Please show how to save bitmap file to directory - c#

This code is about changing contrast parameter for jpg files via bitmap. I'm stuck in the point where I'm saving the result. I'm taking a photo (string s = ld[0];), then changing it and then trying to save as new (resultBitmap.Save(project.Directory + "_new.jpg", System.Drawing.Imaging.ImageFormat.Jpeg);)
Please tell me what am I doing wrong! It doesn't save a new file to directory.
Random rnd = new Random();
int threshold = rnd.Next(16,28);
string d = project.Directory + #"\avito\photos\";
string[] ld = System.IO.Directory.GetFiles(d, "*.*", System.IO.SearchOption.AllDirectories);
string s = ld[0];
Bitmap sourceBitmap = new Bitmap(System.Drawing.Image.FromFile(s)); //
System.Drawing.Imaging.BitmapData sourceData = sourceBitmap.LockBits(new Rectangle(0, 0,
sourceBitmap.Width, sourceBitmap.Height),
System.Drawing.Imaging.ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
byte[] pixelBuffer = new byte [sourceData.Stride * sourceData.Height];
System.Runtime.InteropServices.Marshal.Copy(sourceData.Scan0, pixelBuffer, 0, pixelBuffer.Length);
sourceBitmap.UnlockBits(sourceData);
double contrastLevel = Math.Pow((100.0 + threshold) / 100.0, 2);
double blue = 0;
double green = 0;
double red = 0;
for (int k = 0; k + 4 < pixelBuffer.Length; k += 4) {
blue = ((((pixelBuffer[k] / 255.0) - 0.5) * contrastLevel) + 0.5) * 255.0;
green = ((((pixelBuffer[k + 1] / 255.0) - 0.5) * contrastLevel) + 0.5) * 255.0;
red = ((((pixelBuffer[k + 2] / 255.0) - 0.5) *
contrastLevel) + 0.5) * 255.0;
if (blue > 255)
{ blue = 255; }
else if (blue < 0)
{ blue = 0; }
if (green > 255)
{ green = 255; }
else if (green < 0)
{ green = 0; }
if (red > 255)
{ red = 255; }
else if (red < 0)
{ red = 0; }
pixelBuffer[k] = (byte)blue;
pixelBuffer[k + 1] = (byte)green;
pixelBuffer[k + 2] = (byte)red;
}
Bitmap resultBitmap = new Bitmap(sourceBitmap.Width, sourceBitmap.Height);
System.Drawing.Imaging.BitmapData resultData = resultBitmap.LockBits(new Rectangle(0, 0,
resultBitmap.Width, resultBitmap.Height),
System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
System.Runtime.InteropServices.Marshal.Copy(pixelBuffer, 0, resultData.Scan0, pixelBuffer.Length);
resultBitmap.UnlockBits(resultData);
resultBitmap.Save(project.Directory + "_new.jpg", System.Drawing.Imaging.ImageFormat.Jpeg);
resultBitmap.Dispose();
sourceBitmap.Dispose();

Related

How do I find a image on the screen and get the mouse coordinates?

I want to find the image on the screen and get the x,y coordinates if it matched on the screen. I already know how to move the mouse and click using this x,y coordinates.
EG:
I want to give icon image and the code will get a screenshot of desktop and find the image, move mouse.
The following code works, but if I change the resolution of the screen I have to get the image (bmpMatch) again.
private static Rectangle FindImageOnScreen(Bitmap bmpMatch, bool ExactMatch)
{
Rectangle rct = Rectangle.Empty;
try
{
Bitmap ScreenBmp = new Bitmap(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height);
Graphics g = Graphics.FromImage(ScreenBmp);
g.CopyFromScreen(Screen.PrimaryScreen.Bounds.X,
Screen.PrimaryScreen.Bounds.Y,
0, 0,
ScreenBmp.Size,
CopyPixelOperation.SourceCopy);
BitmapData ImgBmd = bmpMatch.LockBits(new Rectangle(0, 0, bmpMatch.Width, bmpMatch.Height), ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);
BitmapData ScreenBmd = ScreenBmp.LockBits(new Rectangle(0, 0, ScreenBmp.Width, ScreenBmp.Height), ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);
byte[] ImgByts = new byte[(Math.Abs(ImgBmd.Stride) * bmpMatch.Height) - 1 + 1];
byte[] ScreenByts = new byte[(Math.Abs(ScreenBmd.Stride) * ScreenBmp.Height) - 1 + 1];
Marshal.Copy(ImgBmd.Scan0, ImgByts, 0, ImgByts.Length);
Marshal.Copy(ScreenBmd.Scan0, ScreenByts, 0, ScreenByts.Length);
bool FoundMatch = false;
int sindx, iindx;
int spc, ipc;
int skpx = System.Convert.ToInt32((bmpMatch.Width - 1) / (double)10);
if (skpx < 1 | ExactMatch)
skpx = 1;
int skpy = System.Convert.ToInt32((bmpMatch.Height - 1) / (double)10);
if (skpy < 1 | ExactMatch)
skpy = 1;
for (int si = 0; si <= ScreenByts.Length - 1; si += 3)
{
FoundMatch = true;
for (int iy = 0; iy <= ImgBmd.Height - 1; iy += skpy)
{
for (int ix = 0; ix <= ImgBmd.Width - 1; ix += skpx)
{
sindx = (iy * ScreenBmd.Stride) + (ix * 3) + si;
iindx = (iy * ImgBmd.Stride) + (ix * 3);
spc = Color.FromArgb(ScreenByts[sindx + 2], ScreenByts[sindx + 1], ScreenByts[sindx]).ToArgb();
ipc = Color.FromArgb(ImgByts[iindx + 2], ImgByts[iindx + 1], ImgByts[iindx]).ToArgb();
if (spc != ipc)
{
FoundMatch = false;
iy = ImgBmd.Height - 1;
ix = ImgBmd.Width - 1;
}
}
}
if (FoundMatch)
{
double r = si / (double)(ScreenBmp.Width * 3);
double c = ScreenBmp.Width * (r % 1);
if (r % 1 >= 0.5)
r -= 1;
rct.X = System.Convert.ToInt32(c);
rct.Y = System.Convert.ToInt32(r);
rct.Width = bmpMatch.Width;
rct.Height = bmpMatch.Height;
break;
}
}
bmpMatch.UnlockBits(ImgBmd);
ScreenBmp.UnlockBits(ScreenBmd);
//ScreenBmp.Dispose();
return rct;
} catch(Exception ex)
{
Console.Write(ex.Message);
}
return rct;
}
is there anyway I can give any size of image, and get it search from the desktop screenshot.
I was looking for exactly this, thank you very much! Regarding your question, although I don't understand the code well, it worked for me to change the increment in the for, instead of incrementing from 3 to 3, I put it from 1 to 1, it worked for me to find the coordinates in different resolution with the same image
private static Rectangle FindImageOnScreen(Bitmap bmpMatch, bool ExactMatch)
{
Rectangle rct = Rectangle.Empty;
try
{
Bitmap ScreenBmp = new Bitmap(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height);
Graphics g = Graphics.FromImage(ScreenBmp);
g.CopyFromScreen(Screen.PrimaryScreen.Bounds.X,
Screen.PrimaryScreen.Bounds.Y,
0, 0,
ScreenBmp.Size,
CopyPixelOperation.SourceCopy);
BitmapData ImgBmd = bmpMatch.LockBits(new Rectangle(0, 0, bmpMatch.Width, bmpMatch.Height), ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);
BitmapData ScreenBmd = ScreenBmp.LockBits(new Rectangle(0, 0, ScreenBmp.Width, ScreenBmp.Height), ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);
byte[] ImgByts = new byte[(Math.Abs(ImgBmd.Stride) * bmpMatch.Height) - 1 + 1];
byte[] ScreenByts = new byte[(Math.Abs(ScreenBmd.Stride) * ScreenBmp.Height) - 1 + 1];
Marshal.Copy(ImgBmd.Scan0, ImgByts, 0, ImgByts.Length);
Marshal.Copy(ScreenBmd.Scan0, ScreenByts, 0, ScreenByts.Length);
bool FoundMatch = false;
int sindx, iindx;
int spc, ipc;
int skpx = System.Convert.ToInt32((bmpMatch.Width - 1) / (double)10);
if (skpx < 1 | ExactMatch)
skpx = 1;
int skpy = System.Convert.ToInt32((bmpMatch.Height - 1) / (double)10);
if (skpy < 1 | ExactMatch)
skpy = 1;
for (int si = 0; si <= ScreenByts.Length - 1; si ++) //here modify
{
FoundMatch = true;
for (int iy = 0; iy <= ImgBmd.Height - 1; iy += skpy)
{
for (int ix = 0; ix <= ImgBmd.Width - 1; ix += skpx)
{
sindx = (iy * ScreenBmd.Stride) + (ix * 3) + si;
iindx = (iy * ImgBmd.Stride) + (ix * 3);
spc = Color.FromArgb(ScreenByts[sindx + 2], ScreenByts[sindx + 1], ScreenByts[sindx]).ToArgb();
ipc = Color.FromArgb(ImgByts[iindx + 2], ImgByts[iindx + 1], ImgByts[iindx]).ToArgb();
if (spc != ipc)
{
FoundMatch = false;
iy = ImgBmd.Height - 1;
ix = ImgBmd.Width - 1;
}
}
}
if (FoundMatch)
{
double r = si / (double)(ScreenBmp.Width * 3);
double c = ScreenBmp.Width * (r % 1);
if (r % 1 >= 0.5)
r -= 1;
rct.X = System.Convert.ToInt32(c);
rct.Y = System.Convert.ToInt32(r);
rct.Width = bmpMatch.Width;
rct.Height = bmpMatch.Height;
break;
}
}
bmpMatch.UnlockBits(ImgBmd);
ScreenBmp.UnlockBits(ScreenBmd);
//ScreenBmp.Dispose();
return rct;
} catch(Exception ex)
{
Console.Write(ex.Message);
}
return rct;
}

Why does this edge detector not work correctly when bitmap width not divisible by 4?

Using the Sobel edge detector code below I find that the output bitmap has a diagonal line of zero values superimposed over detected edges if the input bitmap has a width not divisible by 4. The red square marked in the output bitmap at co-ords (80,80) is broken up and incorrectly placed in this case. Why is this and how can I make the code work with any bitmap width?
private Bitmap SobelEdgeDetect2(Bitmap original, byte Threshold = 128)
{
// https://stackoverflow.com/questions/16747257/edge-detection-with-lockbits-c-sharp
int width = original.Width;
int height = original.Height;
int BitsPerPixel = Image.GetPixelFormatSize(original.PixelFormat);
int OneColorBits = BitsPerPixel / 8;
BitmapData bmpData = original.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.ReadWrite, original.PixelFormat);
int position;
int[,] gx = new int[,] { { -1, 0, 1 }, { -2, 0, 2 }, { -1, 0, 1 } };
int[,] gy = new int[,] { { 1, 2, 1 }, { 0, 0, 0 }, { -1, -2, -1 } };
Bitmap dstBmp = new Bitmap(width, height, original.PixelFormat);
BitmapData dstData = dstBmp.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.ReadWrite, dstBmp.PixelFormat);
int byteCount = dstData.Stride * dstBmp.Height;
byte[] input = new byte[byteCount];
byte[] processed = new byte[byteCount];
IntPtr ptr = bmpData.Scan0;
IntPtr dst = dstData.Scan0;
Marshal.Copy(ptr, input, 0, input.Length);
Marshal.Copy(dst,processed, 0, input.Length);
int BlackPoints = 0;
int WhitePoints = 0;
for (int i = 1; i < height - 1; i++) // y
{
for (int j = 1; j < width - 1; j++) // x
{
int NewX = 0, NewY = 0;
for (int ii = 0; ii < 3; ii++)
{
for (int jj = 0; jj < 3; jj++)
{
int I = i + ii - 1;
int J = j + jj - 1;
byte Current = input[(I * (width) + J) * OneColorBits];
NewX += gx[ii, jj] * Current;
NewY += gy[ii, jj] * Current;
}
}
position = (i * (width) + j) * OneColorBits;
if (NewX * NewX + NewY * NewY > Threshold * Threshold)
{
processed[position] = 255;
processed[position + 1] = 255;
processed[position + 2] = 255;
WhitePoints++;
}
else
{
processed[position] = 0;
processed[position + 1] = 0;
processed[position + 2] = 0;
BlackPoints++;
}
if (j >= 78 && j <= 82 && i >= 78 && i <= 82)
{
processed[position] = 0;
processed[position + 1] = 0;
processed[position + 2] = 255;
}
}
}
Marshal.Copy(processed, 0, dst, input.Length);
dstBmp.UnlockBits(dstData);
return dstBmp;
}
For a 201 pixel wide bitmap, dstData.Stride was 604. For a 200 pixel wide bitmap dstData.Stride was 612, which explains why width had to be divisible by 4 for my code.
Replacing
position = (i * (width) + j) * OneColorBits;
by
position = i * dstData.Stride + j * OneColorBits;
and
byte Current = input[(I * (width) + J) * OneColorBits];
by
byte Current = input[I * dstData.Stride + J * OneColorBits];
fixed the problem.

C# Bitmap blur with transparent background

I'd like to add blur effect on my text. In order to do this, I'm using this method:
public static Bitmap ConvolutionFilter(Bitmap sourceBitmap, double[,] filterMatrix, double factor = 1, int bias = 0)
{
BitmapData sourceData = sourceBitmap.LockBits(new Rectangle(0, 0,
sourceBitmap.Width, sourceBitmap.Height),
ImageLockMode.ReadOnly,
System.Drawing.Imaging.PixelFormat.Format32bppArgb);
byte[] pixelBuffer = new byte[sourceData.Stride * sourceData.Height];
byte[] resultBuffer = new byte[sourceData.Stride * sourceData.Height];
Marshal.Copy(sourceData.Scan0, pixelBuffer, 0, pixelBuffer.Length);
sourceBitmap.UnlockBits(sourceData);
double blue = 0.0;
double green = 0.0;
double red = 0.0;
int filterWidth = filterMatrix.GetLength(1);
int filterHeight = filterMatrix.GetLength(0);
int filterOffset = (filterWidth - 1) / 2;
int calcOffset = 0;
int byteOffset = 0;
for (int offsetY = filterOffset; offsetY < sourceBitmap.Height - filterOffset; offsetY++)
{
for (int offsetX = filterOffset; offsetX < sourceBitmap.Width - filterOffset; offsetX++)
{
blue = 0;
green = 0;
red = 0;
byteOffset = offsetY * sourceData.Stride + offsetX * 4;
for (int filterY = -filterOffset; filterY <= filterOffset; filterY++)
{
for (int filterX = -filterOffset; filterX <= filterOffset; filterX++)
{
calcOffset = byteOffset +
(filterX * 4) +
(filterY * sourceData.Stride);
blue += (double)(pixelBuffer[calcOffset]) *
filterMatrix[filterY + filterOffset,
filterX + filterOffset];
green += (double)(pixelBuffer[calcOffset + 1]) *
filterMatrix[filterY + filterOffset,
filterX + filterOffset];
red += (double)(pixelBuffer[calcOffset + 2]) *
filterMatrix[filterY + filterOffset,
filterX + filterOffset];
}
}
blue = factor * blue + bias;
green = factor * green + bias;
red = factor * red + bias;
blue = (blue > 255 ? 255 : (blue < 0 ? 0 : blue));
green = (green > 255 ? 255 : (green < 0 ? 0 : green));
red = (red > 255 ? 255 : (red < 0 ? 0 : red));
resultBuffer[byteOffset] = (byte)(blue);
resultBuffer[byteOffset + 1] = (byte)(green);
resultBuffer[byteOffset + 2] = (byte)(red);
resultBuffer[byteOffset + 3] = 255;
}
}
Bitmap resultBitmap = new Bitmap(sourceBitmap.Width, sourceBitmap.Height);
BitmapData resultData = resultBitmap.LockBits(new Rectangle(0, 0, resultBitmap.Width, resultBitmap.Height), ImageLockMode.WriteOnly,
System.Drawing.Imaging.PixelFormat.Format32bppArgb);
Marshal.Copy(resultBuffer, 0, resultData.Scan0, resultBuffer.Length);
resultBitmap.UnlockBits(resultData);
return resultBitmap;
}
Code from: https://softwarebydefault.com/2013/06/09/image-blur-filters/
This metod blurs my text, but it changes transparent background to black background.
Before:
After:
Text is a Bitmap rendered by Graphics.DrawText(...) method.
I'd like to get blurred text but on transparent background. How can I achive it?
You are setting the alpha value to 255 (not transparent) in the filter.
resultBuffer[byteOffset + 3] = 255; // Fully opaque - not transparent at all
If you treat the alpha component just like the color components (red/gree/blue), I think you'll get what you're after.

Image filter too slow

I need a specific rewrite of this code snippet to run it faster..
I can barely get 5fps out off this code and I need 30fps to run it smoothly..
Need help on how to rewrite it to run faster..
I'm using it as a filter on my media player to enhance poor frames in the media, so it look a little better on higher resolutions..
public static Bitmap MedianFilter(this Bitmap sourceBitmap, int matrixSize, int bias = 0, bool grayscale = false)
{
BitmapData sourceData = sourceBitmap.LockBits(new Rectangle(0, 0, sourceBitmap.Width, sourceBitmap.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
byte[] pixelBuffer = new byte[sourceData.Stride * sourceData.Height];
byte[] resultBuffer = new byte[sourceData.Stride * sourceData.Height];
Marshal.Copy(sourceData.Scan0, pixelBuffer, 0, pixelBuffer.Length);
sourceBitmap.UnlockBits(sourceData);
if (grayscale == true)
{
float rgb = 0;
for (int k = 0; k < pixelBuffer.Length; k += 4)
{
rgb = pixelBuffer[k] * 0.11f;
rgb += pixelBuffer[k + 1] * 0.59f;
rgb += pixelBuffer[k + 2] * 0.3f;
pixelBuffer[k] = (byte)rgb;
pixelBuffer[k + 1] = pixelBuffer[k];
pixelBuffer[k + 2] = pixelBuffer[k];
pixelBuffer[k + 3] = 255;
}
}
int filterOffset = (matrixSize - 1) / 2;
int calcOffset = 0;
int byteOffset = 0;
List<int> neighbourPixels = new List<int>();
byte[] middlePixel;
for (int offsetY = filterOffset; offsetY < sourceBitmap.Height - filterOffset; offsetY++)
{
for (int offsetX = filterOffset; offsetX < sourceBitmap.Width - filterOffset; offsetX++)
{
byteOffset = offsetY * sourceData.Stride + offsetX * 4;
neighbourPixels.Clear();
for (int filterY = -filterOffset; filterY <= filterOffset; filterY++)
{
for (int filterX = -filterOffset; filterX <= filterOffset; filterX++)
{
calcOffset = byteOffset + (filterX * 4) + (filterY * sourceData.Stride);
neighbourPixels.Add(BitConverter.ToInt32(pixelBuffer, calcOffset));
}
}
neighbourPixels.Sort();
middlePixel = BitConverter.GetBytes(neighbourPixels[filterOffset]);
resultBuffer[byteOffset] = middlePixel[0];
resultBuffer[byteOffset + 1] = middlePixel[1];
resultBuffer[byteOffset + 2] = middlePixel[2];
resultBuffer[byteOffset + 3] = middlePixel[3];
}
}
Bitmap resultBitmap = new Bitmap(sourceBitmap.Width, sourceBitmap.Height);
BitmapData resultData = resultBitmap.LockBits(new Rectangle(0, 0, resultBitmap.Width, resultBitmap.Height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
Marshal.Copy(resultBuffer, 0, resultData.Scan0, resultBuffer.Length);
resultBitmap.UnlockBits(resultData);
return resultBitmap;
}

Sharpen on a Bitmap using C#

I want to put a sharpen filter on an image. I have found a web with short tutorial.
I tried to do it in C# so here is my code. Anyway, I tried to find out why it is not working. I do not know if I am doing something wrong, if yes, please advise me what to do to make it work as it should be. Thanks
public static Bitmap sharpen(Bitmap image)
{
Bitmap sharpenImage = new Bitmap(image.Width, image.Height);
int filterWidth = 3;
int filterHeight = 3;
int w = image.Width;
int h = image.Height;
double[,] filter = new double[filterWidth, filterHeight];
filter[0, 0] = filter[0, 1] = filter[0, 2] = filter[1, 0] = filter[1, 2] = filter[2, 0] = filter[2, 1] = filter[2, 2] = -1;
filter[1, 1] = 9;
double factor = 1.0;
double bias = 0.0;
Color[,] result = new Color[image.Width, image.Height];
for (int x = 0; x < w; ++x)
{
for (int y = 0; y < h; ++y)
{
double red = 0.0, green = 0.0, blue = 0.0;
Color imageColor = image.GetPixel(x, y);
for (int filterX = 0; filterX < filterWidth; filterX++)
{
for (int filterY = 0; filterY < filterHeight; filterY++)
{
int imageX = (x - filterWidth / 2 + filterX + w) % w;
int imageY = (y - filterHeight / 2 + filterY + h) % h;
red += imageColor.R * filter[filterX, filterY];
green += imageColor.G * filter[filterX, filterY];
blue += imageColor.B * filter[filterX, filterY];
}
int r = Math.Min(Math.Max((int)(factor * red + bias), 0), 255);
int g = Math.Min(Math.Max((int)(factor * green + bias), 0), 255);
int b = Math.Min(Math.Max((int)(factor * blue + bias), 0), 255);
result[x, y] = Color.FromArgb(r, g, b);
}
}
}
for (int i = 0; i < w; ++i)
{
for (int j = 0; j < h; ++j)
{
sharpenImage.SetPixel(i, j, result[i, j]);
}
}
return sharpenImage;
}
public static Bitmap sharpen(Bitmap image)
{
Bitmap sharpenImage = new Bitmap(image.Width, image.Height);
int filterWidth = 3;
int filterHeight = 3;
int w = image.Width;
int h = image.Height;
double[,] filter = new double[filterWidth, filterHeight];
filter[0, 0] = filter[0, 1] = filter[0, 2] = filter[1, 0] = filter[1, 2] = filter[2, 0] = filter[2, 1] = filter[2, 2] = -1;
filter[1, 1] = 9;
double factor = 1.0;
double bias = 0.0;
Color[,] result = new Color[image.Width, image.Height];
for (int x = 0; x < w; ++x)
{
for (int y = 0; y < h; ++y)
{
double red = 0.0, green = 0.0, blue = 0.0;
//=====[REMOVE LINES]========================================================
// Color must be read per filter entry, not per image pixel.
Color imageColor = image.GetPixel(x, y);
//===========================================================================
for (int filterX = 0; filterX < filterWidth; filterX++)
{
for (int filterY = 0; filterY < filterHeight; filterY++)
{
int imageX = (x - filterWidth / 2 + filterX + w) % w;
int imageY = (y - filterHeight / 2 + filterY + h) % h;
//=====[INSERT LINES]========================================================
// Get the color here - once per fiter entry and image pixel.
Color imageColor = image.GetPixel(imageX, imageY);
//===========================================================================
red += imageColor.R * filter[filterX, filterY];
green += imageColor.G * filter[filterX, filterY];
blue += imageColor.B * filter[filterX, filterY];
}
int r = Math.Min(Math.Max((int)(factor * red + bias), 0), 255);
int g = Math.Min(Math.Max((int)(factor * green + bias), 0), 255);
int b = Math.Min(Math.Max((int)(factor * blue + bias), 0), 255);
result[x, y] = Color.FromArgb(r, g, b);
}
}
}
for (int i = 0; i < w; ++i)
{
for (int j = 0; j < h; ++j)
{
sharpenImage.SetPixel(i, j, result[i, j]);
}
}
return sharpenImage;
}
I took Daniel's answer and modified it for performance, by using BitmapData class, since using GetPixel/SetPixel is very expensive and inappropriate for performance-hungry systems. It works exactly the same as the previous solution and can be used instead.
public static Bitmap Sharpen(Bitmap image)
{
Bitmap sharpenImage = (Bitmap)image.Clone();
int filterWidth = 3;
int filterHeight = 3;
int width = image.Width;
int height = image.Height;
// Create sharpening filter.
double[,] filter = new double[filterWidth, filterHeight];
filter[0, 0] = filter[0, 1] = filter[0, 2] = filter[1, 0] = filter[1, 2] = filter[2, 0] = filter[2, 1] = filter[2, 2] = -1;
filter[1, 1] = 9;
double factor = 1.0;
double bias = 0.0;
Color[,] result = new Color[image.Width, image.Height];
// Lock image bits for read/write.
BitmapData pbits = sharpenImage.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb);
// Declare an array to hold the bytes of the bitmap.
int bytes = pbits.Stride * height;
byte[] rgbValues = new byte[bytes];
// Copy the RGB values into the array.
System.Runtime.InteropServices.Marshal.Copy(pbits.Scan0, rgbValues, 0, bytes);
int rgb;
// Fill the color array with the new sharpened color values.
for (int x = 0; x < width; ++x)
{
for (int y = 0; y < height; ++y)
{
double red = 0.0, green = 0.0, blue = 0.0;
for (int filterX = 0; filterX < filterWidth; filterX++)
{
for (int filterY = 0; filterY < filterHeight; filterY++)
{
int imageX = (x - filterWidth / 2 + filterX + width) % width;
int imageY = (y - filterHeight / 2 + filterY + height) % height;
rgb = imageY * pbits.Stride + 3 * imageX;
red += rgbValues[rgb + 2] * filter[filterX, filterY];
green += rgbValues[rgb + 1] * filter[filterX, filterY];
blue += rgbValues[rgb + 0] * filter[filterX, filterY];
}
int r = Math.Min(Math.Max((int)(factor * red + bias), 0), 255);
int g = Math.Min(Math.Max((int)(factor * green + bias), 0), 255);
int b = Math.Min(Math.Max((int)(factor * blue + bias), 0), 255);
result[x, y] = Color.FromArgb(r, g, b);
}
}
}
// Update the image with the sharpened pixels.
for (int x = 0; x < width; ++x)
{
for (int y = 0; y < height; ++y)
{
rgb = y * pbits.Stride + 3 * x;
rgbValues[rgb + 2] = result[x, y].R;
rgbValues[rgb + 1] = result[x, y].G;
rgbValues[rgb + 0] = result[x, y].B;
}
}
// Copy the RGB values back to the bitmap.
System.Runtime.InteropServices.Marshal.Copy(rgbValues, 0, pbits.Scan0, bytes);
// Release image bits.
sharpenImage.UnlockBits(pbits);
return sharpenImage;
}
This will create a softer sharpening effect. You can expand the filter array if you need to, or change the 16 to something larger, but I found this isn't as harsh as the one you have.
const int filterWidth = 5;
const int filterHeight = 5;
double[,] filter = new double[filterWidth,filterHeight] {
{ -1, -1, -1, -1, -1 },
{ -1, 2, 2, 2, -1 },
{ -1, 2, 16, 2, -1 },
{ -1, 2, 2, 2, -1 },
{ -1, -1, -1, -1, -1 }
};
double factor = 1.0 / 16.0;
I combined niaher's and David's answer and fixed the "bias" property. Now you can pass a "strength" between 0.0 and 1.0 to the Sharpen() function.
/// <summary>
/// Sharpens the specified image.
/// </summary>
/// <param name="image">The image.</param>
/// <param name="strength">The strength between 0.0 and 1.0.</param>
/// <returns></returns>
public static Bitmap Sharpen(Image image, double strength)
{
using (var bitmap = image as Bitmap)
{
if (bitmap != null)
{
var sharpenImage = bitmap.Clone() as Bitmap;
int width = image.Width;
int height = image.Height;
// Create sharpening filter.
const int filterWidth = 5;
const int filterHeight = 5;
var filter = new double[,]
{
{-1, -1, -1, -1, -1},
{-1, 2, 2, 2, -1},
{-1, 2, 16, 2, -1},
{-1, 2, 2, 2, -1},
{-1, -1, -1, -1, -1}
};
double bias = 1.0 - strength;
double factor = strength/16.0;
var result = new Color[image.Width,image.Height];
// Lock image bits for read/write.
if (sharpenImage != null)
{
BitmapData pbits = sharpenImage.LockBits(new Rectangle(0, 0, width, height),
ImageLockMode.ReadWrite,
PixelFormat.Format24bppRgb);
// Declare an array to hold the bytes of the bitmap.
int bytes = pbits.Stride*height;
var rgbValues = new byte[bytes];
// Copy the RGB values into the array.
Marshal.Copy(pbits.Scan0, rgbValues, 0, bytes);
int rgb;
// Fill the color array with the new sharpened color values.
for (int x = 0; x < width; ++x)
{
for (int y = 0; y < height; ++y)
{
double red = 0.0, green = 0.0, blue = 0.0;
for (int filterX = 0; filterX < filterWidth; filterX++)
{
for (int filterY = 0; filterY < filterHeight; filterY++)
{
int imageX = (x - filterWidth/2 + filterX + width)%width;
int imageY = (y - filterHeight/2 + filterY + height)%height;
rgb = imageY*pbits.Stride + 3*imageX;
red += rgbValues[rgb + 2]*filter[filterX, filterY];
green += rgbValues[rgb + 1]*filter[filterX, filterY];
blue += rgbValues[rgb + 0]*filter[filterX, filterY];
}
rgb = y*pbits.Stride + 3*x;
int r = Math.Min(Math.Max((int) (factor*red + (bias*rgbValues[rgb + 2])), 0), 255);
int g = Math.Min(Math.Max((int) (factor*green + (bias*rgbValues[rgb + 1])), 0), 255);
int b = Math.Min(Math.Max((int) (factor*blue + (bias*rgbValues[rgb + 0])), 0), 255);
result[x, y] = Color.FromArgb(r, g, b);
}
}
}
// Update the image with the sharpened pixels.
for (int x = 0; x < width; ++x)
{
for (int y = 0; y < height; ++y)
{
rgb = y*pbits.Stride + 3*x;
rgbValues[rgb + 2] = result[x, y].R;
rgbValues[rgb + 1] = result[x, y].G;
rgbValues[rgb + 0] = result[x, y].B;
}
}
// Copy the RGB values back to the bitmap.
Marshal.Copy(rgbValues, 0, pbits.Scan0, bytes);
// Release image bits.
sharpenImage.UnlockBits(pbits);
}
return sharpenImage;
}
}
return null;
}
Ok, fixed the problem with distored edges. Here´s the updated one:
/// <summary>
/// Sharpens the specified image.
/// </summary>
/// <param name="image">The image.</param>
/// <param name="strength">The strength.</param>
/// <returns></returns>
public static Bitmap Sharpen(Image image, double strength)
{
using (var bitmap = image as Bitmap)
{
if (bitmap != null)
{
var sharpenImage = bitmap.Clone() as Bitmap;
int width = image.Width;
int height = image.Height;
// Create sharpening filter.
const int filterSize = 5;
var filter = new double[,]
{
{-1, -1, -1, -1, -1},
{-1, 2, 2, 2, -1},
{-1, 2, 16, 2, -1},
{-1, 2, 2, 2, -1},
{-1, -1, -1, -1, -1}
};
double bias = 1.0 - strength;
double factor = strength/16.0;
const int s = filterSize/2;
var result = new Color[image.Width,image.Height];
// Lock image bits for read/write.
if (sharpenImage != null)
{
BitmapData pbits = sharpenImage.LockBits(new Rectangle(0, 0, width, height),
ImageLockMode.ReadWrite,
PixelFormat.Format24bppRgb);
// Declare an array to hold the bytes of the bitmap.
int bytes = pbits.Stride*height;
var rgbValues = new byte[bytes];
// Copy the RGB values into the array.
Marshal.Copy(pbits.Scan0, rgbValues, 0, bytes);
int rgb;
// Fill the color array with the new sharpened color values.
for (int x = s; x < width - s; x++)
{
for (int y = s; y < height - s; y++)
{
double red = 0.0, green = 0.0, blue = 0.0;
for (int filterX = 0; filterX < filterSize; filterX++)
{
for (int filterY = 0; filterY < filterSize; filterY++)
{
int imageX = (x - s + filterX + width)%width;
int imageY = (y - s + filterY + height)%height;
rgb = imageY*pbits.Stride + 3*imageX;
red += rgbValues[rgb + 2]*filter[filterX, filterY];
green += rgbValues[rgb + 1]*filter[filterX, filterY];
blue += rgbValues[rgb + 0]*filter[filterX, filterY];
}
rgb = y * pbits.Stride + 3 * x;
int r = Math.Min(Math.Max((int)(factor * red + (bias * rgbValues[rgb + 2])), 0), 255);
int g = Math.Min(Math.Max((int)(factor * green + (bias * rgbValues[rgb + 1])), 0), 255);
int b = Math.Min(Math.Max((int)(factor * blue + (bias * rgbValues[rgb + 0])), 0), 255);
result[x, y] = Color.FromArgb(r, g, b);
}
}
}
// Update the image with the sharpened pixels.
for (int x = s; x < width - s; x++)
{
for (int y = s; y < height - s; y++)
{
rgb = y*pbits.Stride + 3*x;
rgbValues[rgb + 2] = result[x, y].R;
rgbValues[rgb + 1] = result[x, y].G;
rgbValues[rgb + 0] = result[x, y].B;
}
}
// Copy the RGB values back to the bitmap.
Marshal.Copy(rgbValues, 0, pbits.Scan0, bytes);
// Release image bits.
sharpenImage.UnlockBits(pbits);
}
return sharpenImage;
}
}
return null;
}
hi i edit the code a litle bit and add two other matrices
for me this works now perfect
/// <summary>
/// Sharpens the specified image.
/// </summary>
/// <param name="image">The image.</param>
/// <param name="strength">strength erwartet werte zwische 0 - 99</param>
/// <returns></returns>
public Bitmap Sharpen(Image image, whichMatrix welcheMatrix , double strength)
{
double FaktorKorrekturWert = 0;
//strenght muß für den jeweiligen filter angepasst werden
switch (welcheMatrix)
{
case whichMatrix.Gaussian3x3:
//diese Matrix benötigt einen strenght Wert von 0 bis -9.9 default ist -2.5
//und einen korekturwert von 16
strength = (strength * -1) / 10;
FaktorKorrekturWert = 16;
break;
case whichMatrix.Mean3x3:
//diese Matrix benötigt einen strenght Wert von 0 bis -9 default ist -2.25
//und einen Korrekturwert von 10
strength = strength * -9 / 100;
FaktorKorrekturWert = 10;
break;
case whichMatrix.Gaussian5x5Type1:
//diese Matrix benötigt einen strenght Wert von 0 bis 2.5 default ist 1.25
//und einen Korrekturwert von 12
strength = strength * 2.5 / 100;
FaktorKorrekturWert = 12;
break;
default:
break;
}
using (var bitmap = image as Bitmap)
{
if (bitmap != null)
{
var sharpenImage = bitmap.Clone() as Bitmap;
int width = image.Width;
int height = image.Height;
// Create sharpening filter.
var filter = Matrix(welcheMatrix);
//const int filterSize = 3; // wenn die Matrix 3 Zeilen und 3 Spalten besitzt dann 3 bei 4 = 4 usw.
int filterSize = filter.GetLength(0);
double bias = 1.0 - strength;
double factor = strength / FaktorKorrekturWert;
//const int s = filterSize / 2;
int s = filterSize / 2; // Filtersize ist keine Constante mehr darum wurde der befehl const entfernt
var result = new Color[image.Width, image.Height];
// Lock image bits for read/write.
if (sharpenImage != null)
{
BitmapData pbits = sharpenImage.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb);
// Declare an array to hold the bytes of the bitmap.
int bytes = pbits.Stride * height;
var rgbValues = new byte[bytes];
// Copy the RGB values into the array.
Marshal.Copy(pbits.Scan0, rgbValues, 0, bytes);
int rgb;
// Fill the color array with the new sharpened color values.
for (int x = s; x < width - s; x++)
{
for (int y = s; y < height - s; y++)
{
double red = 0.0, green = 0.0, blue = 0.0;
for (int filterX = 0; filterX < filterSize; filterX++)
{
for (int filterY = 0; filterY < filterSize; filterY++)
{
int imageX = (x - s + filterX + width) % width;
int imageY = (y - s + filterY + height) % height;
rgb = imageY * pbits.Stride + 3 * imageX;
red += rgbValues[rgb + 2] * filter[filterX, filterY];
green += rgbValues[rgb + 1] * filter[filterX, filterY];
blue += rgbValues[rgb + 0] * filter[filterX, filterY];
}
rgb = y * pbits.Stride + 3 * x;
int r = Math.Min(Math.Max((int)(factor * red + (bias * rgbValues[rgb + 2])), 0), 255);
int g = Math.Min(Math.Max((int)(factor * green + (bias * rgbValues[rgb + 1])), 0), 255);
int b = Math.Min(Math.Max((int)(factor * blue + (bias * rgbValues[rgb + 0])), 0), 255);
result[x, y] = System.Drawing.Color.FromArgb(r, g, b);
}
}
}
// Update the image with the sharpened pixels.
for (int x = s; x < width - s; x++)
{
for (int y = s; y < height - s; y++)
{
rgb = y * pbits.Stride + 3 * x;
rgbValues[rgb + 2] = result[x, y].R;
rgbValues[rgb + 1] = result[x, y].G;
rgbValues[rgb + 0] = result[x, y].B;
}
}
// Copy the RGB values back to the bitmap.
Marshal.Copy(rgbValues, 0, pbits.Scan0, bytes);
// Release image bits.
sharpenImage.UnlockBits(pbits);
}
return sharpenImage;
}
}
return null;
}
public enum whichMatrix
{
Gaussian3x3,
Mean3x3,
Gaussian5x5Type1
}
private double[,] Matrix(whichMatrix welcheMatrix)
{
double[,] selectedMatrix = null;
switch (welcheMatrix)
{
case whichMatrix.Gaussian3x3:
selectedMatrix = new double[,]
{
{ 1, 2, 1, },
{ 2, 4, 2, },
{ 1, 2, 1, },
};
break;
case whichMatrix.Gaussian5x5Type1:
selectedMatrix = new double[,]
{
{-1, -1, -1, -1, -1},
{-1, 2, 2, 2, -1},
{-1, 2, 16, 2, -1},
{-1, 2, -1, 2, -1},
{-1, -1, -1, -1, -1}
};
break;
case whichMatrix.Mean3x3:
selectedMatrix =new double[,]
{
{ 1, 1, 1, },
{ 1, 1, 1, },
{ 1, 1, 1, },
};
break;
}
return selectedMatrix;
}

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