Due to one of the interfaces we are writing for, we have to add a CDATA tag for a list of classes.
<modules>
<![CDATA[<module>
<title></title>
<code></code>
<level></level>
<year></year>
<summary></summary>
</module>
<module>
<title></title>
<code></code>
<level></level>
<year></year>
<summary></summary>
</module>]]>
</modules>
I'm unsure how to achieve this. I have found questions around individual strings, but not so much around an entire class.
Any suggestions would be helpful.
One of the ways to get the output you are expecting is to separate the creation of the module data and generating the CDATA part. For example:
To create the module data -
Create a class to hold module details as below -
public class Module
{
public string title { get; set; }
public string code { get; set; }
public string level { get; set; }
public string summary { get; set; }
}
Create a method to fetch these datails -
public static string CreateXMLString()
{
List<Module> modules = new List<Module>();
modules = new List<Module>() { new Module() { code = "test",
summary="Test3", title="Test", level = "tests1" },
new Module() { code = "test3",
summary="Test3", title="Test3", level = "tests3" } };
// Create XML to return the string in the format of
// <module code="test">
// < level > tests1 </ level >
// < summary > Test3 </ summary >
// < title > Test </ title >
//</ module >< module code = "test3" >
// < level > tests3 </ level >
// < summary > Test3 </ summary >
// < title > Test3 </ title >
// </ module >
var modulesXml =
from mod in modules
select new XElement("module",
new XAttribute("code", mod.code),
new XElement("level", mod.level),
new XElement("summary", mod.summary),
new XElement("title", mod.title)
);
return String.Concat(modulesXml);
}
To get the CDATA you can use the below steps -
Create a class Modulesand refer the documentation for usages of CreateCDataSection and for similar threads here for the details
[XmlType("")]
public class Modules
{
public Modules() { }
[XmlIgnore]
public string Message { get; set; }
[XmlElement("modules")]
public System.Xml.XmlCDataSection MyStringCDATA
{
get
{
return new System.Xml.XmlDocument().CreateCDataSection(Message);
}
set
{
Message = value.Value;
}
}
}
To test the output assign the string generated in step 2 during serialization you can refer the sample code below
static void Main(string[] args)
{
Modules mc = new Modules();
mc.Message = CreateXMLString();//Assign your data created in step 2
XmlSerializer serializer = new XmlSerializer(typeof(Modules));
XmlSerializerNamespaces ns = new XmlSerializerNamespaces();
ns.Add("", "");
StringWriter writer = new StringWriter();
//Remove unnecessary namespaces
serializer.Serialize(writer, mc,ns);
var test = XDocument.Parse(writer.ToString());
var data = test.Root.Elements();
Console.WriteLine(data.FirstOrDefault().Value);
}
Output -
<modules>
<![CDATA[<module>
<code>test</code>
<level>tests1</level>
<summary>Test3</summary>
<title>Test</title>
</module><module>
<code>test3</code>
<level>tests3</level>
<summary>Test3</summary>
<title>Test3</title>
</module>]]>
</modules>
Related
I'm trying to build a basic dialogue system to use in Unity starting from a XML document that look like this:
<?xml version="1.0" encoding="utf-8"?>
<speech id="1">
<bubble id="1" isQuestion="no">
Hi!
</bubble>
<bubble id="2" isQuestion="no">
It's been a while!
</bubble>
<bubble id="3" isQuestion="no">
Have a look at my wares!
</bubble>
<bubble id="4" isQuestion="yes">
Do you want to trade?
<option id="1"> true </option>
<option id="2"> false </option>
</bubble>
<bubble id="5" isQuestion="no">
Goodbye!
</bubble>
</speech>
<speech id="2">
...
</speech>
The concept here is to store each line in a "bubble" node with the id attributes to locate the node in the speech and a Boolean variable to know if the bubble ask a question.
To read that I've tried something like this:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Xml;
public class DialogueManager
{
public List<Speech> LoadSpeechs(XmlDocument doc)
{
doc.Load();
List<Bouble> Boubles = new List<Bouble>();
List<Bouble> Speechs = new List<Speech>();
foreach (xmlNode node in doc.DocumentElement)
{
int id = node.Attributes[0].Value;
foreach (xmlNode node in doc.DocumentElement)
{
int id = node.Attributes[0].Value;
bool isQuestion = node.Attributes[1].Value;
string content = string.Parse(node["bouble"].InnerText);
bouble = new Bouble(id, isQuestion, value);
Boubles.Add(bouble);
}
speech = new Speech(id, Boubles);
Speechs.Add(speech);
}
return Speechs;
}
public class Speech
{
public int SpeechID { get; set; }
public Speech(int m_speechID, List<Bouble> bobules)
{
SpeechID = m_speechID;
Boubles = bobules;
}
}
public class Bouble
{
public bool IsQuesion { get; set; }
public int NodeID { get; set; }
public string Content { get; set; }
public Bouble(int m_nodeID, bool m_isQuestion, string m_value)
{
NodeID = m_nodeID;
IsQuesion = m_isQuestion;
Content = m_value;
}
}
}
The problem is that I get a tons of error, which are difficult to understand alone.
So here I am. I should mention that I'm not trying to realize something in particular just learning the paradigm and Unity so I prefer some comment and explanation on how this work and where I'm mistaken rather than other ways around, but all reply will be welcome :)
I'm planning on adding more attributes, but for now I'd like to figure how to make this work properly.
Based on my test, I find the following problem and you could make some changes.
First, we should have the root node when we want to read the xml files.
Here is my tested xml:
Second, we need to use type convert if we want to convert one type to another type.
Such as the following code:
int sid = Convert.ToInt32(node.Attributes[0].Value);
string content = Lnode.InnerText;(InnerText will return a string type, there is no need to convert again)
Third, we could use the following code convert "yes" or "no" to type bool.
text = Lnode.Attributes[1].Value.ToString();
if(text=="yes")
{
isquestion = true;
}
else
{
isquestion = false;
}
Fourth, we need to put the Speechs.Add(speech); to outside the inner loop.
Finally, you could refer to the following completed code example to convert xml to list.
Code:
public class DialogueManager
{
public List<Speech> LoadSpeechs(XmlDocument doc)
{
doc.Load("test.xml");
List<Bouble> Boubles = new List<Bouble>();
List<Speech> Speechs = new List<Speech>();
string text = string.Empty;
bool isquestion = false;
Speech speech = null;
foreach (XmlNode node in doc.DocumentElement)
{
if (node.Name == "speech")
{
int sid = Convert.ToInt32(node.Attributes[0].Value);
foreach (XmlNode Lnode in node.ChildNodes)
{
int bid = Convert.ToInt32(Lnode.Attributes[0].Value);
text = Lnode.Attributes[1].Value.ToString();
if(text=="yes")
{
isquestion = true;
}
else
{
isquestion = false;
}
string content = Lnode.InnerText;
Bouble bouble = new Bouble(bid, isquestion, content);
Boubles.Add(bouble);
}
speech = new Speech(sid, Boubles);
}
Speechs.Add(speech);
}
return Speechs;
}
public class Speech
{
public int SpeechID { get; set; }
public List<Bouble> Boubles { get; set; }
public Speech(int m_speechID, List<Bouble> bobules)
{
SpeechID = m_speechID;
Boubles = bobules;
}
}
public class Bouble
{
public bool IsQuesion { get; set; }
public int NodeID { get; set; }
public string Content { get; set; }
public Bouble(int m_nodeID, bool m_isQuestion, string m_value)
{
NodeID = m_nodeID;
IsQuesion = m_isQuestion;
Content = m_value;
}
}
}
Tested code and result:(I tested in console app)
static void Main(string[] args)
{
DialogueManager manager = new DialogueManager();
XmlDocument doc = new XmlDocument();
var list=manager.LoadSpeechs(doc);
foreach (DialogueManager.Speech speech in list)
{
Console.WriteLine(speech.SpeechID);
foreach (DialogueManager.Bouble bouble in speech.Boubles)
{
Console.WriteLine(bouble.NodeID);
Console.WriteLine(bouble.IsQuesion);
Console.WriteLine(bouble.Content);
}
}
Console.ReadKey();
}
First of all there is one issue with your XML file: You need a root element in a form like e.g.
<?xml version="1.0"?>
<Root xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<speech>
...
</speech>
<speech>
...
</speech>
</Root>
Then instead of parsing this all "manually" you could/should use XMLSerializer.
This allows you to completely flexible add more elements and attributes without having to change the parser method all the time. You rather already define the entire XML scheme structure directly in the class definitions via attributes
and do something like e.g.
// In general make your classes Serializable and use fields instead of properties
// This way you can also see them in the Unity Inspector
// See https://docs.unity3d.com/Manual/script-Serialization.html
[Serializable]
// That generates/interprets the general XML root element
[XmlRoot]
public class Root
{
// By matching this element name with the root name of the Speech class (see below)
// This is treated as array without the need for an additional wrapper tag
[XmlElement(ElementName = "speech")] public List<Speech> speeches = new List<Speech>();
}
[Serializable]
// By using the same ElementName as root for this
// It will not read/write an additional array wrapper tag but rather direct children of the Root
[XmlRoot(ElementName = "speech")]
public class Speech
{
// Makes this an attribute without the speech tag
// NOTE: I think you wouldn't really need these
// They are elements in an array so you could rely on the index itself
[XmlAttribute] public int id;
[XmlElement("bubble")] public List<Bubble> bubbles = new List<Bubble>();
}
[Serializable]
[XmlRoot(ElementName = "bubble")]
public class Bubble
{
[XmlAttribute] public int id;
// This treats the label as the actual text between the tags
[XmlText] public string label;
// NOTE: Here I thought your bool is quite redundant, you don't need it
// simply check if there are options elements -> if so it is automatically a question
// if there are no options anyway -> there is no question
public bool isQuestion => options.Count != 0;
// If there are none in your XML file the list will simply stay empty
[XmlElement(ElementName = "option")] public List<Option> options = new List<Option>();
}
[Serializable]
[XmlRoot(ElementName = "option")]
public class Option
{
[XmlAttribute] public int id;
[XmlText] public string label;
// Optionally you could use some return value like a bool or enum
// but again, you can also simply go by index
}
This requires your XML file be slightly changed and look like e.g.
<?xml version="1.0"?>
<Root xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<speech id="1">
<bubble id="1">Hallo</bubble>
<bubble id="2">World?
<option id="1">Yes</option>
<option id="2">Nope</option>
</bubble>
</speech>
<speech id="2">
<bubble id="1">Hi</bubble>
<bubble id="2">There!</bubble>
</speech>
</Root>
Then finally you can simply have two methods like e.g.
public class Example : MonoBehaviour
{
[Header("Input")]
[Tooltip("The FULL path to your file - for the example below I cheated ;) ")]
public string xmlFileUrl = Path.Combine(Application.streamingAssetsPath, "Example.xml");
[Header("Result")]
[Tooltip("The deserialized c# classes")]
public Root root;
// This allows you to call this method via the Inspector Context Menu
[ContextMenu(nameof(LoadFile))]
public void LoadFile()
{
// Open the file as a stream
using (var stream = File.Open(xmlFileUrl, FileMode.Open, FileAccess.Read, FileShare.Read))
{
// create an XMLSerializer according to the root type
var serializer = new XmlSerializer(typeof(Root));
// Deserialize the file according to your implemented Root class structure
root = (Root) serializer.Deserialize(stream);
}
}
[ContextMenu(nameof(WriteFile))]
public void WriteFile()
{
// Delete the existing file
if (File.Exists(xmlFileUrl)) File.Delete(xmlFileUrl);
// create the StreamingAsset folder if not exists
// NOTE: Later in your app you want to use the StreamingAssets only
// if your file shall be read-only!
// otherwise use persistentDataPath
if(!Directory.Exists(Application.streamingAssetsPath)) Directory.CreateDirectory(Application.streamingAssetsPath);
// Create a new file as stream
using (var stream = File.Open(xmlFileUrl, FileMode.OpenOrCreate, FileAccess.Write, FileShare.Write))
{
var serializer = new XmlSerializer(typeof(Root));
// serialize the current Root class into the XML file
serializer.Serialize(stream, root);
}
#if UNITY_EDITOR
// in the editor refresh the AssetDataBase of Unity
// so you see the added files in the Project View
UnityEditor.AssetDatabase.Refresh();
#endif
}
}
And now you have access to the root and all its properties directly like e.g.
var isQuestion = root.speeches[0].bubbles[1].isQuestion;
and you can do the entire preparation and editing also directly via the Inspector in Unity.
Then as a final little personal touch I would rather use
[Serializable]
[XmlRoot]
public class Root
{
[XmlElement(ElementName = nameof(Speech))] public List<Speech> speeches = new List<Speech>();
}
[Serializable]
[XmlRoot(ElementName = nameof(Speech))]
public class Speech
{
...
[XmlElement(nameof(Bubble))] public List<Bubble> bubbles = new List<Bubble>();
}
[Serializable]
[XmlRoot(ElementName = nameof(Bubble))]
public class Bubble
{
...
[XmlElement(ElementName = nameof(Option))] public List<Option> options = new List<Option>();
}
[Serializable]
[XmlRoot(ElementName = nameof(Option))]
public class Option
{
...
}
and in the XML use the uppercase class names
<?xml version="1.0"?>
<Root xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Speech id="1">
<Bubble id="1">Hallo</Bubble>
<Bubble id="2">World?
<Option id="1">Yes</Option>
<Option id="2">Nope</Option>
</Bubble>
</Speech>
<Speech id="2">
<Bubble id="1">Hi</Bubble>
<Bubble id="2">There!</Bubble>
</Speech>
</Root>
I am trying to construct a .xml file of the form
<Orders>
<Id type="System.Int32">1</Id>
<OrderItems>
<OrderItem>
<Id type="System.Int32">321</Id>
<Product type="System.String">Coffee</Product>
</OrderItem>
</OrderItems>
<Client type="System.String">Johnny</Client>
<Orders>
For Order model:
public class Order
{
public int Id { get; set; }
public List<OrderItem> Products { get; set; }
public string Client { get; set; }
}
Here, I create the Order element
public void SaveToFile(IEnumerable<Order> elementsList)
{
XmlDocument xmlDoc = new XmlDocument();
XmlDeclaration xmlDec = xmlDoc.CreateXmlDeclaration("1.0", "utf-8", string.Empty);
xmlDoc.PrependChild(xmlDec);
XmlElement elemRoot = xmlDoc.CreateElement("Orders");
xmlDoc.AppendChild(elemRoot);
XmlHelper<Order> xmlHelper = new XmlHelper<Order>();
foreach (var order in _orders)
{
xmlHelper.AddNodeToXmlDocument(xmlDoc, elemRoot, order);
}
xmlDoc.PreserveWhitespace = true;
xmlDoc.Save(_filePath);
}
And here, I am trying to construct the sub-elements. It works fine for Id and Client, but when I try to create the order items, I get this error at line document.AppendChild(elemRoot);
public void AddNodeToXmlDocument(XmlDocument document, XmlElement rootElement, object myObject)
{
XmlElement myObjectElement = document.CreateElement(EntityFormatter.GetObjectName(myObject));
foreach (var objectProperty in EntityFormatter.GetPropertiesAndValues(myObject))
{
if ((objectProperty.Value.GetType().FullName).ToString().Contains("System.Collections.Generic.List"))
{
Regex regex = new Regex(#"Models[.][A-Za-z]+");
Match match = regex.Match(objectProperty.Value.ToString());
var elemRoot = document.CreateElement(match.Value.Substring(7));
document.AppendChild(elemRoot);
foreach (var obj in objectProperty.Value.ToString())
{
AddNodeToXmlDocument(document, elemRoot, obj);
}
}
else
{
var elem = document.CreateElement(objectProperty.Key);
elem.SetAttribute("type", objectProperty.Value.GetType().FullName);
elem.InnerText = objectProperty.Value.ToString();
myObjectElement.AppendChild(elem);
}
}
rootElement.AppendChild(myObjectElement);
}
XML specification only allows single root element in a document. document.AppendChild(elemRoot) line in your AddNodeToXmlDocument() method throws exception because root element has been created before in the SaveToFile() method :
.....
XmlElement elemRoot = xmlDoc.CreateElement("Orders");
xmlDoc.AppendChild(elemRoot);
.....
It isn't clear what you're trying to do with the erroneous line, maybe you want to append elemRoot to the previously created root element instead :
.....
var elemRoot = document.CreateElement(match.Value.Substring(7));
document.DocumentElement.AppendChild(elemRoot);
.....
While creating xml from C# class I getting some default namespaces(xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema") in root tag (Order) like below. but, I want to remove those default namespaces and I need the following namespace in the root tag (Order xmlns="http://example.com/xml/1.0").
how to remove those default namespaces and replace in c# code. thanks in advance.
<?xml version="1.0"?>
<Order xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Number Type="mobile">9999999999</Number>
<TrackStartDateTime>2015-05-30 11:00 ET</TrackStartDateTime>
<Notifications>
<Notification>
<PartnerMPID>99999999</PartnerMPID>
<IDNumber>L563645</IDNumber>
<TrackDurationInHours>120</TrackDurationInHours>
<TrackIntervalInMinutes>240</TrackIntervalInMinutes>
</Notification>
</Notifications>
<Carrier>
<Dispatcher>
<DispatcherName>?</DispatcherName>
<DispatcherPhone>0</DispatcherPhone>
<DispatcherEmail>?</DispatcherEmail>
</Dispatcher>
</Carrier>
</Order>
I have used following C# classes.
[XmlRoot("Order")]
public class Order
{
[XmlElement("Number")]
public Number Number;
[XmlElement("TrackStartDateTime")]
public string TrackStartDateTime;//TODO - need to check
[XmlElement("Notifications")]
public Notifications Notifications;//TODO - notification tag should come inside Notifications tag
[XmlElement("Carrier")]
public Carrier Carrier;
public Order() {
Number = new Number();
Notifications = new Notifications();
Carrier = new Carrier();
TripSheet = new TripSheet();
}
}
public class Number
{
[XmlAttribute("Type")]
public string Type;
[XmlText]
public Int64 Value;
}
public class Notifications {
[XmlElement("Notification")]
public List<Notification> Notification;
public Notifications() {
Notification = new List<Notification>();
}
}
public class Notification
{
[XmlElement("PartnerMPID")]
public string PartnerMPID { get; set; }
[XmlElement("IDNumber")]
public string IDNumber { get; set; }
[XmlElement("TrackDurationInHours")]
public int TrackDurationInHours { get; set; }
[XmlElement("TrackIntervalInMinutes")]
public int TrackIntervalInMinutes { get; set; }
}
public class Carrier
{
[XmlElement("Name")]
public string Name;
[XmlElement("Dispatcher")]
public Dispatcher Dispatcher;
public Carrier() {
Dispatcher = new Dispatcher();
}
}
public class Dispatcher
{
[XmlElement("DispatcherName")]
public string DispatcherName;
[XmlElement("DispatcherPhone")]
public Int64 DispatcherPhone;
[XmlElement("DispatcherEmail")]
public string DispatcherEmail;//conform format for email
}
and I have taken the new instance of Order Class and for testing purpose, I have hard-coded values for the each fields and I have used the following code for the creating xml from the C# class.
public string CreateXML(Order order)
{
XmlDocument xmlDoc = new XmlDocument();
XmlSerializer xmlSerializer = new XmlSerializer(typeof(Order));
// Creates a stream whose backing store is memory.
using (MemoryStream xmlStream = new MemoryStream())
{
xmlSerializer.Serialize(xmlStream, order);//,ns
xmlStream.Position = 0;
//Loads the XML document from the specified string.
xmlDoc.Load(xmlStream);
return xmlDoc.InnerXml;
}
}
I am not sure its a right approach for creating xml from C# classes. Please guide me to get the following xml output from c# class.
<?xml version="1.0"?>
<Order xmlns="http://example.com/xml/1.0" >
<Number Type="mobile">9999999999</Number>
<TrackStartDateTime>2015-05-30 11:00 ET</TrackStartDateTime>
<Notifications>
<Notification>
<PartnerMPID>99999999</PartnerMPID>
<IDNumber>L563645</IDNumber>
<TrackDurationInHours>120</TrackDurationInHours>
<TrackIntervalInMinutes>240</TrackIntervalInMinutes>
</Notification>
</Notifications>
<Carrier>
<Dispatcher>
<DispatcherName>?</DispatcherName>
<DispatcherPhone>0</DispatcherPhone>
<DispatcherEmail>?</DispatcherEmail>
</Dispatcher>
</Carrier>
</Order>
Here is a way to do it...
Just create a new XDocument and set the namespace that you want on it and transplant the original xml descendant into it, like so:
var xml = "<?xml version=\"1.0\"?><Order xmlns:xsi=\"http://www.w3.org/2001/XMLSchema-instance\" xmlns:xsd=\"http://www.w3.org/2001/XMLSchema\"><Number Type=\"mobile\">9999999999</Number></Order>";
var xdoc = XDocument.Parse(xml);
var ns = XNamespace.Get("http://example.com/xml/1.0");
var xdoc2 = new XDocument(new XDeclaration("1.0", null, null),
new XElement(ns + "Order", xdoc.Root.Descendants()));
See here for working sample: https://dotnetfiddle.net/JYCL95
For this case it should be sufficient to simply add a null namespace to the XMLRoot decoration used on your class definition.
[XmlRoot("Order", Namespace = null)]
public class Order
{
[XmlElement("Number")]
public Number Number;
[XmlElement("TrackStartDateTime")]
public string TrackStartDateTime;
[XmlElement("Notifications")]
public Notifications Notifications;
[XmlElement("Carrier")]
public Carrier Carrier;
The serializer should do the rest.
I'm just trying to understand Linq and I am trying to do something that seems very simple, but I can't get it to output the way I would like. I have been stuck on this for days trying various different methods I just can't get it right.
So I have a class EarObs, it has members: eventID, icaoId, frm, sta, db.
I'm trying to build an XML document from a List. I want the XML document to look like so:
<EarObs EventId = "123456789">
<icao icaoID = "0001">
<frm frm = "01">
<sta sta = "00">
<db>87</db>
<hz>99</hz>
</sta>
<sta station = "01">
<db>79</db>
<hz>99</hz>
</sta>
</frm>
<frm frm = "02">
................
</frm>
</icao>
</EarObs>
And this would continue all the way down keeping the same order if there was more than one frame or more than one code etc.
So this is what I have been trying most recently but it still does not output they way I would like, Obs get repeated and I do not know where I am going wrong.
string eventGUID = "eventGUID";
List<EarObs> frameObsList = new List<EarObs>();
for (int frm = 2; frm > 0; frm--)
{
for (int sta = 5; sta > 0; sta--)
{
frameObsList.Add(new EarObs("KAPF", eventGUID, frm, sta, 85 + sta, 99 + sta));
cnt++;
}
}
String eventID = obsList.First().EventGUID;
List<EarObs> distinctApts =
obsList
.GroupBy(p => p.IcaoId)
.Select(g => g.First())
.ToList();
XElement xElement = new XElement("EarObs", new XAttribute("eventID", eventID),
from ea in distinctApts
orderby ea.IcaoId
select new XElement("icao", new XAttribute("code", ea.IcaoId),
from eb in obsList
where ea.IcaoId == eb.IcaoId
orderby eb.Frm
select new XElement("frm", new XAttribute("frm", eb.Frm),
from ec in obsList
where eb.Frm == ec.Frm
orderby ec.Sta
select new XElement("sta", new XAttribute("sta", ec.Sta),
new XElement("db", ec.Db),
new XElement("hz", ec.Hz)))));
Using this code I get an xml document that repeats the frame once for each station. This is not correct. I feel like this is easily done sequentially, but I'm trying to learn and this seems just so simple that I should be able to do it in Linq. I need each element in the List to only be represented in the XML document once. How do I go about this?
I would also like to expand it so that it can handle multiple eventId's as well, but that is not as important as getting the XML structure right. Any help would be much appreciated, I haven't been able to find too many example of creating an XML including the filtering of the elements using linq, most examples seem to have the List all ready structured before they create the XML.
Since you have a custom class, EarObs why not define Xml attributes to your object and serialize the object using the XmlSerlizer class? This way, you can continue use Linq on your objects, and also output your objects.
e.g. Below is a team, with players on it.
[XmlRoot("root")]
public class Team
{
private List<Player> players = new List<Player>();
[XmlElement("player")]
public List<Player> Players { get { return this.players; } set { this.players = value; } }
// serializer requires a parameterless constructor class
public Team() { }
}
public class Player
{
private List<int> verticalLeaps = new List<int>();
[XmlElement]
public string FirstName { get; set; }
[XmlElement]
public string LastName { get; set; }
[XmlElement]
public List<int> vertLeap { get { return this.verticalLeaps; } set { this.verticalLeaps = value; } }
// serializer requires a parameterless constructor class
public Player() { }
}
Once I create a team, with some players on it, I just have to do:
Team myTeamData = new Team();
// add some players on it.
XmlSerializer deserializer = new XmlSerializer(typeof(Team));
using (TextReader textReader = new StreamReader(#"C:\temp\temp.txt"))
{
myTeamData = (Team)deserializer.Deserialize(textReader);
textReader.Close();
}
The output will look like this:
<?xml version="1.0" encoding="utf-8"?>
<root xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<player>
<FirstName>dwight</FirstName>
<LastName>howard</LastName>
<vertLeap>1</vertLeap>
<vertLeap>2</vertLeap>
<vertLeap>3</vertLeap>
</player>
<player>
<FirstName>dwight</FirstName>
<LastName>howard</LastName>
<vertLeap>1</vertLeap>
</player>
</root>
The easiest way is to create a set of classes to handle the serialization like so;
public class sta
{
public int db { get; set; }
public int hz { get; set; }
[XmlAttribute()]
public string station { get; set; }
}
public class frm
{
[XmlAttribute("frm")]
public string frmID { get; set; }
[XmlElement("sta")]
public List<sta> stas { get; set; }
}
public class icao
{
[XmlAttribute]
public string icaoID { get; set; }
[XmlElement("frm")]
public List<frm> frms { get; set; }
}
public class EarObs
{
[XmlAttribute]
public string EventId { get; set; }
[XmlElement("icao")]
public List<icao> icaos { get; set; }
}
and you can use the xml serializer to serialize/deserialize. The following serializes to the structure identical to what you have;
XmlSerializer serializer = new XmlSerializer(typeof(EarObs));
EarObs obs = new EarObs() { EventId = "123456789" };
obs.icaos = new List<icao>();
obs.icaos.Add(new icao() { icaoID = "0001" });
obs.icaos[0].frms = new List<frm>();
obs.icaos[0].frms.Add(new frm() { frmID = "01" });
obs.icaos[0].frms[0].stas = new List<sta>();
obs.icaos[0].frms[0].stas.Add(new sta() { station = "00", db = 87, hz = 99 });
obs.icaos[0].frms[0].stas.Add(new sta() { station = "01", db = 79, hz = 99 });
obs.icaos[0].frms.Add(new frm() { frmID = "02" });
using (StringWriter s = new StringWriter())
{
serializer.Serialize(s, obs);
string test = s.ToString();
}
Outputs;
<?xml version="1.0" encoding="utf-16"?>
<EarObs xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" EventId="123456789">
<icao icaoID="0001">
<frm frm="01">
<sta station="00">
<db>87</db>
<hz>99</hz>
</sta>
<sta station="01">
<db>79</db>
<hz>99</hz>
</sta>
</frm>
<frm frm="02" />
</icao>
</EarObs>
Now, while this seems like a lot of trouble to go to, it's possible to use the xsd.exe tool (comes with the framework I believe), to automatically create a set of classes that match any given xml file, although it does use an intermediary xsd file (painless though). You can find out how here; How to generate .NET 4.0 classes from xsd?
I currently have a XML file format that goes something like this (whitespace and ellipses added for readability):
<root>
<Module> //Start with list of Modules
<ModuleParams>
</ModuleParams>
</Module>
...
<DetectLine> //Now a list of DetectLines
<DetectLineParams>
</DetectLineParams>
<Channels> //List of Channels embedded in each DetectLine
<Channel>
<ChannelParams>
</ChannelParams>
</Channel>
...
</Channels>
</DetectLine>
...
</root>
Classes structured as follows:
public class Module
{
public ModuleParams { get; set; }
}
public class DetectLine
{
public DetectLineParams { get; set; }
public List<Channel> Channels { get; set; }
}
public class Channel
{
public ChannelParams { get; set; }
}
The list of Modules and DetectLines are easy to parse with Linq to XML. However, parsing the Channel list for each DetectLine is not as apparent to me. Can this even be done with Linq to XML? I would prefer not having to restructure things to work with a XMLSerializer.
Initial Code (openXML is a OpenFileDialog. Already checked for good filename):
List<Module> myModules;
List<DetectLine> myDetectLines;
XDocument config = XDocument.Load(openXML.FileName);
myModules =
(from myElements in config.Descendants("Module")
select new Module()
{
ModuleParam1 = (string)myElements.Element("ModuleParam1"),
ModuleParam2 = (string)myElements.Element("ModuleParam2"),
...
}).ToList<Module>();
myDetectLines =
(from myElements in config.Descendants("DetectLine")
select new DetectLine()
{
DetectLineParam1 = (string)myElements.Element("ModuleParam1"),
DetectLineParam2 = (string)myElements.Element("ModuleParam2"),
...
// ?? Add Channels list here somehow...
}).ToList<DetectLine>();
With
XElement detectLine = XElement.Parse(#"<DetectLine>
<DetectLineParams>
</DetectLineParams>
<Channels>
<Channel>
<ChannelParams>
</ChannelParams>
</Channel>
...
</Channels>
</DetectLine>
");
you can do e.g.
DetectLine dl1 = new DetectLine() {
DetectLineParams = ...,
Channels = (from channel in detectLine.Element("Channels").Element("Channel")
select new Channel() {
ChannelParams = new ChannelParams() { ... = channel.Element("ChannelParams").Value }
}).ToList();
We really need to see more of the concrete C# class code to spell out how to set up the complete query.
[edit]
To fit in with the code you have now posted:
myDetectLines =
(from myElements in config.Descendants("DetectLine")
select new DetectLine()
{
DetectLineParam1 = (string)myElements.Element("ModuleParam1"),
DetectLineParam2 = (string)myElements.Element("ModuleParam2"),
...
Channels = (from channel in myElements.Element("Channels").Element("Channel")
select new Channel() {
ChannelParams = new ChannelParams() { ... = channel.Element("ChannelParams").Value }
}).ToList();
}).ToList<DetectLine>();