I'm writing a project, and the part I'm doing now is getting arrow shaped real fast. How can I remove the nested if statements, but still have the same behaviour?
The code below might not look so bad now, but I'm planning on refactoring to include more methods.
public async Task FirstDiffTestAsync()
{
string folderDir = "../../../";
string correctReportDir = folderDir + "Reports To Compare/Testing - Copy.pdf";
string OptyNumber = "122906";
//Making a POST call to generate report
string result = ReportGeneration(OptyNumber).Result;
Response reportResponse = JsonConvert.DeserializeObject<Response>(result);
string newURL = reportResponse.documentUrl;
//Logging the Response to a text file for tracking purposes
await File.WriteAllTextAsync(Context.TestRunDirectory + "/REST_Response.txt", result);
using (StreamWriter w = File.AppendText(Context.TestDir + "/../log.txt"))
{
//Checking if the Integration failed
if (reportResponse.Error == null)
{
//now we have the url, reading in the pdf reports
List<string> Files = new List<string> { correctReportDir, newURL };
List<string> parsedText = PdfToParsedText(Files);
DiffPaneModel diff = InlineDiffBuilder.Diff(parsedText[0], parsedText[1]);
// DiffReport is a customised object
DiffReport diffReport = new DiffReport(correctReportDir, newURL);
diffReport.RunDiffReport(diff);
//In-test Logging
string indent = "\n - ";
string logMsg = $"{indent}Opty Number: {OptyNumber}{indent}Activity Number: {reportResponse.ActivityNumber}{indent}File Name: {reportResponse.FileName}";
if (diffReport.totalDiff != 0)
{
await File.WriteAllTextAsync(Context.TestRunDirectory + "/DiffReport.html", diffReport.htmlDiffHeader + diffReport.htmlDiffBody);
logMsg += $"{indent}Different lines: {diffReport.insertCounter} Inserted, {diffReport.deleteCounter} Deleted";
}
LogTesting(logMsg, w);
//Writing HTML report conditionally
if (diffReport.totalDiff != 0)
{
await File.WriteAllTextAsync(Context.TestRunDirectory + "/DiffReport.html", diffReport.htmlDiffHeader + diffReport.htmlDiffBody);
}
Assert.IsTrue(diffReport.insertCounter + diffReport.deleteCounter == 0);
}
else
{
LogTesting($" Integration Failed: {reportResponse.Error}", w);
Assert.IsNull(reportResponse.Error);
}
}
}
As mentioned in the comment, the indentation level is fine for now, but its always better to minimize when possible, especially when you are repeating same blocks of code.
The best way to do this is to write a separate function that contains that block of code and then call that function instead of the nested if statements.
In your case it would be something like this:
private async void checkTotalDiff(diffReport) {
...
}
You could pass anything you might need in the parameters. This way in your main code, you could replace the if statements with checkTotalDiff(diffReport) and save the return (if any) to a variable.
Also note I used void for return but you could change the type depending on what the function returns.
I wouldn't consider this as having an excessive amount of nested if-statements. It is fine as is. Otherwise you could do the following (also suggested by #Caius Jard):
public async Task FirstDiffTestAsync()
{
string folderDir = "../../../";
string correctReportDir = folderDir + "Reports To Compare/Testing - Copy.pdf";
string OptyNumber = "122906";
//Making a POST call to generate report
string result = ReportGeneration(OptyNumber).Result;
Response reportResponse = JsonConvert.DeserializeObject<Response>(result);
//Checking if the Integration failed
if (reportResponse.Error != null)
{
LogTesting($" Integration Failed: {reportResponse.Error}", w);
Assert.IsNull(reportResponse.Error);
return;
}
string newURL = reportResponse.documentUrl;
//Logging the Response to a text file for tracking purposes
await File.WriteAllTextAsync(Context.TestRunDirectory + "/REST_Response.txt", result);
using (StreamWriter w = File.AppendText(Context.TestDir + "/../log.txt"))
{
//now we have the url, reading in the pdf reports
List<string> Files = new List<string> { correctReportDir, newURL };
List<string> parsedText = PdfToParsedText(Files);
DiffPaneModel diff = InlineDiffBuilder.Diff(parsedText[0], parsedText[1]);
// DiffReport is a customised object
DiffReport diffReport = new DiffReport(correctReportDir, newURL);
diffReport.RunDiffReport(diff);
//In-test Logging
string indent = "\n - ";
string logMsg = $"{indent}Opty Number: {OptyNumber}{indent}Activity Number: {reportResponse.ActivityNumber}{indent}File Name: {reportResponse.FileName}";
if (diffReport.totalDiff != 0)
{
await File.WriteAllTextAsync(Context.TestRunDirectory + "/DiffReport.html", diffReport.htmlDiffHeader + diffReport.htmlDiffBody);
logMsg += $"{indent}Different lines: {diffReport.insertCounter} Inserted, {diffReport.deleteCounter} Deleted";
}
LogTesting(logMsg, w);
//Writing HTML report conditionally
if (diffReport.totalDiff != 0)
{
await File.WriteAllTextAsync(Context.TestRunDirectory + "/DiffReport.html", diffReport.htmlDiffHeader + diffReport.htmlDiffBody);
}
Assert.IsTrue(diffReport.insertCounter + diffReport.deleteCounter == 0);
}
}
Related
I have an existing program that does some processing a .pdf file and splitting it into multiple .pdf files based on looking for barcodes on the pages.
The program uses ImageMagick and C#.
I want to change it from outputting pdfs to outputting tifs. Look for the comment in the code below for where I would guess the change would be made.
I included the ImageMagick tag because someone might offer a commandline option that someone else can help me convert to C#.
private void BurstPdf(string bigPdfName, string targetfolder)
{
bool outputPdf = true; // change to false to output tif.
string outputExtension = "";
var settings = new MagickReadSettings { Density = new Density(200) };
string barcodePng = Path.Combine("C:\TEMP", "tmp.png");
using (MagickImageCollection pdfPageCollection = new MagickImageCollection())
{
pdfPageCollection.Read(bigPdfName, settings);
int inputPageCount = 0;
int outputPageCount = 0;
int outputFileCount = 0;
MagickImageCollection resultCollection = new MagickImageCollection();
string barcode = "";
string resultName = "";
IBarcodeReader reader = new BarcodeReader();
reader.Options.PossibleFormats = new List<BarcodeFormat>();
reader.Options.PossibleFormats.Add(BarcodeFormat.CODE_39);
reader.Options.TryHarder = false;
foreach (MagickImage pdfPage in pdfPageCollection)
{
MagickGeometry barcodeArea = getBarCodeArea(pdfPage);
IMagickImage barcodeImg = pdfPage.Clone();
barcodeImg.ColorType = ColorType.Bilevel;
barcodeImg.Depth = 1;
barcodeImg.Alpha(AlphaOption.Off);
barcodeImg.Crop(barcodeArea);
barcodeImg.Write(barcodePng);
inputPageCount++;
using (var barcodeBitmap = new Bitmap(barcodePng))
{
var result = reader.Decode(barcodeBitmap);
if (result != null)
{
// found a first page because it has bar code.
if (result.BarcodeFormat.ToString() == "CODE_39")
{
if (outputFileCount != 0)
{
// write out previous pages.
if (outputPdf) {
outputExtension = ".pdf";
} else {
// What do I put here to output a g4 compressed tif?
outputExtension = ".tif";
}
resultName = string.Format("{0:D4}", outputFileCount) + "-" + outputPageCount.ToString() + "-" + barcode + outputExtension;
resultCollection.Write(Path.Combine(targetfolder, resultName));
resultCollection = new MagickImageCollection();
}
barcode = standardizePhysicalBarCode(result.Text);
outputFileCount++;
resultCollection.Add(pdfPage);
outputPageCount = 1;
}
else
{
Console.WriteLine("WARNING barcode is not of type CODE_39 so something is wrong. check page " + inputPageCount + " of " + bigPdfName);
if (inputPageCount == 1)
{
throw new Exception("barcode not found on page 1. see " + barcodePng);
}
resultCollection.Add(pdfPage);
outputPageCount++;
}
}
else
{
if (inputPageCount == 1)
{
throw new Exception("barcode not found on page 1. see " + barcodePng);
}
resultCollection.Add(pdfPage);
outputPageCount++;
}
}
if (File.Exists(barcodePng))
{
File.Delete(barcodePng);
}
}
if (resultCollection.Count > 0)
{
if (outputPdf) {
outputExtension = ".pdf";
} else {
// What do I put here to output a g4 compressed tif?
outputExtension = ".tif";
}
resultName = string.Format("{0:D4}", outputFileCount) + "-" + outputPageCount.ToString() + "-" + barcode + outputExtension;
resultCollection.Write(Path.Combine(targetfolder, resultName));
outputFileCount++;
}
}
}
[EDIT] The above code is what I am using (which some untested modifications) to split a .pdf into other .pdfs. I want to know how to modify this code to output tiffs. I put a comment in the code where I think the change would go.
[EDIT] So encouraged by #fmw42 I just ran the code with the .tif extension enabled. Looks like it did convert to a .tif, but the tif is not compressed. I am surprised that IM just configures the output based on the extension name of the file. Handy I guess, but just seems a little loose.
[EDIT] I figured it out. Although counter-intuitive ones sets the compression on the read of the file. I am reading a .pdf but I set the compression to Group for like this:
var settings = new MagickReadSettings { Density = new Density(200), Compression = CompressionMethod.Group4 };
The thing I learned was that simply naming the output file .tif tells IM to output a tif. That is a handy way to do it, but it just seems sloppy.
I have pulled some information from the internet using HTMLAGilityPack. No problem.
I then pass the innerHTML through a method I took from stackoverflow (this is to remove mark ups etc and make it plaintext).
I then call a boolean to determine if the new output is the same as a txtInput on the form. It is returning false even though they are the same?
I know nothing about unicode, UT-8, Cry, character bytes etc.. Though i'm assuming the binary are different? even though they appear the same? How can I get around this problem.
This is the string in the input box, the same one it pulls from HTMLAGilitypack
"When I Grow Up (feat. Lauren Ward & Bailey Ryon)"
This is the 2 outputs side by side.
As you can see from the pictures, face value they look exactly the same. Yet it returns false. Please how can I fix this?
Here is my code:
This checks if the values are different and always returns false.
private bool CheckText(string node)
{
string value = HtmlToPlainText(txtSong.Text);
if (value == node)
return true;
else
return false;
}
This is the method that actually pulls the data, If it matches it will open the page, if it doesn't it retry.
private void pullTable(int pageNum, string keyWord, int resultStart)
{
int countCheck = 0;
while (countCheck == 0)
{
System.Threading.Thread.Sleep(3000);
HtmlWeb web = new HtmlWeb();
string amazon = "https://www.amazon.co.uk/s/ref=nb_sb_noss_2?url=search-alias%3Ddigital-music&page=" + pageNum + "";
if (txtSong.Text != "")
{
string temp = txtSong.Text.Replace("(", "%28");
temp = temp.Replace(")", "%26");
amazon = amazon + "&field-keywords=" + temp;
}
if (txtArtist.Text != "")
{
string temp = txtArtist.Text.Replace("(", "%28");
temp = temp.Replace(")", "%26");
amazon = amazon + "&field-author=" + temp;
}
if (radioArtistAZ.Checked)
amazon = amazon + "&sort=artist-album-asc-rank";
else if (radioArtistZA.Checked)
amazon = amazon + "&sort=artist-album-desc-rank";
else if (radioSongAZ.Checked)
amazon = amazon + "&sort=title-asc-rank";
else if (radioSongZA.Checked)
amazon = amazon + "&sort=title-desc-rank";
{
}
var doc = web.Load(amazon);
System.Threading.Thread.Sleep(200);
var nodes = doc.DocumentNode.SelectNodes("//body");
try
{
nodes = doc.DocumentNode.SelectNodes("//tr[starts-with(#id, 'result_')]/td[2]/div/a");
}
catch (Exception)
{
}
try
{
for (int i = 0; i < 50; i++)
{
// string tempValue = nodes[i].InnerHtml.Replace("&", "&");
var plainText = HtmlToPlainText(nodes[i].InnerText);
if (CheckText(plainText))
{
AppendTextBox("Opening on page " + pageNum);
System.Diagnostics.Process.Start(amazon);
found = 1;
countCheck = 1;
return;
}
else
{
}
}
countCheck = 1;
AppendTextBox("Not found on page " + pageNum);
}
catch (Exception)
{
AppendTextBox("error on page " + pageNum);
System.Threading.Thread.Sleep(1500);
}
}
}
i have a cloud database server like application on my computer that i'm hosting my game on. However, every time an user tries to save data i get an UnauthorizedAccessException.
Im running it by admin and i dont have any specias right in my folder so i have no idea what's the problem.
Here's my code:
public const string root = "D:/DATABASE/";
public static void WriteData(string playername, string type, string data)
{
if (!Directory.Exists("D:/DATABASE/" + playername))
{
Directory.CreateDirectory("D:/DATABASE/" + playername);
Directory.CreateDirectory("D:/DATABASE/" + playername + "/weapons");
}
if (type != "Weapon")
{
using (StreamWriter sw = new StreamWriter("D:/DATABASE/" + playername + "/" + type + ".sav"))
{
sw.WriteLine(data);
}
}
else
{
string[] dat = data.Split('%');
using (StreamWriter sw = new StreamWriter("D:/DATABASE/" + playername + "/weapons/" + dat[0] + ".gfa"))
{
string[] lines = dat[1].Split('#');
foreach (string cline in lines)
{
sw.WriteLine(cline);
}
}
}
}
public static string ReadLoadout(string playername)
{
string output = "";
string[] items = new string[2];
using (StreamReader sr = new StreamReader(root + playername + "/loadout.gfl"))
{
items[0] = sr.ReadLine();
items[1] = sr.ReadLine();
}
int c = 0;
foreach (string citem in items)
{
if (c > 0) output += "$";
output += citem + "%" + GetCompressedWeaponFile(playername, citem);
c++;
}
return output;
}
public static string GetCompressedWeaponFile(string playerName, string weaponName)
{
string output = "";
using (StreamReader sr = new StreamReader(root + playerName + "/weapons/" + weaponName))
{
string line = " ";
int c = 0;
while (line != null)
{
line = sr.ReadLine();
if (line != null)
{
if (c > 0) output += "#";
output += line;
}
c++;
}
}
return output;
}
public static void RegisterNewUser(string username, string password, string email)
{
string udir = root + username;
Directory.CreateDirectory(udir);
Directory.CreateDirectory(udir + "/weapons");
Directory.CreateDirectory(udir + "/loadouts");
File.WriteAllText(udir + "/password.sav", password);
File.WriteAllText(udir + "/level.sav", "1");
File.WriteAllText(udir + "/money.sav", "1000");
File.WriteAllText(udir + "/email.sav", email);
File.WriteAllText(udir + "/loadout.gfl", "");
using (StreamWriter sw = new StreamWriter(root + "emails.txt", true))
{
sw.WriteLine(email);
}
Email.Send(email, "New Account Registration", string.Format(mailTemplate, username, password));
}
public static void EditLoadout(string username, string items)
{
File.WriteAllLines(root + username + "/loadout.gfl",items.Split('#'));
}
It is difficult to provide specific help without more information. Here are a few of troubleshooting suggestions:
1) Try running your code on a different machine. Specifically your development computer. Do you still have the same error? If not, then there is indeed a permission problem.
2) Have you tried checking the stack trace of the exception?
When you run the application on your own computer, try using the IDE to display the exception. Yes, the problem may ultimately be in a low-level class, but you should be able to break on the error and go back in the call stack to see which method in your code is actually throwing the error.
3) Check the actual exception, even for a system-level exception.
Chances are, if you are able to debug this in the IDE, that you will see property information that will give you a hint. Is it in a directory method or a file write method? Check additional properties. Somewhere it might give you the text of the path (assuming it's a file issue) that it failed on that that could help narrow things down too.
4) Add Exception handling to your code
This is a good rule of thumb, and you should really do this anyway to make a stronger program. Regardless of who's method you are calling (yours, someone else's, or a system method) you need to determine where it should be handled.
For example, in your code, in the RegisterNewUser() method, consider something like:
public static void RegisterNewUser(string username, string password, string email)
{
try
{
string udir = root + username;
Directory.CreateDirectory(udir);
Directory.CreateDirectory(udir + "/weapons");
Directory.CreateDirectory(udir + "/loadouts");
File.WriteAllText(udir + "/password.sav", password);
File.WriteAllText(udir + "/level.sav", "1");
File.WriteAllText(udir + "/money.sav", "1000");
File.WriteAllText(udir + "/email.sav", email);
File.WriteAllText(udir + "/loadout.gfl", "");
using (StreamWriter sw = new StreamWriter(root + "emails.txt", true))
{
sw.WriteLine(email);
}
Email.Send(email, "New Account Registration", string.Format(mailTemplate, username, password));
}
catch (Exception ex)
{
// Create a method to display or log the exception, with it's own error handler
LogAndDisplayExceptions(ex);
// Send the user a message that we failed to add them. Put this in it's own try-catch block
// ideally, for readability, in it's own method.
try
{
Email.Send(email, "Failed to register", "An error occurred while trying to add your account.");
}
catch (Exception exNested)
{
LogAndDisplayExceptions(exNested);
}
}
}
5) Add a "crash-and-burn" exception handler to "main"
In the method that is your "top method" (it's hard to tell in the snippet you provided since there are few methods that would attempt to write to the disk) you could wrap your code in a try - catch block and print the exception or write it to disk.
If you have having trouble writing the exception to disk, I would suggest creating an error file first, make sure that the user account that is running the program can write to it, and then in the catch block open the file for APPEND. This should make it easier to get to the error text.
6) When all else fails, use the Debug class or Console class to write the traditional "I made it to line x."
While this will not solve your problem, it should help you get more information that will provide more insight into where your code is causing an error.
I'm actually answering my own question here.
I must be the only person in the world who tried to do this but given that it has taken me about a week to work this out - I figured that if there is ever another person who wants to use XML(-RPC) in Unity - I'll save them a weeks hassle.
What I wanted to do is talk to one of our Game servers for things like leaderboards. This server "talks" XML-RPC and I soon figured out that that's not easy in Unity.
Build XML to send to our servers
I couldn't find a standard function in Unity to do this without adding very large amounts of overhead. So I build the following procedure instead.
public string buildXMLRPCRequest(Hashtable FieldArray,string MethodName)
{
string ReturnString = "";
ReturnString += "<?xml version=\"1.0\" encoding=\"iso-8859-1\"?>" +
"\n" + "<simpleRPC version=\"0.9\">" +
"\n" + "<methodCall>" +
"\n" + "<methodName>" + MethodName + "</methodName>" +
"\n" + "<vector type=\"struct\">";
ReturnString += buildNode(FieldArray);
ReturnString += "\n</vector>" +
"\n</methodCall>" +
"\n</simpleRPC>";
return ReturnString;
}
public string buildNode(Hashtable FieldArray)
{
string ReturnList = "";
foreach (DictionaryEntry Item in FieldArray) {
string TypeName = "int";
string NodeType = "scalar";
Type myType = Item.Value.GetType();
string fieldValue = "";
if (myType == typeof(string) ) {
TypeName = "string";
fieldValue = Item.Value.ToString();
}
if (myType == typeof(Hashtable) ) {
fieldValue = buildNode(Item.Value as Hashtable);
NodeType = "vector";
TypeName = "struct";
}
if (myType == typeof(int) ) {
fieldValue = Item.Value.ToString();
TypeName = "int";
}
var ThisNode = "\n<" + NodeType + " type=\"" + TypeName + "\" id=\"" + Item.Key + "\">" + fieldValue + "</" + NodeType + ">";
ReturnList += ThisNode;
}
return ReturnList;
}
The buildXMLRPCRequest is used to build XML. You hand it a HashTable with fields you want to encode which may include objects of the types: int, string or Hashtable. It will return a beautifully formated (Simple) XML-RPC string which is ready to go to our server.
Send
To send XML to our servers, you need to issue a POST request with the mime type set to text/xml. None of the standard C# methods can be used in Unity but using this with the output of the buildXMLRPCRequest logic works perfectly. What it does:
Sending in Unity
I used this code:
private void UnityPostXML( int Staging,
string WebServer,
string MethodName,
Hashtable FieldArray)
{
string WebServiceURL = "http://LIVESERVER/";
if (Staging == 1) {
WebServiceURL = "http://TESTSERVER";
}
// Encode the text to a UTF8 byte arrray
string XMLRequest = buildXMLRPCRequest(FieldArray,MethodName);
System.Text.Encoding enc = System.Text.Encoding.UTF8;
byte[] myByteArray = enc.GetBytes(XMLRequest);
// Get the Unity WWWForm object (a post version)
var form = new WWWForm();
var url = WebServiceURL;
// Add a custom header to the request.
// Change the content type to xml and set the character set
var headers = form.headers;
headers["Content-Type"]="text/xml;charset=UTF-8";
// Post a request to an URL with our rawXMLData and custom headers
var www = new WWW(WebServiceURL, myByteArray, headers);
// Start a co-routine which will wait until our servers comes back
StartCoroutine(WaitForRequest(www));
}
IEnumerator WaitForRequest(WWW www)
{
yield return www;
// check for errors
if (www.error == null)
{
Debug.Log("WWW Ok!: " + www.text);
} else {
Debug.Log("WWW Error: "+ www.error);
}
}
encode the XML to a ByteArray using UTF8
Create a new Unity WWWForm
Create a HashTable, store the current http headers (if any) and overwrite the content type to text/xml
Send that lot to the server
Set up a Coroutine which waits for the reply
Sending without Unity
I found that developing a library in C# (I use the standards version of MonoDevelop) is much simpler then using Unity for everything so the equivelant send logic in C# is below if wnat to do the same.
private string NormalXMLCall(int Staging,
string WebServer,
string MethodName,
Hashtable Fields)
{
// Figure out who to call
string WebServiceURL = "http://LIVSERVER";
if (Staging == 1) {
WebServiceURL = "http://TESTSERVER";
}
WebServiceURL += WebServer;
// Build the request
XmlRpcParser parser = new XmlRpcParser();
string XMLRequest = parser.buildXMLRPCRequest(Fields,MethodName);
// Fire it off
HttpWebRequest httpRequest =(HttpWebRequest)WebRequest.Create(WebServiceURL);
httpRequest.Method = "POST";
//Defining the type of the posted data as XML
httpRequest.ContentType = "text/xml";
// string data = xmlDoc.InnerXml;
byte[] bytedata = Encoding.UTF8.GetBytes(XMLRequest);
// Get the request stream.
Stream requestStream = httpRequest.GetRequestStream();
// Write the data to the request stream.
requestStream.Write(bytedata, 0, bytedata.Length);
requestStream.Close();
//Get Response
HttpWebResponse httpResponse = (HttpWebResponse)httpRequest.GetResponse();
// Get the stream associated with the response.
Stream receiveStream = httpResponse.GetResponseStream ();
// Pipes the stream to a higher level stream reader with the required encoding format.
StreamReader readStream = new StreamReader (receiveStream, Encoding.UTF8);
string ReceivedData = readStream.ReadToEnd ();
httpResponse.Close ();
readStream.Close ();
return ReceivedData;
}
}
Extract data from XML
I wrote a simple parser. The constructor for the below findNode function should be given the raw XML data and the child node object you want to find. It will return the value of that node (as a string) if that node can be found on the highest level of the XML string or null if it can't find it. This parser is specific to "Simple XML-RPC" and needs a bit of work to decode encoded characters but that should be simple to add.
public string findNode(string Xml,string SearchForTag) {
int NestCounter = 0;
bool FoundTag = false;
int FoundTagLevel = 0;
string ReturnValue = null;
// Break it down by "<"
string [] TagArray = Xml.Split('<');
for (int i=0;i<TagArray.Length;i++) {
if (i>175 && i<180) {
int Hello=1;
}
string ThisLine = "<" + TagArray[i];
if (ThisLine.Length <= 1) continue;
if ((ThisLine.Length >= 2) && (ThisLine.Substring(0,2) == "<?")) continue;
if ((ThisLine.Length >= 3) && (ThisLine.Substring(0,3) == "<--")) continue;
// It can be a vector or a scalar - vectors are full of scalars so we'll
ThisLine = ThisLine.Replace(" "," ");
ThisLine = ThisLine.Replace("</","</");
string [] FieldArray = ThisLine.Split(' ');
bool AddLineToResult = FoundTag;
// Nest counter is the level we are operating on. We only check the first
// Level. When a vector is found we increase the NestCount and we won't
// search for the ID
if (NestCounter <= 1) { // Initial array we are looking on level 1
for (int a=0;a<FieldArray.Length;a++) {
string ThisTag = FieldArray[a];
string [] TagValue = ThisTag.Split("=\"".ToCharArray(),5);
// Every TagValue is xx=yy pair... we want "ID=\"xxx\"
if (TagValue.Length >= 3) {
string TagName = TagValue[2];
if (TagName == SearchForTag) {
FoundTag = true;
FoundTagLevel = NestCounter;
// This could be a vector or Scalar so find the ">" in this string
// and start adding from there
int TerminatePos = ThisLine.IndexOf(">");
if ((TerminatePos >= 0) && (TerminatePos < ThisLine.Length)) {
ReturnValue = ThisLine.Substring(TerminatePos+1);
}
break;
}
}
}
}
if (FieldArray.Length > 0) {
string ThisField = FieldArray[0].ToLower();
/*
* If we are in the loop where we have found the tag,
* we haven't changed level and this is the end of a scalar it must
* mean that the tag was a scalar so we can safely leave now.
*/
if ((FoundTag) && (FoundTagLevel == NestCounter) && (ThisField == "</scalar>")) {
break;
// return ReturnValue;
}
// If we end or leave a vector we change the NestCounter
if (ThisField.IndexOf("<vector") >= 0) {
NestCounter++;
}
else if (ThisField.IndexOf("</vector>") >= 0) {
NestCounter--;
}
}
// If we have found our tag and the nest counte goes below the level
// we where looking at - it's time to leave
if (FoundTag) {
if (NestCounter <= FoundTagLevel) {
break;
//return ReturnValue;
}
}
if (AddLineToResult) {
ReturnValue += ThisLine;
}
}
// You may wanna do some url decoding here....
return ReturnValue;
}
Struggling with a C# Component. What I am trying to do is take a column that is ntext in my input source which is delimited with pipes, and then write the array to a text file. When I run my component my output looks like this:
DealerID,StockNumber,Option
161552,P1427,Microsoft.SqlServer.Dts.Pipeline.BlobColumn
Ive been working with the GetBlobData method and im struggling with it. Any help with be greatly appreciated! Here is the full script:
public override void Input0_ProcessInputRow(Input0Buffer Row)
{
string vehicleoptionsdelimited = Row.Options.ToString();
//string OptionBlob = Row.Options.GetBlobData(int ;
//string vehicleoptionsdelimited = System.Text.Encoding.GetEncoding(Row.Options.ColumnInfo.CodePage).GetChars(OptionBlob);
string[] option = vehicleoptionsdelimited.Split('|');
string path = #"C:\Users\User\Desktop\Local_DS_CSVs\";
string[] headerline =
{
"DealerID" + "," + "StockNumber" + "," + "Option"
};
System.IO.File.WriteAllLines(path + "OptionInput.txt", headerline);
using (System.IO.StreamWriter file = new System.IO.StreamWriter(path + "OptionInput.txt", true))
{
foreach (string s in option)
{
file.WriteLine(Row.DealerID.ToString() + "," + Row.StockNumber.ToString() + "," + s);
}
}
Try using
BlobToString(Row.Options)
using this function:
private string BlobToString(BlobColumn blob)
{
string result = "";
try
{
if (blob != null)
{
result = System.Text.Encoding.Unicode.GetString(blob.GetBlobData(0, Convert.ToInt32(blob.Length)));
}
}
catch (Exception ex)
{
result = ex.Message;
}
return result;
}
Adapted from:
http://mscrmtech.com/201001257/converting-microsoftsqlserverdtspipelineblobcolumn-to-string-in-ssis-using-c
Another very easy solution to this problem, because it is a total PITA, is to route the error output to a derived column component and cast your blob data to a to a STR or WSTR as a new column.
Route the output of that to your script component and the data will come in as an additional column on the pipeline ready for you to parse.
This will probably only work if your data is less than 8000 characters long.