Read azure service bus QUEUE messages synchronously - c#

The below code reads the messages Asynchronously BUT I want to read one message at one time and the next message in the queue next day or after 1 week kind of use case. How can I read only one message Synchronously and keep the rest of the messages in the azure service bus queue for next time read.
enter code here
using System;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Azure.ServiceBus;
namespace ConsoleApp2
{
class Program
{
const string ServiceBusConnectionString = "xxxxxx";
const string QueueName = "xxx";
static IQueueClient queueClient;
public static async Task Main(string[] args)
{
queueClient = new QueueClient(ServiceBusConnectionString, QueueName);
RegisterOnMessageHandlerAndReceiveMessages();
Console.ReadKey();
await queueClient.CloseAsync();
}
static void RegisterOnMessageHandlerAndReceiveMessages()
{
var messageHandlerOptions = new MessageHandlerOptions(ExceptionReceivedHandler)
{
MaxConcurrentCalls = 10,
AutoComplete = false
};
queueClient.RegisterMessageHandler(ProcessMessagesAsync, messageHandlerOptions);
}
static async Task ProcessMessagesAsync(Message message, CancellationToken token)
{
Console.WriteLine($"Received message: SequenceNumber:{message.SystemProperties.SequenceNumber} Body:{Encoding.UTF8.GetString(message.Body)}");
await queueClient.CompleteAsync(message.SystemProperties.LockToken);
}
static Task ExceptionReceivedHandler(ExceptionReceivedEventArgs exceptionReceivedEventArgs)
{
Console.WriteLine($"Message handler encountered an exception {exceptionReceivedEventArgs.Exception}.");
var context = exceptionReceivedEventArgs.ExceptionReceivedContext;
Console.WriteLine("Exception context for troubleshooting:");
Console.WriteLine($"- Endpoint: {context.Endpoint}");
Console.WriteLine($"- Entity Path: {context.EntityPath}");
Console.WriteLine($"- Executing Action: {context.Action}");
return Task.CompletedTask;
}
}
}

You should be able to achieve this by using MessageReceiver class.
Take a look at this example for the implementation details:
https://github.com/Azure/azure-service-bus/blob/master/samples/DotNet/Microsoft.ServiceBus.Messaging/ReceiveLoop/Program.cs

Related

Injecting SignalR into a Core WorkerService

I am trying to inject SignalR into a WorkerService project, and then simulate server-side notifications.
Further down in my Worker.cs file, I'm getting some null references - which tells me I'm not properly initially my Hub object.
I first created a NotificationHub solution with a project of the same name.
Here's Notifications.cs - which works fine.
using Microsoft.AspNetCore.SignalR;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace NotificationHub.Hubs
{
public interface IHubClient
{
Task MessageReceived(string user, string message);
Task MessageReceived(string message);
}
public class Notifications: Hub<IHubClient>
{
[HubMethodName("SendMessageToClient")]
public async Task SendMessage(string username, string message)
{
await Clients.All.MessageReceived(username, "from Notification Hub:" + message);
}
public override Task OnConnectedAsync()
{
Groups.AddToGroupAsync(Context.ConnectionId, "SignalR Users");
_ = SendMessage("From Server", "Hub reconnected on server.");
return base.OnConnectedAsync();
}
public override Task OnDisconnectedAsync(Exception exception)
{
Console.Write("Hub just disconnected on server.");
return base.OnDisconnectedAsync(exception);
}
}
}
The NotificationHub runs in IIS on my local machine, which let's me call the Notification Hub from my TypeScript client.
i.e. I just added a simple HTML button to trigger a message from the client. My function fires:
this.hubConnection.send('SendMessageToClient', 'client', `Message from client side. ${today}`)
.then(() => console.log('Message sent from client.'));
Core WorkerService: My problem is here
I then added a NotificationWorkService, in which I am trying to inject SignalR. The goal is to eventually have this service running on a Windows server which regularly checks for notifications, and delivers them to the browser.
In my WorkerService project, here's Program.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
namespace HarmonyNotificationWorkerService
{
public class Program
{
public static void Main(string[] args)
{
CreateHostBuilder(args).Build().Run();
}
public static IHostBuilder CreateHostBuilder(string[] args) =>
Host.CreateDefaultBuilder(args)
.ConfigureServices((hostContext, services) =>
{
services.AddHostedService<Worker>();
});
}
}
and here is Worker.cs -
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.AspNet.SignalR.Client;
using Microsoft.AspNetCore.SignalR;
using Microsoft.Extensions.Hosting;
using Microsoft.Extensions.Logging;
using NotificationHub.Hubs;
namespace HarmonyNotificationWorkerService
{
public interface IHubClient
{
Task MessageReceived(string user, string message);
Task MessageReceived(string message);
}
public class Worker : BackgroundService
{
private IHubContext<Notifications> _hubContext;
private readonly Hub<IHubClient> _hubNotif;
private readonly ILogger<Worker> _logger;
public Worker(ILogger<Worker> logger)
{
_logger = logger;
}
protected override async Task ExecuteAsync(CancellationToken stoppingToken)
{
using (var hubConnection = new HubConnection("/hub"))
{
IHubProxy hubproxy = hubConnection.CreateHubProxy("https://localhost:44311/hub");
await hubproxy.Invoke("SendMessage", "test");
}
while (!stoppingToken.IsCancellationRequested)
{
_logger.LogInformation("Worker running at: {time}", DateTimeOffset.Now);
await Task.Delay(1000, stoppingToken);
}
}
private async Task CheckForNotifications()
{
await _hubNotif.Clients.All.MessageReceived("from work server", "Dude, you've got mail!");
}
}
}
PROBLEM:
Problem is that _hubContext and _hubNotif objects are always null, so I can't test either one. I'm def not initially them correctly, but I'm unsure of how to do that. C# is also showing me a warning about this null reference.
System.InvalidOperationException: 'Data cannot be sent because the connection is in the disconnected state. Call start before sending any data.`
UPDATE - INSTALL SIGNALR CLIENT PACKAGE
I added using Microsoft.AspNetCore.SignalR.Client; to Worker.cs, and set a private readonly HubConnection _hubConnection; at the top of the Worker class.
Then I modified the following method to check the conn state, then send message:
private async Task CheckForNotifications()
{
if (_hubConnection.State == HubConnectionState.Disconnected)
{
await _hubConnection.StartAsync();
}
_ = _hubConnection.SendAsync("SendMessageToClient", "from service worker", "You've got mail!");
}
It all seems to be working successfully.
The thread does exited with code 0 at times, but I believe it's normal in this case since I'm running on a Task.Delay(5000);
Do not mix ASP.NET SignalR and ASP.NET Core SignalR. They are incompatible with each other. Your server is using ASP.NET Core SignalR so your worker should create a HubConnection by using the HubConnectionBuilder.
https://learn.microsoft.com/aspnet/core/signalr/dotnet-client?view=aspnetcore-3.1&tabs=visual-studio#connect-to-a-hub.

Send push-notification using WebSockets after button click

I'm very close to implementing a system in C# which allows me to send a push-notification with the click of a button from an interface written in ASP.net to a C# console application acting as client. This all using WebSockets.
After reading a lot of tutorials and reusing code found online I'm already able to successfully establish a WebSocket connection. I'm yet not able to actually send a Notification.
The part I'm struggling with is the function that get's triggered as soon as a button is clicked:
//Close ticket and send push-notification over websocket
public void Close(int id) {
//Ticket ticket = mgr.GetTicket(id);
//Create a new notification
Notification notif = new Notification();
notif.message = "Rofl test123 Notification lol";
//Initialize WebSocketMiddleware here??
//WebSocketsMiddleware wsm = new WebSocketsMiddleware(what parameter??);
//wsm.Invoke(what HttpContext parameter???)
NotificationManager notifMgr;
//notifMgr.AddSubscriber(wsm);
//notifMgr.SendNotificationAsync(notif);
return;
}
The specific questions/problems I'm encountering are:
How to initialize the class WebSocketsMiddleware? Does it need to be initialized, if yes, what is the parameter with type RequestDelegate? What do I pass to that parameter?
WebSocketsMiddleware has an Invoke function with parameter context of type HttpContext. Do I just need to pass new HttpContext() to this? Is that sufficient?
Someone made a class NotificationManager, this class uses the middleware to actually send a notification. Do I just need to pass the initialized WebSocketsMiddleware variable as parameter for NotificationManager.AddSubscriber()? Will the notifications of each client be nicely separated then?
Can I after that just use SendNotificationAsync() to send the notification?
Bonus question: Say that each client has it's own button. When I click a client's button only that client may receive a push-notification. How to make sure that all the other client's don't receive the same notification as well?
To be able to help me with these questions you'll need the following classes. The question is merely about WebSockets but more about how to initiate and use the classes I gathered from the tutorials.
Notification.cs - Class representing a Notification (notification text, send-date,...):
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace SC.UI.MVC.Models
{
public class Notification
{
public Guid? notificationId { get; set; }
public int id { get; set; }
public DateTime timestamp { get; set; }
public string message { get; set; }
public string type { get; set; }
public Notification()
{
// add a new guid as a unique identifier for the notification in the db
notificationId = Guid.NewGuid();
}
}
}
WebSocketsMiddleware.cs - Has the low-level part of the WebSockets handled, invoking connection etc:
using Microsoft.AspNetCore.Http;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.WebSockets;
using System.Threading;
using System.Threading.Tasks;
namespace NotificationsApi.Notifications
{
public class WebSocketsMiddleware
{
// private variable to track the next delegate to call in the request chain
private readonly RequestDelegate _next;
public WebSocketsMiddleware(RequestDelegate next)
{
_next = next;
}
public async Task Invoke(HttpContext context)
{
CancellationToken ct = context.RequestAborted;
string currentSubscriberId = null;
WebSocket currentSocket = null;
// we want to listen on a specific path for websocket communications
if (context.Request.Path == "/notifications/ws")
{
// make sure the request is a websocket request
if (context.WebSockets.IsWebSocketRequest)
{
currentSocket = await context.WebSockets.AcceptWebSocketAsync();
currentSubscriberId = NotificationManager.Instance.AddSubscriber(currentSocket);
// keep the socket open until we get a cancellation request
while (true)
{
if (ct.IsCancellationRequested)
{
break;
}
}
}
else // return an HTTP bad request status code if anything other a web socket request is made on this URI
{
context.Response.StatusCode = 400;
}
}
// clean up the socket
if (!string.IsNullOrWhiteSpace(currentSubscriberId))
{
NotificationManager.Instance.RemoveSubscriber(currentSubscriberId);
if (currentSocket != null)
{
await currentSocket.CloseOutputAsync(WebSocketCloseStatus.NormalClosure, "Closing", CancellationToken.None);
currentSocket.Dispose();
}
}
// call the next delegate in the pipeline
await _next(context);
return;
}
}
}
NotificationManager.cs - Interface/Class with three functions to add and remove subscribers, and to actually send a notification. Uses the WebSocket middleware to achieve this:
using SC.UI.MVC.Models;
//using NotificationsApi.Persistence;
using Newtonsoft.Json;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Net.WebSockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace NotificationsApi.Notifications
{
// interface for NotificationManager for dependency injection
public interface INotificationManager
{
string AddSubscriber(WebSocket subscriber);
void RemoveSubscriber(string subscriberId);
Task SendNotificationAsync(Notification notification);
}
public class NotificationManager : INotificationManager
{
// static instance of the NotificationManager class
private static INotificationManager _instance;
public static INotificationManager Instance { get { return _instance ?? (_instance = new NotificationManager()); } set { _instance = value; } }
// static dictionary to keep track of all notification subscribers
private static ConcurrentDictionary<string, WebSocket> _subscribers = new ConcurrentDictionary<string, WebSocket>();
// adds a subscriber to receive notifications
public string AddSubscriber(WebSocket subscriber)
{
var subscriberId = Guid.NewGuid().ToString();
_subscribers.TryAdd(subscriberId, subscriber);
return subscriberId.ToString();
}
// removes a notifications subscriber
public void RemoveSubscriber(string subscriberId)
{
WebSocket empty;
_subscribers.TryRemove(subscriberId, out empty);
}
// sends a notification to all subscribers
public async Task SendNotificationAsync(Notification notification)
{
// add the notification to the persistence store
//await PersistenceManager.Instance.AddNotificationAsync(notification);
// send the notification to all subscribers
foreach (var s in _subscribers)
{
if (s.Value.State == WebSocketState.Open)
{
var jsonNotification = JsonConvert.SerializeObject(notification);
await SendStringAsync(s.Value, jsonNotification);
}
}
}
// sends a string via web socket communication
private async Task SendStringAsync(WebSocket socket, string data, CancellationToken ct = default(CancellationToken))
{
var buffer = Encoding.UTF8.GetBytes(data);
var segment = new ArraySegment<byte>(buffer);
await socket.SendAsync(segment, WebSocketMessageType.Text, true, ct);
}
}
}
Client.cs - Client receiving the push-notification. Not really a problem here I guess:
/* WEBSOCKET PART */
//Variables for websocket
private static object consoleLock = new object();
private const int sendChunkSize = 256;
private const int receiveChunkSize = 256;
private const bool verbose = true;
private static readonly TimeSpan delay = TimeSpan.FromMilliseconds(30000);
//Function to check if a ticket from this client is closed/solved
public void checkTicketSolved() {
Thread.Sleep(1000);
Connect("ws://localhost:5050/notifications/ws").Wait();
Console.WriteLine("Press any key to exit...");
}
public static async Task Connect(string uri)
{
ClientWebSocket webSocket = null;
try
{
webSocket = new ClientWebSocket();
await webSocket.ConnectAsync(new Uri(uri), CancellationToken.None);
await Task.WhenAll(Receive(webSocket), Send(webSocket));
}
catch (Exception ex)
{
Console.WriteLine("Exception: {0}", ex);
}
finally
{
if (webSocket != null)
webSocket.Dispose();
Console.WriteLine();
lock (consoleLock)
{
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("WebSocket closed.");
Console.ResetColor();
}
}
}
static UTF8Encoding encoder = new UTF8Encoding();
private static async Task Send(ClientWebSocket webSocket)
{
//byte[] buffer = encoder.GetBytes("{\"op\":\"blocks_sub\"}"); //"{\"op\":\"unconfirmed_sub\"}");
byte[] buffer = encoder.GetBytes("{\"op\":\"unconfirmed_sub\"}");
await webSocket.SendAsync(new ArraySegment<byte>(buffer), WebSocketMessageType.Text, true, CancellationToken.None);
while (webSocket.State == WebSocketState.Open)
{
LogStatus(false, buffer, buffer.Length);
await Task.Delay(delay);
}
}
private static async Task Receive(ClientWebSocket webSocket)
{
byte[] buffer = new byte[receiveChunkSize];
while (webSocket.State == WebSocketState.Open)
{
var result = await webSocket.ReceiveAsync(new ArraySegment<byte>(buffer), CancellationToken.None);
if (result.MessageType == WebSocketMessageType.Close)
{
await webSocket.CloseAsync(WebSocketCloseStatus.NormalClosure, string.Empty, CancellationToken.None);
}
else
{
LogStatus(true, buffer, result.Count);
}
}
}
private static void LogStatus(bool receiving, byte[] buffer, int length)
{
lock (consoleLock)
{
Console.ForegroundColor = receiving ? ConsoleColor.Green : ConsoleColor.Gray;
//Console.WriteLine("{0} ", receiving ? "Received" : "Sent");
if (verbose)
Console.WriteLine(encoder.GetString(buffer));
Console.ResetColor();
}
}
}
You can also find this code on Github.
The relevant parts of the code are located in:
WebServer/UI-MVC/Controllers/TicketController.cs -> Contains function triggered when a button is clicked.
WebServer/UI-MVC/Notifications -> Contains NotificationManager.cs and WebSocketsMiddleware.cs
WebServer/UI-MVC/Models -> Contains Notification.cs
Client/ contains all the code for the client's console application
To give you some context about the application:
This application represents a ticketing system which allows clients/customers which use my software to open support tickets. The WebServer-part is for administrators/employees of me to answer and manage tickets. The Console Application is what my customers/clients need to have installed in order to contact my support service and open a support ticket. When an administrator closes the ticket of a client by clicking a button, it means the ticket and thus the client's problem was resolved and closed. Resulting in the client getting a push-notification about that.
I am not looking for references to other tutorials about WebSockets or suggestions using SignalR instead or whatever, I've already read all of them and I've already used SignalR but am interested in pure WebSockets now. I would be very grateful for someone who could help me working out the first part of code posted in this question (the Close-function) and explains what he has done. Thanks!
I found the solution myself.
First I made a new controller called NotificationsController.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using SC.UI.MVC.Models;
using NotificationsApi.Notifications;
//using NotificationsApi.Persistence;
using System.Net.Http;
// For more information on enabling Web API for empty projects, visit https://go.microsoft.com/fwlink/?LinkID=397860
namespace NotificationsApi.Controllers
{
[Route("api/notifications")]
public class NotificationsController : Controller
{
// GET api/notifications
[HttpGet]
public ActionResult Get()
{
try
{
var notifications = new List<Notification>();
//notifications = PersistenceManager.Instance.GetNotifications();
return Ok(notifications);
}
catch (Exception exception)
{
// log exception
// TODO: implement logging
// return a 500
return StatusCode(500);
}
}
// POST api/notifications
[HttpPost]
public async Task<ActionResult> Post(string message)
{
Notification notification = new Notification();
notification.message = message;
Console.WriteLine(message);
try
{
// return a 400 if we didn't get a valid json payload in the body
if (notification == null)
return BadRequest();
await NotificationManager.Instance.SendNotificationAsync(notification);
// we aren't returning the object to reference because POSTing a notification is fire and forget
return Created(string.Empty, null);
}
catch (Exception exception)
{
// log the error
// TODO: implement logging
// return a 500
return StatusCode(500);
}
return Ok();
}
}
}
Then I commented out the unnecessary properties in Notification.cs so only Guid and message remain. Now I'm able to just send a notification by calling the NotificationsController with a POST request carrying the message-parameter as data.

How to abort [ActivityTrigger] function in Durable Functions

I have a [DurableOrchestrationClient] that starts a [OrchestrationTrigger] that starts a long running [ActivityTrigger] function.
I know how to use TerminateAsync() to Terminate the [OrchestrationTrigger] from running.
The problem is that [ActivityTrigger] is not aborted when I terminate the [OrchestrationTrigger] function. [ActivityTrigger] keeps running until its done.
I need a way to abort the long running [ActivityTrigger] when I call TerminateAsync().
My guess is that I can pass a CancellationToken to [ActivityTrigger] function and then check cancellationToken.IsCancellationRequested to abort.
But how to do this?
Here is a test code
[FunctionName("A_ProcessPayment")]
public static async Task<processTracker> A_ProcessPayment(
[ActivityTrigger] DurableActivityContext context,
TraceWriter log,
CancellationToken cancellationToken)
{
processTracker p = context.GetInput<processTracker>();
try
{
for (int i = 0; i < 5; i++){
if (cancellationToken.IsCancellationRequested) // This is always false!
{
break;
}
Trace.WriteLine("Long task loop: " + i);
await Task.Delay(10000);
}
}
catch (OperationCanceledException) {
log.Warning("C# HTTP trigger function canceled.");
return p;
}
Trace.WriteLine("Long task DONE");
return p;
}
Update:
You can choose to pass the token as an object to the Activity Trigger, like this:
using System.Collections.Generic;
using System.Net.Http;
using System.Threading.Tasks;
using Microsoft.Azure.WebJobs;
using Microsoft.Azure.WebJobs.Extensions.Http;
using Microsoft.Azure.WebJobs.Host;
using Microsoft.Extensions.Logging;
namespace OrchesterTrigger
{
public static class Function1
{
[FunctionName("Function1")]
public static async Task<List<string>> RunOrchestrator(
[OrchestrationTrigger] DurableOrchestrationContext context)
{
var outputs = new List<string>();
string mytoken = "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
outputs.Add(await context.CallActivityAsync<string>("Function1", mytoken));
return outputs;
}
[FunctionName("Function1")]
public static string SayHello([ActivityTrigger] string mytoken, ILogger log)
{
log.LogInformation($"Mytoken is {mytoken}.=======================================");
return $"Mytoken is {mytoken}!";
}
[FunctionName("Function1_HttpStart")]
public static async Task<HttpResponseMessage> HttpStart(
[HttpTrigger(AuthorizationLevel.Anonymous, "get", "post")]HttpRequestMessage req,
[OrchestrationClient]DurableOrchestrationClient starter,
ILogger log)
{
// Function input comes from the request content.
string instanceId = await starter.StartNewAsync("Function1", null);
log.LogInformation($"================================Started orchestration with ID = '{instanceId}'.");
return starter.CreateCheckStatusResponse(req, instanceId);
}
}
}
What I showed is to pass in a value of type string, you can replace it with the type you want, it is type compatible.
Original Answer:
There is no way to stop a activity trigger once they have been start. you can choose to break the steps into more steps.
Have a look of the offcial doc. Activity functions and sub-orchestrations will run to completion, regardless of whether you've terminated the orchestration instance that called them.

Cancellation token processing in multiple customers of Service Bus Queue

I have configurable count of Server Bus queue consumers in a single process. The code uses ReceiveAsync method of QueueClient class and it invokes QueueClient.Close on cancellation.
It works pretty well but it turned out that there is some issue with closing QueueClient - only one client ends immediately, all others hang until serverWaitTime timeout expires.
Look at the code and its output:
using System;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.ServiceBus.Messaging;
public class Program
{
private static void Main()
{
CancellationTokenSource source = new CancellationTokenSource();
var cancellationToken = source.Token;
var logger = new Logger();
Task.Run(() =>
{
Task.Delay(TimeSpan.FromSeconds(10)).Wait();
source.Cancel();
logger.Log("Cancellation requested.");
});
string connectionString = "...";
string queueName = "...";
var workers = Enumerable.Range(1, 3).Select(i => new Worker(connectionString, queueName, logger));
var tasks = workers.Select(worker => Task.Run(() => worker.RunAsync(cancellationToken), cancellationToken)).ToArray();
Task.WaitAll(tasks);
logger.Log("The end.");
}
}
class Worker
{
private readonly Logger _logger;
private readonly QueueClient _queueClient;
public Worker(string connectionString, string queueName, Logger logger)
{
_logger = logger;
_queueClient = QueueClient.CreateFromConnectionString(connectionString, queueName);
}
public async Task RunAsync(CancellationToken cancellationToken)
{
_logger.Log($"Worker {GetHashCode()} started.");
using (cancellationToken.Register(() => _queueClient.Close()))
while (!cancellationToken.IsCancellationRequested)
{
try
{
var message = await _queueClient.ReceiveAsync(TimeSpan.FromSeconds(20));
_logger.Log($"Worker {GetHashCode()}: Process message {message.MessageId}...");
}
catch (OperationCanceledException ex)
{
_logger.Log($"Worker {GetHashCode()}: {ex.Message}");
}
}
_logger.Log($"Worker {GetHashCode()} finished.");
}
}
class Logger
{
private readonly Stopwatch _stopwatch;
public Logger()
{
_stopwatch = new Stopwatch();
_stopwatch.Start();
}
public void Log(string message) => Console.WriteLine($"{_stopwatch.Elapsed}: {message}");
}
Output:
00:00:00.8125644: Worker 12547953 started.
00:00:00.8127684: Worker 45653674 started.
00:00:00.8127314: Worker 59817589 started.
00:00:10.4534961: Cancellation requested.
00:00:11.4912900: Worker 45653674: The operation cannot be performed because the entity has been closed or aborted.
00:00:11.4914054: Worker 45653674 finished.
00:00:22.3242631: Worker 12547953: The operation cannot be performed because the entity has been closed or aborted.
00:00:22.3244501: Worker 12547953 finished.
00:00:22.3243945: Worker 59817589: The operation cannot be performed because the entity has been closed or aborted.
00:00:22.3252456: Worker 59817589 finished.
00:00:22.3253535: The end.
So as you can see the worker 45653674 stopped immediately but two others stopped only 10 seconds later.
I found some helpful information in this article: https://developers.de/blogs/damir_dobric/archive/2013/12/03/service-bus-undocumented-scaling-tips-amp-tricks.aspx. The issue goes away if each queue client works via its own physical connection.
So to fix the issue it's necessary to replace the following code:
_queueClient = QueueClient.CreateFromConnectionString(connectionString, queueName);
with
var factory = MessagingFactory.CreateFromConnectionString(connectionString);
_queueClient = factory.CreateQueueClient(queueName);

(Discord bot 1.0 c#) How to make a new class and add cmds?

Hello there Stackoverflow! (first time posting here so plz be nice :P)
So, I've decided to make a discord bot 1.0 in c# (i'm learning c# atm) and I have gotten in to a problem and i'm not sure how to fix it..
So, to describe what i'm trying to do is following.
I'm trying to make it so i can have different classes for x commands such as .say etc instead of having em all in the "commands" one below so its a bit easier to work with.
I got these working three scripts but cant get the fourth to work
//Startup
using System;
using System.Threading.Tasks;
using Discord;
using Discord.WebSocket;
using Discord.Commands;
namespace MyBot
{
public class Program
{
// Convert our sync main to an async main.
public static void Main(string[] args) =>
new Program().Start().GetAwaiter().GetResult();
private DiscordSocketClient client;
private CommandHandler handler;
public async Task Start()
{
// Define the DiscordSocketClient
client = new DiscordSocketClient();
var token = "Censored";
// Login and connect to Discord.
await client.LoginAsync(TokenType.Bot, token);
await client.StartAsync();
var map = new DependencyMap();
map.Add(client);
handler = new CommandHandler();
await handler.Install(map);
// Block this program until it is closed.
await Task.Delay(-1);
}
private Task Log(LogMessage msg)
{
Console.WriteLine(msg.ToString());
return Task.CompletedTask;
}
}
}
//My command handler
using System.Threading.Tasks;
using System.Reflection;
using Discord.Commands;
using Discord.WebSocket;
namespace MyBot
{
public class CommandHandler
{
private CommandService commands;
private DiscordSocketClient client;
private IDependencyMap map;
public async Task Install(IDependencyMap _map)
{
// Create Command Service, inject it into Dependency Map
client = _map.Get<DiscordSocketClient>();
commands = new CommandService();
_map.Add(commands);
map = _map;
await commands.AddModulesAsync(Assembly.GetEntryAssembly());
client.MessageReceived += HandleCommand;
}
public async Task HandleCommand(SocketMessage parameterMessage)
{
// Don't handle the command if it is a system message
var message = parameterMessage as SocketUserMessage;
if (message == null) return;
// Mark where the prefix ends and the command begins
int argPos = 0;
// Determine if the message has a valid prefix, adjust argPos
if (!(message.HasMentionPrefix(client.CurrentUser, ref argPos) || message.HasCharPrefix('!', ref argPos))) return;
// Create a Command Context
var context = new CommandContext(client, message);
// Execute the Command, store the result
var result = await commands.ExecuteAsync(context, argPos, map);
// If the command failed, notify the user
if (!result.IsSuccess)
await message.Channel.SendMessageAsync($"**Error:** {result.ErrorReason}");
}
}
}
//Commands
using System;
using System.Linq;
using System.Threading.Tasks;
using Discord;
using Discord.Commands;
using Discord.WebSocket;
using System.Runtime.InteropServices;
using System.Diagnostics;
namespace MyBot.Modules.Public
{
public class PublicModule : ModuleBase
{
[Command("invite")]
[Summary("Returns the OAuth2 Invite URL of the bot")]
public async Task Invite()
{
var application = await Context.Client.GetApplicationInfoAsync();
await ReplyAsync(
$"A user with `MANAGE_SERVER` can invite me to your server here: <https://discordapp.com/oauth2/authorize?client_id={application.Id}&scope=bot>");
}
[Command("leave")]
[Summary("Instructs the bot to leave this Guild.")]
[RequireUserPermission(GuildPermission.ManageGuild)]
public async Task Leave()
{
if (Context.Guild == null) { await ReplyAsync("This command can only be ran in a server."); return; }
await ReplyAsync("Leaving~");
await Context.Guild.LeaveAsync();
}
}
}
//This is the one i want to work but i only get "Unknown command" as error?
using Discord.Commands;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace MyBot.Modules.Public
{
class test : ModuleBase
{
[Command("say")]
[Alias("echo")]
[Summary("Echos the provided input")]
public async Task Say([Remainder] string input)
{
await ReplyAsync(input);
}
}
}
If you know what i do wrong please tell me or reefer me to some info about the problem and i can try fix it :)
Thanks in advance!
PS, im sorry if there is a dupe of this question but i don't know what to search for to find it
EDIT
I've been told to "Pit the metohds (cmds) in the class" but how would i go around todo that?
The answer is following
Add Public before the class {name}so it would be
namespace MyBot.Modules.Public
{
**Public** class test : ModuleBase
{
[Command("say")]
[Alias("echo")]
[Summary("Echos the provided input")]
public async Task Say([Remainder] string input)
{
await ReplyAsync(input);
}
}
}

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