I am trying to use Naudio to input audio and then output it again after it has been processed by a plugin. To do the output step I have created a custom SampleProvider but the buffer is not behaving as I expect and I can't hear any sound. The code that reads the audio and attempts to play it again is as follows
var audioFile = new AudioFileReader(#"C:\Users\alex.clayton\Downloads\Rhythm guitar.mp3");
PluginContext.PluginCommandStub.Commands.MainsChanged(true);
PluginContext.PluginCommandStub.Commands.StartProcess();
var vstSampleProvider = new VstSampleProvider(44100, 2);
var devices = DirectSoundOut.Devices.Last();
var output = new DirectSoundOut(devices.Guid);
output.Init(vstSampleProvider);
int chunckStep = 0;
while (chunckStep < audioFile.Length)
{
var nAudiobuffer = new float[blockSize * 2];
audioFile.Read(nAudiobuffer, 0, blockSize * 2);
var leftSpan = inputMgr.Buffers.ToArray()[0].AsSpan();
for (int i = 0; i < blockSize; i++)
{
leftSpan[i] = nAudiobuffer[i*2] / int.MaxValue;
}
var rightSpan = inputMgr.Buffers.ToArray()[0].AsSpan();
for (int i = 1; i < blockSize; i++)
{
rightSpan[i] = nAudiobuffer[i*2 + 1] / int.MaxValue;
}
PluginContext.PluginCommandStub.Commands.ProcessReplacing(inputBuffers, outputBuffers);
vstSampleProvider.LoadBuffer(outputBuffers);
chunckStep += blockSize;
}
PluginContext.PluginCommandStub.Commands.StopProcess();
PluginContext.PluginCommandStub.Commands.MainsChanged(false);
output.Play();
The Sample provider code is this
public class VstSampleProvider : ISampleProvider
{
private readonly int _sampleRate;
private readonly int _channels;
private readonly Queue<float> _buffer;
public VstSampleProvider(int sampleRate, int channels)
{
_sampleRate = sampleRate;
_channels = channels;
_buffer = new Queue<float>();
}
public WaveFormat WaveFormat => WaveFormat.CreateIeeeFloatWaveFormat(_sampleRate, _channels);
public void LoadBuffer(VstAudioBuffer[] outputBuffers)
{
var totalSampleCount = outputBuffers[0].SampleCount * _channels;
try
{
if (_channels == 1)
for (int i = 0; i < totalSampleCount; i++)
{
_buffer.Enqueue(outputBuffers[0][i]);
}
else
{
for (int i = 0; i < totalSampleCount; i++)
{
if (i % 2 == 0)
{
var value = outputBuffers[0][i / 2];
_buffer.Enqueue(value);
}
else
_buffer.Enqueue(outputBuffers[1][(i - 1) / 2]);
}
}
}
catch (Exception ex)
{
// Probably should log or something
}
}
public int Read(float[] buffer, int offset, int count)
{
if (_buffer.Count < count)
return 0;
if (offset > 0)
throw new NotImplementedException();
for (int i = 0; i < count; i++)
{
var value = _buffer.Dequeue();
buffer[i] = value;
}
if (buffer.Any(f => f > 1))
{
return count;
}
return count;
}
}
When I look at the values being dequeued they are all between -1 and 1, as expected but when I put a break point on the line after if (buffer.Any(f => f > 1)) I can see that the buffer values are integers larger than 1 or 0 and bear no resemblance to the dequeued values that, I thought, were added to the buffer.
I expect I have not understood something about how the SampleProvider is supposed to work byt looing at ones already in Naudio I cant see what I'm doing wrong.
Any help would be much appreciated. Thank you
So it turns out that the main issue was reading the input file and turning the volume down, so I was playing but very quietly.
leftSpan[i] = nAudiobuffer[i*2] / int.MaxValue
There was no need for the / int.MaxValue
Related
I have to calculate the spectrum values of an audio.
I used aForge's FFT in Sources/Math/FourierTransform.cs and I used an example of sampling with 16 samples as used in this video to check the results with excel (I tested the results in a spreadsheet like in the video).
FFT:
public enum Direction
{
Forward = 1,
Backward = -1
};
private const int minLength = 2;
private const int maxLength = 16384;
private const int minBits = 1;
private const int maxBits = 14;
private static int[][] reversedBits = new int[maxBits][];
private static Complex[,][] complexRotation = new Complex[maxBits, 2][];
static void Main(string[] args)
{
var Data = new Complex[16];
Data[0] = new Complex(0, 0);
Data[1] = new Complex((float)0.998027, 0);
Data[2] = new Complex((float)0.125333, 0);
Data[3] = new Complex((float)-0.98229, 0);
Data[4] = new Complex((float)-0.24869, 0);
Data[5] = new Complex((float)0.951057, 0);
Data[6] = new Complex((float)0.368125, 0);
Data[7] = new Complex((float)-0.90483, 0);
Data[8] = new Complex((float)-0.48175, 0);
Data[9] = new Complex((float)0.844328, 0);
Data[10] = new Complex((float)0.587785, 0);
Data[11] = new Complex((float)-0.77051, 0);
Data[12] = new Complex((float)-0.68455, 0);
Data[13] = new Complex((float)0.684547, 0);
Data[14] = new Complex((float)0.770513, 0);
Data[15] = new Complex((float)-0.58779, 0);
FFT(Data, Direction.Forward);
for (int a = 0; a <= Data.Length - 1; a++)
{
Console.WriteLine(Data[a].Re.ToString());
}
Console.ReadLine();
}
public static void FFT(Complex[] data, Direction direction)
{
int n = data.Length;
int m = Tools.Log2(n);
// reorder data first
ReorderData(data);
// compute FFT
int tn = 1, tm;
for (int k = 1; k <= m; k++)
{
Complex[] rotation = GetComplexRotation(k, direction);
tm = tn;
tn <<= 1;
for (int i = 0; i < tm; i++)
{
Complex t = rotation[i];
for (int even = i; even < n; even += tn)
{
int odd = even + tm;
Complex ce = data[even];
Complex co = data[odd];
double tr = co.Re * t.Re - co.Im * t.Im;
double ti = co.Re * t.Im + co.Im * t.Re;
data[even].Re += tr;
data[even].Im += ti;
data[odd].Re = ce.Re - tr;
data[odd].Im = ce.Im - ti;
}
}
}
if (direction == Direction.Forward)
{
for (int i = 0; i < n; i++)
{
data[i].Re /= (double)n;
data[i].Im /= (double)n;
}
}
}
private static int[] GetReversedBits(int numberOfBits)
{
if ((numberOfBits < minBits) || (numberOfBits > maxBits))
throw new ArgumentOutOfRangeException();
// check if the array is already calculated
if (reversedBits[numberOfBits - 1] == null)
{
int n = Tools.Pow2(numberOfBits);
int[] rBits = new int[n];
// calculate the array
for (int i = 0; i < n; i++)
{
int oldBits = i;
int newBits = 0;
for (int j = 0; j < numberOfBits; j++)
{
newBits = (newBits << 1) | (oldBits & 1);
oldBits = (oldBits >> 1);
}
rBits[i] = newBits;
}
reversedBits[numberOfBits - 1] = rBits;
}
return reversedBits[numberOfBits - 1];
}
private static Complex[] GetComplexRotation(int numberOfBits, Direction direction)
{
int directionIndex = (direction == Direction.Forward) ? 0 : 1;
// check if the array is already calculated
if (complexRotation[numberOfBits - 1, directionIndex] == null)
{
int n = 1 << (numberOfBits - 1);
double uR = 1.0;
double uI = 0.0;
double angle = System.Math.PI / n * (int)direction;
double wR = System.Math.Cos(angle);
double wI = System.Math.Sin(angle);
double t;
Complex[] rotation = new Complex[n];
for (int i = 0; i < n; i++)
{
rotation[i] = new Complex(uR, uI);
t = uR * wI + uI * wR;
uR = uR * wR - uI * wI;
uI = t;
}
complexRotation[numberOfBits - 1, directionIndex] = rotation;
}
return complexRotation[numberOfBits - 1, directionIndex];
}
// Reorder data for FFT using
private static void ReorderData(Complex[] data)
{
int len = data.Length;
// check data length
if ((len < minLength) || (len > maxLength) || (!Tools.IsPowerOf2(len)))
throw new ArgumentException("Incorrect data length.");
int[] rBits = GetReversedBits(Tools.Log2(len));
for (int i = 0; i < len; i++)
{
int s = rBits[i];
if (s > i)
{
Complex t = data[i];
data[i] = data[s];
data[s] = t;
}
}
}
These are the results after the transformation:
Output FFT results: Excel FFT results:
0,0418315622955561 0,669305
0,0533257974328085 0,716163407
0,137615673627316 0,908647001
0,114642731070279 1,673453043
0,234673940537634 7,474988602
0,0811255020953362 0,880988382
0,138088891589122 0,406276784
0,0623766891658306 0,248854492
0,0272978749126196 0,204227
0,0124250144575261 0,248854492
0,053787064184711 0,406276784
0,00783331226557493 0,880988382
0,0884368745610118 7,474988602
0,0155431246384978 1,673453043
0,0301093757152557 0,908647001
0 0,716163407
The results are not at all similar. Where is it wrong?
Is the implementation of complex (Data) wrong or is the FFT method wrong or other?
Thanks in advance!
First, the resulting FFT is a complex function in general. You're only displaying the real parts in your code but the thing you're comparing to is displaying the magnitudes, so of course they're going to be different: you're comparing apples to oranges.
When you use magnitudes and compare apples to apples, you should get this:
for (int a = 0; a <= Data.Length - 1; a++)
{
Console.WriteLine(Data[a].Magnitude.ToString());
}
...
0.0418315622955561
0.0447602132472683
0.0567904388057513
0.104590813761862
0.46718679147454
0.0550617784710375
0.025392294285886
0.0155534081359397
0.0127641875296831
0.0155534081359397
0.025392294285886
0.0550617784710375
0.46718679147454
0.104590813761862
0.0567904388057513
0.0447602132472683
That looks a little better -- it has the same symmetry property as the Excel output and there appear to be peaks in the same locations.
It almost looks like the scale is off. If I divide each element by the corresponding element from the Excel output, I get:
16
16
16
16
16
16
16
16
16
16
16
16
16
16
16
16
So your results are pretty much correct, just off by a scaling factor.
You're dividing everything by n in the last step of your FFT:
if (direction == Direction.Forward)
{
for (int i = 0; i < n; i++)
{
data[i].Re /= (double)n;
data[i].Im /= (double)n;
}
}
This is conventionally done for the inverse transform, not the forward transform.
In summary, changing the output from Data[a].Re to Data[a].Magnitude and changing the condition at the end of FFT from if (direction == Direction.Forward) to if (direction == Direction.Backward), I get this output:
0.669304996728897
0.716163411956293
0.908647020892022
1.67345302018979
7.47498866359264
0.880988455536601
0.406276708574176
0.248854530175035
0.20422700047493
0.248854530175035
0.406276708574176
0.880988455536601
7.47498866359264
1.67345302018979
0.908647020892022
0.716163411956293
which matches the Excel output.
So in order to get a quick select actually working I have a bit of an issue with creating the 3 necessary partitions of the original array. the custom data type is basically just a manual vector creation.
public T MinExtended(T[] data, int k)
{
Random rnd = new Random();
T pivot = data[rnd.Next(0, data.Length - 1)];
if (data.Length == 1)
return data[0];
T[] Less = new T[data.Length];
T[] Greater = new T[data.Length];
T[] Equal = new T[data.Length];
int less = 0;
int greater = 0;
int equal = 0;
for (int i = 0; i < data.Length - 1; i++)
{
if (data[i].CompareTo(pivot) == -1)
{
Less[less] = data[i];
less++;
}
if (data[i].CompareTo(pivot) == 1)
{
Greater[greater] = data[i];
greater++;
}
if (data[i].CompareTo(pivot) == 0)
{
Equal[equal] = data[i];
equal++;
}
}
if (Less.Length.CompareTo(k) >= 0)
return MinExtended(Less, k);
if ((Less.Length + Equal.Length).CompareTo(k) >= 0)
return pivot;
else
return MinExtended(Greater, k - Less.Length - Equal.Length);
}
This of course returns a
stack overflow error.
I'm not entirely sure why or how to fix it though
So, I have a piece of code that reads out an ISampleSource in to a float[][], the first array layer being for the number of channels and the second being for the sample data within the channel. I am going to take this data and attempt to apply signal processing to it, however for debugging purposes I might want to manipulate the sample array and then play it back so that I can "hear" what the code is doing. is there an easy way to take the data returned by ISampleSource.Read and stick it back in to a new ISampleSource so it can then be converted to an IWaveSource and played using WasapiOut?
Here is the class I tried to make so far, you pass it the float[][] and basically all the data in a WaveFormat for it to make one from.. but it doesn't actually do anything. doesn't error, doesn't play.. just does nothing. What am I doing wrong?
private class SampleSource : ISampleSource
{
public long Position { get; set; }
public WaveFormat WaveFormat { get; private set; }
public bool CanSeek => true;
public long Length => _data.Length;
private float[] _data;
private long readPoint = 0;
public SampleSource(float[][] samples, int sampleRate, int bits, int channels)
{
WaveFormat = new WaveFormat(sampleRate, bits, channels);
if (samples.Length <= 0) return;
_data = new float[samples[0].Length * samples.Length];
int cchannels = samples.Length;
int sampleLength = samples[0].Length;
for (var i = 0; i < sampleLength; i += cchannels)
for (var n = 0; n < cchannels; n++)
_data[i + n] = samples[n][i / cchannels];
}
public int Read(float[] buffer, int offset, int count)
{
if (_data.Length < Position + count)
count = (int) (_data.Length - Position);
float[] outFloats = new float[count];
for (var i = 0; i < count; i++)
outFloats[i] = _data[i + Position + offset];
buffer = outFloats;
Position += count;
return count;
}
public void Dispose() =>_data = null;
}
Rather than trying to set buffer to a new array (which makes no sense) I needed to directly write to the buffer array elements, so that they can be used outside of the function call. I don't really like doing it this way, maybe it's to fix an issue I don't see, but clearly that's how the library I'm using does it.
private class SampleSource : ISampleSource
{
public long Position { get; set; }
public WaveFormat WaveFormat { get; private set; }
public bool CanSeek => true;
public long Length => _data.Length;
private float[] _data;
private long readPoint = 0;
public SampleSource(float[][] samples, int sampleRate, int bits, int channels)
{
WaveFormat = new WaveFormat(sampleRate, bits, channels);
if (samples.Length <= 0) return;
_data = new float[samples[0].Length * samples.Length];
int cchannels = samples.Length;
int sampleLength = samples[0].Length;
for (var i = 0; i < sampleLength; i += cchannels)
for (var n = 0; n < cchannels; n++)
_data[i + n] = samples[n][i / cchannels];
}
public int Read(float[] buffer, int offset, int count)
{
/*THIS IS THE CHANGED FUNCTION*/
if (_data.Length < Position + count)
count = (int) (_data.Length - Position);
for (var i = 0; i < count; i++)
buffer[i] = _data[i + Position + offset];
Position += count;
return count;
}
public void Dispose() =>_data = null;
}
I want to know a fastest way to count all byte in file ? I need to work on large binary file
I want to know the quantity of all byte in file (Quantity of 0x00, 0x01, .. 0xff)
It's for add a graph with file representation in my WPF Hexeditor usercontrol https://github.com/abbaye/WPFHexEditorControl like in HxD hexeditor.
This code work fine but it's to slow for large file.
public Dictionary<int, long> GetByteCount()
{
if (IsOpen)
{
Position = 0;
int currentByte = 0;
// Build dictionary
Dictionary<int, long> cd = new Dictionary<int, long>();
for (int i = 0; i <= 255; i++) cd.Add(i, 0);
//
for (int i = 0; i <= Length; i++)
{
//if (EOF) break;
currentByte = ReadByte();
if (currentByte != -1) cd[currentByte]++;
Position++;
}
return cd;
}
return new Dictionary<int, long>();
}
/// <summary>
/// Get an array of long computing the total of each byte in the file.
/// The position of the array makes it possible to obtain the sum of the desired byte
/// </summary>
public long[] GetByteCount()
{
if (IsOpen)
{
const int bufferLenght = 1048576; //1mb
var storedCnt = new long[256];
Position = 0;
while (!Eof)
{
var testLenght = Length - Position;
var buffer = testLenght <= bufferLenght ? new byte[testLenght] : new byte[bufferLenght];
Read(buffer, 0, buffer.Length);
foreach (var b in buffer)
storedCnt[b]++;
Position += bufferLenght;
}
return storedCnt;
}
return null;
}
I have optimized David's solution a bit. The "Position" - calls are not necessary. I've found that the buffer length and the unbuffered read mode are not very important, but the "for"- instead of "foreach" - construct in the calculation made a big difference.
Results with
foreach (var b in buffer.Take(count))
{
storedCnt[b]++;
}
file length is 4110217216
duration 00:00:51.1686821
Results with
for(var i = 0; i < count; i++)
{
storedCnt[buffer[i]]++;
}
file length 4110217216
duration 00:00:05.9695418
Here the program
private static void Main(
{
const string fileForCheck = #"D:\Data\System\en_visual_studio_enterprise_2015_x86_x64_dvd_6850497.iso";
Debug.Assert(File.Exists(fileForCheck));
var watch = new Stopwatch();
var counter = new FileBytesCounter(fileForCheck);
watch.Start();
var results = counter.GetByteCount();
watch.Stop();
counter.Dispose();
Console.WriteLine("results:");
Console.WriteLine(string.Join(", ", results.Select((c, b) => $"{b} -> {c}")));
var sumBytes = results.Sum(c => c);
Debug.Assert((new FileInfo(fileForCheck)).Length == sumBytes); // here's the proof
Console.WriteLine();
Console.WriteLine($"file length {sumBytes}");
Console.WriteLine($"duration {watch.Elapsed}");
}
and here the class
internal class FileBytesCounter
: FileStream
{
private const FileOptions FileFlagNoBuffering = (FileOptions)0x20000000;
private const int CopyBufferSize = 1024 * 1024;
//private const int CopyBufferSize = 4 * 1024 * 16;
public FileBytesCounter(string path, FileShare share = FileShare.Read)
: base(path, FileMode.Open, FileAccess.Read, share, CopyBufferSize/*, FileFlagNoBuffering*/)
{
}
public long[] GetByteCount()
{
var buffer = new byte[CopyBufferSize];
var storedCnt = new long[256];
int count;
Position = 0;
while ((count = Read(buffer, 0, CopyBufferSize)) > 0)
{
for(var i = 0; i < count; i++)
{
storedCnt[buffer[i]]++;
}
}
return storedCnt;
}
}
See also https://www.codeproject.com/Articles/172613/Fast-File-Copy-With-Managed-Code-UBCopy-update for FileFlagNoBuffering
It seems like you want something like this:
public Dictionary<char, long> GetCharCount(string filePath)
{
var result = new Dictionary<char, long>();
var content = File.ReadAllText(filePath);
foreach(var c in content)
{
if (result.ContainsKey(c))
{
result[c] = result[c] + 1;
}
else
{
result.Add(c, 1);
}
}
return result;
}
Right now I try to write a C# Program to translate 8 Base Binary into Text.
But I guess I am not experienced enough with C# to truly make it Work.
I think the code I come up with, should, from a logical Point-of-View somewhat do what I want, but the Syntax isn't properly doing it, since donĀ“t know it better.
This is what I have so far:
using System;
using System.Linq;
using System.Text;
class binaryTranslate
{
public int convertBin(string CodeInput)
{
int [] code = CodeInput.ToArray();
int CodeCount = code.ToString().Length;
int EightBaseSegAmount = CodeCount / 8;
int ByteCapacity = 8;
StringBuilder translated = new StringBuilder();
for (var i = 1; i < EightBaseSegAmount + 1; i++)
{
StringBuilder Byte = new StringBuilder(ByteCapacity);
int ByteStart = (i * 8) - 8;
int ByteEnd = (i * 8) - 1;
int ByteIncrement = 1;
for (var j = ByteStart ; j < ByteEnd + 1; j++)
{
Byte.Append(code[j]);
}
for (var k = 0; k > 7; k++)
{
int BitValue = 128;
if (Byte[k] == 1)
{
if (k > 0)
{
int Squared = Math.Pow(2, k);
ByteIncrement += BitValue / Squared;
}
else
{
ByteIncrement += BitValue;
}
}
}
char toSymbol = Convert.ToChar(ByteIncrement);
translated.Append(toSymbol);
}
return translated;
}
public static int Main()
{
convertBin("010010000110000101101100011011000110111100100001");
}
}
First of all, your code won't compile. Here are the errors/mistakes.
The first one is, at the first line of your function, you are converting the input string to an array using String.ToArray(), which returns a char[] but your try to assign it to a variable (code) typed int[]. You can solve this by replacing the int[] with either char[] or var.
The second one is, inside the second for loop (k = 0; k > 7), you use Math.Pow() and assign it's return value to an int variable (Squared). But Math.Pow returns double. You can solve this by casting the return value of Math.Pow to int. Like; int Squared = (int)Math.Pow(2, k);
The last thing is not easily solvable like the first two because, your code is not exactly correct. You are trying to return something called translated, which is a variable of type StringBuilder. But your function is defined to return an int.
Now these were compile errors. There are a bunch of logical and decision errors/mistakes. Your algorithm also isn't very correct.
Here is a sample code you can use/examine. I'd like to help you further, why your code was incorrect, what was your design mistakes etc. if you want to.
class binaryTranslate
{
public enum IncompleteSegmentBehavior
{
Skip = 0,
ZerosToStart = 1,
ZerosToEnd = 2
}
private byte ConvertBinstrToByte(string sequence)
{
if (string.IsNullOrEmpty(sequence))
return 0; // Throw?
if (sequence.Length != sizeof(byte) * 8)
return 0; // Throw?
const char zero = '0';
const char one = '1';
byte value = 0;
for (int i = 0; i < sequence.Length; i++)
{
if (sequence[i] != zero && sequence[i] != one)
return 0; // Throw
value |= (byte)((sequence[i] - zero) << (7 - i));
}
return value;
}
private string HandleIncompleteSegment(string segment, int segmentSize, IncompleteSegmentBehavior behavior)
{
string result = null;
var zeroAppender = new StringBuilder();
for (int i = 0; i < segmentSize - segment.Length; i++)
zeroAppender.Append('0');
var zeros = zeroAppender.ToString();
switch (behavior)
{
case IncompleteSegmentBehavior.Skip:
break;
case IncompleteSegmentBehavior.ZerosToStart:
result = zeros + result;
break;
case IncompleteSegmentBehavior.ZerosToEnd:
result = result + zeros;
break;
default:
break;
}
return result;
}
public byte[] ConvertBinstrToBytes(string binarySequence, IncompleteSegmentBehavior behavior = IncompleteSegmentBehavior.Skip)
{
var segmentSize = sizeof(byte) * 8;
var sequenceLength = binarySequence.Length;
var numberOfBytes = (int)Math.Ceiling((double)sequenceLength / segmentSize);
var bytes = new byte[numberOfBytes];
for (int i = 0; i < numberOfBytes; i++)
{
var charactersLeft = sequenceLength - i * segmentSize;
var segmentLength = (charactersLeft < segmentSize ? charactersLeft : segmentSize);
var segment = binarySequence.Substring(i * segmentSize, segmentLength);
if (charactersLeft < segmentSize)
{
segment = HandleIncompleteSegment(segment, segmentSize, behavior);
if (segment == null)
continue;
}
bytes[i] = ConvertBinstrToByte(segment);
}
return bytes;
}
}
This code passes these assertions.
var bytes = new binaryTranslate()
.ConvertBinstrToBytes("00000000");
Assert.Equal(bytes.Length, 1);
Assert.Equal(bytes[0], 0b00000000);
bytes = new binaryTranslate()
.ConvertBinstrToBytes("10000000");
Assert.Equal(bytes.Length, 1);
Assert.Equal(bytes[0], 0b10000000);
bytes = new binaryTranslate()
.ConvertBinstrToBytes("11111111");
Assert.Equal(bytes.Length, 1);
Assert.Equal(bytes[0], 0b11111111);
bytes = new binaryTranslate()
.ConvertBinstrToBytes("00000001");
Assert.Equal(bytes.Length, 1);
Assert.Equal(bytes[0], 0b00000001);
bytes = new binaryTranslate()
.ConvertBinstrToBytes("1100110000110011");
Assert.Equal(bytes.Length, 2);
Assert.Equal(bytes[0], 0b11001100);
Assert.Equal(bytes[1], 0b00110011);
If you are really converting to a string the code should look like this
namespace binaryTranslate
{
class Program
{
static void Main(string[] args)
{
//convertBin("01001000 01100001 01101100 01101100 01101111 00100001");
string results = BinaryTranslate.convertBin(new byte[] { 0x44, 0x61, 0x6c, 0x6c, 0x6f, 0x21 });
}
}
public class BinaryTranslate
{
public static string convertBin(byte[] CodeInput)
{
return string.Join("", CodeInput.Select(x => x.ToString("X2")));
}
}
}
this should do the trick.
public static string FromBinary(string binary)
{
int WordLength = 8;
binary = binary.Replace(' ', '');
while(binary.Length % WordLength != 0)
binary += "0";
string output = String.Empty;
string word = String.Empty;
int offset = 0;
while(offset < binary.Length)
{
int tmp = 0;
word = binary.Substring(offset, 8);
for(int i=0; i<(WordLength - 1); i++)
if(word[i] == '1')
tmp += (int) Math.Pow(2, i);
output += Convert.ToChar(tmp);
offset += WordLength;
}
return output;
}