InstalledFontCollection does not actualize when adding font with AddFontResourceW followed by SendMessage - c#

I am developping an application with wpf, .net and devexpress. I mainly use the devexpress for the report designer and the grid.
I need to load custom fonts in the session for the report designer and cannot install them in the system as user may not have administrative priviledges.
The report designer seems to rely on "InstalledFontCollection" to present available fonts to user.
As MSDN documentation indicates here, I dynamically load fonts with "AddFontResourceW" followed by "SendMessage".
However, calling "InstalledFontCollection" subsequently is not registering newly loaded fonts. However, it will list them if I restart the app.
The same phenomena appears using RemoveFontResourceW followed by SendMessage.
Here is part of the program I built to test it.
1 - The class responsible for font related stuff :
public static class FontManager
{
static public IEnumerable<string> ListInstalledFonts()
{
var installedFonts = new InstalledFontCollection();
var result = from f in installedFonts.Families select f.Name;
installedFonts.Dispose();
return result;
}
[DllImport("gdi32.dll", EntryPoint = "AddFontResourceW", SetLastError = true)]
public static extern int AddFontResource([In][MarshalAs(UnmanagedType.LPWStr)] string lpFileName);
[DllImport("gdi32.dll", EntryPoint = "RemoveFontResourceW", SetLastError = true)]
public static extern int RemoveFontResource([In][MarshalAs(UnmanagedType.LPWStr)] string lpFileName);
[DllImport("user32.dll")]
public static extern int SendMessage(IntPtr hWnd, uint wMsg, IntPtr wParam, IntPtr lParam);
static IntPtr HWND_BROADCAST = new IntPtr(0xffff);
const uint WM_FONTCHANGE = 0x001D;
static public void LoadFont(string path)
{
Console.WriteLine("Loading Font : " + path);
if (AddFontResource(path) > 0)
{
Console.WriteLine(string.Format("Font {0} installed successfully.", path));
SendMessage(HWND_BROADCAST, WM_FONTCHANGE, IntPtr.Zero, IntPtr.Zero);
}
else
{
int error = Marshal.GetLastWin32Error();
if (error != 0)
Console.WriteLine(string.Format("Error Installing font : {0} : {1}", path, new Win32Exception(error).Message));
}
}
static public void UnloadFont(string path)
{
Console.WriteLine("Removing Font : " + path);
if (RemoveFontResource(path) > 0)
{
Console.WriteLine(string.Format("Font {0} removed successfully.", path));
SendMessage(HWND_BROADCAST, WM_FONTCHANGE, IntPtr.Zero, IntPtr.Zero);
}
else
{
int error = Marshal.GetLastWin32Error();
if (error != 0)
Console.WriteLine(string.Format("Error Removing Font : {0} : {1}", path, new Win32Exception(error).Message));
}
}
}
2 - the viewmodel presenting the font list to the ui :
public class MainWindowVM : INotifyPropertyChanged
{
#region ctor
public MainWindowVM()
{
RefreshAvailableFonts();
RefreshVisibleFonts();
CmdRefreshAvailableFonts = new RelayCommand(RefreshAvailableFonts);
CmdRefreshVisibleFonts = new RelayCommand(RefreshVisibleFonts);
CmdLoadCustomFonts = new RelayCommand(LoadCustomFonts);
CmdUnloadCustomFonts = new RelayCommand(UnloadCustomFonts);
}
#endregion
#region propertyNotifier
public event PropertyChangedEventHandler PropertyChanged;
private void NotifyPropertyChanged([CallerMemberName] string propertyName = "")
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
#endregion propertyNotifier
// property used to present font list to an ui control, for instance a grid
private IEnumerable<string> visibleFonts = null;
public IEnumerable<string> VisibleFonts
{
get => visibleFonts;
set
{
visibleFonts = value;
NotifyPropertyChanged();
}
}
// property used to cache font list available in system
private IEnumerable<string> availableFonts = null;
public IEnumerable<string> AvailableFonts
{
get => availableFonts;
set
{
availableFonts = value;
NotifyPropertyChanged();
RefreshVisibleFonts();
}
}
// property used with textbox to filter visible fonts in grid
private string filter = null;
public string Filter
{
get => filter;
set
{
filter = value;
NotifyPropertyChanged();
RefreshVisibleFonts();
}
}
#region Commands
// command used to refresh visible font list manually from ui
public ICommand CmdRefreshVisibleFonts { get; private set; }
public void RefreshVisibleFonts()
{
Console.WriteLine("=> RefreshVisibleFonts()");
if (filter == null)
VisibleFonts = from fn in AvailableFonts select fn;
else VisibleFonts = from fn in AvailableFonts where fn.ToLower().Contains(filter.ToLower()) select fn;
}
// command used to refresh available font list manually from ui
public ICommand CmdRefreshAvailableFonts { get; private set; }
public void RefreshAvailableFonts()
{
Console.WriteLine("=> RefreshAvailableFonts()");
AvailableFonts = FontManager.ListInstalledFonts();
}
// command used to load custom fonts manually in the session
public ICommand CmdLoadCustomFonts { get; private set; }
public void LoadCustomFonts()
{
Console.WriteLine("=> LoadCustomFonts()");
var docs = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments);
string fonts = Path.Combine(docs, "fonts");
FontManager.LoadFont(Path.Combine(fonts, #"Pancho-Semibold.ttf"));
FontManager.LoadFont(Path.Combine(fonts, #"Pancho-Medium.ttf"));
FontManager.LoadFont(Path.Combine(fonts, #"Pancho-Regular.ttf"));
}
// command used to unload custom fonts manually from the session
public ICommand CmdUnloadCustomFonts { get; private set; }
public void UnloadCustomFonts()
{
Console.WriteLine("=> UnloadCustomFonts()");
var docs = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments);
string fonts = Path.Combine(docs, "fonts");
FontManager.UnloadFont(Path.Combine(fonts, #"Pancho-Semibold.ttf"));
FontManager.UnloadFont(Path.Combine(fonts, #"Pancho-Medium.ttf"));
FontManager.UnloadFont(Path.Combine(fonts, #"Pancho-Regular.ttf"));
}
#endregion Commands
}
3 - mainwindow code behind : I have also added a winproc hook to check if the message is effectively broadcasted when adding or removing fonts using sendMessage :
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
protected override void OnSourceInitialized(EventArgs e)
{
base.OnSourceInitialized(e);
HwndSource source = PresentationSource.FromVisual(this) as HwndSource;
source.AddHook(WndProc);
}
private IntPtr WndProc(IntPtr hwnd, int msg, IntPtr wParam, IntPtr lParam, ref bool handled)
{
if (msg == 0x1D)
{
Console.WriteLine("Fontchange message received");
if (DataContext is ViewModels.MainWindowVM vm)
vm.RefreshAvailableFonts();
}
return IntPtr.Zero;
}
}
related links :
https://social.msdn.microsoft.com/Forums/en-US/53e22f9e-40b1-4bbb-b5d2-fd3d7431c783/installedfontcollection

Related

Raise an event when I hover the mouse over a ComboBox item

I'm not able to find an event to fire when I hover my ComboBox Items.
I'm using windows form to build an application.
I found a something similar for WPF:
how to change label text when I hover mouse over a combobox item?.
How can I do it the similar way in Windows Forms, or is there an alternate way?
Class ComboBoxListEx:
using System;
using System.ComponentModel;
using System.Runtime.InteropServices;
using System.Windows.Forms;
[DesignerCategory("Code")]
public class ComboBoxListEx : ComboBox
{
private int listItem = -1;
private const int CB_GETCURSEL = 0x0147;
public event EventHandler<ListItemSelectionChangedEventArgs> ListItemSelectionChanged;
protected virtual void OnListItemSelectionChanged(ListItemSelectionChangedEventArgs e)
=> this.ListItemSelectionChanged?.Invoke(this, e);
public ComboBoxListEx() { }
protected override void WndProc(ref Message m)
{
base.WndProc(ref m);
switch (m.Msg)
{
case CB_GETCURSEL:
int selItem = m.Result.ToInt32();
if (listItem != selItem)
{
listItem = selItem;
OnListItemSelectionChanged(new ListItemSelectionChangedEventArgs(
listItem, listItem < 0 ? string.Empty : this.GetItemText(this.Items[listItem]))
);
}
break;
default:
// Add Case switches to handle other events
break;
}
}
public class ListItemSelectionChangedEventArgs : EventArgs
{
public ListItemSelectionChangedEventArgs(int idx, string text)
{
this.ItemIndex = idx;
this.ItemText = text;
}
public int ItemIndex { get; private set; }
public string ItemText { get; private set; }
}
}
private void comboBoxListEx1_ListItemSelectionChanged(object sender, ComboBoxListEx.ListItemSelectionChangedEventArgs e)
{
label15.Text = e.ItemText;
}
You can create a Custom Control, derived from ComboBox, override its WndProc method to intercept the CB_GETCURSEL message.
Call base.WndProc(ref m) first. When the message is processed, the Message object's m.Result property is set to a value (as IntPtr) that represents the Item currently tracked in the ListBox (the Item highlighted when the Mouse Pointer hovers it).
► Note: prior to .Net Framework 4.8, the CB_GETCURSEL message result is not bubbled up automatically: we must send LB_GETCURSEL to the child ListBox to get the index of the Item currently highlighted.
The ListBox handle is retrieved using GetComboBoxInfo: it could be also accessed using reflection (the private ChildListAutomationObject property returns the ListBox AutomationElement, which provides the handle), or sending a CB_GETCOMBOBOXINFO message (but it's the same as calling GetComboBoxInfo()).
This custom ComboBox raises an Event, ListItemSelectionChanged, with a custom EventArgs object, ListItemSelectionChangedEventArgs, which exposes two public properties: ItemIndex and ItemText, set to the Index and Text of the hovered item.
using System.ComponentModel;
using System.Drawing;
using System.Runtime.InteropServices;
using System.Windows.Forms;
[DesignerCategory("Code")]
public class ComboBoxListEx : ComboBox
{
private const int CB_GETCURSEL = 0x0147;
private int listItem = -1;
IntPtr listBoxHandle = IntPtr.Zero;
public event EventHandler<ListItemSelectionChangedEventArgs> ListItemSelectionChanged;
protected virtual void OnListItemSelectionChanged(ListItemSelectionChangedEventArgs e)
=> this.ListItemSelectionChanged?.Invoke(this, e);
public ComboBoxListEx() { }
// .Net Framework prior to 4.8 - get the handle of the ListBox
protected override void OnHandleCreated(EventArgs e)
{
base.OnHandleCreated(e);
listBoxHandle = GetComboBoxListInternal(this.Handle);
}
protected override void WndProc(ref Message m)
{
int selItem = -1;
base.WndProc(ref m);
switch (m.Msg) {
case CB_GETCURSEL:
selItem = m.Result.ToInt32();
break;
// .Net Framework prior to 4.8
// case CB_GETCURSEL can be left there or removed: it's always -1
case 0x0134:
selItem = SendMessage(listBoxHandle, LB_GETCURSEL, 0, 0);
break;
default:
// Add Case switches to handle other events
break;
}
if (listItem != selItem) {
listItem = selItem;
OnListItemSelectionChanged(new ListItemSelectionChangedEventArgs(
listItem, listItem < 0 ? string.Empty : GetItemText(Items[listItem]))
);
}
}
public class ListItemSelectionChangedEventArgs : EventArgs
{
public ListItemSelectionChangedEventArgs(int idx, string text) {
ItemIndex = idx;
ItemText = text;
}
public int ItemIndex { get; private set; }
public string ItemText { get; private set; }
}
// -------------------------------------------------------------
// .Net Framework prior to 4.8
[DllImport("user32.dll", CharSet = CharSet.Auto)]
internal static extern bool GetComboBoxInfo(IntPtr hWnd, ref COMBOBOXINFO pcbi);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
internal static extern int SendMessage(IntPtr hWnd, uint uMsg, int wParam, int lParam);
private const int LB_GETCURSEL = 0x0188;
[StructLayout(LayoutKind.Sequential)]
internal struct COMBOBOXINFO
{
public int cbSize;
public Rectangle rcItem;
public Rectangle rcButton;
public int buttonState;
public IntPtr hwndCombo;
public IntPtr hwndEdit;
public IntPtr hwndList;
public void Init() => this.cbSize = Marshal.SizeOf<COMBOBOXINFO>();
}
internal static IntPtr GetComboBoxListInternal(IntPtr cboHandle)
{
var cbInfo = new COMBOBOXINFO();
cbInfo.Init();
GetComboBoxInfo(cboHandle, ref cbInfo);
return cbInfo.hwndList;
}
}
Works like this:

Cannot Populate TreeView Control with Win32 Messages in CSharp

I'm working with TreeView Control in Windows Forms in C#.
Since actual population part of TreeView Control takes a lot of time it freezes the UI. So I'm attempting to do the population using PostMessage Win32 API from a background thread but I found that the Treeview isn't getting inserted with Items.
So I moved the code from background thread to main thread. But then also the Insert Item Code is not working. I got similar code working with TreeView in C++ and trying to do the same thing with C# using interop routines.
I'm not going the usual C# way of treeView1.Nodes.Add("...") because it freezes the UI even if I follow the Delegate method and BackgroundWorker method for populating UI controls from another thread. I'm giving the code I use below. Can some one please help to find the issue with the code.
Also Please note for the TreeView Control I'm using my own simple class derived from TreeView class, where I have overriden the WndProc method to verify the flow of Windows Messages and I can see the messages(TVM_INSERTITEM) are actually getting through but still the item is not getting populated
Also I have got similar interop code working fine from Background Thread for ListView Control but my attempts with TreeView haven't succeeded so far.
Form Class Code
using System;
using System.Text;
using System.Windows.Forms;
using System.Runtime.InteropServices;
namespace UpdateTreeViewFromAnotherThread
{
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
public struct TVITEM
{
public uint mask;
public IntPtr hItem;
public uint state;
public uint stateMask;
public IntPtr pszText;
public int cchTextMax;
public int iImage;
public int iSelectedImage;
public int cChildren;
public uint lParam;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
public struct TVINSERTSTRUCT
{
public IntPtr hParent;
public IntPtr hInsertAfter;
public TVITEM item;
}
public enum TreeViewInsert
{
TVI_ROOT = -0x10000,
}
[Flags]
public enum TreeViewItemMask
{
TVIF_TEXT = 0x0001,
}
public partial class Form1 : Form
{
const int TV_FIRST = 0x1100;
IntPtr tvInsItemPtr;
TVINSERTSTRUCT tvins;
IntPtr handleTreeView;
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Auto)]
static extern bool PostMessage(IntPtr hWnd, uint Msg, IntPtr wParam, IntPtr lParam);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
public static extern IntPtr SendMessage(IntPtr hWnd, int Msg, int wParam, IntPtr lParam);
public enum TreeViewMessage
{
TVM_INSERTITEM = TV_FIRST + 50,
}
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
handleTreeView = treeView1.Handle;
//treeView1.Nodes.Add("hello");
PopulateTree(handleTreeView);
}
public void PopulateTree(IntPtr handle)
{
tvins = new TVINSERTSTRUCT();
tvins.item.mask = (uint)TreeViewItemMask.TVIF_TEXT;
// Set the text of the item.
string productName = "Product";
string value = productName;
byte[] buffer = new byte[100];
buffer = Encoding.Unicode.GetBytes(value + "\0");
tvins.item.pszText = Marshal.AllocHGlobal(buffer.Length);
Marshal.Copy(buffer, 0, tvins.item.pszText, buffer.Length);
tvins.hParent = IntPtr.Zero;
tvins.hInsertAfter = (IntPtr)(TreeViewInsert.TVI_ROOT);
tvInsItemPtr = Marshal.AllocHGlobal(Marshal.SizeOf(tvins));
Marshal.StructureToPtr(tvins, tvInsItemPtr, true);
PostMessage(treeView1.Handle, (uint)TreeViewMessage.TVM_INSERTITEM, IntPtr.Zero, tvInsItemPtr);
//SendMessage(treeView1.Handle, (int)TreeViewMessage.TVM_INSERTITEM, 0, tvInsItemPtr);
}
}
}
MyTreeView Class Code
using System.Windows.Forms;
using System.Runtime.InteropServices;
namespace UpdateTreeViewFromAnotherThread
{
class MyTreeView:TreeView
{
protected override void WndProc(ref Message m)
{
if (m.Msg == 0x1132)
{
TVINSERTSTRUCT anotherTVInsertStruct;
anotherTVInsertStruct = (TVINSERTSTRUCT)Marshal.PtrToStructure(m.LParam, typeof(TVINSERTSTRUCT));
string anotherNodeText = Marshal.PtrToStringAnsi(anotherTVInsertStruct.item.pszText);
}
if(m.Msg == 0x113F)
{
TVITEM anotherTVItem;
anotherTVItem = (TVITEM)Marshal.PtrToStructure(m.LParam, typeof(TVITEM));
string anotherNodeText = Marshal.PtrToStringAnsi(anotherTVItem.pszText);
}
base.WndProc(ref m);
//Trace.WriteLine(m.Msg.ToString() + ", " + m.ToString());
}
}
}
Update_1
Prevented NM_CUSTOMDRAW for Treeview using the below code. Thanks to the code atlink.
protected override void WndProc(ref Message m)
{
switch (m.Msg)
{
case WM_REFLECT + WM_NOTIFY:
{
NMHDR nmhdr = (NMHDR)m.GetLParam(typeof(NMHDR));
switch ((int)nmhdr.code)
{
case NM_CUSTOMDRAW:
NMTVCUSTOMDRAW nmTvDraw = (NMTVCUSTOMDRAW)m.GetLParam(typeof(NMTVCUSTOMDRAW));
switch (nmTvDraw.nmcd.dwDrawStage)
{
case CDDS_ITEMPREPAINT:
m.Result = (IntPtr)CDRF_DODEFAULT;
break;
}
Marshal.StructureToPtr(nmTvDraw, m.LParam, false);
return;
}
break;
}
}
base.WndProc(ref m);
}
So Now If I change my earlier PopulateTree function (note Thread.Sleep()) and its invocation to a background thread as below it will not freeze the UI during the population process
private void button1_Click(object sender, EventArgs e)
{
handleTreeView = treeView1.Handle;
Thread backgroundThread = new Thread(() => PopulateTree(handleTreeView));
backgroundThread.Start();
}
public void PopulateTree(IntPtr handle)
{
for(int i =0; i< 1000; i++)
{
tvins = new TVINSERTSTRUCT();
tvins.item.mask = (uint)TreeViewItemMask.TVIF_TEXT;
// Set the text of the item.
string productName = "Product_" + i.ToString();
string value = productName;
byte[] buffer = new byte[100];
buffer = Encoding.Unicode.GetBytes(value + "\0");
tvins.item.pszText = Marshal.AllocHGlobal(buffer.Length);
Marshal.Copy(buffer, 0, tvins.item.pszText, buffer.Length);
tvins.hParent = IntPtr.Zero;
tvins.hInsertAfter = (IntPtr)(TreeViewInsert.TVI_ROOT);
tvInsItemPtr = Marshal.AllocHGlobal(Marshal.SizeOf(tvins));
Marshal.StructureToPtr(tvins, tvInsItemPtr, true);
PostMessage(handle, (uint)TreeViewMessage.TVM_INSERTITEM, IntPtr.Zero, tvInsItemPtr);
Thread.Sleep(1000);
}
}
Thanks Jimi and MikiD I was able to produce same non-freezing UI behaviour using the BeginUpdate and BeginInvoke approach. I changed my code as below
private async void button1_Click(object sender, EventArgs e)
{
await Task.Run(() => PopulateTree());
}
private async void PopulateTree()
{
for(int i = 0;i< 1000;i++)
{
treeView1.BeginInvoke( (MethodInvoker)delegate ()
{
treeView1.BeginUpdate();
treeView1.Nodes.Add("Product_" + i.ToString());
treeView1.EndUpdate();
}
);
System.Threading.Thread.Sleep(1000);
}
}

Drawing On Top Of TitleBar (With Graphics.FromHWnd())

I am attempting to overlay a status message on an external application.
Previously, I achieved this by using a TransparencyKey on a Form and the following API call to get the window location with a hook to capture the window moved event.
[DllImport("user32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool GetWindowRect(IntPtr hWnd, ref Rect lpRect);
This works on my development machine, however, on the target machine it fails, the transparent area actually has hatch markings over it. Presumably something to do with that machine being a VM and having no hardware graphics accelleration.
So, I've done away with the Form and have the following code (with DrawFrame() being called every 60ms) to draw manually to the screen:
class DirectDisplay:IDisposable
{
private Graphics window;
private SolidBrush b;
private string Status;
private NativeMethods.Rect location;
private bool running;
public DirectDisplay(IntPtr _targetHWnd, string status)
{
Status = status;
b = new SolidBrush(Color.FromArgb(255,0,149,48));
window = Graphics.FromHwnd(_targetHWnd);
}
public void DrawFrame()
{
window.DrawString(Status, new Font("Arial", 12),b, 0, -20);
}
public void Dispose()
{
window?.Dispose();
b?.Dispose();
}
}
Which works fine:
However, I need to be able to draw up here on the title bar:
It appears as though utilising Graphics.FromHwnd() limits me to using the typeable space in notepad so I can't draw directly into the button bar.
How do I get a graphics object encompassing the entire Window that I can draw over?
For reference, here is the rest of my code:
namespace OnScreenOverlay
{
class DataManager:IDisposable
{
private const string USER_CACHE = #"C:\test.txt";
private DirectDisplay directDisplay;
private volatile bool exiting;
private readonly Process _target;
private readonly IntPtr _targetHWnd;
private string _currentUser;
private int _daysUntilExpiry;
private NativeMethods.Rect _location;
public DataManager()
{
_target= Process.GetProcessesByName("notepad")[0];
if (_target== null)
{
MessageBox.Show("No target detected... Closing");
}
_targetHWnd = _target.MainWindowHandle;
//InitializeWinHook();
GetCurrentUser();
GetExpiryDate();
directDisplay = new DirectDisplay(_targetHWnd, $"Current User: {_currentUser} --- Password Expires: {_daysUntilExpiry} days");
}
private void GetCurrentUser()
{
if (File.Exists(USER_CACHE))
{
_currentUser = File.ReadAllLines(USER_CACHE)[0].Split('=')[0];
}
else
{
Application.Exit();
}
}
private void GetExpiryDate()
{
using (PrincipalContext domain = new PrincipalContext(ContextType.Domain))
{
using (UserPrincipal user = UserPrincipal.FindByIdentity(domain, IdentityType.SamAccountName, _currentUser))
{
DateTime? pwLastSet = user?.LastPasswordSet;
if (pwLastSet.HasValue)
{
_daysUntilExpiry = (int)(TimeSpan.FromDays(7) - (DateTime.Now - pwLastSet.Value)).TotalDays;
}
else
{
_daysUntilExpiry = int.MinValue;
}
}
}
}
public void Start()
{
while (!exiting)
{
directDisplay.DrawFrame();
Thread.Sleep(1000/60); //Prevent method returning
}
}
private void InitializeWinHook()
{
NativeMethods.SetWinEventHook(NativeMethods.EVENT_OBJECT_LOCATIONCHANGE, NativeMethods.EVENT_OBJECT_LOCATIONCHANGE, IntPtr.Zero, TargetMoved, (uint)_target.Id,
NativeMethods.GetWindowThreadProcessId(_target.MainWindowHandle, IntPtr.Zero), NativeMethods.WINEVENT_OUTOFCONTEXT | NativeMethods.WINEVENT_SKIPOWNPROCESS | NativeMethods.WINEVENT_SKIPOWNTHREAD);
}
private void TargetMoved(IntPtr hWinEventHook, uint eventType, IntPtr lParam, int idObject, int idChild, uint dwEventThread, uint dwmsEventTime)
{
NativeMethods.GetWindowRect(_targetHWnd, ref _location);
}
public void Dispose()
{
directDisplay?.Dispose();
_target?.Dispose();
}
}
}
I realise that I don't need the WindowsHook stuff if I'm utilising this method to get the Graphics object, I just haven't removed it yet in-case this method doesn't work.
Further to this, I know I could get the Graphics object for the Desktop using IntPtr.Zero but I only want my overlay to be a Single Z-level above the target application.

How does one invoke the Windows Permissions dialog programmatically?

I'm trying to write a certificate manager, and I want to manage the permissions over the certificate file. I'd prefer not reinventing the wheel of the Windows permissions dialog, so ideally there would be some kind of shell command that I could pass the path of the item whose permissions are being managed. Then, I could just invoke it and let the shell take care of updating the permissions.
I've seen some mention here and there of a shell function, SHObjectProperties, but nothing clear on how to use it. Any help would be appreciated.
You can display the Windows file permissions dialog using ShellExecuteEx (using the "properties" verb and the "Security" parameter).
This will display a dialog like the following within your process, and the file permission viewing and editing will be fully functional just as if you had got this dialog through the Windows explorer shell:
Here is an example with Windows Forms where a file is selected and the Security properties of that file then displayed. I have used the P/Invoke code for ShellExecuteEx from this Stackoverflow answer.
using System;
using System.Runtime.InteropServices;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace FileSecurityProperties
{
public partial class FileSelectorForm : Form
{
private static bool ShowFileSecurityProperties(string Filename, IntPtr parentHandle)
{
SHELLEXECUTEINFO info = new SHELLEXECUTEINFO();
info.cbSize = System.Runtime.InteropServices.Marshal.SizeOf(info);
info.lpVerb = "properties";
info.lpFile = Filename;
info.nShow = SW_SHOW;
info.fMask = SEE_MASK_INVOKEIDLIST;
info.hwnd = parentHandle;
info.lpParameters = "Security"; // Opens the file properties on the Security tab
return ShellExecuteEx(ref info);
}
private void fileSelectButton_Click(object sender, EventArgs e)
{
if (openFileDialog.ShowDialog() == System.Windows.Forms.DialogResult.OK)
{
ShowFileSecurityProperties(
openFileDialog.FileName,
this.Handle); // Pass parent window handle for properties dialog
}
}
#region P/Invoke code for ShellExecuteEx from https://stackoverflow.com/a/1936957/4486839
[DllImport("shell32.dll", CharSet = CharSet.Auto)]
static extern bool ShellExecuteEx(ref SHELLEXECUTEINFO lpExecInfo);
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
public struct SHELLEXECUTEINFO
{
public int cbSize;
public uint fMask;
public IntPtr hwnd;
[MarshalAs(UnmanagedType.LPTStr)]
public string lpVerb;
[MarshalAs(UnmanagedType.LPTStr)]
public string lpFile;
[MarshalAs(UnmanagedType.LPTStr)]
public string lpParameters;
[MarshalAs(UnmanagedType.LPTStr)]
public string lpDirectory;
public int nShow;
public IntPtr hInstApp;
public IntPtr lpIDList;
[MarshalAs(UnmanagedType.LPTStr)]
public string lpClass;
public IntPtr hkeyClass;
public uint dwHotKey;
public IntPtr hIcon;
public IntPtr hProcess;
}
private const int SW_SHOW = 5;
private const uint SEE_MASK_INVOKEIDLIST = 12;
#endregion
#region Irrelevant Windows forms code
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.openFileDialog = new System.Windows.Forms.OpenFileDialog();
this.fileSelectButton = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// openFileDialog1
//
this.openFileDialog.FileName = "";
//
// fileSelectButton
//
this.fileSelectButton.Location = new System.Drawing.Point(52, 49);
this.fileSelectButton.Name = "fileSelectButton";
this.fileSelectButton.Size = new System.Drawing.Size(131, 37);
this.fileSelectButton.TabIndex = 0;
this.fileSelectButton.Text = "Select file ...";
this.fileSelectButton.UseVisualStyleBackColor = true;
this.fileSelectButton.Click += new System.EventHandler(this.fileSelectButton_Click);
//
// FileSelectorForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 16F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(248, 162);
this.Controls.Add(this.fileSelectButton);
this.Name = "FileSelectorForm";
this.Text = "File Selector";
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.OpenFileDialog openFileDialog;
private System.Windows.Forms.Button fileSelectButton;
public FileSelectorForm()
{
InitializeComponent();
}
#endregion
}
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new FileSelectorForm());
}
}
}
If you were hoping to get the file permissions dialog on its own, rather than as a tab in the general file properties dialog, that is possible using aclui.dll, e.g. using the EditSecurity function, but this will NOT then give you your other requirement of having the file permissions handling taken care of for you, because you have to provide an interface which does the getting and setting of security properties if you go down that route, and it looks like a lot of coding.
Here is a utilily class that allows you to have only the security property sheet (not all sheets the shell displays).
You can call it like this in a console app:
class Program
{
[STAThread]
static void Main(string[] args)
{
// NOTE: if the dialog looks old fashioned (for example if used in a console app),
// then add an app.manifest and uncomment the dependency section about Microsoft.Windows.Common-Controls
PermissionDialog.Show(IntPtr.Zero, #"d:\temp\killroy_was_here.png");
}
}
or like this in a winform app
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
PermissionDialog.Show(IntPtr.Zero, #"d:\temp\killroy_was_here.png");
}
}
And this is the main class. It's basically using the same thing as the shell, but in its own property sheet.
public static class PermissionDialog
{
public static bool Show(IntPtr hwndParent, string path)
{
if (path == null)
throw new ArgumentNullException("path");
SafePidlHandle folderPidl;
int hr;
hr = SHILCreateFromPath(Path.GetDirectoryName(path), out folderPidl, IntPtr.Zero);
if (hr != 0)
throw new Win32Exception(hr);
SafePidlHandle filePidl;
hr = SHILCreateFromPath(path, out filePidl, IntPtr.Zero);
if (hr != 0)
throw new Win32Exception(hr);
IntPtr file = ILFindLastID(filePidl);
System.Runtime.InteropServices.ComTypes.IDataObject ido;
hr = SHCreateDataObject(folderPidl, 1, new IntPtr[] { file }, null, typeof(System.Runtime.InteropServices.ComTypes.IDataObject).GUID, out ido);
if (hr != 0)
throw new Win32Exception(hr);
// if you get a 'no such interface' error here, make sure the running thread is STA
IShellExtInit sei = (IShellExtInit)new SecPropSheetExt();
sei.Initialize(IntPtr.Zero, ido, IntPtr.Zero);
IShellPropSheetExt spse = (IShellPropSheetExt)sei;
IntPtr securityPage = IntPtr.Zero;
spse.AddPages((p, lp) =>
{
securityPage = p;
return true;
}, IntPtr.Zero);
PROPSHEETHEADER psh = new PROPSHEETHEADER();
psh.dwSize = Marshal.SizeOf(psh);
psh.hwndParent = hwndParent;
psh.nPages = 1;
psh.phpage = Marshal.AllocHGlobal(IntPtr.Size);
Marshal.WriteIntPtr(psh.phpage, securityPage);
// TODO: adjust title & icon here, also check out the available flags
psh.pszCaption = "Permissions for '" + path + "'";
IntPtr res;
try
{
res = PropertySheet(ref psh);
}
finally
{
Marshal.FreeHGlobal(psh.phpage);
}
return res == IntPtr.Zero;
}
private class SafePidlHandle : SafeHandle
{
public SafePidlHandle()
: base(IntPtr.Zero, true)
{
}
public override bool IsInvalid
{
get { return handle == IntPtr.Zero; }
}
protected override bool ReleaseHandle()
{
if (IsInvalid)
return false;
Marshal.FreeCoTaskMem(handle);
return true;
}
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
private struct PROPSHEETHEADER
{
public int dwSize;
public int dwFlags;
public IntPtr hwndParent;
public IntPtr hInstance;
public IntPtr hIcon;
public string pszCaption;
public int nPages;
public IntPtr nStartPage;
public IntPtr phpage;
public IntPtr pfnCallback;
}
[DllImport("shell32.dll")]
private static extern IntPtr ILFindLastID(SafePidlHandle pidl);
[DllImport("shell32.dll", CharSet = CharSet.Unicode)]
private static extern int SHILCreateFromPath(string pszPath, out SafePidlHandle ppidl, IntPtr rgflnOut);
[DllImport("shell32.dll")]
private static extern int SHCreateDataObject(SafePidlHandle pidlFolder, int cidl, IntPtr[] apidl, System.Runtime.InteropServices.ComTypes.IDataObject pdtInner, [MarshalAs(UnmanagedType.LPStruct)] Guid riid, out System.Runtime.InteropServices.ComTypes.IDataObject ppv);
[DllImport("comctl32.dll", CharSet = CharSet.Unicode)]
private static extern IntPtr PropertySheet(ref PROPSHEETHEADER lppsph);
private delegate bool AddPropSheetPage(IntPtr page, IntPtr lParam);
[ComImport]
[Guid("1f2e5c40-9550-11ce-99d2-00aa006e086c")] // this GUID points to the property sheet handler for permissions
private class SecPropSheetExt
{
}
[InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
[Guid("000214E8-0000-0000-C000-000000000046")]
private interface IShellExtInit
{
void Initialize(IntPtr pidlFolder, System.Runtime.InteropServices.ComTypes.IDataObject pdtobj, IntPtr hkeyProgID);
}
[InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
[Guid("000214E9-0000-0000-C000-000000000046")]
private interface IShellPropSheetExt
{
void AddPages([MarshalAs(UnmanagedType.FunctionPtr)] AddPropSheetPage pfnAddPage, IntPtr lParam);
void ReplacePage(); // not fully defined, we don't use it
}
}
Opps my bad 'attrib' is how it used to be.
What you are looking to do I believe is "change security descriptors on folders and files". The command line tool is cacls.
Please see: http://en.wikipedia.org/wiki/Cacls

Adding filter boxes to the column headers of a ListView in C# and WinForms

In Windows Explorer (at least in Win7) when you hover the mouse over a column header, a filter box with an arrow appears that lets you filter the results in the ListView, so for example you can only show files starting with "A" or files > 128 MB. Can this feature be enabled in the basic ListView control in C# without subclassing or modifying the ListView?
Here's some code to play with. Add a new class to your project and paste the code shown below. Compile. Drop the new ListViewEx control from the top of the toolbox onto your form. In the form constructor, call the SetHeaderDropdown() method to enable the button. Implement the HeaderDropdown event to return a control to display. For example:
public partial class Form1 : Form {
public Form1() {
InitializeComponent();
listViewEx1.SetHeaderDropdown(0, true);
listViewEx1.HeaderDropdown += listViewEx1_HeaderDropdown;
}
void listViewEx1_HeaderDropdown(object sender, ListViewEx.HeaderDropdownArgs e) {
e.Control = new UserControl1();
}
}
The below code has a flaw, the popup is displayed in a form. Which can't be too small and takes the focus away from the main form. Check this answer on hints how to implement a control that can be displayed as a toplevel window without needing a form. The code:
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Windows.Forms;
using System.Runtime.InteropServices;
class ListViewEx : ListView {
public class HeaderDropdownArgs : EventArgs {
public int Column { get; set; }
public Control Control { get; set; }
}
public event EventHandler<HeaderDropdownArgs> HeaderDropdown;
public void SetHeaderDropdown(int column, bool enable) {
if (column < 0 || column >= this.Columns.Count) throw new ArgumentOutOfRangeException("column");
while (HeaderDropdowns.Count < this.Columns.Count) HeaderDropdowns.Add(false);
HeaderDropdowns[column] = enable;
if (this.IsHandleCreated) SetDropdown(column, enable);
}
protected void OnHeaderDropdown(int column) {
var handler = HeaderDropdown;
if (handler == null) return;
var args = new HeaderDropdownArgs() { Column = column };
handler(this, args);
if (args.Control == null) return;
var frm = new Form();
frm.FormBorderStyle = FormBorderStyle.FixedSingle;
frm.ShowInTaskbar = false;
frm.ControlBox = false;
args.Control.Location = Point.Empty;
frm.Controls.Add(args.Control);
frm.Load += delegate { frm.MinimumSize = new Size(1, 1); frm.Size = frm.Controls[0].Size; };
frm.Deactivate += delegate { frm.Dispose(); };
frm.StartPosition = FormStartPosition.Manual;
var rc = GetHeaderRect(column);
frm.Location = this.PointToScreen(new Point(rc.Right - SystemInformation.MenuButtonSize.Width, rc.Bottom));
frm.Show(this.FindForm());
}
protected override void OnHandleCreated(EventArgs e) {
base.OnHandleCreated(e);
if (this.Columns.Count == 0 || Environment.OSVersion.Version.Major < 6 || HeaderDropdowns == null) return;
for (int col = 0; col < HeaderDropdowns.Count; ++col) {
if (HeaderDropdowns[col]) SetDropdown(col, true);
}
}
private Rectangle GetHeaderRect(int column) {
IntPtr hHeader = SendMessage(this.Handle, LVM_GETHEADER, IntPtr.Zero, IntPtr.Zero);
RECT rc;
SendMessage(hHeader, HDM_GETITEMRECT, (IntPtr)column, out rc);
return new Rectangle(rc.left, rc.top, rc.right - rc.left, rc.bottom - rc.top);
}
private void SetDropdown(int column, bool enable) {
LVCOLUMN lvc = new LVCOLUMN();
lvc.mask = LVCF_FMT;
lvc.fmt = enable ? LVCFMT_SPLITBUTTON : 0;
IntPtr res = SendMessage(this.Handle, LVM_SETCOLUMN, (IntPtr)column, ref lvc);
}
protected override void WndProc(ref Message m) {
Console.WriteLine(m);
if (m.Msg == WM_NOTIFY) {
var hdr = (NMHDR)Marshal.PtrToStructure(m.LParam, typeof(NMHDR));
if (hdr.code == LVN_COLUMNDROPDOWN) {
var info = (NMLISTVIEW)Marshal.PtrToStructure(m.LParam, typeof(NMLISTVIEW));
OnHeaderDropdown(info.iSubItem);
return;
}
}
base.WndProc(ref m);
}
private List<bool> HeaderDropdowns = new List<bool>();
// Pinvoke
[DllImport("user32.dll")]
private static extern IntPtr SendMessage(IntPtr hWnd, int msg, IntPtr wp, IntPtr lp);
[DllImport("user32.dll")]
private static extern IntPtr SendMessage(IntPtr hWnd, int msg, IntPtr wp, ref LVCOLUMN lvc);
[DllImport("user32.dll")]
private static extern IntPtr SendMessage(IntPtr hWnd, int msg, IntPtr wp, out RECT rc);
[DllImport("user32.dll")]
private static extern IntPtr SetParent(IntPtr hWnd, IntPtr hParent);
private const int LVM_SETCOLUMN = 0x1000 + 96;
private const int LVCF_FMT = 1;
private const int LVCFMT_SPLITBUTTON = 0x1000000;
private const int WM_NOTIFY = 0x204e;
private const int LVN_COLUMNDROPDOWN = -100 - 64;
private const int LVM_GETHEADER = 0x1000 + 31;
private const int HDM_GETITEMRECT = 0x1200 + 7;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
private struct LVCOLUMN {
public uint mask;
public int fmt;
public int cx;
public string pszText;
public int cchTextMax;
public int iSubItem;
public int iImage;
public int iOrder;
public int cxMin;
public int cxDefault;
public int cxIdeal;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
private struct POINT {
public int x, y;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
private struct RECT {
public int left, top, right, bottom;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
private struct NMHDR {
public IntPtr hwndFrom;
public IntPtr idFrom;
public int code;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
private struct NMLISTVIEW {
public NMHDR hdr;
public int iItem;
public int iSubItem;
public uint uNewState;
public uint uOldState;
public uint uChanged;
public POINT ptAction;
public IntPtr lParam;
}
}
It might be tricky to implement the same type of interface, but you could have your ListView respond to the contents of a TextBox by handling the TextBox's TextChanged event and filtering the list based on the contents. If you put the list in a DataTable then filtering will be easy and you can repopulate your ListView each time the filter changes.
Of course this depends on how many items are in your list.

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