Goal is to create DateTimePicker similar to the screen shot of this question.
First attempt overriding OnPaint:
public class MyDateTimePicker : DateTimePicker
{
private Image _image;
public MyDateTimePicker() : base()
{
SetStyle(ControlStyles.UserPaint | ControlStyles.ResizeRedraw |
ControlStyles.DoubleBuffer | ControlStyles.AllPaintingInWmPaint, true);
}
[Browsable(true)]
public override Color BackColor
{
get
{
return base.BackColor;
}
set
{
base.BackColor = value;
}
}
[Category("Appearance")]
public Color BorderColor { get; set; } = Color.Black;
[Category("Appearance")]
public Color TextColor { get; set; } = Color.Black;
[Category("Appearance")]
public Image Image
{
get
{
return _image;
}
set
{
_image = value;
Invalidate();
}
}
protected override void OnPaint(System.Windows.Forms.PaintEventArgs e)
{
e.Graphics.TextRenderingHint = System.Drawing.Text.TextRenderingHint.ClearTypeGridFit;
// Fill the Background
e.Graphics.FillRectangle(new SolidBrush(this.BackColor), 0, 0, ClientRectangle.Width, ClientRectangle.Height);
// Draw DateTime text
e.Graphics.DrawString(this.Text, this.Font, new SolidBrush(TextColor), 5, 2);
// Draw Icon
if (_image != null)
{
Rectangle im_rect = new Rectangle(ClientRectangle.Width - 20, 2, ClientRectangle.Height - 4, ClientRectangle.Height - 4);
e.Graphics.DrawImage(_image, im_rect);
}
// Draw Border
e.Graphics.DrawRectangle(Pens.Black, new Rectangle(0, 0, ClientRectangle.Width - 1, ClientRectangle.Height - 1));
}
}
This solution has the following issues: date fields are not clickable, text artifacts when changing date with arrow keys, narrow clickable area of the button.
Second solution overriding WndProc:
public class MyDateTimePicker : DateTimePicker
{
private const int WM_PAINT = 0x000F;
private Color _borderColor = Color.Black;
public MyDateTimePicker() { }
[Category("Appearance")]
public Color BorderColor
{
get { return _borderColor; }
set
{
if (_borderColor != value)
{
_borderColor = value;
this.Invalidate();
}
}
}
protected override void WndProc(ref Message m)
{
switch (m.Msg)
{
case WM_PAINT:
base.WndProc(ref m);
using (var g = Graphics.FromHwnd(m.HWnd))
{
var rect = new Rectangle(0, 0, this.ClientSize.Width - 1, this.ClientSize.Height - 1);
g.DrawRectangle(new Pen(this.BorderColor), rect);
}
m.Result = IntPtr.Zero;
break;
default:
base.WndProc(ref m);
break;
}
}
}
This solution lacks the customization of the button. Maybe anyone knows how to customize button in this way, or how to solve issues of the first solution?
Also if it is possible I would like to change the height of DateTimePicker to match height of ComboBox (currently they differ by 1px).
You can handle WM_PAINT and draw the border and button yourself. To get the accurate size of the dropdown, send DTM_GETDATETIMEPICKERINFO message.
The width of the dropdown button may vary depending to the size of the control and the space required by the text of the control:
Flat DateTimePicker
using System;
using System.ComponentModel;
using System.Drawing;
using System.Runtime.InteropServices;
using System.Windows.Forms;
public class FlatDateTimePicker : DateTimePicker
{
public FlatDateTimePicker()
{
SetStyle(ControlStyles.ResizeRedraw |
ControlStyles.OptimizedDoubleBuffer, true);
}
private Color borderColor = Color.DeepSkyBlue;
[DefaultValue(typeof(Color), "RoyalBlue")]
public Color BorderColor
{
get { return borderColor; }
set
{
if (borderColor != value)
{
borderColor = value;
Invalidate();
}
}
}
protected override void WndProc(ref Message m)
{
base.WndProc(ref m);
if (m.Msg == WM_PAINT)
{
var info = new DATETIMEPICKERINFO();
info.cbSize = Marshal.SizeOf(info);
SendMessage(Handle, DTM_GETDATETIMEPICKERINFO, IntPtr.Zero, ref info);
using (var g = Graphics.FromHwndInternal(Handle))
{
var clientRect = new Rectangle(0,0,Width, Height);
var buttonWidth = info.rcButton.R - info.rcButton.L;
var dropDownRect = new Rectangle(info.rcButton.L, info.rcButton.T,
buttonWidth, clientRect.Height);
if (RightToLeft == RightToLeft.Yes && RightToLeftLayout == true)
{
dropDownRect.X = clientRect.Width - dropDownRect.Right;
dropDownRect.Width += 1;
}
var middle = new Point(dropDownRect.Left + dropDownRect.Width / 2,
dropDownRect.Top + dropDownRect.Height / 2);
var arrow = new Point[]
{
new Point(middle.X - 3, middle.Y - 2),
new Point(middle.X + 4, middle.Y - 2),
new Point(middle.X, middle.Y + 2)
};
var borderAndButtonColor = Enabled ? BorderColor : Color.LightGray;
var arrorColor = BackColor;
using (var pen = new Pen(borderAndButtonColor))
g.DrawRectangle(pen, 0, 0,
clientRect.Width - 1, clientRect.Height - 1);
using (var brush = new SolidBrush(borderAndButtonColor))
g.FillRectangle(brush, dropDownRect);
g.FillPolygon(Brushes.Black, arrow);
}
}
}
const int WM_PAINT = 0xF;
const int DTM_FIRST = 0x1000;
const int DTM_GETDATETIMEPICKERINFO = DTM_FIRST + 14;
[DllImport("user32.dll")]
static extern IntPtr SendMessage(IntPtr hWnd, int Msg,
IntPtr wParam, ref DATETIMEPICKERINFO info);
[StructLayout(LayoutKind.Sequential)]
struct RECT
{
public int L, T, R, B;
}
[StructLayout(LayoutKind.Sequential)]
struct DATETIMEPICKERINFO
{
public int cbSize;
public RECT rcCheck;
public int stateCheck;
public RECT rcButton;
public int stateButton;
public IntPtr hwndEdit;
public IntPtr hwndUD;
public IntPtr hwndDropDown;
}
}
Clone or Download Extended version
I have created an extended version of this answer, which supports rendering the up-down button and the checkbox in flat style, also highlighting the arrow on mouse move, something like this:
You can download or close the code:
r-aghaei/FlatDateTimePickerExample
master.zip
Related Posts
You may also want to take a look at the following flat style controls:
Flat TextBox - Change border color of TextBox
Flat ComboBox - Change border color and dropdown button of ComboBox
Flat NumericUpDown - Change border color and spin buttons of NumericUpDown
Related
I have made dependency services on both side and Interface in shared library on Xamarin platform
when i use it in xaml.cs hard coded it works but when i use it in ViewModel using messaging center to set count of notification in Toolbar of application it doesn't works
Does anyone have any kind of idea whats happening or should i do ?
this code works from Xaml.cs page
DependencyService.Get<IToolbarItemBadgeService>().SetBadge(this, ToolbarItems[0], "2", Color.Red, Color.White);
And Below Code doesn't works
From ViewModel
" MessagingCenter.Send(new MessagingCenterModel { }, "NotificationCount", NotificationListCount);
At Xaml.cs Page
MessagingCenter.Subscribe<MessagingCenterModel, string>(this, "NotificationCount", (sender, args) =>
{
DependencyService.Get<IToolbarItemBadgeService>().SetBadge(this, ToolbarItems[0], args, Color.Red, Color.White);
});
InterFaceCode
public interface IToolbarItemBadgeService
{
void SetBadge(Page page, ToolbarItem item, string value, Color backgroundColor, Color textColor);
}
Dependency service
public class ToolbarItemBadgeService : IToolbarItemBadgeService
{
public void SetBadge(Page page, ToolbarItem item, string value, Color backgroundColor, Color textColor)
{
Device.BeginInvokeOnMainThread(() =>
{
var toolbar = CrossCurrentActivity.Current.Activity.FindViewById(Resource.Id.toolbar) as Android.Support.V7.Widget.Toolbar;
if (toolbar != null)
{
if (!string.IsNullOrEmpty(value))
{
var idx = page.ToolbarItems.IndexOf(item);
if (toolbar.Menu.Size() > idx)
{
var menuItem = toolbar.Menu.GetItem(idx);
BadgeDrawable.SetBadgeText(CrossCurrentActivity.Current.Activity, menuItem, value, backgroundColor.ToAndroid(), textColor.ToAndroid());
}
}
}
});
}
}
BadgeDrawable Class
public class BadgeDrawable : Drawable
{
private const string BadgeValueOverflow = "*";
private Paint _badgeBackground;
private Paint _badgeText;
private Rect _textRect = new Rect();
private string _badgeValue = "";
private bool _shouldDraw = true;
Context _context;
public override int Opacity => (int)Format.Unknown;
public BadgeDrawable(Context context, Color backgroundColor, Color textColor)
{
_context = context;
float textSize = context.Resources.GetDimension(Resource.Dimension.textsize_badge_count);
_badgeBackground = new Paint();
_badgeBackground.Color = backgroundColor;
_badgeBackground.AntiAlias = true;
_badgeBackground.SetStyle(Paint.Style.Fill);
_badgeText = new Paint();
_badgeText.Color = textColor;
_badgeText.SetTypeface(Typeface.Default);
_badgeText.TextSize = textSize;
_badgeText.AntiAlias = true;
_badgeText.TextAlign = Paint.Align.Center;
}
public override void Draw(Canvas canvas)
{
if (!_shouldDraw)
{
return;
}
Rect bounds = Bounds;
float width = bounds.Right - bounds.Left;
float height = bounds.Bottom - bounds.Top;
float oneDp = 1 * _context.Resources.DisplayMetrics.Density;
// Position the badge in the top-right quadrant of the icon.
float radius = ((Java.Lang.Math.Max(width, height) / 2)) / 2;
float centerX = (width - radius - 1) + oneDp * 2;
float centerY = radius - 2 * oneDp;
canvas.DrawCircle(centerX, centerY, (int)(radius + oneDp * 5), _badgeBackground);
// Draw badge count message inside the circle.
_badgeText.GetTextBounds(_badgeValue, 0, _badgeValue.Length, _textRect);
float textHeight = _textRect.Bottom - _textRect.Top;
float textY = centerY + (textHeight / 2f);
canvas.DrawText(_badgeValue.Length > 2 ? BadgeValueOverflow : _badgeValue,
centerX, textY, _badgeText);
}
// Sets the text to display. Badge displays a '*' if more than 2 characters
private void SetBadgeText(string text)
{
_badgeValue = text;
// Only draw a badge if the value isn't a zero
_shouldDraw = !text.Equals("0");
InvalidateSelf();
}
public override void SetAlpha(int alpha)
{
// do nothing
}
public override void SetColorFilter(ColorFilter cf)
{
// do nothing
}
public static void SetBadgeCount(Context context, IMenuItem item, int count, Color backgroundColor, Color textColor)
{
SetBadgeText(context, item, $"{count}", backgroundColor, textColor);
}
public static void SetBadgeText(Context context, IMenuItem item, string text, Color backgroundColor, Color textColor)
{
if (item.Icon == null)
{
return;
}
BadgeDrawable badge = null;
Drawable icon = item.Icon;
if (item.Icon is LayerDrawable)
{
LayerDrawable lDrawable = item.Icon as LayerDrawable;
if (string.IsNullOrEmpty(text) || text == "0")
{
icon = lDrawable.GetDrawable(0);
lDrawable.Dispose();
}
else
{
for (var i = 0; i < lDrawable.NumberOfLayers; i++)
{
if (lDrawable.GetDrawable(i) is BadgeDrawable)
{
badge = lDrawable.GetDrawable(i) as BadgeDrawable;
break;
}
}
if (badge == null)
{
badge = new BadgeDrawable(context, backgroundColor, textColor);
icon = new LayerDrawable(new Drawable[] { item.Icon, badge });
}
}
}
else
{
badge = new BadgeDrawable(context, backgroundColor, textColor);
icon = new LayerDrawable(new Drawable[] { item.Icon, badge });
}
badge?.SetBadgeText(text);
item.SetIcon(icon);
icon.Dispose();
}
}
Firstly , make sure that we had Subscribe the message before we send it . Otherwise the codes in Subscribe will never been called .
In addition , the code in Dependency Service could only set the badge of ToolbarItem in the navigation bar (on tabbed bar it will never work).
If you want to set the badge of tabbed page icon , you could use the plugin Plugin.Badge .
I'm building custom user control that is based on ScrollableControl.
Right now I'm trying to add border around my control (similar to border that DataGridView has)
I'm able to draw border using:
e.Graphics.TranslateTransform(AutoScrollPosition.X*-1, AutoScrollPosition.Y*-1);
ControlPaint.DrawBorder(e.Graphics, ClientRectangle, Color.DarkBlue, ButtonBorderStyle.Dashed);
but this draws border around ClientRectangle, not around whole control:
As you can see in the above picture, border isn't surrounding scrollbars as it does in DataGridView.
Can I draw border around entire control so that scrollbars get included in area surrounded by border?
EDIT:
Based on Textbox custom onPaint I am able to draw custom border, by overriding WndProc but I get this weird looking border flickering:
Here is full code I have so far:
internal class TestControl : ScrollableControl
{
private int _tileWidth = 100;
private int _tileHeight = 100;
private int _tilesX = 20;
private int _tilesY = 20;
public TestControl()
{
SetStyle(ControlStyles.ResizeRedraw, true);
SetStyle(ControlStyles.UserPaint, true);
SetStyle(ControlStyles.AllPaintingInWmPaint, true);
SetStyle(ControlStyles.Opaque, true);
SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
UpdateStyles();
ResizeRedraw = true;
AutoScrollMinSize = new Size(_tilesX*_tileWidth, _tilesY*_tileHeight);
}
private bool _test = true;
[DefaultValue(true)]
public bool Test
{
get { return _test; }
set
{
if(_test==value) return;
_test = value;
Update();
}
}
[DllImport("user32")]
private static extern IntPtr GetWindowDC(IntPtr hwnd);
struct RECT
{
public int left, top, right, bottom;
}
struct NCCALSIZE_PARAMS
{
public RECT newWindow;
public RECT oldWindow;
public RECT clientWindow;
IntPtr windowPos;
}
int clientPadding = 1;
int actualBorderWidth = 1;
Color borderColor = Color.Black;
protected override void WndProc(ref Message m)
{
//We have to change the clientsize to make room for borders
//if not, the border is limited in how thick it is.
if (m.Msg == 0x83 && _test) //WM_NCCALCSIZE
{
if (m.WParam == IntPtr.Zero)
{
RECT rect = (RECT)Marshal.PtrToStructure(m.LParam, typeof(RECT));
rect.left += clientPadding;
rect.right -= clientPadding;
rect.top += clientPadding;
rect.bottom -= clientPadding;
Marshal.StructureToPtr(rect, m.LParam, false);
}
else
{
NCCALSIZE_PARAMS rects = (NCCALSIZE_PARAMS)Marshal.PtrToStructure(m.LParam, typeof(NCCALSIZE_PARAMS));
rects.newWindow.left += clientPadding;
rects.newWindow.right -= clientPadding;
rects.newWindow.top += clientPadding;
rects.newWindow.bottom -= clientPadding;
Marshal.StructureToPtr(rects, m.LParam, false);
}
}
if (m.Msg == 0x85 && _test) //WM_NCPAINT
{
base.WndProc(ref m);
IntPtr wDC = GetWindowDC(Handle);
using (Graphics g = Graphics.FromHdc(wDC))
{
ControlPaint.DrawBorder(g, new Rectangle(0, 0, Size.Width, Size.Height), borderColor, actualBorderWidth, ButtonBorderStyle.Solid,
borderColor, actualBorderWidth, ButtonBorderStyle.Solid, borderColor, actualBorderWidth, ButtonBorderStyle.Solid,
borderColor, actualBorderWidth, ButtonBorderStyle.Solid);
}
return;
}
base.WndProc(ref m);
}
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
e.Graphics.FillRectangle(new SolidBrush(BackColor), ClientRectangle);
e.Graphics.TranslateTransform(AutoScrollPosition.X, AutoScrollPosition.Y);
e.Graphics.SmoothingMode = SmoothingMode.AntiAlias;
var offsetX = (AutoScrollPosition.X*-1)/_tileWidth;
var offsetY = (AutoScrollPosition.Y*-1)/_tileHeight;
var visibleX = Width/_tileWidth + 2;
var visibleY = Height/_tileHeight + 2;
var x = Math.Min(visibleX + offsetX, _tilesX);
var y = Math.Min(visibleY + offsetY, _tilesY);
for (var i = offsetX; i < x; i++)
{
for (var j = offsetY; j < y; j++)
{
e.Graphics.FillRectangle(Brushes.Beige, new Rectangle(i*_tileWidth, j*_tileHeight, _tileWidth, _tileHeight));
e.Graphics.DrawString(string.Format("{0}:{1}", i, j), Font, Brushes.Black, new Rectangle(i*_tileWidth, j*_tileHeight, _tileWidth, _tileHeight));
}
}
using (var p = new Pen(Color.Black))
{
for (var i = offsetX + 1; i < x; i++)
{
e.Graphics.DrawLine(p, i*_tileWidth, 0, i*_tileWidth, y*_tileHeight);
}
for (var i = offsetY + 1; i < y; i++)
{
e.Graphics.DrawLine(p, 0, i*_tileHeight, x*_tileWidth, i*_tileHeight);
}
}
e.Graphics.FillRectangle(Brushes.White, AutoScrollPosition.X*-1 + 10, AutoScrollPosition.Y*-1 + 10, 35, 14);
e.Graphics.DrawString("TEST", DefaultFont, new SolidBrush(Color.Red), AutoScrollPosition.X*-1 + 10, AutoScrollPosition.Y*-1 + 10);
e.Graphics.TranslateTransform(AutoScrollPosition.X*-1, AutoScrollPosition.Y*-1);
ControlPaint.DrawBorder(e.Graphics, ClientRectangle, Color.Red, actualBorderWidth, ButtonBorderStyle.None,
Color.Red, actualBorderWidth, ButtonBorderStyle.None, Color.Red, actualBorderWidth, ButtonBorderStyle.Solid,
Color.Red, actualBorderWidth, ButtonBorderStyle.Solid);
}
protected override void OnScroll(ScrollEventArgs e)
{
if (DesignMode)
{
base.OnScroll(e);
return;
}
if (e.Type == ScrollEventType.First)
{
LockWindowUpdate(Handle);
}
else
{
LockWindowUpdate(IntPtr.Zero);
Update();
if (e.Type != ScrollEventType.Last) LockWindowUpdate(Handle);
}
}
protected override void OnMouseWheel(MouseEventArgs e)
{
if (VScroll && (ModifierKeys & Keys.Shift) == Keys.Shift)
{
VScroll = false;
LockWindowUpdate(Handle);
base.OnMouseWheel(e);
LockWindowUpdate(IntPtr.Zero);
Update();
VScroll = true;
}
else
{
LockWindowUpdate(Handle);
base.OnMouseWheel(e);
LockWindowUpdate(IntPtr.Zero);
Update();
}
}
[DllImport("user32.dll", SetLastError = true)]
private static extern bool LockWindowUpdate(IntPtr hWnd);
}
Can this flickering be fixed?
I was able to solve my problem by overriding CreateParams:
protected override CreateParams CreateParams
{
[SecurityPermission(SecurityAction.LinkDemand, Flags = SecurityPermissionFlag.UnmanagedCode)]
get
{
CreateParams cp = base.CreateParams;
cp.ExStyle |= NativeMethods.WS_EX_CONTROLPARENT;
cp.ExStyle &= (~NativeMethods.WS_EX_CLIENTEDGE);
cp.Style &= (~NativeMethods.WS_BORDER);
cp.Style |= NativeMethods.WS_BORDER;
return cp;
}
}
and here is required NativeMethods class:
internal static class NativeMethods
{
public const int WS_EX_CONTROLPARENT = 0x00010000;
public const int WS_EX_CLIENTEDGE = 0x00000200;
public const int WS_BORDER = 0x00800000;
}
below is the result:
You can simply derive from UserControl. It has built-in support for showing scrollbars and also has built-in support for showing borders.
All of built-in features of UserControl can be added to your control which is derived from ScrollableControl but with some additional try and error effort or taking look at source code of UserControl. But using UserControl class you can simply have those features.
Show Border
To show border, it's enough to set its BorderStyle to FixedSingle to get desired feature:
Show Scrollbars
To gain scroll feature, it's enough to set its AutoScroll to true and also set a suitable AutoScrollMinSize for control. Then when the width or height of the control is less than width or height of given size, the suitable scrollbar will be shown.
Custom Border Color
I also suppose you want to have different border color for the control, then it's enough to override WndProc and handle WM_NCPAINT and draw custom border for the control like this:
In above example, I've used the same technique which I used for Changing BorderColor of TextBox with a small change, here I checked if the BorderStyle equals to FixedSingle the I drew the border with desired color.
Enable the designer to act like a Parent Control at design time
If you want to enable it's designer to be able to drop some controls onto your UserControl, it's enough to decorate it with [Designer(typeof(ParentControlDesigner))]. This way, when you drop your UserControl on form, it can host other controls like a panel control. If you don't like this feature, just don't decorate it with that attribute and it will use Control designer by default which doesn't act like a parent control.
I'm trying to create a custom RichTextBox with border color, but i have a problem...
My border color not showing
Here's my code :
public partial class AlXRichTextBox : RichTextBox
{
private RichTextBox textBox;
private Color borderColor;
public AlXRichTextBox()
{
InitializeComponent();
}
public Color BorderColor
{
get { return borderColor; }
set { borderColor = value; Invalidate(); }
}
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
Pen p = new Pen(borderColor);
Graphics g = e.Graphics;
int variance = 3;
//g.DrawRectangle(p, new Rectangle(base.Location.X - variance, base.Location.Y - variance, base.Width + variance, base.Height + variance));
ControlPaint.DrawBorder(e.Graphics, base.ClientRectangle, borderColor, ButtonBorderStyle.Solid);
}
private void InitializeComponent()
{
this.textBox = new System.Windows.Forms.RichTextBox();
this.SuspendLayout();
//
// richTextBox1
//
this.textBox.Location = new System.Drawing.Point(0, 0);
this.textBox.Name = "richTextBox1";
this.textBox.Size = new System.Drawing.Size(100, 96);
this.textBox.TabIndex = 0;
this.textBox.Text = "";
this.textBox.Multiline = true;
this.textBox.BorderStyle = BorderStyle.None;
//
// AlXRichTextBox
//
this.Size = new System.Drawing.Size(278, 123);
this.ResumeLayout(false);
}
}
What's problem with this ?
Referring to MSDN article :
Overriding OnPaint will not allow you to modify the appearance of all controls. Those controls that have all of their painting done by Windows (for example, TextBox) never call their OnPaint method, and thus will never use the custom code. Refer to the Help documentation for the particular control you want to modify to see if the OnPaint method is available. For a list of all the Windows Form Controls, see Controls to Use on Windows Forms. If a control does not have OnPaint listed as a member method, you cannot alter its appearance by overriding this method. For more information about custom painting, see Custom Control Painting and Rendering.
However there is a "hack", You can achieve calling the Paint method by calling following code:
private const int WM_PAINT = 15;
protected override void WndProc(ref System.Windows.Forms.Message m)
{
base.WndProc(ref m);
if (m.Msg == WM_PAINT && !inhibitPaint)
{
// raise the paint event
using (Graphics graphic = base.CreateGraphics())
OnPaint(new PaintEventArgs(graphic,
base.ClientRectangle));
}
}
private bool inhibitPaint = false;
public bool InhibitPaint
{
set { inhibitPaint = value; }
}
Src: RichTextBox and UserPaint
Other point is that You cannot draw outside of the Rectangle (which is total size of Your RichTB component. So You actually want to provide him with different Coords (smaller inner ones) and You will draw to the outside.
Your class will look like:
public partial class AlXRichTextBox : RichTextBox
{
private Color borderColor = Color.Red;
public Color BorderColor
{
get { return borderColor; }
set { borderColor = value; Invalidate(); }
}
protected override void OnPaint(PaintEventArgs e)
{
int variance = 3;
e = new PaintEventArgs(e.Graphics, new Rectangle(e.ClipRectangle.X + variance, e.ClipRectangle.Y + variance, e.ClipRectangle.Width - variance, e.ClipRectangle.Height - variance));
base.OnPaint(e);
Pen p = new Pen(borderColor, variance);
Graphics g = e.Graphics;
g.DrawRectangle(p, new Rectangle(e.ClipRectangle.X, e.ClipRectangle.Y, e.ClipRectangle.Width, e.ClipRectangle.Height));
}
private const int WM_PAINT = 15;
protected override void WndProc(ref System.Windows.Forms.Message m)
{
base.WndProc(ref m);
if (m.Msg == WM_PAINT && !inhibitPaint)
{
// raise the paint event
using (Graphics graphic = base.CreateGraphics())
OnPaint(new PaintEventArgs(graphic,
base.ClientRectangle));
}
}
private bool inhibitPaint = false;
public bool InhibitPaint
{
set { inhibitPaint = value; }
}
}
IMPORTANT
As it is not expected for this control to be changed by Paint, You will get "not nice" behavior in regards to the drawing changes like border, new elements etc.. If You would like to use such element, consider using WPF - Windows Presentation Foundation. They are much more nicer to templating the items and modifying design.
A little late answer, but I was on same path as you these days and It got me to this solution, It works for me:
using System;
using System.Drawing;
using System.Windows.Forms;
public class MyRichTextBox : RichTextBox
{
private const UInt32 WM_PAINT = 0x000F;
private const UInt32 WM_USER = 0x0400;
private const UInt32 EM_SETBKGNDCOLOR = (WM_USER + 67);
private const UInt32 WM_KILLFOCUS = 0x0008;
public MyRichTextBox()
{
this.BorderStyle = System.Windows.Forms.BorderStyle.None;
}
protected override void WndProc(ref System.Windows.Forms.Message m)
{
base.WndProc(ref m);
Graphics g = Graphics.FromHwnd(Handle);
Rectangle bounds = new Rectangle(0, 0, Width - 1, Height - 1);
Pen p = new Pen(SystemColors.Highlight, 3);
if (m.Msg == WM_PAINT)
{
if (this.Enabled == true)
{
if (this.Focused)
{
g.DrawRectangle(p, bounds);
}
else
{
g.DrawRectangle(SystemPens.ControlDark, bounds);
}
}
else
{
g.FillRectangle(Brushes.White, bounds);
g.DrawRectangle(SystemPens.Control, bounds);
}
}
if (m.Msg == EM_SETBKGNDCOLOR) //color disabled background
{
Invalidate();
}
if (m.Msg == WM_KILLFOCUS) //set border back to normal on lost focus
{
Invalidate();
}
}
}
This Rich Textbox changes 3 border colors - enabled, focused and disabled with disabled background. As you see the code is simple and short. The only trick is to overide KILL_FOCUS and EM_SETBKGNDCOLOR messages (this one is for changing disabled background), and RichTextbox should be BorderStyle=None. Cheers !
I have been playing around with customizing the WinForm combobox...So far I have the following:
Using this code:
public class ComboBoxWithBorder : ComboBox
{
private Color _borderColor = Color.Black;
private ButtonBorderStyle _borderStyle = ButtonBorderStyle.Solid;
private static int WM_PAINT = 0x000F;
protected override void WndProc(ref Message m)
{
base.WndProc(ref m);
if (m.Msg == WM_PAINT)
{
Graphics g = Graphics.FromHwnd(Handle);
Rectangle bounds = new Rectangle(0, 0, Width, Height);
ControlPaint.DrawBorder(g, bounds, _borderColor, _borderStyle);
}
}
[Category("Appearance")]
public Color BorderColor
{
get { return _borderColor; }
set
{
_borderColor = value;
Invalidate(); // causes control to be redrawn
}
}
[Category("Appearance")]
public ButtonBorderStyle BorderStyle
{
get { return _borderStyle; }
set
{
_borderStyle = value;
Invalidate();
}
}
}
However, I am trying to achieve something similar to this:
Is it possible to change the background color of the white dropdown box to a darker color?
Is it possible to change the dropdown list border from white to a different color?
Try This Class
Refer
using Microsoft.VisualBasic;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using System.Diagnostics;
public class FlatCombo : ComboBox
{
private Brush BorderBrush = new SolidBrush(SystemColors.Window);
private Brush ArrowBrush = new SolidBrush(SystemColors.ControlText);
private Brush DropButtonBrush = new SolidBrush(SystemColors.Control);
private Color _ButtonColor = SystemColors.Control;
public Color ButtonColor {
get { return _ButtonColor; }
set {
_ButtonColor = value;
DropButtonBrush = new SolidBrush(this.ButtonColor);
this.Invalidate();
}
}
protected override void WndProc(ref Message m)
{
base.WndProc(m);
switch (m.Msg) {
case 0xf:
//Paint the background. Only the borders
//will show up because the edit
//box will be overlayed
Graphics g = this.CreateGraphics;
Pen p = new Pen(Color.White, 2);
g.FillRectangle(BorderBrush, this.ClientRectangle);
//Draw the background of the dropdown button
Rectangle rect = new Rectangle(this.Width - 15, 3, 12, this.Height - 6);
g.FillRectangle(DropButtonBrush, rect);
//Create the path for the arrow
Drawing2D.GraphicsPath pth = new Drawing2D.GraphicsPath();
PointF TopLeft = new PointF(this.Width - 13, (this.Height - 5) / 2);
PointF TopRight = new PointF(this.Width - 6, (this.Height - 5) / 2);
PointF Bottom = new PointF(this.Width - 9, (this.Height + 2) / 2);
pth.AddLine(TopLeft, TopRight);
pth.AddLine(TopRight, Bottom);
g.SmoothingMode = Drawing2D.SmoothingMode.HighQuality;
//Determine the arrow's color.
if (this.DroppedDown) {
ArrowBrush = new SolidBrush(SystemColors.HighlightText);
} else {
ArrowBrush = new SolidBrush(SystemColors.ControlText);
}
//Draw the arrow
g.FillPath(ArrowBrush, pth);
break;
default:
break; // TODO: might not be correct. Was : Exit Select
break;
}
}
//Override mouse and focus events to draw
//proper borders. Basically, set the color and Invalidate(),
//In general, Invalidate causes a control to redraw itself.
#region "Mouse and focus Overrides"
protected override void OnMouseEnter(System.EventArgs e)
{
base.OnMouseEnter(e);
BorderBrush = new SolidBrush(SystemColors.Highlight);
this.Invalidate();
}
protected override void OnMouseLeave(System.EventArgs e)
{
base.OnMouseLeave(e);
if (this.Focused)
return;
BorderBrush = new SolidBrush(SystemColors.Window);
this.Invalidate();
}
protected override void OnLostFocus(System.EventArgs e)
{
base.OnLostFocus(e);
BorderBrush = new SolidBrush(SystemColors.Window);
this.Invalidate();
}
protected override void OnGotFocus(System.EventArgs e)
{
base.OnGotFocus(e);
BorderBrush = new SolidBrush(SystemColors.Highlight);
this.Invalidate();
}
protected override void OnMouseHover(System.EventArgs e)
{
base.OnMouseHover(e);
BorderBrush = new SolidBrush(SystemColors.Highlight);
this.Invalidate();
}
#endregion
}
Is it possible to display a label vertically in a Windows Forms?
Labels are easy, all you have to do is override the Paint event and draw the text vertically. Do note that GDI is optimised for Drawing text horizontally. If you rotate text (even if you rotate through multiples of 90 degrees) it will looks notably worse.
Perhaps the best thing to do is draw your text (or get a label to draw itself) onto a bitmap, then display the bitmap rotated.
Some C# code for drawing a Custom Control with vertical text. Note that ClearType text NEVER works if the text is not horizontal:
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Windows.Forms;
public partial class VerticalLabel : UserControl
{
public VerticalLabel()
{
InitializeComponent();
}
private void VerticalLabel_SizeChanged(object sender, EventArgs e)
{
GenerateTexture();
}
private void GenerateTexture()
{
StringFormat format = new StringFormat();
format.Alignment = StringAlignment.Center;
format.LineAlignment = StringAlignment.Center;
format.Trimming = StringTrimming.EllipsisCharacter;
Bitmap img = new Bitmap(this.Height, this.Width);
Graphics G = Graphics.FromImage(img);
G.Clear(this.BackColor);
SolidBrush brush_text = new SolidBrush(this.ForeColor);
G.TextRenderingHint = System.Drawing.Text.TextRenderingHint.SingleBitPerPixelGridFit;
G.DrawString(this.Name, this.Font, brush_text, new Rectangle(0, 0, img.Width, img.Height), format);
brush_text.Dispose();
img.RotateFlip(RotateFlipType.Rotate270FlipNone);
this.BackgroundImage = img;
}
}
Create a class myLabel which can rotate it's Text on any angle specified by you.
You can use it by code or simply dragging from ToolBox
using System.Drawing;
class myLabel:System.Windows.Forms.Label
{
public int RotateAngle { get; set; } // to rotate your text
public string NewText { get; set; } // to draw text
protected override void OnPaint(System.Windows.Forms.PaintEventArgs e)
{
Brush b =new SolidBrush(this.ForeColor);
e.Graphics.TranslateTransform(this.Width / 2, this.Height / 2);
e.Graphics.RotateTransform(this.RotateAngle);
e.Graphics.DrawString(this.NewText, this.Font,b , 0f, 0f);
base.OnPaint(e);
}
}
Now this custom control is used into your form.
You have to set below properties
1. mylbl.Text = ""; //which can be changed by NewText property
2. mylbl.AutoSize = false; // adjust according to your text
3. mylbl.NewText = "Hello"; // whatever you want to display
4. mylbl.ForeColor = Color.Red; // color to display
5. mylbl.RotateAngle = -90; //angle to rotate
I expanded on Javed Akram's answer to resize the widget automatically (I needed this feature). It works for both positive and negative angles, the way that Javed states:
1. mylbl.Text = ""; // which can be changed by NewText property
2. mylbl.AutoSize = false; // adjust according to your text
3. mylbl.NewText = "Hello"; // whatever you want to display
4. mylbl.ForeColor = Color.Red; // color to display
5. mylbl.RotateAngle = -90; // angle to rotate
Here is the code:
public class RotatingLabel : System.Windows.Forms.Label
{
private int m_RotateAngle = 0;
private string m_NewText = string.Empty;
public int RotateAngle { get { return m_RotateAngle; } set { m_RotateAngle = value; Invalidate(); } }
public string NewText { get { return m_NewText; } set { m_NewText = value; Invalidate(); } }
protected override void OnPaint(System.Windows.Forms.PaintEventArgs e)
{
Func<double, double> DegToRad = (angle) => Math.PI * angle / 180.0;
Brush b = new SolidBrush(this.ForeColor);
SizeF size = e.Graphics.MeasureString(this.NewText, this.Font, this.Parent.Width);
int normalAngle = ((RotateAngle % 360) + 360) % 360;
double normaleRads = DegToRad(normalAngle);
int hSinTheta = (int)Math.Ceiling((size.Height * Math.Sin(normaleRads)));
int wCosTheta = (int)Math.Ceiling((size.Width * Math.Cos(normaleRads)));
int wSinTheta = (int)Math.Ceiling((size.Width * Math.Sin(normaleRads)));
int hCosTheta = (int)Math.Ceiling((size.Height * Math.Cos(normaleRads)));
int rotatedWidth = Math.Abs(hSinTheta) + Math.Abs(wCosTheta);
int rotatedHeight = Math.Abs(wSinTheta) + Math.Abs(hCosTheta);
this.Width = rotatedWidth;
this.Height = rotatedHeight;
int numQuadrants =
(normalAngle >= 0 && normalAngle < 90) ? 1 :
(normalAngle >= 90 && normalAngle < 180) ? 2 :
(normalAngle >= 180 && normalAngle < 270) ? 3 :
(normalAngle >= 270 && normalAngle < 360) ? 4 :
0;
int horizShift = 0;
int vertShift = 0;
if (numQuadrants == 1)
{
horizShift = Math.Abs(hSinTheta);
}
else if (numQuadrants == 2)
{
horizShift = rotatedWidth;
vertShift = Math.Abs(hCosTheta);
}
else if (numQuadrants == 3)
{
horizShift = Math.Abs(wCosTheta);
vertShift = rotatedHeight;
}
else if (numQuadrants == 4)
{
vertShift = Math.Abs(wSinTheta);
}
e.Graphics.TranslateTransform(horizShift, vertShift);
e.Graphics.RotateTransform(this.RotateAngle);
e.Graphics.DrawString(this.NewText, this.Font, b, 0f, 0f);
base.OnPaint(e);
}
}
I found a way to simply do it without adding code or classes to your project!
When you create your label, simply add:
this.label1.text = "V\nE\nR\nT\nI\nC\nA\nL\n";
This worked for me!
You can rotate text instead of the label control in the OnPaint event or Paint method:
private void uc1_Paint(object sender, PaintEventArgs e)
{
string Name;
var g = e.Graphics;
g.DrawString(Name, new Font("Tahoma", 8), Brushes.Black, 0, 0,
new StringFormat(StringFormatFlags.DirectionVertical));
}
2015 update on an old post. Since most of the other answers seem to heavily affect VS2013's designer in terms of usability, I'd suggest this solution:
http://www.codeproject.com/Articles/19774/Extended-Vertical-Label-Control-in-C-NET
It absolutely works. I found it on net and little changed
using System;
using System.Drawing;
using System.Windows.Forms;
using System.Drawing.Drawing2D;
using System.ComponentModel;
public class VerticalLabel : System.Windows.Forms.Label
{
private bool bFlip = true;
public VerticalLabel()
{
}
protected override void OnPaint(PaintEventArgs e)
{
Graphics g = e.Graphics;
StringFormat stringFormat = new StringFormat();
stringFormat.Alignment = StringAlignment.Center;
stringFormat.Trimming = StringTrimming.None;
stringFormat.FormatFlags = StringFormatFlags.DirectionVertical;
Brush textBrush = new SolidBrush(this.ForeColor);
Matrix storedState = g.Transform;
if (bFlip)
{
g.RotateTransform(180f);
g.TranslateTransform(-ClientRectangle.Width,-ClientRectangle.Height);
}
g.DrawString(
this.Text,
this.Font,
textBrush,
ClientRectangle,
stringFormat);
g.Transform = storedState;
}
[Description("When this parameter is true the VLabel flips at 180 degrees."),Category("Appearance")]
public bool Flip180
{
get
{
return bFlip;
}
set
{
bFlip = value;
this.Invalidate();
}
}
}
Used pieces from others
Jeremy
public partial class VerticalLabel_UserControl : UserControl
{
private IComponentChangeService _changeService;
private string strPropertyText = "Vertical Text";
public VerticalLabel_UserControl()
{
InitializeComponent();
}
[EditorBrowsable(EditorBrowsableState.Always)]
[Browsable(true)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)]
[Bindable(true)]
public override string Text { get { return base.Text; } set { base.Text = value; this.Invalidate(); } }
private void VerticalLabel_UserControl_SizeChanged(object sender, EventArgs e)
{
GenerateTexture();
}
protected override void OnTextChanged(EventArgs e)
{
base.OnTextChanged(e);
}
private void GenerateTexture()
{
StringFormat format = new StringFormat();
format.Alignment = StringAlignment.Center;
format.LineAlignment = StringAlignment.Center;
// format.Trimming = StringTrimming.EllipsisCharacter;
Bitmap img = new Bitmap(this.Height, this.Width);
Graphics G = Graphics.FromImage(img);
G.Clear(this.BackColor);
SolidBrush brush_text = new SolidBrush(this.ForeColor);
G.TextRenderingHint = System.Drawing.Text.TextRenderingHint.SingleBitPerPixelGridFit;
G.DrawString(this.strPropertyText, this.Font, brush_text, new Rectangle(0, 0, img.Width, img.Height), format);
img.RotateFlip(RotateFlipType.Rotate270FlipNone);
this.BackgroundImage = img;
brush_text.Dispose();
}
public override System.ComponentModel.ISite Site
{
get
{
return base.Site;
}
set
{
_changeService = (IComponentChangeService)GetService(typeof(IComponentChangeService));
if (_changeService != null)
_changeService.ComponentChanged -= new ComponentChangedEventHandler(OnComponentChanged);
base.Site = value;
if (!DesignMode)
return;
_changeService = (IComponentChangeService)GetService(typeof(IComponentChangeService));
if (_changeService != null)
_changeService.ComponentChanged += new ComponentChangedEventHandler(OnComponentChanged);
}
}
private void OnComponentChanged(object sender, ComponentChangedEventArgs ce)
{
VerticalLabel_UserControl label = ce.Component as VerticalLabel_UserControl;
if (label == null || !label.DesignMode)
return;
if (((IComponent)ce.Component).Site == null || ce.Member == null || ce.Member.Name != "Text")
return;
//Causes the default text to be updated
string strName = this.Name.ToLower();
string strText = this.Text.ToLower();
if (strText.Contains(strName))
{
this.Text = "Vertical Text";
}
else
{
strPropertyText = this.Text;
}
//Prints the text vertically
GenerateTexture();
}
}
I just turned off the AutoSize property and resized the label vertically. I made the label wide enough for only one character. Then I changed TextAlign to center to make the alignment look better. This worked great for me.