Continuous data update with MVVM - c#

I'm trying to learn the MVVM structure. How can I update a variable that changes constantly in another class in the UI.
I created a simple example because the project codes are too much. But I failed.
I would be very grateful if you could tell me where I went wrong. Thanks.
MyModel
public class Temperature : INotifyPropertyChanged
{
private double _memsTemperature;
private double _cpuTemperature;
private double _animalTemperature;
public double MemsTemperature
{
get { return _memsTemperature; }
set
{
_memsTemperature = value;
OnPropertyChanged("MemsTemperature");
}
}
public double CpuTemperature
{
get { return _cpuTemperature; }
set
{
_cpuTemperature = value;
OnPropertyChanged("CpuTemperature");
}
}
public double AnimalTemperature
{
get { return _animalTemperature; }
set
{
_animalTemperature = value;
OnPropertyChanged("AnimalTemperature");
}
}
System.Windows.Threading.DispatcherTimer dispatcherTimer = new System.Windows.Threading.DispatcherTimer();
public Temperature()
{
dispatcherTimer.Tick += DispatcherTimer_Tick;
dispatcherTimer.Interval = TimeSpan.FromSeconds(1);
dispatcherTimer.Start();
}
private void DispatcherTimer_Tick(object sender, System.EventArgs e)
{
MemsTemperature = MemsTemperature + 1;
CpuTemperature = CpuTemperature + 2;
AnimalTemperature = AnimalTemperature + 3;
}
#region INotifyPropertyChanged Members
public event PropertyChangedEventHandler PropertyChanged;
private void OnPropertyChanged(string propertyName)
{
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}
#endregion
}
MainWindowViewModel
public class MainWindowViewModel
{
public double MemTemp { get; set; }
public MainWindowViewModel()
{
MemTemp = new Temperature().MemsTemperature;
}
}
Main Window Xaml and C# Code
<TextBlock Text="{Binding MemTemp, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}"/>
public MainWindow()
{
InitializeComponent();
DataContext = new MainWindowViewModel();
}

The MainWindowViewModel should expose a Temperature property, e.g. like this:
public class MainWindowViewModel
{
public Temperature Temperature { get; } = new Temperature();
}
and the Binding should then look like this:
<TextBlock Text="{Binding Temperature.MemsTemperature}"/>
Neither Mode=TwoWay nor UpdateSourceTrigger=PropertyChanged makes sense on the Binding of a TextBlock's Text property.
The OnPropertyChanged method would simpler and safer be implemented like this:
private void OnPropertyChanged(string propertyName)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}

You have a XAML page with UI controls that bind to those constantly-changing properties. When you send out the PropertyChanged notifications, the UI control will automatically update itself.
The problem with the code you wrote is that you never bound to the actual temperature. XAML doesn't know how to translate MemTemp into anything other than it's name unless you write a DataTemplate for it.
For example, (assuming a grid) something like this:
<TextBlock Grid.Row="0" Grid.Column="0" Text="Animal: "/>
<TextBlock Grid.Row="0" Grid.Column="1" Text="{Binding MemTemp.AnimalTemperature}"/>

I would define an explicit worker class which performs the measurements. This class
has an event (OnMeasurement), which can be subscribed in the ViewModel:
// Arguments for the mesurement event (temperature, ...)
public class MeasurementEventArgs : EventArgs
{
public double Temperature { get; }
public MeasurementEventArgs(double temperature)
{
Temperature = temperature;
}
}
public class MeasurementWorker
{
private readonly CancellationTokenSource _tcs = new CancellationTokenSource();
// Provides an event we can subscribe in the view model.
public event Action<object, MeasurementEventArgs> OnMeasurement;
public void Stop()
{
_tcs.Cancel();
}
// Measurement routine. Perform a measurement every second.
public async Task Start()
{
try
{
var rnd = new Random();
while (!_tcs.IsCancellationRequested)
{
var temperature = 20 * rnd.NextDouble();
OnMeasurement?.Invoke(this, new MeasurementEventArgs(temperature));
await Task.Delay(1000, _tcs.Token);
}
}
catch (TaskCanceledException) { }
// TODO: Create an error event to catch exceptions from here.
catch { }
}
}
In your MainWindow class you instantiate your viewmodel and your worker:
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
DataContext = new MainWindowViewModel(new MeasurementWorker());
}
// Register in XAML with <Window ... Closing="StopMeasurement">
public async void StopMeasurement(object sender, System.ComponentModel.CancelEventArgs e)
{
var vm = DataContext as MainWindowViewModel;
await vm.StopMeasurement();
}
}
In your view model you can subscribe to the worker event and raise OnPropertyChanged in your callback function:
public class MainWindowViewModel : INotifyPropertyChanged
{
private double _memsTemperature;
private readonly MeasurementWorker _mw;
private readonly Task _measurementWorkerTask;
public double MemsTemperature
{
get => _memsTemperature;
set
{
_memsTemperature = value;
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(MemsTemperature)));
}
}
public event PropertyChangedEventHandler PropertyChanged;
public void ProcessMeasurement(object sender, MeasurementEventArgs args)
{
MemsTemperature = args.Temperature;
}
// You can call this if you want to stop your measurement. Should be called if you close your app.
public async Task StopMeasurement()
{
_mw.OnMeasurement -= ProcessMeasurement;
_mw.Stop();
// Clean shutdown
await _measurementWorkerTask;
}
public MainWindowViewModel(MeasurementWorker mw)
{
_mw = mw;
_mw.OnMeasurement += ProcessMeasurement;
_measurementWorkerTask = _mw.Start();
}
}

Related

Binding an integer member of an class object to Textbox in WPF with INotifyPropertyChanged

I am absolute beginner in WPF and C#.
I am trying to populate the textbox with a counter after reading about INotifyPropertyChanged.
Below is my code:
namespace DataBinding
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
///
//https://learn.microsoft.com/en-us/dotnet/desktop/wpf/data/how-to-implement-property-change-notification?view=netframeworkdesktop-4.8
public class OPCUAData : INotifyPropertyChanged
{
private string m_text;
private int m_int;
public event PropertyChangedEventHandler PropertyChanged;
public OPCUAData()
{ }
public OPCUAData(string str, int i)
{
this.m_text = str;
this.m_int = i;
}
public string OPCUAtext
{
get { return m_text; }
set
{
if (value != m_text)
{
m_text = value;
OnPropertyChanged();
}
}
}
public int OPCUAint
{
get { return m_int; }
set
{
if (value != m_int)
{
m_int = value;
OnPropertyChanged();
}
}
}
// Create the OnPropertyChanged method to raise the event
// The calling member's name will be used as the parameter.
protected void OnPropertyChanged([CallerMemberName] string name = null)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(name));
}
}
public partial class MainWindow : Window
{
static OPCUAData opc = new OPCUAData("", 5);
public MainWindow()
{
InitializeComponent();
Thread thread = new Thread(incrementData);
thread.Start();
}
void incrementData()
{
Stopwatch timer = new Stopwatch();
timer.Start();
while (timer.Elapsed.TotalSeconds < 10)
{
opc.OPCUAint = opc.OPCUAint + 1;
}
timer.Stop();
}
}
}
I am expecting my variable opc.OPCUAint to be displayed in the textbox but it is not. Please help about what I am missing here.
Below is the xml.
<Window x:Class="DataBinding.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:DataBinding"
mc:Ignorable="d"
Title="MainWindow" Height="450" Width="800">
<Grid>
<TextBox Text="{Binding ElementName=opc, Path= OPCUAint }" Margin="91,56,454.6,286"></TextBox>
</Grid>
</Window>
Set the DataContext of your window:
public MainWindow()
{
InitializeComponent();
DataContext = opc; // <--
Thread thread = new Thread(incrementData);
thread.Start();
}
...and bind directly to a property of it:
<TextBox Text="{Binding OPCUAint}" />
If you want to update the UI from a background thread, you should run the code in Application's dispatcher
Application.Current.Dispatcher.Invoke(() => opc.OPCUAint = opc.OPCUAint + 1);
You use a StopWatch to measure time.
You use a timer to execute an operation periodically.
For example use Timer to execute the operation on a background thread or use DispatcherTimer to execute the operation on the UI thread.
public void StartTimer()
{
// The callback will automatically execute on a background tread.
// Note that Timer implements IDisposable
var timer = new Timer(PeriodicOperation);
// Start the timer.
timer.Change(TimeSpan.Zero, TimeSpan.FromSeconds(1));
}
private void PeriodicOperation(object state)
{
opc.OPCUAint++;
}
If incrementing is the only operation, or you don't execute CPU intensive code in general, don't create a dedicated thread. It will make the performance unnecessarily bad. In this case, and in case of your posted example, use the mentioned DispatcherTimer:
public void StartTimer()
{
dispatcherTimer = new DispatcherTimer();
dispatcherTimer.Tick += PeriodicOperation;
dispatcherTimer.Interval = TimeSpan.Fromseconds(1);
dispatcherTimer.Start();
}
private void PeriodicOperation(object sender, EventArgs e)
{
opc.OPCUAint++;
}
Then finally to make it work, you must assign the OPCUAData instance to the DataContext of the MainWindow. Avoid defining public static fields or properties:
private OPCUAData OPCUAData { get; }
public MainWindow()
{
InitializeComponent();
this.OPCUAData = new OPCUAData("", 5);
this.DataContext = this.OPCUAData;
StartTimer();
}
public void StartTimer()
{
dispatcherTimer = new DispatcherTimer();
dispatcherTimer.Tick += PeriodicOperation;
dispatcherTimer.Interval = TimeSpan.Fromseconds(1);
dispatcherTimer.Start();
}
private void PeriodicOperation(object sender, EventArgs e)
{
this.OPCUAData.OPCUAint++;
}
And bind directly to the DataContext:
<Window>
<TextBox Text="{Binding OPCUAint}" />
</Window>

Handling Backend Events in UI class

EDIT: I have updated this with the two methods recommended
I am writing a simple custom PI (OSISoft) data viewer. I have two classes, one for the UI and one for the PI server interactions/program logic. The property for the data to be displayed has an event that fires when the property is changed. How do I get that change to propagate over to the UI class so the associated text box will automatically refresh?
Original code:
namespace PIViewer {
public partial class MainWindow : Window
{
ProgLogic logic;
public MainWindow() {
InitializeComponent();
logic = new ProgLogic();
InitializeValues();
}
private void InitializeValues() {
logic.SomeValue = logic.GetValFromServer(valueTag);
}
private void TextBoxSomeValue(object sender, TextChangedEventArgs e) {
// ??? something happens here?
}
}
public class ProgLogic {
private int someValue;
public event System.EventHandler SomeValueChanged;
protected void OnSomeValueChanged()
{
SomeValueChanged?.Invoke(this, EventHandlerArgs e);
}
public int SomeValue {
get => someValue;
set {
someValue = value;
OnSomeValueChanged();
}
}
public int GetValFromServer(string valueTag) {
int piValue;
piValue = PISDKMethodToGetServerValue(valueTag);
return piValue;
}
}
}
Method 1: Events
namespace PIViewer {
public partial class MainWindow : Window
{
ProgLogic logic;
public MainWindow() {
InitializeComponent();
logic = new ProgLogic();
logic.SomeValueChanged += Logic_SomeValueChanged;
InitializeValues();
}
private void Logic_SomeValueChanged(int obj) {
TextBoxSomeValue.Text = obj.toString();
}
private void InitializeValues() {
logic.SomeValue = logic.GetValFromServer(valueTag);
}
private void TextBoxSomeValue_TextChanged(object sender, TextChangedEventArgs e) {
}
private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e) {
logic.SomeValueChanged -= Logic_SomeValueChanged;
}
}
public class ProgLogic {
private int someValue;
public event Action<int> SomeValueChanged;
public virtual void OnSomeValueChanged(int newValue) {
SomeValueChanged?.Invoke(newValue);
}
public int SomeValue {
get => someValue;
set {
someValue = value;
OnSomeValueChanged(value);
}
}
public int GetValFromServer(string valueTag) {
int piValue;
piValue = PISDKMethodToGetServerValue(valueTag);
return piValue;
}
}
}
Method 2: MVVM pattern
MainWindow.xaml:
<Window
Closing="Window_Closing"
Title="My App">
<TextBox x:name="TextBoxSomeValue" text="{binding SomeValue, UpdateSourceTrigger=PropertyChanged}" />
</Window>
The important part here is the binding parameter in the text field of the TextBox definition, which points to the PropertyChangedEventHandler.
C# code:
namespace PIViewer {
public partial class MainWindow : Window
{
ProgLogic logic;
public MainWindow() {
InitializeComponent();
logic = new ProgLogic();
InitializeValues();
}
private void InitializeValues() {
logic.SomeValue = logic.GetValFromServer(valueTag);
}
private void TextBoxSomeValue_TextChanged(object sender, TextChangedEventArgs e) {
// run some other code when the text box updates
}
}
public class ProgLogic : INotifyPropertyChanged {
private int someValue;
public event PropertyChangedEventHandler PropertyChanged;
protected void OnPropertyChange(string propertyName)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
public int SomeValue {
get => someValue;
set {
someValue = value;
OnPropertyChange("SomeValue")
}
}
public int GetValFromServer(string valueTag) {
int piValue;
piValue = PISDKMethodToGetServerValue(valueTag);
return piValue;
}
}
}
ProgLogic now implements INotifyPropertyChanged, which notifies the View of property changes, so that Bindings are updated.
I see you are heading the right way with C# event system. One thing I would change is event type from System.EventHandler to System.Action<int>. Even though people tend to propagate extending System.EventArgs class and writing custom delegates for handling events, using System.Action<T> is much easier to grasp for beginner.
So let's go with System.Action<int> example now. First, let's change ProgLogic class to be more like this:
public class ProgLogic
{
public event Action<int> SomeValueChanged;
//
// your other code goes here
//
private void OnSomeValueChanged(int newValue)
{
SomeValueChanged?.Invoke(newValue);
}
}
Now, you need to subscribe to the earlier written event in MainWindow class. So we do that as early as possible - in the constructor of MainWindow:
public MainWindow()
{
InitializeComponent();
logic = new ProgLogic();
logic.SomeValueChanged += OnSomeValueChanged;
InitializeValues();
}
Then, you describe your logic in the OnSomeValueChanged callback method, like:
private void OnSomeValueChanged(int newValue)
{
TextBoxSomeValue.text = newValue.ToString();
}
Make sure you unsubscribe from the event once MainWindow is getting destroyed to prevent memory leakage. This is just bare-bones for whole logic. I've left some space for interpretation. ;)
I'm not sure if I'm understanding the main point of your question but if you want to create a new value and have that value saved as the default value then you should create a string in your application setting and call on it on text changed.
At the top of your visual2019, in the menu options. open the debug menu and at the bottom you will see ("Your project name" + properties)
2.You will be brought into a new window with menu options on the left, go to the settings.
3.Create a string and set the value to "Some random text"
Note: In the example I placed one text box in front of the other, though this in not a great method it will prevent the text from appearing as a double or drawing a blank
Settings String Example
xaml
<Window x:Class="SaveNewText.MainWindow"
Title="MainWindow" Height="450" Width="800">
<Grid>
<TextBox x:Name="DefaultText" Height="250" Width="250"
Background="Transparent"
Foreground="Black" MouseDown="TextBlock_MouseDown" IsReadOnly="True"/>
<TextBox x:Name="NewText" Height="250" Width="250" Background="Transparent"
Foreground="Black" TextChanged="NewText_TextChanged"/>
</Grid>
</Window>
xaml.cs
namespace SaveNewText
{
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
DefaultText.Text = Properties.Settings.Default.TextString;
}
private void TextBlock_MouseDown(object sender, MouseButtonEventArgs e)
{
NewText.Focus();
}
private void NewText_TextChanged(object sender, TextChangedEventArgs e)
{
Properties.Settings.Default.TextString = NewText.Text;
Properties.Settings.Default.Save();
DefaultText.Text = Properties.Settings.Default.TextString;
}
}
}

How to bind textbox object to ViewModel

Trying to make my first application with the simple logging function to the TextBox on main form.
To implement logging, I need to get the TextBox object into the logger's class.
Prob - can't do that :) currently have no error, but as I understand the text value of TextBox is binding to my ViewModel, because getting 'null reference' exception trying to execute.
Logger.cs
public class Logger : TextWriter
{
TextBox textBox = ViewModel.LogBox;
public override void Write(char value)
{
base.Write(value);
textBox.Dispatcher.BeginInvoke(new Action(() =>
{
textBox.AppendText(value.ToString());
}));
}
public override Encoding Encoding
{
get { return System.Text.Encoding.UTF8; }
}
}
ViewModel.cs
public class ViewModel
{
public int ThreadCount { get; set; }
public int ProxyTimeout { get; set; }
public static TextBox LogBox { get; set; }
//private TextBox _LogBox;
//public TextBox LogBox {
// get { return _LogBox; }
// set {
// _LogBox = value;
// }
//}
}
launching on btn click, MainWindow.xaml.cs:
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
DataContext = new ViewModel();
}
private void button1_Click(object sender, RoutedEventArgs e)
{
Logger logger = new Logger();
logger.Write("ewgewgweg");
}
}
MainWindow.xaml
<Window
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:tools"
xmlns:xctk="http://schemas.xceed.com/wpf/xaml/toolkit" x:Class="tools.MainWindow"
mc:Ignorable="d"
Title="Tools" Height="399.387" Width="575.46">
<TextBox x:Name="logBox"
ScrollViewer.HorizontalScrollBarVisibility="Auto"
ScrollViewer.VerticalScrollBarVisibility="Auto" HorizontalAlignment="Left" Height="137" Margin="10,222,0,0" TextWrapping="Wrap" VerticalAlignment="Top" Width="394" Text="{Binding Path = LogBox, Mode=TwoWay}"/>
You have several issues in your code:
Don't bring controls (TextBox) in your viewmodel, if you do there's no use in trying to do MVVM.
The Text property in XAML has to be of the type String or something that can be converted to a string. You're binding a control, which will result in showing System.Windows.Controls.TextBox (result of .ToString()) on your screen instead of actual text.
Your LogBox property should implement INotifyPropertyChanged
You don't want TwoWay binding, as the text flows from your logger to the UI, you don't need it to flow back. You might even consider using a TextBlock instead or make the control readonly so people can't change the content.
You don't want static properties or static viewmodels, read up on dependency injection on how to pass dependencies.
You will be flooding your UI thread by appending your characters one by one. Consider using another implementation (but I won't go deeper into this for this answer).
Keeping all above in mind, I transformed your code to this.
MainWindow.xaml
<TextBox x:Name="logBox"
HorizontalAlignment="Left" VerticalAlignment="Top" Height="137" Margin="10,222,0,0"
TextWrapping="Wrap" Width="394" Text="{Binding Path = LogBox}"/>
MainWindow.xaml.cs
public partial class MainWindow : Window
{
private Logger _logger;
public MainWindow()
{
InitializeComponent();
var viewModel = new ViewModel();
DataContext = viewModel;
_logger = new Logger(viewModel); // passing ViewModel through Dependency Injection
}
private void button1_Click(object sender, RoutedEventArgs e)
{
_logger.Write("ewgewgweg");
}
}
ViewModel.cs
public class ViewModel : INotifyPropertyChanged
{
public int ThreadCount { get; set; }
public int ProxyTimeout { get; set; }
private string _logBox;
public string LogBox
{
get { return _logBox; }
set
{
_logBox = value;
OnPropertyChanged();
}
}
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void OnPropertyChanged([CallerMemberName] string propertyName = null)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
}
Logger.cs
public class Logger : TextWriter
{
private readonly ViewModel _viewModel;
public Logger(ViewModel viewModel)
{
_viewModel = viewModel;
}
public override void Write(char value)
{
base.Write(value);
_viewModel.LogBox += value;
}
public override Encoding Encoding
{
get { return System.Text.Encoding.UTF8; }
}
}
You can use string instead of TextBox as follow as
In view model class
public class ViewModel : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
private string _logBox;
public string LogBox
{
get {return _logBox;}
set
{
if(value != _logBox)
{
_logBox=value;
OnPropertyChanged("LogBox");
}
}
}
protected void OnPropertyChanged(string name)
{
PropertyChangedEventHandler handler = PropertyChanged;
if (handler != null)
{
handler(this, new PropertyChangedEventArgs(name));
}
}
}
and in writer method you just
public void writer (string str)
{
ViewModel.LogBox = str;
}
You can define ViewModel as static or create new object from ViewModel and access the object in logger class as you want!
hope this helped.

Time Ticking in C# WPF MVVM

I am doing a program, which must have a clock hanging every second, main problem is that I am beginner in WPF and MVVM :)
But otherwise my clock is running just not refreshing. I have special class for only Time and Date purpose.
Here is my code:
TimeDate class:
public class TimeDate : ViewModelBase
{
public string SystemTimeHours;
string SystemTimeLong;
string SystemDateLong;
string SystemTimeZoneLong;
string SystemTimeShort;
string SystemDateShort;
string SystemTimeZoneShort;
public void InitializeTimer()
{
DispatcherTimer timer = new DispatcherTimer();
timer.Interval = TimeSpan.FromSeconds(1);
timer.Tick += new EventHandler(timer_Tick);
timer.Start();
}
void timer_Tick(object sender, EventArgs e)
{
SystemTimeHours = DateTime.Now.ToString("HH:mm tt");
}
}
ViewModel:
public class ViewModel : ViewModelBase
{
public ViewModel()
{
TimeDate td = new TimeDate();
td.InitializeTimer();
HoursTextBox = td.SystemTimeHours;
}
private string _hourstextbox;
public string HoursTextBox
{
get
{ return _hourstextbox; }
set
{
if (value != _hourstextbox)
{
_hourstextbox = value;
NotifyPropertyChanged("HoursTextBox");
}
}
}
}
And also NotifyProperty in ViewModelBase:
public class ViewModelBase : INotifyPropertyChanged, IDisposable
{
#region Constructor
protected ViewModelBase()
{
}
#endregion // Constructor
#region DisplayName
public virtual string DisplayName { get; protected set; }
#endregion // DisplayName
#region Debugging Aides
[Conditional("DEBUG")]
[DebuggerStepThrough]
public void VerifyPropertyName(string propertyName)
{
// Verify that the property name matches a real,
// public, instance property on this object.
if (TypeDescriptor.GetProperties(this)[propertyName] == null)
{
string msg = "Invalid property name: " + propertyName;
if (this.ThrowOnInvalidPropertyName)
throw new Exception(msg);
else
Debug.Fail(msg);
}
}
protected virtual bool ThrowOnInvalidPropertyName { get; private set; }
#endregion // Debugging Aides
#region INotifyPropertyChanged Members
public event PropertyChangedEventHandler PropertyChanged;
/// <param name="propertyName">The property that has a new value.</param>
protected virtual void NotifyPropertyChanged(string propertyName)
{
this.VerifyPropertyName(propertyName);
PropertyChangedEventHandler handler = this.PropertyChanged;
if (handler != null)
{
var e = new PropertyChangedEventArgs(propertyName);
handler(this, e);
}
}
protected virtual void NotifyPropertyChangedAll(object inOjbect)
{
foreach (PropertyInfo pi in inOjbect.GetType().GetProperties())
{
NotifyPropertyChanged(pi.Name);
}
}
public virtual void Refresh()
{
NotifyPropertyChangedAll(this);
}
#endregion // INotifyPropertyChanged Members
#region IDisposable Members
public void Dispose()
{
this.OnDispose();
}
/// <summary>
/// Child classes can override this method to perform
/// clean-up logic, such as removing event handlers.
/// </summary>
protected virtual void OnDispose()
{
}
/// </summary>
~ViewModelBase()
{
string msg = string.Format("{0} ({1}) ({2}) Finalized", this.GetType().Name, this.DisplayName, this.GetHashCode());
System.Diagnostics.Debug.WriteLine(msg);
}
#endregion // IDisposable Members
}
What to do, that Clock will refresh every second? Please help
As MSDN:
Reasons for using a DispatcherTimer opposed to a System.Timers.Timer are that the DispatcherTimer runs on the same thread as the Dispatcher and a DispatcherPriority can be set on the DispatcherTimer.
I make shorter example:
XAML:
<Window x:Class="WpfApplication1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="98" Width="128"
xmlns:local="clr-namespace:WpfApplication1">
<Window.DataContext>
<!-- This will auto create an instance of ViewModel -->
<local:ViewModel />
</Window.DataContext>
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Label Name="lblTimer" Grid.Row="1" Content="{Binding Path=CurrentTime}"></Label>
</Grid>
</Window>
CS:
namespace WpfApplication1
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
}
public class ViewModel : ViewModelBase
{
private string _currentTime;
public DispatcherTimer _timer;
public string CurrentTime
{
get
{
return this._currentTime;
}
set
{
if (_currentTime == value)
return;
_currentTime = value;
OnPropertyChanged("CurrentTime");
}
}
public ViewModel()
{
_timer = new DispatcherTimer(DispatcherPriority.Render);
_timer.Interval = TimeSpan.FromSeconds(1);
_timer.Tick += (sender, args) =>
{
CurrentTime = DateTime.Now.ToLongTimeString();
};
_timer.Start();
}
}
public class ViewModelBase : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void OnPropertyChanged(string propertyName = null)
{
var handler = PropertyChanged;
if (handler != null)
{
handler(this, new PropertyChangedEventArgs(propertyName));
}
}
}
}
Hope this help.
You have to specify the DispatcherTimer as a field in your viewmodel class, not just as a local variable in ctor.
Garbage Collector will destroy all local variables when they are out of scope.
Here is my implementation of the clock :)
public class MainWindowViewModel : ViewModelBase
{
private readonly DispatcherTimer _timer;
public MainWindowViewModel()
{
_timer = new DispatcherTimer {Interval = TimeSpan.FromSeconds(1)};
_timer.Start();
_timer.Tick += (o, e) => OnPropertyChanged("CurrentTime");
}
public DateTime CurrentTime { get { return DateTime.Now; } }
}
<TextBlock Text="{Binding CurrentTime, StringFormat={}{0:HH:mm tt}}" />
An example of a static wrapper for a clock and binding to it:
using System.Threading;
public static class ClockForWpf
{
private static readonly Timer timer = new Timer(Tick, null, 0, 10);
private static void Tick(object state)
{
Time = DateTime.Now;
TimeChanged?.Invoke(null, EventArgs.Empty);
}
public static event EventHandler TimeChanged;
public static DateTime Time { get; private set; }
}
<TextBlock Text="{Binding Path=(local:ClockForWpf.Time)}"/>

Why aren't my rectangles showing?

I don't understand why my rectangles are not being shown.
I made the xaml, and data binded the canvas, and init properly.
What am I missing such that it only shows a blank screen.
It should show a digital figure 8.
MODEL:
namespace Final
{
class Model : INotifyPropertyChanged
{
// define our property chage event handler, part of data binding
public event PropertyChangedEventHandler PropertyChanged;
// implements method for data binding to any and all properties
private void OnPropertyChanged(string propertyName)
{
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}
private double _topTopHorizontal;
public double topTopHorizontal
{
get { return _topTopHorizontal; }
set
{
_topTopHorizontal = value;
OnPropertyChanged("topTopHorizontal");
}
}
private double _leftTopHorizontal;
public double leftTopHorizontal
{
get { return _leftTopHorizontal; }
set
{
_leftTopHorizontal = value;
OnPropertyChanged("leftTopHorizontal");
}
}
public void initModel()
{
topTopHorizontal = 50;
leftTopHorizontal = 50;
}
}
}
Main
public partial class MainWindow : Window
{
private Model model;
public MainWindow()
{
InitializeComponent();
}
private void WindowLoaded(object sender, RoutedEventArgs e)
{
// create an instance of our Model
model = new Model();
model.initModel();
}
}
}
You haven't set the DataContext for this window.
In constructor add:
public MainWindow()
{
InitializeComponent();
model = new Model();
DataContext = model;
}
Therefor, your window can access "leftTopHorizontal" and "topTopHorizontal".
And in your xaml change:
Canvas.Top ="{Binding topTopHorizontal}"
Canvas.Left="{Binding leftTopHorizontal}"
with:
Canvas.Top ="{Binding model.topTopHorizontal}"
Canvas.Left="{Binding model.leftTopHorizontal}"

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