Hello there i am developing Windows Store App.
First of all, here is my code:
public class TickArgs : EventArgs
{
public DateTime Time { get; set; }
}
public class Metronome
{
private DispatcherTimer _timer;
public event TickHandler Tick;
public delegate void TickHandler(Metronome m, TickArgs e);
public Metronome()
{
_timer = new DispatcherTimer();
_timer.Tick += Timer_Tick;
}
private void Timer_Tick(object sender, object e)
{
if (Tick != null)
{
Tick(this, new TickArgs { Time = DateTime.Now });
}
}
public void Start(int bbm)
{
_timer.Stop();
_timer.Interval = TimeSpan.FromSeconds(60 / bbm);
_timer.Start();
}
public void Stop()
{
_timer.Stop();
_timer.Start();
}
}
public class Listener
{
public void Subscribe(Metronome m, MediaElement mmx)
{
m.Tick += (mm, e) => mmx.Play();
}
public void UnSubscribe(Metronome m, MediaElement mmx)
{
m.Tick += (mm, e) => mmx.Stop();
}
}
To start metronome i use these codes:
l.Subscribe(m, mediaelement);
m.Start(120);
This works perfectly fine.
To stop metronome i use these codes:
l.UnSubscribe(m, mediaelement);
m.Stop();
Metronome stops BUT if i try to start again, it just does not start. What should i do?
I would appreciate your helps.
My regards...
Okay, so what you have done is you've subscribed your metronome to two handlers, each happening on the tick timer.
First of all, make a static method in your Listener class as the event handler that you can remove.
private static void TickPlay(object sender, EventArgs e)
{
mmx.Play();
}
Then, in your Subscribe method, just say:
m.Tick += TickPlay;
Lastly, for your Unsubscribe method, say:
m.Tick -= TickPlay;
This way it won't keep going Play/Stop ever tick interval.
I found the solution.
I've just made small changes in start and stop methods:
public void Start(int bbm)
{
_timer.Interval = new TimeSpan(0, 0, 0, 0, 500);
_timer.Start();
}
public void Stop()
{
_timer.Stop();
}
Now it works perfectly fine.
Regards
Related
In my main Form1, I have
int duration = 5;
public void timer1_Tick(object sender, EventArgs e)
{
duration--;
if (duration == 0)
{
timer1.Stop();
MessageBox.Show("timesup");
}
}
Elsewhere, (specifically the class I use for my UDP listener), I run an event to reference changes to the form
private MyProject.Form1 _form { get; set; }
public UDPListener(TapeReader.Form1 form)
{
_form = form;
}
Then I would try to call it when the incoming data meets my criteria
if (numberSize>paramSize)
{
if (_form.listBox1.InvokeRequired)
{
_form.listBox1.Invoke((MethodInvoker)delegate ()
{
//Below is where I would like the timer to start
_form.timer1.Start();
//This won't work as I need the timer1_Tick from the main. How can I run this from a different class other than the main form?
});
}
}
Like the other components of my form, I can reference it fine with _form but timer1_Tick is a method (void). Is there a way to do this?
Figured a solution. I just used this tutorial to help me https://msdn.microsoft.com/en-us/library/system.windows.forms.timer.tick(v=vs.110).aspx
In my other class, I have:
_form.timer1.Tick += new EventHandler(TimerEventProcessor);
and I reference it to
int duration = 5;
private void TimerEventProcessor(object myObject, EventArgs myEventArgs)
{
duration--;
if(duration==0)
{
MessageBox.Show("timesup");
}
}
I'm creating a new class so that I can make the System.Timers.Timer class fit my needs just a little bit better. I create my new class like so...
using System.Timers;
class BtElapsedEventArgs : ElapsedEventArgs
{
//My extras
}
namespace MyGreatNewTimer
{
class BetterTimer : Timer
{
}
}
Now I simply want to replace the Elapsed event that fires elsewhere.
private void TestTimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
//Timer has elapsed
}
I want it to produce the following...
private void TestTimer_Elapsed(object sender, BtElapsedEventArgs e)
{
//Timer has elapsed
}
How can I go about doing this?
If I understand your question correctly, you can follow How to: Publish Events that Conform to .NET Framework Guidelines (C# Programming Guide) and create your own Elapsed event and hide the original Epalsed event:
namespace MyGreatNewTimer
{
class BtElapsedEventArgs : EventArgs
{
public DateTime SignalTime { get; set; }
//Some other properties
}
class BetterTimer : Timer
{
new public event EventHandler<BtElapsedEventArgs> Elapsed;
public BetterTimer()
{
base.Elapsed += BetterTimer_Elapsed;
}
void BetterTimer_Elapsed(object sender, ElapsedEventArgs e)
{
var handler = this.Elapsed;
if(handler!=null)
{
var bte = new BtElapsedEventArgs() { SignalTime = e.SignalTime};
//Set other properties, then fire the event
handler(sender, bte);
}
}
}
}
How can I implement the following in my piece of code written in WPF C#?
I have a ElementFlow control in which I have implemented a SelectionChanged event which (by definition) fires up a specific event when the control's item selection has changed.
What I would like it to do is:
Start a timer
If the timer reaches 2 seconds then launch a MessageBox saying ("Hi there") for example
If the selection changes before the timer reaches 2 seconds then the timer should be reset and started over again.
This is to ensure that the lengthy action only launches if the selection has not changed within 2 seconds but I am not familiar with the DispatcherTimer feature of WPF as i am more in the know when it comes to the normal Timer of Windows Forms.
Thanks,
S.
Try this:
private int timerTickCount = 0;
private bool hasSelectionChanged = false;
private DispatcherTimer timer;
In your constructor or relevant method:
timer = new DispatcherTimer();
timer.Interval = new TimeSpan(0, 0, 1); // will 'tick' once every second
timer.Tick += new EventHandler(Timer_Tick);
timer.Start();
And then an event handler:
private void Timer_Tick(object sender, EventArgs e)
{
DispatcherTimer timer = (DispatcherTimer)sender;
if (++timerTickCount == 2)
{
if (hasSelectionChanged) timer.Stop();
else MessageBox.Show("Hi there");
}
}
Finally, to make this work, you just need to set the hasSelectionChanged variable when the selection has changed according to your SelectionChanged event.
I've figured the complete code out as such:
DispatcherTimer _timer;
public MainWindow()
{
_myTimer = new DispatcherTimer();
_myTimer.Tick += MyTimerTick;
_myTimer.Interval = new TimeSpan(0,0,0,1);
}
private void ElementFlowSelectionChanged(object sender, SelectionChangedEventArgs e)
{
_counter = 0;
_myTimer.Stop();
_myTimer.Interval = new TimeSpan(0, 0, 0, 1);
_myTimer.Start();
}
private int _counter;
public int Counter
{
get { return _counter; }
set
{
_counter = value;
OnPropertyChanged("Counter");
}
}
private void MyTimerTick(object sender, EventArgs e)
{
Counter++;
if (Counter == 2)
{
_myTimer.Stop();
MessageBox.Show(“Reached the 2 second countdown”);
}
}
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void OnPropertyChanged(string propertyName)
{
PropertyChangedEventHandler e = PropertyChanged;
if (e != null)
{
e(this, new PropertyChangedEventArgs(propertyName));
}
}
look here is the code of how to use DispatherTimer and you can add your own logic in it. that will depends on you..
private void ListBox_SelectionChanged_1(object sender, SelectionChangedEventArgs e)
{
DispatcherTimer timer = new DispatcherTimer();
timer.Interval = TimeSpan.FromMilliseconds(2000);
timer.Tick += timer_Tick;
timer.Start();
}
void timer_Tick(object sender, object e)
{
// show your message here..
}
To use a DispatcherTimer:
private DispatcherTimer _timer;
public void StartTimer()
{
if (_timer == null)
{
_timer = new DispatcherTimer();
_timer.Tick += _timer_Tick;
}
_timer.Interval = TimeSpan.FromSeconds(2);
_timer.Start();
}
void _timer_Tick(object sender, EventArgs e)
{
MessageBox.Show("Hi there");
_timer.Stop();
}
void SelectionChangedEvent()
{
StartTimer();
}
I must implement an asynchronous communication between client and server, I made a test application that does it through delegates (where the client subscribes to server’s instantiated delegate, that invokes every x seconds). Server and client are running on the same solution, and now I want to put the server on a VM and keep the communication. Is it doable through Delegates? If so, how?
Delegate:
public delegate void ClientStartedEventHandler(String s);
Client:
private void OnStartClick(object sender, EventArgs e)
{
Server.ClientStarted += ClientStarted;
Server.start();
}
private void ClientStarted(String s)
{
MessageBox.Show(s);
}
Server:
public static class Server
{
public static event ClientStartedEventHandler ClientStarted;
public static void start()
{
Timer myTimer = new System.Timers.Timer();
myTimer.Elapsed += new ElapsedEventHandler(exe);
myTimer.Interval = 2000;
myTimer.Enabled = true;
}
private static void exe(object source, ElapsedEventArgs e)
{
String strNow = DateTime.Now.ToString();
if (ClientStarted != null)
{
ClientStarted.Invoke(strNow);
}
}
}
So I'm working on an application that will need a timer on every page counting by the second. I figured it would be best to have the actual function on a class and have it called by the pages that need it. What I do know is how to get the timer working in a page... What baffles me is how to get it working in a class.
Needless to say, I'm failing.
Here's what I've done in the class:
namespace Masca
{
public class timer
{
public void StartTimer()
{
System.Windows.Threading.DispatcherTimer dispatcherTimer = new System.Windows.Threading.DispatcherTimer();
dispatcherTimer.Tick += new EventHandler(dispatcherTimer_Tick);
dispatcherTimer.Interval = new TimeSpan(0, 0, 1);
dispatcherTimer.Start();
}
private void dispatcherTimer_Tick(object sender, EventArgs e)
{
DateTime datetime = DateTime.Now;
}
And what I've done in a page I need the timer in
namespace Masca
{
public partial class signup : Elysium.Controls.Window
{
public timer timer;
public signup(string Str_Value)
{
InitializeComponent();
tag.Text = Str_Value;
}
public void dispatcherTimer_Tick(object sender, EventArgs e)
{
DateTime datetime = DateTime.Now;
this.doc.Text = datetime.ToString();
}
I can't get the 'dispatcherTimer_Tick' event to know it's supposed to get it's instructions on how to work from the class 'timer'.
Any ideas on how to do this?
You probably want to add an event to your timer class:
public class timer
{
public event EventHandler TimerTick;
private void dispatcherTimer_Tick(object sender, EventArgs e)
{
if (TimerTick != null)
TimerTick(this, null);
}
So that in your Window you can just listen to this event.
You will need to expose either your own event or delegate from your timer class. The external classes subscribe to this event/delegate and you raise/call it from the dispatcherTimer_Tick method in your timer class.
I would do something like this in your timer class:
public delegate void TimeUp(); // define delegate
public TimeUp OnTimeUp { get; set; } // expose delegate
...
private void dispatcherTimer_Tick(object sender, EventArgs e)
{
DateTime datetime = DateTime.Now;
if (OnTimeUp != null) OnTimeUp(); // call delegate
}
And from outside the class:
public timer timer;
...
timer.OnTimeUp += timerOnTimeUp;
private void timerOnTimeUp()
{
// time is up
}