Custom checkBox problem in Visual Studio 2019 using C# - c#

I found on the internet how to create your own checkbox. Unfortunately, there is a problem with the fact that you have to click very slowly to react to a change, and when I click on the text, nothing changes. I presented the whole action in the film. Please help.
https://www.youtube.com/watch?v=s6xmVAoUVJ8
Here are the files: https://drive.google.com/file/d/10pj6DRjCvfQc8_s0rUufJpN1kdft2sml/view?usp=sharing
CheckBox.cs:
class NowyCheckbox : Control
{
#region Private members
public bool IsChecked = false;
private Label CheckBoxLabel;
private Rectangle CheckBoxRectangle;
private bool MouseOver = false;
#endregion
#region Public Members (in Attributes)
private Color CheckBoxCharColorValue = Color.FromArgb(0, 0, 0);
public Color CheckBoxCharColor
{
get
{
return CheckBoxCharColorValue;
}
set
{
if (CheckBoxCharColor != value)
{
CheckBoxCharColorValue = value;
Invalidate();
}
}
}
private Color CheckBoxCharHighlightColorValue = Color.FromArgb(0, 120, 215);
public Color CheckBoxCharHighlightColor
{
get
{
return CheckBoxCharHighlightColorValue;
}
set
{
if (CheckBoxCharHighlightColor != value)
{
CheckBoxCharHighlightColorValue = value;
Invalidate();
}
}
}
private Font CheckBoxCharFontValue;
public Font CheckBoxCharFont
{
get
{
return CheckBoxCharFontValue;
}
set
{
if (CheckBoxCharFont != value)
{
CheckBoxCharFontValue = value;
Invalidate();
}
}
}
private string CheckBoxCharValue = "!";
public string CheckBoxChar
{
get
{
return CheckBoxCharValue;
}
set
{
if (CheckBoxChar != value)
{
CheckBoxCharValue = value;
RefreshLabel();
}
}
}
private Font CheckBoxFontValue;
public Font CheckBoxFont
{
get
{
return CheckBoxFontValue;
}
set
{
if (CheckBoxFont != value)
{
CheckBoxFontValue = value;
RefreshLabel();
}
}
}
private string CheckBoxTextValue = "Nowy CheckBox";
public string CheckBoxText
{
get
{
return CheckBoxTextValue;
}
set
{
if (CheckBoxText != value)
{
CheckBoxTextValue = value;
RefreshLabel();
}
}
}
private int CheckBoxSizeValue = 12;
public int CheckBoxSize
{
get
{
return CheckBoxSizeValue;
}
set
{
if (CheckBoxSize != value)
{
CheckBoxSizeValue = value;
RefreshLabel();
Invalidate();
}
}
}
private int CheckBoxFrameStrengthValue = 1;
public int CheckBoxFrameStrength
{
get
{
return CheckBoxFrameStrengthValue;
}
set
{
if (CheckBoxFrameStrengthValue != value)
{
CheckBoxFrameStrengthValue = value;
Invalidate();
}
}
}
#region Public Member
private int CheckBoxCharOffsetXValue = 0;
public int CheckBoxCharOffsetX
{
get
{
return CheckBoxCharOffsetXValue;
}
set
{
if (CheckBoxCharOffsetX != value)
{
CheckBoxCharOffsetXValue = value;
Invalidate();
}
}
}
private int CheckBoxCharOffsetYValue = 0;
public int CheckBoxCharOffsetY
{
get
{
return CheckBoxCharOffsetYValue;
}
set
{
if (CheckBoxCharOffsetY != value)
{
CheckBoxCharOffsetYValue = value;
Invalidate();
}
}
}
private int CheckBoxOffsetXValue = 0;
public int CheckBoxOffsetX
{
get
{
return CheckBoxOffsetXValue;
}
set
{
if (CheckBoxOffsetX != value)
{
CheckBoxOffsetXValue = value;
RefreshLabel();
}
}
}
private int CheckBoxOffsetYValue = 0;
public int CheckBoxOffsetY
{
get
{
return CheckBoxOffsetYValue;
}
set
{
if (CheckBoxOffsetY != value)
{
CheckBoxOffsetYValue = value;
RefreshLabel();
}
}
}
#endregion
#region Public Colors
private Color CheckBoxFrameColorValue = Color.FromArgb(0, 0, 0);
public Color CheckBoxFrameColor
{
get
{
return CheckBoxFrameColorValue;
}
set
{
if (CheckBoxFrameColorValue != value)
{
CheckBoxFrameColorValue = value;
Invalidate();
}
}
}
private Color CheckBoxFrameHighlightColorValue = Color.FromArgb(0, 120, 250);
public Color CheckBoxFrameHighlightColor
{
get
{
return CheckBoxFrameHighlightColorValue;
}
set
{
if (CheckBoxFrameHighlightColorValue != value)
{
CheckBoxFrameHighlightColorValue = value;
Invalidate();
}
}
}
private Color CheckBoxBackColorValue = Color.FromArgb(255, 255, 255);
public Color CheckBoxBackColor
{
get
{
return CheckBoxBackColorValue;
}
set
{
if (CheckBoxBackColorValue != value)
{
CheckBoxBackColorValue = value;
Invalidate();
}
}
}
private Color CheckBoxBackHighlightColorValue = Color.FromArgb(255, 255, 255);
public Color CheckBoxBackHighlightColor
{
get
{
return CheckBoxBackHighlightColorValue;
}
set
{
if (CheckBoxBackHighlightColorValue != value)
{
CheckBoxBackHighlightColorValue = value;
Invalidate();
}
}
}
private Color CheckBoxForeHighlightColorValue = Color.FromArgb(0, 0, 0);
public Color CheckBoxForeHighlightColor
{
get
{
return CheckBoxForeHighlightColorValue;
}
set
{
if (CheckBoxForeHighlightColorValue != value)
{
CheckBoxForeHighlightColorValue = value;
RefreshLabel();
}
}
}
private Color CheckBoxForeColorValue = Color.FromArgb(0, 0, 0);
public Color CheckBoxForeColor
{
get
{
return CheckBoxForeColorValue;
}
set
{
if (CheckBoxForeColorValue != value)
{
CheckBoxForeColorValue = value;
RefreshLabel();
}
}
}
#endregion
#endregion
#region Constructor
public NowyCheckbox()
{
DoubleBuffered = true;
Size = new Size(112, 18);
CheckBoxFont = this.Font;
CheckBoxCharFont = this.Font;
var midHeight = 8 - Font.Height / 2;
CheckBoxLabel = new Label()
{
Font = CheckBoxFont,
Size = new Size(this.Width - 16, this.Height),
Location = new Point(16, midHeight),
Text = CheckBoxText
};
Controls.Add(CheckBoxLabel);
CreateMouseEvents();
}
#endregion
#region Create mouse events
private void CreateMouseEvents()
{
MouseEnter += (sender, e) =>
{
OnCustomMouseEnter(e);
};
MouseLeave += (sender, e) =>
{
OnCustomMouseLeave(e);
};
MouseDown += (sender, e) =>
{
OnCustomMouseDown(e);
};
CheckBoxLabel.MouseEnter += (sender, e) =>
{
OnCustomMouseEnter(e);
};
CheckBoxLabel.MouseLeave += (sender, e) =>
{
OnCustomMouseLeave(e);
};
CheckBoxLabel.MouseDown += (sender, e) =>
{
OnCustomMouseDown(e);
};
}
#endregion
#region Mouse Events
private void OnCustomMouseDown(EventArgs e)
{
IsChecked = !IsChecked;
Invalidate();
}
private void OnCustomMouseEnter(EventArgs e)
{
if (MouseOver == false)
{
MouseOver = true;
Invalidate();
RefreshLabel();
}
}
private void OnCustomMouseLeave(EventArgs e)
{
if (MouseOver == true)
{
MouseOver = false;
Invalidate();
RefreshLabel();
}
}
#endregion
#region Paint NowyCheckbox
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
PaintRectangle(e);
if (IsChecked == true)
{
PaintArrowChar(e);
}
}
#endregion
#region Paint NowyCheckboxRectangle
private void PaintRectangle(PaintEventArgs e)
{
var midHeight = Height / 2 - CheckBoxSize / 2;
CheckBoxRectangle = new Rectangle(0, midHeight, CheckBoxSize, CheckBoxSize);
var fillColor = MouseOver == true ? CheckBoxBackHighlightColor : CheckBoxBackColor;
var frameColor = MouseOver == true ? CheckBoxFrameHighlightColor : CheckBoxFrameColor;
using (var pen = new Pen(frameColor, CheckBoxFrameStrength))
{
var brush = new SolidBrush(fillColor);
e.Graphics.FillRectangle(brush, CheckBoxRectangle);
e.Graphics.DrawRectangle(pen, CheckBoxRectangle);
}
}
#endregion
#region Paint Checkbox Arrow
private void PaintArrowChar(PaintEventArgs e)
{
var charColor = MouseOver == true ? CheckBoxCharHighlightColor : CheckBoxCharColor;
var midX = CheckBoxSize / 2 - 3 + CheckBoxCharOffsetX;
var midY = Height / 2 - CheckBoxCharFont.Height / 2 + CheckBoxCharOffsetY;
using (var brush = new SolidBrush(charColor))
{
e.Graphics.DrawString(CheckBoxChar, CheckBoxCharFont, brush, new Point(midX, midY));
}
}
#endregion
#region [OnResize]
protected override void OnResize(EventArgs e)
{
base.OnResize(e);
RefreshLabel();
}
#endregion
#region Refresh Label
private void RefreshLabel()
{
if (CheckBoxLabel == null) return;
CheckBoxLabel.Font = CheckBoxFont;
CheckBoxLabel.Text = CheckBoxText;
CheckBoxLabel.ForeColor = MouseOver == true ? CheckBoxForeHighlightColor : CheckBoxForeColor;
var offsetWidth = Width - CheckBoxSize;
CheckBoxLabel.Size = new Size(offsetWidth, Height);
var offsetX = CheckBoxSize + 6 + CheckBoxOffsetX;
var midHeight = Height / 2 - CheckBoxFont.Height / 2 + CheckBoxOffsetY;
CheckBoxLabel.Location = new Point(offsetX, midHeight);
Invalidate();
}
#endregion
}
}
Form1.cs:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace Test
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void nowyCheckbox1_Click(object sender, EventArgs e)
{
if (nowyCheckbox1.IsChecked)
{
label2.Text = "Jestem włączony";
}
else
{
label2.Text = "Jestem wyłączony";
}
}
private void checkBox1_CheckedChanged(object sender, EventArgs e)
{
if (checkBox1.Checked)
{
label3.Text = "Jestem włączony";
}
else
{
label3.Text = "Jestem wyłączony";
}
}
}

An object like your custom check box, should have a mechanism used to notify a subscriber (like a Form) that something has happened. Notifications like mouse clicks, keystrokes, property changes...etc. In event-driven programming, your control should generate and publish an event to be received and handled by a subscriber through an Event Handler. Your custom control is missing that mechanism and this is the problem.
Let's apply that and create a simple check box control.
[DefaultProperty("Checked")]
[DefaultEvent("CheckedChanged")]
[DesignerCategory("Code")]
[ToolboxBitmap(typeof(CheckBox))]
public class NowyCheckBox : Control
{
Class members to keep:
The bounds of the check box and text areas.
The points of a check mark.
The current mouse state.
private enum MouseState : int
{
None,
Over,
Down
}
private Rectangle ChkRec, TxtRec;
private PointF[] ChkPoints;
private MouseState mouseState = MouseState.None;
In the constructor, set the shown below styles to reduce the flickering and to use the control in a container with a background image or gradient colors.
public NowyCheckBox() : base()
{
SetStyle(
ControlStyles.SupportsTransparentBackColor |
ControlStyles.OptimizedDoubleBuffer |
ControlStyles.ResizeRedraw, true);
UpdateStyles();
}
Add a method to create the drawing objects. Call it from the setters of the relevant properties
(such as CheckBoxSize) and methods (like OnSizeChanged) as shown next.
private void ResetDrawingObjects()
{
if (Width == 0 || Height == 0) return;
ChkRec = new Rectangle(new Point(0, (Height - checkBoxSize.Height) / 2), CheckBoxSize);
TxtRec = new Rectangle(ChkRec.Right + 5, 0, Width - ChkRec.Right - 10, Height);
if (this.RightToLeft == RightToLeft.Yes)
{
ChkRec.X = Width - 1 - ChkRec.Width;
TxtRec.X = ChkRec.X - 5 - TxtRec.Width;
}
var r = Rectangle.Inflate(ChkRec, -3, -3);
ChkPoints = new[]
{
new PointF(r.X, r.Y + (r.Height / 2f)),
new PointF(r.X + (r.Width / 2f) - 1, r.Bottom),
new PointF(r.Right, r.Y)
};
Invalidate();
}
Create a custom event and raise it whenever the Checked property changes.
public event EventHandler CheckedChanged;
protected virtual void OnCheckedChanged(EventArgs e) => CheckedChanged?.Invoke(this, e);
Add the properties.
private bool _checked;
[DefaultValue(false)]
public bool Checked
{
get => _checked;
set
{
if (_checked != value)
{
_checked = value;
Invalidate();
OnCheckedChanged(new EventArgs());
}
}
}
private Size checkBoxSize = new Size(12, 12);
[DefaultValue(typeof(Size), "12, 12")]
public Size CheckBoxSize
{
get => checkBoxSize;
set { checkBoxSize = value; ResetDrawingObjects(); }
}
// Add the rest...
Override the following methods to:
Update the mouseState variable and refresh the drawing by calling the Invalidate method if needed.
Call the ResetDrawingObjects method whenever the drawing objects need to resize and/or reposition.
Like the default CheckBox control, toggle the Checked property on Keys.Space press.
Draw the control.
protected override void OnMouseMove(MouseEventArgs e)
{
base.OnMouseMove(e);
if (mouseState != MouseState.Over)
{
mouseState = MouseState.Over;
// Pass ChkRec to update the checkbox area only.
Invalidate(ChkRec);
}
}
protected override void OnMouseDown(MouseEventArgs e)
{
base.OnMouseDown(e);
if (e.Button == MouseButtons.Left)
{
Focus();
mouseState = MouseState.Down;
Invalidate(ChkRec);
}
}
protected override void OnMouseUp(MouseEventArgs e)
{
base.OnMouseUp(e);
Checked = !Checked;
mouseState = MouseState.Over;
Invalidate(ChkRec);
}
protected override void OnMouseLeave(EventArgs e)
{
base.OnMouseLeave(e);
mouseState = MouseState.None;
Invalidate(ChkRec);
}
protected override void OnKeyDown(KeyEventArgs e)
{
base.OnKeyDown(e);
if (e.KeyCode == Keys.Space) Checked = !Checked;
}
protected override void OnTextChanged(EventArgs e)
{
base.OnTextChanged(e);
Invalidate();
}
protected override void OnSizeChanged(EventArgs e)
{
base.OnSizeChanged(e);
ResetDrawingObjects();
}
protected override void OnRightToLeftChanged(EventArgs e)
{
base.OnRightToLeftChanged(e);
ResetDrawingObjects();
}
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
var g = e.Graphics;
// Get your colors to fill and draw...
var clr = mouseState == MouseState.Down
? // down color...
: mouseState == MouseState.Over
? // over color...
: // default color...;
using (var pn = new Pen(clr)) g.DrawRectangle(pn, ChkRec);
if (Checked)
{
clr = mouseState == MouseState.Down
? // down color...
: mouseState == MouseState.Over
? // over color...
: // default color...;
using (var pn = new Pen(clr, 2))
{
g.SmoothingMode = SmoothingMode.AntiAlias;
g.DrawLines(pn, ChkPoints);
g.SmoothingMode = SmoothingMode.None;
}
/*
* In case you prefere drawing glyphs. Example:
using (var fnt = new Font("Marlett", 12))
{
var r = ChkRec;
r.Offset(2, -2);
TextRenderer.DrawText(g, "a", fnt, r, clr,
TextFormatFlags.HorizontalCenter |
TextFormatFlags.VerticalCenter);
}
*/
}
var flags = TextFormatFlags.VerticalCenter | TextFormatFlags.EndEllipsis;
if (this.RightToLeft == RightToLeft.Yes)
flags |= TextFormatFlags.Right;
else
flags |= TextFormatFlags.Left;
TextRenderer.DrawText(g, Text, Font, TxtRec, ForeColor, flags);
}
}
Put it together, rebuild, drop an instance, double click on it to subscribe to the default event CheckedChanged, and handle it as you want.
private void nowyCheckBox1_CheckedChanged(object sender, EventArgs e)
{
label2.Text = nowyCheckBox1.Checked
? "Jestem włączony"
: "Jestem wyłączony";
}
If you'd like to read more.
Handle and raise events
C# - Events

Related

how to update custom control properties at design time immediately?

I created a custom Control which inherits from: Panel Control (using C# Class Library) then I used it inside a Form.
When I select any of the Control Properties (during design time), my custom control won’t update !
However if I close the Form and i reopen it; the changes will take place !
I want to have the Control updated when any of the Properties are changed.
Please find bellow my custom control code:
public class PersoCont : Panel
{
private int borderSize = 2;
private Color borderColor = Color.DarkRed;
private bool isBorder = true;
private int paddingTopTitle = 0;
private int paddingBorder = 0;
public int padding_TopTitle
{
get { return paddingTopTitle; }
set { paddingTopTitle = value; Invalidate(); }
}
public int padding_border
{
get { return paddingBorder; }
set { paddingBorder = value; Invalidate(); }
}
public int border_size
{
get { return borderSize; }
set { borderSize = value; Invalidate(); }
}
public Color border_color
{
get { return borderColor; }
set { borderColor = value; Invalidate(); }
}
public bool is_border
{
get { return isBorder; }
set { isBorder = value; Invalidate(); }
}
public PersoCont()
{
}
protected override void OnHandleCreated(EventArgs e)
{
if (this.Controls.Find("xlblTitle", true).Length == 0)
{
if (isBorder == true)
{
Label lblUp = new Label();
lblUp.Text = "";
lblUp.AutoSize = false;
lblUp.BackColor = borderColor;
int lblUpWidth = this.Width - (2 * paddingBorder) - (2 * borderSize);
lblUp.Size = new Size(lblUpWidth, borderSize);
lblUp.Location = new Point(borderSize + paddingBorder, paddingBorder);
lblUp.Anchor = AnchorStyles.Left | AnchorStyles.Top | AnchorStyles.Right;
Label lblDown = new Label();
lblDown.Text = "";
lblDown.AutoSize = false;
lblDown.BackColor = borderColor;
lblDown.Size = new Size(lblUpWidth, borderSize);
int lblDownTop = this.Height - paddingBorder - borderSize;
lblDown.Location = new Point(borderSize + paddingBorder, lblDownTop);
lblDown.Anchor = AnchorStyles.Left | AnchorStyles.Bottom | AnchorStyles.Right;
Label lblLeft = new Label();
lblLeft.Text = "";
lblLeft.AutoSize = false;
lblLeft.BackColor = borderColor;
int lblLeftHeight = this.Height - (2 * paddingBorder);
lblLeft.Size =new Size(borderSize,lblLeftHeight);
lblLeft.Location = new Point(paddingBorder, paddingBorder);
lblLeft.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Bottom;
Label lblRight = new Label();
lblRight.Text = "";
lblRight.AutoSize = false;
lblRight.BackColor = borderColor;
lblRight.Size = new Size(borderSize, lblLeftHeight);
int lblRightLeft = this.Width - paddingBorder - borderSize;
lblRight.Location = new Point(lblRightLeft, paddingBorder);
lblRight.Anchor = AnchorStyles.Top | AnchorStyles.Right | AnchorStyles.Bottom;
this.Controls.Add(lblUp);
this.Controls.Add(lblDown);
this.Controls.Add(lblLeft);
this.Controls.Add(lblRight);
}
}
base.OnHandleCreated(e);
}
}
Use Refresh instead of Invalidate which only signals to the system that a repaint is needed, but won't actually do it: it will be a call to Refresh which will repaint it.
https://learn.microsoft.com/dotnet/api/system.windows.forms.control.refresh
https://learn.microsoft.com/dotnet/api/system.windows.forms.control.update
You may test if the internal value has changed, before calling Refresh to do it (only if necessary):
public int padding_TopTitle
{
get
{
return paddingTopTitle;
}
set
{
if ( paddingTopTitle != value )
{
paddingTopTitle = value;
Refresh();
}
}
}
You may consider using Framework Design Guidelines and C# Naming Conventions.
For example:
public int PaddingTopTitle
{
get
{
return paddingTopTitle;
}
set
{
if ( paddingTopTitle != value )
{
paddingTopTitle = value;
Refresh();
}
}
}
Or:
public int PaddingTopTitle
{
get
{
return _PaddingTopTitle;
}
set
{
if ( _PaddingTopTitle != value )
{
_PaddingTopTitle = value;
Refresh();
}
}
}
I personally prefer _PaddingTopTitle (or _paddingTopTitle) for private field of a property because paddingTopTitle is used for a method parameter as well as local var.
Therefore you may have for example : BorderSize and _BorderSize (or _borderSize).
Thank you for your help.
Initially I used the OnPaint event, but I really didn't like it because it would fire many times (I don't know why).
My problem was solved as follows:
I created a simple private method that will repaint (refresh the graphics data) according to all my properties. Now everything is working fine.
public class PersoCont2 : Panel
{
Label lblUp = null;
bool isBorder;
Color borderColor;
public bool is_border
{
get { return isBorder; }
set { isBorder = value; Rearrange( ); }
}
public Color border_color
{
get { return borderColor; }
set { borderColor = value; Rearrange( ); }
}
protected override void OnHandleCreated(EventArgs e)
{
Rearrange();
}
private void Rearrange( )
{
if( lblUp != null )
{
Controls.Remove( lblUp );
lblUp = null;
}
if( is_border )
{
lblUp = new Label( );
lblUp.BackColor = borderColor;
// TODO: set properties
// . . .
lblUp.Location = new Point( 10, 10 );
Controls.Add( lblUp );
}
}
}
You can try the following code to rewrite panel control and get what you want.
public class MyPanel : Panel
{
private Color colorBorder = Color.Transparent;
public MyPanel()
: base()
{
this.SetStyle(ControlStyles.UserPaint, true);
}
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
e.Graphics.DrawRectangle(
new Pen(
new SolidBrush(colorBorder), 6),
e.ClipRectangle);
}
public Color BorderColor
{
get
{
return colorBorder;
}
set
{
colorBorder = value;
}
}
}
Result:
This behaviour however is a little bit awkward because it will only repaint after clicking the form designer.

How can I combine marquee scrolling and transparency into a label control

I have found the following two label controls that separately handle marquee scrolling of text in a label, and also for the label to be partly transparent. They work very well separately, but I'm having trouble combining them into one control given my limited C#.
Can anyone give me some clues?
Transparent label:
public class LabelTransparent : Label
{
private int opacity;
public Color clrTransparentColor;
public LabelTransparent()
{
this.clrTransparentColor = Color.Blue;
this.opacity = 50;
this.BackColor = Color.Transparent;
}
protected override void OnPaint(PaintEventArgs e)
{
if (Parent != null)
{
using (var bmp = new Bitmap(Parent.Width, Parent.Height))
{
Parent.Controls.Cast<Control>()
.Where(c => Parent.Controls.GetChildIndex(c) > Parent.Controls.GetChildIndex(this))
.Where(c => c.Bounds.IntersectsWith(this.Bounds))
.OrderByDescending(c => Parent.Controls.GetChildIndex(c))
.ToList()
.ForEach(c => c.DrawToBitmap(bmp, c.Bounds));
e.Graphics.DrawImage(bmp, -Left, -Top);
using (var b = new SolidBrush(Color.FromArgb(this.Opacity, this.TransparentBackColor)))
{
e.Graphics.FillRectangle(b, this.ClientRectangle);
}
e.Graphics.TextRenderingHint = System.Drawing.Text.TextRenderingHint.ClearTypeGridFit;
TextRenderer.DrawText(e.Graphics, this.Text, this.Font, this.ClientRectangle, this.ForeColor, Color.Transparent);
}
}
}
public int Opacity
{
get { return opacity; }
set { if (value >= 0 && value <= 255) opacity = value; this.Invalidate(); }
}
public Color TransparentBackColor
{
get { return clrTransparentColor; }
set { clrTransparentColor = value; this.Invalidate(); }
}
[Browsable(false)]
public override Color BackColor
{
get { return Color.Transparent; }
set { base.BackColor = Color.Transparent; }
}
}
Marquee scrolling:
public class LabelMarquee : Label
{
private int CurrentPosition { get; set; }
private Timer Timer = new Timer();
private Graphics grText;
private float fTextPixels;
public int ScrollSpeed
{
get { return this.Timer.Interval; }
set { try { this.Timer.Interval = value; } catch (Exception) { this.Timer.Interval = 15; } }
}
public LabelMarquee()
{
UseCompatibleTextRendering = true;
grText = this.CreateGraphics();
Timer.Tick += new EventHandler(Timer_Tick);
Timer.Start();
}
void Timer_Tick(object sender, EventArgs e)
{
fTextPixels = grText.MeasureString(this.Text, this.Font).Width;
if (CurrentPosition < -this.fTextPixels) CurrentPosition = Width;
else CurrentPosition -= 1;
Invalidate();
}
protected override void OnPaint(PaintEventArgs e)
{
e.Graphics.TranslateTransform((float)CurrentPosition, 0);
base.OnPaint(e);
}
protected override void Dispose(bool disposing)
{
if (disposing)
{
if (Timer != null)
Timer.Dispose();
}
Timer = null;
}
}

Gradient color on buttonrenderer does not update [Xamarin Forms iOS]

I am creating a button with a gradient in Xamarin forms. I am successfully making it but when i later on in the code try to update its color, nothing happens in the UI.
This is how the project is setup:
XAML:
<controls:FullyColoredGradient x:Name = "SelectedBackground" StartColor = "Purple" EndColor="Yellow" />
If i then later on the code do a void and try to update these colors like this:
SelectedBackground.EndColor = Color.Red;
SelectedBackground.StartColor = Color.Blue;
Then nothing happens. They do not recolor.
This is how my shared code looks:
public class FullyColoredGradient : Button
{
public static readonly BindableProperty StartColorProperty =
BindableProperty.Create(nameof(StartColor),
typeof(Color), typeof(FullyColoredGradient),
Color.Default);
public Color StartColor
{
get { return (Color)GetValue(StartColorProperty); }
set { SetValue(StartColorProperty, value); }
}
public static readonly BindableProperty EndColorProperty =
BindableProperty.Create(nameof(EndColor),
typeof(Color), typeof(FullyColoredGradient),
Color.Default);
public Color EndColor
{
get { return (Color)GetValue(EndColorProperty); }
set { SetValue(EndColorProperty, value); }
}
}
And this is my iOS renderer:
public class TransparentGradientColor_iOS : ButtonRenderer
{
CGRect rect;
CAGradientLayer gradientLayer;
public TransparentGradientColor_iOS() { }
public override void Draw(CGRect rect)
{
base.Draw(rect);
this.rect = rect;
FullyColoredGradient rcv = (FullyColoredGradient)Element;
if (rcv == null)
return;
this.ClipsToBounds = true;
this.Layer.MasksToBounds = true;
FullyColoredGradient stack = (FullyColoredGradient)this.Element;
CGColor startColor = stack.StartColor.ToCGColor();
CGColor endColor = stack.EndColor.ToCGColor();
#region for Vertical Gradient
this.gradientLayer = new CAGradientLayer()
{
StartPoint = new CGPoint(0, 0.5),
EndPoint = new CGPoint(1, 0.5)
};
#endregion
gradientLayer.Frame = rect;
gradientLayer.Colors = new CGColor[] { startColor, endColor };
NativeView.Layer.InsertSublayer(gradientLayer, 0);
}
protected override void OnElementChanged(ElementChangedEventArgs<Button> e)
{
base.OnElementChanged(e);
if (e.OldElement == null)
{
UpdateColor();
}
}
protected override void OnElementPropertyChanged(object sender, PropertyChangedEventArgs e)
{
base.OnElementPropertyChanged(sender, e);
UpdateColor();
}
void UpdateColor()
{
if (gradientLayer != null)
{
FullyColoredGradient stack = (FullyColoredGradient)this.Element;
CGColor startColor = Xamarin.Forms.Color.White.ToCGColor();
CGColor endColor = Xamarin.Forms.Color.White.ToCGColor();
gradientLayer.Colors = new CGColor[] { startColor, endColor };
}
}
}
I have used this custom renderer, this will apply gradient to all buttons(you can create custom button if you want), you can try this out:
[assembly: ExportRenderer(typeof(Button), typeof(CustomButtonRendereriOS))]
namespace XYZ.iOS.Renderer
{
public class CustomButtonRendereriOS : ButtonRenderer
{
//To apply gradient background to button
public override CGRect Frame
{
get
{
return base.Frame;
}
set
{
if (value.Width > 0 && value.Height > 0)
{
foreach (var layer in Control?.Layer.Sublayers.Where(layer => layer is CAGradientLayer))
layer.Frame = new CGRect(0, 0, value.Width, value.Height);
}
base.Frame = value;
}
}
protected override void OnElementChanged(ElementChangedEventArgs<Button> e)
{
base.OnElementChanged(e);
if (e.OldElement == null)
{
try
{
var gradient = new CAGradientLayer();
gradient.CornerRadius = Control.Layer.CornerRadius = 5;
gradient.Colors = new CGColor[]
{
UIColor.FromRGB(243, 112, 33).CGColor,
UIColor.FromRGB(226, 64, 64).CGColor
};
var layer = Control?.Layer.Sublayers.LastOrDefault();
Control?.Layer.InsertSublayerBelow(gradient, layer);
}
catch (Exception ex)
{
}
}
}
}
You can also use a gradient stack layout/ Frame as described here with help of custom renderer and use Tap Gesture of it for clicked event.
Gradient Button in Xamarin Forms
Hope this may solve your issue.

How to initialize collapsed GroupBox in c#?

I have customized the GroupBox to make it collapsable/expandable.
Code is working fine. But I want to initialize this GroupBox in collapsed form instead of expendable. I tried to set values (m_collapsed = true/false and m_bResizingFromCollapse = true/false)and override OnPaint, but nothing is working.
namespace ABC
{
/// <summary>
/// GroupBox control that provides functionality to
/// allow it to be collapsed.
/// </summary>
[ToolboxBitmap(typeof(CollapsibleGroupBox))]
public partial class CollapsibleGroupBox : GroupBox
{
#region Fields
private Rectangle m_toggleRect = new Rectangle(8, 2, 11, 11);
private Boolean m_collapsed = false;
private Boolean m_bResizingFromCollapse = false;
private const int m_collapsedHeight = 20;
private Size m_FullSize = Size.Empty;
#endregion
#region Events & Delegates
/// <summary>Fired when the Collapse Toggle button is pressed</summary>
public delegate void CollapseBoxClickedEventHandler(object sender);
public event CollapseBoxClickedEventHandler CollapseBoxClickedEvent;
#endregion
#region Constructor
public CollapsibleGroupBox()
{
InitializeComponent();
}
#endregion
#region Public Properties
[Browsable(false), DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public int FullHeight
{
get { return m_FullSize.Height; }
}
[DefaultValue(false), Browsable(false), DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public bool IsCollapsed
{
get { return m_collapsed; }
set
{
if (value != m_collapsed)
{
m_collapsed = value;
if (!value)
// Expand
this.Size = m_FullSize;
else
{
// Collapse
m_bResizingFromCollapse = true;
this.Height = m_collapsedHeight;
m_bResizingFromCollapse = false;
}
foreach (Control c in Controls)
c.Visible = !value;
Invalidate();
}
}
}
[Browsable(false), DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public int CollapsedHeight
{
get { return m_collapsedHeight; }
}
#endregion
#region Overrides
protected override void OnMouseUp(MouseEventArgs e)
{
if (m_toggleRect.Contains(e.Location))
ToggleCollapsed();
else
base.OnMouseUp(e);
}
protected override void OnPaint(PaintEventArgs e)
{
HandleResize();
DrawGroupBox(e.Graphics);
DrawToggleButton(e.Graphics);
}
#endregion
#region Implimentation
void DrawGroupBox(Graphics g)
{
// Get windows to draw the GroupBox
Rectangle bounds = new Rectangle(ClientRectangle.X, ClientRectangle.Y + 6, ClientRectangle.Width, ClientRectangle.Height - 6);
GroupBoxRenderer.DrawGroupBox(g, bounds, Enabled ? GroupBoxState.Normal : GroupBoxState.Disabled);
// Text Formating positioning & Size
StringFormat sf = new StringFormat();
int i_textPos = (bounds.X + 8) + m_toggleRect.Width + 2;
int i_textSize = (int)g.MeasureString(Text, this.Font).Width;
i_textSize = i_textSize < 1 ? 1 : i_textSize;
int i_endPos = i_textPos + i_textSize + 1;
// Draw a line to cover the GroupBox border where the text will sit
g.DrawLine(SystemPens.Control, i_textPos, bounds.Y, i_endPos, bounds.Y);
// Draw the GroupBox text
using (SolidBrush drawBrush = new SolidBrush(Color.FromArgb(0, 70, 213)))
g.DrawString(Text, this.Font, drawBrush, i_textPos, 0);
}
void DrawToggleButton(Graphics g)
{
if (IsCollapsed)
{
Image plusImage = Image.FromFile(Path.Combine(GameManager.sAssetsDir, "plus.bmp"));
g.DrawImage(plusImage, m_toggleRect);
}
else
{
Image minusImage = Image.FromFile(Path.Combine(GameManager.sAssetsDir, "minus.bmp"));
g.DrawImage(minusImage, m_toggleRect);
}
}
void ToggleCollapsed()
{
IsCollapsed = !IsCollapsed;
if (CollapseBoxClickedEvent != null)
CollapseBoxClickedEvent(this);
}
void HandleResize()
{
if (!m_bResizingFromCollapse && !m_collapsed)
m_FullSize = this.Size;
}
#endregion
}
}

Set tooltip on range of text in wpf richtextbox

I am trying to set a tooltip on an arbitrary range of text on a richtextbox. Is this possible? If so how would I do it e.g by passing in parameters "from" and "to" as (int) indexes.
Thanks
You could use the following as a starting point:
Add a reference to System.Windows.Interactivity.
Add the following classes to your project:
public class TextRangeToolTip
{
public int StartPosition { get; set; }
public int Length { get; set; }
public object ToolTip { get; set; }
internal bool IsInRange(int position)
{
return this.StartPosition <= position && position < this.StartPosition + this.Length;
}
}
public class TextRangeToolTipCollection : ObservableCollection<TextRangeToolTip> {}
[ContentProperty("Ranges")]
public class ToolTipBehavior : Behavior<RichTextBox>
{
private const int ToolTipHideMouseDelta = 9;
public static readonly DependencyProperty RangesProperty
= DependencyProperty.Register("Ranges", typeof(TextRangeToolTipCollection),
typeof (ToolTipBehavior),
new PropertyMetadata(OnRangesChanged));
private readonly DispatcherTimer timer;
private readonly ToolTip toolTip;
private Point lastMousePosition;
public TextRangeToolTipCollection Ranges
{
get
{
return (TextRangeToolTipCollection)this.GetValue(RangesProperty)
?? (this.Ranges = new TextRangeToolTipCollection());
}
set { this.SetValue(RangesProperty, value); }
}
public ToolTipBehavior()
{
this.Ranges = new TextRangeToolTipCollection();
this.timer = new DispatcherTimer();
this.timer.Tick += this.TimerOnTick;
this.timer.Interval = TimeSpan.FromSeconds(1);
this.toolTip = new ToolTip {Placement = PlacementMode.Relative};
}
protected override void OnAttached()
{
this.AssociatedObject.ToolTip = this.toolTip;
this.toolTip.PlacementTarget = this.AssociatedObject;
ToolTipService.SetIsEnabled(this.AssociatedObject, false);
this.AssociatedObject.MouseMove += this.AssociatedObjectOnMouseMove;
}
protected override void OnDetaching()
{
this.timer.Stop();
this.toolTip.PlacementTarget = null;
this.AssociatedObject.ToolTip = null;
this.AssociatedObject.ClearValue(ToolTipService.IsEnabledProperty);
this.AssociatedObject.MouseMove -= this.AssociatedObjectOnMouseMove;
}
private void AssociatedObjectOnMouseMove(object sender, MouseEventArgs mouseEventArgs)
{
Point currentMousePosition = mouseEventArgs.GetPosition(this.AssociatedObject);
if (this.AssociatedObject.IsMouseCaptured)
{
Vector delta = currentMousePosition
- this.lastMousePosition;
if (delta.X*delta.X + delta.Y*delta.Y <= ToolTipHideMouseDelta)
{
this.toolTip.HorizontalOffset = currentMousePosition.X + 10;
this.toolTip.VerticalOffset = currentMousePosition.Y + 10;
return;
}
this.AssociatedObject.ReleaseMouseCapture();
this.toolTip.IsOpen = false;
}
if (this.AssociatedObject.IsMouseOver)
{
this.lastMousePosition = currentMousePosition;
this.timer.Stop();
this.timer.Start();
}
}
private static void OnRangesChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
((ToolTipBehavior) d).OnRangesChanged((IEnumerable<TextRangeToolTip>) e.OldValue,
(IEnumerable<TextRangeToolTip>) e.NewValue);
}
private void OnRangesChanged(IEnumerable<TextRangeToolTip> oldRanges, IEnumerable<TextRangeToolTip> newRanges)
{
var oldObservable = oldRanges as INotifyCollectionChanged;
if (oldObservable != null)
{
CollectionChangedEventManager.RemoveHandler(oldObservable, this.OnRangesCollectionChanged);
}
var newObservable = newRanges as INotifyCollectionChanged;
if (newObservable != null)
{
CollectionChangedEventManager.AddHandler(newObservable, this.OnRangesCollectionChanged);
}
this.UpdateToolTip();
}
private void OnRangesCollectionChanged(
object sender,
NotifyCollectionChangedEventArgs notifyCollectionChangedEventArgs)
{
this.UpdateToolTip();
}
private bool SetToolTipData()
{
if (this.Ranges == null)
{
return false;
}
TextPointer pointer = this.AssociatedObject.GetPositionFromPoint(this.lastMousePosition, false);
if (pointer == null)
{
return false;
}
int position = this.AssociatedObject.Document.ContentStart.GetOffsetToPosition(pointer);
TextRangeToolTip matchingRange = this.Ranges.FirstOrDefault(r => r.IsInRange(position));
if (matchingRange == null)
{
return false;
}
this.toolTip.Content = matchingRange.ToolTip;
return true;
}
private void TimerOnTick(object sender, EventArgs eventArgs)
{
this.timer.Stop();
if (this.AssociatedObject.IsMouseOver && this.SetToolTipData())
{
this.toolTip.IsOpen = true;
this.AssociatedObject.CaptureMouse();
}
}
private void UpdateToolTip()
{
if (this.AssociatedObject != null && this.AssociatedObject.IsMouseCaptured && !this.SetToolTipData())
{
this.toolTip.IsOpen = false;
this.AssociatedObject.ReleaseMouseCapture();
}
}
}
Use it on your RichTextBox like this:
<RichTextBox>
<i:Interaction.Behaviors>
<myapp:ToolTipBehavior>
<myapp:TextRangeToolTip StartPosition="10" Length="4" ToolTip="some" />
<myapp:TextRangeToolTip StartPosition="15" Length="4" ToolTip="text" />
</myapp:ToolTipBehavior>
</i:Interaction.Behaviors>
<FlowDocument>
<Paragraph>This is some text. This is some other text.</Paragraph>
</FlowDocument>
</RichTextBox>
Alternatively, you can bind a TextRangeToolTipCollection to the Ranges property like this:
<RichTextBox Document="{Binding Document}">
<i:Interaction.Behaviors>
<myapp:ToolTipBehavior Ranges="{Binding RangeToolTips}" />
</i:Interaction.Behaviors>
</RichTextBox>
Getting the positions right is a bit tricky, because WPF counts symbols, not characters. You could extend the TextRangeToolTip class to have properties of type TextPointer or TextRange and construct it using your FlowDocument instance.

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