Migrating from manually managed HttpClient (with separate TokenUri) to IHttpClientFactory - c#

I have got an web application that lacks to free memory.
I suspect HttpClient to be one of the issues, because the object count of HttpClient is increasing over time.
Therefore I want to migrate to the managed IHttpClientFactory, but now I'm stuck with how to best implement the call to the token service (I thought about using the typed client variant).
Right now it's implemented this way:
var myClient = new MyClient(credentials, baseUri, tokenUri, timeout);
Inside of MyClient HttpClient(1) takes care of calling the token service (credentials, tokenUri), storing the expiry date and returning the bearer token to HttpClient(2) that calls the endpoint (baseUri, timeout).
If myClient now tries to fetch some data, it checks if the token needs to be refreshed, if not it fetches the data.
How would I do this with IHttpClientFactory? Do I still need to handle HttpClient(1) myself (expiry date) or will the factory somehow detect if it needs to refresh the token or not?
I at least understood, that the factory decides if a connection stays open or not.

It sounds like you're on the right track with the transition to HttpClientFactory, and particularly a typed HttpClient.
Under the hood, HttpClientFactory's default implementation manages the pooling and disposal of the underlying primary message handler, which means that the actual HttpClient sitting on top of it can start being generated and disposed in a scoped fashion rather than trying to manage some global, long-running instance of it or creating and tearing down one-off instances, which is well described in Microsoft's own documentation: Use IHttpClientFactory to implement resilient HTTP requests
In cases like yours where the HttpClient was potentially long-lived, it may have made sense for the client itself to manage state within its instance (such as the token), but you end up needing to take a different path now that the client can (and should) be disposed of more frequently.
Do I still need to handle HttpClient(1) myself (expiry date) or will the factory somehow detect if it needs to refresh the token or not?
Yes you still need to handle it, but the HttpClientFactory pattern gives you some tools to help manage it. Since you're inherently leaning into dependency injection with the use of HttpClientFactory, there's a couple different paths you might go.
At the most basic would be just to add some sort of singleton token provider that manages the tokens for you and can be injected into the typed client by the DI container:
public interface ITokenProvider
{
string GetToken(string key);
void StoreToken(string key, string token);
}
// Incredibly basic example, not thread safe, etc...
public class InMemoryTokenProvider : ITokenProvider
{
private readonly Dictionary<string, string> _tokenList = new Dictionary<string, string>();
public string GetToken(string key)
{
return _tokenList.GetValueOrDefault(key);
}
public void StoreToken(string key, string token)
{
_tokenList.Remove(key); // upsert, you get the point...
_tokenList.Add(key, token);
}
}
public class TypedClient
{
private readonly HttpClient _client;
private readonly ITokenProvider _tokenProvider;
public TypedClient(HttpClient client, ITokenProvider tokenProvider)
{
_client = client;
_tokenProvider = tokenProvider;
}
public async Task DoYourThing()
{
var token = _tokenProvider.GetToken("token_A");
// ... if it failed, then UpdateTheAuth()
}
private async Task UpdateTheAuth()
{
var result = await _client.GetAsync("the auth process");
string token = "whatever";
// ...
_tokenProvider.StoreToken("token_A", token);
}
}
When you do your service registration at the start and register the token provider as a singleton, all your state (such as the token) is no longer part of the client itself, so your client can now be disposed and injected wherever. That provider could also be written off to a cache or a database, too.
This can still be a little clunky because its still putting all the logic for calling, failing, updating auth, retrying, etc. within your typed client logic -- it might be good enough if that covers what you need, or you may want something more robust. HttpClientFactory makes it easy to add a delegating handler pipeline as well as policies for resiliency with Polly, such as retry:
services.AddTransient<ExampleDelegatingHandler>();
services.AddHttpClient<IMyHttpClient, MyHttpClient>()
.AddHttpMessageHandler<TokenApplicationHandler>()
.AddPolicyHandler(GetRetryPolicy()); // see Microsoft link
The delegating handler pipeline attaches to your typed client and runs like middleware for every request and response (and can modify them in flight), so you could even move some of this token management off into a delegating handler instead:
public class TokenApplicationHandler : DelegatingHandler
{
private readonly ITokenProvider _tokenProvider;
private readonly IAuthRenewerClient _authRenewer;
public TokenApplicationHandler(ITokenProvider tokenProvider, IAuthRenewerClient authRenewer)
{
_tokenProvider = tokenProvider;
_authRenewer = authRenewer;
}
protected override async Task<HttpResponseMessage> SendAsync(
HttpRequestMessage request,
CancellationToken cancellationToken)
{
// All just demo level, take the implementation with a grain of salt...
string token = _tokenProvider.GetToken("token_A");
request.Headers.Add("x-token-header", token);
var response = await base.SendAsync(request, cancellationToken);
if (!response.IsSuccessStatusCode && response.StatusCode == HttpStatusCode.Unauthorized)
{
string newToken = _authRenewer.RefreshAuth();
_tokenProvider.StoreToken("token_A", newToken);
}
return response;
}
}
Paired with a retry policy, now any time a request goes out and comes back with an Unauthorized response, your delegating handler can handle the renewal and then the request gets resent the new token, and your typed HttpClient doesn't need to be any the wiser (or even necessarily deal with auth at all).
Key takeaways, make sure as you transition to this pattern that you're disposing of the clients you're creating when you're done with whatever scope they're in so HttpClientFactory can do its background magic.

Related

Is it fine to use one HttpClient instance for each host my application needs to talk to?

I know that, when using the Microsoft dependency injection container, the best practice to handle HttpClient instances is using the IHttpClientFactory interface provided by the Microsoft.Extensions.Http nuget package.
Unfortunately the classes implementing the IHttpClientFactory interface are not public (as you can verify here), so the only way to exploit this pattern is using the Microsoft dependency injection container (at least it's the only one that I know). Sometimes I need to maintain old applications using a different container, so I need to figure out a best practice even when the IHttpClientFactory approach cannot be used.
As explained in this famous article and confirmed in the Microsoft docs too the HttpClient class is designed to be instantiated once per application lifetime and reused across multiple HTTP calls. This can safely be done because the public methods used to issue HTTP calls are documented to be thread safe, so a singleton instance can be safely used. In this case, it is important to follow the tips given in this article in order to avoid issues related with DNS changes.
So far so good.
Sometimes it is handy to use properties like BaseAddress or DefaultRequestHeaders, which are not thread safe (at least, they are not documented to be thread safe, so I assume they are not) to configure the HttpClient instance.
This opens a question: what happens if I have a singleton HttpClient instance and somewhere in my code I use the property DefaultRequestHeaders to set some common HTTP request headers useful to call one of the host my application needs to communicate with ? This is potentially dangerous, because different hosts could require different values for the same request header (think of authentication as an example of that). Furthermore, modifying DefaultRequestHeaders concurrently from two threads could potentially mess up the internal state of the HttpClient instance, because of the lack of thread safety guarantees.
For all these reasons, I think that the best approach to use HttpClient (when IServiceCollection is not available) is the following:
create one instace of HttpClient for each host the application
needs to communicate with. Every call to one specific host will
then use the same instance of HttpClient. Concurrent calls to the
same host are safe, because of the documented thread safety of
methods used to perform calls.
create one service for each host the application needs to
communicate with. The HttpClient instance is injected inside this
service and the service itself is used as a singleton in the
application. This service is used to abstract away the access to the
host it is coupled with. Classes like this are fully testable as illustrated here.
the only point where instances of HttpClient are created and configured is the composition root of the application. The code in the composition root is single threaded, so it is safe to use properties like DefaultRequestHeaders to configure the HttpClient instances.
Do you see any problem in creating one instance of HttpClient per host to be called ?
I know that instantiating one HttpClient per request can lead to socket exhaustion and must be avoided, but I guess that having one instance per host is safe with regard to this problem (because the same instance is used for all the requests to the same host and I do not expect that a single application needs to talk with a large number of different hosts).
Do you agree ? Am I missing anything ?
I know that, when using the Microsoft dependency injection container, the best practice to handle HttpClient instances is using the IHttpClientFactory interface provided by the Microsoft.Extensions.Http nuget package.
Correct.
Unfortunately the classes implementing the IHttpClientFactory interface are not public (as you can verify here), so the only way to exploit this pattern is using the Microsoft dependency injection container (at least it's the only one that I know). Sometimes I need to maintain old applications using a different container, so I need to figure out a best practice even when the IHttpClientFactory approach cannot be used.
Microsoft.Extensions.DependencyInjection ("MEDI") should be thought of a (simplistic) abstraction over multiple DI systems - it just so happens to come with its own basic DI container. You can use MEDI as a front for Unity, SimpleInject, Ninject, and others.
As explained in this famous article and confirmed in the Microsoft docs too the HttpClient class is designed to be instantiated once per application lifetime and reused across multiple HTTP calls.
Not exactly.
You don't want a singleton HttpClient used by all consumers of HttpClient in your application because different consumers might have different assumptions about (as you later point out) DefaultRequestHeaders and other HttpClient state. Some code may also assume that HttpClient is not using any DelegatingHandler instances either.
You also don't want any instances of HttpClient (created using its own parameterless constructor) with an unlimited lifetime because of how its default internal HttpClientHandler handles (or rather, doesn't handle) DNS changes. Hence why the default IHttpClientFactory imposes a lifetime limit of 2 minutes for each HttpClientHandler instance.
This opens a question: what happens if I have a singleton HttpClient instance and somewhere in my code I use the property DefaultRequestHeaders to set some common HTTP request headers useful to call one of the host my application needs to communicate with?
What happens? What happens is what you can expect: different consumers of the same HttpClient instance acting on wrong information - such as sending the wrong Authorization header to the wrong BaseAddress. This is why HttpClient instances should not be shared.
This is potentially dangerous, because different hosts could require different values for the same request header (think of authentication as an example of that). Furthermore, modifying DefaultRequestHeaders concurrently from two threads could potentially mess up the internal state of the HttpClient instance, because of the lack of thread safety guarantees.
This isn't necessarily a "Thread safety" issue - you can have a single-threaded application that abuses a singleton HttpClient this way and still have the same issue. The real issue is that different objects (the consumers of HttpClient) are assuming that they are the owner of the HttpClient when they aren't.
Unfortunately C# and .NET do not have a built-in way to declare and assert ownership or object lifetimes (hence why IDisposable is a bit of a mess today) - so we need to resort to different alternatives.
create one instace of HttpClient for each host the application needs to communicate with. Every call to one specific host will then use the same instance of HttpClient. Concurrent calls to the same host are safe, because of the documented thread safety of methods used to perform calls.
(By "host" I assume you mean HTTP "origin"). This is naive and won't work if you make different requests to the same service with different access-tokens (if the access-tokens are stored in DefaultRequestHeaders).
create one service for each host the application needs to communicate with. The HttpClient instance is injected inside this service and the service itself is used as a singleton in the application. This service is used to abstract away the access to the host it is coupled with. Classes like this are fully testable as illustrated here.
Again, don't think of HTTP services in terms of "hosts" - otherwise this has the same problem as above.
the only point where instances of HttpClient are created and configured is the composition root of the application. The code in the composition root is single threaded, so it is safe to use properties like DefaultRequestHeaders to configure the HttpClient instances.
I'm not sure how this helps either. Your consumers might be stateful.
Anyway, the real solution, imo, is to implement your own IHttpClientFactory (it can also be your own interface!). To simplify things, your consumers' constructors won't accept a HttpClient instance, but instead accept the IHttpClientFactory and call its CreateClient method in order to get their own privately-owned and stateful instance of HttpClient which then uses the pool of shared and stateless HttpClientHandler instances.
Using this approach:
Each consumer gets its own private instance of HttpClient that they can alter as they like - no worries about objects modifying instances that they don't own.
Each consumer's HttpClient instance does not need to be disposed - you can safely disregard the fact they implement IDisposable.
Without pooled handlers, each HttpClient instance owns its own handler, which must be disposed.
But with pooled handlers, as with this approach, the pool manages handler lifetime and clean-up, not the HttpClient instances.
Your code can call HttpClient.Dispose() if it really wants to (or you just want to make FxCop shut-up) but it wont do anything: the underlying HttpMessageHandler (PooledHttpClientHandler) has a NOOP dispose method.
Managing the lifetime of HttpClient is irrelevant because each HttpClient only owns its own mutable state like DefaultRequestHeaders and BaseAddress - so you can have transient, scoped, long-life'd or singleton HttpClient instances and it's okay because they all dip into the pool of HttpClientHandler instances only when they actually send a request.
Like so:
/// <summary>This service should be registered as a singleton, or otherwise have an unbounded lifetime.</summary>
public QuickAndDirtyHttpClientFactory : IHttpClientFactory // `IHttpClientFactory ` can be your own interface. You do NOT need to use `Microsoft.Extensions.Http`.
{
private readonly HttpClientHandlerPool pool = new HttpClientHandlerPool();
public HttpClient CreateClient( String name )
{
PooledHttpClientHandler pooledHandler = new PooledHttpClientHandler( name, this.pool );
return new HttpClient( pooledHandler );
}
// Alternative, which allows consumers to set up their own DelegatingHandler chains without needing to configure them during DI setup.
public HttpClient CreateClient( String name, Func<HttpMessageHandler, DelegatingHandler> createHandlerChain )
{
PooledHttpClientHandler pooledHandler = new PooledHttpClientHandler( name, this.pool );
DelegatingHandler chain = createHandlerChain( pooledHandler );
return new HttpClient( chain );
}
}
internal class HttpClientHandlerPool
{
public HttpClientHandler BorrowHandler( String name )
{
// Implementing this is an exercise for the reader.
// Alternatively, I'm available as a consultant for a very high hourly rate :D
}
public void ReleaseHandler( String name, HttpClientHandler handler )
{
// Implementing this is an exercise for the reader.
}
}
internal class PooledHttpClientHandler : HttpMessageHandler
{
private readonly String name;
private readonly HttpClientHandlerPool pool;
public PooledHttpClientHandler( String name, HttpClientHandlerPool pool )
{
this.name = name;
this.pool = pool ?? throw new ArgumentNullException(nameof(pool));
}
protected override async Task<HttpResponseMessage> SendAsync( HttpRequestMessage request, CancellationToken cancellationToken )
{
HttpClientHandler handler = this.pool.BorrowHandler( this.name );
try
{
return await handler.SendAsync( request, cancellationToken ).ConfigureAwait(false);
}
finally
{
this.pool.ReleaseHandler( this.name, handler );
}
}
// Don't override `Dispose(Bool)` - don't need to.
}
Then each consuimer can use it like so:
public class Turboencabulator : IEncabulator
{
private readonly HttpClient httpClient;
public Turboencabulator( IHttpClientFactory hcf )
{
this.httpClient = hcf.CreateClient();
this.httpClient.DefaultRequestHeaders.Add( "Authorization", "my-secret-bearer-token" );
this.httpClient.BaseAddress = "https://api1.example.com";
}
public async InverseReactiveCurrent( UnilateralPhaseDetractor upd )
{
await this.httpClient.GetAsync( etc )
}
}
public class SecretelyDivertDataToTheNsaEncabulator : IEncabulator
{
private readonly HttpClient httpClientReal;
private readonly HttpClient httpClientNsa;
public SecretNsaClientService( IHttpClientFactory hcf )
{
this.httpClientReal = hcf.CreateClient();
this.httpClientReal.DefaultRequestHeaders.Add( "Authorization", "a-different-secret-bearer-token" );
this.httpClientReal.BaseAddress = "https://api1.example.com";
this.httpClientNsa = hcf.CreateClient();
this.httpClientNsa.DefaultRequestHeaders.Add( "Authorization", "TODO: it's on a postit note on my desk viewable from outside the building" );
this.httpClientNsa.BaseAddress = "https://totallylegit.nsa.gov";
}
public async InverseReactiveCurrent( UnilateralPhaseDetractor upd )
{
await this.httpClientNsa.GetAsync( etc )
await this.httpClientReal.GetAsync( etc )
}
}

Should I use the Using statement with HttpClient?

I’m creating an API that serves as the bridge between the app and 2 other APIs. I want to know if what is the best way to do this. I’m using HttpClient. The app has almost a thousand users.
I read this article https://aspnetmonsters.com/2016/08/2016-08-27-httpclientwrong/. Should I really not use the using statement? Also I am doing synchronous api calls. Does this have any effect? Is what I did efficient?
Here is my code:
[HttpGet]
[Route("api/apiname")]
public String GetNumberofP([FromUri]GetNumberofPRequest getNPRequest){
var request = JsonConvert.SerializeObject(getNPRequest);
string errorMessage = "";
try{
httpClient.DefaultRequestHeaders.Authorization = new AuthenticationHeaderValue("Bearer", token.gettoken());
var response = httpClient.GetAsync("api/MobileApp/GetNumberP?"
+ "strCardNumber=" + getNPRequest.strCardNumber
+ "&strDateOfBirth=" + getNPRequest.strDateOfBirth).Result;
return response;
}
catch (Exception e){
throw utils.ReturnException("GetNumberofP", e, errorMessage);
}
}
HttpClient does not need to be disposed and you should hold on to it to reuse it later.
One thing you can use (from the thread you linked):
You just provide your HttpClient factory and dispose methods and the
LimitedPool does the rest:
_httpClientPool = new LimitedPool<httpclient>(
CreateHttpClient, client => client.Dispose(), HttpClientLifetime);
using (var httpClientContainer = _httpClientPool.Get())
{ ... use httpClientContainer.Value ... }
When httpClientContainer is disposed, the HttpClient is actually returned back to the pool for other threads to use. When
lifetime is reached next dispose will eventually call the Dispose
method.
See code here
Alternative for .Net Core
Implement it as described in this document.
The IHttpClientFactory can be registered by calling the AddHttpClient extension method on the IServiceCollection, inside the Startup.ConfigureServices method.
services.AddHttpClient();
Once registered, code can accept an IHttpClientFactory anywhere services can be injected with dependency injection (DI). The IHttpClientFactory can be used to create a HttpClient instance:
public MyConstructor(IHttpClientFactory clientFactory)
{
_clientFactory = clientFactory;
}
public async Task OnGet()
{
....
var client = _clientFactory.CreateClient();
var response = await client.SendAsync(request);
...
}
No need to use using().
If you are using asp.net core the right way to use HttpClient is explained in this article from Microsoft:
https://learn.microsoft.com/en-us/aspnet/core/fundamentals/http-requests?view=aspnetcore-2.2#typed-clients
I usually use the typed client approach explained in the article.
This basically means that I delegate to the asp.net core container the injection of the http client in my class (a controller class, a service, a filter, whatever)
Doing so you can safely modify the http client in your class by adding all the request headers you need (you usually do it inside the constructor of your class).
You do not have to call dispose on the injected http client, you simply use it.
The asp.net core container will manage the http client lifetime for you and the pool of resources used by http client instances so that your app do not leak resources. All of this happens automatically.
Do not use sync calls. Make your action method async, and await on async methods of http client. Asp.net core fully support async code and make blocking requests does not make sense, doing so you will limit the scalability of your app.

Access Current OwinContext

I’m working on an OWIN hosted ASP.Net WebApi2 Microservice. We are using Autofac as Dependency Injector.
When my service gets called I can get information about the user by accessing owinContext.Request.User.Identity. My problem is when I have to make a call to another service and pass the user information along. I have to create an authorization token that includes the user information and set that token to the RequestMessage.
I would like to write a DelegatingHandler that I can put in the “HttpClient-MessageHandler-Pipline”. But inside DelegatingHandler.SendAsync() I would need to have access to the current OwinContext.
I thought about different approaches. But I really hope there is something easier and less error prone (or maybe a hint how I could make one of this approach feasible):
With Autofac I can’t easily solve the Captive Dependency Problem: The HttpClient and therefore the DelegatingHandler are registered as SingleInstance. But the OwinContext is registered on a LifeTimeScope. So I can’t just inject the OwinContext to the constructor of the DelegatingHandler.
I could write an Owin-Middleware that sets the OwinContext on a static System.Threading.AsyncLocal variable. Inside the DelegatingHandler I could access that static variable. But mutable global variables just feels really wrong to me.
I don’t write a DelegatingHandler at all. Inside my ServiceRepository (that can also be registered on the LifeTimeScope) I would have to construct all the RequestMessages by hand. Then it would be easy to set the AuthorizationToken onto the RequestMessage. But not using the convenience methods like e.g. httpClient.PostAsJsonAsync() brings a lot of work with it.
public class MyHandler : DelegatingHandler
{
protected override Task<HttpResponseMessage> SendAsync(HttpRequestMessage request, CancellationToken cancellationToken)
{
return base.SendAsync(request, cancellationToken)
.ContinueWith(task =>
{
HttpResponseMessage response = task.Result;
IOwinContext owinContext = request.GetOwinContext();
// do something with the response and owinContext
return response;
},
cancellationToken);
}
}

SslStream, disable session caching

The MSDN documentation says
The Framework caches SSL sessions as they are created and attempts to reuse a cached session for a new request, if possible. When attempting to reuse an SSL session, the Framework uses the first element of ClientCertificates (if there is one), or tries to reuse an anonymous sessions if ClientCertificates is empty.
How can I disable this caching?
At the moment I am experiencing a problem with a reconnect to a server (i.e., the first connection works good, but at attempt to reconnect the servers breaks the session). Restarting the application helps (but of course only for the first connection attempt). I assume the problem root is caching.
I've checked the packets with a sniffer, the difference is at just single place only at Client Hello messages:
First connection to the server (successful):
Second connection attempt (no program restart, failed):
The difference seems to be just the session identifier.
P.S. I'd like to avoid using 3rd-party SSL clients. Is there a reasonable solution?
This is a translation of this question from ru.stackoverflow
Caching is handled inside SecureChannel - internal class that wraps SSPI and used by SslStream. I don't see any points inside that you can use to disable session caching for client connections.
You can clear cache between connections using reflection:
var sslAssembly = Assembly.GetAssembly(typeof(SslStream));
var sslSessionCacheClass = sslAssembly.GetType("System.Net.Security.SslSessionsCache");
var cachedCredsInfo = sslSessionCacheClass.GetField("s_CachedCreds", BindingFlags.NonPublic | BindingFlags.Static);
var cachedCreds = (Hashtable)cachedCredsInfo.GetValue(null);
cachedCreds.Clear();
But it's very bad practice. Consider to fix server side.
So I solved this problem a bit differently. I really didn't like the idea of reflecting out this private static method to dump the cache because you don't really know what you're getting into by doing so; you're basically circumventing encapsulation and that could cause unforeseen problems. But really, I was worried about race conditions where I dump the cache and before I send the request, some other thread comes in and establishes a new session so then my first thread inadvertently hijacks that session. Bad news... anyway, here's what I did.
I stopped to think about whether or not there was a way to sort of isolate the process and then an Android co-worker of mine recalled the availability of AppDomains. We both agreed that spinning one up should allow the Tcp/Ssl call to run, isolated from everything else. This would allow the caching logic to remain intact without causing conflicts between SSL sessions.
Basically, I had originally written my SSL client to be internal to a separate library. Then within that library, I had a public service act as a proxy/mediator to that client. In the application layer, I wanted the ability to switch between services (HSM services, in my case) based on the hardware type, so I wrapped that into an adapter and interfaced that to be used with a factory. Ok, so how is that relevant? Well it just made it easier to do this AppDomain thing cleanly, without forcing this behavior any other consumer of the public service (the proxy/mediator I spoke of). You don't have to follow this abstraction, I just like to share good examples of abstraction whenever I find them :)
Now, in the adapter, instead of calling the service directly, I basically create the domain. Here is the ctor:
public VCRklServiceAdapter(
string hostname,
int port,
IHsmLogger logger)
{
Ensure.IsNotNullOrEmpty(hostname, nameof(hostname));
Ensure.IsNotDefault(port, nameof(port), failureMessage: $"It does not appear that the port number was actually set (port: {port})");
Ensure.IsNotNull(logger, nameof(logger));
ClientId = Guid.NewGuid();
_logger = logger;
_hostname = hostname;
_port = port;
// configure the domain
_instanceDomain = AppDomain.CreateDomain(
$"vcrypt_rkl_instance_{ClientId}",
null,
AppDomain.CurrentDomain.SetupInformation);
// using the configured domain, grab a command instance from which we can
// marshall in some data
_rklServiceRuntime = (IRklServiceRuntime)_instanceDomain.CreateInstanceAndUnwrap(
typeof(VCServiceRuntime).Assembly.FullName,
typeof(VCServiceRuntime).FullName);
}
All this does is creates a named domain from which my actual service will run in isolation. Now, most articles that I came across on how to actually execute within the domain sort of over-simplify how it works. The examples typically involve calling myDomain.DoCallback(() => ...); which isn't wrong, but trying to get data in and out of that domain will likely become problematic as serialization will likely stop you dead in your tracks. Simply put, objects that are instantiated outside of DoCallback() are not the same objects when called from inside of DoCallback since they were created outside of this domain (see object marshalling). So you'll likely get all kinds of serialization errors. This isn't a problem if running the entire operation, input and output and all can occur from inside myDomain.DoCallback() but this is problematic if you need to use external parameters and return something across this AppDomain back to the originating domain.
I came across a different pattern here on SO that worked out for me and solved this problem. Look at _rklServiceRuntime = in my sample ctor. What this is doing is actually asking the domain to instantiate an object for you to act as a proxy from that domain. This will allow you to marshall some objects in and out of it. Here is my implemenation of IRklServiceRuntime:
public interface IRklServiceRuntime
{
RklResponse Run(RklRequest request, string hostname, int port, Guid clientId, IHsmLogger logger);
}
public class VCServiceRuntime : MarshalByRefObject, IRklServiceRuntime
{
public RklResponse Run(
RklRequest request,
string hostname,
int port,
Guid clientId,
IHsmLogger logger)
{
Ensure.IsNotNull(request, nameof(request));
Ensure.IsNotNullOrEmpty(hostname, nameof(hostname));
Ensure.IsNotDefault(port, nameof(port), failureMessage: $"It does not appear that the port number was actually set (port: {port})");
Ensure.IsNotNull(logger, nameof(logger));
// these are set here instead of passed in because they are not
// serializable
var clientCert = ApplicationValues.VCClientCertificate;
var clientCerts = new X509Certificate2Collection(clientCert);
using (var client = new VCServiceClient(hostname, port, clientCerts, clientId, logger))
{
var response = client.RetrieveDeviceKeys(request);
return response;
}
}
}
This inherits from MarshallByRefObject which allows it to cross AppDomain boundaries, and has a single method that takes your external parameters and executes your logic from within the domain that instantiated it.
So now back to the service adapter: All the service adapters has to do now is call _rklServiceRuntime.Run(...) and feed in the necessary, serializable parameters. Now, I just create as many instances of the service adapter as I need and they all run in their own domain. This works for me because my SSL calls are small and brief and these requests are made inside of an internal web service where instancing requests like this is very important. Here is the complete adapter:
public class VCRklServiceAdapter : IRklService
{
private readonly string _hostname;
private readonly int _port;
private readonly IHsmLogger _logger;
private readonly AppDomain _instanceDomain;
private readonly IRklServiceRuntime _rklServiceRuntime;
public Guid ClientId { get; }
public VCRklServiceAdapter(
string hostname,
int port,
IHsmLogger logger)
{
Ensure.IsNotNullOrEmpty(hostname, nameof(hostname));
Ensure.IsNotDefault(port, nameof(port), failureMessage: $"It does not appear that the port number was actually set (port: {port})");
Ensure.IsNotNull(logger, nameof(logger));
ClientId = Guid.NewGuid();
_logger = logger;
_hostname = hostname;
_port = port;
// configure the domain
_instanceDomain = AppDomain.CreateDomain(
$"vc_rkl_instance_{ClientId}",
null,
AppDomain.CurrentDomain.SetupInformation);
// using the configured domain, grab a command instance from which we can
// marshall in some data
_rklServiceRuntime = (IRklServiceRuntime)_instanceDomain.CreateInstanceAndUnwrap(
typeof(VCServiceRuntime).Assembly.FullName,
typeof(VCServiceRuntime).FullName);
}
public RklResponse GetKeys(RklRequest rklRequest)
{
Ensure.IsNotNull(rklRequest, nameof(rklRequest));
var response = _rklServiceRuntime.Run(
rklRequest,
_hostname,
_port,
ClientId,
_logger);
return response;
}
/// <summary>
/// Releases unmanaged and - optionally - managed resources.
/// </summary>
public void Dispose()
{
AppDomain.Unload(_instanceDomain);
}
}
Notice the dispose method. Don't forget to unload the domain. This service implements IRklService which implements IDisposable, so when I use it, it used with a using statement.
This seems a bit contrived, but it's really not and now the logic will be run on it's own domain, in isolation, and thus the caching logic remains intact but non-problematic. Much better than meddling with the SSLSessionCache!
Please forgive any naming inconsistencies as I was sanitizing the actual names quickly after writing the post.. I hope this helps someone!

Singleton httpclient vs creating new httpclient request

I am trying to create layer for webservice using HttpClient in my Xamarin.Forms mobile app.
without singlton pattern
with singleton pattern
in first approach i am creating new http client object in each new request made
by mobile applicaiton.
here is my code
public HttpClient GetConnection()
{
HttpClient httpClient = new HttpClient();
httpClient.BaseAddress = new Uri(baseAddress);
httpClient.Timeout = System.TimeSpan.FromMilliseconds(timeout);
return httpClient;
}
post request code
public async Task<TResult> PostAsync<TRequest, TResult>(String url, TRequest requestData)
{
HttpClient client = GetConnection();
String responseData = null;
if (client != null)
{
String serializedObject = await Task.Run(() => JsonConvert.SerializeObject(requestData, _jsonSerializerSettings));
var jsonContent = new StringContent(serializedObject, System.Text.Encoding.UTF8, "application/json");
HttpResponseMessage response = await client.PostAsync(new Uri(url, UriKind.Relative), jsonContent);
responseData = await HandleResponse(response);
return await Task.Run(() => JsonConvert.DeserializeObject<TResult>(responseData, _jsonSerializerSettings));
}
else
{
throw new NullReferenceException("NullReferenceException # PostAsync httpclient is null WebRequest.cs");
}
}
client will use following code to execute request
new LoginService(new WebRequest()).UserLogin(userRequest);
inside class that implements IWebRequest
_webRequest.PostAsync<UserRequest,bool>(Constants.USER_LOGIN, userRequest);
in second approach i am reusing the same http client object in each new request
here , my singleton class is thread safe too.
private static readonly Lazy<HttpService> lazy =
new Lazy<HttpService>(() => new HttpService());
public static HttpService Instance { get { return lazy.Value; } }
private HttpClient getConnection()
{
client = new HttpClient();
client.Timeout = System.TimeSpan.FromMilliseconds(timeout);
//client.MaxResponseContentBufferSize = 500000;
client.BaseAddress = new Uri(baseAddress);
return client;
}
post request code
public Task<HttpResponseMessage> sendData(String url,String jsonData)
{
var jsonContent = new StringContent(jsonData, System.Text.Encoding.UTF8, "application/json");
return getConnection().PostAsync(new Uri(url, UriKind.Relative), jsonContent);
}
client will use following code to execute
HttpService.Instance.sendData(...)
i have gone through many libraries like RestSharp over web just to explore the best and i found that most of them are creating new objects per request. so i am confused which pattern fits best.
Update: It seems that using a single static instance of HttpClient doesn't respect DNS changes, so the solution is to use HttpClientFactory. See here for Microsoft docs about it.
To use the HttpClientFactory you have to use Microsoft's dependency injection. This is the default for ASP.NET Core projects, but for others you will have to reference Microsoft.Extensions.Http and Microsoft.Extensions.DependencyInjection.
Then when you're creating your service container, you simply call AddHttpClient():
var services = new ServiceCollection();
services.AddHttpClient()
var serviceProvider = services.BuildServiceProvider();
And then you can inject IHttpClientFactory into your services, and behind the scenes HttpClientFactory will maintain a pool of HttpClientHandler objects - keeping your DNS fresh and preventing problems with connection pool exhaustion.
Old answer:
Singleton is the correct way to use HttpClient. Please see this article for full details.
Microsoft docs state:
HttpClient is intended to be instantiated once and re-used throughout the life of an application. Instantiating an HttpClient class for every request will exhaust the number of sockets available under heavy loads. This will result in SocketException errors. Below is an example using HttpClient correctly.
And indeed, we found this in our application. We have code that can potentially make hundreds of API requests in a foreach loop, and for each iteration we were creating an HttpClient wrapped in a using. We soon started getting red herring errors from our MongoClient saying that it had timed out trying to connect to the database. After reading the linked article, we found that even after disposing of HttpClient, and realised that we were exhausting the available sockets.
The only thing to note is that things like DefaultRequestHeaders and BaseAddress will be applied anywhere that HttpClient is used. As a singleton, this is potentially throughout the application. You can still create multiple HttpClient instances in your application, but just be aware that each time you do, they create a new connection pool and, as such, should be created sparingly.
As pointed out by hvaughan3, you also can't change the instance of HttpMessageHandler used by the HttpClient, so if this matters to you, you would need to use a separate instance with that handler.
While HttpClient is supposed to be reused, it does not necessarily mean we have to use singleton to organize our code. Please refer to my answer here. Also quoted below.
I'm late to the party, but here is my learning journey on this tricky topic.
1. Where can we find the official advocate on reusing HttpClient?
I mean, if reusing HttpClient is intended
and doing so is important,
such advocate is better documented in its own API documentation,
rather than being hidden in lots of "Advanced Topics", "Performance (anti)pattern"
or other blog posts out there.
Otherwise how is a new learner supposed to know it before it is too late?
As of now (May 2018), the first search result when googling "c# httpclient"
points to this API reference page on MSDN, which does not mention that intention at all.
Well, lesson 1 here for newbie is,
always click the "Other Versions" link right after the MSDN help page headline,
you will probably find links to the "current version" there.
In this HttpClient case, it will bring you to the latest document
here containing that intention description.
I suspect many developers who was new to this topic
did not find the correct documentation page either,
that's why this knowledge is not widely spread,
and people were surprised when they found it out
later,
possibly in a hard way.
2. The (mis?)conception of using IDisposable
This one is slightly off-topic but still worth pointing out that, it is not a coincidence to see people
in those aforementioned blog posts blaming how HttpClient 's IDisposable interface
makes them tend to use the using (var client = new HttpClient()) {...} pattern
and then lead to the problem.
I believe that comes down to an unspoken (mis?)conception:
"an IDisposable object is expected to be short-lived".
HOWEVER, while it certainly looks like a short-lived thing when we write code in this style:
using (var foo = new SomeDisposableObject())
{
...
}
the official documentation on IDisposable
never mentions IDisposable objects have to be short-lived.
By definition, IDisposable is merely a mechanism to allow you to release unmanaged resources.
Nothing more. In that sense, you are EXPECTED to eventually trigger the disposal,
but it does not require you to do so in a short-lived fashion.
It is therefore your job to properly choose when to trigger the disposal,
base on your real object's life cycle requirement.
There is nothing stopping you from using an IDisposable in a long-lived way:
using System;
namespace HelloWorld
{
class Hello
{
static void Main()
{
Console.WriteLine("Hello World!");
using (var client = new HttpClient())
{
for (...) { ... } // A really long loop
// Or you may even somehow start a daemon here
}
// Keep the console window open in debug mode.
Console.WriteLine("Press any key to exit.");
Console.ReadKey();
}
}
}
With this new understanding, now we revisit that blog post,
we can clearly notice that the "fix" initializes HttpClient once but never dispose it,
that is why we can see from its netstat output that,
the connection remains at ESTABLISHED state which means it has NOT been properly closed.
If it were closed, its state would be in TIME_WAIT instead.
In practice, it is not a big deal to leak only one connection open after your entire program ends,
and the blog poster still see a performance gain after the fix;
but still, it is conceptually incorrect to blame IDisposable and choose to NOT dispose it.
3. Do we have to put HttpClient into a static property, or even put it as a singleton?
Based on the understanding of the previous section,
I think the answer here becomes clear: "not necessarily".
It really depends on how you organize your code,
as long as you reuse an HttpClient AND (ideally) dispose it eventually.
Hilariously, not even the example in the
Remarks section of the current official document
does it strictly right. It defines a "GoodController" class,
containing a static HttpClient property that will not be disposed;
which disobeys what another example in the Examples section
emphasizes: "need to call dispose ... so app doesn't leak resources".
And lastly, singleton is not without its own challenges.
"How many people think global variable is a good idea? No one.
How many people think singleton is a good idea? A few.
What gives? Singletons are just a bunch of global variables."
-- Quoted from this inspiring talk, "Global State and Singletons"
PS: SqlConnection
This one is irrelevant to the current Q&A, but it is probably a good-to-know.
SqlConnection usage pattern is different.
You do NOT need to reuse SqlConnection,
because it will handle its connection pool better that way.
The difference is caused by their implementation approach.
Each HttpClient instance uses its own connection pool (quoted from
here);
but SqlConnection itself is managed by a central connection pool,
according to this.
And you still need to dispose SqlConnection, same as you are supposed to do for HttpClient.
.NET Core 2.1+
When you can use DI:
using System.Net.Http;
public class SomeClass
{
private readonly IHttpClientFactory _httpClientFactory;
public SomeClass(IHttpClientFactory httpClientFactory)
{
_httpClientFactory = httpClientFactory;
}
public void Foo()
{
var httpClient = _httpClientFactory.CreateClient();
...
}
}
When you can't use DI:
using System.Net.Http;
public class SomeClass
{
private static readonly HttpClient Client;
static SomeClass()
{
var handler = new SocketsHttpHandler
{
// Sets how long a connection can be in the pool to be considered reusable (by default - infinite)
PooledConnectionLifetime = TimeSpan.FromMinutes(1),
};
Client = new HttpClient(handler, disposeHandler: false);
}
...
}
Reference https://learn.microsoft.com/en-us/aspnet/core/fundamentals/http-requests?view=aspnetcore-5.0#alternatives-to-ihttpclientfactory
As others mentioned, mostly HttpClient should be used as singleton, but there is one exception - you should not use HttpClient as singleton when you use HTTP long polling technique, because you will block other requests execution.
For long polling requests you should create separate HttpClient.
If you will use HttpClient as static property in WebApi applicaion, you can get following error
System.InvalidOperationException: Concurrent reads or writes are not supported.\r\n at System.IO.Pipelines.PipeCompletion.ThrowLatchedException()\r\n at System.IO.Pipelines.Pipe.GetReadResult(ReadResult& result)\r\n at System.IO.Pipelines.Pipe.GetReadAsyncResult()\r\n at Microsoft.AspNetCore.Server.IIS.Core.IISHttpContext.WriteBody(Boolean flush)","ClassName":"IISHttpContext","MethodName":"WriteBody","EventId":{"Id":3,"Name":"UnexpectedError"},"SourceContext":"Microsoft.AspNetCore.Server.IIS.Core.IISHttpServer"
Error will appear, when inside of you action in webapi controller you are making 2 concurrent requests to same url using HttpClient static instance
therefore i think usage of
_httpClientFactory.CreateClient(Guid.NewGuid().ToString()) in action is most safe approach. According to documentation of the method -
" It is generally not necessary to dispose of the System.Net.Http.HttpClient as the System.Net.Http.IHttpClientFactory tracks and disposes resources used by the System.Net.Http.HttpClient."

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