How to pass a variable with CSharpCodeProvider? - c#

I need to create an EXE file with my application, I can pass strings with manipulating the string format but I cannot pass the other variables that I need to ex:byte array, here is my code if this helps:
using Microsoft.CSharp;
using System;
using System.CodeDom.Compiler;
using System.Windows;
namespace ACompiler.CompWorker
{
class CompilerWorker
{
public static byte[] testarray = SomeClass.SomeArray;
public static string Key = "Testkey12";
public static void Compile()
{
CSharpCodeProvider CompileProvider = new CSharpCodeProvider();
CompilerParameters CompileProviderParameters = new CompilerParameters(new[] { "mscorlib.dll", "System.Core.dll" }, AppDomain.CurrentDomain.BaseDirectory + "Compiled.exe", true);
CompileProviderParameters.GenerateExecutable = true;
string test= #"using System;
namespace Tests
{
class Program
{
static void Main(string[] args)
{
byte[] Content = " + testarray + #";
string Key = """ + Key + #""";
Console.WriteLine(""Key: "" + EKey);
Console.WriteLine(Content);
Console.ReadLine();
}
}
}
";
var Result = CompileProvider.CompileAssemblyFromSource(CompileProviderParameters, test);
}
}
}
Basically I want to move the "testarray" into the compiled app, I hope someone can point me to the right direction!

The trick is to "serialize" the data back in to code the compiler can compile. Try this:
var arrayCode = "new byte[] { " + string.Join(", ", testarray) + " }";
string test = #"using System;
namespace Tests
{
class Program
{
static void Main(string[] args)
{
byte[] Content = " + arrayCode + #";
string Key = """ + Key + #""";
Console.WriteLine(""Key: "" + EKey);
foreach(byte b in Content)
{
Console.WriteLine(b.ToString());
}
Console.ReadLine();
}
}
}
";
Keep in mind, you can't do Console.WriteLine on a byte array object and have it spit out each item. You will have to iterate over the items to print them out. I updated your code to do it the proper way.

Related

How to minimize c# instead of using numbers of for each

I have a list of directories where I am supposed to copy their contents to pre-defined output locations. How do I create a function to perform this operation?
using System;
using System.IO;
namespace doos_date_change
{
class Program
{
static void Main(string[] args)
{
var doosdate = DateTime.Now.AddDays(-1).ToString("yyyyMMdd");
string Fax_Single_General_Nontask_01inputlocation = #"location_path" + doosdate + "_01" + "\\" + "General_Nontask" + "\\";
string Fax_Single_General_Nontask_01Outputlocation = #"location_path" + doosdate + "_01" + "\\" + "General_Nontask" + "\\";
if (Directory.Exists(Fax_Single_General_Nontask_01Outputlocation) == false)
{
Directory.CreateDirectory(Fax_Single_General_Nontask_01Outputlocation);
}
foreach (var srcPath in Directory.GetFiles(Fax_Single_General_Nontask_01inputlocation))
{
File.Copy(srcPath, srcPath.Replace(Fax_Single_General_Nontask_01inputlocation, Fax_Single_General_Nontask_01Outputlocation), true);
}
//the steps above are repeated for many directories.
}
}
}
Looking at the code, you're performing the same operations repeatedly:
calculate the input path
calculate the output path
create a directory if it doesn't exist
copy the contents from the input to the output.
You can write a single function that does this for you:
static readonly string rootPath = $"location_path{DateTime.Now.AddDays(-1):yyyyMMdd}";
static void CopyFiles(int number, string folder)
{
var inputPath = $"{rootPath}_{number:00}\\{folder}\\";
//your code sample generates the same input location and output location
//so you'll need to fix it appropriately.
var outputPath = $"{rootPath}_{number:00}\\{folder}\\";
//no need to check if the directory exists, CreateDirectory handles that
Directory.CreateDirectory(outputPath);
foreach (var file in Directory.GetFiles(inputPath))
{
//make a copy of the file, using the same name, but in the
//output location directory
File.Copy(file, Path.Combine(outputPath, Path.GetFileName(file)), true);
}
}
With this function, then in your main program, you can do something like this:
static void Main(string [] args)
{
var locations = new string[]
{
"General_NonTask",
"General_Task",
//...add all of your locations
};
for (int i = 1; i <= 2; i++)
{
foreach (var location in locations)
{
CopyFiles(i, location);
}
}
}

embed pcap dll files into c# project created DLL

I am trying to create user defined function which uses class defined in pcapDotNet.Core.Dll file. My c# Code is as below:
using System;
using System.IO;
using System.Collections.Generic;
using PcapDotNet.Core;
using System.Linq;
using System.Runtime.InteropServices;
using RGiesecke.DllExport; //GANESH
using System.Runtime.InteropServices;//GANESH
using System.Reflection;
namespace ObtainingAdvancedInformationAboutInstalledDevices
{
class Program1
{
/*
static void Main(string[] args)
{
Program1 var1 = new Program1();
var1.checkDevice();
}*/
public Program1()
{
AppDomain.CurrentDomain.AssemblyResolve += ResolveAssembly;
}
static Assembly ResolveAssembly(object sender, ResolveEventArgs args)
{
String dllName = new AssemblyName(args.Name).Name + ".dll";
var assem = Assembly.GetExecutingAssembly();
String resourceName = assem.GetManifestResourceNames().FirstOrDefault(rn => rn.EndsWith(dllName));
if (resourceName == null) return null; // Not found, maybe another handler will find it
using (var stream = assem.GetManifestResourceStream(resourceName))
{
Byte[] assemblyData = new Byte[stream.Length];
stream.Read(assemblyData, 0, assemblyData.Length);
return Assembly.Load(assemblyData);
}
}
//**************************************USER DEFINED FUNCTIONS START*********************
[DllExport("checkFunction", CallingConvention = CallingConvention.Cdecl)]//GANESH
public static int checkFunction()
{
Program1 worker1 = new Program1();
worker1.checkDevice();
return 0;
}
void checkDevice()
{
// Retrieve the interfaces list
IList<LivePacketDevice> allDevices = LivePacketDevice.AllLocalMachine;
Console.WriteLine(" inside checkDevice\n");
// Scan the list printing every entry
for (int i = 0; i != allDevices.Count(); ++i)
DevicePrint(allDevices[i]);
}
// Print all the available information on the given interface
private static void DevicePrint(IPacketDevice device)
{
// Name
Console.WriteLine(device.Name);
// Description
if (device.Description != null)
Console.WriteLine("\tDescription: " + device.Description);
// Loopback Address
Console.WriteLine("\tLoopback: " +
(((device.Attributes & DeviceAttributes.Loopback) == DeviceAttributes.Loopback)
? "yes"
: "no"));
// IP addresses
foreach (DeviceAddress address in device.Addresses)
{
Console.WriteLine("\tAddress Family: " + address.Address.Family);
if (address.Address != null)
Console.WriteLine(("\tAddress: " + address.Address));
if (address.Netmask != null)
Console.WriteLine(("\tNetmask: " + address.Netmask));
if (address.Broadcast != null)
Console.WriteLine(("\tBroadcast Address: " + address.Broadcast));
if (address.Destination != null)
Console.WriteLine(("\tDestination Address: " + address.Destination));
}
Console.WriteLine();
}
}
}
My python code is as below:
class gooseDriver():
"""A class that creates windows form by importing IED.MainWindow()"""
def __init__(self, ipAddress, port):
self.hllDll = WinDLL (r"C:\WORK\IEC61850\gooseThread1\gooseThread1\bin\x64\Debug\gooseThread1.dll")
self.hllDll.checkFunction()
print("Goose Message Started\n")
def main():
IED = gooseDriver("192.168.0.20", 102)
print("GooseDriver is called\n")
if __name__ == '__main__':
main()
when I tried to call checkFunction from python giving error as "OSError: [WinError -532462766] Windows Error 0xe0434352". This is because function is using LivePacketsDevice class from pcap files. I have embedded pcapDotNet.Core.Dll file while generating DLL as reference. Can anybody suggest what is solution for this issue please.
After lot of trial, it started working when i placed pcapDotNet DLL files into folder where Python interpreter exists. Dont know what is reason? can anybody know on this please.

See output from unit test in visual studio 2015 without using the mouse

With this snippet of code
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
namespace ConsoleApplicationUnitTest
{
public class Msg
{
public static string ID = "5";
public static string CON = "Console.WriteLine";
public static string DEB = "System.Diagnostics.Debug.WriteLine";
}
[Microsoft.VisualStudio.TestTools.UnitTesting.TestClass]
public class MyTestClass
{
[TestMethod]
public void TestHelloWorld()
{
Program.Main(new string[] {""});
String Source = " Test: ";
Console.WriteLine(Msg.ID + Source + Msg.CON);
System.Diagnostics.Debug.WriteLine(Msg.ID + Source + Msg.DEB);
}
}
class Program
{
public static void Main(string[] args)
{
String Source = " Main: ";
Console.WriteLine(Msg.ID + Source + Msg.CON);
System.Diagnostics.Debug.WriteLine(Msg.ID + Source + Msg.DEB);
//Console.ReadLine();
}
}
}
I hit Ctrl + Shift + B (to build).
I hit Ctrl + R + A (to run the test).
I fumble around for the mouse, while swearing, and click the output link in TestExplorer.
Because, if I don't, the old Test Output window will just sit there continuing to look like this:
When what I need to see is this:
My question: How do I see the up-to-date Test Output without having to touch the mouse?

C# Saving Permanent Data in ProgramFiles

I am creating a desktop app that needs to save permanent data. The easiest way I could think of doing this is by writing important information about the file to a textfile. Just to make the data contained, professional and easily accessed by the app, I decided to put it in a newly created folder in the "Program Files" directory of the users computer. Unfortunately, this is blocked by the computer. It denies the access to my application. I know my code works because I ran the application as an administrator and encountered no errors. It also created the folder in "Program Files" as I wanted. Is there anyway to allow access. I'd also like to get the users' permission first. The code is posted below:
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Security.Principal;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace MyAppNameSpace
{
static class DataManager
{
/* Create a dictionary that takes type "string" for its
* key (name) and type "object" for its value */
public static Dictionary<string, object> Data = new Dictionary<string, object>();
public static string FileName { get; private set; }
public static string ProgramFilesFolder;
// A method to clear all game data
public static void Clear()
{
}
public static void Save()
{
foreach (KeyValuePair<string, object> DataPair in Data)
{
}
}
public static string GetData()
{
return File.ReadAllText(FileName);
}
public static void Setup()
{
ProgramFilesFolder = Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles) + "/MyAppName";
FileName = ProgramFilesFolder + "/MyAppData";
if (!Directory.Exists(Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles) + "/MyAppName/README.txt"))
{
try
{
Directory.CreateDirectory(ProgramFilesFolder);
string text = "DO NOT move this folder. If you must, make sure to keep it " +
"in the same location as the SwingState it is. Also, do not edit the " +
"contents of the data file, which exists in this directory. " +
"This saves all of your progress in your game!";
File.WriteAllText(ProgramFilesFolder + "/README.txt", text);
}
catch (Exception ex)
{
Console.WriteLine(ex.Message + ":" + ex.InnerException);
GameInfo.Game.Close();
}
}
if (!File.Exists(FileName))
{
Data = new Dictionary<string, object>()
{
{ "Name:", null + "," },
{ "Age:", null + "," },
{ "Description:", null + "," },
{ "Gender:", null + "," },
{ "Level:", 1 + "," },
{ "Drawing:", false + "," },
{ "Uploaded:", false + "," },
{ "Template:", false + "," },
{ "Left1:", null + "," },
{ "Left2:", null + "," },
{ "Left3:", null + "," },
{ "Right1:", null + "," },
{ "Right2:", null + "," },
{ "Right3:", null + "," },
{ "Idle:", null + "," },
{ "Template Number:", null + "," }
};
}
else if (File.Exists(FileName))
{
string[] DataText = File.ReadAllText(FileName).Split(',');
foreach (string s in DataText)
{
Data.Add(s.Split(':')[0], s.Split(':')[1]);
}
}
}
}
}
I fixed this by changing the special folder to AppData. Here is the code for that:
ProgramFilesFolder = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + "/MyAppName";
FileName = ProgramFilesFolder + "/MyAppData";
if (!Directory.Exists(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + "/MyAppName/README.txt"))

C# and Metadata File Errors

I've created my own little c# compiler using the tutorial on MSDN, and it's not working properly. I get a few errors, then I fix them, then I get new, different errors, then I fix them, etc etc.
The latest error is really confusing me.
---------------------------
---------------------------
Line number: 0, Error number: CS0006, 'Metadata file 'System.Linq.dll' could not be found;
---------------------------
OK
---------------------------
I do not know what this means.
Can somebody please explain what's going on here?
Here is my code.
MY SAMPLE C# COMPILER CODE:
using System;
namespace JTM
{
public class CSCompiler
{
protected string ot,
rt,
ss, es;
protected bool rg, cg;
public string Compile(String se, String fe, String[] rdas, String[] fs, Boolean rn)
{
System.CodeDom.Compiler.CodeDomProvider CODEPROV = System.CodeDom.Compiler.CodeDomProvider.CreateProvider("CSharp");
ot =
fe;
System.CodeDom.Compiler.CompilerParameters PARAMS = new System.CodeDom.Compiler.CompilerParameters();
// Ensure the compiler generates an EXE file, not a DLL.
PARAMS.GenerateExecutable = true;
PARAMS.OutputAssembly = ot;
foreach (String ay in rdas)
{
if (ay.Contains(".dll"))
PARAMS.ReferencedAssemblies.Add(ay);
else
{
string refd = ay;
refd = refd + ".dll";
PARAMS.ReferencedAssemblies.Add(refd);
}
}
System.CodeDom.Compiler.CompilerResults rs = CODEPROV.CompileAssemblyFromFile(PARAMS, fs);
if (rs.Errors.Count > 0)
{
foreach (System.CodeDom.Compiler.CompilerError COMERR in rs.Errors)
{
es = es +
"Line number: " + COMERR.Line +
", Error number: " + COMERR.ErrorNumber +
", '" + COMERR.ErrorText + ";" +
Environment.NewLine + Environment.NewLine;
}
}
else
{
// Compilation succeeded.
es = "Compilation Succeeded.";
if (rn) System.Diagnostics.Process.Start(ot);
}
return es;
}
}
}
... And here is the app that passes the code to the above class:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
string[] f = { "Form1.cs", "Form1.Designer.cs", "Program.cs" };
string[] ra = { "System.dll", "System.Windows.Forms.dll", "System.Data.dll", "System.Drawing.dll", "System.Deployment.dll", "System.Xml.dll", "System.Linq.dll" };
JTS.CSCompiler CSC = new JTS.CSCompiler();
MessageBox.Show(CSC.Compile(
textBox1.Text, #"Test Application.exe", ra, f, false));
}
}
}
So, as you can see, all the using directives are there. I don't know what this error means. Any help at all is much appreciated.
Thank you
Solution:
Add this:
PARAMS.ReferencedAssemblies.Add(typeof(System.Xml.Linq.Extensions).Assembly.Location);
So the code now looks like this:
namespace JTM
{
public class CSCompiler
{
protected string ot,
rt,
ss, es;
protected bool rg, cg;
public string Compile(String se, String fe, String[] rdas, String[] fs, Boolean rn)
{
System.CodeDom.Compiler.CodeDomProvider CODEPROV = System.CodeDom.Compiler.CodeDomProvider.CreateProvider("CSharp");
ot =
fe;
System.CodeDom.Compiler.CompilerParameters PARAMS = new System.CodeDom.Compiler.CompilerParameters();
// Ensure the compiler generates an EXE file, not a DLL.
PARAMS.GenerateExecutable = true;
PARAMS.OutputAssembly = ot;
PARAMS.ReferencedAssemblies.Add(typeof(System.Xml.Linq.Extensions).Assembly.Location);
foreach (String ay in rdas)
{
if (ay.Contains(".dll"))
PARAMS.ReferencedAssemblies.Add(ay);
else
{
string refd = ay;
refd = refd + ".dll";
PARAMS.ReferencedAssemblies.Add(refd);
}
}
System.CodeDom.Compiler.CompilerResults rs = CODEPROV.CompileAssemblyFromFile(PARAMS, fs);
if (rs.Errors.Count > 0)
{
foreach (System.CodeDom.Compiler.CompilerError COMERR in rs.Errors)
{
es = es +
"Line number: " + COMERR.Line +
", Error number: " + COMERR.ErrorNumber +
", '" + COMERR.ErrorText + ";" +
Environment.NewLine + Environment.NewLine;
}
}
else
{
// Compilation succeeded.
es = "Compilation Succeeded.";
if (rn) System.Diagnostics.Process.Start(ot);
}
return es;
}
}
}

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