How to rotate the Z axis from code in Unity? [closed] - c#

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How can i make z axis change from code in unity?
I tried this:
if (Input.GetKey("e")) {
Car.transform.rotate(xAngle, yAngle, zAngle);
}
and it tells me that Transform does not contain rotate.
What should i do?

Either use a relative Torque or use the Rotation of the Transform Object:
transform.Rotate(Vector3 eulerAngles, Space relativeTo)
so for example you would use:
Car.transform.Rotate(new Vector3(x,y,z), Space.Self)

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I'm writing an algorithm to determine if someone has been hit by a bullet or not [closed]

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Bullet
I've been thinking about it for a while,
but I can't find an answer, so I'm asking a question.
I'm making a game with C# opengl(opentk).
At first, I tried to search the coordinates of the bullet for each pixel to see
if it hit the enemy.
That method required too extensive a search.
I'm not asking you to code.
Just need some tips.
Any help would be appreciated.
Rotate the scene so that the trajectory becomes vertical. This is done by applying the transformation
X' = ( u.X + v.Y) / √(u²+v²)
Y' = (- v.X + u.Y) / √(u²+v²)
to all points. ((u, v) defines the shooting direction.)
Now it suffices to check if
Xc' - R < Xo' < Xc' + R
and
Yo' < Yc'

OCR : C#/.net for Extract URL from Image [closed]

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Can any one help me to extract only URL from image when doing images processing OCR.
I checked, all OCR dll are in paid version. Is there any free libraries.
I used IronOCR and problem solve. I created GetText Function which fetch URL from text when image converted to text.
IronTesseract IronOcr = new IronTesseract();
var Result = IronOcr.Read(Path.GetTempPath() + "image.png");
string _url = GetText(Result.Text);
private string GetText(string myString)
{
Match url = Regex.Match(myString, #"[-a-zA-Z0-9#:%._\+~#=]{1,256}\.[a-zA-Z0-9()]{1,6}\b([-a-zA-Z0-9()#%_\+.~#?&//=]*)");
return url.ToString();
}

How to use Shiny app in my own C# Wep App [closed]

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I have created A Shiny App And i want to insert the same content of my shinyapp app in my C# Application. If there's any way to do that ?
One way of doing it, this is how I set it up for my team, so we can have the best of both worlds is to use an iframe. If you're using MVC then something like this should do:
Controller.cs
using System.Web.Mvc;
namespace Dashboard.Controllers
{
public class ShinyController : Controller
{
public ActionResult Index()
{
ViewBag.IFrameSrc = "Address to your shiny app";
return View();
}
}
}
Index.cshtml
<iframe style="border: 0; position:relative; width:100%; height:100%" src="#ViewBag.IFrameSrc"></iframe>

How to make symmetric draws in c# [closed]

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I have to make a project on "symmetry" theme in c#. I chose to make a symmetric draw. You draw on the left part and it will appear a symmetric drawing on the right one! How to make this with 2 split containers? Thanks!
There are many types of symmetry.
Take a look: https://en.wikipedia.org/wiki/Symmetry_(geometry)
Assuming you just want mirror symmetry, for every point (left_x,left_y) in your left container, the corresponding point in your right container (right_x,right_y) will be calculated as follows:
right_y = left_y;
right_x = width_of_right_container - left_x;

How to convert Vector3 to Quaternion? [closed]

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Trying to figure out how to convert a Vector3 to a Quaternion. Also will it be OK if I need to constantly update said value?
You can quite easily convert a Vector3 to a quaternion by using, for example, this:
Quaternion quaternion = Quaternion.Euler(v.x, v.y, v.z);
So, for example, that's
Quaternion rot = Quaternion.Euler(V3.x, V3.y, V3.z);
That should do it!

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