How to fix ThreadStateException() in C#? - c#

I have an application that runs a thread to play one or more songs. To create playlists, I update the information every second grid. After creating a playlist, if the thread is not started and the playlist is greater than 0, I run a thread to play songs.
  This is the scan I do:
if(!thrPlayMusic.IsAlive && existData)
thrPlayMusic.Start();
However, on some occasions, the system is generating the exception ThreadStateException (), saying that the thread is already started. But how can he throw this exception, and check if the thread is active and then start its processing? can someone help me? Thank you!

You need to implement some kind of lock element. This will prevent multiple threads from accessing a piece of code and prevents race conditions like the one you describe.
Rework your code to something like
private static object lockObject = new lockObject();
With the above lock
lock(lockObject)
{
if(!thrPlayMusic.IsAlive && existData)
thrPlayMusic.Start();
}
This will ensure only one thread is in the lock block; any other threads coming in will wait on the lock statement until the current thread is done.
Note: The above will not work well if the thrPlayMusic.Start(); method takes a long time to return.

Related

C# finding managed thread

I'm using the System.Threading.Thread object to create a background-working method. The method loads data which can also be used by the user in the current time (must be read from the same source). That's why I'd like to find the created Thread and pause it for the time of current data-loading.
Here comes the problem... How to find the Thread?
I've already read about System.Diagnostics.Process attempt, but it contains data only about the OS-Threads.
Also I need to say that the method starting the Thread is static and it's possible but really unwanted to create an object to track the thread. I'm just creating new object and starting it...
(new Thread(new ThreadStart(...))).Start();
I've looked through many topic but I found no following question:
IF IT'S IMPOSSIBLE, THAN FROM WHERE THE VISUAL STUDIO -> THREAD WINDOW TAKES INFORMATION!?
Thanks in advance for any help :)
If pausing the "reading" thread is truly required, you can have it wait for a signal using the EventWaitHandle class, set as Manual or Automatic reset depending on your use case, starting unset. The background thread, when it has finished writing to whatever the shared variable location is, can set the signal on the wait handle to release the "reading" thread that was stuck waiting.
If your "reading" thread only needs to pause sometimes, you can use the same wait handle approach, except have it start as "set" in Manual Reset mode while your "reading" thread checks it whenever appropriate. The "reading" thread will skip over waiting for the signal (because it's already set)!
Once your "writing" thread needs to make a change, it would reset the wait handle, causing your "reading" thread to pause when it checks for the signal, update the data, then "set" the signal again to release the paused "reading" thread.
Use Task for background work and you can utilize Continue method to process the data on completion of task.
var task = Task.Run(() => "Test");
task.ContinueWith((str) => "Process data");
Or utilize Name property of Thread class to assign the name.

Infinite loop waiting for thread to become alive { while !thread.isAlive ; }

I am creating an application, that is required to do some work in a new thread and save results to static list, then thread dies naturally. There can be only one instance of this additional thread executing at time, so when function responsible for creating thread find thread already working, it should return.
When creating my appliaction i was using this guide on msdn: http://msdn.microsoft.com/en-us/library/7a2f3ay4%28v=vs.80%29.aspx
This guide says:
// Create the thread object. This does not start the thread.
Worker workerObject = new Worker();
Thread workerThread = new Thread(workerObject.DoWork);
// Start the worker thread.
workerThread.Start();
Console.WriteLine("main thread: Starting worker thread...");
// Loop until worker thread activates.
while (!workerThread.IsAlive);
// Put the main thread to sleep for 1 millisecond to
// allow the worker thread to do some work:
Thread.Sleep(1);
So i used this code in my app:
if (TibiaControl.PathFinder.PathFinderThread != null && TibiaControl.PathFinder.PathFinderThread.IsAlive)
return false;
TibiaControl.PathFinder Finder = new TibiaControl.PathFinder(targetX, targetY);
TibiaControl.PathFinder.PathFinderThread = new Thread(new ThreadStart(Finder.FindPath));
TibiaControl.PathFinder.PathFinderThread.Start();
SystemControl.DebugMessage(0, "_findPath -- 1");
while (!TibiaControl.PathFinder.PathFinderThread.IsAlive) ;
Thread.Sleep(1);
SystemControl.DebugMessage(0, "_findPath -- 2");
But when executing this function with high frequency (like once every 20-30ms) it happens that my app gets stuck on
while (!TibiaControl.PathFinder.PathFinderThread.IsAlive) ;
line and main thread gets stuck in an infinite loop (as if thread already have it's work done before an while loop occurs). How can I fix that?
I think you may have blindly copied some code from the example that you don't need:
while (!TibiaControl.PathFinder.PathFinderThread.IsAlive) ;
Thread.Sleep(1);
The reason they did this was to demonstrate the usefulness of their RequestStop method.
I wouldn't use that code as the source for any useful application. First of all, there's much better ways for threads to wait. For example, ManualResetEventSlim. Second, it's hard to tell from the code you've posted whether IsAlive is volatile. Even, then, in an x86 system that really doesn't do anything w.r.t. special code. I would recommend using a safer and more explicit form of thread safe value reading. For example:
while (0 == Interlocked.Read(ref workerThread.IsAlive));
Which means changing creating a new variable IsAlive to as a long. But then, in a single CPU system you've just made the one and only CPU busy with little chance of other threads getting a chance to use it. You should yield control to other threads:
while (0 == Interlocked.Read(ref workerThread.IsAlive)) Thread.Sleep(1);
But, I think starting with that sample code is a bad idea. Try to figure out what you need to do and detail that...
For more information see http://msdn.microsoft.com/en-us/magazine/jj863136.aspx and http://msdn.microsoft.com/en-us/magazine/jj883956.aspx
Combine the IsAlive loop with querying the ThreadState:
while (!myThread.IsAlive
&& myThread.ThreadState != ThreadState.Stopped
&& myThread.ThreadState != ThreadState.Aborted)
{}
This avoids endless loops for the case the thread stops immediately after starting

Thread doesn't terminate when main thread finishes

I have a weird issue:
In my C# app, I am creating another thread, like so:
Thread printThread = new Thread(printWorker);
printThread.Name = "Logger MainThread";
printThread.IsBackground = true;
printThread.Start();
When my main thread finishes, this new thread just keeps on working, although it's marked as Background.
What could be the causes for this?
This object is holding a Mutex object, not sure this may be the reason...
Any ideas anyone?
Here's the code from the printWorker method:
while (loggerIsActive)
{
LogMessage log = LoggerQueue.Dequeue();
if (log.message != null)
{
syncLogObj.WaitOne();
lock (writerobj)
{
StreamWriter sw;
if (!File.Exists(fName))
{
sw = File.CreateText(fName);
}
else
{
sw = new StreamWriter(fName, true);
}
using (sw)
{
if (log.message != "")
{
if (log.message.EndsWith("\r\n"))
{
log.message =
log.message.Substring(0, log.message.Length - 2);
}
sw.WriteLine(string.Format("[{0}][{3}][{1}] | {2}",
log.msgTime,
log.level.ToString(),
log.message,
log.sender.ToString()));
}
sw.Flush();
sw.Close();
}
}
syncLogObj.ReleaseMutex();
}
Thread.Sleep(5);
}
Try this:
Start the app through VS and exit normally. The VS should stay in Debug mode as you described. Click on Pause button (Break all) and then go to Debug->Windows->Threads. Do you see your "Logger MainThread" in the list?
If so, double-click it, it should lead you to the code line that the thread is currently executing. Step-debug from there and see why is it not terminating.
If you don't see it try looking at other threads that have not terminated and try to find the problem.
Otherwise, with those kind of problems it's always useful to monitor the program state via System.Diagnostics.Debug.Print statements (you can see them printing in the VS output window).
kill it.
Not pretty. But this isn't TV. Read on:
1) Not sure you use are using it but it appears you should be locking loggerqueue before you queue(main pgm) or dequeue(thread).
2) No need to lock writerobj with just this setting. But really you should so you can safely kill the thread not during a write:
main thread:
do everything
before close:
-lock writerobj
-printthread.abort
worker thread:
add try catch to handle threadabort exception and just quit
If you're properly doing this, you shouldn't have to use Waits and mutexes. If you are using wait properly anyway you won't need the sleep.
General advice for this application: why not log on main thread? if your logging is that busy, log results will be pretty useless.
But there are rare cases where that might be wrong. Entonces......
General advice to have threads play nice for this problem:
Main program
encapsulate logging (notably, quit flag, queue, and worker thread ref) in an object
'global snobs?' Logging is a rare excuse to use singleton patter.
start worker thread in logger object via method
main thread always calls a single method on logger object to log error
That method locks the queue and adds to it.
Use Monitor/Pulse/Wait, no sleep; full examples abound; it is worth learning
because only this thread is hitting the file anyway, unless you have multiple processes, you don't need waitone/releasemutex.
That logging method monitor.pulses an object
That frees the worker thread's monitor.wait (which is what idles the CPU instead of sleep)
lock the queue, only inside the lock dequeue the object to local ref; nothing else.
Do your normal logging code and 'exit check' loop. Add
Your logic code could leave message unwritten if queue is full on quit:
change to exit check so you can do it without an extra lock of queue:
move declaration of queued object refernce above while; set it to nothing
change logic in while to 'loggerisactive or log != null'
when your main thread finishes, in your exit code:
set the quit flag
pulse the object you're using to wait incase it's not processing the queue
Thread will fall thru.
You have a lot of stuff going on that you're obviously not showing...
Exmaple: you have syncLogObj.WaitOne();, but we don't see where syncLogObj is being declared, or used elsewhere in your program.
Plus, you don't need it... get rid of the syncLogObj thing altogether (including the "ReleaseMutex" garbage)... you already have a lock (blah) { }, and that's all you need (from what code you have displayed).
It's likely that the main thread is NOT ending, likely because of this or some other object that is keeping it open.
So, simple instructions
Get rid of syncLogObj (because you already have the "lock")
Make sure you set loggerIsActive = false somewhere.
Edit: Even more details!
From what I see - you don't need the lock (writerobj) at all, because (I'm quite sure), you only seem to have one thread that is writing to the log.
The "lock" is only there if you have two or more threads that running that code (basically).
If printworker does not finish before your main thread is done, then main will die and your printworker thread will be killed by the OS. If you want main to wait for the thread you created, then you should call printThread.Join() in main. That will get main to wait on your thread.
When main finishes your program dies and your printThread will be destroyed by the OS, It will not keep running.
From here
Background threads are identical to
foreground threads with one exception:
a background thread does not keep the
managed execution environment running.
Once all foreground threads have been
stopped in a managed process (where
the .exe file is a managed assembly),
the system stops all background
threads and shuts down.
Tony the Tiger has the right idea but additional code needs to be added to kill the thread before the application closes.
printThread.Join(1000);
if(printThread!=null && printThread.IsAlive)
printThread.Abort();
Thread.Abort();
Thread.Dispose();
That should do it if I'm not mistaken.

How to Kill a C# Thread?

I've got a thread that goes out and looks up data on our (old) SQL server.
As data comes in, I post information to a modal dialog box - the user can't & shouldn't do anything else while all this processing is going on. The modal dialog box is just to let them see that I'm doing something and to prevent them from running another query at the same time.
Sometimes (rarely) when the code makes a call to the SQL server, the server does not respond (IT has it down for maintenance, the LAN line got cut, or the PC isn't on the network) or the person doing the query runs out of time. So, the modal dialog box does have a cancel button.
The Thread object (System.Threading.Thread) has IsBackground=true.
When someone clicks Cancel, I call my KillThread method.
Note: I can NOT use the BackgroundWorker component in this class because it is shared with some Windows Mobile 5 code & WM5 does not have the BackgroundWorker.
void KillThread(Thread th) {
if (th != null) {
ManualResetEvent mre = new ManualResetEvent(false);
Thread thread1 = new Thread(
() =>
{
try {
if (th.IsAlive) {
//th.Stop();
// 'System.Threading.Thread' does not contain a definition for 'Stop'
// and no extension method 'Stop' accepting a first argument of type
// 'System.Threading.Thread' could be found (are you missing a using
// directive or an assembly reference?)
th.Abort();
}
} catch (Exception err) {
Console.WriteLine(err);
} finally {
mre.Set();
}
}
);
string text = "Thread Killer";
thread1.IsBackground = true;
thread1.Name = text;
thread1.Start();
bool worked = mre.WaitOne(1000);
if (!worked) {
Console.WriteLine(text + " Failed");
}
th = null;
}
}
In my Output Window, I always see "Thread Killer Failed" but no exception is ever thrown.
How should I stop a thread?
The best related posts I found where the two below:
How to Kill Thread in C#?
How to kill a thread instantly in C#?
EDIT:
There seems to be some confusion with the method I listed above.
First, when someone clicks the cancel button, this routine is called:
void Cancel_Click(object sender, EventArgs e) {
KillThread(myThread);
}
Next, when I go in to kill a thread, I'd rather not have to wait forever for the thread to stop. At the same time, I don't want to let my code proceed if the thread is still active. So, I use a ManualResetEvent object. It should not take a full second (1000ms) just to stop a thread, but every time the WaitOne method times out.
Still listening for ideas.
Short Answer: You don't. Normally you do it by signaling you want to quit.
If you're firing an SQL query, do it asynchronously (pardon my spelling), and cancel it if necessary. That really goes for any lengthy task in a separate thread.
For further reading see Eric Lippert's articles:
Careful with that axe, part one: Should I specify a timeout? and Careful with that axe, part two: What about exceptions?
Edit:
How do you call SQL Server? ADO, TDS, Standard/Custom Library, etc... ?
THAT call should be made asynchrone.
Thus: StartOpeningConnection, WaitFor OpeningComplete, StartQuery, WaitFor QueryComplete, Start CloseConnection, WaitFor CloseConnectionComplete etc. During any of the waits your thread should sleep. After waking up, Check if your parent thread (the UI thread) has cancelled, or a timeout has occurred and exit the thread and possibly inform sqlserver that you're done (closing connection).
It's not easy, but it rarely is...
Edit 2:In your case, if you are unable to change the database code to asynchrone, make it a seperate process and kill that if neccesary. That way the resources (connection etc.) will be released. With threads, this won't be the case. But it's an ugly hack.
Edit 3:
You should use the BeginExecuteReader/EndExecuteReader Pattern.
this article is a good reference:
It will require rewriting your data access code, but it's the way to do it properly.
I get the feeling that giving the Thread 1000ms to abort is simply not enough. MSDN recommends that you call Thread.Join. It would definitely be helpful to see the code that is being aborted.
Thread.Abort
The thread is not guaranteed to abort
immediately, or at all. This situation
can occur if a thread does an
unbounded amount of computation in the
finally blocks that are called as part
of the abort procedure, thereby
indefinitely delaying the abort. To
wait until a thread has aborted, you
can call the Join method on the thread
after calling the Abort method, but
there is no guarantee the wait will
end.
What are you passing into your KillThread method? The cancel button will be being clicked on the UI thread, not the one that you want to kill.
You should signal your event when the user clicks Cancel (not kill the thread). In your example, the ManualResetEvent "mre"'s scope should be outside the thread function.
To answer the more general question of how to force kill any kind of Thread in C#:
If any unhandled Exception is thrown inside a thread (including those used by Task and other ways of running asynchronously), this thread will be terminated.
However note that this comes with many problems, like resources not being freed, improper memory management, general undefined behavior etc, and the unhandled Exception may still have to be handled by its parent thread (wherever it was started from) OR by registering for the following Event beforehand, depending on how the thread was started:
AppDomain.CurrentDomain.UnhandledException += YourEventHandler;
I should emphasize again that this should be an absolute last resort. If you need this, your applications is almost certainly designed poorly and there are probably different solutions you should use. There are good reasons why Thread.Abort is now deprecated and no longer functional.

Proper way to have an endless worker thread?

I have an object that requires a lot of initialization (1-2 seconds on a beefy machine). Though once it is initialized it only takes about 20 miliseconds to do a typical "job"
In order to prevent it from being re-initialized every time an app wants to use it (which could be 50 times a second or not at all for minutes in typical usage), I decided to give it a job que, and have it run on its own thread, checking to see if there is any work for it in the que. However I'm not entirely sure how to make a thread that runs indefinetly with or without work.
Here's what I have so far, any critique is welcomed
private void DoWork()
{
while (true)
{
if (JobQue.Count > 0)
{
// do work on JobQue.Dequeue()
}
else
{
System.Threading.Thread.Sleep(50);
}
}
}
After thought: I was thinking I may need to kill this thread gracefully insead of letting it run forever, so I think I will add a Job type that tells the thread to end. Any thoughts on how to end a thread like this also appreciated.
You need to lock anyway, so you can Wait and Pulse:
while(true) {
SomeType item;
lock(queue) {
while(queue.Count == 0) {
Monitor.Wait(queue); // releases lock, waits for a Pulse,
// and re-acquires the lock
}
item = queue.Dequeue(); // we have the lock, and there's data
}
// process item **outside** of the lock
}
with add like:
lock(queue) {
queue.Enqueue(item);
// if the queue was empty, the worker may be waiting - wake it up
if(queue.Count == 1) { Monitor.PulseAll(queue); }
}
You might also want to look at this question, which limits the size of the queue (blocking if it is too full).
You need a synchronization primitive, like a WaitHandle (look at the static methods) . This way you can 'signal' the worker thread that there is work. It checks the queue and keeps on working until the queue is empty, at which time it waits for the mutex to signal it again.
Make one of the job items be a quit command too, so that you can signal the worker thread when it's time to exit the thread
In most cases, I've done this quite similar to how you've set up -- but not in the same language. I had the advantage of working with a data structure (in Python) which will block the thread until an item is put into the queue, negating the need for the sleep call.
If .NET provides a class like that, I'd look into using it. A thread blocking is much better than a thread spinning on sleep calls.
The job you can pass could be as simple as a "null"; if the code receives a null, it knows it's time to break out of the while and go home.
If you don't really need to have the thread exit (and just want it to keep from keeping your application running) you can set Thread.IsBackground to true and it will end when all non background threads end. Will and Marc both have good solutions for handling the queue.
Grab the Parallel Framework. It has a BlockingCollection<T> which you can use as a job queue. How you'd use it is:
Create the BlockingCollection<T> that will hold your tasks/jobs.
Create some Threads which have a never-ending loop (while(true){ // get job off the queue)
Set the threads going
Add jobs to the collection when they come available
The threads will be blocked until an item appears in the collection. Whoever's turn it is will get it (depends on the CPU). I'm using this now and it works great.
It also has the advantage of relying on MS to write that particularly nasty bit of code where multiple threads access the same resource. And whenever you can get somebody else to write that you should go for it. Assuming, of course, they have more technical/testing resources and combined experience than you.
I've implemented a background-task queue without using any kind of while loop, or pulsing, or waiting, or, indeed, touching Thread objects at all. And it seems to work. (By which I mean it's been in production environments handling thousands of tasks a day for the last 18 months without any unexpected behavior.) It's a class with two significant properties, a Queue<Task> and a BackgroundWorker. There are three significant methods, abbreviated here:
private void BackgroundWorker_DoWork(object sender, DoWorkEventArgs e)
{
if (TaskQueue.Count > 0)
{
TaskQueue[0].Execute();
}
}
private void BackgroundWorker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
Task t = TaskQueue[0];
lock (TaskQueue)
{
TaskQueue.Remove(t);
}
if (TaskQueue.Count > 0 && !BackgroundWorker.IsBusy)
{
BackgroundWorker.RunWorkerAsync();
}
}
public void Enqueue(Task t)
{
lock (TaskQueue)
{
TaskQueue.Add(t);
}
if (!BackgroundWorker.IsBusy)
{
BackgroundWorker.RunWorkerAsync();
}
}
It's not that there's no waiting and pulsing. But that all happens inside the BackgroundWorker. This just wakes up whenever a task is dropped in the queue, runs until the queue is empty, and then goes back to sleep.
I am far from an expert on threading. Is there a reason to mess around with System.Threading for a problem like this if using a BackgroundWorker will do?

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