I have a c# application that launches during startup with the next code below.
On the first windows form I have two textboxes that should be filled with data from Properties.Settings.Default, but they are empty.
If I close the app and start it again, the textboxes are filled with the correct values.
What can be the issue?
RegistryKey rk = Registry.CurrentUser.OpenSubKey
("SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Run", true);
rk.SetValue("", Application.ExecutablePath);
I set the values in the constructor of the form with the following code:
if (Properties.Settings.Default.dbusername != string.Empty)
{
textBoxLoginUsername.Text = Properties.Settings.Default.dbusername;
string readable = EncryptionHelper.Decrypt(Properties.Settings.Default.dbpassword);
textBoxLoginPassword.Text = readable;
}
Your code shows a registry key assignment that is potentially problematic.
First, it attempts to set the default ("") value of
HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Run
It should be making named key for your startup app e.g.
Second, is it being set in the startup app itself? This is contrary to Microsoft documentation.
Run and RunOnce Registry Keys -
A program that is run from any of these keys should not write to the key during its execution because this will interfere with the execution of other programs registered under the key.
Instead, we'll "do the right thing" by establishing this key in the installer project for the app:
Moving on...
Settings
Showing a "mystery line" like:
string readable = EncryptionHelper.Decrypt(Properties.Settings.Default.dbpassword)
makes it more difficult to diagnose the question that you actually asked. The points made by Panagiotis Kanavos are excellent, but notice that we're talking about that now instead of your original ask. I suggest you solve the main issue first using a Minimal Reproducible Example leaving out the authentication scheme. Then we take the straightforward case of two startup settings:
The textboxes are initialized here:
public partial class MainForm : Form
{
public MainForm()
{
InitializeComponent();
textBoxLoginUsername.Text = Properties.Settings.Default.dbusername;
textBoxLoginPassword.Text = Properties.Settings.Default.dbpassword;
}
}
And after installing the app and restarting the PC we see that things are "so far so good".
Things to check
Without seeing more code, I can only make general suggestions.
Consider writing a startup log file to your app's AppData folder tracing values at various execution points.
Look for uncaught or "swallowed" exceptions that might skip your textbox initialization code.
Check for race condition where Properties.Settings.Default.Save() might be being called before textboxes are initialized.
Since there's "probably" a mechanism for saving login changes, make sure any event handlers are attached after the InitializeComponents has run. For example:
Initializing a Persist scheme
public partial class MainForm : Form
{
public MainForm()
{
InitializeComponent();
textBoxLoginUsername.Text = Properties.Settings.Default.dbusername;
textBoxLoginPassword.Text = Properties.Settings.Default.dbpassword;
buttonLogin.Click += onClickLogin;
}
private void onClickLogin(object? sender, EventArgs e)
{
if(tryLoginWithCredentials())
{
Properties.Settings.Default.dbusername = textBoxLoginUsername.Text;
Properties.Settings.Default.dbpassword = textBoxLoginUsername.Text;
Properties.Settings.Default.Save();
Text = $"Logged in as {Properties.Settings.Default.dbusername}";
}
}
private bool tryLoginWithCredentials() => true; // Succeeded (for testing purposes).
}
Related
If I need To Make Variables that take value by user at the first run and keep this value when the application restarted and be able to change it any time we need that
How can I do that in C# public Class??
Keeping the value, even if the application is restarted can be referred to as 'keeping state'. If you want the application variables to keep state, even through a restart, you will have to store them somewhere else (a database perhaps) and have some logic to then read from the database when the app starts.
Your question is quite generic but if you provided code examples you may get a more detailed answer.
a Class may not be needed for it will be just another class which is rather not needed to be implemented.
Use a form instead (based on your tag, WinForm)
Let this be the form used for this solution
Open solution explorer and double click Properties. Upon opening the Application Properties, click Settings on the left side and make a variable as shown on picture below
Set the form to auto close if the boolean settings is set to true and do the other way around if not. Then you must set the btnSubmit to make the bool setting true upon clicking. Let your application concept's code be as follows. (See picture below)
(IF YOU CAN'T SEE THE CODE IN THE PICTURE DUE TO RECEIVING CAN'T HANDLE REQUEST FROM IMGUR, the following codes are what the last picture contains)
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApp1
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
if (Properties.Settings.Default.launchedFirstTime == true)
{
Close();
}
}
private void btnSubmit_Click(object sender, EventArgs e)
{
Properties.Settings.Default.firstTimeString = txtFirstTimeString.Text;
Properties.Settings.Default.launchedFirstTime = true;
Close();
}
}
}
EDIT:
HERE IS THE DEBUGGING OF THE APPLICATION. IT DOES SET VALUES
(See firstTimeString and launchedFirstTime in the LOCALS, found at the lower left of the picture)
you can use xml or txt files to write these values and amend when you need. its just a work around.
Thanks
This is a tray-icon-only Windows Forms application. I'm trying to use argument to control something and change the text on the form for showing the status information.
But I found when I use argument to call it during it's running, the things I want to change are null (NotifyIcon() and MenuItem()), seems it ran a different application when I using arguments. I also tried Invoke() but there is no this definition in NotifyIcon().
Here is the code I wrote:
static void Main(string[] args)
{
if (args.Length > 0)
{
Arg_Call(args[0]);
}
if (new Mutex(true, "{XXX}").WaitOne(TimeSpan.Zero, true))
{
Init_Tray();
Application.Run();
}
}
private static NotifyIcon trayicon;
private static void Init_Tray()
{
trayicon = new NotifyIcon() { Icon = new Icon(#"D:\projects\Icon.ico"), Text = "Waiting", Visible = true };
trayicon.Visible = true;
Application.Run();
}
private static void Arg_Call(string args)
{
trayicon.Invoke((MethodInvoker)delegate {
trayicon.Text = "OK";
}); //from: https://stackoverflow.com/a/661662/8199423
}
Where am I wrong? How to and what is the best way to change the NotifyIcon.Text property in the running form via command-line-arguments?
I am sorry I was unable to adequately explain why your question is a duplicate of the existing "single-instance-application" questions. I will try to reiterate the train of thought here:
You wrote "How to and what is the best way to change the texts in the running form via command-line-arguments?"
Your requirement involves a currently-running process, which is presenting the NotifyIcon in the task tray, and the desire to use the command-line to modify that currently-running process's state.
It is a simple fact that when you type anything on the command line, it starts a whole new process. That process is necessarily different from the process that is already running, and which is presenting the NotifyIcon in the task tray.
Putting all of the above together, we have the conclusion that you want a new process that you start on the command line to interact with an existing process. And the simplest way to achieve that goal is to use the built-in single-instance-application support found in .NET. This is because the support for single-instance-applications includes automatic passing of the new command line arguments to the previous running program. Hence, the duplicate.
As I mentioned earlier, you should try to develop the skill to generalize and see how seemingly new problems are really just old problems in disguise and which you or someone else already knows how to solve.
In the same way that all problem solving can be summarized as "break the large problem down into smaller problems, repeat as necessary until all of the smaller problems are problems you already know how to solve", programming is very often not a matter of solving new problems, but rather of recognizing how your current problem is really a problem you already know how to solve.
All that said, I have the impression that you're still having difficulty figuring out how to apply that information to your specific scenario. So, perhaps this is an opportunity to illustrate the validity of the philosophy I espouse, by showing you how your seemingly different problem really is the problem I claim it is. :)
So, let's start with your original scenario. I am not using the code you posted, because it's mostly code that isn't needed. It seemed simpler to me to start from scratch. To do that, I wrote a little TrayManager class that encapsulates the actual NotifyIcon part of the functionality:
class TrayManager : IDisposable
{
private readonly NotifyIcon _notifyIcon;
public TrayManager()
{
_notifyIcon = new NotifyIcon
{
ContextMenu = new ContextMenu(new[]
{
new MenuItem("Exit", ContextMenu_Exit)
}),
Icon = Resources.TrayIcon,
Text = "Initial value",
Visible = true
};
}
public void Dispose()
{
Dispose(true);
}
public void SetToolTipText(string text)
{
_notifyIcon.Text = text;
}
protected virtual void Dispose(bool disposing)
{
_notifyIcon.Visible = false;
}
private void ContextMenu_Exit(object sender, EventArgs e)
{
Application.ExitThread();
}
~TrayManager()
{
Dispose(false);
}
}
The above hard-codes the context menu for the icon. Of course, it a real-world program, you'd probably want to decouple the menu from the above class, for greater flexibility.
The simplest way to use the above would look something like this:
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main(string[] args)
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
using (TrayManager trayManager = new TrayManager())
{
Application.Run();
}
}
}
So, how do we modify the above so that when you run the program again, you can change the Text property of the NotifyIcon with the command-line arguments you type? That's where the single-instance application comes in. As seen in the duplicate I marked earlier, What is the correct way to create a single-instance application?, one of the simplest ways to accomplish this is to use the Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase class, which has built right in support for single-instance applications and a mechanism for delivering new command line arguments to the existing process.
The one little draw-back is that this class was designed for Winforms programs, with the assumption that there will be a main form. To use it will require creating a Form instance. For a program without the need for an actual form, this means creating a Form instance that is never shown, and making sure that it's never shown does require a little bit of finagling. Specifically:
class TrayOnlyApplication : WindowsFormsApplicationBase
{
public TrayOnlyApplication()
{
IsSingleInstance = true;
MainForm = new Form { ShowInTaskbar = false, WindowState = FormWindowState.Minimized };
// Default behavior for single-instance is to activate main form
// of original instance when second instance is run, which will show
// the window (i.e. reset Visible to true) and restore the window
// (i.e. reset WindowState to Normal). For a tray-only program,
// we need to force the dummy window to stay invisible.
MainForm.VisibleChanged += (s, e) => MainForm.Visible = false;
MainForm.Resize += (s, e) => MainForm.WindowState = FormWindowState.Minimized;
}
}
The only thing in the above that gives us the single-instance application behavior we want is the setting of IsSingleInstance = true;. Everything else is there just to satisfy the requirement that some Form object is present as the MainForm, without actually showing that object on the screen.
Having added the above class to the project, we can now "connect the dots". The new Program class looks like this:
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main(string[] args)
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
using (TrayManager trayManager = new TrayManager())
{
TrayOnlyApplication app = new TrayOnlyApplication();
app.StartupNextInstance += (s, e) => trayManager
.SetToolTipText(e.CommandLine.Count > 0 ? e.CommandLine[0] : "<no value given>");
app.Run(args);
}
}
}
You'll note two changes:
In addition to the TrayManager, which handles the NotifyIcon, we now also create the TrayOnlyApplication object, subscribing to its StartupNextInstance event so that we can receive the command line arguments given to any new instance, and use that to set the Text property of the NotifyIcon object (by passing that to the method created specifically for that purpose).
Instead of using Application.Run() to run the require message-pump loop to handle window messages, we use the Run() method our TrayOnlyApplication class inherited from the WindowsFormsApplicationBase class. Either of these methods handle message pumping while the program is running, and return control to the caller when the Application.ExitThread() method is called, so both approaches to message pumping work with the code in the TrayManager.
Now, the above example is simply a slight modification of the original version that didn't enforce single-instance operation. You might notice that it has the arguable deficiency that it always creates the tray icon, whether or not it's the first instance to run. Subsequent instances will run, create the tray icon, then immediately dismiss the icon and exit.
The WindowsFormsApplicationBase provides a mechanism to avoid this, the Startup event. While the StartupNextInstance event is raised in any instance of the application that is run when an instance already is running, the Startup event is raised only when no other instance is already running. I.e. in the instance where you actually want to do things, like show the tray icon.
We can take advantage of that event to defer creation of the NotifyIcon until we know whether we actually need it or not:
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main(string[] args)
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
TrayManager trayManager = null;
TrayOnlyApplication app = new TrayOnlyApplication();
// Startup is raised only when no other instance of the
// program is already running.
app.Startup += (s, e) => trayManager = new TrayManager();
// StartNextInstance is run when the program if a
// previously -run instance is still running.
app.StartupNextInstance += (s, e) => trayManager
.SetToolTipText(e.CommandLine.Count > 0 ? e.CommandLine[0] : "<no value given>");
try
{
app.Run(args);
}
finally
{
trayManager?.Dispose();
}
}
}
Note that here, we need to write the try/finally explicitly instead of using the using statement, because the using statement requires initialization of the variable when it's declared, and we want to defer initialization until later, or never, depending on which instance is being run.
(Unfortunately, there's no way to defer creation of the dummy window in the TrayOnlyApplication class, since it's required just to call the Run() method, which requires a valid Form object be already set, and the determination as to which instance is being run happens in that call, not before.)
And that's all there is to it. The above shows, clearly I hope, exactly how the single-instance application techniques available to you directly solve the problem you are asking for help with. By providing a mechanism for a newly-run instance of your program to communicate the command line arguments passed to it, to the already-running instance of the same program, that newly-run instance can cause the already-running instance to perform whatever work it needs to (such as changing the tool-tip text for the tray icon, for example).
Naturally, any similar mechanism will achieve the same result. The only important thing is to have the newly-run instance detect an existing instance, and communicate with it. It just happens that the WindowsFormsApplicationBase class provides that functionality pre-made. There are lots of other ways to do the same thing, each with their own pros and cons.
I have an application that I am deploying using ClickOnce. I am using the default InstallUpdateUpdateSyncWithInfo() method provided here. I made two changes though; I made the method public and static as I am calling it from a static class. I know bad practices. This is some lazy code just to try out ClickOnce.
Everytime the application updates it loads two instances, the old one and the new one.
Other than that though I am calling the method in my app.xaml.cs like this:
public partial class App : Application
{
private void Application_Startup(object sender, StartupEventArgs e)
{
MainWindow window = new MainWindow();
CheckForUpdates.InstallUpdateSyncWithInfo();
window.Show();
}
}
I thought if I call Window.Show() after checking for an Update it would call the Application.Restart() method in InstallUpdateUpdateSyncWithInfo() before the old version could load, but this is not the case.
Does anyone know how I can prevent two instances of my application from loading after the application is updated?
There was another post on Stack Overflow which from the title, I thought would directly address this question, but I did not see how the poster modified his code to prevent two instances from loading.
There's no need to write the auto-update code yourself. First, I would remove your update code.
Next right-click on your C# project and select Properties. Then go to Publish and click Updates.... Tick the checkbox so your application checks for updates and ClickOnce will handle the rest.
I use ravendb as embedded database in my winforms project. Everything works as it should but I do need to check with someone startup time of winform main window. When I'm added IDocumentStore initialization startup time is increased by 5,6 seconds.
inside MainForm.cs I have
private IDocumentStore store = new EmbeddableDocumentStore {
RunInMemory = false };
public MainForm()
{
InitializeComponent();
store.Initialize();
}
am I doing something wrong here with IDocumentStore instance ?
If you don't need to access the database right away, you might consider launching the application first, and then initializing it in a separate thread. You'd have to have some kind of "loading..." indicator in your UI, and a flag to check if the initialization is complete so you don't attempt to access the database before it is fully initialized.
No, this an Embedded instance and it takes RavenDB a few seconds to initialize the store, that is expected.
Is there something like SESSION in Windows application? I want to store a few values to be persistent between forms.
For example: First form has some check boxes and third form process them accordingly. So I need to store the checked checkboxes somewhere.
If you're talking about different Forms within the same Application, then just create some static members on a class, it will be persisted for the lifetime of the executable.
You could only expose your CheckBoxes Checked state through properties of this form where you put your CheckBoxes on, and access these properties from your third or Process form.
public partial class MainForm : Form {
// We assume we have let's say three CheckBoxes named chkFirst, chkSecond and chkThird
public bool IsFirstChecked { get { return chkFirst.Checked; } }
public bool IsSecondChecked { get { return chkSecond.Checked; } }
public bool IsThirdChecked { get { return chkThird.Checked; } }
// Calling this form from where these checked states will be processed...
// Let's suppose we have to click a button to launch the process, for instance...
private void btnLaunchProcess(object sender, EventArgs e) {
ProcessForm f = new ProcessForm();
f.Parent = this;
if (DialogResult.OK == f.ShowDialog()) {
// Process accordingly if desired, otherwise let it blank...
}
}
}
public partial class ProcessForm : Form {
// Accessing the checked state of CheckBoxes
private void Process() {
if ((this.Parent as MainForm).FirstChecked)
// Process according to first CheckBox.Checked state.
else if ((this.Parent as MainForm).SecondChecked)
// Process according to second CheckBox.Checked state.
else if ((this.Parent as MainForm).ThirdChecked)
// Process according to third CheckBox.Checked state.
}
}
Please consider that I picked this code up the top of my head, so it might happen not to compile. Anyway, I hope that this gives you an idea of how to pass your values throughout your forms.
The biggest difference between Web and WinForm programming is that Web is stateless. SESSION and VIEWSTATE are workarounds to allow one to preserve values.
WinForms are stateful, so you don't need to go through SESSION and VIEWSTATE-like variables. A value is preserved as long as the object exists.
You can use app.config (or Settings section in Project's Properties) if you use Visual Studio, or just serialize your values and store them in some file.
If you want to persist data between independent execution of the same app (as in concurrent request serving in a HTTP farm) then just write out some XML or use a mashalling/serializing system with your runtime/plaform (dunno what it would be for C#).
Then import it again. Just watch your concurrency control.
If this is just a regular single-user windows application, create a class to model the state you want to pass around and require it in your form constructors:
internal class ApplicationState
{
// Store the selected checkbox values here, for example
public List<int> SelectedProductIds { get; }
// ... additional state ...
}
internal class EditOrderForm: Form
{
private ApplicationState applicationState;
public EditCustomerForm(ApplicationState applicationState) {
this.applicationState = applicationState;
}
// Rest of the code
}
You could use static variables instead of instances - but those are just global variables that make your code harder to read and maintain.
If you are looking to store data on a per user basis between execution sessions, you should consider Isolated Storage.
Doesn't clutter install directory
Doesn't cause issues with AnitVirus software
Part of the OS including .Net objects, don't need to install anything else
Already works with the Windows security model
Exists on a per user basis, so saved settings are separated for each user
Can serialize/deserialize obects directly into it