Do I absolutely need to call ReleaseComObject on every MSHTML object? - c#

I'm using MSHTML with a WebBrowser control because it gives me access to things the WebBrowser doesn't such as text nodes. I've seen several posts here and on the web where people say you must call ReleaseComObject for every COM object you reference. So, say I do this:
var doc = myBrowser.Document.DomDocument as IHTMLDocument2;
Do I need to release doc? How body in this code:
var body = (myBrowser.Document.DomDocument as IHTMLDocument2).body;
Aren't these objects wrapped by a RCW that would release them as soon as there are no more references to them? If not, would it be a good idea to create a wrapper for each of them with a finalizer (instead of using Dispose) that would release them as soon as the garbage collector kicks in (such that I don't need to worry about manually disposing them)?
The thing is, my application has a memory leak and I believe is related to this. According to ANTS memory profiler, one of the functions (among many others that happen to use MSHTML objects) that is holding a reference to a bunch of Microsoft.CSharp.RuntimeBinder.Semantics.LocalVariableSymbol objects which are on the top list of objects using memory in Generation 2 is this one:
internal static string GetAttribute(this IHTMLDOMNode element, string name)
{
var attribute = element.IsHTMLElement() ? ((IHTMLElement)element).getAttribute(name) : null;
if (attribute != null) return attribute.ToString();
return "";
}
Not sure what's wrong here since attribute is just a string.
Here is another function that is shown on the ANTS profiler's Instance Retention Graph (I added a bunch of FinalReleaseComObjects but is still shown):
private void InjectFunction(IHTMLDocument2 document)
{
if (null == Document) throw new Exception("Cannot access current document's HTML or document is not an HTML.");
try
{
IHTMLDocument3 doc3 = document as IHTMLDocument3;
IHTMLElementCollection collection = doc3.getElementsByTagName("head");
IHTMLDOMNode head = collection.item(0);
IHTMLElement scriptElement = document.createElement("script");
IHTMLScriptElement script = (IHTMLScriptElement)scriptElement;
IHTMLDOMNode scriptNode = (IHTMLDOMNode)scriptElement;
script.text = CurrentFuncs;
head.AppendChild(scriptNode);
if (Document.InvokeScript(CurrentTestFuncName) == null) throw new Exception("Cannot inject Javascript code right now.");
Marshal.FinalReleaseComObject(scriptNode);
Marshal.FinalReleaseComObject(script);
Marshal.FinalReleaseComObject(scriptElement);
Marshal.FinalReleaseComObject(head);
Marshal.FinalReleaseComObject(collection);
//Marshal.FinalReleaseComObject(doc3);
}
catch (Exception ex)
{
throw ex;
}
}
I added the ReleaseComObject but the function seems to still be holding a reference to something. Here is how my function looks like now:
private void InjectFunction(IHTMLDocument2 document)
{
if (null == Document) throw new Exception("Cannot access current document's HTML or document is not an HTML.");
try
{
IHTMLDocument3 doc3 = document as IHTMLDocument3;
IHTMLElementCollection collection = doc3.getElementsByTagName("head");
IHTMLDOMNode head = collection.item(0);
IHTMLElement scriptElement = document.createElement("script");
IHTMLScriptElement script = (IHTMLScriptElement)scriptElement;
IHTMLDOMNode scriptNode = (IHTMLDOMNode)scriptElement;
script.text = CurrentFuncs;
head.AppendChild(scriptNode);
if (Document.InvokeScript(CurrentTestFuncName) == null) throw new Exception("Cannot inject Javascript code right now.");
Marshal.FinalReleaseComObject(scriptNode);
Marshal.FinalReleaseComObject(script);
Marshal.FinalReleaseComObject(scriptElement);
Marshal.FinalReleaseComObject(head);
Marshal.FinalReleaseComObject(collection);
Marshal.ReleaseComObject(doc3);
}
catch (Exception ex)
{
MessageBox.Show("Couldn't release!");
throw ex;
}
}
The MessageBox.Show("Couldn't release!"); line is never hit so I assume everything is been released properly. Here is what ANTS shows:
I have no idea what that site container thing is.

The RCW will release the COM object when the RCW is finalized, so you don't need to create a wrapper that does this. You call ReleaseComObject because you don't want to wait around for the finalization; this is the same rationale for the Dispose pattern. So creating wrappers that can be Disposed isn't a bad idea (and there are examples out there
For var doc = myBrowser.Document.DomDocument ...;, you should also capture .Document in a separate variable and ReleaseComObject it as well. Any time you reference a property of a COM object which produces another object, make sure to release it.
In GetAttribute, you're casting the element to another interface. In COM programming, that adds another reference. You'll need to do something like var htmlElement = (IHTMLElement) element; so you can release that as well.
Edit - this is the pattern to use when working with COM objects:
IHTMLElement element = null;
try
{
element = <some method or property returning a COM object>;
// do something with element
}
catch (Exception ex) // although the exception type should be as specific as possible
{
// log, whatever
throw; // not "throw ex;" - that makes the call stack think the exception originated right here
}
finally
{
if (element != null)
{
Marshal.ReleaseComObject(element);
element = null;
}
}
This should really be done for every COM object reference you have.

Probably this article brings in some light:
MSDN on how COM refcounting works and some basic rules when to call AddRef and Release
In your case, Release is ReleaseComObject

Related

Disposing of all members in a loop

I have a very large project with multiple pages, where each page has many IDisposable members.
I'm trying to figure out a way to dispose all the IDisposable members in a loop so I won't have to type x1.Dispose(); x2.Dispose; ... xn.Dispose on each class.
Is there a way to do this?
Thank you.
Sure, just make sure that you create a list to hold them, and a try finally block to protect yourself from leaking them.
// List for holding your disposable types
var connectionList = new List<IDisposable>();
try
{
// Instantiate your page states, this may be need to be done at a high level
// These additions are over simplified, as there will be nested calls
// building this list, in other words these will more than likely take place in methods
connectionList.Add(x1);
connectionList.Add(x2);
connectionList.Add(x3);
}
finally
{
foreach(IDisposable disposable in connectionList)
{
try
{
disposable.Dispose();
}
catch(Exception Ex)
{
// Log any error? This must be caught in order to prevent
// leaking the disposable resources in the rest of the list
}
}
}
However, this approach is not always ideal. The nature of the nested calls will get complicated and require the call to be so far up in the architecture of your program that you may want to consider just locally handling these resources.
Moreover, this approach critically fails in the scenario where these Disposable resources are intensive and need to be immediately released. While you can do this, i.e. track your Disposable elements and then do it all at once, it is best to try to get the object lifetime as short as possible for managed resources like this.
Whatever you do, ensure not to leak the Disposable resource. If these are connection threads, and they are inactive for some period of time, it may also be wise to simply look at their state and then re-use them in different places instead of letting them hang around.
Using reflection (not tested):
public static void DisposeAllMembersWithReflection(object target)
{
if (target == null) return;
// get all fields, you can change it to GetProperties() or GetMembers()
var fields = target.GetType().GetFields(System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic);
// get all fields that implement IDisposable
var disposables = fields.Where(x => x.FieldType.GetInterfaces().Contains(typeof(IDisposable)));
foreach (var disposableField in disposables)
{
var value = (IDisposable)disposableField.GetValue(target);
if (value != null)
value.Dispose();
}
}
Create method which will dispose all your disposable objects:
public void DisposeAll()
{
x1.Dispose();
x2.Dispose();
x3.Dispose();
. . .
}
and call it wherever you need it.

Using Reflection to get the field/property that is being null compared?

How do I know the log the last property that is null?
For example,
var a = "somevalue";
......
......
if(a == null)
{
Log.Error(MethodBase.GetCurrentMethod().Name + "Property : a is null");
//blah blah
}
Like how I use the reflection to get the current method name, there should be some means by which I can log the latest local variables (or a property or fields)
that is being compared ? I use, log4net by the way to log the errors.
1) Is there any method to achieve this or should we manually log it?
2) Is there any custom method that prints the class -> MethodName -> Propertyname(or FieldName) that is null?
Thanks for your time in advance.
As mentioned by #fsimonazzi, "a" would be a local variable.
That being said there is still no way to examine the current compare operation as in MSIL there is no formal concept of an IF block - only conditional jumps.
If you wanted to get really crazy with the reflection, you may be able to find the current executing instruction and look around near that for a variable, but even then, you will not find the name - only a reference - as names are only used prior to compilation.
Either way, reflection is not going to help you here.
Instead, try using Exceptions - specifically ArgumentNullException. This body of code would become:
void doStuff(string param1, int param2)
{
if (param == null)
throw new ArgumentNullException("param1", "param1 must not be null");
if (param2 < 0)
throw new ArgumentOutOfRangeException("param2", "param2 should be non-negative.");
//method body
}
then, when you call the method, you can catch the exception and log it - no matter what it may be.
public static void Main(string[] args)
{
try
{
doStuff(null, 3);
}
catch (Exception ex)
{
Console.WriteLine(ex);
}
}
Tools like FxCop can help make sure that you are properly validating each parameter.
Properties are actually implemented as methods, so reflection could help you there. If, for example, you were validating in a property and wanted to log the position automatically, you could.
private object _cachedObject = null;
public object CachedObject
{
get
{
if (_cachedObject == null)
{
log(MethodBase.GetCurrentMethod().Name, "creating cached object");
_cachedObject = createCachedObject();
}
return _cachedObject;
}
}
The .Net Framework 4.5 also brings with it a new attribute that can be used to replace the MethodBase.GetCurrentMethod().Name construct you are using to get the method name. See [CallerMemberNameAttribute][3].

C# interface to COM leaks memory... strangely

I have a C# program that accesses a COM Interface to a piece of simulation software called Aspen Plus. I have a very strange memory leak.
When I need to get the result values out of the simulation, I run a series of calls like this, in some cases the variable returned might be null, so I insert a check for that. Then I use FinalReleaseComObject to clean up the COM references.
public override ValueType recvValueFromSim<ValueType>(string path) {
Happ.IHNode tree = this.Aspen.Tree;
dynamic node = tree.FindNode(path);
ValueType retVal = default(ValueType);
if (node != null && node.Value != null) {
retVal = node.Value;
}
Marshal.FinalReleaseComObject(node);
Marshal.FinalReleaseComObject(tree);
node = null;
return retVal;
}
Unfortunately, the above code leaks a lot. It leaks 2MB per simulation. At first I thought the Garbage Collector would eventually run and clean it up, but no dice. After running a couple of hundred simulations, I ran out of memory.
The bizarre thing is, the below code works fine and doesn't leak. I didn't like it, because using catch to check for null references seems like bad form, but this doesn't leak.
public override ValueType recvValueFromSim<ValueType>(string path) {
ValueType node;
try {
node = this.Aspen.Tree.FindNode(path).Value;
return node;
} catch {
return default(ValueType);
}
}
Why doesn't it leak? Does anybody know? The belies why I thought I knew about temporary references and releasing COM objects.

Why can't I get rid of a CA2000 warning?

I'm writing a method that resets a logging system. I need to get an instance of a CsvFileLogWriter (a custom class) and pass it to the reset method. CsvFileLogWriter is disposable so I get a CA2000 warning tell me:
Warning 2 CA2000 : Microsoft.Reliability : In method 'Logger.InitializeCsvLogger
(string)', call System.IDisposable.Dispose on object 'tempWriter'
before all references to it are out of scope.
I've followed the instructions relating to CA2000 and I end up with the following method. However, I still get the CA2000 warning.
public static void InitializeCsvLogger(string path)
{
ILogWriter tempWriter = null;
try
{
tempWriter = new CsvFileLogWriter(path);
ResetWriter(tempWriter);
tempWriter = null;
}
finally
{
if (tempWriter != null)
tempWriter.Dispose();
}
}
Can someone please spot my mistake?
EDIT
I do not wish to dispose of the writer that is reference by tempWriter - this is not a temporary object, just a temporary reference. I only dispose of it if there is a failure within the try block (so tempWriter never gets set to null and the if-statement in the finally block clears up the resources.) I do not want tempWriter disposing of unless this failure occurs - the object itself must remain in use after being set in a property by ResetWriter(tempWriter). This is as per the CA2000 rules - see http://msdn.microsoft.com/en-us/library/ms182289.aspx?queryresult=true
For clarification, here is what ResetWriter does - Writer is a static property. The method disposes the old writer and sets the new one.
private static void ResetWriter(ILogWriter newWriter)
{
if (Writer != null)
Writer.Dispose();
Writer = newWriter;
}
EDIT
I think as SLaks stated that it's a false positive. If I take the contents of ResetWriter and put them in place of the call to ResetWriter (essentially reversing an Extract Method refactoring) the CA2000 goes away.
Or in other words, the following does not give the CA2000 warning:
public static void InitializeCsvLogger(string path)
{
ILogWriter tempWriter = null;
try
{
tempWriter = new CsvFileLogWriter(path);
if (Writer != null)
Writer.Dispose();
Writer = tempWriter;
tempWriter = null;
}
finally
{
if (tempWriter != null)
tempWriter.Dispose();
}
}
When you assign null to tempWriter:
tempWriter = null;
tempWriter no longer refers to the object you created. Therefore, there's no way for you to Dispose the object.
You should really use a using block in this case instead:
using(var tempWriter = new CsvFileLogWriter(path))
{
ResetWriter(tempWriter);
}
By doing that, you no longer have to worry about calling Dispose (or setting the reference to null).
This warning is a false positive.
The Code Analysis engine doesn't realize that ResetWriter needs the writer to stay alive, so it wants you to dispose it in all circumstances.
You should suppress the warning.
By writing tempWriter = null you're preventing it from getting disposed, since the finally block only runs after that.
You should use the using statement instead.
This answer is correct, but contradicts your actual intentions.

C# -My application and Interopability (DLL/COM) with an external application

I've been developing a C# application that uses DLL interop to an external database application.
This external app starts up at the same time along with my C# app and is available as long as my C# app is running.
Now the real question is related to managing the objects that I need to create to interact with the external application.
When I declare objects that are available from the referenced DLL's these objects have methods that operate with files (that are proprietary) and run some queries (like if did it by this external app GUI). These objects are destroyed "by me" using Marshal.ReleaseComObject(A_OBJECT) while others run in a diferent application domain, by using AppDomain.CreateDomain("A_DOMAIN"), do the operations and call an AppDomain.Unload("A_DOMAIN"), releasing the DLLs used for the operation...
These workarounds are made to ensure that this external application doesn't "block" files used in these operations, therefore allowing deletion or moving them from a folder.
e.g.
private static ClientClass objApp = new ClientClass();
public bool ImportDelimitedFile(
string fileToImport,
string outputFile,
string rdfFile)
{
GENERICIMPORTLib import = new GENERICIMPORTLibClass();
try
{
import.ImportDelimFile(fileToImport, outputFile, 0, "", rdfFile, 0);
return true;
}
catch (Exception ex)
{
MessageBox.Show(ex.Message);
return false;
}
finally
{
System.Runtime.InteropServices.Marshal.ReleaseComObject(import);
import = null;
}
}
public int DbNumRecs(string file)
{
if (!File.Exists(file))
{
return -1;
}
System.AppDomain newDomain = System.AppDomain.CreateDomain();
COMMONIDEACONTROLSLib db = new COMMONIDEACONTROLSLibClass();
try
{
db = objApp.OpenDatabase(file);
int count = (int)db.Count;
db.Close();
objApp.CloseDatabase(file);
return count;
}
catch (Exception ex)
{
return -1;
}
finally
{
System.AppDomain.Unload(newDomain);
GC.Collect();
GC.WaitForPendingFinalizers();
}
}
Both of these "solutions" were reached by trial and error, due to the fact I do not possess any kind of API manual. Are these solutions correct? Can you explain me the differences? Do I really need to work with both solutions or one should suffice?
Thanks!
Your use of AppDomains is wrong. Just because you create a new AppDomain before line X doesn't mean that line X is actually executing in that AppDomain.
You need to marshall a proxy class back across your AppDomain and use it in the current one.
public sealed class DatabaseProxy : MarshallByRefObject
{
public int NumberOfRecords()
{
COMMONIDEACONTROLSLib db = new COMMONIDEACONTROLSLibClass();
try
{
db = objApp.OpenDatabase(file);
int count = (int)db.Count;
db.Close();
objApp.CloseDatabase(file);
return count;
}
catch (Exception ex)
{
return -1;
}
}
}
and
public int NumberOfRecords()
{
System.AppDomain newDomain = null;
try
{
newDomain = System.AppDomain.CreateDomain();
var proxy = newDomain.CreateInstanceAndUnwrap(
typeof(DatabaseProxy).Assembly.FullName,
typeof(DatabaseProxy).FullName);
return proxy.NumberOfRecords();
}
finally
{
System.AppDomain.Unload(newDomain);
}
}
You can actually create an marshall back the COM object itself instead of instantiating it via your proxy. This code is completely written here and not tested, so may be buggy.
The first solution is the best one. Unmanaged COM uses a reference-counting scheme; IUnknown is the underlying reference-counting interface: http://msdn.microsoft.com/en-us/library/ms680509(VS.85).aspx. When the reference count reaches zero, it is freed.
When you create a COM object in .NET, a wrapper is created around the COM object. The wrapper maintains a pointer to the underlying IUnknown. When garbage collection occurs, the wrapper will call the underlying IUnknown::Release() function to free the COM object during finalization. As you noticed, the problem is that sometimes the COM object locks certain critical resources. By calling Marshal.ReleaseComObject, you force an immediate call to IUnknown::Release without needing to wait (or initiate) a general garbage collection. If no other references to the COM object are held, then it will immediately be freed. Of course, the .NET wrapper becomes invalid after this point.
The second solution apparently works because of the call to GC.Collect(). The solution is more clumsy, slower, and less reliable (the COM object might not necessarily be garbage collected: behavior is dependent on the specific .NET Framework version). The use of AppDomain contributes nothing as your code doesn't actually do anything apart from creating an empty domain and then unloading it. AppDomains are useful for isolating loaded .NET Framework assemblies. Because unmanaged COM code is involved, AppDomains won't really be useful (if you need isolation, use process isolation). The second function can probably be rewritten as:
public int DbNumRecs(string file) {
if (!File.Exists(file)) {
return -1;
}
// don't need to use AppDomain
COMMONIDEACONTROLSLib db = null; // don't need to initialize class here
try {
db = objApp.OpenDatabase(file);
return (int)db.Count;
} catch (Exception) } // don't need to declare unused ex variable
return -1;
} finally {
try {
if (db != null) {
db.Close();
Marshal.ReleaseComObject(db);
}
objApp.CloseDatabase(file); // is this line really needed?
} catch (Exception) {} // silently ignore exceptions when closing
}
}

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