Should invalid cases be in one test? [duplicate] - c#

What Makes a Good Unit Test? says that a test should test only one thing. What is the benefit from that?
Wouldn't it be better to write a bit bigger tests that test bigger block of code? Investigating a test failure is anyway hard and I don't see help to it from smaller tests.
Edit: The word unit is not that important. Let's say I consider the unit a bit bigger. That is not the issue here. The real question is why make a test or more for all methods as few tests that cover many methods is simpler.
An example: A list class. Why should I make separate tests for addition and removal? A one test that first adds then removes sounds simpler.

Testing only one thing will isolate that one thing and prove whether or not it works. That is the idea with unit testing. Nothing wrong with tests that test more than one thing, but that is generally referred to as integration testing. They both have merits, based on context.
To use an example, if your bedside lamp doesn't turn on, and you replace the bulb and switch the extension cord, you don't know which change fixed the issue. Should have done unit testing, and separated your concerns to isolate the problem.
Update: I read this article and linked articles and I gotta say, I'm shook: https://techbeacon.com/app-dev-testing/no-1-unit-testing-best-practice-stop-doing-it
There is substance here and it gets the mental juices flowing. But I reckon that it jibes with the original sentiment that we should be doing the test that context demands. I suppose I'd just append that to say that we need to get closer to knowing for sure the benefits of different testing on a system and less of a cross-your-fingers approach. Measurements/quantifications and all that good stuff.

I'm going to go out on a limb here, and say that the "only test one thing" advice isn't as actually helpful as it's sometimes made out to be.
Sometimes tests take a certain amount of setting up. Sometimes they may even take a certain amount of time to set up (in the real world). Often you can test two actions in one go.
Pro: only have all that setup occur once. Your tests after the first action will prove that the world is how you expect it to be before the second action. Less code, faster test run.
Con: if either action fails, you'll get the same result: the same test will fail. You'll have less information about where the problem is than if you only had a single action in each of two tests.
In reality, I find that the "con" here isn't much of a problem. The stack trace often narrows things down very quickly, and I'm going to make sure I fix the code anyway.
A slightly different "con" here is that it breaks the "write a new test, make it pass, refactor" cycle. I view that as an ideal cycle, but one which doesn't always mirror reality. Sometimes it's simply more pragmatic to add an extra action and check (or possibly just another check to an existing action) in a current test than to create a new one.

Tests that check for more than one thing aren't usually recommended because they are more tightly coupled and brittle. If you change something in the code, it'll take longer to change the test, since there are more things to account for.
[Edit:]
Ok, say this is a sample test method:
[TestMethod]
public void TestSomething() {
// Test condition A
// Test condition B
// Test condition C
// Test condition D
}
If your test for condition A fails, then B, C, and D will appear to fail as well, and won't provide you with any usefulness. What if your code change would have caused C to fail as well? If you had split them out into 4 separate tests, you would know this.

Haaa... unit tests.
Push any "directives" too far and it rapidly becomes unusable.
Single unit test test a single thing is just as good practice as single method does a single task. But IMHO that does not mean a single test can only contain a single assert statement.
Is
#Test
public void checkNullInputFirstArgument(){...}
#Test
public void checkNullInputSecondArgument(){...}
#Test
public void checkOverInputFirstArgument(){...}
...
better than
#Test
public void testLimitConditions(){...}
is question of taste in my opinion rather than good practice. I personally much prefer the latter.
But
#Test
public void doesWork(){...}
is actually what the "directive" wants you to avoid at all cost and what drains my sanity the fastest.
As a final conclusion, group together things that are semantically related and easilly testable together so that a failed test message, by itself, is actually meaningful enough for you to go directly to the code.
Rule of thumb here on a failed test report: if you have to read the test's code first then your test are not structured well enough and need more splitting into smaller tests.
My 2 cents.

Think of building a car. If you were to apply your theory, of just testing big things, then why not make a test to drive the car through a desert. It breaks down. Ok, so tell me what caused the problem. You can't. That's a scenario test.
A functional test may be to turn on the engine. It fails. But that could be because of a number of reasons. You still couldn't tell me exactly what caused the problem. We're getting closer though.
A unit test is more specific, and will firstly identify where the code is broken, but it will also (if doing proper TDD) help architect your code into clear, modular chunks.
Someone mentioned about using the stack trace. Forget it. That's a second resort. Going through the stack trace, or using debug is a pain and can be time consuming. Especially on larger systems, and complex bugs.
Good characteristics of a unit test:
Fast (milliseconds)
Independent. It's not affected by or dependent on other tests
Clear. It shouldn't be bloated, or contain a huge amount of setup.

Using test-driven development, you would write your tests first, then write the code to pass the test. If your tests are focused, this makes writing the code to pass the test easier.
For example, I might have a method that takes a parameter. One of the things I might think of first is, what should happen if the parameter is null? It should throw a ArgumentNull exception (I think). So I write a test that checks to see if that exception is thrown when I pass a null argument. Run the test. Okay, it throws NotImplementedException. I go and fix that by changing the code to throw an ArgumentNull exception. Run my test it passes. Then I think, what happens if it's too small or too big? Ah, that's two tests. I write the too small case first.
The point is I don't think of the behavior of the method all at once. I build it incrementally (and logically) by thinking about what it should do, then implement code and refactoring as I go to make it look pretty (elegant). This is why tests should be small and focused because when you are thinking about the behavior you should develop in small, understandable increments.

Having tests that verify only one thing makes troubleshooting easier. It's not to say you shouldn't also have tests that do test multiple things, or multiple tests that share the same setup/teardown.
Here should be an illustrative example. Let's say that you have a stack class with queries:
getSize
isEmpty
getTop
and methods to mutate the stack
push(anObject)
pop()
Now, consider the following test case for it (I'm using Python like pseudo-code for this example.)
class TestCase():
def setup():
self.stack = new Stack()
def test():
stack.push(1)
stack.push(2)
stack.pop()
assert stack.top() == 1, "top() isn't showing correct object"
assert stack.getSize() == 1, "getSize() call failed"
From this test case, you can determine if something is wrong, but not whether it is isolated to the push() or pop() implementations, or the queries that return values: top() and getSize().
If we add individual test cases for each method and its behavior, things become much easier to diagnose. Also, by doing fresh setup for each test case, we can guarantee that the problem is completely within the methods that the failing test method called.
def test_size():
assert stack.getSize() == 0
assert stack.isEmpty()
def test_push():
self.stack.push(1)
assert stack.top() == 1, "top returns wrong object after push"
assert stack.getSize() == 1, "getSize wrong after push"
def test_pop():
stack.push(1)
stack.pop()
assert stack.getSize() == 0, "getSize wrong after push"
As far as test-driven development is concerned. I personally write larger "functional tests" that end up testing multiple methods at first, and then create unit tests as I start to implement individual pieces.
Another way to look at it is unit tests verify the contract of each individual method, while larger tests verify the contract that the objects and the system as a whole must follow.
I'm still using three method calls in test_push, however both top() and getSize() are queries that are tested by separate test methods.
You could get similar functionality by adding more asserts to the single test, but then later assertion failures would be hidden.

If you are testing more than one thing then it is called an Integration test...not a unit test. You would still run these integration tests in the same testing framework as your unit tests.
Integration tests are generally slower, unit tests are fast because all dependencies are mocked/faked, so no database/web service/slow service calls.
We run our unit tests on commit to source control, and our integration tests only get run in the nightly build.

If you test more than one thing and the first thing you test fails, you will not know if the subsequent things you are testing pass or fail. It is easier to fix when you know everything that will fail.

Smaller unit test make it more clear where the issue is when they fail.

The GLib, but hopefully still useful, answer is that unit = one. If you test more than one thing, then you aren't unit testing.

Regarding your example: If you are testing add and remove in the same unit test, how do you verify that the item was ever added to your list? That is why you need to add and verify that it was added in one test.
Or to use the lamp example: If you want to test your lamp and all you do is turn the switch on and then off, how do you know the lamp ever turned on? You must take the step in between to look at the lamp and verify that it is on. Then you can turn it off and verify that it turned off.

I support the idea that unit tests should only test one thing. I also stray from it quite a bit. Today I had a test where expensive setup seemed to be forcing me to make more than one assertion per test.
namespace Tests.Integration
{
[TestFixture]
public class FeeMessageTest
{
[Test]
public void ShouldHaveCorrectValues
{
var fees = CallSlowRunningFeeService();
Assert.AreEqual(6.50m, fees.ConvenienceFee);
Assert.AreEqual(2.95m, fees.CreditCardFee);
Assert.AreEqual(59.95m, fees.ChangeFee);
}
}
}
At the same time, I really wanted to see all my assertions that failed, not just the first one. I was expecting them all to fail, and I needed to know what amounts I was really getting back. But, a standard [SetUp] with each test divided would cause 3 calls to the slow service. Suddenly I remembered an article suggesting that using "unconventional" test constructs is where half the benefit of unit testing is hidden. (I think it was a Jeremy Miller post, but can't find it now.) Suddenly [TestFixtureSetUp] popped to mind, and I realized I could make a single service call but still have separate, expressive test methods.
namespace Tests.Integration
{
[TestFixture]
public class FeeMessageTest
{
Fees fees;
[TestFixtureSetUp]
public void FetchFeesMessageFromService()
{
fees = CallSlowRunningFeeService();
}
[Test]
public void ShouldHaveCorrectConvenienceFee()
{
Assert.AreEqual(6.50m, fees.ConvenienceFee);
}
[Test]
public void ShouldHaveCorrectCreditCardFee()
{
Assert.AreEqual(2.95m, fees.CreditCardFee);
}
[Test]
public void ShouldHaveCorrectChangeFee()
{
Assert.AreEqual(59.95m, fees.ChangeFee);
}
}
}
There is more code in this test, but it provides much more value by showing me all the values that don't match expectations at once.
A colleague also pointed out that this is a bit like Scott Bellware's specunit.net: http://code.google.com/p/specunit-net/

Another practical disadvantage of very granular unit testing is that it breaks the DRY principle. I have worked on projects where the rule was that each public method of a class had to have a unit test (a [TestMethod]). Obviously this added some overhead every time you created a public method but the real problem was that it added some "friction" to refactoring.
It's similar to method level documentation, it's nice to have but it's another thing that has to be maintained and it makes changing a method signature or name a little more cumbersome and slows down "floss refactoring" (as described in "Refactoring Tools: Fitness for Purpose" by Emerson Murphy-Hill and Andrew P. Black. PDF, 1.3 MB).
Like most things in design, there is a trade-off that the phrase "a test should test only one thing" doesn't capture.

When a test fails, there are three options:
The implementation is broken and should be fixed.
The test is broken and should be fixed.
The test is not anymore needed and should be removed.
Fine-grained tests with descriptive names help the reader to know why the test was written, which in turn makes it easier to know which of the above options to choose. The name of the test should describe the behaviour which is being specified by the test - and only one behaviour per test - so that just by reading the names of the tests the reader will know what the system does. See this article for more information.
On the other hand, if one test is doing lots of different things and it has a non-descriptive name (such as tests named after methods in the implementation), then it will be very hard to find out the motivation behind the test, and it will be hard to know when and how to change the test.
Here is what a it can look like (with GoSpec), when each test tests only one thing:
func StackSpec(c gospec.Context) {
stack := NewStack()
c.Specify("An empty stack", func() {
c.Specify("is empty", func() {
c.Then(stack).Should.Be(stack.Empty())
})
c.Specify("After a push, the stack is no longer empty", func() {
stack.Push("foo")
c.Then(stack).ShouldNot.Be(stack.Empty())
})
})
c.Specify("When objects have been pushed onto a stack", func() {
stack.Push("one")
stack.Push("two")
c.Specify("the object pushed last is popped first", func() {
x := stack.Pop()
c.Then(x).Should.Equal("two")
})
c.Specify("the object pushed first is popped last", func() {
stack.Pop()
x := stack.Pop()
c.Then(x).Should.Equal("one")
})
c.Specify("After popping all objects, the stack is empty", func() {
stack.Pop()
stack.Pop()
c.Then(stack).Should.Be(stack.Empty())
})
})
}

The real question is why make a test or more for all methods as few tests that cover many methods is simpler.
Well, so that when some test fails you know which method fails.
When you have to repair a non-functioning car, it is easier when you know which part of the engine is failing.
An example: A list class. Why should I make separate tests for addition and removal? A one test that first adds then removes sounds simpler.
Let's suppose that the addition method is broken and does not add, and that the removal method is broken and does not remove. Your test would check that the list, after addition and removal, has the same size as initially. Your test would be in success. Although both of your methods would be broken.

Disclaimer: This is an answer highly influenced by the book "xUnit Test Patterns".
Testing only one thing at each test is one of the most basic principles that provides the following benefits:
Defect Localization: If a test fails, you immediately know why it failed (ideally without further troubleshooting, if you've done a good job with the assertions used).
Test as a specification: the tests are not only there as a safety net, but can easily be used as specification/documentation. For instance, a developer should be able to read the unit tests of a single component and understand the API/contract of it, without needing to read the implementation (leveraging the benefit of encapsulation).
Infeasibility of TDD: TDD is based on having small-sized chunks of functionality and completing progressive iterations of (write failing test, write code, verify test succeeds). This process get highly disrupted if a test has to verify multiple things.
Lack of side-effects: Somewhat related to the first one, but when a test verifies multiple things, it's more possible that it will be tied to other tests as well. So, these tests might need to have a shared test fixture, which means that one will be affected by the other one. So, eventually you might have a test failing, but in reality another test is the one that caused the failure, e.g. by changing the fixture data.
I can only see a single reason why you might benefit from having a test that verifies multiple things, but this should be seen as a code smell actually:
Performance optimisation: There are some cases, where your tests are not running only in memory, but are also dependent in persistent storage (e.g. databases). In some of these cases, having a test verify multiple things might help in decreasing the number of disk accesses, thus decreasing the execution time. However, unit tests should ideally be executable only in memory, so if you stumble upon such a case, you should re-consider whether you are going in the wrong path. All persistent dependencies should be replaced with mock objects in unit tests. End-to-end functionality should be covered by a different suite of integration tests. In this way, you do not need to care about execution time anymore, since integration tests are usually executed by build pipelines and not by developers, so a slightly higher execution time has almost no impact to the efficiency of the software development lifecycle.

Related

Should you reuse system functionality in tests, or be explicit?

When writing tests is it acceptable (or should I) to use functionality from elsewhere in the application to assist in a test.
So as an example, the application I am writing tests for uses the CQRS pattern. A lot of the existing tests make use of these commands, queries and handlers when performing the arrange part of a test. They all have their own test cases so I should be OK to accept they function as expected.
I am curious though if this is best practice or if I should be performing setup during the arrange of a test manually (without using other application functionality)? If one of the commands, queries or handlers breaks, then my 'unrelated' test breaks too? Is this good or bad?
When writing tests is it acceptable (or should I) to use functionality from elsewhere in the application to assist in a test.
There are absolutely circumstances where using functionality from elsewhere is going to have good trade offs.
In my experience, it is useful to think about an automated check as consisting of two parts - a measurement that produces a value, and a validation that evaluates whether that value satisfies some specification.
Measurement actual = measurement(args)
assert specification.isSatisfiedBy(actual)
In the specification part, re-using code is commonplace. Consider
String actual = measurement(args)
assert specification.expected.equals(actual)
So here, we have introduced a dependency on String::equals, and that's fine, we have lots and lots of confidence that String::equals is correct, thanks to the robust distributed test program of everybody in the world using it.
Foo actual = measurement(args)
assert specification.expected.equals(actual)
Same idea here, except that instead of some general purpose type we are using our own bespoke equality check. If the bespoke equality check is well tested, then you can be confident that any assertion failures indicate a problem in the measurement. (If not, well then at least the check signals that measurement and specification are in disagreement, and you can investigate why.)
Sometimes, you'll want to have an explicit dependency on other parts of the system, because that's a better description of the actual requirements. For example, compare
int actual = foo("a")
assert 7 == actual
with
assert 7 == bar(0) // This check might be in a different test
assert bar(0) == foo("a")
At a fixed point in time, these spellings are essentially equivalent; but for tests that are expected to evaluate many generations of an evolving system, the verification is somewhat different:
// Future foo should return the same thing as today's foo
assert 7 == foo("a")
// Future foo should return the same thing as future bar
assert bar(0) == foo("a")
Within measurements, the tradeoffs are a bit different, but because you included cqrs I'll offer one specific observation: measurements are about reads.
(Sometimes what we read is "how many times did we crash?" or "what messages did we send?" but, explicit or implicit, we're evaluating the information that comes out of our system).
That means that including a read invocation in your measurement is going to be common, even in designs where you have decoupled reads from writes.
A lot of the existing tests make use of these commands, queries and handlers when performing the arrange part of a test.
Yup and the answer is the same - we're still talking about tradeoffs: does the test detect the problems you want it to? how expensive is it to track down the fault that was detected? How common are false positives (the "fault" is in the test itself, not the test subject)? How much future work are you signing up for just to "maintain" the test (which is related, in part, to how "stable" the dependencies are) during its useful lifetime.

How to use unit tests in projects with many levels of indirection

I was looking over a fairly modern project created with a big emphasis on unit testing. In accordance with old adage "every problem in object oriented programming can be solved by introducing new layer of indirection" this project was sporting multiple layers of indirection. The side-effect was that fair amount of code looked like following:
public bool IsOverdraft)
{
balanceProvider.IsOverdraft();
}
Now, because of the empahsis on unit testing and maintaining high code coverage, every piece of code had unit tests written against it.Therefore this little method would have three unit tests present. Those would check:
If balanceProvider.IsOverdraft() returns true then IsOverdraft should return true
If balanceProvider.IsOverdraft() returns false then IsOverdraft should return false
If balanceProvider throws an exception then IsOverdraft should rethrow the same exception
To make things worse, the mocking framework used (NMock2) accepted method names as string literals, as follows:
NMock2.Expect.Once.On(mockBalanceProvider)
.Method("IsOverdraft")
.Will(NMock2.Return.Value(false));
That obviously made "red, green, refactor" rule into "red, green, refactor, rename in test, rename in test, rename in test". Using differnt mocking framework like Moq, would help with refactoring, but it would require a sweep trough all existing unit tests.
What is the ideal way to handle this situation?
A) Keep smaller levels of layers, so that those forwarding calls do not happen anymore.
B) Do not test those forwarding methods, as they do not contain business logic. For purposes of coverage marked them all with ExcludeFromCodeCoverage attribute.
C) Test only if proper method is invoked, without checking return values, exceptions, etc.
D) Suck it up, and keep writing those tests ;)
Either B or C. That's the problem with such general requirements ("every method must have unit test, every line of code needs to be covered") - sometimes, benefit they provide is not worth the cost. If it's something you came up with, I suggest rethinking this approach. The "we must have 95% code coverage" might be appealing on paper but in practice it quickly spawns problems like the one you have.
Also, the code you're testing is something I'd call trivial code. Having 3 tests for it is most likely overkill. For that single line of code, you'll have to maintain like 40 more. Unless your software is mission critical (which might explain high-coverage requirement), I'd skip those tests.
One of the (IMHO) most pragmatic advices on this topic was provided by Kent Beck some time ago on this very site and I expanded a bit on those thoughts with in my blog posts - What should you test?
Honestly, I think we should write tests only to document our code in an helpful manner. We should not write tests just for the sake of code coverage. (Code coverage is just a great tool to figure out what it is NOT covered so that we can figure out if we did forget important unit tests cases or if we actually have some dead code somewhere).
If I write a test, but the test ends up just being a "duplication" of the implementation or worse...if it's harder to understand the test than the actual implementation....then really such a test should not exists. Nobody is interested in reading such tests. Tests should not contain implementation details. Test are about "what" should happen not "how" it will be done. Since you've tagged your question with "TDD", I would add that TDD is a design practice. So if I already know 100% sure in advance what will be the design of what i'm going to implement, then there is no point for me to use TDD and write unit tests (But I will always have in all cases a high level acceptance test that will cover that code). That will happen often when the thing to design is really simple, like in your example. TDD is not about testing and code coverage, but really about helping us to design our code and document our code. There is no point to use a design tool or a documentation tool for designing/documenting simple/obvious things.
In your example, it's far easier to understand what's going on by reading directly the implementation than the test. The test doesn't add any value in term of documentation. So I'd happily erase it.
On top of that such tests are horridly brittle, because they are tightly coupled to the implementation. That's a nightmare on the long term when you need to refactor stuff since any time you will want to change the implementation they will break.
What I'd suggest to do, is to not write such tests but instead have higher level component tests or fast integration tests/acceptance tests that would exercise these layers without knowing anything at all about the inner working.
I think one of the most important things to keep in mind with unit tests is that it doesn't necessarily matter how the code is implemented today, but rather what happens when the tested code, direct or indirect, is modified in the future.
If you ignore those methods today and they are critical to your application's operation, then someone decides to implement a new balanceProvider at some point down the road or decides that the redirection no longer makes sense, you will most likely have a failure point.
So, if this were my application, I would first look to reduce the forward-only calls to a bare minimum (reducing the code complexity), then introduce a mocking framework that does not rely on string values for method names.
A couple of things to add to the discussion here.
Switch to a better mocking framework immediately and incrementally. We switched from RhinoMock to Moq about 3 years ago. All new tests used Moq, and often when we change a test class we switch it over. But areas of the code that haven't changed much or have huge test casses are still using RhinoMock and that is OK. The code we work with from day to day is much better as a result of making the switch. All test changes can happen in this incremental way.
You are writing too many tests. An important thing to keep in mind in TDD is that you should only write code to satisfy a red test, and you should only write a test to specify some unwritten code. So in your example, three tests is overkill, because at most two are needed to force you to write all of that production code. The exception test does not make you write any new code, so there is no need to write it. I would probably only write this test:
[Test]
public void IsOverdraftDelegatesToBalanceProvider()
{
var result = RandomBool();
providerMock.Setup(p=>p.IsOverdraft()).Returns(result);
Assert.That(myObject.IsOverDraft(), Is.EqualTo(result);
}
Don't create useless layers of indirection. Mostly, unit tests will tell you if you need indirection. Most indirection needs can be solved by the dependency inversion principle, or "couple to abstractions, not concretions". Some layers are needed for other reasons (I make WCF ServiceContract implementations a thin pass through layer. I also don't test that pass through). If you see a useless layer of indirection, 1) make sure it really is useless, then 2) delete it. Code clutter has a huge cost over time. Resharper makes this ridiculously easy and safe.
Also, for meaningful delegation or delegation scenarios you can't get rid of but need to test, something like this makes it a lot easier.
I'd say D) Suck it up, and keep writing those tests ;) and try to see if you can replace NMock with MOQ.
It might not seem necessary and even though it's just delegation now, but the tests are testing that it's calling the right method with right parameters, and the method itself is not doing anything funky before returning values. So it's a good idea to cover them in tests. But to make it easier use MOQ or similiar framework that'll make it so much easier to refactor.

Writing Unit Tests for method that queries database

I am learning TDD and I currently have a method that is working but I thought I'd have a go at rebuilding it using TDD.
The method essentially takes 6 parameters, queries a database, does some logic and returns a List<T>
My initial tests including checking for empty/zero defined string and int method parameter values but now I'm not sure what to do. If I wasn't using TDD, I would just create code to find the DB connection string and open up a DB connection, query the database, read the values etc.
Obviously we can't do that in Unit Testing so I was after some advice of how to proceed.
Remember that TDD is as much about good design than it is about testing. This method has too much going on; it violates the Separation of Concerns principle.
You've already identified several areas that will need to be tested:
The method essentially takes 6 parameters, queries a database, does some logic and returns a List<T>
You have several discrete steps there, and there are probably a few more hiding in the code. Breaking those up is the name of the game when it comes to TDD.
For starters, it might be a good idea to factor out the piece that performs the logic.
Is your method building a query dynamically? Break that piece out as well and test it to make sure the query is written properly.
You can put the execution of the query into a standalone repository or something similar, and write integration tests against that. That way you only have a simple test hitting the database instead of the current complex method.
If you try to test this as is, you'll likely end up with a monster test that requires a lot of setup and duplicates all of your business logic, and when it breaks it'll be unclear as to what went wrong.
In general, there's nothing "wrong" about using TDD to test database code. However, you might try abstracting out the database code, then mocking it out.
The method essentially takes 6 parameters, queries a database, does
some logic and returns a List
That seems to be too much to be a unit testable code!!
A unit testable code should be doing very specific things and doing it in small modules. So, in your case you need to refactor and break your method into following (at least):
data base query: wrapped inside a DataProvider with a backing interface. And your unit test would mock this interface.
does some logic : this is the best candidate for a unit test. This should be a module that just takes data provider interface and does the logic and returns modified list which you will validate in your unit test.
Also, remember a unit test should cover at least three scenarios for each testable module:
a positive test
a negative test
test throwing meaningful exception for invalid values.
Hope this is helpful.
Another option is to start a transaction before the test and do a rollback afterwards. This way tests are independent so can still, according to some definitions, be considered unit tests.
Contrary to what's mentioned in other answers, you should refactor the code to get to a better design after the test passes. Then you can verify that your refactoring didn't break anything just by rerunning the test.
You might want to try looking at DbUnit for running unit tests on your data access layer. It puts your database in a known state between test runs preventing corruption of your test database.
You can:
Use the class/test init to raise a blank DB or a copy of small DB with a known set of data.
In the test method enter test data (if the DB is empty), then perform the query, then compare result with expect result.
In the test/class cleanup remove DB.
This tests your unit but is considered an "integration test" by some.
- The term "unit test" has some disagreement due to the ambiguity of the term "unit".
You could also use an in-memory DB or an in-process DB to make the test environment simpler.

Can someone explain "Fake it till you make it" approach in Test Driven Development?

I have a problem to understand the evolution of code when you have taken the "Fake It Until You Make IT" TDD approach.
Ok, you have faked it, let's say you returned a constant so that the broken test is green in the beginning. Then you re-factored your code. Then you run the same test which is going to pass obviously because you have faked it!
But if a test is passing how can you rely on that, especially when you know that you faked that?
How should the faked test be refactored with your real code refactoring so that it can still be reliable?
Thanks
The short answer is: write more tests.
If the method is returning a constant (when it should be calculating something), simply add a test for a condition with a different result. So, let's say you had the following:
#Test
public void testLength()
{
final int result = objectUnderTest.myLength("hello");
assertEquals(5, result);
}
and myLength was implemented as return 5, then you write a similar (additional) test but pass in "foobar" instead and assert that the output is 6.
When you're writing tests, you should try to be very vindictive against the implementation and try to write something that exposes its shortcomings. When you're writing code, I think you're meant to be very laissez-faire and do as little is required to make those nasty tests green.
You first create a unit test testing new functionality that does not exist.
Now, you have a unit test to a non existing method. You then create that method that doesn't do anything and your unit test compiles, but of course, fails.
You then go on building your method, underlying functionality etc until your unit test succeeds.
That's (kind of) test driven development.
The reason you should be able to trust on this is that you should make your unit test so that it actually tests your functionality. Of course, if it just returns a constant and you just test on that, you have a problem. But then, your unit test is not complete.
Your unit tests should (in theory) test every line. And if you've done that OK, this should work.
Fake it 'til you make it says to write the simplest possible thing to pass your current tests. Frequently, when you've written a single test case for a new feature, that simplest possible thing is to return a constant. When something that simple satisfies your tests, it's because you don't (yet) have enough tests. So write another test, as #Andrzej Doyle says. Now the feature you're developing needs some logic to it. Maybe this time the simplest possible thing is to write very basic if-else logic to handle your two test cases. You know you're faking it, so you know you're not done. When it becomes simpler to write the actual code to solve your problem than to extend your fake to cover yet another test case - that's what you do. And you've got enough test cases to make sure you're writing it correctly.
This may be referring to the practice of using mocks/stubs/fakes with which your system/class under test collaborates.
In this scenario, you "fake" the collaborator, not the thing that you are testing, because you don't have an implementation of this collaborator's interface.
Thus, you fake it until you "make it," meaning that you implement it in a concrete class.
In TDD, all the requirements are expressed as tests. If you fake something and all tests pass, your requirements are fulfilled. If this is not giving you the expected behavior, then you have not expressed all your requirements as tests.
If you continue faking stuff at this point, you will eventually notice that the easiest solution would be to actually solve the problem.
When you refactor the code, you are switching from returning a constant value to returning an expression in terms of variables, which are derived/calculated.
The test, assuming it was written correctly the first time around, would still be valid for your newly refactored implementation and does not have to be refactored.
It's important to understand the motivation behind Fake It: It's similar to writing the Assert first, except for your production code. It gets you to green, and lets you focus on turning the fake into a valid expression in the simplest way possible while still passing the test. It's the first thing to try when implementation is not obvious, before you give up and switch to Triangulation.

Refactoring strategy for the class which generates specific text file

I am a TDD noob and I don't know how to solve the following problem.
I have pretty large class which generates text file in a specific format, for import into the external system. I am going to refactor this class and I want to write unit tests before.
How should these tests look like? Actually the main goal - do not break the structure of the file. But this does not mean that I should compare the contents of the file before and after?
I think you would benefit from a test that I would hesitate to call a "unit test" - although arguably it tests the current text-file-producing "unit". This would simply run the current code and do a diff between its output and a "golden master" file (which you could generate by running the test once and copying to its designated location). If there is much conditional behavior in the code, you may want to run this with several examples, each a different test case. With the existing code, by definition, all the tests should pass.
Now start to refactor. Extract a method - or better, write a test for a method that you can envision extracting, a true unit test - extract the method, and ensure that all tests, for the new small method and for the bigger system, still pass. Lather, rinse, repeat. The system tests give you a safety net that lets you go forward in the refactoring with confidence; the unit tests drive the design of the new code.
There are libraries available to make this kind of testing easier (although it's pretty easy even without them). See http://approvaltests.sourceforge.net/.
In such a case I use the following strategy:
Write a test for each method (just covering its default behavior without any error handling etc.)
Run a code coverage tool and find the blocks not covered by the tests. Write tests covering these blocks.
Do this until you get a code coverage of over 80%
Start refactoring the class (mostly generate smaller classes following the separation of concern principle).
Use Test Driven Development for writing the new classes.
Actually, that's a pretty good place to start (comparing a well known output against what is being generated by the current class).
If the single generator class can produce different results, then create one for each case.
This will ensure that you are not breaking your current generator class.
One thing that might help you is if you have the specification document for the current class. You can use that as the base of your refactoring effort.
If you haven't yet, pick up a copy of Michael Feathers' book "Working Effectively with Legacy Code". It's all about how to add tests to existing code, which is exactly what you're looking for.
But until you finish reading the book, I'd suggest starting with a regression test: create the class, have it write the file to disk, and then compare that file to a "known good" file that you've stashed in your source repository somewhere. If they don't match, fail the test.
Then start looking at the interesting decisions that your class makes. See how you can get them under test. Maybe you extract some complicated if-conditions into public functions that return bool, and you write a battery of tests to prove that, given the right inputs, that function returns the right value. Maybe generation of a particular string has some interesting logic; start testing it.
Along the way, you may find objects that want to get out. For example, you may find that the code (or the tests!) would be simpler if there was a separate class that generates a single line of output. Go with it. You've got your regression test to catch you if you screw anything up.
Work relentlessly to remove dependencies (but make sure you've got a higher-level test, like a regression test, to catch you if you make mistakes). If your class creates its own FileStream and writes to the filesystem, change it to take a TextWriter in its constructor instead, so you can write tests that pass in a StringWriter and never touch the file system. Once that's done, you can get rid of the old test that writes a file to disk (but only if you didn't break it while trying to write the new test!) If your class needs a database connection, refactor until you can write a test that passes in fake data. Etc.

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