Executing method every hour on the hour - c#

I want to execute a method every hour on the hour. I wrote some code,but it is not enough for my aim. Below code is working every 60 minutes.
public void Start()
{
System.Threading.Timer timerTemaUserBilgileri = new System.Threading.Timer(new System.Threading.TimerCallback(RunTakip), null, tmrTemaUserBilgileri, 0);
}
public void RunTakip(object temauserID)
{
try
{
string objID = "6143566557387";
EssentialMethod(objID);
TimeSpan span = DateTime.Now.Subtract(lastRunTime);
if (span.Minutes > 60)
{
tmrTemaUserBilgileri = 1 * 1000;
timerTemaUserBilgileri.Change(tmrTemaUserBilgileri, 0);
}
else
{
tmrTemaUserBilgileri = (60 - span.Minutes) * 60 * 1000;
timerTemaUserBilgileri.Change(tmrTemaUserBilgileri, 0);
}
watch.Stop();
var elapsedMs = watch.ElapsedMilliseconds;
}
catch (Exception ex)
{
timerTemaUserBilgileri.Change(30 * 60 * 1000, 0);
Utils.LogYaz(ex.Message.ToString());
}
}
public void EssentialMethod(objec obj)
{
//some code
lastRunTime = DateTime.Now;
//send lastruntime to sql
}

If you want your code to be executed every 60 minutes:
aTimer = new System.Timers.Timer(60 * 60 * 1000); //one hour in milliseconds
aTimer.Elapsed += new ElapsedEventHandler(OnTimedEvent);
aTimer.Start();
private static void OnTimedEvent(object source, ElapsedEventArgs e)
{
//Do the stuff you want to be done every hour;
}
if you want your code to be executed every hour (i.e. 1:00, 2:00, 3:00) you can create a timer with some small interval (let's say a second, depends on precision you need) and inside that timer event check if an hour has passed
aTimer = new System.Timers.Timer(1000); //One second, (use less to add precision, use more to consume less processor time
int lastHour = DateTime.Now.Hour;
aTimer.Elapsed += new ElapsedEventHandler(OnTimedEvent);
aTimer.Start();
private static void OnTimedEvent(object source, ElapsedEventArgs e)
{
if(lastHour < DateTime.Now.Hour || (lastHour == 23 && DateTime.Now.Hour == 0))
{
lastHour = DateTime.Now.Hour;
YourImportantMethod(); // Call The method with your important staff..
}
}

I agree with SeƱor Salt that the chron job should be the first choice. However, the OP asked for every hour on the hour from c#. To do that, I set up the first timed event to fire on the hour:
int MilliSecondsLeftTilTheHour()
{
int interval;
int minutesRemaining = 59 - DateTime.Now.Minute;
int secondsRemaining = 59 - DateTime.Now.Second;
interval = ((minutesRemaining * 60) + secondsRemaining) * 1000;
// If we happen to be exactly on the hour...
if (interval == 0)
{
interval = 60 * 60 * 1000;
}
return interval;
}
Timer timer = new Timer();
timer.Tick += timer_Tick;
timer.Enabled = true;
timer.Interval = MilliSecondsLeftTilTheHour();
The problem now is that if the above timer.Interval happens to be 45 minutes and 32 seconds, then the timer will continue firing every 45:32 not just the first time. So, inside the timer_Tick method, you have to readjust the timer.Interval to one hour.
void timer_Tick(object sender, EventArgs e)
{
// The Interval could be hard wired here to 60 * 60 * 1000 but on clock
// resets and if the job ever goes longer than an hour, why not
// recalculate once an hour to get back on track.
timer.Interval = MilliSecondsLeftTilTheHour();
DoYourThing();
}

Just a small comment based on /Anarion's solution that I couldn't fit into a comment.
you can create a timer with some small interval (let's say a second, depends on precision you need)
You don't need it to go with any precision at all, you're thinking "how do I check this hour is the hour I want to fire". You could alternatively think "How do I check the next hour is the hour I want to fire" - once you think like that you realise you don't need any precision at all, just tick once an hour, and set a thread for the next hour. If you tick once an hour you know you'll be at some point before the next hour.
Dim dueTime As New DateTime(Date.Today.Year, Date.Today.Month, Date.Today.Day, DateTime.Now.Hour + 1, 0, 0)
Dim timeRemaining As TimeSpan = dueTime.Subtract(DateTime.Now)
t = New System.Threading.Timer(New System.Threading.TimerCallback(AddressOf Method), Nothing, CType(timeRemaining.TotalMilliseconds, Integer), System.Threading.Timeout.Infinite)

How about something simpler? Use a one-minute timer to check the hour:
public partial class Form1 : Form
{
int hour;
public Form1()
{
InitializeComponent();
if(RunOnStartUp)
hour = -1;
else
hour = DateTime.Now.Hour;
}
private void timer1_Tick(object sender, EventArgs e)
{
// once per minute:
if(DateTime.Now.Hour != hour)
{
hour = DateTime.Now.Hour;
DailyTask();
}
}
private DailyTask()
{
// do something
}
}

Use a Cron Job on the server to call a function at the specified interval
Heres a link
http://www.thesitewizard.com/general/set-cron-job.shtml

What about trying the below code, the loop is determined to save your resources, and it is running every EXACT hour, i.e. with both minutes and seconds (and almost milliseconds equal to zero:
using System;
using System.Threading.Tasks;
namespace COREserver{
public static partial class COREtasks{ // partial to be able to split the same class in multiple files
public static async void RunHourlyTasks(params Action[] tasks)
{
DateTime runHour = DateTime.Now.AddHours(1.0);
TimeSpan ts = new TimeSpan(runHour.Hour, 0, 0);
runHour = runHour.Date + ts;
Console.WriteLine("next run will be at: {0} and current hour is: {1}", runHour, DateTime.Now);
while (true)
{
TimeSpan duration = runHour.Subtract(DateTime.Now);
if(duration.TotalMilliseconds <= 0.0)
{
Parallel.Invoke(tasks);
Console.WriteLine("It is the run time as shown before to be: {0} confirmed with system time, that is: {1}", runHour, DateTime.Now);
runHour = DateTime.Now.AddHours(1.0);
Console.WriteLine("next run will be at: {0} and current hour is: {1}", runHour, DateTime.Now);
continue;
}
int delay = (int)(duration.TotalMilliseconds / 2);
await Task.Delay(30000); // 30 seconds
}
}
}
}

Why is everyone trying to handle this problem with a timer?
you're doing two things... waiting until the top of the hour and then running your timer every hour on the hour.
I have a windows service where I needed this same solution. I did my code in a very verbose way so that it is easy to follow for anyone. I know there are many shortcuts that can be implemented, but I leave that up to you.
private readonly Timer _timer;
/// starts timer
internal void Start()
{
int waitTime = calculateSleepTime();
System.Threading.Thread.Sleep(waitTime);
object t = new object();
EventArgs e = new EventArgs();
CheckEvents(t, e);
_timer.Start();
}
/// runs business logic everytime timer goes off
internal void CheckEvents(object sender, EventArgs e)
{
// do your logic here
}
/// Calculates how long to wait until the top of the hour
private int calculateSleepTime()
{
DateTime now = DateTime.Now;
int minutes = now.Minute * 60 * 1000;
int seconds = now.Second * 1000;
int substrahend = now.Millisecond + seconds + minutes;
int minuend = 60 * 60 * 1000;
return minuend - substrahend;
}

Here's a simple, stable (self-synchronizing) solution:
while(true) {
DoStuff();
var now = DateTime.UtcNow;
var previousTrigger = new DateTime(now.Year, now.Month, now.Day, now.Hour, 0, 0, now.Kind);
var nextTrigger = previousTrigger + TimeSpan.FromHours(1);
Thread.Sleep(nextTrigger - now);
}
Note that iterations may be skipped if DoStuff() takes longer than an hour to execute.

Related

call a method only in 30th and 0th second of every minute c#

I have a method which does some calculations.
public void CalculateItems()
{
// Calculate the empty Items
}
Which I need to execute in every 30th second of a minute.
If my service starts at 10:00:15, The method should start working from 10:00:30, 10:01:00, 10:01:30 and goes on.
If my Service starts at 10:00:50, The method should start working from 10:01:00, 10:01:30, 10:02:00 and goes on.
I have tried System.Threading.Timer, System.Timers.Timer but in all these, I couldn't achieve my scenario. Please help with your valuable suggestions.
What I have tried is in System.Threading.Timer
var timer = new System.Threading.Timer(
e => CalculateItems(),
null,
TimeSpan.Zero,
TimeSpan.FromSeconds(30));
But it hits my method every 30th second Not in 30th second of every minute
One simple way to solve it using a timer is to set the interval to a single second, and in the timer's callback method to check if the value of DateTime.Now.Seconds divides by 30:
void Timer_Elapsed(object sender, ElapsedEventArgs e)
{
if(DateTime.Now.Seconds % 30 == 0)
{
CalculateItems();
}
}
You can initially start the timer with 1 second interval. Then in the Timer Event, if DateTime.Now.Second is 30 or 0, You can set the interval to 30 seconds. From then on your event would be triggered only at specified time.
System.Timers.Timer timer= new System.Timers.Timer(1000);
private void OnTimedEvent(Object source, System.Timers.ElapsedEventArgs e)
{
if(timer.Interval!=30000 && DateTime.Now.Seconds % 30 == 0)
{
timer.Stop();
timer.Interval = 30000;
timer.Start();
DoWork();
}
else
{
if(timer.Interval==30000)
{
DoWork();
}
}
}
I solved it with timers, and calculating the sime to the next 30 sec block:
It is recalculating the 30 sec again after elapsed, otherwise it will slightly get a delta after each run.
class Program
{
static System.Threading.Timer _ttimer;
static void Main(string[] args)
{
SetupTimerTo30sec();
Console.ReadLine();
}
private static void SetupTimerTo30sec()
{
var now = DateTime.Now;
int diffMilliseconds;
if (now.Second < 30)
{
diffMilliseconds = (30 - now.Second) * 1000;
}
else
{
diffMilliseconds = (60 - now.Second) * 1000;
}
diffMilliseconds -= now.Millisecond;
if (_ttimer != null)
{
_ttimer.Change(diffMilliseconds, 30 * 1000);
}
else
{
_ttimer = new Timer(OnElapsed, null, diffMilliseconds, 30 * 1000);
}
}
private static void OnElapsed(object state)
{
Console.Write(DateTime.Now.ToLongTimeString());
Console.WriteLine($":{DateTime.Now.Millisecond}");
SetupTimerTo30sec();
}
}

Alarm clock using Thread.Sleep

Here I have a code of an alarm clock:
public static void Main(string[] args)
{
Console.Write("Seconds: ");
int seconds = int.Parse(Console.ReadLine());
System.Threading.Thread.Sleep(seconds * 1000);
Timer timer = new Timer(100);
timer.Elapsed += MakeSound;
timer.Enabled = true;
GC.KeepAlive(timer);
Console.ReadLine();
}
private static void MakeSound(object sender, ElapsedEventArgs e)
{
Console.Beep();
}
As you can see, it doesn't look so promising because I am using Thread.Sleep.
It still works if I use
Timer timer = new Timer(seconds * 1000); instead of System.Threading.Thread.Sleep(seconds * 1000);
But it doesn't beep constantly, just between interval of seconds * 1000 seconds until user presses Enter. Can I make it any better?
If you look at the constructor overloads for System.Threading.Timer, you'll see that you can specify the dueTime, as well as the period: https://msdn.microsoft.com/en-us/library/2x96zfy7(v=vs.110).aspx
So, instead of using System.Threading.Thread.Sleep(1000 * seconds), use
Timer timer = new Timer(new TimerCallback(MakeSound), null, 1000 * seconds, 100);

How can I convert the timer from counting back in seconds to count back in minutes and seconds?

I have numericUpDown1 that when I set its value it's saving the value in options text file:
private void numericUpDown1_ValueChanged(object sender, EventArgs e)
{
Options_DB.Set_Radar_Images_Time(numericUpDown1.Value);
}
timer1 interval set to 1000ms in the form1 designer.
In timer1 tick event I have:
private void timer1_Tick(object sender, EventArgs e)
{
numbers_radar = Convert.ToInt64(numericUpDown1.Value);
}
Now I want to assign the timer tick event to: label21.Text and display the minutes counting down.
If I set the numericUpDown1 to 10 so it will count down 10 minutes.
The format should be like: minutes:seconds (00:00).
And each time the timer get to 1 it should call this method: fileDownloadRadar();
Each time when it's get to 1 the timer should be reset to the numericUpDown1 value and start over again counting back and each time in the end to call the method fileDownloadRadar();
The numericUpDown1 is set to minimum 5 and maximum 60
EDIT
Now i tried this code but i don't see anything change on label21 when starting the timer.
And minutes is starting as 0 but should be in this case 29(value of numericUpDown1).
And should i check if minutes and seconds == 1 or == 0 ? What's more logic 1 or 0 ?
private void timer1_Tick(object sender, EventArgs e)
{
numOfMinutes = Convert.ToInt32(numericUpDown1.Value);
int seconds = numOfMinutes % 60;
int minutes = numOfMinutes / 60;
seconds --;
string time = minutes + ":" + seconds;
label21.Text = time;
if (seconds == 1)
{
minutes --;
}
if (minutes == 1 && seconds == 1)
{
numOfMinutes = Convert.ToInt32(numericUpDown1.Value);
fileDownloadRadar();
}
}
I think you could better use a TimeSpan object and start as follows.
declare a TimeSpan variable in your object (thus a private field):
private TimeSpan span;
Just below the code where you start the timer, initialize the span variable:
timer1.Start(); // this should exist somewhere
TimeSpan span = new TimeSpan(0, numericUpDown1.Value, 0);
In your timer event handler, write this code:
private void timer1_Tick(object sender, EventArgs e)
{
span = span.Subtract(new TimeSpan(0, 0, 1));
label21.Text = span.ToString(#"mm\:ss");
if (span.TotalSeconds < 1)
{
span = new TimeSpan(0, numericUpDown1.Value, 0);
fileDownloadRadar();
}
}
I'm not sure what you want in the if statement, but I hope this will help you further.

C# timer stop after some number of ticks automatically

How to stop a timer after some numbers of ticks or after, let's say, 3-4 seconds?
So I start a timer and I want after 10 ticks or after 2-3 seconds to stop automatically.
Thanks!
You can keep a counter like
int counter = 0;
then in every tick you increment it. After your limit you can stop timer then. Do this in your tick event
counter++;
if(counter ==10) //or whatever your limit is
yourtimer.Stop();
When the timer's specified interval is reached (after 3 seconds), timer1_Tick() event handler will be called and you could stop the timer within the event handler.
Timer timer1 = new Timer();
timer1.Interval = 3000;
timer1.Enabled = true;
timer1.Tick += new System.EventHandler(timer1_Tick);
void timer1_Tick(object sender, EventArgs e)
{
timer1.Stop(); // or timer1.Enabled = false;
}
i generally talking because you didn't mention which timer, but they all have ticks... so:
you'll need a counter in the class like
int count;
which you'll initialize in the start of your timer, and you'll need a dateTime like
DateTime start;
which you'll initialize in the start of your timer:
start = DateTime.Now;
and in your tick method you'll do:
if(count++ == 10 || (DateTime.Now - start).TotalSeconds > 2)
timer.stop()
here is a full example
public partial class meClass : Form
{
private System.Windows.Forms.Timer t;
private int count;
private DateTime start;
public meClass()
{
t = new Timer();
t.Interval = 50;
t.Tick += new EventHandler(t_Tick);
count = 0;
start = DateTime.Now;
t.Start();
}
void t_Tick(object sender, EventArgs e)
{
if (count++ >= 10 || (DateTime.Now - start).TotalSeconds > 10)
{
t.Stop();
}
// do your stuff
}
}
Assuming you are using the System.Windows.Forms.Tick. You can keep track of a counter, and the time it lives like so. Its a nice way to use the Tag property of a timer.
This makes it reusable for other timers and keeps your code generic, instead of using a globally defined int counter for each timer.
this code is quiet generic as you can assign this event handler to manage the time it lives, and another event handler to handle the specific actions the timer was created for.
System.Windows.Forms.Timer ExampleTimer = new System.Windows.Forms.Timer();
ExampleTimer.Tag = new CustomTimerStruct
{
Counter = 0,
StartDateTime = DateTime.Now,
MaximumSecondsToLive = 10,
MaximumTicksToLive = 4
};
//Note the order of assigning the handlers. As this is the order they are executed.
ExampleTimer.Tick += Generic_Tick;
ExampleTimer.Tick += Work_Tick;
ExampleTimer.Interval = 1;
ExampleTimer.Start();
public struct CustomTimerStruct
{
public uint Counter;
public DateTime StartDateTime;
public uint MaximumSecondsToLive;
public uint MaximumTicksToLive;
}
void Generic_Tick(object sender, EventArgs e)
{
System.Windows.Forms.Timer thisTimer = sender as System.Windows.Forms.Timer;
CustomTimerStruct TimerInfo = (CustomTimerStruct)thisTimer.Tag;
TimerInfo.Counter++;
//Stop the timer based on its number of ticks
if (TimerInfo.Counter > TimerInfo.MaximumTicksToLive) thisTimer.Stop();
//Stops the timer based on the time its alive
if (DateTime.Now.Subtract(TimerInfo.StartDateTime).TotalSeconds > TimerInfo.MaximumSecondsToLive) thisTimer.Stop();
}
void Work_Tick(object sender, EventArgs e)
{
//Do work specifically for this timer
}
When initializing your timer set a tag value to 0 (zero).
tmrAutoStop.Tag = 0;
Then, with every tick add one...
tmrAutoStop.Tag = int.Parse(tmrAutoStop.Tag.ToString()) + 1;
and check if it reached your desired number:
if (int.Parse(tmrAutoStop.Tag.ToString()) >= 10)
{
//do timer cleanup
}
Use this same technique to alternate the timer associated event:
if (int.Parse(tmrAutoStop.Tag.ToString()) % 2 == 0)
{
//do something...
}
else
{
//do something else...
}
To check elapsed time (in seconds):
int m = int.Parse(tmrAutoStop.Tag.ToString()) * (1000 / tmrAutoStop.Interval);

if specific time passed show messagebox in C#

so, i want this: if specific time passed (for example 9 hours) from loading form, than i want to show messagebox said "9 hours passed". my code is this:
public partial class Form1 : Form
{
Stopwatch stopWatch = new Stopwatch();
public Form1()
{
InitializeComponent();
stopWatch.Start();
}
private void button1_Click(object sender, EventArgs e)
{
double sec = stopWatch.ElapsedMilliseconds / 1000;
double min = sec / 60;
double hour = min / 60;
if (hour == 9.00D)
{
stopWatch.Stop();
MessageBox.Show("passed: " + hour.ToString("0.00"));
}
}
}
and the problem is that i don't know where to write this part of code:
if (hour == 9.00D)
{
stopWatch.Stop();
MessageBox.Show("passed: " + hour.ToString("0.00"));
}
so, where i write this code? if you have better way of doing this, please show me.
In addition to using a Timer as outlined by the others, you can directly use the TotalHours() property of the TimeSpan returned by Stopwatch.Elapsed:
TimeSpan ts = stopWatch.Elapsed;
if (ts.TotalHours >= 9)
{
MessageBox.Show("passed: " + ts.TotalHours.ToString("0.00"));
}
What people are not appreciating is that it is very unlikely that the double hours will be exactly 9.00! Why not just ask your timer to fire once, after the time you want, 9 hours.
Timer timer;
public Form1()
{
InitializeComponent();
timer.Tick += timer_Tick;
timer.Interval = TimeSpan.FromHours(9).TotalMilliseconds;
timer.Start();
}
void timer_Tick(object sender, EventArgs e)
{
timer.Stop();
MessageBox.Show("9 hours passed");
}
In order to do a specific task after a specific period of time System.Forms.Timer should be used (in case of windows forms). You can use its Elapsed event and in that you can implement your conditions.
Try using Timer instead. Example from here
Timer timer;
public Form1()
{
InitializeComponent();
timer.Tick += new EventHandler(timer_Tick); // when timer ticks, timer_Tick will be called
timer.Interval = (1000) * (10); // Timer will tick every 10 seconds
timer.Enabled = true; // Enable the timer
timer.Start(); // Start the timer
}
void timer_Tick(object sender, EventArgs e)
{
double sec = stopWatch.ElapsedMilliseconds / 1000;
double min = sec / 60;
double hour = min / 60;
if (hour == 9.00D)
{
stopWatch.Stop();
MessageBox.Show("passed: " + hour.ToString("0.00"));
}
}
Use Timer:
Timer regularly invokes code. Every several seconds or minutes, it
executes a method. This is useful for monitoring the health of an
important program, as with diagnostics. The System.Timers namespace
proves useful.
see this:
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
stopWatch.Start();
tm.Interval = 1000;
tm.Enabled = true;
tm.Tick += new EventHandler(tm_Tick);
tm.Start();
}
void tm_Tick(object sender, EventArgs e)
{
double sec = stopWatch.ElapsedMilliseconds / 1000;
double min = sec / 60;
double hour = min / 60;
if (hour == 9.00D)
{
stopWatch.Stop();
MessageBox.Show("passed: " + hour.ToString("0.00"));
}
}
}

Categories

Resources