How to get the same object from another process? - c#

Is it possible to use the same object in two process?
Here are the steps in my case:
First, when I open the particular application, the DLL file will create a class and get the object that from the application.
Next, I open an EXE file.
The EXE file will use this object and do some procedure.
When I open the particular application, it will create a form application automatically.
Here is my code in DLL file:
First:
public class myClassSample
{
public object module
{
get;
set;
}
}
Second:
Form newForm;
static BindingFlags flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static | BindingFlags.Instance;
myClassSample classSample = new myClassSample();
classSample.module = module;
Assembly assembly = Assembly.LoadFrom("mySample.exe");
Type formType = assembly.GetType("mySample.Form1");
Form resultForm = assembly.CreateInstance(formType.FullName) as Form;
newForm = resultForm;
Type type = newForm.GetType();
PropertyInfo propertyInfo = type.GetProperty("serverModule", flags);
propertyInfo.SetValue(newForm, module);
newForm.Show();
It seems to be ok, but I have to open a certain application first.
I wish I could open the EXE file individually.
Like, when I open the EXE file, the object is null.
The object will get after the specific application is opening.

Related

How to switch on/off statistics panel in editor while playing?

I want to switch this panel on/off by C# script while playing.
Is this possible? Haven't found any Editor API functions for this.
You can do it with reflection. Modified similar answer I made long ago. Below is a working set/get stats function. Tested with Unity 5.4.0f1. I put the Unity version so that people won't complain when it stops working. Unity's update can break this anytime if they rename any of the variables.
GameView = A class that is used to represent Unity GameView tab in
the Editor.
GetMainGameView = static function that returns current GameView
instance.
m_Stats = a boolean variable that is used to determine if stats
should be displayed or not.
Code:
//Show/Hide stats
void showStats(bool enableStats)
{
Assembly asm = Assembly.GetAssembly(typeof(Editor));
Type type = asm.GetType("UnityEditor.GameView");
if (type != null)
{
MethodInfo gameViewFunction = type.GetMethod("GetMainGameView", BindingFlags.Static |
BindingFlags.NonPublic);
object gameViewInstance = gameViewFunction.Invoke(null, null);
FieldInfo getFieldInfo = type.GetField("m_Stats", BindingFlags.Instance |
BindingFlags.NonPublic | BindingFlags.Public);
getFieldInfo.SetValue(gameViewInstance, enableStats);
}
}
//Returns true if stats is enabled
bool statsIsEnabled()
{
Assembly asm = Assembly.GetAssembly(typeof(Editor));
Type type = asm.GetType("UnityEditor.GameView");
if (type != null)
{
MethodInfo gameViewFunction = type.GetMethod("GetMainGameView", BindingFlags.Static |
BindingFlags.NonPublic);
object gameViewInstance = gameViewFunction.Invoke(null, null);
FieldInfo getFieldInfo = type.GetField("m_Stats", BindingFlags.Instance |
BindingFlags.NonPublic | BindingFlags.Public);
return (bool)getFieldInfo.GetValue(gameViewInstance);
}
return false;
}
Usage:
//Show stats
showStats(true);
//Hide stats
showStats(false);
//Read stats
bool stats = statsIsEnabled();
No it's not possible, unless you are a persistent hacker. GameView is an internal class, not accessible for editor scripting. But hey, there always is an option for good ol' reflection. This question will set you on the right track:
http://answers.unity3d.com/questions/179775/game-window-size-from-editor-window-in-editor-mode.html

c# load dll from file, execute logic in dll, and use returned string

I am attempting to convert established code into a .dll which will be able to be loaded as required by the main program. The .dll does not require any input parameters from the main program and is intended to only return a string value. My primary resource has been this answer.
The dll code is structured:
namespace DLL
{
class DLLClass
{
public string PublicString(string OutputString)
{
// ... existing code ...
return OutputString;
}
}
}
The main program attempts to load the .dll, execute the logic, and retrieve the returned string for display in the console:
static void Main()
{
var DLLPath = new FileInfo("DLL.dll");
Assembly assembly = Assembly.LoadFile(DLLPath.FullName);
Type t = assembly.GetType("DLL.DLLClass");
object obj = Activator.CreateInstance(t);
MethodInfo method = t.GetMethod("PublicString");
string TargetString = (string)method.Invoke(obj, null);
Console.WriteLine("End of dll");
Console.WriteLine(TargetString);
Console.ReadLine();
}
This method presently fails as a TargetParameterCountException ("Parameter count mismatch") occurs at the .Invoke line. The debug information indicates the OutputString remains null at the time of the exception, meaning the code within the .dll does not appear to have run yet.
Thank you in advance for any assistance in this matter.
Change the below code
string TargetString = (string)method.Invoke(obj, null);
to
object[] parametersArray = new object[] { "Hello" };
string TargetString = (string)method.Invoke(obj, parametersArray);
You are not passing parameter value to the calling method so that it is having such issue.

How to use dynamically linked dll in c#

I imported the taglib-sharp dll (that had been copied to the bin/debug folder of my project) in my C# application and then used types and methods from the library in the following way:
using TagLib;
private void method()
{
TagLib.File file = TagLib.File.Create("C:\\temp\\some.mp3");
TagLib.Tag tag = file.GetTag(TagLib.TagTypes.Id3v2);
}
Now I want to link the dll dynamically. How can I implement the same functional in this case?
That, what I've tried:
using System.Reflection
private void method()
{
Assembly TagLib = Assembly.Load("taglib-sharp");
Type TagLibFile = TagLib.GetType("File");
dynamic LibFile = Activator.CreateInstance(TagLibFile);
TagLibFile file = LibFile.Create("c:\\temp\\some.mp3");
}
In this implementation, VisualStudio says that I can't use the tagLibFile variable as a type. I supposed that when I get a type from dll, I will be able to create variables of this type.
By the way, is this approach is correct?
P.S. Also, I tried to use the invoke method, but I was not sure what object I should pass as a first argument.
UPD
Based on #nawfal's awnser below, I've got the following working code:
using System.Reflection
private void method()
{
Assembly TagLib = Assembly.Load("taglib-sharp");
// get the File type
var fileType = TagLib.GetType("TagLib.File");
// get the overloaded File.Create method
var createMethod = fileType.GetMethod("Create", new[] { typeof(string) });
// get the TagTypes method that contains Id3v2 field
Type tagTypes = TagLib.GetType("TagLib.TagTypes");
// get the overloaded File.GetTag method
var getTagMethod = fileType.GetMethod("GetTag", new[] {tagTypes});
// obtain the file
dynamic file = createMethod.Invoke(null, new[] { "C:\\temp\\some.mp3" });
// obtain the Id3v2 field value
FieldInfo Id3TagField = tagTypes.GetField("Id3v2");
var Id3Tag = Id3TagField.GetValue(tagTypes);
// obtain the actual tag of the file
var tag = getTagMethod.Invoke(file, new[] { Id3Tag });
}
You should be doing something like this:
private void method()
{
var assembly = Assembly.Load("taglib");
var type = assembly.GetType("namespace.File"); // namespace qualified class name
// assuming you only have one Create method, otherwise use reflection to resolve overloads
var method = type.GetMethod("Create");
dynamic file = method.Invoke(null, new[] { "C:\\temp\\some.mp3" }); // null for static methods
var tag = file.GetTag(TagLib.TagTypes.Id3v2); // not sure if you can pass those params,
// may be do reflection to get them too
}
Kindly rethink if you want it to be dynamic. If you can reference the dll then you can still get the benefits of strong typing.
Save it as object.
object file = LibFile.Create(fi.FullName);
Should work.
Dynamic loading dlls works much different.

Unloading AppDomain

Is there a way to unload parent AppDomain?
I am trying to load a different version of an assembly in my new AppDomain, but it keeps loading the version from the parent domain. When I am loading the assembly in the new AppDomain I am showing the correct path.
Or maybe there is another way I can do that?
Thanks in advance.
EDIT
AppDomain MailChimpDomain = AppDomain.CreateDomain("MailChimpDomain");
string path = AppDomain.CurrentDomain.BaseDirectory + "ServiceStack_V3\\ServiceStack.Text.dll";
MailChimpDomain.Load(AssemblyName.GetAssemblyName(path));
EDIT2
Code 2:
var MailDom = AppDomain.CreateDomain("MailChimpDomain");
MailDom.AssemblyLoad += MailDom_AssemblyLoad;
MailDom.AssemblyResolve += new ResolveEventHandler(MailDom_AssemblyResolve);
MailDom.DoCallBack(() =>
{
string name = #"ServiceStack.Text.dll";
var assembly = AppDomain.CurrentDomain.Load(name);
string name2 = #"MailChimp.dll";
var assembly2 = AppDomain.CurrentDomain.Load(name2);
//mailChimp object with API key found in mailChimp profile
MailChimp.MailChimpManager mc = new MailChimp.MailChimpManager("111111111111222f984b9b1288ddf6f0-us1");
//After this line there are both versions of ServiceStack.Text Assembly
MailChimp.Helper.EmailParameter em = new MailChimp.Helper.EmailParameter();
em.Email = strEmailTo;
//Creating email parameters
string CampaignName = "Digest for " + strEmailTo + " " + DateTime.Now.ToShortDateString();
MailChimp.Campaigns.CampaignCreateOptions opt = new MailChimp.Campaigns.CampaignCreateOptions();
opt.ListId = "l338dh";
opt.Subject = strSubject;
opt.FromEmail = strEmailFrom;
opt.FromName = strNameFrom;
opt.Title = CampaignName;
//creating email content
MailChimp.Campaigns.CampaignCreateContent content = new MailChimp.Campaigns.CampaignCreateContent();
content.HTML = strEmailContent;
//Creating new email and sending it
MailChimp.Campaigns.CampaignFilter par = null;
MailChimp.Campaigns.CampaignSegmentOptions SegOpt = null;
MailChimp.Campaigns.CampaignTypeOptions typeOpt = null;
mc.CreateCampaign("regular", opt, content, SegOpt, typeOpt);
MailChimp.Campaigns.CampaignListResult camp2 = mc.GetCampaigns(par, 0, 5, "create_time", "DESC");
foreach (var item in camp2.Data)
{
if (item.Title == CampaignName)
{
mc.SendCampaign(item.Id);
break;
}
}
});
static Assembly MailDom_AssemblyResolve(object sender, ResolveEventArgs args)
{
byte[] rawAssembly = File.ReadAllBytes(Path.Combine(path, args.Name));
return Assembly.Load(rawAssembly);
}
What your code actually does is it loads assembly to your parent domain. If you want to load assembly into child domain you have to do it from inside child domain. This is kind of chicken-egg problem, because the parent assembly (which loads child assembly into child domain) has to be loaded into your child domain as well in order to be executed.
Assuming simple example that you have console application and assembly called MyAssembly.dll it can be done like this:
static void Main(string[] args) {
var domain = AppDomain.CreateDomain("MailChimpDomain");
domain.AssemblyResolve +=new ResolveEventHandler(domain_AssemblyResolve);
domain.DoCallBack(() => {
string path = #"MyAssembly.dll";
var assembly = AppDomain.CurrentDomain.Load(path);
// to do something with the assembly
var type = assembly.GetType("MailChimp.MailChimpManager");
var ctor = type.GetConstructor(new[] { typeof(string) });
var mc = ctor.Invoke(new object[] { "111111111111222f984b9b1288ddf6f0" });
});
}
static Assembly domain_AssemblyResolve(object sender, ResolveEventArgs args) {
byte[] rawAssembly = File.ReadAllBytes(Path.Combine(#"c:\MyAssemblyPath", args.Name));
return Assembly.Load(rawAssembly);
}
In this case child domain has same root directory for resolving assemblies as parent domain (and thus it can execute the code which loads "MyAssembly.dll").
If the code working with reflection is longer than this, you may consider using bootstrapper instead.
I.E. you create new library called MyBootstrapper.dll, you'll reference directly version of ServiceStack.Text.dll and MailChimp.dll you like from MyBootstrapper.dll, and you'll create bootstrap class - lets call it Bootstrapper that will be static and will have single public static method called Run that will do dirty work.
Then inside DoCallBack() method you'll call this bootstrapper instead.
string path = #"MyBootstrapper.dll";
var assembly = AppDomain.CurrentDomain.Load(path);
// to do something with the assembly
var type = assembly.GetType("MyBootstrapper.Bootstrapper");
var method = type.GetMethod("Run", BindingFlags.Static);
method.Invoke(null, null);
// or if the Run method has one parameter of "string" type
var method = type.GetMethod("Run", BindingFlags.Static, Type.DefaultBinder, new[] { typeof(string) }, null);
method.Invoke(null, new object[] { "Parameter to run" });
No, you may not unload the default AppDomain or any assemblies loaded in the default AppDomain.
What you can do, however, is load both versions of the ServiceStack assembly in two child domains. You should be able to unload either of them. However, using types from these domains may prove more difficult than usual. You'll have to do it via remoting.
Given the overhead imposed by this, you should consider using only one version of that assembly (even if this means adapting part of your app, the one that runs in the default domain).

How to get the value of a property of a class in a non executing assembly through reflection

I'm having trouble while getting the value of the text property in a non-executing assembly; I read an assembly from disk via reflection, then i get all classes in the assembly to search for the Text property in a windows form class which is initialized by win forms designer. So far i have the following code:
static void Main(string[] args)
{
Assembly asm = Assembly.LoadFrom(Path.Combine(path, "Assembly.exe"));
PropertyInfo[] props;
foreach (Type t in asm.GetTypes())
{
var value = t.GetProperty("Text").GetValue(/*Not sure what to put here*/)
}
}
And this is how the designer generated the form
Me.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None
Me.BackColor = System.Drawing.Color.FromArgb(CType(CType(0, Byte), Integer), CType(CType(128, Byte), Integer), CType(CType(128, Byte), Integer))
Me.ClientSize = New System.Drawing.Size(234, 181)
Me.Cursor = System.Windows.Forms.Cursors.Default
Me.Font = New System.Drawing.Font("Arial", 8.25!, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, CType(0, Byte))
Me.ForeColor = System.Drawing.SystemColors.WindowText
Me.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog
Me.Location = New System.Drawing.Point(581, 222)
Me.MaximizeBox = False
Me.MinimizeBox = False
Me.Name = "winform"
Me.RightToLeft = System.Windows.Forms.RightToLeft.No
Me.StartPosition = System.Windows.Forms.FormStartPosition.Manual
Me.Text = "Title"
Me.fraDías.ResumeLayout(False)
Me.ResumeLayout(False)
Keep in mind that the assembly is on disk and non-executing and that I want to retrieve the value of the Text property of every winform (I guess it should be somewhere hardcoded in the assembly since it was generated by the winforms designer)
Please tell me if this is possible, thanks!
Your requirements are contradictory, when you load an aseembly via reflection, and instantiate an object or try to get a property value, what happens is that some code begins to run, there is no way around that.
Remember that properties are just "syntax sugar" for a pair of methods, the getter and setter. Their current value is nothing but the value returned by the getter method, and when you change its value, you're in fact calling its setter method. So, to retrieve property values, you must make some code to run, even if it's a trivial get method.
I think maybe your confusion comes from the fact that you're using a designer to create the form. Particularly with the WinForms designer (WPF for instance is substantially different), all it does is to autogenerate some code for you. Setting properties, placing and moving controls around, what's happening under the hood is that it writes code that replicate your actions at runtime, specifically, it codes the InitializeComponent method. The real property value is set when the constructor is called (that in turn calls InitializeComponent), and then you may read/change using many properties.
What you would need to read those designer attributes is that those were hardcoded in some form of metadata, so that it's simply read as data and not as the result of code execution. That's not the case with WinForms, as it "saves" the form as code.
You cannot read a property of a class that has not been instantiated! The parameter you are missing is an instance of your type.
You must create an instance of the type with object o = Activator.CreateInstance(type); before accessing its members (unless they are static).
Your problem is related to how add-ins (plug-ins) can be loaded at runtime.
Here is how I made an Add-In Loader. Below, I will explain how you can adapt it to your problem. Add-Ins have to implement the IAddIn interface in my example. You are totally free in the definition of IAddIn. You could define it like this:
public interface IAddIn
{
bool OnLoad();
string Version { get; set; }
string Text { get; set; }
}
This allows you to access members without reflection.
public class AddInLoader
{
// Loads all non abstract types implementing IAddIn in all DLLs found in a folder.
public IList<IAddIn> Load(string folder)
{
var addIns = new List<IAddIn>();
string[] files = Directory.GetFiles(folder, "*.dll");
foreach (string file in files) {
addIns.AddRange(LoadFromAssembly(file));
}
return addIns;
}
// Loads all non abstract types implementing IAddIn found in a file.
private static IEnumerable<IAddIn> LoadFromAssembly(string fileName)
{
Assembly asm = Assembly.LoadFrom(fileName);
string addInInterfaceName = typeof(IAddIn).FullName;
foreach (Type type in asm.GetExportedTypes()) {
Type interfaceType = type.GetInterface(addInInterfaceName);
if (interfaceType != null &&
(type.Attributes & TypeAttributes.Abstract) != TypeAttributes.Abstract){
IAddIn addIn = (IAddIn)Activator.CreateInstance(type);
addIn.Version = asm.GetName().Version.ToString();
yield return addIn;
}
}
}
}
Now you can load and access the add-ins like this:
var loader = new AddInLoader();
IList<IAddIn> addIns = loader.Load(folderPath);
foreach (IAddIn addIn in addIns) {
if (addIn.OnLoad()) {
Console.WriteLine("Version = {0}, Text = {1}", addIn.Version, addIn.Text);
}
}
Reading the titles of Forms at runtime:
You can easily adapt this example. Instead of searching for types implementing an interface, search for types deriving from System.Windows.Forms.Form.
private static IEnumerable<Form> LoadFormsFromAssembly(string fileName)
{
Assembly asm = Assembly.LoadFrom(fileName);
foreach (Type type in asm.GetExportedTypes()) {
if (typeof(Form).IsAssignableFrom(type) &&
(type.Attributes & TypeAttributes.Abstract) != TypeAttributes.Abstract) {
Form form = (Form)Activator.CreateInstance(type);
yield return form;
}
}
}
Now you can get the texts of the forms like this:
var forms = LoadFormsFromAssembly(path);
foreach (Form frm in forms) {
Console.WriteLine(frm.Text);
}
Note: You must instantiate the forms, however you do not need to open (show) them. The code works only if the forms have a default constructor, i.e. a constructor without parameters.
You need an instance object for that type to get the value of a property.
It looks like you just want to check if a type has a "Text" property or not. You can to it by checking
bool hasTextProperty = t.GetProperty("Text") !=null;

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