I am trying to find a better way to declare the ViewModel a UWP XAML Page uses.
At this moment,
I declare a ViewModel class ViewModelClass that contains my data properties.
Then I declare an instance of that class as StaticResource of the Page. I like calling those VIEW for consistency across all my Page designs.
Finally, I declare the Page's DataContext as a Binding to the StaticResource VIEW.
This yields a page that understands what data structure is in use and allows AutoComplete when working Bindings. Nice, though lots of lines of same-old-same-old code.
Only, it is not really suitable to ViewModels as the declared resource is a static resource. It is instantiated when the page is instantiated. Most pages will receive a ViewModel parameter upon NavigatedTo, which cannot be used to replace the static resource, because it is, well. static.
So I end up changing the Page's DataContext upon navigation from the initial reference to VIEW to the ViewModel instance I actually want to use.
Big caveat is to declare the back-reference to the page's DataContext when deep in the bowels of a Master-Detail situation is rather horrible. Imagine a collection whose display is in part depending on a Master's property.
How do you tie back robustly to the DataContext of the page from anywhere inside the page?
I have tried giving the page a Name (PAGE for simplicity) and then using ElementName=PAGE, Path=DataContext.someProperty. Ugly, plus you lose all information of the class represented by DataContext.
Another approach is to create a Wrapper around the actual ViewModel called StaticViewModel that has only one property: public ViewModel viewModel. Now I can declare the wrapper as a StaticResource, and tell the page's top-level FrameworkElement to use VIEW.viewModel as its DataContext. Works, and reliably, but sooooo ackward and cumbersome.
I would LOVE to implement a SOURCE class for bindings called PageDataContext that would do nothing else but to loop into the page and get the DataContext from there.
Imagine: {Binding someProperty, Source={PageDataContext}
How would I go about declaring said Source class for a UWP app???
I would LOVE to implement a SOURCE class for bindings called PageDataContext that would do nothing else but to loop into the page and get the DataContext from there. Imagine: {Binding someProperty, Source={PageDataContext}
For your requriment, you could implement your viewmodel in the page Resources and give it x:key. When you bind the property of viewmodel you could access this viewmodel with x:key Source={StaticResource ViewModel} for more please refer the following code.
ViewModel
public class ViewModel
{
public ViewModel()
{
Visibility = false;
}
public bool Visibility { get; set; }
}
Xaml
<Page.Resources>
<local:ViewModel x:Key="ViewModel" />
</Page.Resources>
<TextBlock
Width="100"
Height="44"
Text="{x:Bind Name}"
Visibility="{Binding Visibility, Source={StaticResource ViewModel}}" />
Well, no dice so far.
Working with all those options I found that the best one is a Wrapper class that can be assigned to a static resource which in turn is the basis for the page's DataContext. The wrapped instance of the actual ViewModel is then assigned during OnNavigatedTo() and used as the DataContext of the basic FrameworkElement of the page.
Brr, so much verbose code.
STILL WONDERING how to implement a different version of a source directive. Is there no way to declare one's own Source for a Data Binding? Is this stuff really hard-coded into the framework???
Related
I've been recently trying to re-write a WinForm application to WPF. I've been trying to implement an MVVM structure into my application because it's starting to look a lot like Winforms where I need to name my controls x:Name and referencing them all the time. Essentially, I'm not using the power of what MVVM provides.
One thing I'm having trouble wrapping my head around, is the Window. Every time I create a Window, it generates a partial class. My question is, how does that tie in to MVVM? The confusion starts as to what content this class should contain. Does it have a single DataContext binding? What about button events?
From my understanding (at the moment), is that this "partial" class should have very minimal code, perhaps only to bind your ViewModel in your constructor:
this.DataContext = new ViewModel();
and the rest of the functionality should come from your ViewModel with the help of binding things on XAML. However, each ViewModel should be tied to a single Model. But what happens when this particular Window calls for many Models, such as a Client, Products, etc? Do you make a single ViewModel class that somehow does everything?
The essence of my question lies within the contents of this particual "partial" class and its relation to the ViewModel.
Looks like you've got two questions:
How the heck does this partial class thing fit in with MVVM?
How do I structure all the view models and models and stuff?
1) What you are referring to as a "partial class" is often called "code-behind" when discussing WPF. This is because in that in non MVVM patterns it usually has all the actual C# code that sits behind the xaml layout - i.e. "code-behind".
You're correct that a good indication of a good MVVM implementation is minimal/no code-behind. As you mentioned, usually all it will have is binding the DataContext to the ViewModel - and in lots of frameworks this is all handled for you and you don't even need that. In my MVVM projects every partial class looks like this:
namespace MyApp.Views
{
public partial class GeneratorView : CreatableView
{
public GeneratorView()
{
InitializeComponent();
}
}
}
Part of the nice thing with MVVM is that all the spaghetti event updating/connection code that you had to have in WinForms is all bypassed by using bindings. But as you noted, you can still do this with WPF but it's generally considered bad practice, and definitely with MVVM.
With all content and commands being bound directly to the ViewModel through data binding, the partial class need not have any content at all. There's lots of interpretations, but on a basic level:
The View lays things out and shows things on the screen.
The View Model contains UI specific data and logic. It deals with commands from the view, and may utilize business services.
The Model represents your data. Think of the stuff that's going in a database or file system.
2) MVVM is not strict in how you structure it. Generally the convention is you have ViewModel for every View. However, I believe it's fine to have a ViewModel without a View. Especially simple ones.
But what happens when this particular Window calls for many Models, such as a Client, Products, etc? Do you make a single ViewModel class that somehow does everything?
Not at all, it seems like you've got this all-or-nothing monolithic ViewModel in your head. If these were really simple structures, I'd do it like this:
However, you might want a dedicated ClientView or ProductView, and instead embed them in the main view:
The key thing is your ViewModels may contains other ViewModels, arrays of ViewModels. Similarly, your View can embed other View's to display it's ViewModels - or not. If they're simple, or you're just, say, listing a few properties (Maybe when you click an 'info' button a dialog shows up and that has the full View for said ViewModel, but in the list you just want the Name and Cost.
It's flexible. On thing is, often the Window isn't even part of the MVVM pattern. It's so "dumb" that it doesn't even have a ViewModel (also, what if you want to embed your app into another app or something?).
It's more flexible to have a high-level "AppViewModel" and all your Window does is contain that (often not even bothering with a WindowViewModel, it's not really a concern).
You can use more than one model in a view model. The aim of the view model is to abstract from the business layer (models, services).
For creating and keeping the instances you may use IoC (Inversion of Control) containers. There are many IoC containers available to use in .NET applications such as Castle Windsor, Autofac and so on (see List of .NET Dependency Injection Containers (IOC)). You just need to instantiate a view model object by necessary model objects, for example like this:
public class ViewModel
{
private readonly IClientModel _clientModel;
private readonly IProductModel _productModel;
public ViewModel(IClientModel clientModel, IProductModel productModel)
{
_clientModel = clientModel;
_productModel = productModel;
}
// Logic of your view model
}
Also you need to configure object dependencies and scopes (your model will be a singleton or a new instance of the type). The container injects dependencies when it creates the objects.
Also I recommend to read the article MVVM - IOC Containers and MVVM.
Yes, the way I approach it anyway, is to keep my Window dumb. How dumb? I guess it depends on the application. If I am just trying to throw a proof of concept or something with low importance together then I will cut a few corners. If I am working an a large application that will need to be maintained then I am going to be more strict, I may even frown on setting the ViewModel from the constructor in that case.
However, each ViewModel should be tied to a single Model
I don't know that I agree with that. That is not how I have approached MVVM, anyway. I would say that every View should be tied to a ViewModel. Within the ViewModel it may be the case that you are only dealing with one model but I have also had great success using a single ViewModel to expose multiple models to a View in a coherent way as well.
Here is an example of a template I use as a jumping off point in some of my smaller projects. I like to use explicit ViewModel properties in my Window and Views but you don't have to; you could modify this to use the DataContext property instead.
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
public object ViewModel
{
get { return (object)GetValue(ViewModelProperty); }
set { SetValue(ViewModelProperty, value); }
}
public static readonly DependencyProperty ViewModelProperty = DependencyProperty.Register(
"ViewModel",
typeof(object),
typeof(MainWindow));
}
In the code behind the ViewModel propoerty is just a dependency property of the Window. I will bind the Window content to this property. In this case it is an object but it could be some base ViewModel class or an interface if you want.
In my Window's markup I add a DataTemplate for each ViewModel to the Window's resources. If everything is wired together correctly WPF's implicit data templating will take over and make sure the correct view is rendered whenever the ViewModel property is changed.
<Window x:Class="Example.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:system="clr-namespace:System;assembly=mscorlib"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:viewModels="clr-namespace:Example.ViewModels;assembly=Example"
xmlns:views="clr-namespace:Example.Views;assembly=Example">
<Window.Resources>
<ResourceDictionary>
<DataTemplate DataType="{x:Type viewModels:FirstViewModel}">
<views:FirstView ViewModel="{Binding }" />
</DataTemplate>
<DataTemplate DataType="{x:Type viewModels:SecondViewModel}">
<views:SecondView ViewModel="{Binding }" />
</DataTemplate>
</ResourceDictionary>
</Window.Resources>
<Grid>
<ContentControl HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
Content="{Binding ViewModel, RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type Window}}}" />
</Grid>
</Window>
I have a problem designing my WPF application. I cannot get the Views to change dynamically. The code to call another View is contained in the Views themselves. (I am trying to implement the MVVM pattern. I do not want any code behind in the View xaml files other than assigning the DataContext. An exception is made in the xaml file of the MainWindow).
Basically, I have a Window that contains a UserControl. The UserControl is my View and it is connected to another class serving as ViewModel through Datacontext.
What I want to do is to dynamically change this View/ViewModel pairs contained in the Window.
My idea was define a static property in the ViewModel of the MainWindow and store the ViewModel of the current View in it. Then I planned to use DataTemplates to automatically load a new View whenever a new ViewModel is stored in the static property.
I decided to use a static property because the code to load another ViewModel is contained in the ViewModels itself and I needed a central point with access from everywhere.
So far so good. My initial View loads and displays correctly.
However, pressing a button in that View to load the next View fails although the new ViewModel is correctly assigned to the static property.
I tried several things.
I defined DataTriggers within the ContentControl to react to changes in the static property. No help.
Implementing INotifyProperty and DependencyProperty failed in the end because of the static nature of the property (or I did something wrong).
I just can’t get it to work.
Do you have any ideas why this would be?
Do you have an idea how I could solve my general problem of dynamically displaying Views without using a static property in my MainWindow. I believe this is causing problems and I have a notion that I am not using the most elegant method. (I do want to maintain the concept of each View holding the code to load any other View)
This is a code fragment from the MainWindow:
<UserControl>
<UserControl.Resources>
<DataTemplate DataType="{x:Type vm:StartViewModel}">
<v:StartView></v:StartView>
</DataTemplate>
<DataTemplate DataType="{x:Type vm:OverviewViewModel}">
<v:OverviewView></v:OverviewView>
</DataTemplate>
</UserControl.Resources>
<Grid>
<ContentControl Content="{Binding ActiveViewModel}">/ContentControl>
</Grid>
</UserControl>
Code behind:
DataContext = new MainViewModel();
MainViewModel contains the definition for the property ActiveViewModel. The constructor for the class is static. All ViewModels inherit from BaseViewModel class:
private static BaseViewModel activeViewModel;
static public BaseViewModel ActiveViewModel
{
get { return activeViewModel; }
set { activeViewModel = value; }
}
Thanks a lot for your help.
Bye,
Eskender
I've got a dilemma regarding the DataContext. Let's inspect the following piece of XAML:
<Window xmlns:my="clr-namespace:MyNamespace.Controls"
... >
...
<my:MyControl Name="{Binding Prop1}" Value="{Binding Prop2}" />
</Window>
Obviously, the Window's code-behind contains something like:
DataContext = someViewModel;
Author's intentions are clear - he wants to bind MyControl's Name and Value to Window's DataContext's Prop1 and Prop2. And this will of course work. Unless. (dramatic pause)
Unless MyControl is a composite UserControl, which also wants to take advantage of short notation of bindings and sets its DataContext to its own viewmodel. Because then it will become clear, that the bindings in Window's XAML actually bind to MyControl's DataContext (previously inherited from Window's one) and now they will stop working (or worse, will keep working if MyControl's viewmodel actually contains properties named Prop1 and Prop21).
In this particular case solution is to bind in Window's code explicitly:
<Window x:Name="rootControl"
xmlns:my="clr-namespace:MyNamespace.Controls"
... >
...
<my:MyControl Name="{Binding ElementName=rootControl, Path=DataContext.Prop1}"
Value="{Binding ElementName=rootControl, Path=DataContext.Prop2}" />
</Window>
TL;DR If we're using short notation of bindings (when binding to DataContext) we may encounter quite tough to nail bugs resulting from bindings suddenly pointing to wrong DataContext.
My question is: how to use short binding notation without risk, that I'll bind to wrong DataContext? Of course I may use the short notation when I'm sure, that I'll be using inherited DataContext and long notation when I'm sure, that control will modify its DataContext. But that "I'm sure" will work only until first mistake, which will consume another hour of debugging.
Maybe I'm not following some MVVM rule? E.g. for example DataContext should be set only once on the top level and all composited controls should bind to something else?
1 I've gone through that, actually. The Window's DataContext contained a property named (say) Prop and the control replaced its DataContext with a class, which also contained a property Prop and everything worked fine. Problem appeared when I tried to use (unconsciously) the same pattern with non-matching property names.
By request:
Fragment of MyControl's code:
public string Name
{
get { return (string)GetValue(NameProperty); }
set { SetValue(NameProperty, value); }
}
// Using a DependencyProperty as the backing store for Name. This enables animation, styling, binding, etc...
public static readonly DependencyProperty NameProperty =
DependencyProperty.Register("Name", typeof(string), typeof(MyControl), new PropertyMetadata(null));
public int Value
{
get { return (int)GetValue(ValueProperty); }
set { SetValue(ValueProperty, value); }
}
// Using a DependencyProperty as the backing store for MyProperty. This enables animation, styling, binding, etc...
public static readonly DependencyProperty ValueProperty =
DependencyProperty.Register("Value", typeof(int), typeof(MyControl), new PropertyMetadata(0));
Window's viewmodel:
public class WindowViewmodel : INotifyPropertyChanged
{
// (...)
public string Prop1
{
get
{
return prop1;
}
set
{
prop1 = value;
OnPropertyChanged("Prop1");
}
}
public int Prop2
{
get
{
return prop2;
}
set
{
prop2 = value;
OnPropertyChanged("Prop2");
}
}
public event PropertyChangedEventHandler PropertyChanged;
}
Now assume, that on changing of Name and Value dependency properties, MyControl generates some viewmodel and executes the code:
model = new MyControlViewModel(Name, Value);
this.DataContext = model;
And internal MyControl controls bind to this DataContext.
From now on, the original Name and Value bindings will no longer work.
Unless MyControl is a composite UserControl, which also wants to take advantage of short notation of bindings and sets its DataContext to its own viewmodel.
And that's where I stopped reading. This is, imho, a MVVM anti-pattern.
The reason for this is twofold. First, you screw with anybody who is using the control. "Hey," you say, "you can't bind your stinky VM to my beautiful UI. You have to use MY custom VM!" But what if your VM is hard to use, lacks logic or features needed by the overall application? What happens when, to use your UI, we have to translate our VM/models back and forth with your VM? Pain in the butt.
Second is that your custom control is UI. Its logic is UI logic, and so it is unnecessary to use a view model. It is better to expose DependencyProperties on your control and update your UI as necessary. That way anybody can bind to your UI and use it with any model or view model.
You can solve your problems by simply not using what you call a 'composite control. While I understand that you want to encapsulate some functionality in the associated view model, you don't need to set the view model to the UserControl.DataContext internally.
What I mean by this is that you can have a view model for any or all of your UserControls, but they're data classes, not UI classes, so keep them out of the view code. If you use this method of adding DataTemplates into Resources, then you won't need to set any DataContext properties at all:
<DataTemplate DataType="{x:Type ViewModels:YourUserControlViewModel}">
<Views:YourUserControl />
</DataTemplate>
The final difference is that you should add your view model for your UserControls as properties in a parent view model. This way, you still have no duplicated code (except maybe just a property declaration) and more importantly, you have no Binding problems from mixing DataContext values.
UPDATE >>>
When using this DataTemplate method of hooking up views and view models, you can display your view by Binding your view model property to the Content property of a ContentControl like this:
<ContentControl Content="{Binding YourViewModelProperty}" />
At run time, this ContentControl will be rendered as whatever view or UserControl that you defined in the DataTemplate of the relevant type for that property. Note that you shouldn't set the x:Key of the DataTemplate, otherwise you'd also need to set the ContentControl.ContentTemplate property and that can limit the possibilities afforded by this method.
For example, without setting the x:Key property on your DataTemplates, you could have a property of a base type and by setting it to different sub class, you can have different views for each from the one ContentControl. That is the basis of all of my views... I have one property of a base class view model data bound like this example and to change views, I just change the property to a new view model that is derived from the base class.
UPDATE 2 >>>
Here's the thing... you shouldn't have any 'proxy' object in your UserControls doing anything... it should all be done through properties. So just declare a DependencyProperty of the type of that object and supply it from the view model through data Binding. Doing it this way means that it will be easy to test the functionality of that class, whereas testing code behind views is not.
And finally, yes, it's perfectly fine doing this in MVVM:
<Controls:SomeUserControl DataContext="{Binding SomeViewModelProperty}" />
The overriding goal of MVVM is just to provide separation between the UI code and the view model code, so that we can easily test what's in the view models. That is why we try to remove as much functionality code from the views as possible.
within a usercontrol you should never set the datacontext to "this" or a new viewmodel. a developer/user of your MyUsercontrol expect that the datacontext inherit from top to bottom (from mainwindow to your myusercontrol).
your usercontrol xaml should use element binding
MyUserControl.xaml
<UserControl x:Name="uc">
<TextBlock Text="{Binding ElementName=uc, Path=Name}"/>
<TextBlock Text="{Binding ElementName=uc, Path=Value}"/>
this means your following code will work now in every situation
<Window xmlns:my="clr-namespace:MyNamespace.Controls">
<my:MyControl Name="{Binding Prop1}" Value="{Binding Prop2}" />
</Window>
the property Prop1 from Datacontext mainwindow is bound to the DP Name from your MyUsercontrol and the Textblock.Text within your MyUsercontrol is bound to the DP Name.
I've never met such a problem. It seems to be a little bit theoretical to me but maybe because of my approach to working with DataContext in WPF.
I minimize the explicit use DataContext property. I set it manually only for windows.
I have one dedicated method which is responsible for displaying new windows and it is the only one place where the DataContext property is set explicitly.
DataContext property for Windows is set to root ViewModel which contains child ViewModels, which contain...
I allow WPF to select which View should be used to display given a ViewModel by using DataTemplate
In my application I have a single ResourceDictionary which contains mappings between all ViewModels and Views.
Introduction
I have an application that imports lab instrument data while it is running. This data is imported and then displayed in a ListView at an interval set by the end-user as per his or her testing requirements. When a value of interest appears in this ListView that they watch, they then press a Start button and the application begins performing calculations on that datum and subsequent data until a Stop button is pressed. So on the left side of the screen is a View for displaying the imported data and on the right side is another View for watching the values and statistics as they are calculated and displayed.
The Current Code
The View that displays the ListView where data is imported to is the ImportProcessView.xaml and it sets its DataContext to the ImportProcessViewModel.cs. The VM I've just introduced has a property ObservableCollection<IrData> that the ListView, I've also just described, binds to. Now to the interesting part...
The ImportProcessView has a ContentControl that sets it's content dynamically a UserControl representing the controls and fields specific to the type of Phase that is chosen by the end-user.
<StackPanel Background="White" Margin="5">
<ContentControl Content="{Binding CurrentPhaseView}"/>
</StackPanel>
There are three PhaseViews, each in its own User Control and each sets it's DataContext to the ImportProcessViewModel. As a result I am getting some severe VM bloat to the tune of 2000 lines. Ridiculous. I know. The reason for the bloat is because the ImporProcessViewModel is maintaining state through properties for each of the three PhaseViews and not only that but contains methods for performing calculations whose data is stored and displayed in these "PhaseViews".
What I am trying to achieve
Obviously before the ImportProcessViewModel becomes more unwieldy, I need to break it up so that each PhaseView has its own ViewModel, but also such that each ViewModel maintains a relationship back to the ImportProcessViewModel for sake of the dependency imposed by the ObservableCollection of IrData.
R&D
I've done my research on ViewModels communicating with each other, but most of the results involve applications that were written with a specific MVVM framework. I am not using a framework, and at this point in the project it would be too late to refactor it to start using one.
I did, however, find this article and the answer offered by 'hbarck' suggests something simple like composition to achieve the result I want, but since I don't have much experience with DataTemplates I don't understand what is meant when he/she suggests exposing "the UserControl's ViewModel as a property on the main ViewModel, and bind a ContentControl to this property, which would then instantiate the View (i.e. the UserControl) through a DataTemplate"
Specifically, I don't understand what is meant by "bind a ContentControl to this property which would then instantiate the View through a DataTemplate".
Can someone clarify by way of an code example what is meant by instantiating a view through a DataTemplate in the context of this example?
Additionally, is this a good approach (as suggested by 'hbarck')?
As one can see, I am already setting the Content property of a ContentControl to the Phase View that is to be instantiated. I just don't know know what involving a DataTemplate would look like.
I don't understand what is meant when he/she suggests exposing "the
UserControl's ViewModel as a property on the main ViewModel, and bind
a ContentControl to this property, which would then instantiate the
View (i.e. the UserControl) through a DataTemplate"
A DataTemplate allows you to specify a relationship between a view (such as a user control) and a view model.
<DataTemplate DataType="{x:Type myApp:MyViewModel}">
<myApp:MyUserControl />
</DataTemplate>
This tells a ContentPresenter to display MyUserControl whenever its content property is set to an instance of MyViewModel. The view model will be used as the user controls DataContext. Typically, the DataTemplate is added to your application resources.
What the author of that answer is saying is that you could have a viewModel that has a property of another viewModel type which is bound to the Content property of the ContentPresenter.
<ContentPresenter Content="{Binding ParentViewModel.ChildViewModelProperty}"/>
Providing you have a DataTemplate that specifies a relationship between your ChildViewModel and your user control, WPF will automatically load the user control into your view.
This answer I provided to another question might also provide you with some help.
I need to break it up so that each PhaseView has its own ViewModel,
but also such that each ViewModel maintains a relationship back to the
ImportProcessViewModel.
This will allow you to break your viewModels into smaller, more manageable viewModels that look after themselves. This will leave you with the problem of communicating between the viewModels.
If you nest your viewModels as suggested, then your child viewModels could expose events that the parent viewModel can bind to so it is notified when something changes. Something like this:
public class ParentViewModel // Derive from some viewModel base that implements INPC
{
public ParentViewModel()
{
childViewModel = new ChildViewModel();
childViewModel.SomeEvent += someEventHandler;
// Don't forget to un-subscribe from the event at some point...
}
private void SomeEventHandler(object sender, MyArgs args)
{
// Update your calculations from here...
}
}
This is simple and doesn't require any additional frameworks. Some might argue against this method but it is a valid solution that works. The downside is that the viewModels have to know about each others existence in order to subscribe to the events so can end up being tightly-coupled. You can use standard object-oriented design principles to get around this though (I.E. derive your child viewModel from an interface so that the parent only knows about the interface and not the implementation).
If you really want to go for loosely-coupled communication then you need to use some sort of event aggregation or message bus system. This is similar to the above method except there is an object that sits between the view models and acts as a mediator so that the viewModels do not have to know of each others existence. My answer here provides some more information.
There are pre-existing solutions available but this would involve taking on an additional framework. I would advise using Josh Smiths MVVM foundation as it is very simple and you would only need to use a single class anyway.
While Benjamin's answer is really elaborate and very helpful, I'd like to clarify how what I wrote in the other post would apply to your problem:
You'd have three different PhaseViewModel-Classes for your different phases, probably derived from one common base class, let's say PhaseVMBase.
Instead of a CurrentPhaseView property, you'd probably have a CurrentPhaseVM property. This would be of type Object or PhaseVMBase, and return one of the three PhaseViewModel classes, depending on what the user chose in the main ViewModel.
PhaseVMBase would have an UpdateData method, which would be called by the main ViewModel whenever it received new data that should be processed by the phase view. The main ViewModel would call this method on whatever happened to be the CurrentPhaseVM at the moment. The PhaseViewModels would implement INotifyPropertyChanged, so that changes as a result of UpdateData would be visible to bound controls.
Your DataTemplates would be declared in the resources of the main view, e.g. the main window,
like this:
<DataTemplate DataType="{x:Type my:Phase1VM}">
<my:Phase1View/>
</DataTemplate>
<DataTemplate DataType="{x:Type my:Phase2VM}">
<my:Phase2View/>
</DataTemplate>
<DataTemplate DataType="{x:Type my:Phase3VM}">
<my:Phase3View/>
</DataTemplate>
Notice that there is no x:Key, only the DataType value. If declared like this, WPF would choose the appropriate DataTemplate when asked to display an object of type Phase1VM, Phase2VM or Phase3VM, respectively. Phase1View, Phase2View and Phase3View would be UserControls which would know how to display the different ViewModels. They wouldn't instantiate their ViewModels themselves, but expect that their DataContext is set to an instance of their respective ViewModel from outside.
Under the assumption that the ContentControl which should show the phase view is declared in the main view, and that the DataContext there would be the main ViewModel, you'd declare the ContentControl like this:
<ContentControl Content="{Binding CurrentPhaseVM}"/>
Depending on the actual type of CurrentPhaseVM, this will choose one of the three DataTemplates, and display the appropriate UserControl. The UserControl's DataContext would automatically be the ContentControl's Content, since that would the object which caused the DataTemplate to be chosen.
EDIT: Lists and code formatting don't go together, it seems...
Say I have a WPF application (exe) that has this in the MainWindow.xaml:
<Grid>
<extraControls:MyMVVMUserControl MyDependencyProperty="{Binding Something}"/>
<extraControls:MyUserControl MyDependencyProperty="{Binding Something}" />
</Grid>
and my MainWindow.xaml.cs looks like this:
public MainWindow()
{
DataContext = new MainWindowVM();
InitializeComponent();
}
And my MainWindowVM.cs has a property setup for Something that notifies on property changed.
The user controls are made in a separate dll. As you may guess, MyMVVMUserControl has the DataContext set to a view model.
public MyMVVMUserControl()
{
DataContext = new MyMVVMUserControlVM();
InitializeComponent();
}
MyUserControl does not have a DataContext set in the code behind.
So the interesting thing is that they both have MyDependencyProperty setup exactly the same.
But the MVVM version does not work.
After digging in a bit, I found that the {Binding Something} in MainWindow.xaml is using the View Model setup for the MyMVVMUserControl as the DataContext (rather than the DataContext set in MainWindow.cs (set to MainWindowVM)).
And my question is why?
Why would WPF look inside the user control and use it's DataContext for a binding that is in the actual application?
(NOTE: I know I can get around this by setting the source in the binding, but I want others to be able to use my user controls. But with this issue, I now have a built-in "gotcha" for anyone I want to use my user controls.)
I think I understand you problem, and I'm gonna to give a solution that works for me (I had this problem before). The think is that seams that you are setting the DataContext for you MyMVVMUserControl in code behind, and then it take the bindings from that.
The solution I found for this, is to set the datacontext in code behind, but not at the user control. Set the datacontext for the UserControl's child item. For instance, supose this is the Xaml of your UserControl:
<UserControl ... x:Name="userControl">
<Grid x:Name="rootContainer">
...
</Grid>
</UserControl>
Then in the code behind set the rootContainer's data context, in this way all visual children can access to the control data context, and also the user control datacontext is empty.
...
rootContainer.DataContext = new UserControlViewModel();
...
Hope this may helps you to solve your issues...
You really shouldn't ever set the DataContext of a UserControl from inside the UserControl. By doing so, you are preventing any other DataContext from getting passed to the UserControl, which defeats one of WPF's biggest advantages of having separate UI and data layers.
WPF objects only inherit their DataContext from the parent object if the DataContext is not set to anything else. When your MyMVVMUserControl is being created, you are setting the DataContext to a new MyMVVMUserControlVM, which prevents the DataContext from being inherited from MainWindow.
So its normal that your MVVMUserControl would have it's DataContext set to your MyMVVMUserControlVM, because you set it explicitly in the UserControl's constructor.
This is by-design. UI objects in WPF/MVVM are only meant to be visual representations of the data layer, so it wouldn't make much sense to set the data layer and then try to bind your properties to something that is not on the data layer.
For example, take this line of code:
<UserControl DataContext="{Binding ClassA}" Content="{Binding Name}" />
This would bind the Content property to UserControl.DataContext.Name, which is ClassA.Name. It wouldn't make much sense if this would result in binding to UserControl.Parent.DataContext.Name, as the binding should refer to to the current object's DataContext, and not the Parent's DataContext.
So the only time I ever set the DataContext of a UserControl from inside the UserControl itself is if the UserControl is its own separate object that is never meant to interact with data from the rest of the application. Which so far has been never :)
Typically my UserControls are almost always one of two things:
Either a visual representation of a ViewModel (or Model), such as a CustomerUserControl for a CustomerViewModel, in which case I pass them the DataContext they need when they get used
For example,
<local:CustomerUserControl DataContext="{Binding SelectedCustomer}" />
or
<DataTemplate DataType="{x:Type local:CustomerModel}">
<local:CustomerUserControl />
</DataTemplate>
Or a self-sustained UI object that receives any external data it needs via custom DependencyProperties, and does any additional logic in the code-behind the control, such as a DatePicker control that has a SelectedDate dependency property, or a CalculatorUserControl with dependency properties for Equation and Value
<local:DatePickerUserControl SelectedDate="{Binding SomeDate}" />
<local:CalculatorUserControl Equation="{Binding SomeString}"
Value="{Binding SomeDouble}" />
In your case, it sounds like you should be using the first case, and should be passing a ViewModel into your UserControl containing the data it needs.
<extraControls:MyMVVMUserControl DataContext="{Binding MyMVVMUserControlVM}"
MyDependencyProperty="{Binding Something}">
or
<extraControls:MyMVVMUserControl MyDependencyProperty="{Binding Something}">
<extraControls:MyMVVMUserControl.DataContext>
<viewModels:MyMVVMUserControlVM />
</extraControls:MyMVVMUserControl.DataContext>
<extraControls:MyMVVMUserControl />