My Unity Project on Phone/Tablet looks Horrible [closed] - c#

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Inside Unity Editor my project looks fine but when I play and I use unity remote on my tablet/phone it looks horrible anybody knows why?
This is the Unity Editor Screen
enter image description here

Of course it will look horrible if you are using Unity Remote. It's downsizing image projected to your phone, otherwise bandth of USB cable will not be enough.
I recommend to build app and install apk to test your app. There are too many problems that you just can't catch using Unity Remote. Like Input Controls. I always had problems with touches even tho in editor and Remote all worked just fine.

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How to connect two objects with a laser [closed]

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I'm absolutely new game developer. I created an idea when two objects are connected by laser (which can kills enemies). I'm going to make 2d game. I already downloaded Unity and C#.
Oohh, second question ==> what I need for move the game into Android?
Of course I can study this alone, but i want know this now😁)) Thanks
Go to this path: File > Build Settings...
In the Build Settings window select Android from the platforms list on the left side, then click the Switch Platform button.

Is there a way to programmatically disable then re-enable a mic [closed]

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I have been having some problems with my mic when I boot my pc I have to either disable and re-enable my mic in recording devices or unplug the usb and put it in again to reset it...
I'm a pretty novice programmer but do know my way around bat and C# (sort of).
Is there a way I can do this either through a program or through making a script and chucking it in the startup folder.
Thanks...
One easy solution is to use devcon in a .bat file.
Here are some additional details:
https://msdn.microsoft.com/en-us/windows/hardware/drivers/devtest/devcon-disable
You can try the devcon command, available here: https://msdn.microsoft.com/windows/hardware/drivers/devtest/devcon?f=255&MSPPError=-2147217396

C# Console App .exe Not Running Outside of Visual Studio [closed]

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I'm trying to run my .exe file for a console app I made. When I go to /bin/debug/~~~.exe it won't run. However, it still manages to build from inside Visual Studio.
How can I get this to work?
I have experienced the same situation, my exe is just a simple Hello World console. After a lot of trials and errors, I figured out it is just my antivirus (Avast Free Antivirus) pausing it. Whitelisting my exe solves the problem. Hope it is your case too.
Its my antivirus which is blocking my application. After uninstalling everything is working properly.

Remote Screen Viewing application [closed]

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I am looking for a way to remotely share my screen with another computer, the main problem is that I need to integrate it into my current C# application. I have been doing research and was looking for someone who has already done this.
I am thinking from my research that I will need a piece of client software installed on the target machine to view the screen.
In theory I would like to view six separate screens from one computer and if possible have the ability to control the remote screen, just to verify I do not want to have a Remote Desktop like connection but a live view of the target computer.
Hoping someone can help.
Cheers,
Ben
You may need to implement piece of remote desktop in your code. There are plenty of resources addressed this problem some of them below.
http://bobcravens.com/2009/04/create-a-remote-desktop-viewer-using-c-and-wcf/
http://www.codeproject.com/Articles/43705/Remote-Desktop-using-C-NET
http://stackoverflow.com/questions/10311770/
http://www.codeproject.com/Articles/33979/Multi-RDP-Client-NET

How to protect time-dependent save data for mobile games [closed]

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I'm working on an incremental game that runs on iOS and Android. The mechanic involves calculating the player's progress while the application is not actively open. With this comes the risk of the player changing the device's clock time to cheat. I would like to consult what approaches can be done to protect such time-dependent data?
The thing I'm considering is the use of server storage where the timestamps are recorded getting the correct value of time-elapsed after the application is restarted, but I'm curious for any alternatives. If it's of any help I'm using Unity 3D for my development. Looking forward to your suggestions.
You should look into Google Play Game Services cloud saving feature alot of apps use that for exactly what you are talking about, i use Prime31 Plugins but theres also some free ones out there you would have to search

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