i have a windows forms app which i want a certain button to change to enable if the textbox is not empty i tried to compare it to string.Empty but it wont work so i decided to compare to TextLength wont work either ..
Code down below:
private void Form1_Activated(object sender, EventArgs e)
{
if (firstDisplayTxtBox.TextLength > 0)
{
plusButton.Enabled = true;
}
}
mayble i place the if statement in the wrong method Let me know where i am wrong Big Thanks for helpers
Probably, you want to use TextChanged event, which fires every time when text in your firstDisplayTxtBox is changed.
public Form1()
{
InitializeComponent();
firstDisplayTxtBox.TextChanged += OnTextChange;
}
private void OnTextChange(object sender, EventArgs e)
{
plusButton.Enabled = firstDisplayTxtBox.Text.Length > 0
}
or
Related
I am trying to make a button visible = false if a quantity in a text box is less than or equal to 0. The problem I am having is that you have to click the button in order to activate the function.
Here is my code so far
int quantity = int.Parse(textBox33.Text);
if (quantity <= 0)
button13.Visible = false;
if (quantity > 0)
button13.Visible = true;
do I have to disable the visibility of the text box beforehand?
Simply go to the form editor and double click on the textbox. In the code presented to you after double clicking add your code or double click on the form itself if you want the code to be executed whenever the form is loaded.
At first you should encapsulate the code to update the button in a specific method:
private void UpdateButton13()
{
button13.Visible = quantity > 0; // no need for if/else
}
Then you can call this from every event after which the button should be updated. From your comments it seems you want to update that button
at Form load and
when the text in textBox33 has been changed.
So for example:
public class YourForm : Form
{
public YourForm()
{
InitializeComponents();
// register event handlers:
Load += YourForm_Load;
textBox33.TextChanged += textBox33_TextChanged;
}
private void YourForm_Load(object sender, EventArgs e)
{
UpdateButton13();
}
private void textBox33_TextChanged(object sender, EventArgs e)
{
UpdateButton13();
}
private void UpdateButton13()
{
button13.Visible = quantity > 0; // no need for if/else
}
}
Of course you can also create and register the event handlers in the designer window, without having to write the code in the constructor yourself.
The code above may now seem a little redundant (same code in two methods and a one-line method). But I assume that you want to do further things on loading the form and on changing text, and maybe you want to call UpdateButton13 from other parts of your code, too. So encapsulating here is good style (imho) to avoid problems for further development.
go to textbox events and insert the code to textChanged event.
but for better than that you can do digit validation event
private void textBox33_KeyPress(object sender, KeyPressEventArgs e)
{
if (!System.Text.RegularExpressions.Regex.IsMatch(e.KeyChar.ToString(), "[1-9]"))
{
e.Handled = true;
}
}
in that case order can be only positive number
I am looking to simulate a custom tooltip the like of you see in websites using c# .NET 4.5 windows forms.This tooltip will basically show status of some Tasks like how many tasks are pending,tasks in process, completed etc.To do this i am using a borderless win form.This winform will have some texts, images etc.I want it to reveal itself on button's mouseHover event and disappear on MouseLeave event.My problem is that on Mousehover event numerous instances of that tooltip form is getting generated and on MouseLeave they are not getting closed.My code is
private void B_MouseHover(object sender, EventArgs e)
{
frmSecQStatToolTipDlg tooltip = new frmSecQStatToolTipDlg();
tooltip.Location = this.PointToScreen(new Point(this.Left, this.Bottom));
tooltip.Show();
}
private void B_MouseLeave(object sender, EventArgs e)
{
frmSecQStatToolTipDlg tooltip = new frmSecQStatToolTipDlg();
tooltip.Close();
}
My code is not working, hence please tell me how to do this the correct way.Thanks
You're generating a new instance of the form class every time you get a hover event, and every time you get a leave event. If you want to continue to use this approach I would recommend you use a variable on your main form object to store the reference to your tooltip form. Secondly, you need to not generate a new instance whenever the event handler is called, but only when necessary. I would create your instance the first time your Hover event is called for a particular control, and then dispose of it when your Leave handler is called -- this is under the assumption that the tooltip dialog's constructor loads up different information for each control being hovered over. Like so:
frmSecQStatToolTipDlg f_tooltip;
private void B_MouseHover(object sender, EventArgs e)
{
if(frmSecQStatToolTipDlg == null)
{
f_tooltip = new frmSecQStatToolTipDlg();
}
tooltip.Location = this.PointToScreen(new Point(this.Left, this.Bottom));
tooltip.Show();
}
private void B_MouseLeave(object sender, EventArgs e)
{
if(f_tooltip != null)
{
f_tooltip.Close();
f_tooltip = null;
}
}
You should keep a global field for this form, and should not dispose or close it. Just hide it on some events and show again.
Sample Code:
frmSecQStatToolTipDlg tooltip;
private void B_MouseHover(object sender, EventArgs e)
{
if(frmSecQStatToolTipDlg == null)
{
tooltip = new frmSecQStatToolTipDlg();
}
tooltip.Location = this.PointToScreen(new Point(this.Left, this.Bottom));
tooltip.Show();
}
private void B_MouseLeave(object sender, EventArgs e)
{
if(frmSecQStatToolTipDlg != null)
{
tooltip.Hide();
}
}
With this logic you'll not have to create tooltip instance again and again and it will not take time to popup if you frequently do this activity.
Declare your tooltip once as readonly and use it without asking anytime if it is null or not.
If you need to Dispose it, implement the IDisposable pattern:
https://msdn.microsoft.com/en-us/library/b1yfkh5e(v=vs.110).aspx
private readonly frmSecQStatToolTipDlg _tooltip = new frmSecQStatToolTipDlg() ;
private void B_MouseHover(object sender, EventArgs e)
{
_tooltip.Location = this.PointToScreen(new Point(this.Left, this.Bottom));
_tooltip.Show();
}
private void B_MouseLeave(object sender, EventArgs e)
{
_tooltip.Hide();
}
I want to check if the Clipboard consists of a data and if not, let the "Paste" Button be enabled. But unfortunately, even after I clear the Clipboard it still doesn't show it's null. I am working with Windows Forms.
I manually clear the clipboard:
private void button2_Click(object sender, EventArgs e)
{
Clipboard.Clear();
}
and then I add the following code to the Form LoadEvent:
if (Clipboard.GetDataObject() != null)
{
this.pn1_BtnPaste.Enabled = true;
}
And it makes a button enabled which is weird to me. Can anybody explain why is that happening?
EDIT:
Because I got understood wrong, let me change the code to make it more clear:
private void button2_Click(object sender, EventArgs e)
{
Clipboard.Clear();
if (Clipboard.GetDataObject() != null)
{
this.pn1_BtnPaste.Enabled = true;
}
else
this.pn1_BtnPaste.Enabled = false;
}
I click the "button2" and the "pn1_BtnPaste" is enabled anyway.
Data can appear on the clipboard at any time. The Application.Idle event is a decent way to update the button state:
public Form1() {
InitializeComponent();
Application.Idle += Application_Idle;
}
You have to unsubscribe it again when the window closes to be on the safe side:
protected override void OnFormClosed(FormClosedEventArgs e) {
Application.Idle -= Application_Idle;
base.OnFormClosed(e);
}
Clipboard.GetDataObject() does not work the way you think it does, it never returns null. If you want to handle any data then you can write the event handler like this:
private void Application_Idle(object sender, EventArgs e) {
PasteButton.Enabled = Clipboard.GetDataObject().GetFormats().Length > 0;
}
But it is pretty likely you'll find out that handling every possible format is lot let practical than you assumed.
I am working on C# application. I have 10 radio buttons in a group panel, so now if I only checked the radioButton10 then textBox1 will be visible, if I checked someone of the other radio Buttons (radioButton1 .... radioButton9) then textBox1 should be invisible.
I wrote the following code but the textBox1 is still visible. If the code is right where can I wrote it(form load, some function ... etc) if it's NOT, then Please Help.
public TeamInfoForm()
{
InitializeComponent();
showTeam();
if (radioButton10 .Checked)
textBox1 .Visible = true;
else
textBox1 .Visible = false;
}
I think you forgot to implement the event that occur when you check or uncheck the radiobutton. Try to imlpement "OnCheckChanged" event for the radiobutton and you have to set autopostback to true if you want that the event occurs, otherwise the event won't work.
Initially you have to set the Visible property of textBox1 to false in Forms Designer. Otherwise you can set it in FormInitialize() method. Next you have write code like below
public void ToggleTextBox()
{
textBox1.Visible = radioButton3.Checked;
}
private void radioButton1_CheckedChanged(object sender, EventArgs e)
{
ToggleTextBox();
}
private void radioButton2_CheckedChanged(object sender, EventArgs e)
{
ToggleTextBox();
}
private void radioButton3_CheckedChanged(object sender, EventArgs e)
{
ToggleTextBox();
}
I am hoping someone here can help me, i have a Tabless Control on my windows forms application and basically because the tabs are purposely hidden i have added 2 buttons to each tab "Next" and "Back".
This is the code snippet i have for my "Next" button:
private void nextbutton1_Click(object sender, EventArgs e)
{
tabControl1.SelectedTab = tabPage3;
this.toolStripStatusLabel8.Text = System.DateTime.Now.ToString();
}
Which works fine, however when i use the exact same theory on the "Back" button it does not work:
private void backbutton1_Click(object sender, EventArgs e)
{
tabControl1.SelectedTab = tabmain;
this.toolStripStatusLabel1.Text = System.DateTime.Now.ToString();
}
So my question is how does one go to a previous tabpage from a button? I have looked through here and tried all of the links that came up but nothing has worked any ideas?
You should use the SelectedIndex property instead of using concrete TabPage instances. This way it will still work when you decide to change the order of the pab pages or add new pages:
private void previousButton_Click(object sender, EventArgs e)
{
if (tabControl1.SelectedIndex > 0)
{
tabControl1.SelectedIndex--;
}
}
private void nextButton_Click(object sender, EventArgs e)
{
if (tabControl1.SelectedIndex < tabControl1.TabCount - 1)
{
tabControl1.SelectedIndex++;
}
}
Since there is no "Tabless" tab control in .NET Framework I can only assume that it works similar to the standard TabControl. If the solution doesn't work you should give us some information about the actual class you use.
BTW: There is no need to repeat the buttons on each page. Why don't you just put the buttons outside the TabControl?
Also: I see that you use a ToolStripStatusLabel to show the current time. Instead of updating it each time the user clicks somewhere add a Timer to your form. Set its Interval to 1000 and handle its Tick event. Update the label there:
private void timer1_Tick(object sender, EventArgs e)
{
toolStripStatusLabel1.Text = DateTime.Now.ToLongTimeString();
}
This way it updates constantly and again there is no need to repeat anything. You need to call timer1.Start() in the form's constructor.