How to limit thread RAM usage in C# - c#

I would like to limit how much RAM a thread in C# can allocate, such that allocations beyond this limit will fail/crash or the thread will terminate.
So for example, suppose that I have 3 managed threads in C#, threads A, B, and C. I want to limit all three threads to not use more than 100 MB of RAM. If they do, then I want them to crash without impacting the other threads.
Now it seems to me that since C# is a virtual machine-based language, and uses a garbage collector, this should actually be theoretically possible without trying to use OS features that limit process RAM usage.
How can something like this be achieved? Any guidance would be greatly appreciated.

You can't limit the RAM used by a thread, or a group of threads, because the only RAM that is owned by a thread is its stack (around 1MB of memory). The memory that is allocated in the heap is shared by all threads of the program. It's not owned by any thread or groups of threads. There is no provision in the C# language or the .NET runtime for preventing a specific thread from interacting with an object allocated in the heap. If you want to limit the amount of RAM that is available for an operation, you must isolate this operation in a separate process, not a separate thread.

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Threading issues with > 30 threads. CPU scales non-linearly

I am having some trouble with my C# application.
I made sure threads do not access any resources outside themselves.
Now I have threadpool thread that makes a tcp connection, creates the thread objects and runs, with 1 thread performance is great. With 50 threads it seems the same, maybe 5-10% slower, CPU 10-20%. With 100 threads, the CPU usage goes from 10-20% to 70-99%.
One of our developers said that windows threads suck compared to linux thread and the context switching is incurring huge penalties. He proposes to create multiplexing with 4-8 core threads running all the instances.
But I thought problems like this start happening once you have 1000+ threads. Can anyone comment with some good sources to read more about this topic, and about thread / cpu performance and correct practices?
EDIT: OK Many answers seem a little off point because some assumptions are being made so I will add some extra points:
Running 3 applications with 50 threads at 10-20% cpu usage makes them all use that much. 30-60% CPU usage total.
Running 1 application with 150 threads makes it cap cpu at 70-99%.
This is what i mean by threads not scaling.
To expand on my comment..
It's not that Windows threads "suck" in comparison to POSIX threads it's just that you're trying to do more things than your CPU can physically handle at a time. CPU Usage is not particularly a relevant performance indicator that you should be looking at here.
If your CPU has 4 cores, your optimum amount of constantly-running threads is 4. Any more and performance degradation is going to happen as yes, context switching will have a performance impact as it tries to process through the threads simultaneously with only 1 resource.
Think of your threads as giant stacks of books on your table, you've got to knock each individual book off the top of each stack and you want them all doing as fast as you can. You've got 4 of these book stacks (threads) but only 2 arms (cores), how do you do it? The most likely option is to alternate which stack you knock books off each time, so there's no real performance benefit as the time taken for a single stack is going to take as long as any other.
The only time when this would differ is if you're running a blocking (ie. waiting for I/O) operation and your threads are idle. In this idle time your cores are free to work on another thread which can give a perceived performance benefit. Of course, when the resource that your other thread is waiting for becomes available you're back in the same situation you are in currently.

Slow worker thread performance with priority queue

I was attempting to use worker threads to speed up a larger algorithm when I noticed that using independent priority queue's on more threads actually slowed performance down. So I wrote a small test case.
In which I query how many threads to start, set each thread to its own processor, and the push and pop a lot of stuff from my priority queues. Each thread owns it's own priority queue, and they're allocated separately so I don't suspect false sharing.
I put the test case here, because it's longer than a snippet.
(The processor affinity bit comes from NCrunch)
The priority queue is of my own creation because .NET didn't have a built in queue. It uses a Pairing Heap if that makes any difference.
At any rate if I run the program with one thread and one core, it gets about 100% usage.
Usage drops with two threads / two cores
And eventually pittles down to 30% usage with all 8 cores.
Which is a problem because the drop in performance nullifies any would be gain from multithreading. What's causing the drop in performance? Each queue is completely independent of the other thread's
Some problems like solving pi are more suited to parallelization and hyperthreading can actually give you a speed up. When you are dealing with a heavy memory problem like you are, Hyperthreading can't help and can actually hurt. Check out "pipelining" in CPU architecture.
There are not many practical problems for which you can get a 2x speedup by using 2-cpus. The more cpus, the more overhead. In your test case algorithm, I suspect cores are having to wait for the memory subsystem. If you tweak the memory requirements, you will see an increase in performance (and utilization) as you move the memory requirements closer to the CPU cache-size.
The OS is assigning the processing to whichever CPU it wishes to at a moment. Therefore, you are seeing every processor do some amount of work.
Additionally, when you say "drop in performance", have you checked how many contentions the system is creating? You probably are relieving yourself of contentions amongst the threads as well.

Program executing slow when running many threads

I have written a program in C# that does a lot of parallel work using different threads. When i reach approx 300 threads the GUI of the program starts to become slow and the execution of threads is also slowing down drastically. The threads are reading and writing data from a mySQL Database runnning on a different machine.
The funny thing is that if i split the work between two processes on the same machine everything runs perfect. Is there a thread limit per process in the .net framework or in windows? Or why am I getting this behaviour? Could it be a network related problem? I am running Windows 7 Ultimate and i have tried both VS2010 and VS 2012 with the same behaviour.
The way processor time is allocated is that the Operating System gives processor time to every process, then every process gives time to every thread.
So two processes will get twice the processor time, and that's why it works faster if you divide the program into two processes.
If you want to make the GUI run smoother, just set the priority higher for that thread.
This way the GUI thread will get more processor time then the other threads, but not so much that it will noticeably slow down the other threads.
300 threads is silly.
The number of threads should be in the range of your number of cores (2..8) and/or the max simultaneous connections (sometimes only 4 over TCP) your system supports.
Get beyond that and you're only wasting memory, at 1 MB per thread. In a 32bit system, 300 MB is already consuming a lot of the available mem space. And I assume each thread has some buffers attached.
If 2 separate processes perform better than1 then it probably isn't the context switching but either memory usage or a connection limit that holds you back.
Use ThreadPool. That should automatically allocate the optimal number of threads based on your system by throttling the number of threads in existence. You can also set the maximum number of threads allowable at any one time.
Also, if you're allocating thread to parallelize tasks from within a for-loop, foreach-loop, or linq statment you should look at the Parallel Class or PLINQ.
The accepted answer to this question will probably explain what is happening, but 300 threads seems like to many to be a good idea for any normal application.
At first if you have 300 threads for an application then probably you should rethink about your program design.
Setting up GUI threads priority may give you a better performance of GUI. But if you run so much thread the OS have to allocate space in program stack. And the stack is a continuous segment of the memory. So each time you create a new thread the allocated memory space for the stack may be incapable to hold the new thread. And then the OS must have to allocate a larger continuous space in the memory and copy all the data from the old stack to new stack. So obviously this may cause performance slow of your program.

What are the practical limit of threads per CPU?

I've been playing around with threading, attempting to push some limits to the extreme - for my own amusement. I know the threadpool defaults to 25 threads and can be pushed up to 1000 (according to MSDN). What though, is the practical limit of threads per CPU core? At some point, context switching is going to cause more of a bottleneck than threading saves. Does anyone have any best practices covering this? Are we talking 100, 200, 500? Does it depend on what the threads are doing? What determines, other than framework dictated architecture how many threads operate optimally per CPU core?
It's all dependent on what the threads are doing, of course. If they are CPU-bound (say sitting tight in an infinite loop) then one thread per core will be enough to saturate the CPU; any more than that (and you will already have more, from background processes etc) and you will start getting contention.
On the other extreme, if the threads are not eligible to run (e.g. blocked on some synchronization object), then the limit of how many you could have would be dictated by factors other than the CPU (memory for the stacks, OS internal limits, etc).
If your application is not CPU bound (like the majority), then context switches are not a big deal because every time your app has to wait, a context switch is necessary. The problem of having too many threads is about OS data structures and some synchronization anomalies like starvation, where a thread never (or very rarely) gets a chance to execute due to randomness of synchronization algorithms.
If your application is CPU bound (stays 99% of time working on memory, very rarely does I/O or wait for something else such as user input or another thread), then the optimal would be 1 thread per logical core, because in this case there will be no context switching.
Beware that the OS interrupts threads every time, even when there's only one thread for multiple CPUs. The OS interrupts threads not only to make task switching, but also for thread management purposes (like updating counters to show on Task Manager, or to allow a super user to kill it).

Preventing multithreaded apps from running out of memory

I've written a small, in house C# program which batch converts between various file formats, mostly relying on other API's. Currently, the UI spawns a BackgroundWorker (not a Thread) to handle the conversions, and then fills a queue with the requests which empties as the worker completes jobs. The queue object themselves are very small (3 Strings to tell the worker what to do) and don't contribute greatly to the program's memory footprint. I've been fairly draconian with my memory management (disposing of Images when finished with them, and manually garbage collecting at certain points.) Still, the program tends to use about 100 MB of memory at a time, and uses about 50% of total CPU time. It seems like if I naively implemented threading, it would quickly run out of system memory (unless the CLR does some sort of magic I don't know about.)
Is there a simple/efficient way to spawn threads to prevent the system from running out of memory besides catching OutOfMemory exceptions and rolling back the thread that died (seems very inefficient, but there's no way to preserve state without using prohibitive amounts of memory)?
If you use the ThreadPool.QueueUserWorkItem to spawn the conversions you will automatically get a limit on how many threads that are running. The ThreadPool manages this internally and will process queued calls as soon as a pool thread becomes available.
Put a limit on the queue size and make sender wait if it's full. You would have to find the right queue size limit empirically though.
Out of memory exceptions can be tricky and maybe caused by fragmented memory, not actually running out of memory. Therefore they can be tricky to track down.
Tess from Microsoft product support in Sweeden (http://blogs.msdn.com/tess/) has got a good number of posts on tracking down memory where memory is going to help with this process.
A good profile of your app could also help. JetBrains have a good one as is AQTime.
Using 100MB of memory is not a lot for an image processing application.
Also, in .net when you get an OutOfMemory exception the entire process dies, you can't recover from this.
If you need more memory (or, more correctly, more address space) than the system can give you can either page memory in and out as you use it or switch to 64bit.
You can limit the queue size to make sure the only "heavy" memory user is the worker thread, you can have more than one worker thread, that will increase your memory usage but will also empty the queue faster, just remember that in a CPU intensive operations like this having more threads than CPU cores is inefficient.
You talk about "naively implemented threading", multi-threading is full of pitfalls - a naive implementation will be inefficient and full of bugs.

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