abstract class property from Factory C# - c#

Consider the following abstract class :
public abstract class BuildingBase
{
public abstract BuildingType Type { get; }
}
this class is inherited by two classes :
public class Appartment : BuildingBase
{
public override BuildingType Type => BuildingType.Appartment;
}
public class House: BuildingBase
{
public override BuildingType Type => BuildingType.House;
}
I have a factory that should 'build' based on the type passed :
public class Builder {
public BuildingBase Build(BuildingType type) {
// how to get this implemented without if / else .. case when ... etc
}
}

I'd use generics in this case, like this:
public class Builder
{
public TBuildingBase Build<TBuildingType>()
where TBuildingBase : BuildingBase, new()
{
var result = new TBuildingBase();
...
}
}
But I'm not sure if you require the Enum as an input. I'm afraid that if you do want to stick with it, your choices are either an if-else construct, a constructor map like #Selvin mentioned, or using reflection (ugh).

Related

C# Generic method param

I'm trying to create a simple service where derived classes can override a virtual method by passing in its own objects. Cant seem to get the syntax right. Please see the codes below:
So the base class is as follows:
public class FooBase
{
public virtual Task StartFooAsync<TParam>(TParam param) where TParam : IFooParam
{
Console.WriteLine(param.GetType());
return Task.CompletedTask;
}
}
And the IFooParam interface:
public interface IFooParam
{
public string Title { get; set; }
}
And the class that implements this simple interface is:
public class FooParam : IFooParam
{
public string Title { get; set; }
}
Now when I try to inherit the FooBase class as:
public class FooOne : FooBase
{
public override Task StartFooAsync(FooParam param) // wont compile :(
{
return base.StartFooAsync(param);
}
}
I get compile time error telling me there's no suitable method to override for StartFooAsync
The goal here is to inherit from the FooBase class and provide own implementation with its preferred type as parameter for StartFooAsync
No, if the virtual method is a generic method, the override has to be as well. A generic method allows the caller to specify the type argument.
Here's an example of why your code can't work... this should be entirely valid:
class OtherParam : IFooParam
{
public string Title { get; set; }
}
FooBase x = new FooOne(); // FooOne derives from FooBase
var p = new OtherParam { Title = "xyz" };
x.StartFooAsync<OtherParam>(p);
There's nothing in the declaration of FooBase that would stop that from compiling... but you haven't provided an implementation of StartFooAsync that can handle OtherParam.
One alternative approach is to make FooBase generic instead:
public class FooBase<TParam> where TParam : IFooParam
{
public virtual Task StartFooAsync(TParam param)
{
...
}
}
Then your FooOne would derive from FooBase<FooParam>. That would prevent the broken code I showed before, because x would to be declared as either FooBase<FooParam> or FooOne, and the StartFooAsync method would only accept FooParam.

Use abstract generic type in c# and requires 1 type arguments

Let's say I have follow classes:
public class File { }
public class DB { }
public abstract class Validator<T>
{
T obj;
}
public class FileValidator : Validator<File>
{
}
public class DbValidator : Validator<DB>
{
}
In code I would like to have a ref to abstract class and create certain implementation depends on some condition (like factory).
public class Program
{
static Validator getValidator()
{
//some condition here
return new FileValidator<File>();
}
public static void Main()
{
Validator v = getValidator();
}
}
So, the compiler has a different opinion on this point
Using the generic type 'Validator' requires 1 type arguments
Is there any workaround in this case? Unfortunately, File and DB can't have common interface.
You need a non-generic interface or abstract base-class:
public interface IValidator { ... }
public abstract class Validator<T> : IValidator
{
}
Now you can return IValidator from your method:
static IValidator getValidator()
{
//some condition here
return new FileValidator<File>();
}
public static void Main()
{
IValidator v = getValidator();
}
However be aware that there is no way for the compiler to infer the actual type, which is based upon a runtime-decision.
Apart from this your implementing classes should not be generic at all, only your abstract class should be:
public class FileValidator : Validator<File>
{
}
public class DbValidator : Validator<DB>
{
}

Abstract factory method with fixed type parameter

Is there a neat way to specify that a class must contain a factory method that returns the same kind of object as the class that overrides the abstract method? (Edit: Or as Johnathon Sullinger more eloquently puts it, [...] have a base class enforce a child class to implement a method that returns an instance of the child class itself, and not allow returning an instance of any other Type that inherits from the base class.)
For example, if I've got two classes, SimpleFoo : BaseFoo and FancyFoo : BaseFoo, can I define an abstract factory method public TFoo WithSomeProp(SomeProp prop) where TFoo is a type parameter that is somehow fixed by the abstract method definition to the particular class that overrides it?
I had hopes of compile-time guarantees that either
a concrete WithSomeProp method definition in SomeFoo : BaseFoo will only be able to produce SomeFoos. If static abstract method definitions were legal, perhaps the following (pseudo-syntax) method extension best expresses this need:
public static abstract TFoo WithSomeProp<TFoo>(this TFoo source, SomeProp prop)
where TFoo : BaseFoo;
I don't think this is possible in C#.
or at least some way to parameterize the return type in an abstract method, e.g.
public abstract TFoo WithSomeProp<TFoo>(SomeProp prop)
where TFoo : BaseFoo;
This wouldn't prevent FancyFoo.WithSomeProp from returning SimpleFoos, but ok.
This abstract method itself seems to work, but my concrete definition then fails:
public override SimpleFoo WithSomeProp(SomeProp prop)
{
return new SimpleFoo(this.SomeOtherProp, ..., prop);
}
with the warning
no suitable method found to override
It appears to me that specifying type parameters in an abstract method does not allow fixing them in the overrides of those definitions, but rather it specifies that "A method with a type parameter should exist".
For now I simply have public abstract BaseFoo WithSomeProp(SomeProp prop);.
It sounds like what you want to do, is have a base class enforce a child class to implement a method that returns an instance of the child class itself, and not allow returning an instance of any other Type that inherits from the base class. Unfortunately, to the best of my knowledge, that is not something you can do.
You can however force the child-class to specify what it's Type is to the base class, so that the base class can then enforce that the return value must be the Type specified by the child-class.
For instance, given a base class called BaseFactory, and BaseFactory<T>, we can create an abstract class that requires children to specify to the parent, what type the creation method returns. We include a BaseFactory class so we can constrain T to only being children classes of BaseFactory.
EDIT
I'll leave the original answer below in the event that it helps, but after some thought, I think I've got a better solution for you.
You'll still need the base class to take a generic argument that defines what the child Type is. The difference now however is that the base class has a static creation method instead of instance methods. You can use this creation method to create a new instance of the child class, and optionally invoke a callback for configuring the property values on the new instance before you return it.
public abstract class BaseFactory { }
public abstract class BaseFactory<TImpl> : BaseFactory where TImpl : BaseFactory, new()
{
public static TImpl Create(Action<TImpl> itemConfiguration = null)
{
var child = new TImpl();
itemConfiguration?.Invoke(child);
return child;
}
}
You then just create your children classes normally, without worrying about overriding any methods.
public class Foo : BaseFactory<Foo>
{
public bool IsCompleted { get; set; }
public int Percentage { get; set; }
public string Data { get; set; }
}
public class Bar : BaseFactory<Bar>
{
public string Username { get; set; }
}
Then you would use the factory as-such.
class Program
{
static void Main(string[] args)
{
// Both work
Bar bar1 = Bar.Create();
Foo foo1 = Foo.Create();
// Won't compile because of different Types.
Bar bar2 = Foo.Create();
// Allows for configuring the properties
Bar bar3 = Bar.Create(instanceBar => instanceBar.Username = "Jane Done");
Foo foo2 = Foo.Create(instanceFoo =>
{
instanceFoo.IsCompleted = true;
instanceFoo.Percentage = 100;
instanceFoo.Data = "My work here is done.";
});
}
Original Answer
The BaseFactory<T> will be reponsible for creating a new instance of TImpl and giving it back.
public abstract class BaseFactory { }
public abstract class BaseFactory<TImpl> : BaseFactory where TImpl : BaseFactory
{
public abstract TImpl WithSomeProp();
}
Now, your child class can be created, and inherit from BaseFactory<T>, telling the base class that T represents itself. This means the child can only ever return itself.
public class Foo : BaseFactory<Foo>
{
public override Foo WithSomeProp()
{
return new Foo();
}
}
public class Bar : BaseFactory<Bar>
{
public override Bar WithSomeProp()
{
return new Bar();
}
}
Then you would use it like:
class Program
{
static void Main(string[] args)
{
var obj1 = new Bar();
// Works
Bar obj2 = obj1.WithSomeProp();
// Won't compile because obj1 returns Bar.
Foo obj3 = obj1.WithSomeProp();
}
}
If you really want to make sure that the generic specified is the same as the owning Type, you could instead make WithSomeProp a protected method, so that children classes can only see it. Then, you create a public method on the base class that can do type checking.
public abstract class BaseFactory { }
public abstract class BaseFactory<TImpl> : BaseFactory where TImpl : BaseFactory
{
protected abstract TImpl WithSomeProp();
public TImpl Create()
{
Type myType = this.GetType();
if (typeof(TImpl) != myType)
{
throw new InvalidOperationException($"{myType.Name} can not create instances of itself because the generic argument it provided to the factory is of a different Type.");
}
return this.WithSomeProp();
}
}
public class Foo : BaseFactory<Foo>
{
protected override Foo WithSomeProp()
{
return new Foo();
}
}
public class Bar : BaseFactory<Bar>
{
protected override Bar WithSomeProp()
{
return new Bar();
}
}
class Program
{
static void Main(string[] args)
{
var obj1 = new Bar();
// Works
Bar obj2 = obj1.Create();
// Won't compile because obj1 returns Bar.
Foo obj3 = obj1.Create();
}
}
Now, if you create a child class that passes a different Type as T, the base class will catch it and throw an exception.
// Throws exception when BaseFactory.Create() is called, even though this compiles fine.
public class Bar : BaseFactory<Foo>
{
protected override Foo WithSomeProp()
{
return new Foo();
}
}
Not sure if this gets you what you wanted at least, but I think this will probably be the closest thing you can get.
Inspired by Johnathon Sullinger's fine answer, here is the code I ended with. (I added a theme.)
I passed the type parameter T along with the class definition and constrained that T : Base<T>.
BaseHyperLink.cs:
public abstract class BaseHyperLink<THyperLink> : Entity<int>
where THyperLink : BaseHyperLink<THyperLink>
{
protected BaseHyperLink(int? id, Uri hyperLink, ContentType contentType, DocumentType documentType)
: base(id)
{
this.HyperLink = hyperLink;
this.ContentType = contentType;
this.DocumentType = documentType;
}
public Uri HyperLink { get; }
public ContentType ContentType { get; }
public DocumentType DocumentType { get; }
public abstract THyperLink WithContentType(ContentType contentType);
}
SharedHyperLink.cs:
public sealed class SharedHyperLink : BaseHyperLink<SharedHyperLink>
{
public SharedHyperLink(int? id, Uri hyperLink, ContentType contentType, DocumentType documentType)
: base(id, hyperLink, contentType, documentType)
{
}
public override SharedHyperLink WithContentType(ContentType contentType)
{
return new SharedHyperLink(this.Id, contentType, this.DocumentType);
}
}
MarkedHyperLink.cs:
public sealed class MarkedHyperLink : BaseHyperLink<MarkedHyperLink>
{
public MarkedHyperLink(int? id, Uri hyperLink, ContentType contentType, DocumentType documentType, Mark mark)
: base(id, hyperLink, contentType, documentType)
{
this.Mark = mark;
}
public Mark Mark { get; }
public override MarkedHyperLink WithContentType(ContentType contentType)
{
return new MarkedHyperLink(this.Id, contentType, this.DocumentType, this.Mark);
}
}

Assigning implementation of a generic interface to a property

I have an interface
public interface IStrategy<T> where T : BaseModel
{
T GetModel(Guid userId);
}
and a concrete class inheriting the interface specifying that it should be a ConcreteModel
public class ConcreteStrategy: IStrategy<ConcreteModel>
{
ConcreteModel GetModel(Guid userId) { ... }
}
Now in the following method I can pass a new instance of ConcreteStrategy and everything works
public class Manager
{
public TModel GetContentModel<TModel>(IStrategy<TModel> strategy, Guid userId)
where TModel : ModelBase
{
return strategy.GetContentModel(userId);
}
}
But if I try to assign it to a property like this I get an error
public class Strategies
{
public static IStrategy<ModelBase> MyStrategy { get; set; }
}
Strategies.MyStrategy = new ConcreteStrategy();
Is there a way I can achieve this in C# ?
I want to be able to make a factory method that encapsulates the logic for which strategy to use and just return an instance of some type of strategy class (like ConcreteStrategy).
The error I am getting is:
Cannot implicitly convert type IStrategy<ModelBase> to IStrategy<ConcreteModel>
You need to make your interface covariant:
public interface IStrategy<out T> where T : BaseModel
Note that it will work only if T only appears in an output position in the interface (which is the case in the code you have shown, but I don't know if it's your real code).

Base class used as an abstract method's parameter?

I'm trying to setup some classes like:
public abstract class AnimalBase {
public string SpeciesName { get; private set; }
public AnimalBase(string speciesName) {
this.SpeciesName = speciesName;
}
public abstract void CopyFrom(AnimalDefaultClass defaultVals);
}
public class Mammal : AnimalBase {
public bool WalksUpright { get; private set; }
public Mammal(string speciesName) : base(speciesName) {
this.CopyFrom(new MammalDefaultClass(speciesName));
}
public override void CopyFrom(MammalDefaultClass defaultVals) {
this.WalksUpright = defaultVals.WalksUpright;
}
public void Cripple() {
this.WalksUpright = false;
}
}
public class MammalDefaultClass : AnimalDefaultClass {
public bool WalksUpright { get; private set; }
public MammalDefaultClass(string speciesName) {
using (var dataStore = theoreticalFactory.GetDataStore()) {
this.WalksUpright = dataStore[speciesName].WalksUpright;
}
}
}
Obviously that's not quite what I'm trying to accomplish, but the idea is:
Several classes (Mammal, Fish, Insect, etc) which inherit from an abstract base (Animal).
Each child class has a corresponding class it can use (in this case to populate mutable default values) as a parameter for a method which was defined as abstract in the base class.
Each of those corresponding classes (MammalDefaultClass, FishDefaultClass, InsectDefaultClass, etc) inherit from a common base class (AnimalDefaultClass).
Those AnimalDefaultClass derivatives exist because each class of Animal will have different properties, but by definition there will always be a class capable of getting those values for any Animal.
My problem is:
That overridden version of CopyFrom(MammalDefaultClass) isn't being recognized as a valid override of the abstract CopyFrom(AnimalDefaultClass), even though MammalDefaultClass inherits from AnimalDefaultClass
Is it possible to specify a base class as an abstract member's parameter? Is there a simple* workaround? Or is this whole thing just laid out wrong?
-edit: my resolution-
After playing around some with MWB and sza's suggestions, I ended up having each subclass implement the method using the base parameter and then cast the input as appropriate, something like:
public class Mammal : AnimalBase {
...
// implements the abstract method from the base class:
public override void CopyFrom(AnimalDefaultClass defaultVals) {
this.CopyFrom((MammalDefaultClass)defaultVals);
}
public void CopyFrom(MammalDefaultClass defaultVals) {
this.WalksUpright = defaultVals.WalksUpright;
}
}
This solution forces me to always implement a CopyFrom(AnimalDefaultClass) , which was the point of the putting the abstract method in the base class in the first place.
I think you can try Abstract Factory pattern. Basically you want to handle some construction logic during the creating the object, and for each different subtype of the Product, you can do differently.
public abstract class AnimalBase
{
public string SpeciesName { get; private set; }
protected AnimalBase(string speciesName)
{
this.SpeciesName = speciesName;
}
}
public class Mammal : AnimalBase
{
public bool WalksUpright { get; set; }
public Mammal(string speciesName) : base(speciesName)
{
}
public void Cripple()
{
this.WalksUpright = false;
}
}
public interface IAnimalFactory<T> where T : AnimalBase
{
T CreateAnAnimal(string speciesName);
}
public class MammalFactory: IAnimalFactory<Mammal>
{
public Mammal CreateAnAnimal(string speciesName)
{
var mammal = new Mammal(speciesName);
var mammalDefault = new MammalDefaultClass(speciesName);
mammal.WalksUpright = mammalDefault.WalksUpright;
return mammal;
}
}
And when you want to create a sub-typed object, you can do e.g.
var mammalFactory = new MammalFactory();
var bunny = mammalFactory.CreateAnAnimal("Bunny");
So it turns out that even though MammalDefaultClass is a subclass of AnimalDefaultClass, you cannot override a function that takes an AnimalDefaultClass with one that takes a MammalDefaultClass.
Consider this block of code:
public class Dinosaur : AnimalDefaultClass;
Dinosaur defaultDinosaur;
public void makeDinosaur(AnimalDefaultClass adc)
{
adc.CopyFrom(defaultDinosaur);
}
MammalDefaultClass m;
makeDinosaur(m);
In this case MammalDefaultClass is a subclass of AnimalDefaultClass, so m can be passed to makeDinosaur as adc. Furthermore the CopyFrom for an AnimalDefaultClass only needs another AnimalDefault class, so I can pass in a dinosaur. But that class is actually a Mammal, and so needs a MammalDefaultClass, which dinosaur is not.
The work around would be to take the original type signature and throw an error if the argument is the wrong type (similar to how arrays act in Java).

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