Which files in bin/Release folder are needed? [closed] - c#

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After building the release version for my application, I went to the bin/Release folder and saw a bunch of my project dependencies, such as "Newtonsoft.Json.dll", "System.Memory.dll" and so on.
I have referenced posts like What files are mandatory in release windows form? and saw that these dependencies are needed for my application to run smoothly.
However, I only needed to copy one file - my "main.dll" to the application (I'm creating an add-on for Revit) and it works fine. So, I'm wondering which files could be excluded? This is because my application is still being modified and new dependencies are being added, and I would like to know which files are not needed.
Is there a list of dependencies that have already been included in windows automatically?

In short, you probably need them all and sometimes some. The long version -- it depends. Below is not an exhaustive list but some points to consider:
Whatever is part of the .NET framework that you are using is not normally copied to the output directory
The examples that you listed normally should be copied to the output as they are not part of .NET Framework
You can force a reference to be copied by setting Copy Local to true, which would result in a potentially unnecessary DLL in your output directory
You may have some dependencies in the GAC, which means they might not be copied to the output directory. For example, are you using Infragistics, etc. controls -- do all of your users have them installed on their machines? Probably not and they probably shouldn't, so include them...
The compiler is generally smart about not including things to which you have no actual code references (this can lead to problems if there are dynamic invocations only)

Related

Getting a list of all dependencies from a .NET Standard project's csproj

Ever since I've been using the (relatively) new .NET Standard Library project type in Visual Studio, I've been having some problems getting a complete set of DLL files that are required by my project.
The problem is usually limited to 3rd-party libraries which I reference as NuGet packages. I've noticed that these don't get copied to the output folder of my project when I build it. This didn't use to be the case in classic project types.
While I can appreciate the de-cluttering effect that this change has brought for .NET Standard projects, I'm now faced with a problem. I sometimes absolutely need to be able to get the entire list of all files that my project depends on!
I have several different cases, where I might require this list for one reason or another, but the one I believe is most crucial for me, is when I want to gather these files from the csproj itself, right after it's built. In there, I have a custom MSBuild <Target> which should take all the files from the output dir and zip them together for distribution. The problem is, I'm missing all the files that come from NuGet dependencies, because they're not there!
How can I solve this in a general (i.e. not project-specific) way?
UPDATE
There's this deps.json file that contains basically all I'm after and then some. It's just a matter of extracting the relevant information and find the files in the local NuGet cache. But that would involve writing a specialized app and calling it from my target. Before I start writing one myself... Is there something like this already out there somewhere?
I followed this answer and it sort of works.
The suggested thing was to include the following into my csproj:
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
My main concern is that it also outputs some other DLLs from the framework (such as System.Memory.dll and System.Buffers.dll, among others), which I didn't expect. But maybe that's a good thing. They do seem to be dependencies, just not direct ones. I'll see how it plays out.
If it turns out ok, my only wish would be that this directive was more prominently displayed in project settings (as a simple checkbox, maybe?) so I wouldn't have to hunt the web to find it.

How do I deal with multiple project dependencies when wishing to output a single .dll class library

I have my main solution wish is comprised of 4 projects. There is a precedence chain between my 4 projects, that is 1 needs 2, 2 needs 3 etc. Also, some of these projects use Nuget packages.
Like this:
Project Layout
Now I can get my MainPointOfEntry.dll, and include it my a external solution and it works fine, but I don't see how it knows where to find the dependent .dlls (maybe it is somehow looking in the same solution folder)
External Solution with referenced dll
So my single entry point works fine, but how does it know where to find the dlls of which MainPointOfEntry depends?
I feel if I was to make a copy of MainPointOfEntry.dll and create a solution on a different computer it would not work?
Sorry about this badly phrased question
how does it know where to find the dlls of which MainPointOfEntry depends?
It doesn't. MainPointOfEntry does.
I feel if I was to make a copy of MainPointOfEntry.dll and create a solution on a different computer it would not work?
Depends on if you have embedded the library in output or not. If you have added your dependency and configured to be an embedded resource It will work. If not, you need to copy these too.

Compiled application does not work in it's own folder [closed]

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The application that I've released works very well in any folder, except:
E:\Csharp\NewMacaron\WindowsFormsApplication1\WindowsFormsApplication1\bin\Release
That's the release folder.
The following error is produced:
There is no bug in VS 2008 in regards to the issue you're experiencing. You somehow corrupted your manifest file or most likely, the config file (macaron.exe.config). The likely cause is that it contains invalid XML and it hasn't been overridden by a default version.
First, try this:
BUILD > Clean Solution; BUILD > Rebuild Solution. In that order.
If that doesn't fix the issue, you need to look into your *.config file and check to make sure that you didn't leave off a closing bracket or have an extra quotation mark in there somewhere. If there is no sensitive information, post your configuration file contents in your original post, so that we may check it for errors.
Last, but not least, if you're still having issues, there could be a possibility of the specified .NET framework incompatibility with the machine or some of the references you're using, as specified in the config file. Since it is specified in the *.config file and it may be off from what you're working with, it could propagate into the error you're seeing. I am not sure if you've created that project on your current machine or if you've imported it from somewhere else, but it maybe that you need to go into your project properties and change the .NET framework version to your desired target version. This will override the supported runtime in the configuration file. The reason you may not be seeing the error in other directories could be due to the fact that you're not copying the configuration file (we don't know, since we don't know everything you're doing).

CS-Script - How Can I Run a '.cs' File Like A Standard Windows Executable? [closed]

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I have recently installed CS-Script, a scripting system for C# (as well as VB.NET, C++/CLI and J#).
CS-Script allows you to write a program in standard C# syntax (or in other languages supported by CS-Script) and run it without first compiling it to an executable! In this way, CS-Script offers the benefits of Windows Script Host (WSH) and other scripting frameworks and languages.
By default, when you double-click a .cs file, CS-Script is configured to to open it with Notepad. Instead, I actually wanted to change this so that double-clicking the .cs file would run the script. I was able to make this change by running the CS-Script configuration program css_config.exe, and under Open (double-click action), selecting <Run>.
Now, a question: There is one more thing I want to do--I'd like to be able to put a .cs file somewhere in my system path and run it like any other standard Windows executable. (For example, .exe, .bat and .cmd files.) Is this is possible?
Yes, this is possible! You simply need to tell Windows that a .cs file is an executable file. To accomplish this, all that you need to do is add the .cs file extension to your PATHEXT environment variable.
For example, here's what PATHEXT looks like on my Windows 7 system after I have appended the .cs extension:
PATHEXT=.COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC;.CS
^^^^
You may also want to eliminate the banner that CS-Script outputs when you run your script. To eliminate the banner, run css_config.exe, and under Open (double-click action), add the /nl command line option. For example, if you have installed CS-Script at C:\cs-script, your modified command line will look like this:
"C:\cs-script\cscs.exe" /nl "%1" %*
^^^

Using libraries in C# (Visual Studio) [closed]

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I've been trying to download and use some libraries in my C# project but haven't succeed adding them to the project nor finding anywhere how to do it. The instructions says "simply add the files in the sourcecode folder into your project, compile and have a tea!" (the library is this by the way: http://spreadsheetlight.com/). But I don't think I compiled it properly and it's unable to find the functions/methods in the library and I get an error. Some help would therefore be deeply appreciated!
Thanks in advance!
Axel
I clicked your link, and downloaded whatever it was. :) It came as a zip folder. Obviously the first thing you need to do, is unzip your folder. Then you should end up with this:
The important thing here, is the SpreadsheetLight.dll...
Next, go to your project that you want this in, right click on the references folder and click Add reference:
A new window should pop up. Click on the browse tab, find your extracted folder, and select the SpreadsheetLight.dll file:
Choose OK.
Then view your code, find where all the imports are (i.e. using System;), and insert the following:
using SpreadsheetLight;
or go further to:
using SpreadsheetLight.Charts;
You can then access members of the library:
That is how you would generally use a library in Visual Studio... Good Luck!
I won't go into using NuGet, it's easy and there are more than enough examples / tutorials online for that. I'll explain the non NuGet way of manually referencing external libraries.
The easy way:
extract the dll files to your project folder
add references to the project by right-clicking References > Add Reference > browse to the dll location (inside your project folder) and add them
in files that reference namespaces, classes, interfaces, ... of these dlls, you'll need to add a using statement for those namespaces.
The better way:
make a folder somewhere (on a data disk/partition, in the cloud, ...) called e.g. Libraries where you can subfolder and extract your libraries to.
add references and possibly using statements as mentioned under the easy way.
set Copy Local to true for each referenced dll. This will copy the dll to the project/bin folder upon build. Please note that there are situations where this would not work (e.g. if the dll was already in the GAC) but for what you're trying to do, it should suffice.
This does not take into account whether the library is already registered in the GAC, if it's an ActiveX lib or any number of exceptions. This is just a way to simply add a library to a Visual Studio project.

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