I'm trying to make a progam which automatically searches for the word I copied in a file and then replaces that word in the clipboard with the line on which it was found in my file. I successfully setup an Eventhandler to see when the clipboard changes. I'm now trying to implement a way of reading my file.
After trying to use the StringReader the Exception is thrown:
Invalid FORMATETC structure occurred.
This is my code right now:
public partial class MainWindow : System.Windows.Window
{
string line;
string currentClipboardContent;
string expectedClipboardContent;
string vocabularygerman = Properties.Resources.vocabularygerman;
string vocabularyfrench = Properties.Resources.vocabularyfrench;
int lineNumber;
public MainWindow()
{
InitializeComponent();
Windows.ApplicationModel.DataTransfer.Clipboard.ContentChanged += new EventHandler<object>(this.TrackClipboardChanges_EventHandler);
}
private async void TrackClipboardChanges_EventHandler(object sender, object e)
{
DataPackageView dataPackageView = Windows.ApplicationModel.DataTransfer.Clipboard.GetContent();
if (dataPackageView.Contains(StandardDataFormats.Text))
{
currentClipboardContent = await dataPackageView.GetTextAsync();
if (expectedClipboardContent != currentClipboardContent)
{
Thread.Sleep(500);
using (var reader = new StringReader(vocabularygerman))
{
lineNumber = 0;
while ((line = reader.ReadLine()) != null)
{
lineNumber++;
if (line.Contains(currentClipboardContent))
{
System.Windows.Forms.Clipboard.SetDataObject(lineNumber);
break;
}
}
}
expectedClipboardContent = System.Windows.Forms.Clipboard.GetText();
}
}
}
Everything worked fine until I tried to use the StringReader. I'm thinking of ditching the stringreader altogether and using a streamreader, but I am not able to use my vocabularygerman.txt file in my resources.
StringReader does not implement the IDataObject interface so SetDataObject method wont like that as it depends on that interface being present.
Try
Clipboard.SetText(lineNumber.ToString())
instead if you need the StringReader.
PS: use await for async calls
Related
I write codes to receive the path of a text file and store it in a string variable that I declare in public.
Then I want to know if the file exists or not by using
System.IO.File.Exists(pathoffile)
But it always returns false even though there is a file.
And then when I try to add the string path directly like this
public string propertyfile = #"C:\Users\PFA Wongsawat\Desktop\part_no_and_path_list.txt"
The function
System.IO.File.Exists(pathoffile)
return true
I already check the receive path(string) that I read from the text file. By cutting off "\n" and "\r" and using trim() too.But it still returns false.
Have I missed something? What difference between these two?. I'm too new to this c#. I'm very bad at this sorry in advance.
Here are my codes
public string pathfromread, partnumber, pathfile, portname, partnofromserial,propertypathfile; //Declare Variables
public string propertyfile = #"C:\Users\PFA Wongsawat\Desktop\Properties.txt";
public string pathoffile ;
public string backuppath ;
public string pdffolderpath ;
private void propertyget()
{
if (File.Exists(propertyfile))
{
StreamReader readpropertyfile = new StreamReader(propertyfile);
string readproperty;
while ((readproperty = readpropertyfile.ReadLine()) != null)
{
string[] propertyfromread = readproperty.Trim().Split('=');
if (propertyfromread.GetValue(0).ToString() == "pathoffile")
{
pathoffile = propertyfromread.GetValue(1).ToString();
pathoffile = pathoffile.Replace("\n", "").Replace("\r", "");
MessageBox.Show(pathoffile, "path file");
}
else if ((propertyfromread.GetValue(0).ToString() == "backuppath"))
{
backuppath = propertyfromread.GetValue(1).ToString();
backuppath = backuppath.Replace("\n", "").Replace("\r", "");
MessageBox.Show(backuppath);
}
else if ((propertyfromread.GetValue(0).ToString() == "pdffolderpath"))
{
pdffolderpath = propertyfromread.GetValue(1).ToString();
pdffolderpath = pdffolderpath.Replace("\n", "").Replace("\r", "");
MessageBox.Show(pdffolderpath);
}
else if ((propertyfromread.GetValue(0).ToString() == "portname"))
{
portname = propertyfromread.GetValue(1).ToString();
portname = portname.Replace("\n", "").Replace("\r", "");
MessageBox.Show(portname);
}
}
}
private void Form1_Load(object sender, EventArgs e)
{
propertyget();
dv = dt.DefaultView; //set dv index count to != 0 to prevent error from null input when click on remove button
if (System.IO.File.Exists(pathoffile))//Check if file exist or not
{
}
else
{
try
{
MessageBox.Show("Database Text File Missing. Please Select New File", "Database Text File Missing", MessageBoxButtons.OK, MessageBoxIcon.Asterisk);
OpenFileDialog regispath = new OpenFileDialog();
regispath.Title = "Select Database Text File (part_no_and_path_list.txt)";
regispath.Multiselect = false;
regispath.Filter = "Text file (*.txt)|*.txt";
regispath.RestoreDirectory = true;
regispath.ShowDialog();
pathfile = regispath.FileName;
File.Copy(pathfile, pathoffile);
}
catch
{
And this is my property text file
pathoffile=#"C:\Users\PFA Wongsawat\Desktop\part_no_and_path_list.txt"
backuppath=#"C:\Users\PFA Wongsawat\Documents\part_no_and_path_list.txt"
pdffolderpath=#"C:\Users\PFA Wongsawat\Downloads\"
portname=COM3
In this case the result always a messageBox showing "Database Text File Missing. Please Select New File"
Thank you and sorry for my bad English.
You don't put #" and " in the text file, you only put them in the code because that's how the c# compiler knows they're strings (and knows not to interpret slashes as an escape character)
Just make your text file look like:
pathoffile=C:\Users\PFA Wongsawat\Desktop\part_no_and_path_list.txt
I also recommend you use:
Split(new []{'='}, 2)
This will allow you to use = in your path, by making split return a maximum of 2 split values; any = that are legitimately in the path would be preserved
Actually I recommend you use one of the various built in settings mechanisms that c# has; we haven't needed to read and write our own configuration files for about 25 years
If you really do want to continue rolling your own you can reduce your code massively by using a dictionary
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
public class Settings{
private Dictionary<string,string> _conf = new Dictionary<string,string>();
public string PathOfFile {
get => _conf["pathoffile"];
}
public void ReadConfig(){
File.ReadAllLines("conf.txt").ToDictionary(
x => x.Split(new[]{'='},2)[0],
x => x.Split(new[]{'='},2)[1]
);
}
}
Yep, it's all you need. Every time you want to add another setting, add another property (like public string PathOfFile), add another love to the file and make sure the string in the property matches the line in the file
In other areas, please read up on c# naming conventions; PublicThingsAreNamedLikeThis, _privateLikeThis, localLikeThis, neverlikethis
Thank you I've already solved this problem
By remove "#" and '""' from path in the property text file like this.
pathoffile=C:\Users\PFA Wongsawat\Desktop\part_no_and_path_list.txt
backuppath=C:\Users\PFA Wongsawat\Documents\part_no_and_path_list.txt
pdffolderpath=C:\Users\PFA Wongsawat\Downloads\
portname=COM3
The reason I can't see this because I debug the program by seeing the result in message box and it not match with the real one. Thank you.
I'm trying to read and write data with json file.
I created some class.
public class SimpleTask{...}
public class DayTask{...}
public class DataModel
{
...
private async Task GetSimpleTaskAsync()
{
if (_daytask.Count != 0)
return;
string fileName = "a.json";
Uri appUri = new Uri("ms-appx:///"+ fileName);
StorageFile file = await StorageFile.GetFileFromApplicationUriAsync(appUri);
string jsonText = await FileIO.ReadTextAsync(file);
JsonObject jsonObject = JsonObject.Parse(jsonText);
JsonArray jsonArray = jsonObject["DayTasks"].GetArray();
foreach (JsonValue daytaskValue in jsonArray)
{
JsonObject daytaskObject = daytaskValue.GetObject();
ObservableCollection<SimpleTask> simpletask = new ObservableCollection<SimpleTask>();
foreach (JsonValue simpletaskValue in daytaskObject["Tasks"].GetArray())
{
JsonObject simpletaskObject = simpletaskValue.GetObject();
simpletask.Add(new SimpleTask( simpletaskObject["StartTime"].GetString(),
simpletaskObject["EndTime"].GetString(),
simpletaskObject["Description"].GetString()));
}
DayTask daytask = new DayTask(daytaskObject["Day"].GetString(),simpletask);
this.DayTasks.Add(daytask);
}
}
}
As you can see, i have a method that gets data form a.json file. I created a.json file:
In the MainPage.xaml.cs, there is a method which calls GetDayTaskAysnc() method and retrieves data :
private async void ReadData1(object sender, TappedRoutedEventArgs e)
{
string test = String.Empty;
var daytask = await DataModel.GetDayTaskAsync();
foreach (var tasks in daytask)
{
test += String.Format("Day:{0}:\n", tasks.Day);
foreach (var simpletask in tasks.Tasks)
{
test += String.Format("\tStart Time: {0}\n", simpletask.StartTime);
test += String.Format("\tEnd Time: {0}\n", simpletask.EndTime);
test += String.Format("\tDescription Time: {0}\n", simpletask.Description);
}
}
TextBlock.Text = test;
}
It worked fine ! But i want to write data to the same file, so i added data in hardcore way:
private List<DayTask> creatList()
{
List<DayTask> DayTasks = new List<DayTask>();
ObservableCollection<SimpleTask> simpletask1 = new ObservableCollection<SimpleTask>();
simpletask1.Add(new SimpleTask("6AM","7AM","Breakfast"));
simpletask1.Add(new SimpleTask("8AM", "9AM", "Game"));
ObservableCollection<SimpleTask> simpletask2 = new ObservableCollection<SimpleTask>();
simpletask2.Add(new SimpleTask("6AM", "7AM", "Sleep"));
simpletask2.Add(new SimpleTask("8AM", "9AM", "School"));
DayTasks.Add(new DayTask ("3/8/2014",simpletask1));
DayTasks.Add(new DayTask("4/8/2014", simpletask2));
return DayTasks;
}
private async void WriteData(object sender, TappedRoutedEventArgs e)
{
string json = "a.json";
List<DayTask> daytasks = creatList();
var serializer = new DataContractJsonSerializer(typeof(List<DayTask>));
var stream = await ApplicationData.Current.LocalFolder.OpenStreamForWriteAsync(json, CreationCollisionOption.ReplaceExisting);
using (stream)
{
serializer.WriteObject(stream, daytasks);
}
TextBlock.Text = "Write to Json file succeeded";
}
When i ran my app with window phone emulator, Firstly, it wrote to the file. Then i clicked read data button to ensure data written correctly, the emulator showed data from a.json file without being modified by WriteData() method. I continued to creat the second read data method:
private async void ReadData2(object sender, TappedRoutedEventArgs e)
{
string test = String.Empty;
string json = "a.json";
string content = String.Empty;
List<DayTask> mytasks = new List<DayTask>();
var deserializer = new DataContractJsonSerializer(typeof(List<DayTask>));
var stream = await ApplicationData.Current.LocalFolder.OpenStreamForReadAsync(json);
using (stream)
{
mytasks = (List<DayTask>)deserializer.ReadObject(stream);
}
foreach (var tasks in mytasks)
{
test += String.Format("Day:{0}:\n", tasks.Day);
foreach (var simpletask in tasks.Tasks)
{
test += String.Format("\tStart Time: {0}\n", simpletask.StartTime);
test += String.Format("\tEnd Time: {0}\n", simpletask.EndTime);
test += String.Format("\tDescription Time: {0}\n", simpletask.Description);
}
}
TextBlock.Text = test;
}
I deployed my app several times, and this is my result:
ReadData2() : 'System.IO.FileNotFoundException'
WriteData() -> ReadData1(): Data from a.json was shown
WriteData() -> ReadData2(): Data from creatList() was shown
WriteData() -> ReadData1(): Data from a.json was shown -> ReadData2(): Data from creatList() was shown
So that, i have some question:
Do i have 2 json files, one i created by adding into my project and the other one i created when ran WriteData() method ? What is their paths ?
If my file is data.json in DataSource folder, how can i write data to it ? I can read data from it using uri like GetSimpleTaskAsync() but i don't know how to write to it correctly. (I tried to convert object into string to write but can't read it again, i guess i wrote it in wrong way)
Sorry for my long post and my bad english :) Thank you very much
But i want to write data to the same file, so i added data in hardcore way:
Your are making confusion between ms-appx:/// and ms-appdata:/// folders (or ApplicationData.Current.LocalFolder )
The ms-appx folder is read-only. You can't write to it. (or you could edit your app code without passing through the certification process)
The file you wrote must be into the ms-appdata folder.
I have a CSV file in this format:
"Call Type","Charge Type","Map to"
"51","","Mobile SMS"
"52","","Mobile SMS"
"DD","Local Calls","Local Calls"
"DD","National Calls","National Calls"
First two columns are the "source information" that my C# will insert, and the last column is what it will return.
Currently what I am doing is a switch statement hardcoded in c#.
var File001 = from line in File.ReadLines(bill_file)
let l = line.Split(',')
select new
{ CallType = ICD_map(l[5],l[3])}
where
l[5] = "51";
l[3] = "";
private static string ICD_map(string call_type_description, string call_category,)
{
case "51":
case "52":
return "Mobile SMS";
default:
return "Unknown";
}
I want this to be an expandable list thus my new method is to load the mapping table from a csv file. Can you suggest any improvements to this method to make my definition library expandable (hoping CSV file okay for this purpose, it is only 100 lines long so far, so not concerned about memory management).
What I have tried so far is:
class ICD_Map2
{
private string call_type;
private string charge_type;
private string map_to;
// Default constructor
public ICD_Map2() {
call_type = "Unknown";
charge_type = "Unknown";
map_to = "Unknown";
}
// Constructor
public ICD_Map2(string call_type, string charge_type, string map_to)
{
this.call_type = call_type;
this.charge_type = charge_type;
this.map_to = map_to;
}
}
List<ICD_Map2>maps = new List<ICD_Map2>();
private void button2_Click(object sender, EventArgs e)
{
// Start new thread to create BillSummary.csv
button1.Enabled = false;
maps.Clear();
//load mapping file
var reader = new StreamReader(File.OpenRead(#"Itemised_Call_Details_Map.csv"));
while (!reader.EndOfStream)
{
var line = reader.ReadLine();
var values = line.Split(',');
maps.Add(new ICD_Map2(values[0].Replace("\"",""), values[1].Replace("\"",""), values[2].Replace("\"","")));
textBox2.AppendText(Environment.NewLine + " Mapping: " + values[0].Replace("\"", "") + " to " + values[1].Replace("\"", ""));
}
I have loaded the CSV file to my program but I am unable to do the lookup from LINQ. Can you tell me the next process.
Open to any other method.
Thanks for your time.
I would suggest you to go with
http://www.codeproject.com/Articles/9258/A-Fast-CSV-Reader
It will give you lots of flexibility to play around with your code.
We have been using it in our projects, and it's really helpful to have full control inplace of writing generic CSV code which is prone to errors and bugs
I been having trouble trying to figure this out. When I think I have it I get told no. Here is a picture of it.
I am working on the save button. Now after the user adds the first name, last name and job title they can save it. If a user loads the file and it comes up in the listbox, that person should be able to click on the name and then hit the edit button and they should be able to edit it. I have code, but I did get inform it looked wackey and the string should have the first name, last name and job title.
It is getting me really confused as I am learning C#. I know how to use savefiledialog but I am not allowed to use it on this one. Here is what I am suppose to be doing:
When the user clicks the “Save” button, write the selected record to
the file specified in txtFilePath (absolute path not relative) without
truncating the values currently inside.
I am still working on my code since I got told that it will be better file writes records in a group of three strings. But this is the code I have right now.
private void Save_Click(object sender, EventArgs e)
{
string path = txtFilePath.Text;
if (File.Exists(path))
{
using (StreamWriter sw = File.CreateText(path))
{
foreach (Employee employee in employeeList.Items)
sw.WriteLine(employee);
}
}
else
try
{
StreamWriter sw = File.AppendText(path);
foreach (var item in employeeList.Items)
sw.WriteLine(item.ToString());
}
catch
{
MessageBox.Show("Please enter something in");
}
Now I can not use save or open file dialog. The user should be able to open any file on the C,E,F drive or where it is. I was also told it should be obj.Also the program should handle and exceptions that arise.
I know this might be a noobie question but my mind is stuck as I am still learning how to code with C#. Now I have been searching and reading. But I am not finding something to help me understand how to have all this into 1 code. If someone might be able to help or even point to a better web site I would appreciate it.
There are many, many ways to store data in a file. This code demonstrates 4 methods that are pretty easy to use. But the point is that you should probably be splitting up your data into separate pieces rather than storing them as one long string.
public class MyPublicData
{
public int id;
public string value;
}
[Serializable()]
class MyEncapsulatedData
{
private DateTime created;
private int length;
public MyEncapsulatedData(int length)
{
created = DateTime.Now;
this.length = length;
}
public DateTime ExpirationDate
{
get { return created.AddDays(length); }
}
}
class Program
{
static void Main(string[] args)
{
string testpath = System.IO.Path.Combine(
Environment.GetFolderPath(Environment.SpecialFolder.Desktop), "TestFile");
// Method 1: Automatic XML serialization
// Requires that the type being serialized and all its serializable members are public
System.Xml.Serialization.XmlSerializer xs =
new System.Xml.Serialization.XmlSerializer(typeof(MyPublicData));
MyPublicData o1 = new MyPublicData() {id = 3141, value = "a test object"};
MyEncapsulatedData o2 = new MyEncapsulatedData(7);
using (System.IO.StreamWriter w = new System.IO.StreamWriter(testpath + ".xml"))
{
xs.Serialize(w, o1);
}
// Method 2: Manual XML serialization
System.Xml.XmlWriter xw = System.Xml.XmlWriter.Create(testpath + "1.xml");
xw.WriteStartElement("MyPublicData");
xw.WriteStartAttribute("id");
xw.WriteValue(o1.id);
xw.WriteEndAttribute();
xw.WriteAttributeString("value", o1.value);
xw.WriteEndElement();
xw.Close();
// Method 3: Automatic binary serialization
// Requires that the type being serialized be marked with the "Serializable" attribute
using (System.IO.FileStream f = new System.IO.FileStream(testpath + ".bin", System.IO.FileMode.Create))
{
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter bf =
new System.Runtime.Serialization.Formatters.Binary.BinaryFormatter();
bf.Serialize(f, o2);
}
// Demonstrate how automatic binary deserialization works
// and prove that it handles objects with private members
using (System.IO.FileStream f = new System.IO.FileStream(testpath + ".bin", System.IO.FileMode.Open))
{
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter bf =
new System.Runtime.Serialization.Formatters.Binary.BinaryFormatter();
MyEncapsulatedData o3 = (MyEncapsulatedData)bf.Deserialize(f);
Console.WriteLine(o3.ExpirationDate.ToString());
}
// Method 4: Manual binary serialization
using (System.IO.FileStream f = new System.IO.FileStream(testpath + "1.bin", System.IO.FileMode.Create))
{
using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(f))
{
w.Write(o1.id);
w.Write(o1.value);
}
}
// Demonstrate how manual binary deserialization works
using (System.IO.FileStream f = new System.IO.FileStream(testpath + "1.bin", System.IO.FileMode.Open))
{
using (System.IO.BinaryReader r = new System.IO.BinaryReader(f))
{
MyPublicData o4 = new MyPublicData() { id = r.ReadInt32(), value = r.ReadString() };
Console.WriteLine("{0}: {1}", o4.id, o4.value);
}
}
}
}
As you are writing the employee objects with WriteLine, the underlying ToString() is being invoked. What you have to do first is to customize that ToString() methods to fit your needs, in this way:
public class Employee
{
public string FirstName;
public string LastName;
public string JobTitle;
// all other declarations here
...........
// Override ToString()
public override string ToString()
{
return string.Format("'{0}', '{1}', '{2}'", this.FirstName, this.LastName, this.JobTitle);
}
}
This way, your writing code still keeps clean and readable.
By the way, there is not a reverse equivalent of ToSTring, but to follow .Net standards, I suggest you to implement an Employee's method like:
public static Employee Parse(string)
{
// your code here, return a new Employee object
}
You have to determine a way of saving that suits your needs. A simple way to store this info could be CSV:
"Firstname1","Lastname 1", "Jobtitle1"
" Firstname2", "Lastname2","Jobtitle2 "
As you can see, data won't be truncated, since the delimiter " is used to determine string boundaries.
As shown in this question, using CsvHelper might be an option. But given this is homework and the constraints therein, you might have to create this method yourself. You could put this in Employee (or make it override ToString()) that does something along those lines:
public String GetAsCSV(String firstName, String lastName, String jobTitle)
{
return String.Format("\"{0}\",\"{1}\",\"{2}\"", firstName, lastName, jobTitle);
}
I'll leave the way how to read the data back in as an exercise to you. ;-)
Sounds a little bit scary isn't it?
Some background information, I want to load a tar archive which contains some lua modules into my C# application using LuaInterface. The easiest way would be to extract these files to a temp folder, modify the lua module search path and read them with require as usual. But I do not want to put these scripts somewhere on the file system.
So I thought it should be possible to load the tar-archive with the #ziplib I know there are a lot of lua implementations for tar and stuff like that. But the #zlib is already part of the project.
After successfully loading the file as strings(streams) out of the archive I should be able to pass them into lua.DoString(...) in C# via LuaInterface.
But simply loading modules by a dostring or dofile does not work if modules have a line like this: "module(..., package.seeall)" There is a error reportet like passing argument 1 a nil, but string expected.
The other problem is a module may depend on other modules which are also located in the tar archive.
One possible solution should be to define a custom loader as described here.
My idea is to implement such a loader in C# with the #ziplib and map this loader into the lua stack of my C# application.
Does anyone of you had a similar task to this?
Are there any ready to use solutions which already address problems like this?
The tar file is not must have but a nice to have package format.
Is this idea feasible or totally unfeasible?
I've written some example class to extract the lua files from the archive. This method works as loader and return a lua function.
namespace LuaInterfaceTest
{
class LuaTarModuleLoader
{
private LuaTarModuleLoader() { }
~LuaTarModuleLoader()
{
in_stream_.Close();
}
public LuaTarModuleLoader(Stream in_stream,Lua lua )
{
in_stream_ = in_stream;
lua_ = lua;
}
public LuaFunction load(string modulename, out string error_message)
{
string lua_chunk = "test=hello";
string filename = modulename + ".lua";
error_message = "Unable to locate the file";
in_stream_.Position = 0; // rewind
Stream gzipStream = new BZip2InputStream(in_stream_);
TarInputStream tar = new TarInputStream(gzipStream);
TarEntry tarEntry;
LuaFunction func = null;
while ((tarEntry = tar.GetNextEntry()) != null)
{
if (tarEntry.IsDirectory)
{
continue;
}
if (filename == tarEntry.Name)
{
MemoryStream out_stream = new MemoryStream();
tar.CopyEntryContents(out_stream);
out_stream.Position = 0; // rewind
StreamReader stream_reader = new StreamReader(out_stream);
lua_chunk = stream_reader.ReadToEnd();
func = lua_.LoadString(lua_chunk, filename);
string dum = func.ToString();
error_message = "No Error!";
break;
}
}
return func;
}
private Stream in_stream_;
private Lua lua_;
}
}
I try to register the load method like this in the LuaInterface
Lua lua = new Lua();
GC.Collect();
Stream inStream = File.OpenRead("c:\\tmp\\lua_scripts.tar.bz2");
LuaTarModuleLoader tar_loader = new LuaTarModuleLoader(inStream, lua);
lua.DoString("require 'CLRPackage'");
lua.DoString("import \"ICSharpCode.SharpZipLib.dll\"");
lua.DoString("import \"System\"");
lua["container_module_loader"] = tar_loader;
lua.DoString("table.insert(package.loaders, 2, container_module_loader.load)");
lua.DoString("require 'def_sensor'");
If I try it this way I'll get an exception while the call to require :
"instance method 'load' requires a non null target object"
I tried to call the load method directly, here I have to use the ":" notation.
lua.DoString("container_module_loader:load('def_sensor')");
If I call the method like that I hit a breakpoint in the debugger which is place on top of the method so everything works as expected.
But If I try to register the method with ":" notation I get an exception while registering the method:
lua.DoString("table.insert(package.loaders, 2, container_module_loader:load)");
"[string "chunk"]:1: function arguments expected near ')'"
In LÖVE they have that working. All Lua files are inside one zip file, and they work, even if ... is used. The library they use is PhysicsFS.
Have a look at the source. Probably /modules/filesystem will get you started.
I finally got the trick ;-)
One Problem I currently not really understand is that my loader should not return any string.
Here is my solution:
The loader Class itself:
namespace LuaInterfaceTest
{
class LuaTarModuleLoader
{
private LuaTarModuleLoader() { }
~LuaTarModuleLoader()
{
in_stream_.Close();
}
public LuaTarModuleLoader(Stream in_stream,Lua lua )
{
in_stream_ = in_stream;
lua_ = lua;
}
public LuaFunction load(string modulename)
{
string lua_chunk = "";
string filename = modulename + ".lua";
in_stream_.Position = 0; // rewind
Stream gzipStream = new BZip2InputStream(in_stream_);
TarInputStream tar = new TarInputStream(gzipStream);
TarEntry tarEntry;
LuaFunction func = null;
while ((tarEntry = tar.GetNextEntry()) != null)
{
if (tarEntry.IsDirectory)
{
continue;
}
if (filename == tarEntry.Name)
{
MemoryStream out_stream = new MemoryStream();
tar.CopyEntryContents(out_stream);
out_stream.Position = 0; // rewind
StreamReader stream_reader = new StreamReader(out_stream);
lua_chunk = stream_reader.ReadToEnd();
func = lua_.LoadString(lua_chunk, modulename);
string dum = func.ToString();
break;
}
}
return func;
}
private Stream in_stream_;
private Lua lua_;
}
}
And how to use the loader, I am not sure if all the package stuff is really needed. But I had to wrap up the call with ":" notation and hide it behind my "load_wrapper" function.
string load_wrapper = "local function load_wrapper(modname)\n return container_module_loader:load(modname)\n end";
Lua lua = new Lua();
GC.Collect();
Stream inStream = File.OpenRead("c:\\tmp\\lua_scripts.tar.bz2");
LuaTarModuleLoader tar_loader = new LuaTarModuleLoader(inStream, lua);
lua.DoString("require 'CLRPackage'");
lua.DoString("import \"System\"");
lua["container_module_loader"] = tar_loader;
lua.DoString(load_wrapper);
string loader_package = "module('my_loader', package.seeall) \n";
loader_package += load_wrapper + "\n";
loader_package += "table.insert(package.loaders, 2, load_wrapper)";
lua.DoString(loader_package);
lua.DoFile("./load_modules.lua");
I hope this may also helps some other