I am trying to implement a button; which changes its label to "Signing in...", keeps that label until an event gets completed, then it changes its label to old one again. But in this interval, it shouldn't freeze (basically UI thread will continue to execute). What kind of algorithm can be performed here? I just used this code but it's not working expectedly:
Task.Factory.StartNew(() =>
{
string old_label = sign_in_button.label.Content;
Application.Current.Dispatcher.BeginInvoke(DispatcherPriority.Input,
new Action(() => {
sign_in_button.label.Content = "Signing in...";
}));
// Event gets executed here...
sign_in_button.label.Content = old_label;
});
You can use async await. Sample code below. You can also pass in your mainwindow dispatcher to your new thread, in case you are planning to update or fetch some UI data from there.
private async void Button_Click(object sender, RoutedEventArgs e)
{
var _dispatcher = App.Current.MainWindow.Dispatcher;
string old_label = sign_in_button.Content as string;
sign_in_button.Content = "Signing in...";
// Event gets executed here...
await Task.Run(() => signIn(_dispatcher));
sign_in_button.Content = old_label;
}
private void signIn(Dispatcher _dispatcher)
{
//THREAD DELAY TEST
Thread.Sleep(3500);
_dispatcher.BeginInvoke(() => { sign_in_button.Content = "Changed from another thread"; },DispatcherPriority.Send);
Thread.Sleep(3500);
}
Related
Currently I'm working on the WPF on .net core.
My application have to start Cef core to run the UI (instead of using WPF form).
Before of that I want to display a simple WPF window that say "Loading..."
So in the application start up, I have to start a thread like this
Thread thread = new Thread(() =>
{
try
{
DisplayLoader = true;
var f = new Loading();
f.Loaded += (a, b) =>
{
Task.Run(() =>
{
while (DisplayLoader)
Thread.Sleep(250);
f.Dispatcher.BeginInvoke(() =>
{
f.Close();
});
f.Dispatcher.Invoke(DispatcherPriority.Normal, new Action(delegate ()
{
f.Close();
}));
});
};
f.Show();
Dispatcher.Run();
}
catch
{
Loader.Close();
}
});
The point is, when the DisplayLoader become false, I saw the Dispatcher invoke the Close function too, however, nothing happened. I already follow a lot of answer on stackOverflow, but none of them works.
Below the thread start is this function, It will invoke Cef and display a Cef Window
thread.Start();
var assembly = Assembly.GetExecutingAssembly();
CefApp
.Run(assembly)
When the CefApp Loaded, the DisplayLoader will be set to false.
protected override void OnLoadEnd(CefBrowser browser, CefFrame frame, int httpStatusCode)
{
base.OnLoadEnd(browser, frame, httpStatusCode);
if (frame.IsValid)
{
if (App.DisplayLoader)
{
App.DisplayLoader = false;
}
}
}
EDIT:
The problem actually come from the CefAppBuilder, it embedded C++ code from CefGlue, then may cause some issue with C# function. Just do not modify any C# variable in C invoke function then it's fine.
The thread that executes a Window must be a UI thread which must be a STA thread.
You have to mark the thread as STA using Thread.SetApartmentState:
App.xaml
private void Run(object sender, StartupEventArgs e)
{
Thread uiThread = new Thread(DoWork);
uiThread.SetApartmentState(ApartmentState.STA);
uiThread.IsBackground = true;
uiThread.Start();
}
But my recommended approach is to execute the initialization asynchronously. This avoids the overhead of creating additional UI threads and is also more compact in terms of lines of code and readability:
App.xaml
private TaskCompletionSource TaskCompletionSource { get; set; }
private async void Run(object sender, StartupEventArgs e)
{
Window splashScreen = new SplashScreenWindow();
splashScreen.Show();
await InitializeCefAppAsync();
splashScreen.Close();
}
private async Task InitializeCefAppAsync()
{
this.TaskCompletionSource = new TaskCompletionSource<bool>(TaskCreationOptions.LongRunning);
var assembly = Assembly.GetExecutingAssembly();
CefApp.Loaded += OnCefAppLoaded;
// Consider to implement an awaitable CefApp.InitializeAsync method
// instead of calling Run directly. This way you can remove the TaskCompletionSource pattern
CefApp.Run(assembly);
return this.TaskCompletionSource.Task;
}
private void OnLoaded(object sender, EventArgs e)
{
this.TaskCompletionSource.SetResult(true);
}
I haven't seen any posts pertaining to my issue, so I apologize if I post a question already asked.
I have a windows form program, c#, that checks stocks and does analysis. The main form launches another form, via a new thread and ShowDialog. While it's loading, it's running a parallel.foreach. In that parallel.foreach, I'd like to show progress on the main form.
I've run into cross-threading issues, and added invoke, although it doesn't appear to be thread-safe as it seems to be deadlocking toward the end of the parallel.foreach. I've tried delegates, events, no luck. Help me Obi-Wans, you're my only hope!
Stripped down version:
Main form
private void button1_Click(object sender, EventArgs e)
{
YearLows yearLows = new YearLows();
Thread yearLowsThread = new Thread(() => StartYearLows(yearLows));
yearLowsThread.Start();
btnGetYearLows.Enabled = false;
}
private void StartYearLows(YearLows yearLows)
{
yearLows.ShowDialog();
}
public void UpdateProgress(string text)
{
lblProgress.Text = text;
}
2nd form dialog
public partial class YearLows : Form
{
private void YearLows_Load(object sender, EventArgs e)
{
// work
Parallel.ForEach(responseStocks, new ParallelOptions { MaxDegreeOfParallelism = MaxThreads }, x =>
{
// more work
Interlocked.Increment(stocksProcessed);
UpdateProgress($"{stocksProcessed} / {stocksTotal} Researched");
});
}
private void UpdateProgress(string text)
{
Invoke(new Action(() => frmMain.UpdateProgress(text)));
}
}
Update 1:
If I move the progress update label to the child form, it appears I am getting all the progress updates. I had to move from the Load event to the Shown event so that the form renders, so users can see the progress updates. I had to follow SLaks advice though and run Task.Run(() => Parallel.ForEach. This will work for me. Would still like to figure out why it still locks up toward the end if I wanted the progress updates on the main form. (I've always read async void was bad, but I guess no way around this in these defined method signatures in winforms)
public partial class YearLows : Form
{
private async void YearLows_Shown(object sender, EventArgs e)
{
await AnalyzeStocks();
}
private async Task AnalyzeStocks(object sender, EventArgs e)
{
// work
await Task.Run(() => Parallel.ForEach(responseStocks, new ParallelOptions { MaxDegreeOfParallelism = MaxThreads }, x =>
{
// more work
Interlocked.Increment(stocksProcessed);
UpdateProgress($"{stocksProcessed} / {stocksTotal} Researched");
}));
}
private void UpdateProgress(string text)
{
Invoke(new Action(() => lblProgress.UpdateProgress(text)));
}
}
Parallel.ForEach is a blocking call; it runs delegates on the calling thread too. Therefore, the UI cannot update until it finishes.
Instead, you should use await with Task.WhenAll (if you're doing async work) or Task.Run(() => Parallel.ForEach(...)) (if it's CPU-bound) so that you leave the UI thread idle and able to update.
you can use Async Await function for this puprose... this link can be more useful to you...
PictureBox animation freezing while Task running
As per SLaks answer, an example of using Task.Run, with UI update
var tasks = new List<Task>();
foreach (var result in results)
{
tasks.Add(Task.Run(async () => {
// DO WORK
Dispatcher.Invoke(() =>
{
// UPDATE THE UI, I.E. ProgressBar.Value++;
});
}));
}
await Task.WhenAll(tasks);
I've been trying to learn more about asynchronous tasks and threading but not making a ton of headway.
I'm trying to load an "Engine" type of thread that will run in the background upon launch and be able to access the UI Thread to update variables, without hanging the UI Thread.
In the below code, Engine is called, and a Ticker object is created which holds the current value of (Litecoin/USD) called Last, also holds several other values that would be useful. This code successfully assigns the current value to label1.text. I don't necessarily need code but what approach would I take to create a ticker object in the background every second and update the UI thread with each new Ticker objects values.
Is this a good case for a background worker?
private void Form1_Load(object sender, EventArgs e)
{
Engine();
}
private void Engine()
{
Ticker ltcusd = BtceApi.GetTicker(BtcePair.LtcUsd);
label1.Text = "LTC/USD:" + ltcusd.Last;
}
EDIT:
If I do the following, label1 throws an InvalidOperationException due to a Cross-thread operation attempt (label1 in the UI thread).
private void Form1_Load(object sender, EventArgs e)
{
var t = Task.Factory.StartNew(() => Engine());
t.Start();
}
private void Engine()
{
while (true)
{
Thread.Sleep(1000);
Ticker ltcusd = BtceApi.GetTicker(BtcePair.LtcUsd);
label1.Text = "LTC/USD: " + ltcusd.Last;
}
}
Using async/await, the simplest way of getting an "asynchronous" sort of API is to invoke a new task. It's not great, but it'll make things simpler. I would probably create a new class which basically wrapped all the BtceApi methods in tasks:
public class BtceApiAsync
{
public Task<Ticker> GetTickerAsync(BtcePair pair)
{
return Task.Run(() => BtceApi.GetTicker(pair));
}
// etc
}
Then you can use a timer which fires once per second, which will start off a new task and update the UI appropriately:
// Keep a field of type System.Windows.Forms.Timer
timer = new Timer();
timer.Interval = 1000;
timer.Tick += DisplayTicker;
timer.Start();
...
private async void DisplayTicker(object sender, EventArgs e)
{
Ticker ticker = await BtceApiAsync.GetTickerAsync(BtcePair.LtcUsd);
label1.Text = "LTC/USD: " + ltcusd.Last;
}
Note that this doesn't mean the screen will be updated once per second... there will be a new task started once per second, and as soon as each task completes, the UI will be updated.
The use of await here - from an async method started on the UI thread - means you don't need to worry about using the UI; the whole async method will execute on the UI thread, even though the fetch itself happens in a different thread.
You can try ContinueWith to update the Label at the end of the task. If you want to update it event before the task ends then raise an event which is registered by on the UI thread. The event can then update the label.
I suppose this is Windows Forms. You could do it "old school style" and set the label text on the UI thread, and you can do that by passing delegate to the BeginInvoke or Invoke method.
private void Engine()
{
while (true)
{
Thread.Sleep(1000);
Ticker ltcusd = BtceApi.GetTicker(BtcePair.LtcUsd);
UpdateText("LTC/USD: " + ltcusd.Last);
}
}
private void UpdateText(string text)
{
//Inspect if the method is executing on background thread
if (InvokeRequired)
{
//we are on background thread, use BeginInvoke to pass delegate to the UI thread
BeginInvoke(new Action(()=>UpdateText(text)));
}
else
{
//we are on UI thread, it's ok to change UI
label1.Text = text;
}
}
I've an existing WPF application, which has several sections. Every section is a UserControl, that implements an interface.
The interface specify two methods: void LoadData([...]) and bool UnloadData().
Those method are called by the UI thread, so we need to do our work in backgroundworker if it's time consuming.
No problems with LoadData since we can update the UI asynchronously. The problem is with UnloadData().
This should return if we can really leave the current view.
This is computed with the current status of data(Saved/modified/Invalid):
Saved return true,
Invalid asks if you want to stay to save some
correct data or leave without saving
Modified tell you that you can
either cancel your change(return true), either continue to
edit(return false), either save you current data(return true)
The problem is with the "Modified -> Save". This is a time consuming method, so to respect the philosophy of the application, we should run this in a background thread(with a busy indicator).
But if we just launch the thread and go to the next section, it will return "true" to the method call, and we will directly launch the next view.
In my case, loading the next view before our local data is saved can be a problem.
So:
Is there a way to wait on the background thread to finish before returning "true", WITHOUT blocking the UI?
public bool UnloadData(){
if(...){
LaunchMyTimeConsumingMethodWithBackgroundWorker();
return true;//Only when my time consuming method ends
}
//[...]
}
Important EDIT
Maybe I wasn't clear enought: I know how to use a BackgroundWorker, or TPL. My problem is that the parent class(the one which call the UnloadData()" is a class that I cannot edit(for multiple reasons: It's in another DLL that will not be reloaded, it already works with 70+ userControls, all in separate projects(dll), loaded by reflection.
This wasn't my choice, I don't find it good, but I've to deal with it now. I'm mostly looking for way to make my method wait on the return of my method. I'm not sure if it is possible. But I'm looking for a workaround, it will spare me weeks of works.
Ok now I'm excited, because I think I may have discovered something on my own...
So, what you do is this: You create a DispatcherFrame, push that frame onto the Dispatcher, and in the RunWorkerCompleted you set the Continue of the Frame to false.
This is the code so far:
public void Function()
{
BackgroundWorker worker = new BackgroundWorker();
worker.DoWork += TimeConsumingFunction;
var frame = new DispatcherFrame();
worker.RunWorkerCompleted += (sender, args) =>
{
frame.Continue = false;
};
worker.RunWorkerAsync();
Dispatcher.PushFrame(frame);
}
private void TimeConsumingFunction(object sender, DoWorkEventArgs doWorkEventArgs)
{
Console.WriteLine("Entering");
for (int i = 0; i < 3; i++)
{
Thread.Sleep(1000);
}
Console.WriteLine("Exiting");
}
private void ButtonBase_OnClick(object sender, RoutedEventArgs e)
{
Function();
Console.WriteLine("Returns");
}
You should implement a dependency property "IsBusy" of type bool, that you set to TRUE before starting the BackgoundWorker, and then to FALSE when the work is complete.
On the UI, you bind to that property whatever functionality you want disabled during the processing(like the button for loading the next view, etc.); or maybe showing a "Cancel" button.
You should not "wait" for the operation to complete, you can retrieve the result in an additional variable, that the BackgroundWorker will set:
BackgroundWorker _bw;
bool _returnValue = false;
private void button_Click(object sender, RoutedEventArgs e)
{ // if starting the processing by clicking a button
_bw = new BackgroundWorker();
IsBusy = true;
_bw.DoWork += new DoWorkEventHandler(_bw_DoWork);
_bw.RunWorkerCompleted += new RunWorkerCompletedEventHandler(_bw_RunWorkerCompleted);
_bw.RunWorkerAsync();
}
void _bw_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
IsBusy = false;
// retrieve the result of the operation in the _returnValue variable
}
void _bw_DoWork(object sender, DoWorkEventArgs e)
{
_returnValue = UnloadData();
}
private bool UnloadData()
{
if (...)
{
LaunchTimeConsumingMethod();
return true;
}
else
return false;
//etc ...
}
public bool IsBusy
{
get { return (bool)GetValue(IsBusyProperty); }
set { SetValue(IsBusyProperty, value); }
}
// Using a DependencyProperty as the backing store for IsBusy. This enables animation, styling, binding, etc...
public static readonly DependencyProperty IsBusyProperty =
DependencyProperty.Register( ... )
You may be able to try using the new "await" features of .NET 4.5.
The await keyword allows you to await the completion of a Task object, without blocking the UI.
Try this modification:
public async bool UnloadData()
{
if(...)
{
await Task.Factory.StartNew(() =>
{
LaunchMyTimeConsumingMethod();
});
return true;//Only when my time consuming method ends
}
//[...]
}
Treat UnloadData as a async operation and let the async/await features handle both the case when it completes synchronously and when it needs to complete asynchronously:
public async Task<bool> UnloadData(){
if(...){
// The await keyword will segment your method execution and post the continuation in the UI thread
// The Task.Factory.StartNew will run the time consuming method in the ThreadPool
await Task.Factory.StartNew(()=>LaunchMyTimeConsumingMethodWithBackgroundWorker());
// The return statement is the continuation and will run in the UI thread after the consuming method is executed
return true;
}
// If it came down this path, the execution is synchronous and is completely run in the UI thread
return false;
}
private async void button_Click(object sender, RoutedEventArgs e)
{
// Put here your logic to prevent user interaction during the operation's execution.
// Ex: this.mainPanel.IsEnabled = false;
// Or: this.modalPanel.Visibility = Visible;
// etc
try
{
bool result = await this.UnloadData();
// Do whatever with the result
}
finally
{
// Reenable the user interaction
// Ex: this.mainPanel.IsEnabled = true;
}
}
EDIT
If you can't modify the UnloadData, then just execute it on the ThreadPool, as #BTownTKD noted:
private async void button_Click(object sender, RoutedEventArgs e)
{
// Put here your logic to prevent user interaction during the operation's execution.
// Ex: this.mainPanel.IsEnabled = false;
// Or: this.modalPanel.Visibility = Visible;
// etc
try
{
// The await keyword will segment your method execution and post the continuation in the UI thread
// The Task.Factory.StartNew will run the time consuming method in the ThreadPool, whether it takes the long or the short path
bool result = await The Task.Factory.StartNew(()=>this.UnloadData());
// Do whatever with the result
}
finally
{
// Reenable the user interaction
// Ex: this.mainPanel.IsEnabled = true;
}
}
You probably should use TPL if your framework version is 4.0:
var uiScheduler = TaskScheduler.FromCurrentSynchronizationContext(); // this will work only if you're running this code from UI thread, for example, by clicking a button
Task.Factory.StartNew(() => UnloadData()).ContinueWith(t => /*update ui using t.Result here*/, uiScheduler);
Hope this helps.
You have to implement a callback function (RunWorkerCompleted), this is called when the background worker finishes.
Check out an example here:
http://msdn.microsoft.com/en-us/library/cc221403(v=vs.95).aspx
Somehow I cannot believe that I am the first one to run into that problem (and I don't want to believe that I am the only one stupid enough not to see a solution directly), but my search-fu was not strong enough.
I regularly run into a situation, when I need to do a few time-consuming steps one after the other. The workflow looks like
var data = DataGetter.GetData();
var processedData = DataProcessor.Process(data);
var userDecision = DialogService.AskUserAbout(processedData);
// ...
I don't want to block the UI during each step, so every method does return immediately, and raises an event once it has finished. Now hilarity ensues, since the above code block mutates into
DataGetter.Finished += (data) =>
{
DataProcessor.Finished += (processedData) =>
{
DialogService.Finished(userDecision) =>
{
// ....
}
DialogService.AskUserAbout(processedData);
}
DataProcessor.Process(data);
};
DataGetter.GetData();
This reads too much like Continuation-passing style for my taste, and there has to be a better way to structure this code. But how?
The correct way would be to design your components in a synchronous way and execute the complete chain in a background thread.
The Task Parallel Library can be useful for such code. Note that TaskScheduler.FromCurrentSynchronizationContext() can be used to run the task on the UI thread.
Task<Data>.Factory.StartNew(() => GetData())
.ContinueWith(t => Process(t.Result))
.ContinueWith(t => AskUserAbout(t.Result), TaskScheduler.FromCurrentSynchronizationContext());
You can put everything into a BackgroundWorker. The following code would only work properly if you change the methods GetData, Process, and AskUserAbout to run synchronously.
Something like this:
private BackgroundWorker m_worker;
private void StartWorking()
{
if (m_worker != null)
throw new InvalidOperationException("The worker is already doing something");
m_worker = new BackgroundWorker();
m_worker.CanRaiseEvents = true;
m_worker.WorkerReportsProgress = true;
m_worker.ProgressChanged += worker_ProgressChanged;
m_worker.DoWork += worker_Work;
m_worker.RunWorkerCompleted += worker_Completed;
}
private void worker_Work(object sender, DoWorkEventArgs args)
{
m_worker.ReportProgress(0, "Getting the data...");
var data = DataGetter.GetData();
m_worker.ReportProgress(33, "Processing the data...");
var processedData = DataProcessor.Process(data);
// if this interacts with the GUI, this should be run in the GUI thread.
// use InvokeRequired/BeginInvoke, or change so this question is asked
// in the Completed handler. it's safe to interact with the GUI there,
// and in the ProgressChanged handler.
m_worker.ReportProgress(67, "Waiting for user decision...");
var userDecision = DialogService.AskUserAbout(processedData);
m_worker.ReportProgress(100, "Finished.");
args.Result = userDecision;
}
private void worker_ProgressChanged(object sender, ProgressChangedEventArgs args)
{
// this gets passed down from the m_worker.ReportProgress() call
int percent = args.ProgressPercentage;
string progressMessage = (string)args.UserState;
// show the progress somewhere. you can interact with the GUI safely here.
}
private void worker_Completed(object sender, RunWorkerCompletedEventArgs args)
{
if (args.Error != null)
{
// handle the error
}
else if (args.Cancelled)
{
// handle the cancellation
}
else
{
// the work is finished! the result is in args.Result
}
}