Getting error while building a project for android on unity - c#

I'm a newbie in Unity, I'm trying to build android app using unity which has vr Support. I'm using Google VR and cardboard plugin.
I was initially able to build the project but after I made some changes in the scene its showing error in build.
1st error
DirectoryNotFoundException: Could not find a part of the path '/home/suhas/Unity Projects/ProjectRoom/Temp/StagingArea/assets/bin/Data/Managed/Temp/StagingArea/assets/bin/Data'.
System.IO.__Error.WinIOError (System.Int32 errorCode, System.String maybeFullPath) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.IO.FileSystemEnumerableIterator1[TSource].HandleError (System.Int32 hr, System.String path) (at <695d1cc93cca45069c528c15c9fdd749>:0) System.IO.FileSystemEnumerableIterator1[TSource].CommonInit () (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.IO.FileSystemEnumerableIterator1[TSource]..ctor (System.String path, System.String originalUserPath, System.String searchPattern, System.IO.SearchOption searchOption, System.IO.SearchResultHandler1[TSource] resultHandler, System.Boolean checkHost) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.IO.FileSystemEnumerableFactory.CreateFileNameIterator (System.String path, System.String originalUserPath, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.IO.Directory.InternalGetFileDirectoryNames (System.String path, System.String userPathOriginal, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.IO.Directory.InternalGetFiles (System.String path, System.String searchPattern, System.IO.SearchOption searchOption) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.IO.Directory.GetFiles (System.String path, System.String searchPattern, System.IO.SearchOption searchOption) (at <695d1cc93cca45069c528c15c9fdd749>:0)
UnityEditor.Android.PostProcessor.Tasks.SplitLargeFiles.SplitFiles (System.String path, System.String extension, System.Int32 threshold) (at :0)
UnityEditor.Android.PostProcessor.Tasks.SplitLargeFiles.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:337)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) (at /home/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)
2nd error
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002be] in /home/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:190
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in /home/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /home/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)
I've been stuck at this error from past two days. Please do help.
Thank you.

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System.UnauthorizedAccessException: Access to the path is denied. ---> System.IO.IOException: Operacija ni dovoljena (Operation not allowed i think for some reason this part shows in my chosen OS langauge)
--- End of inner exception stack trace ---
at Interop.ThrowExceptionForIoErrno (Interop+ErrorInfo errorInfo, System.String path, System.Boolean isDirectory, System.Func`2[T,TResult] errorRewriter) [0x00014] in <9f0df102fe6e4cfea29d2e46f585d8a5>:0
at Interop.CheckIo (System.Int64 result, System.String path, System.Boolean isDirectory, System.Func`2[T,TResult] errorRewriter) [0x0000a] in <9f0df102fe6e4cfea29d2e46f585d8a5>:0
at Interop.CheckIo (System.Int32 result, System.String path, System.Boolean isDirectory, System.Func`2[T,TResult] errorRewriter) [0x00000] in <9f0df102fe6e4cfea29d2e46f585d8a5>:0
at System.IO.FileSystem.CopyFile (System.String sourceFullPath, System.String destFullPath, System.Boolean overwrite) [0x0005c] in <9f0df102fe6e4cfea29d2e46f585d8a5>:0
at System.IO.File.Copy (System.String sourceFileName, System.String destFileName, System.Boolean overwrite) [0x00062] in <9f0df102fe6e4cfea29d2e46f585d8a5>:0
at Microsoft.NET.HostModel.AppHost.BinaryUtils.CopyFile (System.String sourcePath, System.String destinationPath) [0x00020] in <ed3b6b71decf41cb8876c183ba6fdd7e>:0
at Microsoft.NET.HostModel.AppHost.HostWriter.CreateAppHost (System.String appHostSourceFilePath, System.String appHostDestinationFilePath, System.String appBinaryFilePath, System.Boolean windowsGraphicalUserInterface, System.String assemblyToCopyResorcesFrom) [0x00043] in <ed3b6b71decf41cb8876c183ba6fdd7e>:0
at Microsoft.NET.Build.Tasks.CreateAppHost.ExecuteCore () [0x0009f] in <66b08175c8bd43eda1fda46fdebf1641>:0
at Microsoft.NET.Build.Tasks.TaskBase.Execute () [0x0002e] in <66b08175c8bd43eda1fda46fdebf1641>:0
at Microsoft.Build.BackEnd.TaskExecutionHost.Microsoft.Build.BackEnd.ITaskExecutionHost.Execute () [0x00029] in <f7274894ce154696afba1f0ffcd06434>:0
at Microsoft.Build.BackEnd.TaskBuilder.ExecuteInstantiatedTask (Microsoft.Build.BackEnd.ITaskExecutionHost taskExecutionHost, Microsoft.Build.BackEnd.Logging.TaskLoggingContext taskLoggingContext, Microsoft.Build.BackEnd.TaskHost taskHost, Microsoft.Build.BackEnd.ItemBucket bucket, Microsoft.Build.BackEnd.TaskExecutionMode howToExecuteTask) [0x002fc] in <f7274894ce154696afba1f0ffcd06434>:0
[warn]: OmniSharp.MSBuild.ProjectManager
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right before that it also outputs this warning message:
[warn]: OmniSharp.MSBuild.ProjectManager
Failed to load project file 'path to projectfile'.
path to projectfile
/usr/share/dotnet/sdk/5.0.102/Sdks/Microsoft.NET.Sdk/targets/Microsoft.NET.Sdk.targets(460,5): Error: The "CreateAppHost" task failed unexpectedly.
System.UnauthorizedAccessException: Access to the path is denied. ---> System.IO.IOException: Operacija ni dovoljena
--- End of inner exception stack trace ---
at Interop.ThrowExceptionForIoErrno (Interop+ErrorInfo errorInfo, System.String path, System.Boolean isDirectory, System.Func`2[T,TResult] errorRewriter) [0x00014] in <9f0df102fe6e4cfea29d2e46f585d8a5>:0
at Interop.CheckIo (System.Int64 result, System.String path, System.Boolean isDirectory, System.Func`2[T,TResult] errorRewriter) [0x0000a] in <9f0df102fe6e4cfea29d2e46f585d8a5>:0
at Interop.CheckIo (System.Int32 result, System.String path, System.Boolean isDirectory, System.Func`2[T,TResult] errorRewriter) [0x00000] in <9f0df102fe6e4cfea29d2e46f585d8a5>:0
at System.IO.FileSystem.CopyFile (System.String sourceFullPath, System.String destFullPath, System.Boolean overwrite) [0x0005c] in <9f0df102fe6e4cfea29d2e46f585d8a5>:0
at System.IO.File.Copy (System.String sourceFileName, System.String destFileName, System.Boolean overwrite) [0x00062] in <9f0df102fe6e4cfea29d2e46f585d8a5>:0
at Microsoft.NET.HostModel.AppHost.BinaryUtils.CopyFile (System.String sourcePath, System.String destinationPath) [0x00020] in <ed3b6b71decf41cb8876c183ba6fdd7e>:0
at Microsoft.NET.HostModel.AppHost.HostWriter.CreateAppHost (System.String appHostSourceFilePath, System.String appHostDestinationFilePath, System.String appBinaryFilePath, System.Boolean windowsGraphicalUserInterface, System.String assemblyToCopyResorcesFrom) [0x00043] in <ed3b6b71decf41cb8876c183ba6fdd7e>:0
at Microsoft.NET.Build.Tasks.CreateAppHost.ExecuteCore () [0x0009f] in <66b08175c8bd43eda1fda46fdebf1641>:0
at Microsoft.NET.Build.Tasks.TaskBase.Execute () [0x0002e] in <66b08175c8bd43eda1fda46fdebf1641>:0
at Microsoft.Build.BackEnd.TaskExecutionHost.Microsoft.Build.BackEnd.ITaskExecutionHost.Execute () [0x00029] in <f7274894ce154696afba1f0ffcd06434>:0
at Microsoft.Build.BackEnd.TaskBuilder.ExecuteInstantiatedTask (Microsoft.Build.BackEnd.ITaskExecutionHost taskExecutionHost, Microsoft.Build.BackEnd.Logging.TaskLoggingContext taskLoggingContext, Microsoft.Build.BackEnd.TaskHost taskHost, Microsoft.Build.BackEnd.ItemBucket bucket, Microsoft.Build.BackEnd.TaskExecutionMode howToExecuteTask) [0x002fc] in <f7274894ce154696afba1f0ffcd06434>:0

Xamarin forms app crashing on startup regardless of Debug/Release

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Here is the stack trace below:
[ERROR] FATAL UNHANDLED EXCEPTION: System.NotSupportedException: Could not activate JNI Handle 0xbfe1bd38 (key_handle 0xfcb6ecf) of Java type 'md5a4d2fdb8e3028a798e3d0ab6628e2c4b/MainActivity' as managed type 'TeaTotal.Droid.MainActivity'. ---> System.TypeInitializationException: The type initializer for 'TeaTotal.Droid.MainActivity' threw an exception. ---> System.MissingMethodException: Default constructor not found for type Microsoft.WindowsAzure.MobileServices.CurrentPlatform
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at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x0001a] in /Users/builder/data/lanes/4468/f913a78a/source/mono/mcs/class/corlib/ReferenceSources/RuntimeType.cs:153
at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x0002a] in /Users/builder/data/lanes/4468/f913a78a/source/mono/mcs/class/referencesource/mscorlib/system/rttype.cs:5638
at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00040] in /Users/builder/data/lanes/4468/f913a78a/source/mono/mcs/class/referencesource/mscorlib/system/activator.cs:201
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at Microsoft.WindowsAzure.MobileServices.Platform.get_Instance () [0x00054] in <77043900ca604149b85ba57dba9fe35b>:0
at Microsoft.WindowsAzure.MobileServices.MobileServiceClient.GetApplicationInstallationId () [0x00004] in <77043900ca604149b85ba57dba9fe35b>:0
at Microsoft.WindowsAzure.MobileServices.MobileServiceClient..ctor (System.Uri applicationUri, System.String applicationKey, System.Net.Http.HttpMessageHandler[] handlers) [0x00028] in <77043900ca604149b85ba57dba9fe35b>:0
at Microsoft.WindowsAzure.MobileServices.MobileServiceClient..ctor (System.Uri applicationUri, System.String applicationKey) [0x00000] in <77043900ca604149b85ba57dba9fe35b>:0
at Microsoft.WindowsAzure.MobileServices.MobileServiceClient..ctor (System.Uri applicationUri) [0x00000] in <77043900ca604149b85ba57dba9fe35b>:0
at Microsoft.WindowsAzure.MobileServices.MobileServiceClient..ctor (System.String applicationUrl) [0x00007] in <77043900ca604149b85ba57dba9fe35b>:0
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I was trying Firebase Messaging in Unity, I follow the instruction from https://firebase.google.com/docs/cloud-messaging/unity/client , but I got error when building
Error 1:
Error: Error while saving blame file, build will continue
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Error 2:
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UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
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Solution found on unity issue tracker:
just open https://developer.android.com/studio/index.html
scroll down to the bottom of that page
go to downloads
scroll down to the bottom of that page
find Windows "tools_r25.2.3-windows.zip" download and unzip it
find MacOSX "tools_r25.2.3-macosx.zip" download and unzip it.
In the SDK path replace the tools folder.

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The stack trace :
at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable1[T] source, System.Func2[T,TResult] predicate) [0x00065] in /private/tmp/source-mono-4.6.0/bockbuild-mono-4.6.0-branch/profiles/mono-mac-xamarin/build-root/mono-x86/mcs/class/referencesource/System.Core/System/Linq/Enumerable.cs:965
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Thank you!
try to grab the newest Xcode and
then beside proper NUnit version (2.6.x and proper NUnitTestAdapter 2.1.0)
try do upgrade/downgrade the Xamarin.UITest package to version 2.5.
For me it was not working (with same error) for 2.7 for 2.5 it's ok.
Regards,

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Try to increase your bundle version code. if your phone has lower bundle version code is not possible to insttall.
set your Android SDK under Unity 3D
connect your phone and set also under developement mode under phone Settings.

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