I have 2 errors because of my little knowledge of PostSharp (last version). My project's three aspect classes, but I only get 2 errors. When the getall method runs in my mvc project, I want log information to be generated in my database and C:/Log/Log.txt. But no logs are created. Here is what I want from you. No matter how I write the code block, my problem solves? I have some validation and Transaction processes, but I don't think it has anything to do with the error I'm getting, so there's no need for details. Firstly, I've gotten the following warning.
enter image description here
To solve this, I followed the procedure below. LogAspect and FluentValidationAspect classes have been giving error.
[LogAspect(AspectPriority = 1), FluentValidationAspect(AspectPriority = 2), TransactionScopeAspect(AspectPriority = 3)]
And again, I got the following error. (CS 7036)
enter image description here
I want to do some operations in my BookManager class. (Log, Validation, Transaction). Here are the codes;
[LogAspect(AspectPriority = 1), FluentValidationAspect(AspectPriority = 2), TransactionScopeAspect(AspectPriority = 3)]
public class BookManager : IBookService
{
private IBookDal _bookDal;
private IPersonDal _personDal;
/* private readonly IQueryableRepository<Book> _queryable; */
public BookManager(IBookDal bookDal, IPersonDal personDal/*IQueryableRepository<Book> queryable */)
{
_personDal = personDal;
/*_queryable = queryable; */
_bookDal = bookDal;
}
[FluentValidationAspect(typeof(BookValidator))]
public Book Add(Book book)
{
return _bookDal.Add(book);
}
public void Delete(Book book)
{
_bookDal.Delete(book);
}
[LogAspect(typeof(DatabaseLogger))]
public List<Book> GetAll()
{
return _bookDal.GetList();
}
[TransactionScopeAspect]
public void TransactionalOperation(Person person, Book book)
{
_personDal.Delete(person);
// Business Codes
_bookDal.Add(book);
}
public Book GetById(int bookId)
{
return _bookDal.Get(p=>p.BookId==bookId);
}
[FluentValidationAspect(typeof(BookValidator))]
public Book Update(Book book)
{
return _bookDal.Update(book);
}
}
[Serializable]
[MulticastAttributeUsage(MulticastTargets.Method, TargetMemberAttributes = MulticastAttributes.Instance)]
public class LogAspect : OnMethodBoundaryAspect
{
private Type _loggerType;
[NonSerialized]
private LoggerService _loggerService;
public LogAspect(Type loggerType)
{
_loggerType = loggerType;
}
public override void RuntimeInitialize(MethodBase method)
{
if (_loggerType.BaseType != typeof(LoggerService))
{
throw new Exception("Wrong logger type.");
}
_loggerService = (LoggerService)Activator.CreateInstance(_loggerType);
base.RuntimeInitialize(method);
}
public override void OnEntry(MethodExecutionArgs args)
{
if (!_loggerService.IsInfoEnabled)
{
return;
}
try
{
var logParameters = args.Method.GetParameters().Select((t, i) => new LogParameter
{
Name = t.Name,
Type = t.ParameterType.Name,
Value = args.Arguments.GetArgument(i)
}).ToList();
var logDetail = new LogDetail
{
FullName = args.Method.DeclaringType == null ? null : args.Method.DeclaringType.Name,
MethodName = args.Method.Name,
Parameters = logParameters
};
_loggerService.Info(logDetail);
}
catch (Exception)
{
}
}
}
[Serializable]
public class FluentValidationAspect : OnMethodBoundaryAspect
{
Type _validatorType;
public FluentValidationAspect(Type validatorType)
{
_validatorType = validatorType;
}
public override void OnEntry(MethodExecutionArgs args)
{
var validator = (IValidator)Activator.CreateInstance(_validatorType);
var entityType = _validatorType.BaseType.GetGenericArguments()[0];
var entities = args.Arguments.Where(t => t.GetType() == entityType);
foreach (var entity in entities)
{
ValidatorTool.FluentValidate(validator, entity);
}
}
}
I want to tell you something that you have to consider. Also, I did assembly level logging. This is the code.
[assembly: LogAspect(typeof(JsonFileLogger), AttributeTargetTypes = "ELibrary.Library.Business.Managers.BookManager*")]
Finally I want to add, can you explain the solution of this error by rewriting the wrong block?
Ordering aspects is documented here. You are getting the warning because PostSharp does not have information on the ordering of some transformations. In your case I'd add the following attribute on LogAspect:
[AspectTypeDependency(AspectDependencyAction.Order, AspectDependencyPosition.Before, typeof(FluentValidationAspect))]
And then on FluentValidationAspect:
[AspectTypeDependency(AspectDependencyAction.Order, AspectDependencyPosition.Before, typeof(TransactionScopeAspect))]
This should totally order those three aspects and you should get rid of warnings.
Afterwards, you were getting C# errors because your aspect constructors simply have a parameter that you did not specify. AspectPriority needs to be specified on individual attributes.
Related
I'm trying to customize some of nUnits behaviour, however I'm constantly hitting a brick wall
because of nUnits heavy use of code reflection. Test methods (and also setup methods etc) are passed all the way down, deep into the framework, and are converted into a delegate at the latest step possible.
The classes I'm interested in are called TestCommands and only there the framework becomes functional.
For reference here is a snippet I found in nUnits source of the TestMethodCommand class which propably is the bread and butter test execution delegate.
public class TestMethodCommand : TestCommand
{
private readonly TestMethod testMethod;
private readonly object[] arguments;
public TestMethodCommand(TestMethod testMethod) : base(testMethod)
{
this.testMethod = testMethod;
this.arguments = testMethod.Arguments;
}
public override TestResult Execute(TestExecutionContext context)
{
object result = InvokeTestMethod(context); // missing a branch deciding about sync vs. async
// missing some code that checks object against "expected result"
return context.CurrentResult;
}
private object InvokeTestMethod(TestExecutionContext context)
{
return testMethod.Method.Invoke(context.TestObject, arguments);
}
}
I'm puzzled why nUnit couldn't wrap the test method into an Func<object> way way sooner and just pass the context along. As it stands for now if I don't have a MethodInfo nUnit can't run it.
In case you wonder, here is an example of a thing I want to do but I ran into the same problem in other instances as well.
[Scenario(When: "Device Registration reads out PCB Type",
Then: "Device Type might change")]
public void Identifier_Changes_Are_Recognized()
{
var changedType = reference.ChangeType(DeviceType.Terminal);
var changedID = reference.ChangeID(123456);
Assert.Multiple(() =>
{
AssertIsSameDevice(reference, changedType);
AssertIsDifferentDevice(reference, changedID);
});
}
This scenario attribute is supposed to print a small description like so.
public void RunBeforeTest()
{
var text = new MultiLineText
("Scenario:",
"\tGiven:\t" + When,
"\tThen:\t" + Then,
"-------------\n"
);
Console.WriteLine(text);
}
I reaaallly want to tell nUnit "Look, here is an action, please run it" but for the time beeing this seems very hard to achieve. Did anyone else here run in these kinds of problems?
Are there possibly ways to achieve what I'm trying to do? Maybe create my own TestCommand, but as I mentioned, these objects only get created very deep into the framework.
OP here (Writing from my home account)
I looked more into this and actually found a working solution:
public class ArbitraryCodeExecutionWrapper : DelegatingTestCommand
{
public ArbitraryCodeExecutionWrapper(TestCommand innerCommand) : base(innerCommand)
{
}
public Action<TestExecutionContext> BeforeTest { get; init; } = _ => { };
public Action<Test, TestResult> AfterTest { get; init; } = (_,_) => { };
public override TestResult Execute(TestExecutionContext context)
{
BeforeTest(context);
var result = innerCommand.Execute(context);
AfterTest(context.CurrentTest, result);
return result;
}
}
public class NUnitTestCommandWrapperAttribute : Attribute, IWrapTestMethod
{
protected virtual void BeforeTest(TestExecutionContext context)
{
}
protected virtual void AfterTest(Test test, TestResult result)
{
}
public TestCommand Wrap(TestCommand command)
=> new ArbitraryCodeExecutionWrapper(command)
{
BeforeTest = BeforeTest,
AfterTest = AfterTest
};
}
public class ScenarioAttribute : NUnitTestCommandWrapperAttribute
{
public string When { get; init; } = "";
public string Then { get; init; } = "";
protected override void BeforeTest(TestExecutionContext context)
{
var text = new MultiLineText
("Scenario:",
"\tGiven:\t" + When,
"\tThen:\t" + Then
);
Console.WriteLine(text);
}
protected override void AfterTest(Test test, TestResult result)
{
Console.WriteLine("After Test");
}
}
[TestFixture]
public class TestCodeExecution
{
[Test]
[Scenario(When = "nUnit Comes here",
Then = "Print Hello World")]
public void Try_Out_Code_Execution()
{
Console.WriteLine("Hello World");
}
}
public class MultiLineText
{
private List<string> items = new();
public static implicit operator string(MultiLineText text) => text.ToString();
public MultiLineText(params string[] lines)
{
items = lines.ToList();
}
public override string ToString() => string.Join("\n", items);
}
I have fields for audit trail in each table (InsertedBy, InsertedDate, UpdatedBy and UpdatedDate), I build solution to reduce redundant before by override savechange():
public override int SaveChanges()
{
foreach (var entry in ChangeTracker.Entries().Where(e =>
e.State == System.Data.Entity.EntityState.Added || e.State == System.Data.Entity.EntityState.Modified))
{
Auditing.ApplyAudit(entry, User);
}
return base.SaveChanges();
}
public class Auditing
{
public static void ApplyAudit(DbEntityEntry entityEntry, int User)
{
Type type = entityEntry.Entity.GetType();
if (entityEntry.State.ToString() == "Added")
{
if (type.GetProperty("InsertedBy") != null)
{
entityEntry.Property("InsertedBy").CurrentValue = User;
}
if (type.GetProperty("InsertedDate") != null)
{
entityEntry.Property("InsertedDate").CurrentValue = DateTime.Now;
}
}
else if (entityEntry.State.ToString() == "Modified")
{
if (type.GetProperty("InsertedBy") != null)
{
entityEntry.Property("InsertedBy").IsModified = false;
}
if (type.GetProperty("InsertedDate") != null)
{
entityEntry.Property("InsertedDate").IsModified = false;
}
if (type.GetProperty("UpdatedBy") != null)
{
entityEntry.Property("UpdatedBy").CurrentValue = User;
}
if (type.GetProperty("UpdatedDate") != null)
{
entityEntry.Property("UpdatedDate").CurrentValue = DateTime.Now;
}
}
}
}
the question is:
is using reflection within each entity before modified or added waste in memory and performance ? if yes is there is best practice for this ?
is this another code snippet better in performance or just use reflection also?
public static void ApplyAudit(DbEntityEntry entityEntry, long User)
{
if (entityEntry.State.ToString() == "Added")
{
entityEntry.Property("InsertedBy").CurrentValue = User;
entityEntry.Property("InsertedDate").CurrentValue = DateTime.Now;
}
else if (entityEntry.State.ToString() == "Modified")
{
entityEntry.Property("InsertedBy").IsModified = false;
entityEntry.Property("InsertedDate").IsModified = false;
entityEntry.Property("UpdatedBy").CurrentValue = User;
entityEntry.Property("UpdatedDate").CurrentValue = DateTime.Now;
}
}
is entityEntry.Property("InsertedBy") uses reflection ?
Reflection is slow (slow is subjective) and if you want to avoid it, then you need to get rid of such code as below:
Type type = entityEntry.Entity.GetType();
if (type.GetProperty("InsertedBy") != null)
Even if it was not slow, the code above is still "buggy" because a programmer may mistakenly write InsertBy instead of InsertedBy. This can easily be avoided with help from the compiler using the approach below.
Use an interface and implement it in all entities that require audit.
public interface IAuditable
{
string InsertedBy { get; set; }
// ... other properties
}
public class SomeEntity : IAuditable
{
public string InsertedBy { get; set; }
}
public class Auditor<TAuditable> where TAuditable : IAuditable
{
public void ApplyAudit(TAuditable entity, int userId)
{
// No reflection and you get compiler support
if (entity.InsertedBy == null)
{
// whatever
}
else
{
// whatever
}
}
}
As mentioned in the comments, you will get compiler support and reflection is not used anymore. I would even go a step further and not pass the int userId. I will bring the code for figuring out the userId and put it in this class. That way the class is self sufficient and clients do not need to provide it this information.
Usage:
var e = new SomeEntity();
var auditor = new Auditor<SomeEntity>();
auditor.ApplyAudit(e, 1); // 1 is userId, I am just hardcoding for brevity
Or use it from your context:
public override int SaveChanges()
{
var auditables = ChangeTracker.Entries().Where(e =>
e.State == System.Data.Entity.EntityState.Added || e.State == System.Data.Entity.EntityState.Modified)
.OfType<IAuditable>();
var auditor = new Auditor<IAuditable>();
foreach (var entry in auditables)
{
// 1 is userId, I am just hardcoding for brevity
auditor.ApplyAudit(entry, 1);
}
return base.SaveChanges();
}
This means that all entities who are auditable will need to implement the IAuditable interface. EF generates partial classes for your entities but do not modify those partial classes because the next time you run the custom tool, it will be wiped out.
Instead, create another partial class with the same name and implement the IAuditable.
public partial class SomeEntity : IAuditable {}
An even better approach is to create a custom T4 template so it creates the partial class with the code : IAuditable. Please see this article for how to do that.
I have a the following operation:
public void Save (Customer c, IEnumerable <Product> products)
{
// Validate that you have entered at least one product.
if (!produtos.Any())
throw new ArgumentOutOfRangeException("products");
}
Inline, without using inheritance (eg AbstractValidator ), as would this same operation using the FluentValidation library?
This is not supported yet:
public void DoOperation(List<string> strings)
{
var validator = new InlineValidator<List<string>>();
validator.RuleFor(l => l).Must(l => l.Any()).WithMessage("No one");
validator.ValidateAndThrow(strings)
}
On this case, we have to throw ValidationException manually.
like:
public void DoOperation(List<string> strings)
{
if (!strings.Any())
{
var failures = new List<ValidationFailure>();
failures.Add(new ValidationFailure("strings", "Must have at less one."));
throw new ValidationException(failures);
}
}
See:
https://fluentvalidation.codeplex.com/discussions/579227
var validator = new InlineValidator<Person>();
validator.RuleSet("SomeRuleset", ()=>{
validator.RuleFor(x=>x.Name)...etc
});
https://github.com/FluentValidation/FluentValidation/issues/563
I think this kind of validation is impossible, if you had an object which had a property of type IEnumerable<Product> you could using FluentValidation to check if the object has at least one product.
for example
public class ProductList
{
IEnumerable<Product> Products {get;set;}
var Validator = new ProductListValidator();
public bool IsValid
{
get
{
var res = Validator.Validate(this);
return res.IsValid;
}
}
public IList<ValidationFailure> ValidationResult
{
get
{
var res = Validator.Validate(this);
return res.Errors;
}
}
}
public class ProductListValidator : AbstractValidator<ProductList>
{
public ProductListValidator()
{
RuleFor(i => i.Products).Must(i => i.HasAny()).WithMessage("Your Error Meesage");
}
}
then
public void Save (Customer c, ProductList products)
{
// Validate that you have entered at least one product.
if (!ProductList.IsValid)
{
ReturnErrorSummary(ProductList.ValidationResult);
}
}
I have following C# code. It works fine; but the GetDestination() method is cluttered with multiple if conditions by using is operator.
In .Net 4.0 (or greater) what is the best way to avoid these “if” conditions?
EDIT: Role is part of the business model, and the destination is purely an artifact of one particular application using that business model.
CODE
public class Role { }
public class Manager : Role { }
public class Accountant : Role { }
public class Attender : Role { }
public class Cleaner : Role { }
public class Security : Role { }
class Program
{
static string GetDestination(Role x)
{
string destination = #"\Home";
if (x is Manager)
{
destination = #"\ManagerHomeA";
}
if (x is Accountant)
{
destination = #"\AccountantHomeC";
}
if (x is Cleaner)
{
destination = #"\Cleaner";
}
return destination;
}
static void Main(string[] args)
{
string destination = GetDestination(new Accountant());
Console.WriteLine(destination);
Console.ReadLine();
}
}
REFERENCES
Dictionary<T,Delegate> with Delegates of different types: Cleaner, non string method names?
Jon Skeet: Making reflection fly and exploring delegates
if-else vs. switch vs. Dictionary of delegates
Dictionary with delegate or switch?
Expression and delegate in c#
Having virtual property which would be overriden in derived classes should do the trick:
class Role
{
public virtual string Destination { get { return "Home"; } }
}
class Manager : Role
{
public override string Destination { get { return "ManagerHome;"; } }
}
class Accountant : Role
{
public override string Destination { get { return "AccountantHome;"; } }
}
class Attender : Role
{
public override string Destination { get { return "AttenderHome;"; } }
}
class Cleaner : Role
{
public override string Destination { get { return "CleanerHome;"; } }
}
class Security : Role { }
I didn't make the property abstract, to provide default Home value when it's not overriden in derived class.
Usage:
string destination = (new Accountant()).Destination;
Console.WriteLine(destination);
Console.ReadLine();
Here's one option:
private static readonly Dictionary<Type, string> DestinationsByType =
new Dictionary<Type, string>
{
{ typeof(Manager), #"\ManagerHome" },
{ typeof(Accountant), #"\AccountantHome" },
// etc
};
private static string GetDestination(Role x)
{
string destination;
return DestinationsByType.TryGetValue(x.GetType(), out destination)
? destination : #"\Home";
}
Note:
This doesn't cope with null parameters. It's not clear whether or not you actually need it to. You can easily add null handling though.
This doesn't copy with inheritance (e.g. class Foo : Manager); you could do that by going up the inheritance hierarchy if necessary
Here's a version which does deal with both of those points, at the cost of complexity:
private static string GetDestination(Role x)
{
Type type = x == null ? null : x.GetType();
while (type != null)
{
string destination;
if (DestinationsByType.TryGetValue(x.GetType(), out destination))
{
return destination;
}
type = type.BaseType;
}
return #"\Home";
}
EDIT: It would be cleaner if Role itself had a Destination property. This could either be virtual, or provided by the Rolebase class.
However, it could be that the destination is really not something the Role should concern itself with - it could be that Role is part of the business model, and the destination is purely an artifact of one particular application using that business model. In that sort of situation, you shouldn't put it into Role, as that breaks separation of concerns.
Basically, we can't tell which solution is going to be most suitable without knowing more context - as is so often the way in matters of design.
Approach 1 (Selected): Using dynamic keyword to implement multimethods / double dispatch
Approach 2: Use a dictionary to avoid if blocks as mentioned in Jon Skeet’s answer below.
Approach 3: Use a HashList with delegates if there is condition other than equality (For example, if input < 25). Refer how to refactor a set of <= , >= if...else statements into a dictionary or something like that
Apporach 4: Virtual Functions as mentioned in MarcinJuraszek’s answer below.
MultiMethods / Double Dispatch approach using dynamic keyword
Rationale: Here the algorithm changes based on the type. That is, if the input is Accountant, the function to be executed is different than for Manager.
public static class DestinationHelper
{
public static string GetDestinationSepcificImplm(Manager x)
{
return #"\ManagerHome";
}
public static string GetDestinationSepcificImplm(Accountant x)
{
return #"\AccountantHome";
}
public static string GetDestinationSepcificImplm(Cleaner x)
{
return #"\CleanerHome";
}
}
class Program
{
static string GetDestination(Role x)
{
#region Other Common Works
//Do logging
//Other Business Activities
#endregion
string destination = String.Empty;
dynamic inputRole = x;
destination = DestinationHelper.GetDestinationSepcificImplm(inputRole);
return destination;
}
static void Main(string[] args)
{
string destination = GetDestination(new Security());
Console.WriteLine(destination);
Console.WriteLine("....");
Console.ReadLine();
}
}
This is a strongly typed, imperative language so if statements and type checking are going to happen.
Having said that, have you considered a virtual method on Role that can be overridden to provide a destination string?
A further alternative, a lookup table!
Dictionary<Type, string> paths = new Dictionary<TYpe, string>()
{
{ typeof(Manager), #"\ManagerHomeA" }
{ typeof(Accountant), #"\AccountantHomeC" }
{ typeof(Cleaner), "Cleaner" }
}
string path = #"\Home";
if(paths.ContainsKey(x.GetType())
path = paths[x];
One way to do it would be to use a map instead of an if:
//(psuedocode)
private Dictionary<Type, string> RoleMap;
void SomeInitializationCodeThatRunsOnce()
{
RoleMap.Add(typeof(Manager), #"\ManagerHome");
RollMap.Add(typeof(Accountant), #"\AccountantHome");
// ect...
}
string GetDestination(Role x)
{
string destination;
if(!RoleMap.TryGet(x.GetType(), out destination))
destination = #"\Home";
return destination;
}
Further reading: http://www.hanselman.com/blog/BackToBasicsMovingBeyondForIfAndSwitch.aspx
Role should have a virtual function that would return destination:
public virtual string GetDestination()
{
return "Home";
}
And all the classes should override this function and return the correct string. Then in the code you would have:
var role = new Accountant();
string destination = role.GetDestination();
I hope that helps. There may be typos, I am writing from head.
you can either use an interface definition or an abstract method / property
with interface:
public interface IDestinationProvider
{
sting Destination { get; }
}
string GetDestination(Role role)
{
var provider = role as IDestinationProvider;
if (provider != null)
return provider.Destination;
return "Default";
}
with an abstract base class
abstract class Role
{
public abstract string GetDestination();
}
class Manager : Role
{
public virtual string GetDestination() { return "ManagerHomeA"; }
}
string GetDestination(Role role)
{
return #"\" + role.GetDestination();
}
or with attributes:
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
public class DestinationAttribute : Attribute
{
public DestinationAttribute() { this.Path = #"\Home"; }
public string Path { get; set; }
}
[Destination(Path = #"\ManagerHome")]
public class Manager : Role { }
string GetDestination(Role role)
{
var destination = role.GetType().GetCustomAttributes(typeof(DestinationAttribute), true).FirstOrDefault();
if (destination != null)
return destination.Path;
return #"\Home";
}
Suppose I have a base class named Visitor, and it has 2 subclass Subscriber and NonSubscriber.
At first a visitor is start off from a NonSubscriber, i.e.
NonSubscriber mary = new NonSubscriber();
Then later on this "mary" subscribed to some services, and I want to change the type of "mary" to Subscriber.
What is the conventional way to do that?
can't do that. sorry. C# is not a dynamic language.
You will have to create a new mary = new Subscriber(); and copy all relevant properties.
But a better approach might be to model it differently: Give Visitor a list of subscriptions. An empty list means a NonSubscriber.
You cant do this type of conversion.
What you should do is treat mary as a visitor, and when time arrives, create a new instance of "subscriber":
Visitor mary = new NonSubscriber();
// Do some Visitor operations
...
// Now mary is a Subscriber
mary = new Subscriber();
You could use the GOF design patterns State or Strategy to model such an behaviour. Using these patterns, it seems during runtime as if the class of the objects has been changed.
It seems that you have some design problems. I think that it would be better to redesign your code like:
class Visitor
{
private bool isSubscriber = false;
public bool IsSubscriber
{
get { return isSubscriber; }
}
public void Subscribe()
{
// do some subscribing stuff
isSubscriber = true;
}
public void Unsubscribe()
{
// do some unsubscribing stuff
isSubscriber = false;
}
}
You cannot change the type of a variable at runtime. You need to create a new instance.
mary = new Subscriber();
Create a Subscriber constructor that takes a NonSubscriber object as a parameter, or create a method on the NonSubscriber object that returns a Subscriber to save you having to writer the mappping code in multiple places.
It seems like you are encoding information incorrectly into your class hierarchy. It would make more sense to use a different pattern than sub classing here. For example, use only one class (visitor, or perhaps you could name it potential subscriber, whatever seems appropriate) and encode information on the services the object is subscribed to, moving the dynamically changing behavior behind a "Strategy" pattern or some such. There's very little detail in your example, but one thing you could do in C# is to make a "subscriber" property which would change the behavior of the object when the state of the property was changed.
Here's a contrived somewhat related example:
class Price
{
private int priceInCents;
private bool displayCents;
private Func<string> displayFunction;
public Price(int dollars, int cents)
{
priceInCents = dollars*100 + cents;
DisplayCents = true;
}
public bool DisplayCents
{
get { return displayCents; }
set
{
displayCents = value;
if (displayCents)
{
this.displayFunction = () => String.Format("{0}.{1}", priceInCents / 100, priceInCents % 100);
}
else
{
this.displayFunction = () => (priceInCents / 100).ToString();
}
}
}
public string ToString()
{
return this.displayFunction();
}
}
public class User
{
public Subscription Subscription { get; set; }
public void HandleSubscription()
{
Subscription.Method();
}
}
public abstract class SubscriptionType
{
public abstract void Method();
}
public class NoSubscription : SubscriptionType
{
public override void Method()
{
// Do stuff for non subscribers
}
}
public class ServiceSubscription : SubscriptionType
{
public override void Method()
{
// Do stuff for service subscribers
}
}
public class Service2Subscription : SubscriptionType
{
public override void Method()
{
// Do stuff for service2 subscribers
}
}
Think the code explains my answer :)
Adding to the other answers and your comment, you indeed can use the state pattern for your purpose, it would go something like this:
public class MyProgram
{
public void Run()
{
Visitor v = new Visitor("Mary");
Debug.Assert(v.SubscriptionLinkText == "Join now");
v.IsSubscribed = true;
Debug.Assert(v.SubscriptionLinkText == "Today's special");
v.IsSubscribed = false;
Debug.Assert(v.SubscriptionLinkText == "Join now");
}
}
public class Visitor
{
public string Name { get; set; }
private bool _isSubscribed;
public bool IsSubscribed
{
get { return this._isSubscribed; }
set
{
if (value != this._isSubscribed)
{
this._isSubscribed = value;
this.OnSubscriptionChanged();
}
}
}
private SubscriptionBase _subscription;
public string SubscriptionLinkText
{
get { return this._subscription.LinkText; }
}
public Visitor(string name)
{
this.Name = name;
this._isSubscribed = false;
this.OnSubscriptionChanged();
}
private void OnSubscriptionChanged()
{
// Consider also defining an event and raising it here
this._subscription =
SubscriptionBase.GetSubscription(this.IsSubscribed);
}
}
abstract public class SubscriptionBase
{
// Factory method to get instance
static public SubscriptionBase GetSubscription(bool isSubscribed)
{
return isSubscribed ?
new Subscription() as SubscriptionBase
: new NoSubscription() as SubscriptionBase;
}
abstract public string LinkText { get; }
}
public class Subscription : SubscriptionBase
{
public override string LinkText
{
get { return "Today's Special"; }
}
}
public class NoSubscription : SubscriptionBase
{
public override string LinkText
{
get { return "Join now"; }
}
}