[AutoConstructor] in the code below will automatically generate a constructor (as shown in the figure below):
It works fine in Visual Studio, but JetBrains Rider has an error message:
I do not understand. . .
(Because I am not good at English, I am using Google Translate to ask questions, please forgive me)
using System;
using System.Linq;
using ComputeSharp;
namespace ComputeSharpTest
{
class Program
{
static void Main(string[] args)
{
// Allocate a writeable buffer on the GPU, with the contents of the array
// Get some sample data
int[] array = Enumerable.Range(1, 1000000).ToArray();
// Allocate a GPU buffer and copy the data to it.
// We want the shader to modify the items in-place, so we
// can allocate a single read-write buffer to work on.
using ReadWriteBuffer<int> buffer = Gpu.Default.AllocateReadWriteBuffer(array);
// Launch the shader
Gpu.Default.For(buffer.Length, new MultiplyByTwo(buffer));
// Get the data back
buffer.CopyTo(array);
}
}
[AutoConstructor]
public readonly partial struct MultiplyByTwo : IComputeShader
{
public readonly ReadWriteBuffer<int> buffer;
public void Execute()
{
buffer[ThreadIds.X] *= 2;
}
}
}
As per https://github.com/Sergio0694/ComputeSharp/issues/116 (and also https://github.com/Sergio0694/ComputeSharp#requirements):
In order to work correctly, ComputeSharp also needs the source
generator to be added to consuming projects as an analyzer, so that it
can run when the code is being compiled.
You can do so by adding the following code to your .csproj file, just
like in the sample projects:
<ItemGroup>
<ProjectReference Include="..\..\src\ComputeSharp\ComputeSharp.csproj" />
<ProjectReference Include="..\..\src\ComputeSharp.SourceGenerators\ComputeSharp.SourceGenerators.csproj"
OutputItemType="Analyzer"
ReferenceOutputAssembly="false"
PrivateAssets="contentfiles;build" />
</ItemGroup>
Additionally, you need to ensure you are using .NET 5 (not an early version of .NET Framework / Core).
If your issue persists, you may also wish to try using VS 2019 rather than Rider.
Is it possible to embed a pre-existing DLL into a compiled C# executable (so that you only have one file to distribute)? If it is possible, how would one go about doing it?
Normally, I'm cool with just leaving the DLLs outside and having the setup program handle everything, but there have been a couple of people at work who have asked me this and I honestly don't know.
I highly recommend to use Costura.Fody - by far the best and easiest way to embed resources in your assembly. It's available as NuGet package.
Install-Package Costura.Fody
After adding it to the project, it will automatically embed all references that are copied to the output directory into your main assembly. You might want to clean the embedded files by adding a target to your project:
Install-CleanReferencesTarget
You'll also be able to specify whether to include the pdb's, exclude certain assemblies, or extracting the assemblies on the fly. As far as I know, also unmanaged assemblies are supported.
Update
Currently, some people are trying to add support for DNX.
Update 2
For the lastest Fody version, you will need to have MSBuild 16 (so Visual Studio 2019). Fody version 4.2.1 will do MSBuild 15. (reference: Fody is only supported on MSBuild 16 and above. Current version: 15)
Just right-click your project in Visual Studio, choose Project Properties -> Resources -> Add Resource -> Add Existing Fileā¦
And include the code below to your App.xaml.cs or equivalent.
public App()
{
AppDomain.CurrentDomain.AssemblyResolve +=new ResolveEventHandler(CurrentDomain_AssemblyResolve);
}
System.Reflection.Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args)
{
string dllName = args.Name.Contains(',') ? args.Name.Substring(0, args.Name.IndexOf(',')) : args.Name.Replace(".dll","");
dllName = dllName.Replace(".", "_");
if (dllName.EndsWith("_resources")) return null;
System.Resources.ResourceManager rm = new System.Resources.ResourceManager(GetType().Namespace + ".Properties.Resources", System.Reflection.Assembly.GetExecutingAssembly());
byte[] bytes = (byte[])rm.GetObject(dllName);
return System.Reflection.Assembly.Load(bytes);
}
Here's my original blog post:
http://codeblog.larsholm.net/2011/06/embed-dlls-easily-in-a-net-assembly/
If they're actually managed assemblies, you can use ILMerge. For native DLLs, you'll have a bit more work to do.
See also: How can a C++ windows dll be merged into a C# application exe?
Yes, it is possible to merge .NET executables with libraries. There are multiple tools available to get the job done:
ILMerge is a utility that can be used to merge multiple .NET assemblies into a single assembly.
Mono mkbundle, packages an exe and all assemblies with libmono into a single binary package.
IL-Repack is a FLOSS alterantive to ILMerge, with some additional features.
In addition this can be combined with the Mono Linker, which does remove unused code and therefor makes the resulting assembly smaller.
Another possibility is to use .NETZ, which does not only allow compressing of an assembly, but also can pack the dlls straight into the exe. The difference to the above mentioned solutions is that .NETZ does not merge them, they stay separate assemblies but are packed into one package.
.NETZ is a open source tool that compresses and packs the Microsoft .NET Framework executable (EXE, DLL) files in order to make them smaller.
ILMerge can combine assemblies to one single assembly provided the assembly has only managed code. You can use the commandline app, or add reference to the exe and programmatically merge. For a GUI version there is Eazfuscator, and also .Netz both of which are free. Paid apps include BoxedApp and SmartAssembly.
If you have to merge assemblies with unmanaged code, I would suggest SmartAssembly. I never had hiccups with SmartAssembly but with all others. Here, it can embed the required dependencies as resources to your main exe.
You can do all this manually not needing to worry if assembly is managed or in mixed mode by embedding dll to your resources and then relying on AppDomain's Assembly ResolveHandler. This is a one stop solution by adopting the worst case, ie assemblies with unmanaged code.
static void Main()
{
AppDomain.CurrentDomain.AssemblyResolve += (sender, args) =>
{
string assemblyName = new AssemblyName(args.Name).Name;
if (assemblyName.EndsWith(".resources"))
return null;
string dllName = assemblyName + ".dll";
string dllFullPath = Path.Combine(GetMyApplicationSpecificPath(), dllName);
using (Stream s = Assembly.GetEntryAssembly().GetManifestResourceStream(typeof(Program).Namespace + ".Resources." + dllName))
{
byte[] data = new byte[stream.Length];
s.Read(data, 0, data.Length);
//or just byte[] data = new BinaryReader(s).ReadBytes((int)s.Length);
File.WriteAllBytes(dllFullPath, data);
}
return Assembly.LoadFrom(dllFullPath);
};
}
The key here is to write the bytes to a file and load from its location. To avoid chicken and egg problem, you have to ensure you declare the handler before accessing assembly and that you do not access the assembly members (or instantiate anything that has to deal with the assembly) inside the loading (assembly resolving) part. Also take care to ensure GetMyApplicationSpecificPath() is not any temp directory since temp files could be attempted to get erased by other programs or by yourself (not that it will get deleted while your program is accessing the dll, but at least its a nuisance. AppData is good location). Also note that you have to write the bytes each time, you cant load from location just 'cos the dll already resides there.
For managed dlls, you need not write bytes, but directly load from the location of the dll, or just read the bytes and load the assembly from memory. Like this or so:
using (Stream s = Assembly.GetEntryAssembly().GetManifestResourceStream(typeof(Program).Namespace + ".Resources." + dllName))
{
byte[] data = new byte[stream.Length];
s.Read(data, 0, data.Length);
return Assembly.Load(data);
}
//or just
return Assembly.LoadFrom(dllFullPath); //if location is known.
If the assembly is fully unmanaged, you can see this link or this as to how to load such dlls.
.NET Core 3.0 natively supports compiling to a single .exe
The feature is enabled by the usage of the following property in your project file (.csproj):
<PropertyGroup>
<PublishSingleFile>true</PublishSingleFile>
</PropertyGroup>
This is done without any external tool.
See my answer for this question for further details.
The excerpt by Jeffrey Richter is very good. In short, add the libraries as embedded resources and add a callback before anything else. Here is a version of the code (found in the comments of his page) that I put at the start of Main method for a console app (just make sure that any calls that use the libraries are in a different method to Main).
AppDomain.CurrentDomain.AssemblyResolve += (sender, bargs) =>
{
String dllName = new AssemblyName(bargs.Name).Name + ".dll";
var assem = Assembly.GetExecutingAssembly();
String resourceName = assem.GetManifestResourceNames().FirstOrDefault(rn => rn.EndsWith(dllName));
if (resourceName == null) return null; // Not found, maybe another handler will find it
using (var stream = assem.GetManifestResourceStream(resourceName))
{
Byte[] assemblyData = new Byte[stream.Length];
stream.Read(assemblyData, 0, assemblyData.Length);
return Assembly.Load(assemblyData);
}
};
To expand on #Bobby's asnwer above. You can edit your .csproj to use IL-Repack to automatically package all files into a single assembly when you build.
Install the nuget ILRepack.MSBuild.Task package with Install-Package ILRepack.MSBuild.Task
Edit the AfterBuild section of your .csproj
Here is a simple sample that merges ExampleAssemblyToMerge.dll into your project output.
<!-- ILRepack -->
<Target Name="AfterBuild" Condition="'$(Configuration)' == 'Release'">
<ItemGroup>
<InputAssemblies Include="$(OutputPath)\$(AssemblyName).exe" />
<InputAssemblies Include="$(OutputPath)\ExampleAssemblyToMerge.dll" />
</ItemGroup>
<ILRepack
Parallel="true"
Internalize="true"
InputAssemblies="#(InputAssemblies)"
TargetKind="Exe"
OutputFile="$(OutputPath)\$(AssemblyName).exe"
/>
</Target>
The following method DO NOT use external tools and AUTOMATICALLY include all needed DLL (no manual action required, everything done at compilation)
I read a lot of answer here saying to use ILMerge, ILRepack or Jeffrey Ritcher method but none of that worked with WPF applications nor was easy to use.
When you have a lot of DLL it can be hard to manually include the one you need in your exe. The best method i found was explained by Wegged here on StackOverflow
Copy pasted his answer here for clarity (all credit to Wegged)
1) Add this to your .csproj file:
<Target Name="AfterResolveReferences">
<ItemGroup>
<EmbeddedResource Include="#(ReferenceCopyLocalPaths)" Condition="'%(ReferenceCopyLocalPaths.Extension)' == '.dll'">
<LogicalName>%(ReferenceCopyLocalPaths.DestinationSubDirectory)%(ReferenceCopyLocalPaths.Filename)%(ReferenceCopyLocalPaths.Extension)</LogicalName>
</EmbeddedResource>
</ItemGroup>
</Target>
2) Make your Main Program.cs look like this:
[STAThreadAttribute]
public static void Main()
{
AppDomain.CurrentDomain.AssemblyResolve += OnResolveAssembly;
App.Main();
}
3) Add the OnResolveAssembly method:
private static Assembly OnResolveAssembly(object sender, ResolveEventArgs args)
{
Assembly executingAssembly = Assembly.GetExecutingAssembly();
AssemblyName assemblyName = new AssemblyName(args.Name);
var path = assemblyName.Name + ".dll";
if (assemblyName.CultureInfo.Equals(CultureInfo.InvariantCulture) == false) path = String.Format(#"{0}\{1}", assemblyName.CultureInfo, path);
using (Stream stream = executingAssembly.GetManifestResourceStream(path))
{
if (stream == null) return null;
var assemblyRawBytes = new byte[stream.Length];
stream.Read(assemblyRawBytes, 0, assemblyRawBytes.Length);
return Assembly.Load(assemblyRawBytes);
}
}
You could add the DLLs as embedded resources, and then have your program unpack them into the application directory on startup (after checking to see if they're there already).
Setup files are so easy to make, though, that I don't think this would be worth it.
EDIT: This technique would be easy with .NET assemblies. With non-.NET DLLs it would be a lot more work (you'd have to figure out where to unpack the files and register them and so on).
Another product that can handle this elegantly is SmartAssembly, at SmartAssembly.com. This product will, in addition to merging all dependencies into a single DLL, (optionally) obfuscate your code, remove extra meta-data to reduce the resulting file size, and can also actually optimize the IL to increase runtime performance.
There is also some kind of global exception handling/reporting feature it adds to your software (if desired) that could be useful. I believe it also has a command-line API so you can make it part of your build process.
Neither the ILMerge approach nor Lars Holm Jensen's handling the AssemblyResolve event will work for a plugin host. Say executable H loads assembly P dynamically and accesses it via interface IP defined in an separate assembly. To embed IP into H one shall need a little modification to Lars's code:
Dictionary<string, Assembly> loaded = new Dictionary<string,Assembly>();
AppDomain.CurrentDomain.AssemblyResolve += (sender, args) =>
{ Assembly resAssembly;
string dllName = args.Name.Contains(",") ? args.Name.Substring(0, args.Name.IndexOf(',')) : args.Name.Replace(".dll","");
dllName = dllName.Replace(".", "_");
if ( !loaded.ContainsKey( dllName ) )
{ if (dllName.EndsWith("_resources")) return null;
System.Resources.ResourceManager rm = new System.Resources.ResourceManager(GetType().Namespace + ".Properties.Resources", System.Reflection.Assembly.GetExecutingAssembly());
byte[] bytes = (byte[])rm.GetObject(dllName);
resAssembly = System.Reflection.Assembly.Load(bytes);
loaded.Add(dllName, resAssembly);
}
else
{ resAssembly = loaded[dllName]; }
return resAssembly;
};
The trick to handle repeated attempts to resolve the same assembly and return the existing one instead of creating a new instance.
EDIT:
Lest it spoil .NET's serialization, make sure to return null for all assemblies not embedded in yours, thereby defaulting to the standard behaviour. You can get a list of these libraries by:
static HashSet<string> IncludedAssemblies = new HashSet<string>();
string[] resources = System.Reflection.Assembly.GetExecutingAssembly().GetManifestResourceNames();
for(int i = 0; i < resources.Length; i++)
{ IncludedAssemblies.Add(resources[i]); }
and just return null if the passed assembly does not belong to IncludedAssemblies .
It may sound simplistic, but WinRar gives the option to compress a bunch of files to a self-extracting executable.
It has lots of configurable options: final icon, extract files to given path, file to execute after extraction, custom logo/texts for popup shown during extraction, no popup window at all, license agreement text, etc.
May be useful in some cases.
I use the csc.exe compiler called from a .vbs script.
In your xyz.cs script, add the following lines after the directives (my example is for the Renci SSH):
using System;
using Renci;//FOR THE SSH
using System.Net;//FOR THE ADDRESS TRANSLATION
using System.Reflection;//FOR THE Assembly
//+ref>"C:\Program Files (x86)\Microsoft\ILMerge\Renci.SshNet.dll"
//+res>"C:\Program Files (x86)\Microsoft\ILMerge\Renci.SshNet.dll"
//+ico>"C:\Program Files (x86)\Microsoft CAPICOM 2.1.0.2 SDK\Samples\c_sharp\xmldsig\resources\Traffic.ico"
The ref, res and ico tags will be picked up by the .vbs script below to form the csc command.
Then add the assembly resolver caller in the Main:
public static void Main(string[] args)
{
AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve);
.
...and add the resolver itself somewhere in the class:
static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args)
{
String resourceName = new AssemblyName(args.Name).Name + ".dll";
using (var stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(resourceName))
{
Byte[] assemblyData = new Byte[stream.Length];
stream.Read(assemblyData, 0, assemblyData.Length);
return Assembly.Load(assemblyData);
}
}
I name the vbs script to match the .cs filename (e.g. ssh.vbs looks for ssh.cs); this makes running the script numerous times a lot easier, but if you aren't an idiot like me then a generic script could pick up the target .cs file from a drag-and-drop:
Dim name_,oShell,fso
Set oShell = CreateObject("Shell.Application")
Set fso = CreateObject("Scripting.fileSystemObject")
'TAKE THE VBS SCRIPT NAME AS THE TARGET FILE NAME
'################################################
name_ = Split(wscript.ScriptName, ".")(0)
'GET THE EXTERNAL DLL's AND ICON NAMES FROM THE .CS FILE
'#######################################################
Const OPEN_FILE_FOR_READING = 1
Set objInputFile = fso.OpenTextFile(name_ & ".cs", 1)
'READ EVERYTHING INTO AN ARRAY
'#############################
inputData = Split(objInputFile.ReadAll, vbNewline)
For each strData In inputData
if left(strData,7)="//+ref>" then
csc_references = csc_references & " /reference:" & trim(replace(strData,"//+ref>","")) & " "
end if
if left(strData,7)="//+res>" then
csc_resources = csc_resources & " /resource:" & trim(replace(strData,"//+res>","")) & " "
end if
if left(strData,7)="//+ico>" then
csc_icon = " /win32icon:" & trim(replace(strData,"//+ico>","")) & " "
end if
Next
objInputFile.Close
'COMPILE THE FILE
'################
oShell.ShellExecute "c:\windows\microsoft.net\framework\v3.5\csc.exe", "/warn:1 /target:exe " & csc_references & csc_resources & csc_icon & " " & name_ & ".cs", "", "runas", 2
WScript.Quit(0)
If you are using .NET Core 3.0
You can do this with the dotnet publish command with PublishSingleFile property:
dotnet publish -r win-x64 -c Release /p:PublishSingleFile=true
The only downside is you end up with a single EXE file with a huge size.
It's possible but not all that easy, to create a hybrid native/managed assembly in C#. Were you using C++ instead it'd be a lot easier, as the Visual C++ compiler can create hybrid assemblies as easily as anything else.
Unless you have a strict requirement to produce a hybrid assembly, I'd agree with MusiGenesis that this isn't really worth the trouble to do with C#. If you need to do it, perhaps look at moving to C++/CLI instead.
Generally you would need some form of post build tool to perform an assembly merge like you are describing. There is a free tool called Eazfuscator (eazfuscator.blogspot.com/) which is designed for bytecode mangling that also handles assembly merging. You can add this into a post build command line with Visual Studio to merge your assemblies, but your mileage will vary due to issues that will arise in any non trival assembly merging scenarios.
You could also check to see if the build make untility NANT has the ability to merge assemblies after building, but I am not familiar enough with NANT myself to say whether the functionality is built in or not.
There are also many many Visual Studio plugins that will perform assembly merging as part of building the application.
Alternatively if you don't need this to be done automatically, there are a number of tools like ILMerge that will merge .net assemblies into a single file.
The biggest issue I've had with merging assemblies is if they use any similar namespaces. Or worse, reference different versions of the same dll (my problems were generally with the NUnit dll files).
Try this:
https://github.com/ytk2128/dll-merger
here you can merge all 32 bit dlls/exe - even its not ".net" dlls - so for me better then ilmerge for example ...
You have a large Visual Studio Solution with dozens of project files in it. How would you verify that all the projects follow certain rules in their property settings, and enforce these rules if a new project is added. For example check that all projects have:
TargetFrameworkVersion = "v4.5"
Platform = "AnyCPU"
WarningLevel = 4
TreatWarningsAsErrors = true
OutputPath = $(SolutionDir)bin
SignAssembly = true
AssemblyName = $(ProjectFolderName)
I know two methods myself that I will add in an answer below, but I was wondering how people go about doing this type of project test. I'm especially interested to learn about available solutions such as libraries or build tasks for this rather than having to have to invent something new or write it from scratch.
*.sln files are plain text and easily parsable, and *.*proj files are xml.
You can add a dummy project with a prebuild step that parses the sln to retrieve all of the project files, validate their settings, print a report, and fail the build if necessary.
Also, you should check this post to ensure the prebuild step is always executed. Essentially, you specify a blank output in the custom build step to force a rebuild.
The following list identifies the key file types that are automatically added to VSS when a solution is added to source control by using the Visual Studio .NET integrated development environment (IDE):
Solution files (.sln). The key items maintained within these files include a list of constituent projects, dependency information, build configuration details, and source control provider details.
Project files (.csproj or *.vbproj). The key items maintained within these files include assembly build settings, referenced assemblies (by name and path), and a file inventory.
Application configuration files. These are configuration files based on Extensible Markup Language (XML) used to control various aspects of your project's run time behavior.
Use a Single Solution Model Whenever Possible an
Also see : https://msdn.microsoft.com/en-us/library/ee817677.aspx,
https://msdn.microsoft.com/en-us/library/ee817675.aspx
AND For CONTINUOUS INTEGRATION :
there are many tools available like MSBuild, Jenkins, Apache's Continuum, Cruise Control (CC), and Hudson(plugin can be extended to c#)
This is what I have myself:
One way to do this is to create an MSBuild target with error conditions:
<Error Condition="'$(TreatWarningsAsErrors)'!='true'" Text="Invalid project setting" />
I like this approach because it is integrated with MSBuild and gives you early errors, however, you have to modify every project to import it in them or get all your team members to use a special command prompt with environment variables that will inject custom pre-build steps into your projects during the build, which is a pain.
The second approach I know is to use some library like VSUnitTest which provides an API to project properties that you can test against. VSUnitTest is currently not open source and unlisted from the NuGet service.
You could write some code to open the the solution as a text file to identify all of the csproj files referenced, in turn opening each of these as xml files, and then writing unit tests to ensure specific nodes of the project match what you expect.
It's a quick and dirty solution, but works for CI and gives you the flexibility to ignore nodes you don't care about. It actually sounds kinda useful. I have a solution with 35 projects I'd like to scan too.
Let's try something completely different: you could ensure that they are consistent by construction by generating them from a template or by using a build generation tool such as CMake. This might be simpler than attempting to make them consistent after the fact.
In our work we use a powershell script that checks project settings and modified them if they are incorrect. For example, we remove Debug configuration this way, disable C++ optimization and SSE2 support. We run it manually, but definitely it is possible to run it automatically, e.g. as pre\post build step.
Below the example:
`function Prepare-Solution {
param (
[string]$SolutionFolder
)
$files = gci -Recurse -Path $SolutionFolder -file *.vcxproj | select - ExpandProperty fullname
$files | %{
$file = $_
[xml]$xml = get-content $file
#Deleting Debug configurations...
$xml.Project.ItemGroup.ProjectConfiguration | ?{$_.Configuration -eq "Debug"} | %{$_.ParentNode.RemoveChild($_)} | Out-Null
$xml.SelectNodes("//*[contains(#Condition,'Debug')]") |%{$_.ParentNode.RemoveChild($_)} | Out-Null
if($xml.Project.ItemDefinitionGroup.ClCompile) {
$xml.Project.ItemDefinitionGroup.ClCompile | %{
#Disable SSE2
if (-not($_.EnableEnhancedInstructionSet)){
$_.AppendChild($xml.CreateElement("EnableEnhancedInstructionSet", $xml.DocumentElement.NamespaceURI)) | Out-Null
}
if($_.ParentNode.Condition.Contains("Win32")){
$_.EnableEnhancedInstructionSet = "StreamingSIMDExtensions"
}
elseif($_.ParentNode.Condition.Contains("x64")) {
$_.EnableEnhancedInstructionSet = "NotSet"
} else {
Write-Host "Neither x86 nor x64 config. Very strange!!"
}
#Disable Optimization
if (-not($_.Optimization)){
$_.AppendChild($xml.CreateElement("Optimization", $xml.DocumentElement.NamespaceURI)) | Out-Null
}
$_.Optimization = "Disabled"
}
}
$xml.Save($file);
} }`
A file is an assembly if and only if it is managed, and contains an assembly entry in its metadata. For more information on assemblies and metadata, see the topic Assembly Manifest.
How to manually determine if a file is an assembly
Start the Ildasm.exe (IL Disassembler).
Load the file you wish to test.
If ILDASM reports that the file is not a portable executable (PE) file, then it is not an assembly. For more information, see the topic How to: View Assembly Contents.
How to programmatically determine if a file is an assembly
Call the GetAssemblyName method, passing the full file path and name of the file you are testing.
If a BadImageFormatException exception is thrown, the file is not an assembly.
This example tests a DLL to see if it is an assembly.
class TestAssembly
{
static void Main()
{
try
{
System.Reflection.AssemblyName testAssembly = System.Reflection.AssemblyName.GetAssemblyName(#"C:\Windows\Microsoft.NET\Framework\v3.5\System.Net.dll");
System.Console.WriteLine("Yes, the file is an assembly.");
}
catch (System.IO.FileNotFoundException)
{
System.Console.WriteLine("The file cannot be found.");
}
catch (System.BadImageFormatException)
{
System.Console.WriteLine("The file is not an assembly.");
}
catch (System.IO.FileLoadException)
{
System.Console.WriteLine("The assembly has already been loaded.");
}
}
}
// Output (with .NET Framework 3.5 installed):
// Yes, the file is an assembly.
Framework is the highest installed version, SP is the service pack for that version.
RegistryKey installed_versions = Registry.LocalMachine.OpenSubKey(#"SOFTWARE\Microsoft\NET Framework Setup\NDP");
string[] version_names = installed_versions.GetSubKeyNames();
//version names start with 'v', eg, 'v3.5' which needs to be trimmed off before conversion
double Framework = Convert.ToDouble(version_names[version_names.Length - 1].Remove(0, 1), CultureInfo.InvariantCulture);
int SP = Convert.ToInt32(installed_versions.OpenSubKey(version_names[version_names.Length - 1]).GetValue("SP", 0));
For .Net 4.5
using System;
using Microsoft.Win32;
...
private static void Get45or451FromRegistry()
{
using (RegistryKey ndpKey = RegistryKey.OpenBaseKey(RegistryHive.LocalMachine, RegistryView.Registry32).OpenSubKey("SOFTWARE\\Microsoft\\NET Framework Setup\\NDP\\v4\\Full\\")) {
int releaseKey = Convert.ToInt32(ndpKey.GetValue("Release"));
if (true) {
Console.WriteLine("Version: " + CheckFor45DotVersion(releaseKey));
}
}
}
...
// Checking the version using >= will enable forward compatibility,
// however you should always compile your code on newer versions of
// the framework to ensure your app works the same.
private static string CheckFor45DotVersion(int releaseKey)
{
if (releaseKey >= 393273) {
return "4.6 RC or later";
}
if ((releaseKey >= 379893)) {
return "4.5.2 or later";
}
if ((releaseKey >= 378675)) {
return "4.5.1 or later";
}
if ((releaseKey >= 378389)) {
return "4.5 or later";
}
// This line should never execute. A non-null release key should mean
// that 4.5 or later is installed.
return "No 4.5 or later version detected";
}
For similar purposes we use custom MSBuild fragments with common properties that we want to share between the projects, like this (build.common.props file):
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
<PlatformToolset>v90</PlatformToolset>
<OutputPath>$(SolutionDir)..\bin\$(PlatformPath)\$(Configuration)\</OutputPath>
<!-- whatever you need here -->
</PropertyGroup>
</Project>
And then we just include this fragment to real VS projects we want to apply these properties to:
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<CommonProps>$(SolutionDir)..\Build\build.common.props</CommonProps>
</PropertyGroup>
<Import Project="$(CommonProps)" />
<!-- the rest of the project -->
</Project>
We handle a lot of things using this approach:
common properties, as you mentioned
static analysis (FxCop, StyleCop)
digital sign of assemblies
etc.
The only disadvantage that you need to include these MSBuild fragments into each project file, but once you do that, you have all the benefits of modular build system that is easy to manage and update.
You could go the search & replace Regex way with a handwritten C#, Script, powershell or similar. But it has the following problems:
Difficult to read (Read your pretty regex in three or more months)
Difficult to enhance(New regex for new search/replace/check feature)
Easy to break (a new release/format of ms build project or a not forecast tag may not work)
Harder to test (you must check that no unintended match occurs)
Difficult to maintain (because of the above)
and the following advantages:
Not doing any extra validation which (may) let it work on any kind of project (mono or visual).
Doesn't care about \r :)
The best could be to use the Microsoft.Build.Evaluation
and build a C# tool which does all your testing/checking/fix and so on.
I've done a command line tool that use a sourcefile list (used by Mono) and update sources of csproj and another which dumps on console the csproj content. It was easy to do, pretty straightforward and easy to test also.
However, it may fail (as I've experienced it) on projects modified by "non" Ms tool (like Mono Studio) or because of missing \r....
Anyway, you can always handle it with an exception catch and a good message.
Here a sample by using Microsoft.Build.dll (don't use Microsof.Build.Engine as it is obsolete):
using System;
using Microsoft.Build.Evaluation;
internal class Program
{
private static void Main(string[] args)
{
var project = new Project("PathToYourProject.csproj");
Console.WriteLine(project.GetProperty("TargetFrameworkVersion", true, string.Empty));
Console.WriteLine(project.GetProperty("Platform", true, string.Empty));
Console.WriteLine(project.GetProperty("WarningLevel", true, string.Empty));
Console.WriteLine(project.GetProperty("TreatWarningsAsErrors", true, "false"));
Console.WriteLine(project.GetProperty("OutputPath", false, string.Empty));
Console.WriteLine(project.GetProperty("SignAssembly", true, "false"));
Console.WriteLine(project.GetProperty("AssemblyName", false, string.Empty));
Console.ReadLine();
}
}
public static class ProjectExtensions
{
public static string GetProperty(this Project project, string propertyName, bool afterEvaluation, string defaultValue)
{
var property = project.GetProperty(propertyName);
if (property != null)
{
if (afterEvaluation)
return property.EvaluatedValue;
return property.UnevaluatedValue;
}
return defaultValue;
}
}
I also faced this issue and created a small solution that creates a csv file with details to identifies the inconsistences. You can look at it in this url
https://github.com/gdlmanuv/VSProjectConsistencyChecker
I'm using Microsoft Visual C# 2010.
I have one class in two files:
file1.cs
partial class SomeClass {
// something
}
file2.cs
partial class SomeClass {
// something else
}
Now, in some third place in project, when I write "SomeClass.SomeMethod()" and press Alt+Shift+F10, and pick "generate method stub..." it always creates code in file1.cs.
My question is: Is it possible to give directive to do it in file2.cs, and how?
You can use the Resharper function for it. (you can install it via the extension manager)
No, it's not possible by default installation of VS2010
You should be able to create the code generation parts with the following file naming convention
SomeClass.cs
SomeClass.Generated.cs
SomeClass.DataAccess.cs
All those files will group together with the same code in each file:
public partial class SomeClass{}
When you look at the csproj raw file you will see something like
<Compile Include="SomeClass.cs" />
<Compile Include="SomeClass.DataAccess.cs">
<DependentUpon>SomeClass.cs</DependentUpon>
</Compile>
<Compile Include="SomeClass.Generated.cs">
<DependentUpon>SomeClass.cs</DependentUpon>
</Compile>
When you look at the layout within the VS Solution Explorer all the "SomeClass.ChildMethodParts.cs" files will appear under the parent "SomeClass.cs" in the tree. Keeps the whole solution very clean.
Alternatively there is an Addin to VS that includes this functionality as a menu item. See http://vscommands.squaredinfinity.com/Features-SolutionExplorer#solutionexplorer-group
Hope fully the title was somewhat descriptive.
I have a winform application written in C# with .net 2.0. I would like to have the last compile date automatically updated to a variable for use in the about box and initial splash box. Currently I have a string variable that I update manually. Is there any way to do this?
VS2008
.net 2.0
c#
Another trick (which you may not be able to use) is to leverage the automatic build and revision numbers generated by .NET. If your AssemblyInfo has:
[assembly: AssemblyVersion("1.0.*")]
The last two numbers are just a date/time stamp. Some code (list below) may help:
Version v = Assembly.GetExecutingAssembly().GetName().Version;
DateTime compileDate = new DateTime((v.Build - 1) * TimeSpan.TicksPerDay + v.Revision * TimeSpan.TicksPerSecond * 2).AddYears(1999);
Edit: here's an alternative answer that may be a little clearer to follow than what I put:
https://stackoverflow.com/a/804895/2258
Pop this into your pre-build events;
echo public static class DateStamp { public readonly static System.DateTime BuildTime = System.DateTime.Parse("%date%"); } > $(ProjectDir)DateStamp.cs
It creates a class called DateStamp like this;
public static class DateStamp
{
public readonly static System.DateTime BuildTime = System.DateTime.Parse("14/12/2009");
}
And you use it like this;
Console.WriteLine("Build on " + DateStamp.BuildTime.ToShortDateString());
This might be a decade too late to be useful, but maybe it'll help someone else.
You can add this target to your csproj file, just paste it in at the end:
<Target Name="BuildDate" BeforeTargets="CoreCompile">
<PropertyGroup>
<SharedAssemblyInfoFile>$(IntermediateOutputPath)CustomAssemblyInfo.cs</SharedAssemblyInfoFile>
</PropertyGroup>
<ItemGroup>
<Compile Include="$(SharedAssemblyInfoFile)" />
</ItemGroup>
<ItemGroup>
<AssemblyAttributes Include="AssemblyMetadata">
<_Parameter1>AssemblyDate</_Parameter1>
<_Parameter2>$([System.DateTime]::UtcNow.ToString("u"))</_Parameter2>
</AssemblyAttributes>
</ItemGroup>
<WriteCodeFragment Language="C#" OutputFile="$(SharedAssemblyInfoFile)" AssemblyAttributes="#(AssemblyAttributes)" />
</Target>
This will create a CustomAssemblyInfo.cs file in your "obj" folder, that contains a single line: [assembly: AssemblyMetadata("AssemblyDate", "DATE_OF_BUILD_HERE")]
This file will be compiled into your assembly, so you can access it at runtime using reflection, such as with the following code:
using System;
using System.Linq;
using System.Reflection;
public class Application
{
static DateTime BuildDate;
public static DateTime GetBuildDate()
{
if (BuildDate == default(DateTime)) {
var attr = typeof(Application).Assembly.GetCustomAttributes<AssemblyMetadataAttribute>();
var dateStr = attr.Single(a => a.Key == "AssemblyDate")?.Value;
BuildDate = DateTime.Parse(dateStr);
}
return BuildDate;
}
}
One thing to note, the AssemblyMetadataAttribute that I'm using here was only added in .NET 4.5.3, so if you need to support a version previous to that you can simply define your own custom attribute type to hold the date value.
I used this about box from codeproject.com. It was actually written by Jeff Atwood way back in 2004. It figures out the compile time by looking at the date stamp on the assembly file, or calculating it from the assembly version. Perhaps you could extract the relevant code from there.
There is no inbuilt macro or similar for this. Your best bet might be a custom build task, such as on tigris, using the Time task and RegexReplace or similar. Not simple to get right. Personally I use the repository version to update AssemblyInfo - broadly related?
<Import Project="$(MSBuildExtensionsPath)\MSBuildCommunityTasks\MSBuild.Community.Tasks.Targets"/>
...
<SvnInfo LocalPath=".">
<Output TaskParameter="Revision" PropertyName="BuildRev" />
</SvnInfo>
<FileUpdate Files="protobuf-net\Properties\AssemblyInfo.cs"
Regex='(\[\s*assembly:\s*AssemblyVersion\(\s*"[^\.]+\.[^\.]+)\.([^\.]+)(\.)([^\.]+)("\)\s*\])'
ReplacementText='$1.$2.$(BuildRev)$5' />