How to make an update interface which gets called in main update - c#

Interface:
public interface IonStateLoadUpdate
{
void onStateLoadUpdate();
}
Class 1:
class foo
{
private void onLoadUpdate()
{
// How to call interface onStateLoadUpdate here ?
}
}
Class 2 which inherits IonStateLoadUpdate
class poo: IonStateLoadUpdate
{
public void onStateLoadUpdate()
{
// This should get call once foo calls onLoadUpdate
}
}

What about this:
class foo
{
private void onLoadUpdate(IonStateLoadUpdate x)
{
IonStateLoadUpdate.onStateLoadUpdate();
}
}
Then:
var p = new poo();
...
...
var f = new foo();
f.onLoadUpdate(p);

Related

How to call a method from a parent class's base class

Can I call a method from a grandparent class, and if so, how?
I'm trying to do something like this:
class A {
void foo() {
// Do something...
}
}
class B : A {
override void foo() {
// Do something else...
}
}
class C : B {
override void foo() {
// Call A's foo method
// Then do something else
}
}
One approach is to use explicit interface implementation in class A:
This allows you to call A's implementation - both from code within C and from outside C (by casting to IBob first).
using System;
namespace ConsoleApp4
{
interface IBob
{
void foo();
}
class A : IBob
{
void IBob.foo()
{
Console.WriteLine("A");
}
public virtual void foo()
{
((IBob)this).foo();
}
}
class B : A
{
public override void foo()
{
Console.WriteLine("B");
}
}
class C : B
{
public override void foo()
{
Console.WriteLine("C");
// Writes B
base.foo();
// Writes A
((IBob)this).foo();
}
}
public class Program
{
static void Main(string[] args)
{
var sally = new C();
sally.foo(); // A B C
IBob sally2 = sally;
sally2.foo(); // A
Console.ReadLine();
}
}
}

C# | Assigning new class to interface object

Here is the code I currently have, the question follows after:
class Program
{
static void Main(string[] args)
{
var obj1 = new A();
obj1.DoIt();
obj1.SetFlyBehavior(new BehaviorB());
obj1.DoIt();
string input = Console.ReadLine();
}
};
class BaseOfA
{
protected ObjectBehavior behavior;
public void DoIt()
{
behavior.DoIt();
}
public void SetBehavior(ObjectBehavior ob) {
behavior = ob;
}
};
class A : BaseOfA {
public A() {
behavior = new BehaviorA();
}
}
interface ObjectBehavior {
void DoIt();
}
class BehaviorA : ObjectBehavior {
void ObjectBehavior.DoIt() {
Console.WriteLine("Behavior: A");
}
}
class BehaviorB : ObjectBehavior {
void ObjectBehavior.DoIt() {
Console.WriteLine("Behavior: B");
}
}
Now my question is, in this case, how am I going to make it work so that I can assign both BehaviorA and BehaviorB to instance obj1 as long as they implement ObjectBehavior?
You are calling obj.SetFlyBehaviour this method is not defined anywhere. The method you define on BaseOfA is called SetBehaviour. Once that is fixed the code you gave compiles fine for me

Cast MyClass<T> to MyClass<dynamic>

The follow code does not compile:
public class Test
{
public void Run()
{
List<MyClass<dynamic>> listOfMyClasses = new List<MyClass<dynamic>>();
MyClass<dynamic> myClass = new MyClass<int>(); // Error here
listOfMyClasses.Add(myClass);
}
public class MyClass<T>
{
public void DoSomething() { }
public void DoSomethingSpecial<T>(T t) { }
}
}
However, I believe it makes sense logically (please let me know if I'm mistaken). Presumably it is useful, for I can call DoSomething without knowing the type parameter. How can I accomplish the addition of myClass to the list?
Instead of using a list of MyClass<dynamic> just use a List of dynamic:
public void Run()
{
List<dynamic> listOfMyClasses = new List<dynamic>();
dynamic myClass = new MyClass<int>();
listOfMyClasses.Add(myClass);
}
public class MyClass<T>
{
public void DoSomething() { }
}

Access property without creating a new empty instance c#

I have a class P as part of namespace D with several fields and related properties
namespace Driver
[Export(typeof (P))]
public class Pilot : Send
{
private bool _b1;
...
public bool B1
{
get { return _b1; }
private set
{
if (_b1 != value)
{
_b1 = value;
NotifyOfPropertyChange(() => B1);
}
}
}
And then another class in the same namespace with some methods
namespace Driver
public class PilotEng
{
public void Statistics()
{
....
}
public void Running()
{
....
}
What is the best way to access and use the parameters of class P in class PE methods?
There are many ways for PilotEng to access information from Pilot.
Pass in instance of Pilot at PilotEng construction:
public class PilotEng
{
private Pilot myPilot;
public PilotEng(Pilot pilot)
{
myPilot = pilot;
}
public void Statistics()
{
var whatever = myPilot.B1;
....
}
public void Running()
{
....
}
}
somewhere else...
public void SomeMethod()
{
Pilot p = new Pilot();
PilotEng pe = new PilotEng(p);
pe.Statistics();
}
update your method signature(s) to take in an instance of pilot to work with:
public class PilotEng
{
public void Statistics(Pilot pilot)
{
var whatever = pilot.B1;
....
}
public void Running()
{
....
}
}
somewhere else...
public void SomeMethod()
{
Pilot p = new Pilot();
PilotEng pe = new PilotEng();
pe.Statistics(p);
}
Both are valid, one may be more valid than another, and there are several other ways to accomplish this. It all depends on what you're actually trying to do.

Method having an abstract class as a parameter

I have an abstract class A, where I have derived the classes B and C.
Class A provides an abstract method DoJOB(), which is implemented by both derived classes.
There is a class X which has methods inside, which need to call DoJOB().
The class X may not contain any code like B.DoJOB() or C.DoJOB().
Example:
public class X
{
private A foo;
public X(A concrete)
{
foo = concrete;
}
public FunnyMethod()
{
foo.DoJOB();
}
}
While instantiating class X I want to decide which derived class (B or C) must be used.
I thought about passing an instance of B or C using the constructor of X.
X kewl = new X(new C());
kewl.FunnyMethod(); //calls C.DoJOB()
kewl = new X(new B());
kewl.FunnyMethod(); // calls B.DoJOB()
My test showed that declaring a method with a parameter A is not working. Am I missing something?
How can I implement this correctly?
(A is abstract, it cannot be instantiated)
EDIT:
Sorry, I forgot sth.
class A is a generic abstract singleton:
abstract public class A<T> where T : A<T>
{
....
}
public sealed class B : A<B>
{
.....
}
public sealed class C : A<C>
{
.....
}
See the example:
http://www.c-sharpcorner.com/UploadFile/snorrebaard/GenericSingleton11172008110419AM/GenericSingleton.aspx
Under the head line "The solution with the Generic Singleton as an abstract class"
You must have made a mistake in the test, the code works fine:
void Main()
{
X kewl = new X(new C());
kewl.FunnyMethod(); //calls C.DoJOB()
kewl = new X(new B());
kewl.FunnyMethod(); // calls B.DoJOB()
}
public class X
{
private A foo;
public X(A concrete)
{
foo = concrete;
}
public void FunnyMethod()
{
foo.DoJOB();
}
}
public abstract class A
{
public abstract void DoJOB();
}
public class B : A
{
public override void DoJOB()
{
Console.WriteLine("B");
}
}
public class C : A
{
public override void DoJOB()
{
Console.WriteLine("C");
}
}
Outputs :
C
B
For your edit:
void Main()
{
var kewl = new X<C>(new C());
kewl.FunnyMethod(); //calls C.DoJOB()
var kewl2 = new X<B>(new B());
kewl2.FunnyMethod(); // calls B.DoJOB()
}
public class X <T> where T : A<T>
{
private A<T> foo;
public X(A<T> concrete)
{
foo = concrete;
}
public void FunnyMethod()
{
foo.DoJOB();
}
}
public abstract class A<T> where T : A<T>
{
public abstract void DoJOB();
}
public class B : A<B>
{
public override void DoJOB()
{
Console.WriteLine("B");
}
}
public class C : A<C>
{
public override void DoJOB()
{
Console.WriteLine("C");
}
}
Works for me. I get the expected
I did something interesting!
So Did I!
when I run it.
Paste this in your Visual Studio and smoke it
using System;
namespace TestDrive
{
class Program
{
static void Main( string[] args )
{
ServiceConsumer x = new ServiceConsumer( new ConcreteService2() ) ;
x.FunnyMethod() ;
return ;
}
}
abstract class AbstractService
{
public abstract void DoSomethingInteresting() ;
}
class ConcreteService1 : AbstractService
{
public override void DoSomethingInteresting()
{
Console.WriteLine("I did something interesting!");
return ;
}
}
class ConcreteService2 : ConcreteService1
{
public override void DoSomethingInteresting()
{
base.DoSomethingInteresting() ;
Console.WriteLine("So Did I!");
return ;
}
}
class ConcreteService : AbstractService
{
public override void DoSomethingInteresting()
{
Console.WriteLine("Not It's my turn to do something interesting!") ;
return ;
}
}
class ServiceConsumer
{
private AbstractService Service ;
public ServiceConsumer( AbstractService serviceInstance )
{
this.Service = serviceInstance ;
return ;
}
public void FunnyMethod()
{
Service.DoSomethingInteresting() ;
return ;
}
}
}
Cheers!
I'm not sure I understand the question, here is my implementation and it works:
namespace CSharpConsole {
public abstract class A {
public abstract void Test();
}
public class B : A {
public override void Test() {
System.Console.WriteLine("B:Test called!");
}
}
public class C : A {
public override void Test() {
System.Console.WriteLine("C:Test called!");
}
}
class Program {
private A _concrete;
public Program(A concrete) {
_concrete = concrete;
}
public void DoTest() {
_concrete.Test();
}
static void Main(string[] args) {
Program pb = new Program(new B());
pb.DoTest();
Program pc = new Program(new C());
pc.DoTest();
}
}
}

Categories

Resources