How to convert from big number to short plus Exp? - c#

Maybe I just didn't sleep enough today and can't think clearly enough today:
I have big numbers, and I have an array of Exp "big number names". I want to get the Exponent of the big number and then display the big number as a decimal value + big number label.
string[] exponent =
{
"Mil",
"Bil",
"Tri",
"Qua",
"Qui",
"Sex",
"Sep",
"Oct",
"Non",
};
double value = 1230000000;
if(value > 1000000)
{
int pow = (int)(value / 1000000);
res = value.ToString("#.##") + exponent[pow] ;
}
Expected output I want would be:
1.23Bil
but I'm clearly not converting value correctly.

Using the logarithm base 10 will get you the nearest power of 10 to the number, but you need to round to the nearest multiple of 3 of the power of ten (you really want the log base 1000).
Then you need to divide the value by that power of 1000 to get the matching mantissa:
string res;
if(value >= 1e6) {
int pow = ((int)Math.Log10(value))/3;
res = (value/Math.Pow(10, 3*pow)).Dump().ToString("#.##") + exponent[pow-2] ;
}
else
res = value.ToString();

Related

Display very Large or Small Numbers in Scientific Notation by Counting the Zero's

I need a method to get the number of Zeros AFTER the Decimal point when the number BEFORE the decimal point is also Zero. So For example 0.00000000987654 would work out as 8, since there are 8 Zero's after 0. Turning the Decimal Data type into a string I could then display this in Scientific Notation as 9.87654E9.
The reason I need to do this is so I can iterate very small numbers multiple times producing results too high for calculators.
So for example 0.123456789 Multiplied by 0.1 and iterated a 1000 times. (0.123456789 * 0.1 * 0.1 * 0.1 * 0.1 ......) works out at 1.234567890000000000000000000E-1001 using the Decimal Data Type with the full 28-digit precision and displayed in Scientific Notation
I was able to achieve this when working with Factorials. For Example the Factorial of 1000 is 1000 x 999 * 998 * 997 * 996 .... all the way down to 0. This number is too high for calculators so I used iteration to achieve the result to 28-digit precision in Scientific Notation.
For the very large numbers I was successful. I achieved this by getting the number of Digits BEFORE the period:
static int Get_Digits_Before_Period(decimal Large_Number)
{
decimal d = decimal.Floor(Large_Number < 0 ? decimal.Negate(Large_Number) : Large_Number);
// 0.xyz should return 0, therefore a special case
if (d == 0m)
return 0;
int cnt = 1;
while ((d = decimal.Floor(d / 10m)) != 0m)
cnt++;
return cnt;
}
I now need a similar method but one for obtaining the number of Zero's AFTER the period.
The exponent range for decimal is 0 ~ -28, so it cannot represent a number such as 1.234567890000000000000000000E-1001, so I just explain numbers in the valid ranges.
To count the ZERO for a decimal, you can fetch the integer and exponent part of the decimal first
var number = 0.00000000987654m;
var bits = decimal.GetBits(number); //0~2 are integer part.
var exponent = (bits[3] & 0xff0000) >> 16;
Then reduce exponent by significant digits of the integers to get zero count after the period.
var zeros = exponent;
for(int i = 0; i <= 2; i++)
{
if(bits[i] != 0)
zeros -= (int)Math.Log10(bits[i]) + 1;
}
if(zeros < 0)
zeros = 0;

Format C# Double to Scientfic Notation in powers with multiples of three

I'm trying to format some large numbers in scientific format, but I need the power in multiples of three. Is there a recommended way to do this?
I have a range of numbers in a table and instead of true scientific format (with a single digit before the decimal point) I'm happy to have that change in order to have a power with a multiple of three, for example:
3.123e+003
19.523e+003
Rather than:
3.123e+003
1.952e+004
Having all the powers as multiples of three makes my table easier to scan, I believe.
Thanks in advance
I think you need to write your own function.
At first you can get the scientific representation of the number with the precision two digits larger than you need.
Then you should parse resulting string to get floating-point coefficient and 10's power index as numbers of type decimal. After that you analyse the remainder of division index by 3 and change the numbers in the appropriate way. Finally you generate output string.
static string Scientific3(double value, int precision)
{
string fstr1 = "{0:E" + (precision+2).ToString() + "}";
string step1 = string.Format(fstr1, value);
int index1 = step1.ToLower().IndexOf('e');
if (index1 < 0 || index1 == step1.Length - 1)
throw new Exception();
decimal coeff = Convert.ToDecimal(step1.Substring(0, index1));
int index = Convert.ToInt32(step1.Substring(index1 + 1));
while(index%3!=0)
{
index--;
coeff *= 10;
}
string fstr2 = "{0:F" + precision.ToString() + "}E{1}{2:D3}";
return string.Format(fstr2, coeff, ((index < 0) ? "-" : "+"), Math.Abs(index));
}

Dynamic number format in .NET?

I have a problem and cant find a solution. I have numbers (decimal) like 85.12343 or 100 or 1.123324. I want to format this in a way that the result is always 13 chars long including the separator.
100 --> 100.000000000
1.123324 --> 1.12332400000
I tried with toString, but failed. How could I do this?
Thanks :)
int digits = 13;
decimal d = 100433.2414242241214M;
int positive = Decimal.Truncate(d).ToString().Length;
int decimals = digits - positive - 1; //-1 for the dot
if (decimals < 0)
decimals = 0;
string dec = d.ToString("f" + decimals);
It will not remove digits from the whole part, only the fraction, when needed.
I'd go with Kobi's answer, unless it's possible you could have more than 13 digits to start with, in which case you might need to do something like this (warning: I have not even attempted to make this efficient; surely there are ways it could be optimized if necessary):
public static string ToTrimmedString(this decimal value, int numDigits)
{
// First figure out how many decimal places are to the left
// of the decimal point.
int digitsToLeft = 0;
// This should be safe since you said all inputs will be <= 100M anyway.
int temp = decimal.ToInt32(Math.Truncate(value));
while (temp > 0)
{
++digitsToLeft;
temp /= 10;
}
// Then simply display however many decimal places remain "available,"
// taking the value to the left of the decimal point and the decimal point
// itself into account. (If negative numbers are a possibility, you'd want
// to subtract another digit for negative values to allow for the '-' sign.)
return value.ToString("#." + new string('0', numDigits - digitsToLeft - 1));
}
Example inputs/output:
Input Output
---------------------------------------
100 100.000000000
1.232487 1.23248700000
1.3290435309439872321 1.32904353094
100.320148109932888473 100.320148110
0.000383849080819849081 .000383849081
0.0 .000000000000
Quick 'n' dirty:
return (value.ToString("0.#") + "0000000000000").Substring(0, 13);
string formatted = original.ToString("0.000000000000").Remove(13);
Besides simply padding the string you can do some more elaborate math to determine the number of digits:
String FormatField(Int32 fieldWidth, Decimal value) {
var integerPartDigits =
value != Decimal.Zero ? (int) Math.Log10((Double) value) + 1 : 1;
var fractionalPartDigits = Math.Max(0, fieldWidth - integerPartDigits - 1);
return value.ToString("F" + fractionalPartDigits);
}
Note that if the value is negative or has an integer part with one less digit than the field width you will not get the desired result. However, you can modify the code to accommodate these cases based on exactly how you want to format and align these numbers.
What about
string newString;
if (original.ToString().Length >= 13)
{
newString = original.ToString().Substring(13);
}
else
{
newString = original.ToString().PadRight(13, '0');
}
int noofdecimal=3;
double value=1567.9800
value.ToString("#." + new string('0', noofdecimal));
//Result=1567.980

Average function without overflow exception

.NET Framework 3.5.
I'm trying to calculate the average of some pretty large numbers.
For instance:
using System;
using System.Linq;
class Program
{
static void Main(string[] args)
{
var items = new long[]
{
long.MaxValue - 100,
long.MaxValue - 200,
long.MaxValue - 300
};
try
{
var avg = items.Average();
Console.WriteLine(avg);
}
catch (OverflowException ex)
{
Console.WriteLine("can't calculate that!");
}
Console.ReadLine();
}
}
Obviously, the mathematical result is 9223372036854775607 (long.MaxValue - 200), but I get an exception there. This is because the implementation (on my machine) to the Average extension method, as inspected by .NET Reflector is:
public static double Average(this IEnumerable<long> source)
{
if (source == null)
{
throw Error.ArgumentNull("source");
}
long num = 0L;
long num2 = 0L;
foreach (long num3 in source)
{
num += num3;
num2 += 1L;
}
if (num2 <= 0L)
{
throw Error.NoElements();
}
return (((double) num) / ((double) num2));
}
I know I can use a BigInt library (yes, I know that it is included in .NET Framework 4.0, but I'm tied to 3.5).
But I still wonder if there's a pretty straight forward implementation of calculating the average of integers without an external library. Do you happen to know about such implementation?
Thanks!!
UPDATE:
The previous example, of three large integers, was just an example to illustrate the overflow issue. The question is about calculating an average of any set of numbers which might sum to a large number that exceeds the type's max value. Sorry about this confusion. I also changed the question's title to avoid additional confusion.
Thanks all!!
This answer used to suggest storing the quotient and remainder (mod count) separately. That solution is less space-efficient and more code-complex.
In order to accurately compute the average, you must keep track of the total. There is no way around this, unless you're willing to sacrifice accuracy. You can try to store the total in fancy ways, but ultimately you must be tracking it if the algorithm is correct.
For single-pass algorithms, this is easy to prove. Suppose you can't reconstruct the total of all preceding items, given the algorithm's entire state after processing those items. But wait, we can simulate the algorithm then receiving a series of 0 items until we finish off the sequence. Then we can multiply the result by the count and get the total. Contradiction. Therefore a single-pass algorithm must be tracking the total in some sense.
Therefore the simplest correct algorithm will just sum up the items and divide by the count. All you have to do is pick an integer type with enough space to store the total. Using a BigInteger guarantees no issues, so I suggest using that.
var total = BigInteger.Zero
var count = 0
for i in values
count += 1
total += i
return total / (double)count //warning: possible loss of accuracy, maybe return a Rational instead?
If you're just looking for an arithmetic mean, you can perform the calculation like this:
public static double Mean(this IEnumerable<long> source)
{
if (source == null)
{
throw Error.ArgumentNull("source");
}
double count = (double)source.Count();
double mean = 0D;
foreach(long x in source)
{
mean += (double)x/count;
}
return mean;
}
Edit:
In response to comments, there definitely is a loss of precision this way, due to performing numerous divisions and additions. For the values indicated by the question, this should not be a problem, but it should be a consideration.
You may try the following approach:
let number of elements is N, and numbers are arr[0], .., arr[N-1].
You need to define 2 variables:
mean and remainder.
initially mean = 0, remainder = 0.
at step i you need to change mean and remainder in the following way:
mean += arr[i] / N;
remainder += arr[i] % N;
mean += remainder / N;
remainder %= N;
after N steps you will get correct answer in mean variable and remainder / N will be fractional part of the answer (I am not sure you need it, but anyway)
If you know approximately what the average will be (or, at least, that all pairs of numbers will have a max difference < long.MaxValue), you can calculate the average difference from that value instead. I take an example with low numbers, but it works equally well with large ones.
// Let's say numbers cannot exceed 40.
List<int> numbers = new List<int>() { 31 28 24 32 36 29 }; // Average: 30
List<int> diffs = new List<int>();
// This can probably be done more effectively in linq, but to show the idea:
foreach(int number in numbers.Skip(1))
{
diffs.Add(numbers.First()-number);
}
// diffs now contains { -3 -6 1 5 -2 }
var avgDiff = diffs.Sum() / diffs.Count(); // the average is -1
// To get the average value, just add the average diff to the first value:
var totalAverage = numbers.First()+avgDiff;
You can of course implement this in some way that makes it easier to reuse, for example as an extension method to IEnumerable<long>.
Here is how I would do if given this problem. First let's define very simple RationalNumber class, which contains two properties - Dividend and Divisor and an operator for adding two complex numbers. Here is how it looks:
public sealed class RationalNumber
{
public RationalNumber()
{
this.Divisor = 1;
}
public static RationalNumberoperator +( RationalNumberc1, RationalNumber c2 )
{
RationalNumber result = new RationalNumber();
Int64 nDividend = ( c1.Dividend * c2.Divisor ) + ( c2.Dividend * c1.Divisor );
Int64 nDivisor = c1.Divisor * c2.Divisor;
Int64 nReminder = nDividend % nDivisor;
if ( nReminder == 0 )
{
// The number is whole
result.Dividend = nDividend / nDivisor;
}
else
{
Int64 nGreatestCommonDivisor = FindGreatestCommonDivisor( nDividend, nDivisor );
if ( nGreatestCommonDivisor != 0 )
{
nDividend = nDividend / nGreatestCommonDivisor;
nDivisor = nDivisor / nGreatestCommonDivisor;
}
result.Dividend = nDividend;
result.Divisor = nDivisor;
}
return result;
}
private static Int64 FindGreatestCommonDivisor( Int64 a, Int64 b)
{
Int64 nRemainder;
while ( b != 0 )
{
nRemainder = a% b;
a = b;
b = nRemainder;
}
return a;
}
// a / b = a is devidend, b is devisor
public Int64 Dividend { get; set; }
public Int64 Divisor { get; set; }
}
Second part is really easy. Let's say we have an array of numbers. Their average is estimated by Sum(Numbers)/Length(Numbers), which is the same as Number[ 0 ] / Length + Number[ 1 ] / Length + ... + Number[ n ] / Length. For to be able to calculate this we will represent each Number[ i ] / Length as a whole number and a rational part ( reminder ). Here is how it looks:
Int64[] aValues = new Int64[] { long.MaxValue - 100, long.MaxValue - 200, long.MaxValue - 300 };
List<RationalNumber> list = new List<RationalNumber>();
Int64 nAverage = 0;
for ( Int32 i = 0; i < aValues.Length; ++i )
{
Int64 nReminder = aValues[ i ] % aValues.Length;
Int64 nWhole = aValues[ i ] / aValues.Length;
nAverage += nWhole;
if ( nReminder != 0 )
{
list.Add( new RationalNumber() { Dividend = nReminder, Divisor = aValues.Length } );
}
}
RationalNumber rationalTotal = new RationalNumber();
foreach ( var rational in list )
{
rationalTotal += rational;
}
nAverage = nAverage + ( rationalTotal.Dividend / rationalTotal.Divisor );
At the end we have a list of rational numbers, and a whole number which we sum together and get the average of the sequence without an overflow. Same approach can be taken for any type without an overflow for it, and there is no lost of precision.
EDIT:
Why this works:
Define: A set of numbers.
if Average( A ) = SUM( A ) / LEN( A ) =>
Average( A ) = A[ 0 ] / LEN( A ) + A[ 1 ] / LEN( A ) + A[ 2 ] / LEN( A ) + ..... + A[ N ] / LEN( 2 ) =>
if we define An to be a number that satisfies this: An = X + ( Y / LEN( A ) ), which is essentially so because if you divide A by B we get X with a reminder a rational number ( Y / B ).
=> so
Average( A ) = A1 + A2 + A3 + ... + AN = X1 + X2 + X3 + X4 + ... + Reminder1 + Reminder2 + ...;
Sum the whole parts, and sum the reminders by keeping them in rational number form. In the end we get one whole number and one rational, which summed together gives Average( A ). Depending on what precision you'd like, you apply this only to the rational number at the end.
Simple answer with LINQ...
var data = new[] { int.MaxValue, int.MaxValue, int.MaxValue };
var mean = (int)data.Select(d => (double)d / data.Count()).Sum();
Depending on the size of the set fo data you may want to force data .ToList() or .ToArray() before your process this method so it can't requery count on each pass. (Or you can call it before the .Select(..).Sum().)
If you know in advance that all your numbers are going to be 'big' (in the sense of 'much nearer long.MaxValue than zero), you can calculate the average of their distance from long.MaxValue, then the average of the numbers is long.MaxValue less that.
However, this approach will fail if (m)any of the numbers are far from long.MaxValue, so it's horses for courses...
I guess there has to be a compromise somewhere or the other. If the numbers are really getting so large then few digits of lower orders (say lower 5 digits) might not affect the result as much.
Another issue is where you don't really know the size of the dataset coming in, especially in stream/real time cases. Here I don't see any solution other then the
(previousAverage*oldCount + newValue) / (oldCount <- oldCount+1)
Here's a suggestion:
*LargestDataTypePossible* currentAverage;
*SomeSuitableDatatypeSupportingRationalValues* newValue;
*int* count;
addToCurrentAverage(value){
newValue = value/100000;
count = count + 1;
currentAverage = (currentAverage * (count-1) + newValue) / count;
}
getCurrentAverage(){
return currentAverage * 100000;
}
Averaging numbers of a specific numeric type in a safe way while also only using that numeric type is actually possible, although I would advise using the help of BigInteger in a practical implementation. I created a project for Safe Numeric Calculations that has a small structure (Int32WithBoundedRollover) which can sum up to 2^32 int32s without any overflow (the structure internally uses two int32 fields to do this, so no larger data types are used).
Once you have this sum you then need to calculate sum/total to get the average, which you can do (although I wouldn't recommend it) by creating and then incrementing by total another instance of Int32WithBoundedRollover. After each increment you can compare it to the sum until you find out the integer part of the average. From there you can peel off the remainder and calculate the fractional part. There are likely some clever tricks to make this more efficient, but this basic strategy would certainly work without needing to resort to a bigger data type.
That being said, the current implementation isn't build for this (for instance there is no comparison operator on Int32WithBoundedRollover, although it wouldn't be too hard to add). The reason is that it is just much simpler to use BigInteger at the end to do the calculation. Performance wise this doesn't matter too much for large averages since it will only be done once, and it is just too clean and easy to understand to worry about coming up with something clever (at least so far...).
As far as your original question which was concerned with the long data type, the Int32WithBoundedRollover could be converted to a LongWithBoundedRollover by just swapping int32 references for long references and it should work just the same. For Int32s I did notice a pretty big difference in performance (in case that is of interest). Compared to the BigInteger only method the method that I produced is around 80% faster for the large (as in total number of data points) samples that I was testing (the code for this is included in the unit tests for the Int32WithBoundedRollover class). This is likely mostly due to the difference between the int32 operations being done in hardware instead of software as the BigInteger operations are.
How about BigInteger in Visual J#.
If you're willing to sacrifice precision, you could do something like:
long num2 = 0L;
foreach (long num3 in source)
{
num2 += 1L;
}
if (num2 <= 0L)
{
throw Error.NoElements();
}
double average = 0;
foreach (long num3 in source)
{
average += (double)num3 / (double)num2;
}
return average;
Perhaps you can reduce every item by calculating average of adjusted values and then multiply it by the number of elements in collection. However, you'll find a bit different number of of operations on floating point.
var items = new long[] { long.MaxValue - 100, long.MaxValue - 200, long.MaxValue - 300 };
var avg = items.Average(i => i / items.Count()) * items.Count();
You could keep a rolling average which you update once for each large number.
Use the IntX library on CodePlex.
NextAverage = CurrentAverage + (NewValue - CurrentAverage) / (CurrentObservations + 1)
Here is my version of an extension method that can help with this.
public static long Average(this IEnumerable<long> longs)
{
long mean = 0;
long count = longs.Count();
foreach (var val in longs)
{
mean += val / count;
}
return mean;
}
Let Avg(n) be the average in first n number, and data[n] is the nth number.
Avg(n)=(double)(n-1)/(double)n*Avg(n-1)+(double)data[n]/(double)n
Can avoid value overflow however loss precision when n is very large.
For two positive numbers (or two negative numbers) , I found a very elegant solution from here.
where an average computation of (a+b)/2 can be replaced with a+((b-a)/2.

Evenly divide a dollar amount (decimal) by an integer

I need to write an accounting routine for a program I am building that will give me an even division of a decimal by an integer. So that for example:
$143.13 / 5 =
28.62
28.62
28.63
28.63
28.63
I have seen the article here: Evenly divide in c#, but it seems like it only works for integer divisions. Any idea of an elegant solution to this problem?
Calculate the amounts one at a time, and subtract each amount from the total to make sure that you always have the correct total left:
decimal total = 143.13m;
int divider = 5;
while (divider > 0) {
decimal amount = Math.Round(total / divider, 2);
Console.WriteLine(amount);
total -= amount;
divider--;
}
result:
28,63
28,62
28,63
28,62
28,63
You can solve this (in cents) without constructing an array:
int a = 100 * amount;
int low_value = a / n;
int high_value = low_value + 1;
int num_highs = a % n;
int num_lows = n - num_highs;
It's easier to deal with cents. I would suggest that instead of 143.13, you divide 14313 into 5 equal parts. Which gives you 2862 and a remainder of 3. You can assign this remainder to the first three parts or any way you like. Finally, convert the cents back to dollars.
Also notice that you will always get a remainder less than the number of parts you want.
First of all, make sure you don't use a floating point number to represent dollars and cents (see other posts for why, but the simple reason is that not all decimal numbers can be represented as floats, e.g., $1.79).
Here's one way of doing it:
decimal total = 143.13m;
int numberOfEntries = 5;
decimal unadjustedEntryAmount = total / numberOfEntries;
decimal leftoverAmount = total - (unadjustedEntryAmount * numberOfEntries);
int numberOfPenniesToDistribute = leftoverAmount * 100;
int numberOfUnadjustedEntries = numberOfEntries - numberOfPenniesToDistribute;
So now you have the unadjusted amounts of 28.62, and then you have to decide how to distribute the remainder. You can either distribute an extra penny to each one starting at the top or at the bottom (looks like you want from the bottom).
for (int i = 0; i < numberOfUnadjustedEntries; i++) {
Console.WriteLine(unadjustedEntryAmount);
}
for (int i = 0; i < numberOfPenniesToDistribute; i++) {
Console.WriteLine(unadjustedEntryAmount + 0.01m);
}
You could also add the entire remainder to the first or last entries. Finally, depending on the accounting needs, you could also create a separate transaction for the remainder.
If you have a float that is guaranteed exactly two digits of precision, what about this (pseudocode):
amount = amount * 100 (convert to cents)
int[] amounts = new int[divisor]
for (i = 0; i < divisor; i++) amounts[i] = amount / divisor
extra = amount % divisor
for (i = 0; i < extra; i++) amounts[i]++
and then do whatever you want with amounts, which are in cents - you could convert back to floats if you absolutely had to, or format as dollars and cents.
If not clear, the point of all this is not just to divide a float value evenly but to divide a monetary amount as evenly as possible, given that cents are an indivisible unit of USD. To the OP: let me know if this isn't what you wanted.
You can use the algorithm in the question you're referencing by multipling by 100, using the integer evenly divide function, and then dividing each of the results by 100 (assuming you only want to handle 2 dp, if you want 3dp multiple by 1000 etc)
It is also possible to use C# iterator generation to make Guffa's answer more convenient:
public static IEnumerable<decimal> Divide(decimal amount, int numBuckets)
{
while(numBuckets > 0)
{
// determine the next amount to return...
var partialAmount = Math.Round(amount / numBuckets, 2);
yield return partialAmount;
// reduce th remaining amount and #buckets
// to account for previously yielded values
amount -= partialAmount;
numBuckets--;
}
}

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