I've got a WPF RichTextBox that I'd like to get working as a log output for the app.
I have a static class Log with method to write to the WPF RTB. Of course, this doesnt work when a background thread call the method.
I've tried using BeginInvoke, which works until the app gets closed throwing an error 'System.Windows.Application.Current.get returned null'
What is the proper approach to updating WPF RichText from other threads. And further, I dont think this background thread is disposing properly, any recommendations?
public partial class MainWindow : Window
{
Worker worker = new Worker();
public MainWindow()
{
InitializeComponent();
Log.rtb_control = rtbLog; // pass RTB ref to Log
worker.Start();
}
}
public static class Log
{
public static RichTextBox rtb_Control;
public static void Add(string Text)
{
App.Current.Dispatcher.BeginInvoke((Action)(() =>
{
rtb_Control.AppendText($"{Text}\r");
}
}
}
public class Worker
{
bool _Enabled = false;
public Worker()
{
_Manager = new Thread(new ThreadStart(Thread_Manager));
_Manager.Start();
}
public void Start()
{
_Enabled = true;
}
void Thread_Manager()
{
while(true)
{
if(_Enabled) { Log.Add("Inside Thread"); }
Thread.Sleep(10000);
}
}
}
Related
I'm running into a problem with my threading for my simple incremental game.
when I begin the thread it does not seem to be starting an actual thread so I get stuck in the endless loop in the thread RunThread method.
the way I'm doing threading in c# is inheriting from this base thread class somebody else on SO gave this code to allow you to inherit from Thread.
abstract class BaseThread
{
private Thread _thread;
protected BaseThread()
{
_thread = new Thread(new ThreadStart(this.RunThread));
}
// Thread methods / properties
public void Start() => _thread.Start();
public void Join() => _thread.Join();
public bool IsAlive => _thread.IsAlive;
// Override in base class
public abstract void RunThread();
}
that base thread is then inherited from. Person inherits from Base Thread.
abstract class Person : BaseThread
{
public BigInteger amt = new BigInteger(0);
public BigInteger pow = new BigInteger(1);
public BigInteger cost = new BigInteger(100);
public ResourceManagement res= ResourceManagement.Instance;
public static bool PeopleThreads = true;
public override void RunThread()
{
}
}
and at the lowest level, I have a Farmer this inherits from Person.
class Farmer : Person
{
public override void RunThread()
{
while (PeopleThreads)
{
Thread.Sleep(5000);
res.AddFood(amt * pow);
Thread.Sleep(5000);
res.AddFood(amt * pow);
res.subtractFromRes("Food", amt);
}
}
}
in my Thread manager class I am doing farmer.RunThread(); it seems to get me stuck in the while loop instead of creating a new thread. This is my first real attempt at c# threading ive done java threading before and thats why I wanted to be able to inherit from Thread. here is where I start my threads at.
class PeopleManager
{
Farmer farmers = new Farmer();
Lumberjack jacks = new Lumberjack();
Miner miners = new Miner();
private static PeopleManager people_Instance= new PeopleManager();
bool running = false;
static PeopleManager() { }//DO NOT PUT ANYTHING HERE
private PeopleManager() { }//DO NOT PUT ANYTHING HERE
public void StartThreads()
{
if (!running)
{
farmers.RunThread();
jacks.RunThread();
miners.RunThread();
running = true;
}
}
public static PeopleManager Instance { get{ return people_Instance; } }
I fixed my issue changed how I was running the threads from runThread to Start()
class PeopleManager
{
Farmer farmers = new Farmer();
Lumberjack jacks = new Lumberjack();
Miner miners = new Miner();
private static PeopleManager people_Instance= new PeopleManager();
bool running = false;
static PeopleManager() { }//DO NOT PUT ANYTHING HERE
private PeopleManager() { }//DO NOT PUT ANYTHING HERE
public void StartThreads()
{
if (!running)
{
farmers.Start(); //this instead of RunThread() made it run it
jacks.Start(); // run as a thread and not a method call
miners.Start();
running = true;
}
}
public static PeopleManager Instance { get{ return people_Instance; } }
I have created a class, SenderClass, which will start and run a background worker from its constructor.
The method, RunWorker(), runs is a while(true) loop which will pop elements from a queue, send them through the method SendMessage(), and sleep for a small amount of time to allow new elements to be added to the queue.
Here lies the problem: How do I test the method that sends the element from the queue, without exposing it to those who uses the class?
Implementation:
public class SenderClass : ISenderClass
{
private Queue<int> _myQueue = new Queue<int>();
private Thread _worker;
public SenderClass()
{
//Create a background worker
_worker = new Thread(RunWorker) {IsBackground = true};
_worker.Start();
}
private void RunWorker() //This is the background worker's method
{
while (true) //Keep it running
{
lock (_myQueue) //No fiddling from other threads
{
while (_myQueue.Count != 0) //Pop elements if found
SendMessage(_myQueue.Dequeue()); //Send the element
}
Thread.Sleep(50); //Allow new elements to be inserted
}
}
private void SendMessage(int element)
{
//This is what we want to test
}
public void AddToQueue(int element)
{
Task.Run(() => //Async method will return at ones, not slowing the caller
{
lock (_myQueue) //Lock queue to insert into it
{
_myQueue.Enqueue(element);
}
});
}
}
Wanted interface:
public interface ISenderClass
{
void AddToQueue(int element);
}
Needed interface for test purpose:
public interface ISenderClass
{
void SendMessage(int element);
void AddToQueue(int element);
}
There's a very simple solution, saying I have created my class incorrect due to the Single Responsability Principle, and my class' purpose is not to send messages, but actually run what sends them.
What I should have, is another class, TransmittingClass, which exposes the method SendMessage(int) through its own interface.
This way I can test that class, and SenderClass should just call the method through that interface.
But what other options do I have with the current implementation?
I can make all private methods I wish to test (all of them) have a [assembly:InternalsVisibleTo("MyTests")], but does a third option exist?
Send message logic should be implemented in a separate class with a separate interface. This class should take the new class as a dependency. You can test the new class separately.
public interface IMessageQueue
{
void AddToQueue(int element);
}
public interface IMessageSender
{
void SendMessage(object message);
}
public class SenderClass : IMessageQueue
{
private readonly IMessageSender _sender;
public SenderClass(IMessageSender sender)
{
_sender = sender;
}
public void AddToQueue(int element)
{
/*...*/
}
private void SendMessage()
{
_sender.SendMessage(new object());
}
}
public class DummyMessageSender : IMessageSender
{
//you can use this in your test harness to check for the messages sent
public Queue<object> Messages { get; private set; }
public DummyMessageSender()
{
Messages = new Queue<object>();
}
public void SendMessage(object message)
{
Messages.Enqueue(message);
//obviously you'll need to do some locking here too
}
}
Edit
To address your comment, here is an implementation using Action<int>. This allows you to define your message sending action in your test class to mock the SendMessage method without worrying about creating another class. (Personally, I'd still prefer to define the classes/interfaces explicitly).
public class SenderClass : ISenderClass
{
private Queue<int> _myQueue = new Queue<int>();
private Thread _worker;
private readonly Action<int> _senderAction;
public SenderClass()
{
_worker = new Thread(RunWorker) { IsBackground = true };
_worker.Start();
_senderAction = DefaultMessageSendingAction;
}
public SenderClass(Action<int> senderAction)
{
//Create a background worker
_worker = new Thread(RunWorker) { IsBackground = true };
_worker.Start();
_senderAction = senderAction;
}
private void RunWorker() //This is the background worker's method
{
while (true) //Keep it running
{
lock (_myQueue) //No fiddling from other threads
{
while (_myQueue.Count != 0) //Pop elements if found
SendMessage(_myQueue.Dequeue()); //Send the element
}
Thread.Sleep(50); //Allow new elements to be inserted
}
}
private void SendMessage(int element)
{
_senderAction(element);
}
private void DefaultMessageSendingAction(int item)
{
/* whatever happens during sending */
}
public void AddToQueue(int element)
{
Task.Run(() => //Async method will return at ones, not slowing the caller
{
lock (_myQueue) //Lock queue to insert into it
{
_myQueue.Enqueue(element);
}
});
}
}
public class TestClass
{
private SenderClass _sender;
private Queue<int> _messages;
[TestInitialize]
public void SetUp()
{
_messages = new Queue<int>();
_sender = new SenderClass(DummyMessageSendingAction);
}
private void DummyMessageSendingAction(int item)
{
_messages.Enqueue(item);
}
[TestMethod]
public void TestMethod1()
{
//This isn't a great test, but I think you get the idea
int message = 42;
_sender.AddToQueue(message);
Thread.Sleep(100);
CollectionAssert.Contains(_messages, 42);
}
}
It looks like SenderClass should not perform any sending at all. It should simply maintain the queue. Inject an Action<int> through the constructor that does the sending. That way you can move SendMessage somewhere else and call it however you like.
As an added benefit your test of SendMessage is not cluttered with queue management.
Seeing your edit you don't seem to like this approach and you don't seem to like the InternalsVisibleTo approach either. You could expose SendMessage through a separate interface and implement that interface explicitly. That way SendMessage is still callable through that interface but by default it is not accessible without some casting contortions. It also does not show up in the intellisense autocomplete list.
I'm looking for a way to close a form from a background thread.
The scenario:
it's a chat application with a thread in background to manage the tcp client
now i want to close the first form from this thread
App.xaml.cs
public List<Window> dialogs = new List<Window>();
protected override void OnStartup(StartupEventArgs e)
{
base.OnStartup(e);
Login loginDialog = new Login();
GUI.MainWindow mainDialog = new GUI.MainWindow();
dialogs.Add(loginDialog);
dialogs.Add(mainDialog);
client = new Klassen.TClient(dialogs);
if (loginDialog.ShowDialog() != true)
return;
}
the TClient class
public class TClient
{
public TSocket socket;
public TClient(List<Window> dialogs)
{
socket = new TSocket(dialogs);
}
}
the TSocket class, with the background thread
public class TSocket
{
/* Variables */
List<Window> dialogs;
public TSocket(List<Window> dialogs)
{
this.dialogs = dialogs;
clientThread = new Thread(connectionWorker);
clientThread.Start();
}
public bool connect()
{
/* Connect */
}
void connectionWorker()
{
connect();
while (isConnected)
{
/* if statment */
Login loginDialog = (Login)dialogs[0];
//dialogs[1].Close();
}
}
}
i already tried to work with a delagate and invoke , but it didn't worked properly
Windows programming allows only working with main UI thead for UI operations.
static class UiUtils
{
static UiUtils()
{
Dispatcher = Application.Current == null
? null
: Application.Current.Dispatcher;
}
public static Dispatcher Dispatcher { get; private set; }
public static void InvokeMainThread(this Action action)
{
try
{
if (Dispatcher != null && !Dispatcher.CheckAccess())
Dispatcher.Invoke(action);
else
action();
}
catch(Exception ex)
{
Debug.WriteLine("Error invoking main thread: {0}", ex);
}
}
}
And in your code you should call from any thread:
UiUtils.InvokeMainThread(()=>{loginDialog.Close();});`
I´m uses a thread to show wait screen. User click on button process, system create a thread to show the wait screen and the process continue and i need to show the methods that the process has invoked.
public partial class Frm_Muestra_Consulta : Form
{
private void Btn_Procesa_Click(object sender, EventArgs e)
{
Cls_Generales.Iniciar_Proceso(this);//calls the warning screen processing
Cls_Consultas.Consultando(); //running process
Cls_Generales.Terminar_Proceso(this); //Close the warning screen processing
}
}
public class Cls_Generales
{
public static void Inicia_Proceso(Form _Form)
{
Pantalla_Proceso = new Thread(new
ThreadStart(Invoca_Pantalla_Proceso));
Pantalla_Proceso.Start();
_Form.Enabled = false;
}
public static void Invoca_Pantalla_Proceso()
{ Application.Run(new Frm_Procesando()); }
public static void Termina_Proceso(Form _Form)
{ Pantalla_Proceso.Abort(); }
}
public class Cls_Consultas
{
public static DataTable Consultando()
{
//Methos to exemple
//What I want is to tell the user when the system enters and
//leaves this method
Limpiar_Tabla();
Calcular_Espacio(); //and next
return Realizar_Consulta(); //and next
}
}
How do I make the yarn see or read these methods?
I've been trying to get this little IRC program working but for some reason I'm having issues with VS and cross threading. I'm not sure if I'm not doing it the proper way or what. Here are the parts causing the issue.
Main Thread:
public partial class MainUI : Form
{
private static IRC irc = new IRC();
public MainUI()
{
InitializeComponent();
}
public static void StartIRC()
{
irc.Start();
}
}
IRC Thread:
class IRC
{
private Thread ircThread;
private bool _running = true;
private NetworkStream stream;
private StreamWriter writer;
private StreamReader reader;
private TcpClient irc;
public IRC(){
ircThread = new Thread(new ThreadStart(Run));
ircThread.IsBackground = true;
}
public void Run(){
while (_running) {
parseInStream(reader.ReadLine());
}
}
public void Start()
{
ircThread.Start();
}
private void parseInStream(String inText)
{
String[] text = inText.Split(' ');
String name;
String message;
if (text[1].Equals("PRIVMSG")) {
name = capsFirstChar(getUser(inText));
message = inText.Substring(inText.IndexOf(":", 1) + 1);
sendToChatBox(capsFirstChar(name) + ": " + message, Color.Black);
}
else if (text[1].Equals("JOIN")) {
name = getUser(inText);
sendToChatBox(capsFirstChar(name) + " has joined the channel.", Color.LimeGreen);
}
else if (text[1].Equals("PART")) {
name = getUser(inText);
sendToChatBox(capsFirstChar(name) + " has left the channel.", Color.Red);
}
}
public void sendToChatBox(String text, Color color)
{
//Trying to send the text to the chatbox on the MainUI
//Works if the MainUI.Designer.cs file has it set to static
if (MainUI.txtMainChat.InvokeRequired) {
MainUI.txtMainChat.Invoke((MethodInvoker)delegate() {
sendToChatBox(text, color);
});
}
else {
MainUI.txtMainChat.SelectionColor = color;
MainUI.txtMainChat.AppendText(text);
}
}
private String getUser(String msg)
{
String[] split = msg.Split('!');
user = split[0].Substring(1);
return capsFirstChar(user);
}
private String capsFirstChar(String text)
{
return char.ToUpper(text[0]) + text.Substring(1).ToLower();
}
}
The only way I am able to get it to work is if I enter the MainUI.Designer.cs file and change the textbox to static and then change everything from this.txtMainChatto MainUI.txtMainChat.
My main problem is that when I make any changes on the visual side all the things labeled static or things named MainUI are deleted. I'm trying to figure out what I need to do to keep this from happening. Am I doing it the right way, or is there a better way? I tried using a background worker but it was using a lot of processing power to work that way for some reason.
I've looked around the web and can't seem to find out how one might relate to my setup. I see people calling a thread from the main thread and then sending things from the main thread to the thread it called but not the other way around. There is nothing else being written to the text box so there won't be an issue with it being used by two threads at the same time.
On my main UI thread I passed in "this" so I could reference the main window from my IRC Class. MainUI.txtMainChat
irc = new IRC(this);
Then in my IRC class
MainUI main;
public IRC(MainUI main){
this.main = main;
ircThread = new Thread(new ThreadStart(Run));
ircThread.IsBackground = true;
}
Then I was able to Change
//MainUI.txtMainChat to
main.txtMainChat
Like Cameron said, Though I know I was told it's not the best approach it gets me started.
Your designer file is rebuilt every time you change your UI in the designer.
You'll need to pass your MainUi to your IRC class, or give it an abstraction of it using an interface (best option).
public interface IMainUI
{
void AddText(string text, Color color);
void UiThread(Action code);
}
public class MainUI : IMainUI
{
// Whatever else
public void AddText(string text, Color color)
{
UiThread( () =>
{
// Same code that was in your Irc.SendToChatBox method.
});
}
public void UiThread(Action code)
{
if (InvokeRequired)
{
BeginInvoke(code);
return;
}
code.Invoke();
}
}
public class IRC
{
IMainUI _mainUi;
//Other properties, and fields
public IRC(IMainUI mainUi)
{
this._mainUi = mainUi;
// Other constructor stuff.
}
// Other logic and methods
}