Is there a way to initialize EII property within constructor? - c#

Let's start with code from MS page:
interface ILeft
{
int P { get;}
}
interface IRight
{
int P();
}
class Middle : ILeft, IRight
{
public int P() { return 0; }
int ILeft.P { get { return 0; } }
}
I would like to change Middle in such way, the EII property is once initialized, something like this:
class Middle : ILeft, IRight
{
public int P() { return 0; }
int ILeft.P { get; }
Middle()
{
ILeft.P = 0;
}
}
Above code does not compile, thus my question -- is there a syntax for doing this?
I am asking about syntax, because brute force way would be to declare private field and redirect ILeft.P getter to return data from it.

I think the only other possibility besides your suggested approach of using a backing field rather than an auto-property is to use the property initializer syntax, e.g.:
int ILeft.P { get; } = 0;
Of course with this you can't initialize based on, say, an argument passed to the constructor, so it provides only limited additional flexibility.
(There is a proposal to add "primary constructors" to the C# language, which might make it possible to initialize a get-only explicitly implemented interface property based on a constructor argument, though as far as I know there's no timeline for its inclusion in the language so I wouldn't hold your breath...)

Related

C# error message "Property can not be assigned to -- it is read only."

Read only properties can be assigned in a constructor. But when I try to explicitly implement get method, compiler shows an error (Property cannot be assigned to -- it is read only.) Can I implement getter or it's supposed to be without implementation?
public class PersonalIncome
{
private decimal _anualRate;
public decimal AnualRate
{
get { return _anualRate != 0 ? _anualRate : 40_000; }
}
public PersonalIncome(decimal paymentRate)
{
switch (paymentRate)
{
case var rate when (rate > 300):
AnualRate = rate; // **Property can not be assigned to -- it is read only.**
break;
default:
break;
}
}
}
You can implement the getter, but then you can only assign values to the backing field directly:
_anualRate = rate;
Once you decide against using the convenience of the auto-property, you have to do everything by yourself.
Your class could be rewritten like this:
public class PersonalIncome
{
public decimal AnualRate { get; private set; }
public PersonalIncome(decimal paymentRate)
{
AnualRate = paymentRate > 300 ? paymentRate : 40_000;
}
}
You refer to a property with a readonly backing-field.
That´s exactly what the compiler also generates from C#6 upwards when using an auto-implemented property with a default-value:
int MyProperty { get; } = -1;
This will be translated to the following:
readonly int _myProperty = -1;
int MyProperty { get { return this._myProperty; } }
Now the compiler replaces every call to your property by the backing-field. However this only works for auto-properties that do not have a body defined. In your case you already have one, which is why the compiler can´t replace that one. As a property itself is nothing but a get- and a set-method, what you want to do is the following, which is obvious non-sense:
int get_MyProperty() { return this._MyProperty; }
...
this.get_MyProperty() = 1;
The reason this works for an auto-property is that the compiler knows how to replace the call to the property. However suppose your own getter was more complex:
get
{
DoSomething();
return this._myProperty + 5;
}
Now the compiler can´t replace the call to the property.
So the only way to have your own get-implementation tigether with a property which is get-only, is to use the backing-field:
this._myProperty = 1;

C# - add attribute like '.Length' to custom class

I've playing around with a class that acts as a public interface for a private List<T> attribute. I noticed that the List<> class has an attribute Length that tells you how many elements it contains.
This is an attribute you cannot alter, and on the intellisense appears with an image of a spanner next to it. It is not a method as it does not require () after coding the name.
I've seen attributes of this type before, but never used them in my own classes. Does anybody have any idea how I can replicate Length in my custom class?
Thanks,
Mark
It's a property with no setter. If you're wrapping a List<T> you can just use it's Count as your own:
public int Count {get {return _myPrivateList.Count; } }
If you're using C# 6, you can use this:
public int Count => _myPrivateList.Count;
If you currently have a class that contains a List, then you can take advantage of the Count property already present on it by exposing a property that simply uses that :
public class YourExampleList<T>
{
// Example of your inner list
private List<T> _list { get; set; }
// Use the Count property to expose a public "Length" equivalent
public int Length { get { return _list.Count; } }
}
This is actually not a method, but a property.
So you could have define in your class
private List<string> myList = new List<string>();
public int NumberOfElements
{
get { return this.myList.Count; }
}
A normal property would be defined such as
public bool ColumnNames { get; set; }
List<T> myList = new List<T>();
Now you can create your own implementation on your custom class. Something like:
public int Length {get {return myList.Count; }}
I must admit that your question is a bit vague. It sounds like you want know how to create a read only attribute / property. This can be achieved by creating a property wrapper for a private field member of your class as follow:
class MyCustomClass
{
private int _length;
public int Length
{
get { return _length; }
}
}
Say for example you have a class like this:
public class MyClass
{
private string _str;
public MyClass()
{
_str = "Sample String";
}
public int Length
{
get
{
return _str.Length;
}
}
}
This is what's happening:
We're declaring a private field at the start of the class named _str.
In the constructor we're then assigning it a value of "Sample String".
After the constructor we're then declaring the public attribute Length of type int, and only giving it a get accessor. Like your example, this only allows the value to be read, and not set.
Within the get we then tell it to return the value of _str's length.
Using code similar to this you can implement a Length attribute for any custom class.

C# Subclass Best Practice

I am currently working on a game in XNA and I'm not sure on how I should go about doing the following...
I have a base class of buildings as such
public class BuildingsBase
{
private int _hp;
public int hp
{
get { return _hp; }
set { _hp= value; }
}
private int _woodRequired;
public int woodRequired
{
get { return _woodRequired; }
set { _woodRequired = value; }
}
}
I then have multiple subclasses for building types eg.
public class TownHall:BuildingsBase
{
public int foodHeld;
public TownHall()
{
foodHeld = 100;
woodRequired = 500;
}
}
My question is, what is the best way of setting the default values for building subclasses.
For example, the woodRequired for a townhall is set to 500 but at various places in code I need to access this value before I have an instance of townhall declared (When checking if there is enough wood to build).
I currently have a global array of default variables for each building type but im wondering if there is a better way of doing this.
if (Globals.buildingDefaults[BuildingType.Townhall].woodRequired < Globals.currentWood)
{
Townhall newTH = new Townhall();
}
Usually what happens is that they create a flyweight (see pattern). This object contains properties that are the same for every instance anyway. There's no need to change (or actually store) the required amount of wood for each instance separately.
In a very basic design it would look like:
class BuildingTemplate
{
public int WoodRequired { get; set; }
}
class Templates
{
public static BuildingTemplate TownHall { get; set; }
}
In the end you'd be calling a method like:
public bool CanBuildTownHall(Player player)
{
return player.HasEnoughResources(Templates.TownHall);
}
Of course, you can use a dictionary for template retrieval, and players shouldn't really know about building requirements. I'm just illustrating the pattern here.
If the player has enough resources, you can use the template to subtract the amount and create an actual instance of the TownHall. It's nice to have an reference to the actual template, because you'd probably be accessing other global properties that are valid for all TownHalls as well (such as audio/visuals/...).
class TownHall
{
public TownHall(BuildingTemplate template)
{
_template = template;
}
}

Assign different types of variable to one type

As a very simplified and stupid example of what I'm dealing with, suppose I had the following class with a simple static int property:
public class MyClass
{
public static int MyVar { get; set; }
}
So, if I wanted to set that property via code, it would be easy enough with something such as:
MyClass.MyVar = 2;
But, how could I take care of (again, to simplify the example) passing in a string and have it converted to an int?
The only way I could think of doing it is to create a helper method such as:
public class MyClass
{
public static int MyVar { get; private set; }
public static void SetMyVar(string sMyVar)
{
MyVar = int.Parse(sMyVar);
}
}
And then in code run:
MyClass.SetMyVar("2");
I would love to know if there was a better way to accomplish this than having to add in that extra method.
Although you definitely shouldn't do this because it's confusing to read, you could create the property this way
class MyClass
{
private static int _property = 0;
public static object Property
{
get
{
return _property;
}
set
{
_property = Convert.ToInt32(value);
}
}
}
You would have to cast this to an int whenever you wanted to use it as an integer but this is best I could think of.
is this what you were trying to do?
class newclass
{
private static int MyVarValue = 0;
public static int MyVar
{
get;
set
{
MyVarValue = Convert.ToInt32(value);
}
}
}
This would not compile because the value that a property gets set to has to be of the same type as the property itself. But if you are taking a list of objects in a constructor and assigning them to the properties, there you can do something like this...
class newclass
{
private static int MyVarValue = 0;
public newclass(List<object> startingList)
{
MyVarValue = Convert.ToInt32(startingList[0]);
}
}
You can use the compiler's method overload resolution to pick a SetMyValue method depending on the type of the argument. Inside each SetMyValue method you have a mechanism to convert all of the different input values to the same underlying type.
Doing this is probably a bad idea - but here goes anyway. It doesn't have quite the semantics that you're asking for but it's close:
//A class with multiple 'set' methods that will silently handle
//type conversions
class MyClass{
private int myValue;
public int MyValue { { get return this.myValue; } }
public void SetMyValue(int value){
this.myValue = value;
}
public void SetMyValue(string value){
this.myValue = Convert.ToInt32(value);
}
}
In statically typed languages, switching types silently in a way that loses information is not a very wise idea. There are other, dynamically typed languages that let you play fast and loose with types but C# is not one of them. You have to go out of your way in C# to get dynamic typing.
Doing this is probably a pain in the butt from a maintenance standpoint. I would put some more thought into the underlying problem that you're trying to solve that lead to this question.

How do I call a getter or setter in C#

I understand how to create a getters and setters
public myClass
{
public int myVal { get; set; }
// more stuff
}
but I don't understand how to call it later on.
public myOtherClass
{
public myOtherClass()
{
myClass localMyClass = new myClass();
localMyClass.???set??? = 42;
// Intelisense doesn't seem to give any obvious options after I enter
// the period.
}
}
How should I set the value of myVal in localMyClass?
localMyClass.myVal = 42;
Getters and setters let you treat the values like public properties. The difference is, you can do whatever you want inside the functions that do the getting and setting.
Examples:
store other variables
private int _myVal, myOtherVal;
public int MyVal { get; set { _myVal = value; myOtherVal++; } }
make numbers up / return constants
public int MyVal { get { return 99; } set; }
throw away the setter
private int _myVal;
public int MyVal { get { return _myVal; } set { ; } }
In each of these cases, the user will feel like it's just a public data member, and simply type
localMyClass.myVal = 42;
int i = localMyClass.myVal;
The gettors and settors let you make an implementation of your own. Also, as Hogan says, "There are a number of libraries and add-ons [e.g. MVC.NET] that require you to use getter and setter functions" - even if it's for the trivial {get; set;} case.
Set:
localMyClass.myVal = 42
Get:
int variable = localMyClass.myVal;
From the outside, the syntax for accessing getters and setters is indistinguishable from that of accessing variables. Assignments translate into calls of setters, while plain expression uses translate into calls of getters.
In intellisense, the list of getters and setters should open upon placing a dot . after the variable name. Properties should have blue markers to the left of them (as opposed to magenta-colored markers to the left of methods).
You want this
localMyClass.myVal = 42;
to call the setter
and this
varName = localMyClass.myVal;
to call the getter.
Get: var tmp = localMyClass.myVal;
Set: localMyClass.myVal = 2;

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