So I am rendering a variety of shapes on a Canvas, think PowerPoint. The user can CRUD shapes on the Canvas.
I would now like to add a DropShadow to a Shape.
Only, I have no idea how to actually do that. Community Toolkit does not seem to allow adding a dropshadow in Code-Behind (at least there is no docu). The other few solutions found online seem to apply ways that are either not UWP-compatible, or deprecated...
Any help?
The DropShadow class provides means of creating a configurable shadow that can be applied to a SpriteVisual or LayerVisual (subtree of Visuals). You can try to use it to add drop shadow to your shapes. First create a new DropShadow and associate it to your visual. For example:
Compositor compositor = ElementCompositionPreview.GetElementVisual(YourShape).Compositor;
var shadowVisual = compositor.CreateSpriteVisual();
Vector2 newSize = new Vector2(0, 0);
if (YourShape is FrameworkElement element)
{
newSize = new Vector2((float)element.ActualWidth, (float)element.ActualHeight);
}
shadowVisual.Size = newSize;
var dropShadow = compositor.CreateDropShadow();
dropShadow.BlurRadius = 10;
dropShadow.Opacity = 0.3f;
dropShadow.Offset = new Vector3(10,10,10);
dropShadow.Color = Windows.UI.Colors.Black;
shadowVisual.Shadow = dropShadow;
ElementCompositionPreview.SetElementChildVisual(YourShape, shadowVisual);
For more details about DropShadow, you can refer to this document.
Related
I have a UWP app, which I should start by pointing out that it uses very little XAML. The views are built from JSON object recieved from an API. This means that the vast majority of everything is done in C#, and therefore adds a little complexity to my problem.
I basically want to have a panel (e.g. Grid) that can have rounded corners and have a drop shadow applied to it. The drop shadow should also have the rounded corners, this can be seen in the sample below.
I have looked at the DropShadowPanel as part of the Windows Community Toolkit, but this from what I can tell doesn't do the rounded corners unless I change the content to be a rectangle or some other shape.
To use this as a solution would mean the XAML equivalent of something like:
<Grid>
<toolkit:DropShadowPanel>
<Rectangle />
<toolkit:DropShadowPanel>
<Grid CornerRadius="30">
<!-- My Content -->
</Grid>
</Grid>
To me, this seems like an inefficient use of XAML!
I have also discovered the Composition Pro Toolkit, which to me looks bery interesting as it is all code behind. In particular the ImageFrame control looks to achieve the basis of what I require - although far more advanced than my needs.
The below has been based on the ImageFrame, but doesn't work (content is my grid):
protected FrameworkElement AddDropShadow(FrameworkElement content)
{
var container = new Grid { HorizontalAlignment = content.HorizontalAlignment, VerticalAlignment = content.VerticalAlignment, Width = content.Width, Height = content.Height };
var canvas = new Canvas { HorizontalAlignment = HorizontalAlignment.Stretch, VerticalAlignment = VerticalAlignment.Stretch };
content.Loaded += (s, e) =>
{
var compositor = ElementCompositionPreview.GetElementVisual(canvas).Compositor;
var root = compositor.CreateContainerVisual();
ElementCompositionPreview.SetElementChildVisual(canvas, root);
var shadowLayer = compositor.CreateSpriteVisual();
var frameLayer = compositor.CreateLayerVisual();
var frameContent = compositor.CreateShapeVisual();
root.Children.InsertAtBottom(shadowLayer);
root.Children.InsertAtTop(frameLayer);
frameLayer.Children.InsertAtTop(frameContent);
var rectangle = root.Compositor.CreateRoundedRectangleGeometry();
rectangle.Size = new Vector2((float)content.ActualWidth, (float)content.ActualHeight);
rectangle.CornerRadius = new Vector2(30f);
var shape = root.Compositor.CreateSpriteShape(rectangle);
shape.FillBrush = root.Compositor.CreateColorBrush(Colors.Blue);
//var visual = root.Compositor.CreateShapeVisual();
frameContent.Size = rectangle.Size;
frameContent.Shapes.Add(shape);
//create mask layer
var layerEffect = new CompositeEffect
{
Mode = Microsoft.Graphics.Canvas.CanvasComposite.DestinationIn,
Sources = { new CompositionEffectSourceParameter("source"), new CompositionEffectSourceParameter("mask") }
};
var layerEffectFactory = compositor.CreateEffectFactory(layerEffect);
var layerEffectBrush = layerEffectFactory.CreateBrush();
//CompositionDrawingSurface
var graphicsDevice = CanvasComposition.CreateCompositionGraphicsDevice(compositor, new Microsoft.Graphics.Canvas.CanvasDevice(forceSoftwareRenderer: false));
var frameLayerMask = graphicsDevice.CreateDrawingSurface(new Size(0, 0), Windows.Graphics.DirectX.DirectXPixelFormat.B8G8R8A8UIntNormalized, Windows.Graphics.DirectX.DirectXAlphaMode.Premultiplied);
layerEffectBrush.SetSourceParameter("mask", compositor.CreateSurfaceBrush(frameLayerMask));
frameLayer.Effect = layerEffectBrush;
var shadow = root.Compositor.CreateDropShadow();
//shadow.SourcePolicy = CompositionDropShadowSourcePolicy.InheritFromVisualContent;
shadow.Mask = layerEffectBrush.GetSourceParameter("mask");
shadow.Color = Colors.Black;
shadow.BlurRadius = 25f;
shadow.Opacity = 0.75f;
shadow.Offset = new Vector3(0, 0, 0);
shadowLayer.Shadow = shadow;
content.Opacity = 0; //hiding my actual content to see the results of this
};
container.Children.Add(canvas);
container.Children.Add(content);
return container;
}
In these tests, I am doing the same inefficient use of object, creating another container that has both the composition canvas, and also the grid. If possible, I'd like to apply the composition directly to the original content grid.
I am completely new to composition, so any thoughts, pointers, glaring errors or solutions would be most welcomed.
A Hack Solution?
I have changed my method to the following, visually it works - but is it right?
protected FrameworkElement AddDropShadow(FrameworkElement content)
{
var container = new Grid { HorizontalAlignment = content.HorizontalAlignment, VerticalAlignment = content.VerticalAlignment };
var rectangle = new Rectangle { Fill = new SolidColorBrush(Colors.Transparent) };
content.Loaded += (s, e) =>
{
rectangle.Fill = new SolidColorBrush(Colors.Black);
rectangle.Width = content.ActualWidth;
rectangle.Height = content.ActualHeight;
rectangle.RadiusX = 30;
rectangle.RadiusY = 30;
var compositor = ElementCompositionPreview.GetElementVisual(rectangle).Compositor;
var visual = compositor.CreateSpriteVisual();
visual.Size = new Vector2((float)content.ActualWidth, (float)content.ActualHeight);
var shadow = compositor.CreateDropShadow();
shadow.BlurRadius = 30f;
shadow.Mask = rectangle.GetAlphaMask();
shadow.Opacity = 0.75f;
visual.Shadow = shadow;
ElementCompositionPreview.SetElementChildVisual(rectangle, visual);
};
container.Children.Add(rectangle);
container.Children.Add(content);
return container;
}
The concept here is that my container grid holds a rectangle and my content grid (or other element).
The first error of this method is that is assumes my input FrameworkElement will be rectangular. I imagine that this could be improved upon by creating a bitmap render of the content as highlighted in this blog - but this will likely be quite costly. I also have to ensure that the rectangle size and shape exactly matches that of my main content!
It feels very wrong that there is a rectangle drawn on the screen (even though hidden by my main content). The rectangle is purely there to create the alpha mask so I guess it could be scrapped if the mask is created from the renderof the content.
I've tried setting the visibility of the rectangle to collapsed to remove it from the visual tree. This means that I can attach the visual to the container instead:
ElementCompositionPreview.SetElementChildVisual(container, visual)
However, doing this means that the shadow displays in front of the main content, which means I need some other ui element to attach it too - may as well be the rectangle!
Your solution to use Rectangle is my current workaround everywhere I need rounded shadow under Grid or Border. It's simple and it's plain, why should I complain :)
But if it's not your choice you can draw a rounded rectangle and blur it:
GraphicsDevice = CanvasComposition.CreateCompositionGraphicsDevice(Compositor, CanvasDevice.GetSharedDevice());
var roudRectMaskSurface = GraphicsDevice.CreateDrawingSurface(new Size(SurfaceWidth + BlurMargin * 2, SurfaceHeight + BlurMargin * 2), DirectXPixelFormat.B8G8R8A8UIntNormalized, DirectXAlphaMode.Premultiplied);
using (var ds = CanvasComposition.CreateDrawingSession(roudRectMaskSurface))
{
ds.Clear(Colors.Transparent);
ds.FillRoundedRectangle(new Rect(BlurMargin, BlurMargin, roudRectMaskSurface.Size.Width + BlurMargin, roudRectMaskSurface.Size.Height + BlurMargin), YourRadius, YourRadius, Colors.Black);
}
var rectangleMask = Compositor.CreateSurfaceBrush(roudRectMaskSurface);
Now you can apply this surface in the EffectBrush with blur effect to obtain custom shadow.
BlurMargin - corresponds to the blur amount, you need it because your blurred surface will be bigger than initial source rectangle (to avoid blur clip).
Does anybody know of any ways to use an image as a mask for another image in UWP, the only masking function I can see is CompositionMaskBrush which I don't believe can achieve what I want.
An example of what I'm looking to achieve is the following.
I have a solid black PNG in the shape of a mobile phone case, the user adds their own image which is then clipped and masked to the dimensions of the solid black PNG - Resulting in the image below.
Any help whatsoever would be greatly appreciated. I've spent quite a while browsing for a solution.
Example Image Here
Just posting for anybody else who needs and answer to this, but I finally managed to find a solution using Win2D and an Imageloader.
Here is a link to the ImageLoader. Note that I had to roll back a few versions in order make it work how the documentation states. The link below is to the version that I'm using. Anything later than this version will not work with the sample code I'm going to post.
https://www.nuget.org/packages/Robmikh.Util.CompositionImageLoader/0.4.0-alpha
private Compositor _compositor;
private IImageLoader _imageLoader;
private CompositionEffectFactory _effectFactory;
private async void InitMask()
{
// Store our Compositor and create our ImageLoader.
_compositor = ElementCompositionPreview.GetElementVisual(this).Compositor;
_imageLoader = ImageLoaderFactory.CreateImageLoader(_compositor);
// Setup our effect definition. First is the CompositeEffect that will take
// our sources and produce the intersection of the images (because we selected
// the DestinationIn mode for the effect). Next we take our CompositeEffect
// and make it the source of our next effect, the InvertEffect. This will take
// the intersection image and invert the colors. Finally we take that combined
// effect and put it through a HueRotationEffect, were we can adjust the colors
// using the Angle property (which we will animate below).
IGraphicsEffect graphicsEffect = new HueRotationEffect
{
Name = "hueEffect",
Angle = 0.0f,
Source = new InvertEffect
{
Source = new CompositeEffect
{
Mode = CanvasComposite.DestinationIn,
Sources =
{
new CompositionEffectSourceParameter("image"),
new CompositionEffectSourceParameter("mask")
}
}
}
};
// Create our effect factory using the effect definition and mark the Angle
// property as adjustable/animatable.
_effectFactory = _compositor.CreateEffectFactory(graphicsEffect, new string[] { "hueEffect.Angle" });
// Create MangedSurfaces for both our base image and the mask we'll be using.
// The mask is a transparent image with a white circle in the middle. This is
// important since the CompositeEffect will use just the circle for the
// intersectionsince the rest is transparent.
var managedImageSurface = await _imageLoader.CreateManagedSurfaceFromUriAsync(new Uri("http://sendus.pics/uploads/" + ImagePass + "/0.png", UriKind.Absolute));
//var managedImageSurface = await _imageLoader.CreateManagedSurfaceFromUriAsync(new Uri("ms-appx:///Assets/colour.jpg", UriKind.Absolute));
var managedMaskSurface = await _imageLoader.CreateManagedSurfaceFromUriAsync(new Uri("ms-appx:///" + MaskImage, UriKind.Absolute));
// Create brushes from our surfaces.
var imageBrush = _compositor.CreateSurfaceBrush(managedImageSurface.Surface);
var maskBrush = _compositor.CreateSurfaceBrush(managedMaskSurface.Surface);
// Create an setup our effect brush.Assign both the base image and mask image
// brushes as source parameters in the effect (with the same names we used in
// the effect definition). If we wanted, we could create many effect brushes
// and use different images in all of them.
var effectBrush = _effectFactory.CreateBrush();
effectBrush.SetSourceParameter("image", imageBrush);
effectBrush.SetSourceParameter("mask", maskBrush);
// All that's left is to create a visual, assign the effect brush to the Brush
// property, and attach it into the tree...
var visual = _compositor.CreateSpriteVisual();
visual.Size = new Vector2(MaskH, MaskW);
visual.Offset = new Vector3(0, 300, 0);
visual.Brush = effectBrush;
ElementCompositionPreview.SetElementChildVisual(this, visual);
}
This is an issue I have been trying to tackle for a while and decided to reach out for help. I am creating an ESRI ArcGIS Desktop Add-In that allows the user to draw a polygon and then have it added to the map. I am able to capture the polygon and add it to the map, the issue is the transparency. Currently and by default it is 100% opacity and solid. I want to make it around 50% opacity so the user can see the data behind it.
Here is the code I have so far:
public static void AddPolygonToMap(IActiveView ActiveViewInstance, IGeometry NewGeo)
{
//Local Variable Declaration
var fillShapeElement = default(IFillShapeElement);
var element = default(IElement);
var graphicsContainer = default(IGraphicsContainer);
var simpleFilleSymbol = default(ISimpleFillSymbol);
var newRgbColor = default(IRgbColor);
var lineSymbol = default(ILineSymbol);
//Use the IElement interface to set the Envelope Element's geo
element = new PolygonElement();
element.Geometry = NewGeo;
//QI for the IFillShapeElement interface so that the symbol property can be set
fillShapeElement = element as IFillShapeElement;
//Create a new fill symbol
simpleFilleSymbol = new SimpleFillSymbol();
//Create a new color marker symbol of the color black;
newRgbColor = new RgbColor();
newRgbColor.Red = 0;
newRgbColor.Green = 0;
newRgbColor.Blue = 0;
//Create a new line symbol so that we can set the width outline
lineSymbol = new SimpleLineSymbol();
lineSymbol.Color = newRgbColor;
lineSymbol.Width = 2;
//Setup the Simple Fill Symbol
simpleFilleSymbol.Color = newRgbColor;
simpleFilleSymbol.Style = esriSimpleFillStyle.esriSFSHollow;
simpleFilleSymbol.Outline = lineSymbol;
fillShapeElement.Symbol = simpleFilleSymbol;
//QI for the graphics container from the active view allows access to basic graphics layer
graphicsContainer = ActiveViewInstance as IGraphicsContainer;
//Add the new element at Z order 0
graphicsContainer.AddElement((IElement)fillShapeElement, 0);
//Show the new graphic
ActiveViewInstance.Refresh();
}
I know that this is possible somehow and I am sure it's just a line or two missing but any help would be much appreciated.
V/r,
Josh
This looks to be a graphic element that you are creating. Graphic elements do not support transparency other than 100% transparent or 0% transparent. This is outlined in the following documentation:
IColor.Transparency Property
http://help.arcgis.com/en/sdk/10.0/arcobjects_net/componenthelp/index.html#//001w000000nt000000
For graphic elements, 0 for transparent and 255 for opaque are the only supported values.
I hope this helps!
I have defined a canvas in XAML that I add a lot of figures to in C#. I've got some pinch going on but need some help applying the scale to the UIElement.
I've created my ScaleTransform like this:
ScaleTransform scaleTrans = new ScaleTransform();
scaleTrans.ScaleX = scaleFactor;
scaleTrans.ScaleY = scaleFactor;
But how can I apply it to my UIElement (the only children of my canvas)?
You need to use the UIElement.RenderTransform property :
yourElement.RenderTransform = scaleTrans;
I have a Grid with a Adorner to provide some drawn pattern. See img: http://imgur.com/D649W
My problem is that this Adorner(dots on the Grid) is layered on top of everything. The white square are draggable but now when the Adorner are on top, I can't drag. I would like the layer to be behind every component added to the Grid. Any suggestions on how I can set the ZIndex?
Thanks.
Code below:
MyAdorner ad = new MyAdorner(grid);
AdornerLayer adLayer = AdornerLayer.GetAdornerLayer(grid);
adLayer.Add(ad);
I push my Button and this is adding the MyAdorner to the grid. MyAdorner looks like this:
public MyAdorner(Grid adornedGrid)
: base(adornedGrid) {
Height = adornedGrid.Height;
Width = adornedGrid.Width;
brush = new VisualBrush();
brush.Stretch = Stretch.Fill;
brush.TileMode = TileMode.Tile;
brush.Viewport = new Rect(0, 0, SnapDistance, SnapDistance);
brush.ViewportUnits = BrushMappingMode.Absolute;
brush.Viewbox = new Rect(0, 0, SnapDistance, SnapDistance);
brush.ViewboxUnits = BrushMappingMode.Absolute;
ellipse = new Ellipse() { Fill = new SolidColorBrush(Colors.Blue), Width = 2, Height = 2 };
brush.Visual = ellipse;
}
protected override void OnRender(System.Windows.Media.DrawingContext drawingContext) {
Pen renderPen = new Pen(new SolidColorBrush(Colors.Black), 0);
drawingContext.DrawRectangle(brush, renderPen, new Rect(new Point(0, 0), AdornedElement.DesiredSize));
}
If your problem is that the adorner is covering the elements you want to manipulate so that they become un-draggable etc, set .IsHitTestVisible = False on the adorner.
You can also set the adorner's opacity to some semi-transparent value to see the background through it if that is desirable.
Is this what you're looking for?
Panel.SetZIndex(ad, 20)
Attached properties of the framework are usually asignable from static methods of the UIElement that holds it.
EDIT:
Possible alternative: - make your own Panel
Easy and dirty way to make sure that your wanted elements are ALWAYS on top:
Declare a static in a Util library:
public static int ZIndexCount;
Then when you want an element on top you simply do:
SetZIndex(_viewbox, Util.ZIndexCount++);
Of course, if your application runs 5 years without being interrupted the ZIndexCount will go back to 0...
It works like a charm in my applications.
I know this is quite old but I thought I try anyway:
You can add a new AdornerDecorator to you visual tree hierarchy to render the controls at the right level. By default the root of the tree provides the AdornerDecorator but you can add as many as you want and your the components you add will be rendered in them. For more information - see here
<Grid>
<AdornerDecorator>
...your Adorners render here
</AdornerDecorator>
</Grid>
https://wangmo.wordpress.com/2008/10/19/relations-between-adorner-adornerlayer-and-adornerdecorator/