSynchronizationContext mUiContext = new WindowsFormsSynchronizationContext();
...
// In some non-UI Thread
// Causes an update in the GUI thread.
mUiContext.Post(UpdateGUI, userData);
...
void UpdateGUI(object userData)
{
// Update your GUI controls here
}
This one is similar to the solution above using .NET Framework 3.0, but it solved the issue of compile-time safety support.
public static class ControlExtension
{
delegate void SetPropertyValueHandler<TResult>(Control souce, Expression<Func<Control, TResult>> selector, TResult value);
public static void SetPropertyValue<TResult>(this Control source, Expression<Func<Control, TResult>> selector, TResult value)
{
if (source.InvokeRequired)
{
var del = new SetPropertyValueHandler<TResult>(SetPropertyValue);
source.Invoke(del, new object[]{ source, selector, value});
}
else
{
var propInfo = ((MemberExpression)selector.Body).Member as PropertyInfo;
propInfo.SetValue(source, value, null);
}
}
}
To use:
this.lblTimeDisplay.SetPropertyValue(a => a.Text, "some string");
this.lblTimeDisplay.SetPropertyValue(a => a.Visible, false);
The compiler will fail if the user passes the wrong data type.
this.lblTimeDisplay.SetPropertyValue(a => a.Visible, "sometext");
Salvete! Having searched for this question, I found the answers by FrankG and Oregon Ghost to be the easiest most useful to me. Now, I code in Visual Basic and ran this snippet through a convertor; so I'm not sure quite how it turns out.
I have a dialog form called form_Diagnostics, which has a richtext box, called updateDiagWindow, which I am using as a sort of logging display. I needed to be able to update its text from all threads. The extra lines allow the window to automatically scroll to the newest lines.
And so, I can now update the display with one line, from anywhere in the entire program in the manner which you think it would work without any threading:
form_Diagnostics.updateDiagWindow(whatmessage);
Main Code (put this inside of your form's class code):
#region "---------Update Diag Window Text------------------------------------"
// This sub allows the diag window to be updated by all threads
public void updateDiagWindow(string whatmessage)
{
var _with1 = diagwindow;
if (_with1.InvokeRequired) {
_with1.Invoke(new UpdateDiagDelegate(UpdateDiag), whatmessage);
} else {
UpdateDiag(whatmessage);
}
}
// This next line makes the private UpdateDiagWindow available to all threads
private delegate void UpdateDiagDelegate(string whatmessage);
private void UpdateDiag(string whatmessage)
{
var _with2 = diagwindow;
_with2.appendtext(whatmessage);
_with2.SelectionStart = _with2.Text.Length;
_with2.ScrollToCaret();
}
#endregion
Label lblText; //initialized elsewhere
void AssignLabel(string text)
{
if (InvokeRequired)
{
BeginInvoke((Action<string>)AssignLabel, text);
return;
}
lblText.Text = text;
}
Note that BeginInvoke() is preferred over Invoke() because it's less likely to cause deadlocks (however, this is not an issue here when just assigning text to a label):
When using Invoke() you are waiting for the method to return. Now, it may be that you do something in the invoked code that will need to wait for the thread, which may not be immediately obvious if it's buried in some functions that you are calling, which itself may happen indirectly via event handlers. So you would be waiting for the thread, the thread would be waiting for you and you are deadlocked.
This actually caused some of our released software to hang. It was easy enough to fix by replacing Invoke() with BeginInvoke(). Unless you have a need for synchronous operation, which may be the case if you need a return value, use BeginInvoke().
For many purposes it's as simple as this:
public delegate void serviceGUIDelegate();
private void updateGUI()
{
this.Invoke(new serviceGUIDelegate(serviceGUI));
}
"serviceGUI()" is a GUI level method within the form (this) that can change as many controls as you want. Call "updateGUI()" from the other thread. Parameters can be added to pass values, or (probably faster) use class scope variables with locks on them as required if there is any possibility of a clash between threads accessing them that could cause instability. Use BeginInvoke instead of Invoke if the non-GUI thread is time critical (keeping Brian Gideon's warning in mind).
When I encountered the same issue I sought help from Google, but rather than give me a simple solution it confused me more by giving examples of MethodInvoker and blah blah blah. So I decided to solve it on my own. Here is my solution:
Make a delegate like this:
Public delegate void LabelDelegate(string s);
void Updatelabel(string text)
{
if (label.InvokeRequired)
{
LabelDelegate LDEL = new LabelDelegate(Updatelabel);
label.Invoke(LDEL, text);
}
else
label.Text = text
}
You can call this function in a new thread like this
Thread th = new Thread(() => Updatelabel("Hello World"));
th.start();
Don't be confused with Thread(() => .....). I use an anonymous function or lambda expression when I work on a thread. To reduce the lines of code you can use the ThreadStart(..) method too which I am not supposed to explain here.
This in my C# 3.0 variation of Ian Kemp's solution:
public static void SetPropertyInGuiThread<C,V>(this C control, Expression<Func<C, V>> property, V value) where C : Control
{
var memberExpression = property.Body as MemberExpression;
if (memberExpression == null)
throw new ArgumentException("The 'property' expression must specify a property on the control.");
var propertyInfo = memberExpression.Member as PropertyInfo;
if (propertyInfo == null)
throw new ArgumentException("The 'property' expression must specify a property on the control.");
if (control.InvokeRequired)
control.Invoke(
(Action<C, Expression<Func<C, V>>, V>)SetPropertyInGuiThread,
new object[] { control, property, value }
);
else
propertyInfo.SetValue(control, value, null);
}
You call it like this:
myButton.SetPropertyInGuiThread(b => b.Text, "Click Me!")
It adds null-checking to the result of the "as MemberExpression".
It improves the static type-safety.
Otherwise, the original is a very nice solution.
Most of the other answers are a little complex for me on this question (I'm new to C#), so I am writing mine:
I have a WPF application and have defined a worker as below:
Issue:
BackgroundWorker workerAllocator;
workerAllocator.DoWork += delegate (object sender1, DoWorkEventArgs e1) {
// This is my DoWork function.
// It is given as an anonymous function, instead of a separate DoWork function
// I need to update a message to textbox (txtLog) from this thread function
// Want to write below line, to update UI
txt.Text = "my message"
// But it fails with:
// 'System.InvalidOperationException':
// "The calling thread cannot access this object because a different thread owns it"
}
Solution:
workerAllocator.DoWork += delegate (object sender1, DoWorkEventArgs e1)
{
// The below single line works
txtLog.Dispatcher.BeginInvoke((Action)(() => txtLog.Text = "my message"));
}
I am yet to find out what the above line means, but it works.
For WinForms:
Solution:
txtLog.Invoke((MethodInvoker)delegate
{
txtLog.Text = "my message";
});
Simply use something like this:
this.Invoke((MethodInvoker)delegate
{
progressBar1.Value = e.ProgressPercentage; // runs on UI thread
});
My version is to insert one line of recursive "mantra":
For no arguments:
void Aaaaaaa()
{
if (InvokeRequired) { Invoke(new Action(Aaaaaaa)); return; } //1 line of mantra
// Your code!
}
For a function that has arguments:
void Bbb(int x, string text)
{
if (InvokeRequired) { Invoke(new Action<int, string>(Bbb), new[] { x, text }); return; }
// Your code!
}
THAT is IT.
Some argumentation: Usually it is bad for code readability to put {} after an if () statement in one line. But in this case it is routine all-the-same "mantra". It doesn't break code readability if this method is consistent over the project. And it saves your code from littering (one line of code instead of five).
As you see if(InvokeRequired) {something long} you just know "this function is safe to call from another thread".
You may use the already-existing delegate Action:
private void UpdateMethod()
{
if (InvokeRequired)
{
Invoke(new Action(UpdateMethod));
}
}
And yet another generic Control extension aproach..
First add an extension method for objects of type Control
public static void InvokeIfRequired<T>(this T c, Action<T> action) where T : Control
{
if (c.InvokeRequired)
{
c.Invoke(new Action(() => action(c)));
}
else
{
action(c);
}
}
and call like this from another thread to access a Control named object1 in UI-thread:
object1.InvokeIfRequired(c => { c.Visible = true; });
object1.InvokeIfRequired(c => { c.Text = "ABC"; });
..or like this
object1.InvokeIfRequired(c =>
{
c.Text = "ABC";
c.Visible = true;
}
);
Create a class variable:
SynchronizationContext _context;
Set it in the constructor that creates your UI:
var _context = SynchronizationContext.Current;
When you want to update the label:
_context.Send(status =>{
// UPDATE LABEL
}, null);
You must use invoke and delegate
private delegate void MyLabelDelegate();
label1.Invoke( new MyLabelDelegate(){ label1.Text += 1; });
Try to refresh the label using this
public static class ExtensionMethods
{
private static Action EmptyDelegate = delegate() { };
public static void Refresh(this UIElement uiElement)
{
uiElement.Dispatcher.Invoke(DispatcherPriority.Render, EmptyDelegate);
}
}
The simplest way in WPF applications is:
this.Dispatcher.Invoke((Action)(() =>
{
// This refers to a form in a WPF application
val1 = textBox.Text; // Access the UI
}));
When you're in the UI thread you could ask it for its synchronization context task scheduler. It would give you a TaskScheduler that schedules everything on the UI thread.
Then you can chain your tasks so that when the result is ready then another task (which is scheduled on the UI thread) picks it and assigns it to a label.
public partial class MyForm : Form
{
private readonly TaskScheduler _uiTaskScheduler;
public MyForm()
{
InitializeComponent();
_uiTaskScheduler = TaskScheduler.FromCurrentSynchronizationContext();
}
private void buttonRunAsyncOperation_Click(object sender, EventArgs e)
{
RunAsyncOperation();
}
private void RunAsyncOperation()
{
var task = new Task<string>(LengthyComputation);
task.ContinueWith(antecedent =>
UpdateResultLabel(antecedent.Result), _uiTaskScheduler);
task.Start();
}
private string LengthyComputation()
{
Thread.Sleep(3000);
return "47";
}
private void UpdateResultLabel(string text)
{
labelResult.Text = text;
}
}
This works for tasks (not threads) which are the preferred way of writing concurrent code now.
For example, access a control other than in the current thread:
Speed_Threshold = 30;
textOutput.Invoke(new EventHandler(delegate
{
lblThreshold.Text = Speed_Threshold.ToString();
}));
There the lblThreshold is a Label and Speed_Threshold is a global variable.

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