System.IndexOutOfRangeException in my Nearest Point Calculation Program - c#

I received System.IndexOutOfRangeException in the part of the SearchForTheNextDotsTopRight() method
if ((pointsArray[i].X == j) &&
((pointsArray[i].Y) <= p.Y))
I just simply don't know why the array is not functioning in this situation. Looking forward for help, thanks you a lot!
using System;
using System.Drawing;
using System.Windows.Forms;
using System.Collections.Generic;
namespace Draw_Test
{
public partial class Form1 : Form
{
public static int sizeOfArray = 20;
int TopBorderY = 100;
int LeftBorderX = 100;
int BottomBorderY = 800;
int RightBorderX = 800;
Point Base = new Point(0, 0);
Point[] pointsArray = new Point[sizeOfArray];
public Form1()
{
InitializeComponent();
}
private void PointsArray(PaintEventArgs e)
{
var rand = new Random();
for (int i = 0; i < sizeOfArray; i++)
{
pointsArray[i].X = rand.Next(100, 800);
pointsArray[i].Y = rand.Next(100, 800);
CreateDots(pointsArray[i], e);
}
Point Nearest = SearchForTheFirstDots(pointsArray);
CreateLines(Base, Nearest, e);
Point Next = SearchForTheNextDotsTopRight(Nearest, pointsArray);
CreateLines(Nearest, Next, e);
}
private Point SearchForTheNextDotsTopRight(Point p, Point[] pointsArray)
{
Point PointNext = p;
for (int j = p.X; j <= RightBorderX; j++)
{
for (int i = 0; i <= sizeOfArray; i++)
{
if ((pointsArray[i].X == j) &&
((pointsArray[i].Y) <= p.Y))
{
PointNext = pointsArray[i];
goto endofLoop:
}
}
}
endofLoop:
return PointNext;
}
private double CalculateDistance(Point p1, Point p2)
{
double distance = Math.Pow(p1.X - p2.X, 2) + Math.Pow(p1.Y - p2.Y, 2);
return distance;
}
private Point SearchForTheFirstDots(Point[] pointsArray)
{
Point Nearest = pointsArray[0];
for (int i = 0; i < sizeOfArray; i++)
{
if (CalculateDistance(Base, pointsArray[i]) <
CalculateDistance(Base, Nearest))
{
Nearest = pointsArray[i];
}
}
//pointList.Add(Nearest);
return Nearest;
}
private void CreateDots(Point p, PaintEventArgs e)
{
Graphics g = e.Graphics;
Pen pen = new Pen(Color.Blue, 3);
int width = 3;
int height = 3;
int pointXform = p.X - width / 2;
int pointYform = p.Y - height / 2;
Rectangle r = new Rectangle(pointXform, pointYform, width, height);
g.DrawEllipse(pen, r);
}
private void CreateLines(Point p1, Point p2, PaintEventArgs e)
{
Graphics g = e.Graphics;
Pen pen = new Pen(Color.Blue, 3);
g.DrawLine(pen, p1, p2);
}
private void Form1_Paint(object sender, PaintEventArgs e)
{
Graphics g = e.Graphics;
Point p1 = new Point(25, 25);
Point p2 = new Point(100, 150);
PointsArray(e);
}
}
}

replace:
for (int i = 0; i <= sizeOfArray; i++) //<---------------
{
if ((pointsArray[i].X == j) &&
((pointsArray[i].Y) <= p.Y))
{
PointNext = pointsArray[i];
goto endofLoop:
}
}
by
for (int i = 0; i < sizeOfArray; i++) //<---------------
{
if ((pointsArray[i].X == j) &&
((pointsArray[i].Y) <= p.Y))
{
PointNext = pointsArray[i];
goto endofLoop:
}
}

Related

Remove gray from the photo c# windows forms

I want to remove grayness from the picture in pictureBox1, as in the first photo below. The second photo shows the formulas that can be used to do this. I wrote an approximate code, but the compiler throws an error, that variables red1, green1 and blue1 cannot be written to Color newPixel due to type incompatibility. Please help me fixing my code.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApp2
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void pictureBox1_Click(object sender, EventArgs e)
{
OpenFileDialog dlg = new OpenFileDialog();
dlg.Title = "Відкрити зображення";
dlg.Filter = "jpg files (*.jpg)|*.jpg|All filles (*.*)|*.*";
if (dlg.ShowDialog() == DialogResult.OK)
{
pictureBox1.Image = new Bitmap(dlg.OpenFile());
pictureBox1.Height = pictureBox1.Image.Height;
pictureBox1.Width = pictureBox1.Image.Width;
}
dlg.Dispose();
label1.Visible = false;
}
private void button1_Click(object sender, EventArgs e)
{
Bitmap input = new Bitmap(pictureBox1.Image);
Bitmap output = new Bitmap(input.Width, input.Height);
int[] red = new int[256];
int[] green = new int[256];
int[] blue = new int[256];
for (int x = 0; x < input.Width; x++)
{
for (int y = 0; y < input.Height; y++)
{
Color pixel = ((Bitmap)pictureBox1.Image).GetPixel(x, y);
red[pixel.R]++;
green[pixel.G]++;
blue[pixel.B]++;
double Ri = red.Average();
double Gi = green.Average();
double Bi = blue.Average();
double Avg = (Ri+Bi+Gi)/3;
double red1 = red (Avg/Ri);
double green1 = green(Avg / Gi);
double blue1 = blue(Avg / Bi);
Color newPixel = ((Color)red1| (Color)green1 | (Color)blue1);
output.SetPixel(x, y, Color.((int)newPixel));
}
}
pictureBox2.Image = output;
}
}
}
You should use Color.FromArgb() to create the new color. However, this method expects 3 int as input and not double, so you need to convert your doubles to integers.
Simple type cast - (int)someDouble
This solution will simply remove any decimals from the double value (1.9 => 1):
double red1 = 123.45;
double green1 = 12.345;
double blue1 = 234.56;
Color newPixel = Color.FromArgb((int)red1, (int)green1, (int)blue1);
// R=123, G=12, B=234
Math.Round(someDouble)
This solution will round the double value to the nearest integer (1.5 => 2 and 1.49 => 1):
int red1 = (int)Math.Round(123.45);
int green1 = (int)Math.Round(12.345);
int blue1 = (int)Math.Round(234.56);
Color newPixel = Color.FromArgb(red1, green1, blue1);
// R=123, G=12, B=235
You misinterpreted the formula. N in the formula specifies the total number of the pixels in the image. The overlined letters means the average channel value over the image. These variable should be the type of double. I called them redAverage, greenAverage and blueAverage, respectively. And as you
already know, Avg is the average of these variables. Finally, R', G', B' are the new channel values calculated using the old values.
using System.Drawing.Imaging;
namespace Convert2Gray
{
public partial class MainForm : Form
{
public MainForm()
{
InitializeComponent();
}
private Bitmap m_inputImage;
private Bitmap m_outputImage;
private void button1_Click(object sender, EventArgs e)
{
OpenFileDialog dlg = new OpenFileDialog();
m_inputImage = (Bitmap)Image.FromFile("sample.png");
m_outputImage = new Bitmap(m_inputImage.Width, m_inputImage.Height, m_inputImage.PixelFormat);
pictureBox1.Image = m_inputImage;
pictureBox1.SizeMode = PictureBoxSizeMode.AutoSize;
DoConversion();
pictureBox2.Image = m_outputImage;
pictureBox2.SizeMode = PictureBoxSizeMode.AutoSize;
}
private unsafe void DoConversion()
{
BitmapData inputBitmapData = m_inputImage.LockBits(new Rectangle(0, 0, m_inputImage.Width, m_inputImage.Height), ImageLockMode.ReadWrite, m_inputImage.PixelFormat);
BitmapData outputBitmapData = m_outputImage.LockBits(new Rectangle(0, 0, m_outputImage.Width, m_outputImage.Height), ImageLockMode.ReadWrite, m_outputImage.PixelFormat);
byte* inputScan0 = (byte*)inputBitmapData.Scan0;
byte* outputScan0 = (byte*)outputBitmapData.Scan0;
int inputStride = inputBitmapData.Stride;
int outputStride = outputBitmapData.Stride;
int bytesPerPixel = Image.GetPixelFormatSize(m_inputImage.PixelFormat) / 8;
double redAverage = 0.0;
double greenAverage = 0.0;
double blueAverage = 0.0;
double average = 0.0;
int pixelCount = m_inputImage.Width * m_inputImage.Height;
for (int y = 0; y < m_inputImage.Height; y++)
{
byte* inputCurrentRow = inputScan0 + y * inputStride;
byte* outputCurrentRow = outputScan0 + y * outputStride;
for (int x = 0; x < m_inputImage.Width; x++)
{
ColorBgr* inputColor = (ColorBgr*)(inputCurrentRow + x * bytesPerPixel);
redAverage += inputColor->R;
greenAverage += inputColor->G;
blueAverage += inputColor->B;
}
}
redAverage /= pixelCount;
greenAverage /= pixelCount;
blueAverage /= pixelCount;
average = (redAverage + greenAverage + blueAverage) / 3;
for (int y = 0; y < m_inputImage.Height; y++)
{
byte* inputCurrentRow = inputScan0 + y * inputStride;
byte* outputCurrentRow = outputScan0 + y * outputStride;
for (int x = 0; x < m_inputImage.Width; x++)
{
ColorBgr* inputColor = (ColorBgr*)(inputCurrentRow + x * bytesPerPixel);
ColorBgr* outputColor = (ColorBgr*)(outputCurrentRow + x * bytesPerPixel);
outputColor->R = (byte)(inputColor->R * average / redAverage);
outputColor->G = (byte)(inputColor->G * average / greenAverage);
outputColor->B = (byte)(inputColor->B * average / blueAverage);
}
}
m_inputImage.UnlockBits(inputBitmapData);
m_outputImage.UnlockBits(outputBitmapData);
}
private struct ColorBgr : IEquatable<ColorBgr>
{
public byte B;
public byte G;
public byte R;
public ColorBgr(byte b, byte g, byte r)
{
B = b;
G = g;
R = r;
}
public static bool operator ==(ColorBgr left, ColorBgr right)
{
return left.Equals(right);
}
public static bool operator !=(ColorBgr left, ColorBgr right)
{
return !(left == right);
}
public bool Equals(ColorBgr other)
{
return this.B == other.B && this.G == other.G && this.R == other.R;
}
public override bool Equals(object? obj)
{
if (obj is ColorBgr)
return Equals((ColorBgr)obj);
return false;
}
public override int GetHashCode()
{
return new byte[] { B, G, R }.GetHashCode();
}
}
}
}

DrawPolygon() erases the old polygon when drawing

I set the points and when the points of the same color form a square, I draw a polygon. But when a new square is formed, the old one disappears.
can you tell me how to make sure that when drawing a new polygon, the old one does not disappear?
in the checkpoint() function, I check whether there is a square of points of the same color and return e coordinates for drawing.
public partial class Form1 : Form
{
private Class1 Class1 = new Class1();
private CellState currentPlayer = CellState.Red;
public const int SIZE = 11;
public const int Icon_Size = 30;
public Form1()
{
InitializeComponent();
}
//ставит точки
protected override void OnMouseClick(MouseEventArgs e)
{
base.OnMouseClick(e);
var p = new Point((int)Math.Round(1f * e.X / Icon_Size), (int)Math.Round(1f * e.Y / Icon_Size));
if (Class1[p] == CellState.Empty)
{
Class1.SetPoint(p, currentPlayer);
currentPlayer = Class1.Inverse(currentPlayer);
Invalidate();
}
}
//рисуем
private void OnPaint(object sender, PaintEventArgs e)
{
e.Graphics.ScaleTransform(Icon_Size, Icon_Size);
//рисуем сеточку
using (var pen = new Pen(Color.Gainsboro, 0.1f))
{
for (int x = 1; x < SIZE; x++)
e.Graphics.DrawLine(pen, x, 1, x, SIZE - 1);
for (int y = 1; y < SIZE; y++)
e.Graphics.DrawLine(pen, 1, y, SIZE - 1, y);
}
e.Graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
//рисуем точки
using (var brush = new SolidBrush(Color.White))
for (int x = 1; x < Form1.SIZE; x++)
for (int y = 1; y < Form1.SIZE; y++)
{
var p = new Point(x, y);
var cell = Class1[p];
if (cell != CellState.Empty)
{
brush.Color = StateToColor(cell);
e.Graphics.FillEllipse(brush, x - 0.2f, y - 0.2f, 0.4f, 0.4f);
}
}
using (var PenP = new Pen(Color.Black, 0.1f))
using (var brush = new SolidBrush(Color.White))
{
Class1.CheckPoint();
int i = Class1.CheckPoint()[0];
int j = Class1.CheckPoint()[1];
int cp = Class1.CheckPoint()[2];
if (cp == 1)
{
PenP.Color = Color.Red;
brush.Color = Color.IndianRed;
Point[] a = { new Point(i, j), new Point(i + 1, j), new Point(i + 1, j + 1), new Point(i, j + 1) };
e.Graphics.FillPolygon(brush, a);
e.Graphics.DrawPolygon(PenP, a);
}
if (cp == 2)
{
PenP.Color = Color.Blue;
brush.Color = Color.RoyalBlue;
Point[] a = { new Point(i, j), new Point(i + 1, j), new Point(i + 1, j + 1), new Point(i, j + 1) };
e.Graphics.FillPolygon(brush, a);
e.Graphics.DrawPolygon(PenP, a);
}
}
}
//условие смены цвета под ход игрока
Color StateToColor(CellState state, byte alpha = 255)
{
var res = state == CellState.Blue ? Color.Blue : Color.Red;
return Color.FromArgb(alpha, res);
}
}

Fractal renderer not displaying image at all?

I'm converting a fractal renderer from Java to C# for an assignment and I think I have everything set up but the fractal itself won't render.
This is a photo of when I run the program:
And here is how my files are laid out in the folder that contains the project itself:
This is the code that I am using for the actually rendering itself which I think has no errors but if I've missed something extremely obvious then I'm sorry for wasting all of your time:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
public Form1()
{
init();
start();
this.DoubleBuffered = true;
}
//code to convert HSB to RGB from HSB.cs. All your code so i made it take up less space.
public struct HSBColor
{
float h;
float s;
float b;
int a;
public HSBColor(float h, float s, float b) { this.a = 0xff; this.h = Math.Min(Math.Max(h, 0), 255); this.s = Math.Min(Math.Max(s, 0), 255); this.b = Math.Min(Math.Max(b, 0), 255); }
public HSBColor(int a, float h, float s, float b) { this.a = a; this.h = Math.Min(Math.Max(h, 0), 255); this.s = Math.Min(Math.Max(s, 0), 255); this.b = Math.Min(Math.Max(b, 0), 255); }
public float H { get { return h; } }
public float S { get { return s; } }
public float B { get { return b; } }
public int A { get { return a; } }
public Color Color { get { return FromHSB(this); } }
public static Color FromHSB(HSBColor hsbColor)
{
float r = hsbColor.b;
float g = hsbColor.b;
float b = hsbColor.b;
if (hsbColor.s != 0)
{
float max = hsbColor.b; float dif = hsbColor.b * hsbColor.s / 255f; float min = hsbColor.b - dif; float h = hsbColor.h * 360f / 255f;
if (h < 60f) { r = max; g = h * dif / 60f + min; b = min; }
else if (h < 120f) { r = -(h - 120f) * dif / 60f + min; g = max; b = min; }
else if (h < 180f) { r = min; g = max; b = (h - 120f) * dif / 60f + min; }
else if (h < 240f) { r = min; g = -(h - 240f) * dif / 60f + min; b = max; }
else if (h < 300f) { r = (h - 240f) * dif / 60f + min; g = min; b = max; }
else if (h <= 360f) { r = max; g = min; b = -(h - 360f) * dif / 60 + min; }
else { r = 0; g = 0; b = 0; }
}
return Color.FromArgb(hsbColor.a, (int)Math.Round(Math.Min(Math.Max(r, 0), 255)), (int)Math.Round(Math.Min(Math.Max(g, 0), 255)), (int)Math.Round(Math.Min(Math.Max(b, 0), 255)));
}
}
private const int MAX = 256; // max iterations
private const double SX = -2.025; // start value real
private const double SY = -1.125; // start value imaginary
private const double EX = 0.6; // end value real
private const double EY = 1.125; // end value imaginary
private static int x1, y1, xs, ys, xe, ye;
private static double xstart, ystart, xende, yende, xzoom, yzoom;
private static float xy;
private int c = 0;
//private Image picture; Taken out, not needed
// create rectangle variable JGB
Rectangle rec;
private Graphics g1;
//private Cursor c1, c2; Taken out, not needed
private System.Drawing.Bitmap bitmap;
public void init()
{
//setSize(640, 480); changed this code to JGB:
this.Size = new Size(640, 480);
// Taken all lines out below. Not needed.
/*finished = false;
addMouseListener(this);
addMouseMotionListener(this);
c1 = new Cursor(Cursor.WAIT_CURSOR);
c2 = new Cursor(Cursor.CROSSHAIR_CURSOR); */
x1 = 640;
y1 = 480;
xy = (float)x1 / (float)y1;
//picture = createImage(x1, y1); Taken out and replaced with JGB:
bitmap = new Bitmap(x1, y1);
//g1 = picture.getGraphics(); changed to get my bitmap
g1 = Graphics.FromImage(bitmap);
//finished = true; Finished variable deleted so not needed
}
//Code below didnt appear to do anything so i deleted it
/*public void destroy() // delete all instances
{
if (finished)
{
removeMouseListener(this);
removeMouseMotionListener(this);
picture = null;
g1 = null;
c1 = null;
c2 = null;
System.gc(); // garbage collection
}
} */
public void start()
{
//action = false;
//rectangle = false;
initvalues();
// added dialog box for instance loading and save varaibles needed for position and zoom to text file
DialogResult dialog = MessageBox.Show("Would You Like to Load Your Last Instance?", "Load Instance?", MessageBoxButtons.YesNoCancel, MessageBoxIcon.Question);
if (dialog == DialogResult.Yes)
{
string[] lines = System.IO.File.ReadAllLines(#"C:\Users\Public\Writelines.txt");
xzoom = System.Convert.ToDouble(lines[0]);
yzoom = System.Convert.ToDouble(lines[1]);
xstart = System.Convert.ToDouble(lines[2]);
ystart = System.Convert.ToDouble(lines[3]);
}
else
{
xzoom = (xende - xstart) / (double)x1;
yzoom = (yende - ystart) / (double)y1;
}
mandelbrot();
}
public void stop()
{
}
/*public void paint(Graphics g, PaintEventArgs e)
{
update(g);
}
public void update(Graphics g)
{
//g.DrawImage(picture, 0, 0);
}*/
private void mandelbrot()
{
int x, y;
float h, b, alt = 0.0f;
Color color;
Pen pen = new Pen(Color.Black);
for (x = 0; x < x1; x += 2)
for (y = 0; y < y1; y++)
{
h = pointcolour(xstart + xzoom * (double)x, ystart + yzoom * (double)y, c);
if (h != alt)
{
b = 1.0f - h * h;
color = HSBColor.FromHSB(new HSBColor(h * 255, 0.8f * 255, b * 255));
pen = new Pen(color);
alt = h;
}
g1.DrawLine(pen, x, y, x + 1, y);
}
}
private float pointcolour(double xwert, double ywert, int j)
{
double r = 0.0, i = 0.0, m = 0.0;
// int j = 0;
while ((j < MAX) && (m < 4.0))
{
j++;
m = r * r - i * i;
i = 2.0 * r * i + ywert;
r = m + xwert;
}
return (float)j / (float)MAX;
}
private void initvalues()
{
xstart = SX;
ystart = SY;
xende = EX;
yende = EY;
if ((float)((xende - xstart) / (yende - ystart)) != xy)
xstart = xende - (yende - ystart) * (double)xy;
}
private void Form1_Paint(object sender, PaintEventArgs e)
{
Graphics g1 = e.Graphics;
g1.DrawImage(bitmap, 0, 0, x1, y1);
using (Pen pen = new Pen(Color.White, 2))
{
e.Graphics.DrawRectangle(pen, rec);
}
Invalidate();
}
//added load method
private void Form1_MouseMove(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
xe = e.X;
ye = e.Y;
if (xs < xe)
{
if (ys < ye) rec = new Rectangle(xs, ys, (xe - xs), (ye - ys));
else rec = new Rectangle(xs, ye, (xe - xs), (ys - ye));
}
else
{
if (ys < ye) rec = new Rectangle(xe, ys, (xs - xe), (ye - ys));
else rec = new Rectangle(xe, ye, (xs - xe), (ys - ye));
}
this.Invalidate();
}
}
private void Form1_MouseDown(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
// e.consume();
xs = e.X;
ys = e.Y; // starting point y
this.Invalidate();
}
}
private void Form1_MouseUp(object sender, MouseEventArgs e)
{
rec = new Rectangle(0, 0, 0, 0);
if (e.Button == MouseButtons.Left)
{
int z, w;
//e.consume();
//xe = e.X;
//ye = e.Y;
if (xs > xe)
{
z = xs;
xs = xe;
xe = z;
}
if (ys > ye)
{
z = ys;
ys = ye;
ye = z;
}
w = (xe - xs);
z = (ye - ys);
if ((w < 2) && (z < 2)) initvalues();
else
{
if (((float)w > (float)z * xy)) ye = (int)((float)ys + (float)w / xy);
else xe = (int)((float)xs + (float)z * xy);
xende = xstart + xzoom * (double)xe;
yende = ystart + yzoom * (double)ye;
xstart += xzoom * (double)xs;
ystart += yzoom * (double)ys;
}
xzoom = (xende - xstart) / (double)x1;
yzoom = (yende - ystart) / (double)y1;
mandelbrot();
string stringxzoom = xzoom.ToString();
string stringyzoom = yzoom.ToString();
string stringystart = ystart.ToString();
string stringxstart = xstart.ToString();
string[] lines = { stringxzoom, stringyzoom, stringxstart, stringystart };
System.IO.File.WriteAllLines(#"C:\Users\Public\Writelines.txt", lines);
this.Invalidate();
//Repaint();
}
}
private void restartToolStripMenuItem_Click(object sender, EventArgs e)
{
Application.Restart();
}
private void exitToolStripMenuItem1_Click(object sender, EventArgs e)
{
Application.Exit();
}
private void menuToolStripMenuItem_Click(object sender, EventArgs e)
{
}
private void menuStrip1_ItemClicked(object sender, ToolStripItemClickedEventArgs e)
{
}
}
}
Change your Form1() code into these
InitializeComponent();
init();
start();
this.DoubleBuffered = true;
this.pictureBox1.Image = bitmap;
You took out the InitializeComponent call (which should be automatically generated) and you never set the resulting bitmap as the image of the pictureBox. Also, you might wanna set the picturebox Size mode to Zoom and enlarge it.

WindowsFormsApplication1.Form1.Dispose(bool)':no suitable method found to override

For an assignment I've had to convert a fractal rendering program from Java to C# and I think I've done it but when i try to run it I get the error that is present in the title and I have no idea why it is happening. This is the code for the renderer itself which presents me with no errors:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Form1
{
public partial class Form1 : Form
{
public Form1()
{
init();
start();
this.DoubleBuffered = true;
}
//code to convert HSB to RGB from HSB.cs. All your code so i made it take up less space.
public struct HSBColor
{
float h;
float s;
float b;
int a;
public HSBColor(float h, float s, float b) { this.a = 0xff; this.h = Math.Min(Math.Max(h, 0), 255); this.s = Math.Min(Math.Max(s, 0), 255); this.b = Math.Min(Math.Max(b, 0), 255); }
public HSBColor(int a, float h, float s, float b) { this.a = a; this.h = Math.Min(Math.Max(h, 0), 255); this.s = Math.Min(Math.Max(s, 0), 255); this.b = Math.Min(Math.Max(b, 0), 255); }
public float H { get { return h; } }
public float S { get { return s; } }
public float B { get { return b; } }
public int A { get { return a; } }
public Color Color { get { return FromHSB(this); } }
public static Color FromHSB(HSBColor hsbColor)
{
float r = hsbColor.b;
float g = hsbColor.b;
float b = hsbColor.b;
if (hsbColor.s != 0)
{
float max = hsbColor.b; float dif = hsbColor.b * hsbColor.s / 255f; float min = hsbColor.b - dif; float h = hsbColor.h * 360f / 255f;
if (h < 60f) { r = max; g = h * dif / 60f + min; b = min; }
else if (h < 120f) { r = -(h - 120f) * dif / 60f + min; g = max; b = min; }
else if (h < 180f) { r = min; g = max; b = (h - 120f) * dif / 60f + min; }
else if (h < 240f) { r = min; g = -(h - 240f) * dif / 60f + min; b = max; }
else if (h < 300f) { r = (h - 240f) * dif / 60f + min; g = min; b = max; }
else if (h <= 360f) { r = max; g = min; b = -(h - 360f) * dif / 60 + min; }
else { r = 0; g = 0; b = 0; }
}
return Color.FromArgb(hsbColor.a, (int)Math.Round(Math.Min(Math.Max(r, 0), 255)), (int)Math.Round(Math.Min(Math.Max(g, 0), 255)), (int)Math.Round(Math.Min(Math.Max(b, 0), 255)));
}
}
private const int MAX = 256; // max iterations
private const double SX = -2.025; // start value real
private const double SY = -1.125; // start value imaginary
private const double EX = 0.6; // end value real
private const double EY = 1.125; // end value imaginary
private static int x1, y1, xs, ys, xe, ye;
private static double xstart, ystart, xende, yende, xzoom, yzoom;
private static float xy;
private int c = 0;
//private Image picture; Taken out, not needed
// create rectangle variable JGB
Rectangle rec;
private Graphics g1;
//private Cursor c1, c2; Taken out, not needed
private System.Drawing.Bitmap bitmap;
public void init()
{
//setSize(640, 480); changed this code to JGB:
this.Size = new Size(640, 480);
// Taken all lines out below. Not needed.
/*finished = false;
addMouseListener(this);
addMouseMotionListener(this);
c1 = new Cursor(Cursor.WAIT_CURSOR);
c2 = new Cursor(Cursor.CROSSHAIR_CURSOR); */
x1 = 640;
y1 = 480;
xy = (float)x1 / (float)y1;
//picture = createImage(x1, y1); Taken out and replaced with JGB:
bitmap = new Bitmap(x1, y1);
//g1 = picture.getGraphics(); changed to get my bitmap
g1 = Graphics.FromImage(bitmap);
//finished = true; Finished variable deleted so not needed
}
//Code below didnt appear to do anything so i deleted it
/*public void destroy() // delete all instances
{
if (finished)
{
removeMouseListener(this);
removeMouseMotionListener(this);
picture = null;
g1 = null;
c1 = null;
c2 = null;
System.gc(); // garbage collection
}
} */
public void start()
{
//action = false;
//rectangle = false;
initvalues();
// added dialog box for instance loading and save varaibles needed for position and zoom to text file
DialogResult dialog = MessageBox.Show("Would You Like to Load Your Last Instance?", "Load Instance?", MessageBoxButtons.YesNoCancel, MessageBoxIcon.Question);
if (dialog == DialogResult.Yes)
{
string[] lines = System.IO.File.ReadAllLines(#"C:\Users\Public\Writelines.txt");
xzoom = System.Convert.ToDouble(lines[0]);
yzoom = System.Convert.ToDouble(lines[1]);
xstart = System.Convert.ToDouble(lines[2]);
ystart = System.Convert.ToDouble(lines[3]);
}
else
{
xzoom = (xende - xstart) / (double)x1;
yzoom = (yende - ystart) / (double)y1;
}
mandelbrot();
}
public void stop()
{
}
/*public void paint(Graphics g, PaintEventArgs e)
{
update(g);
}
public void update(Graphics g)
{
//g.DrawImage(picture, 0, 0);
}*/
private void mandelbrot()
{
int x, y;
float h, b, alt = 0.0f;
Color color;
Pen pen = new Pen(Color.Black);
for (x = 0; x < x1; x += 2)
for (y = 0; y < y1; y++)
{
h = pointcolour(xstart + xzoom * (double)x, ystart + yzoom * (double)y, c);
if (h != alt)
{
b = 1.0f - h * h;
color = HSBColor.FromHSB(new HSBColor(h * 255, 0.8f * 255, b * 255));
pen = new Pen(color);
alt = h;
}
g1.DrawLine(pen, x, y, x + 1, y);
}
}
private float pointcolour(double xwert, double ywert, int j)
{
double r = 0.0, i = 0.0, m = 0.0;
// int j = 0;
while ((j < MAX) && (m < 4.0))
{
j++;
m = r * r - i * i;
i = 2.0 * r * i + ywert;
r = m + xwert;
}
return (float)j / (float)MAX;
}
private void initvalues()
{
xstart = SX;
ystart = SY;
xende = EX;
yende = EY;
if ((float)((xende - xstart) / (yende - ystart)) != xy)
xstart = xende - (yende - ystart) * (double)xy;
}
private void Form1_Paint(object sender, PaintEventArgs e)
{
Graphics g1 = e.Graphics;
g1.DrawImage(bitmap, 0, 0, x1, y1);
using (Pen pen = new Pen(Color.White, 2))
{
e.Graphics.DrawRectangle(pen, rec);
}
Invalidate();
}
//added load method
private void Form1_MouseMove(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
xe = e.X;
ye = e.Y;
if (xs < xe)
{
if (ys < ye) rec = new Rectangle(xs, ys, (xe - xs), (ye - ys));
else rec = new Rectangle(xs, ye, (xe - xs), (ys - ye));
}
else
{
if (ys < ye) rec = new Rectangle(xe, ys, (xs - xe), (ye - ys));
else rec = new Rectangle(xe, ye, (xs - xe), (ys - ye));
}
this.Invalidate();
}
}
private void Form1_MouseDown(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
// e.consume();
xs = e.X;
ys = e.Y; // starting point y
this.Invalidate();
}
}
private void Form1_MouseUp(object sender, MouseEventArgs e)
{
rec = new Rectangle(0, 0, 0, 0);
if (e.Button == MouseButtons.Left)
{
int z, w;
//e.consume();
//xe = e.X;
//ye = e.Y;
if (xs > xe)
{
z = xs;
xs = xe;
xe = z;
}
if (ys > ye)
{
z = ys;
ys = ye;
ye = z;
}
w = (xe - xs);
z = (ye - ys);
if ((w < 2) && (z < 2)) initvalues();
else
{
if (((float)w > (float)z * xy)) ye = (int)((float)ys + (float)w / xy);
else xe = (int)((float)xs + (float)z * xy);
xende = xstart + xzoom * (double)xe;
yende = ystart + yzoom * (double)ye;
xstart += xzoom * (double)xs;
ystart += yzoom * (double)ys;
}
xzoom = (xende - xstart) / (double)x1;
yzoom = (yende - ystart) / (double)y1;
mandelbrot();
string stringxzoom = xzoom.ToString();
string stringyzoom = yzoom.ToString();
string stringystart = ystart.ToString();
string stringxstart = xstart.ToString();
string[] lines = { stringxzoom, stringyzoom, stringxstart, stringystart };
System.IO.File.WriteAllLines(#"C:\Users\Public\Writelines.txt", lines);
this.Invalidate();
//Repaint();
}
}
private void restartToolStripMenuItem_Click(object sender, EventArgs e)
{
Application.Restart();
}
private void exitToolStripMenuItem1_Click(object sender, EventArgs e)
{
Application.Exit();
}
private void menuToolStripMenuItem_Click(object sender, EventArgs e)
{
}
private void menuStrip1_ItemClicked(object sender, ToolStripItemClickedEventArgs e)
{
}
}
}
and this is the code that is used for the form designer which was auto generated and I'm not sure why an error is being presented because I've never had one before:
namespace WindowsFormsApplication1
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Text = "Form1";
}
#endregion
}
}
I believe it is caused because your namespaces are not the same. Since the partial code generated by the designer doesn't inherit from Form, you don't have a method to override. Once you make the two classes tie together properly by matching the namespaces, it should work.
To fix it, you can either change the namespace of the designer code to match your namespace of Form1:
namespace Form1
{
partial class Form1
{
//...
}
}
Or change your form to match the designer:
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
//....
}
}
Edit the project properties and update the Default namespace to match the desired namespace for all forms

Bitmap Screen around Cursor | CopyFromScreen

What?
I have an application that scans an image of my screen by a color code .
Problem!
This process takes too long , because the entire screen is searched.
My Goal
I would like the search to a region around the current mouse position.
But how do i do that?
Code
Here is my Code:
Creates a Screen
private Bitmap CaptureScreen()
{
//Point a = new Point();
//a = Control.MousePosition;
Bitmap b = new Bitmap(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height);
using (Graphics g = Graphics.FromImage(b))
{
g.CopyFromScreen(new Point(0, 0), new Point(0, 0), b.Size);
}
return b;
}
Search for Color Code
public Point GetPixelPosition(Color SearchColor, bool IgnoreAlphaChannel)
{
//Point a = new Point();
//a = Control.MousePosition;
_ColorFound = false;
Point PixelPt = new Point(0, 0);
using (Bitmap b = CaptureScreen())
{
for (int i = 0; i < b.Width; i++)
{
if (this._ColorFound)
break;
for (int j = 0; j < b.Height; j++)
{
if (this._ColorFound)
break;
Color tmpPixelColor = b.GetPixel(i, j);
if (((tmpPixelColor.A == SearchColor.A) || IgnoreAlphaChannel)
&& (tmpPixelColor.R == SearchColor.R)
&& (tmpPixelColor.G == SearchColor.G)
&& (tmpPixelColor.B == SearchColor.B)
)
{
PixelPt.X = i;
PixelPt.Y = j;
this._ColorFound = true;
}
}
}
}
return PixelPt;
}
I don't think your way of scanning is very effective... but in this answer I'm aiming at doing exactly what you want, by using your code (I haven't optimized absolutely anything):
public Point GetPixelPosition(Color SearchColor, bool IgnoreAlphaChannel, int pixelsToSearchAround)
{
Point mousePosition = Cursor.Position;
_ColorFound = false;
Point PixelPt = new Point(0, 0);
using (Bitmap b = CaptureScreen())
{
int minX = mousePosition.X - pixelsToSearchAround;
int maxX = mousePosition.X + pixelsToSearchAround;
int minY = mousePosition.Y - pixelsToSearchAround;
int maxY = mousePosition.Y + pixelsToSearchAround;
if(minX < 0) minX = 0;
if(minY < 0) minY = 0;
if(maxX > b.Width) maxX = b.Width;
if(maxY > b.Height) maxY = b.Height;
for (int i = minX; i < maxX; i++)
{
if (this._ColorFound)
break;
for (int j = minY; j < maxY; j++)
{
if (this._ColorFound)
break;
Color tmpPixelColor = b.GetPixel(i, j);
if (((tmpPixelColor.A == SearchColor.A) || IgnoreAlphaChannel)
&& (tmpPixelColor.R == SearchColor.R)
&& (tmpPixelColor.G == SearchColor.G)
&& (tmpPixelColor.B == SearchColor.B)
)
{
PixelPt.X = i;
PixelPt.Y = j;
this._ColorFound = true;
}
}
}
}
return PixelPt;
}
This should do what you are looking for in a very unoptimized manner: it's not what I'd do to search for a pixel component on screen.
You'd use the third parameter to determine how many pixels around the cursor to search for.
For further optimization, you could only capture the screen region that you are aiming to capture, but I'll leave that up to you (hint: instead of doing it in GetPixelPosition, you could do it in CaptureScreen, modifying the arguments to g.CopyFromScreen, instead of modifying the loop bounds).
Instead of limiting the region, you can improve the performance of the color checking method.
Don't use Bitmap.GetPixel! Use Bitmap.UnlockBits instead.
public static unsafe Point GetPoint (Bitmap bmp, Color c) {
BitmapData bmd = bmp.LockBits (new Rectangle(0,0,bmp.Width,bmp.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
try {
int s = bmd.Stride;
int search = (c.A<<0x18)|(c.R<<0x10)|(c.G<<0x08)|c.B;
int* clr = (int*)(void*)bmd.Scan0;
int tmp;
int* row = clr;
for (int i = 0; i < bmp.Height; i++) {
int* col = row;
for (int j = 0; j < bmp.Width; j++) {
tmp = *col;
if(tmp == search) {
return new Point(j,i);
}
col++;
}
row += s>>0x02;
}
return new Point(-1,-1);
} finally {
bmp.UnlockBits (bmd);
}
}
This method returns (-1,-1) if the color cannot be found. You can adapt it to ignore the alpha-channel as well:
public static unsafe Point GetPoint (Bitmap bmp, Color c, bool ignoreAlpha = false) {
BitmapData bmd = bmp.LockBits (new Rectangle(0,0,bmp.Width,bmp.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
try {
int s = bmd.Stride;
int search = (c.A<<0x18)|(c.R<<0x10)|(c.G<<0x08)|c.B;
if(ignoreAlpha) {
search &= 0xffffff;
}
int* clr = (int*)(void*)bmd.Scan0;
int tmp;
int* row = clr;
for (int i = 0; i < bmp.Height; i++) {
int* col = row;
for (int j = 0; j < bmp.Width; j++) {
tmp = *col;
if(ignoreAlpha) {
tmp &= 0xffffff;
}
if(tmp == search) {
return new Point(j,i);
}
col++;
}
row += s>>0x02;
}
return new Point(-1,-1);
} finally {
bmp.UnlockBits (bmd);
}
}
The reason GetPixel is slower is because you don't process them in batch. This is because the method always needs to decode the image and wait until the pixel you are querying walks by. Using UnlockBits you decode only once and then can iterate over all pixels.

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