PLC communication error using S7NetPlus library in C# - c#

I am developing a windows forms application which will communicate with the Siemens S7-1200 PLC for real accessing real time data from PLC and sending data to PLC. The connection and real time communication is all working fine. But I'm facing issues when
Closing the connection to PLC.
Ethernet cable is disconnected
The PLC is powered off
1 . I have used Plc.close() method in the form.closed event. But the connection is not getting closed ,
instead throwing PLC disconnection error.
2 & 3. I expected same behavior but it is throwing different errors.
When ethernet cable was disconnected either at application side or PLC side, the ethernet socket
exception is thrown.
When the PLC power was turned off the program was still trying to write data to the PLC for some
time and then showed the ethernet socket error happened.
Can anyone help me with how to handle these errors?

As you can see on s7netplus repository on Github the PLC class is implementig IDisposeable. In your question there is no code but if you are calling the PLC class with a using statment:
using(Plc plc = new PLC(...) {
// Do some actions
}
the Close() method is called after the end of the using block (Dispose). So if you are trying to call the Close() method again an exception occurs.
If it is possible, please provide a code example.

Related

Notification of Bluetooth connection in UWP app

I'm using Windows.Devices API in a WinForms App on Windows 10. I'm connecting to a Bluetooth Barcode scanner. The connection works fine and I'm getting an Event when the connection has been established and also when the connection has been dropped (disconnected).
But when I change the battery in the scanner and the scanner re-connects to Windows I'm getting no Event.
My question now is: if there's any possibility to get an Event when the device re-connects over Bleutooth?
My need is to reconnect the socket to the device after the device has been reconnected over Bluetooth.
EDIT: Dear admins, this is not a WinForms issue. This issue even doesn't deal with UI at all. It's just an API issue with the Windows.Devices UWP API. Please stop suggesting changing the tags.
Thanks
Sven
Some Sample Code:
_device = await BluetoothDevice.FromBluetoothAddressAsync(decimalAddress);
_device.ConnectionStatusChanged += OnDeviceConnectionStatusChanged;
Event is called only on first connect and on disconnect of device:
private void OnDeviceConnectionStatusChanged(BluetoothDevice sender, object args)
{
}
What I've found out so far is that it seems very common that the event never raises again. One has to actively create a new connection to the device, that is, for example by opening a socket for receiving data.
So the solution for my problem was to connect to the bluetooth device by calling
StreamSocket.ConnectAsync()
again to establish a new connection. Afterwards the ConnectionStatusChanged is raised with state connected.
Good luck
Sven

TCP connection through CAsyncSocket is not working: onConnect never called

Existing scenario is explained below.
Our application is running on Client Server architecture; Client is developed with VC++ and Server is developed with C#.
On the Server side there are two exe's running (myServer1.exe -Windows service based, and myServer2.exe -Windows application). myServer2.exe is communicating to myServer1.exe through TCP socket connection.On the Client side, an exe (myApp1.exe -Windows Service based) runs another exe based on user sessions present in the machine (myUser.exe for all user sessions). Every myUser.exe instances are communicating to myApp1.exe through PIPE communication. And myApp1.exe is also communicating to myServer1.exe through another TCP communication.
New scenario.
We are now creating a TCP socket in listening mode in myServer2.exe (Server application -C#). myUser.exe (Client application -VC++) is trying to connect to myServer2.exe through a TCP connection by using CAsyncSocket. But the framework calls (OnConnect, OnReceive and OnClose) are not happening.
Socket creation- Create(0,SOCK_STREAM); // CAyncSocket
Socket connection- Connect("ServerIP", "ServerPort"); // CAsyncSocket
Note: when we move the socket creation and connection functionalities into Windows service based exe (myApp1.exe), the connection works fine, OnConnect OnReceive and OnClose are happening.
Why framework call to OnConnect is not happening in myUser.exe while in myApp1.exe is?
Your OnConnect method is not called because probably you don't have the message loop in myUser.exe while you have it in myApp.exe.
Error code 10035 is WSAEWOULDBLOCK and it' normal for your case, from MSDN:
It is normal for WSAEWOULDBLOCK to be reported as the result from
calling connect on a nonblocking SOCK_STREAM socket, since some time
must elapse for the connection to be established.
So don't worry about it. If you have a message loop, after your Connect call, the OnConnect method will finally be called at a certain time with a successful result or with an error code.
See also codeproject and SO

What are the possible reasons of SocketError.ConnectionReset in TCP Socket

I have a TCP socket based client server system.
Everything works fine but when network is disconnected form client end and reconnect it again i get automatically SocketError.ConnectionReset send form client and regarding this command the socket is closed in the server side. this is also fine.
but when i look in to the client side it shows the socket is still connected with server. (regarding socket is still connected with server [It does not happen every time], sometime it shows disconnected and some times shows connected)
Does it make sense that "server get a SocketError.ConnectionReset from
client end but client is still connected"?
So i want to know what is the possible reasons of SocketError.ConnectionReset and how to handle such type of problem i have mentioned?
Again i say, Everything is working fine in normal environment (e.g if i exit the client it is disconnected the socket same for the server)
Thanks in advance.
EDIT:
Here is the code in the client side. actually it's a timer that tick every 3 second through programs lifetime and check if Socket is connected or not if its disconnected then it tries to reconnect again through a new socket instance
private void timerSocket_Tick(object sender, EventArgs e)
{
try
{
if (sck == null || !sck.Connected)
{
ConnectToServer();
}
}
catch (Exception ex)
{
RPLog.WriteDebugLog("Exception occcured at: "+ System.Reflection.MethodBase.GetCurrentMethod().ToString()+"Message: "+ex.Message);
}
}
In normal situation (without network disconnect/reconnect) if TCP server get a
SocketError.ConnectionReset form any client, in the client side i see
clients socket is disconnected and it tries to reconnect it again
through the code shown. but when situation happen explained earlier,
server gets a SocketError.ConnectionReset but client shows it still
connected. though the TCP server shows the reset command is send form the exact client
side.
There are several causes but the most common is that you have written to a connection that has already been closed but he other end. In other words, an application protocol error. When it happens you have no choice but to close the socket, it is dead. However you can fix the underlying cause.
When discussing a TCP/IP issue like this, you must mention the network details between the client and the server.
When one side says the connection is reset, it simply means that on the wire a RST packet appears. But to know who sends the RST packet and why, you must utilize network packet captures (by using Wireshark and any other similar tools),
https://en.wikipedia.org/wiki/Transmission_Control_Protocol
You won't easily find out the cause at .NET Framework level.
The problem with using Socket.Connected as you are is that it only gives you the connected state as at the last Send or Receive operation. i.e. It will not tell you that the socket has disconnected unless you first try to send some data to it or receive data from it.
From MSDN description of the Socket.Connected property:
Gets a value that indicates whether a Socket is connected to a remote host as of the last Send or Receive operation.
So in your example, if the socket was functioning correctly when you last sent or received any data from it, the timerSocket_Tick() method would never call ConnectToServer(), even if the socket was now not connected.
how to handle such type of problem i have mentioned?
Close the socket and initiate a new connection.

Asynch Socket Server and AS3 Flash Application - User Disconnects not handled

I have 2 sets of code for you to look at, both are available at PasteBin here:
First is my c# Socket server: http://pastebin.com/wvT4f19m
Second is my code within my AS3 application: http://pastebin.com/bKvabFSP
In the code, what I am trying to do is a simple Send/Receive to see what happens. If I open my application in 2 instances the c# socket server registers that they exist and all is fine!. If I close one of my instances, the c# server still thinks that the user exists and the socket isn't closed.
My code is based off the example at : http://msdn.microsoft.com/en-us/library/fx6588te.aspx
In the MS example, the following lines are added to the SendCallBack() function:
handler.Shutdown(SocketShutdown.Both);
handler.Close();
These definately close the sockets, something I do not want to happen.
I am new at socket programming and it has taken me a fair amount of time to play with the MS example to get it working roughly how I need it. The only problem is the acknowledgement of user disconnects so that I can remove the user from the Clients list that I have set up in the server. Also, when disconnects are acknowledged, I can inform other clients.
thanks all!
Upon each attempt to send data to the user, I do a quick check for a successful transmission/Poll the user and if it fails, the user is removed from my server.
Closing the socket won't affect your listener, it will only affect the current connection. Why do you say this is not what you want?
It sounds like this is exactly what you want.

C# Client-Server application problem

I run my application on a network and in some cases the client lost connection to the server. After this time, when I wanted to send a message to the server I receive the following error: Operation not allowed on non-connected sockets (something like this).
I thought to create an event for object type TcpClient and when tcp_obj.Connected = false to call a function to discontinue execution of the current code. How could I do this?
Or giving me other suggestios.
Thanks.
I know at least from socket programming in Java that when a client loses connection to the server, the server does not and can not know about it. You need a heartbeat of some sort to detect the early disconnection.
We often use a heartbeat in our client/server applications to detect early disconnections and log them on the server. This way the server can close the associated socket and release the connection back to the pool.
Simply send a command to the client periodically and wait for a response. If no response is garnered within a timeout assume disconnect and close streams.
I would simply first check your connection object to ensure you are connected, prior to attempting to send the message. Also make sure that you are putting your send-logic inside of a try-catch, so that if you do happen to get disconnected mid transmission, you'll be able to resume without blowing your application apart.
Psuedo-Code:
private void SendMessage(string message, Socket socket)
{
if(socket.connectionState = States.Connected)
{
try{
// Attempt to Send
}
catch(SocketException Ex)
{
// Disconenct, Additional Cleanup Etc.
}
}
}
If you are in C#, prior to your connection state changing, you will have a socket disconnected event fire, prior to your connection state changing. Make sure you tie this event up as soon as your socket connects.
Can we know why you use TCP sockets? Is for calling a tcp device o server code?
I recommend you if is for calling a .net server app use Windows Communication Foudation. It is simple to expose services by net.tcp, http, etc.
Regards,
Actually this is a very old problem,
If I understand your question correctly you need a way to know whether you're application is still connected to the server or vice versa.
If so then a workaround is to have a UDP connection just to check the connectivity (overhead I know, but its much better then polling on Connected state), you could check just before you send you're data.
Since UDP is not Connection oriented you don't need to be connected when you send the data

Categories

Resources