I am simulating painting as same as Paint app in Windows, but can select stroke after drawing.
I draw a polyline by dragging mouse to paint on canvas, but sometimes suddenly a very straight line is drawn.
I checked the point collection of polyline, it is correct.
private Polyline _drawingLine;
private Ellipse _ellipse;
private void CanvasDrawStudentScreen_MouseMove(object sender, System.Windows.Input.MouseEventArgs e)
{
try
{
// Get point before mouse changes position
Point position = new Point(e.GetPosition(CanvasDrawStudentScreen).X, e.GetPosition(CanvasDrawStudentScreen).Y);
if (_ellipse == null)
{
_ellipse = new Ellipse()
{
Width = 10,
Height = 10,
Fill = new SolidColorBrush(Colors.Blue),
Stroke = new SolidColorBrush(Colors.Blue),
};
_ellipse.MouseDown += _ellipse_MouseDown;
CanvasDrawStudentScreen.Children.Add(_ellipse);
}
Canvas.SetLeft(_ellipse, position.X - 5);
Canvas.SetTop(_ellipse, position.Y - 5);
// Get list point when mouse move
if (e.LeftButton == MouseButtonState.Pressed)
{
_drawingLine.Points.Add(new Point(Canvas.GetLeft(_ellipse) + 5, Canvas.GetTop(_ellipse) + 5));
}
}
catch (Exception ex)
{
}
}
private void _ellipse_MouseDown(object sender, MouseButtonEventArgs e)
{
// Get point
System.Windows.Point startPosition = e.GetPosition(CanvasDrawStudentScreen);
var points = new PointCollection
{
startPosition
};
// Draw at start position
_drawingLine = new Polyline
{
Stroke = Brushes.Black,
StrokeThickness = 10,
Points = points,
};
CanvasDrawStudentScreen.Children.Add(_drawingLine);
Mouse.Capture(_ellipse);
e.Handled = true;
}
private void CanvasDrawStudentScreen_MouseUp(object sender, System.Windows.Input.MouseButtonEventArgs e)
{
try
{
// Get point before mouse changes position
var position = e.GetPosition(CanvasDrawStudentScreen);
// Reset temporary drawn objects
_drawingLine = null;
_ellipse.ReleaseMouseCapture();
}
catch (Exception ex)
{
}
}
Could someone please explain me why this issue happened and guide me how to fix it?
Polyline with wrong position on canvas
In order to avoid "spiky" vertices, set the Polyline's StrokeLineJoin to Round or Bevel:
_drawingLine = new Polyline
{
Stroke = Brushes.Black,
StrokeThickness = 10,
StrokeLineJoin = PenLineJoin.Round,
Points = points,
};
Related
I have a winforms app where I draw on an image in a picturebox. The drawing part works really well, except for lag when PictureBox.SizeMode = PictureBoxSizeMode.Zoom. The reason I set the SizeMode to Zoom is so I could zoom in and out of the image while preserving memory. Is there any way to speed up the drawing process?
The code for the PictureBox's Paint method looks like so:
pen = new Pen(color, 5);
solidBrush = new SolidBrush(solid);
e.Graphics.SmoothingMode = SmoothingMode.AntiAlias;
e.Graphics.ScaleTransform(PictureScale, PictureScale);
foreach (List<Point> polygon in Polygons)
{
e.Graphics.DrawLines(pen, polygon.ToArray());
}
if (NewPolygon != null)
{
Pen pp = new Pen(color, 5);
if (NewPolygon.Count > 1)
{
e.Graphics.DrawLines(pp, NewPolygon.ToArray());
}
if (NewPolygon.Count > 0)
{
using (Pen dashed_pen = pp)
{
dashed_pen.DashPattern = new float[] { 3, 3 };
e.Graphics.DrawLine(dashed_pen, NewPolygon[NewPolygon.Count - 1], NewPoint);
}
}
}
The code allows the user to draw a series of points connected by some solid lines. After adding the first point, there is a dotted line going from the previous point to the mouse's current position. The program 'fills' in the line when the user adds a new Point NewPolygon is a List<Point> object, and the program adds a point every time the user clicks. Pol is a List<List<Point>> object which holds NewPolygon. I attached a GIF of the drawing process because an image is worth 1000 words. The lag in the gif is not noticeable at all in different size modes.
The if (NewPolygon.Count > 1) loop draws solid lines between at least 2 points. The if (NewPolygon.Count > 0) draws a dotted line between spot and NewPoint when there is at least one point.
EDIT : full drawing code
int x = 0;
int y = 0;
bool drag = false;
private void pictureBox1_MouseDown(object sender, MouseEventArgs e)
{
Point spot = new Point((int)((float)(e.Location.X) / PictureScale), (int)((float)(e.Location.Y) / PictureScale));
if (e.Button == MouseButtons.Middle)
{
x = e.X;
y = e.Y;
drag = true;
}
else
{
if (NewPolygon != null)
{
if (e.Button == MouseButtons.Right)
{
if (NewPolygon.Count > 1)
{
int counter = NewPolygon.Count;
Polygons.Add(NewPolygon);
}
NewPolygon = null;
}
else if (e.Button == MouseButtons.Left)
{
if (NewPolygon[NewPolygon.Count - 1] != spot)
{
NewPolygon.Add(spot);
scaffolds.Add(new Rectangle(spot.X - 3, spot.Y - 3, 6, 6));
}
}
}
else
{
NewPolygon = new List<Point>();
NewPoint = spot;
NewPolygon.Add(spot);
scaffolds.Add(new Rectangle(spot.X - 3, spot.Y - 3, 6, 6));
}
}
//this.Capture = true;
pictureBox1.Refresh();
}
private void pictureBox1_MouseMove(object sender, MouseEventArgs e)
{
if (drag)
{
pictureBox1.Top += e.Y - y;
pictureBox1.Left += e.X - x;
this.Cursor = Cursors.SizeAll;
}
else
{
if (NewPolygon == null)
return;
NewPoint = new Point((int)((float)(e.Location.X) / PictureScale), (int)((float)(e.Location.Y) / PictureScale));
pictureBox1.Refresh();
}
}
private void pictureBox1_Paint(object sender, PaintEventArgs e)
{
e.Graphics.SmoothingMode = SmoothingMode.AntiAlias;
e.Graphics.ScaleTransform(PictureScale, PictureScale);
foreach (Rectangle rect in scaffolds)
{
e.Graphics.DrawEllipse(pen, rect);
}
foreach (List<Point> polygon in Polygons)
{
e.Graphics.DrawLines(pen, polygon.ToArray());
}
if (NewPolygon != null)
{
Pen pp = new Pen(color, 5);
if (NewPolygon.Count > 0)
{
if (NewPolygon.Count > 1)
{
e.Graphics.DrawLines(pp, NewPolygon.ToArray());
}
using (Pen dashed_pen = pp)
{
dashed_pen.DashPattern = new float[] { 3, 3 };
e.Graphics.DrawLine(dashed_pen, NewPolygon[NewPolygon.Count - 1], NewPoint);
}
}
}
}
I am creating some shapes from code behind dynamically and adding them to a Grid and further add the Grid to Canvas.
So when I double click on a shape I should be able to add some text which works fine. Now lets say I have two shapes on the Canvas and when I try to draw a line between these shapes for some reason the first shape gets pulled away to the bottom and the line starts from the middle of first shape.
I want the shape not to change the position and the line should start from the bottom of first shape. Please see the image for my problem.
Please help with your thoughts. Here is my code. Also I tried numerous posts eg: Getting the top left coordinates of a WPF UIElement.
But none of them seem to help.
private void CvsSurface_OnDrop(object sender, DragEventArgs e) //In this event I am creating a shape dynamically and adding to a grid which is then added to a canvas.
{
Shape result = null;
Object droppedData = e.Data; //This part is not important
/*Translate Drop Point in reference to Stack Panel*/
Point dropPoint = e.GetPosition(this.cvsSurface);
//Console.WriteLine(dropPoint);
//Label lbl = new Label();
//lbl.Content = draggedItem.Content;
UIElement element = draggedItem.Content as UIElement;
Shape s = element as Shape;
if (s is Ellipse)
{
Ellipse ellipse = new Ellipse()
{
Height = s.Height,
Width = s.Width,
Fill = s.Fill
};
result = ellipse;
}
else if (s is Rectangle)
{
Rectangle rectangle = new Rectangle()
{
Height = s.Height,
Width = s.Width,
Fill = s.Fill
};
result = rectangle;
}
Grid sp = new Grid();
sp.Children.Add(result);
sp.MouseLeftButtonDown += Sp_MouseLeftButtonDown;
sp.MouseLeftButtonUp += Sp_MouseLeftButtonUp;
//sp.PreviewMouseLeftButtonUp += Sp_PreviewMouseLeftButtonUp;
//sp.MouseLeftButtonUp += Sp_MouseLeftButtonUp;
cvsSurface.Children.Add(sp);
Canvas.SetLeft(sp, dropPoint.X);
Canvas.SetTop(sp, dropPoint.Y);
}
private void Sp_MouseLeftButtonUp(object sender, MouseButtonEventArgs e) // The purpose of this event lets say when some one clicks on a shape and drags the mouse to the other shape and when mouse up I want to draw a line between the shapes.
{
bool mouserelease = System.Windows.Input.Mouse.LeftButton == MouseButtonState.Pressed;
if (!mouserelease)
{
x2 = e.GetPosition(stackpanel).X;
y2 = e.GetPosition(stackpanel).Y;
Line l = new Line();
l.X1 = x1;
l.Y1 = y1;
l.X2 = x2;
l.Y2 = y2;
l.Margin = new Thickness(0, 19, 0, 0);
l.Stroke = new SolidColorBrush(Colors.Black);
l.StrokeThickness = 2;
stackpanel.Children.Add(l);
}
}
private void Sp_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) //This method lets say if user clicks twice then he wants to add some text or if he single clicks then I am assuming he is trying to a drag and draw a line
{
stackpanel = sender as Grid; //Sorry, the stackpanel is a global variable name of type Grid. Its actually Grid stackpanel;
if (e.ClickCount == 2)
{
dialog = new UserDialog()
{
DataContext = this,
Height = 180,
Width = 400,
MaxHeight = 180,
MaxWidth = 400
};
dialog.ShowDialog();
}
else
{
x1 = e.GetPosition(stackpanel).X + 18;
y1 = e.GetPosition(stackpanel).Y + 18;
//x1 = GetPosition(stackpanel, cvsSurface).X;
//y1 = GetPosition(stackpanel, cvsSurface).Y;
}
}
On MouseDownEvent I set upper left corner of Ellipse I'm trying to draw.
public MyCircle(Point location)
{
ellipseObject = new Ellipse
{
Stroke = Brushes.Black,
StrokeThickness = 2,
Margin = new Thickness(location.X, location.Y, 0, 0)
};
}
Then on MouseMoveEvent I update Width and Height properties and it works fine as long as I don't move mouse above or/and to the left of my Ellipse upper left corner, in that case I'm getting exception that these properties can't be negative (which of course makes perfect sense).
public void Draw(Point location)
{
if (ellipseObject != null)
{
ellipseObject.Width = location.X - ellipseObject.Margin.Left;
ellipseObject.Height = location.Y - ellipseObject.Margin.Top;
}
}
The problem doesn't exist with drawing lines:
public void Draw(Point location)
{
lineObject.X2 = location.X;
lineObject.Y2 = location.Y;
}
I know it's trivial, but I'm completely stuck on this. How should I handle drawing Ellipses?
I had this EXACT problem when trying to create a crop tool. Problem is that you need to create if statements for when the cursor goes negative X or negative Y from your starting point. For starters, you'll need to have a global Point that you mark as your 'start' point. Also specify a global current point position that we'll talk about in a minute.
public Point startingPoint;
public Point currentPoint;
Then, make sure you have an onMouseDown event on whatever control you are trying to put the ellipse on.
private void control_MouseDown(object sender, MouseEventArgs e)
{
startingPoint.X = e.X;
startingPoint.Y = e.Y;
}
Then, you need to create if statements in your MouseMove event to check with point (current mouse position, or starting point) has a lower X/Y value
private void control_MouseMove(object sender, MouseEventArgs e)
{
//The below point is what we'll draw the ellipse with.
Point ellipsePoint;
Ellipse ellipseObject = new Ellipse();
currentPoint.X = e.X;
currentPoint.Y = e.Y;
//Then we need to get the proper width/height;
if (currentPoint.X >= startingPoint.X)
{
ellipsePoint.X = startingPoint.X;
ellipseObject.Width = currentPoint.X - startingPoint.X;
}
else
{
ellipsePoint.X = currentPoint.X;
ellipseObject.Width = startingPoint.X - currentPoint.X;
}
if (currentPoint.Y >= startingPoint.Y)
{
ellipsePoint.Y = startingPoint.Y;
ellipseObject.Height = currentPoint.Y - startingPoint.Y;
}
else
{
ellipsePoint.Y = currentPoint.Y;
ellipseObject.Height = startingPoint.Y - currentPoint.Y;
}
ellipseObject.Stroke = Brushes.Black;
ellipseObject.StrokeThickness = 2;
ellipseObject.Margin = new Thickness(ellipsePoint.X, ellipsePoint.Y, 0, 0);
}
Hope this helps!
Save the origin point separately and set the X and Y properties of the Ellipse's Margin to the mouse position and the Width and Height to the distances between the mouse and origin point.
Untested:
public MyCircle(Point location)
{
ellipseObject = new Ellipse
{
Stroke = Brushes.Black,
StrokeThickness = 2,
Margin = new Thickness(location.X, location.Y, 0, 0)
Tag = new Point(location.X, location.Y)
};
}
public void Draw(Point location)
{
if (ellipseObject != null)
{
Point o = (Point)ellipseObject.Tag;
double x = Math.Min(location.X, o.Left);
double y = Math.Min(location.Y, o.Top);
double width = Math.Abs(Math.Max(location.X, o.Left) - x);
double height = Math.Abs(Math.Max(location.Y, o.Top) - y);
ellipseObject.Margin.X = x;
ellipseObject.Margin.Y = y;
ellipseObject.Width = width;
ellipseObject.Height = height;
}
}
I'm drawing a line in a picturebox this way:
horizontalstart = new Point(0, e.Y); //Start point of Horizontal line.
horizontalend = new Point(picbox_mpr.Width, e.Y); //End point of Horizontal line.
verticalstart = new Point(e.X, 0); //Start point of Vertical line
verticalend = new Point(e.X, picbox_mpr.Height); //End point of Vertical line.
Then on the paint event I do this:
e.Graphics.DrawLine(redline, horizontalstart, horizontalend); //Draw Horizontal line.
e.Graphics.DrawLine(redline, verticalstart, verticalend); //Draw Vertical line.
Pretty simple, now, my image can zoom and here's where I struggle..
How do I keep the line in the same spot that was drawn even if I zoom the image?
Instead of storing an absolute integer coordinate, store a decimal value representing the "percentage" of that coord with respect to the width/height of the image. So if the X value was 10 and the width was 100, you store 0.1. Let's say the image was zoomed and it was now 300 wide. The 0.1 would now translate to 0.1 * 300 = 30. You can store the "percentage" X,Y pairs in PointF() instead of Point().
Here's a quick example to play with:
public partial class Form1 : Form
{
private List<Tuple<PointF, PointF>> Points = new List<Tuple<PointF, PointF>>();
public Form1()
{
InitializeComponent();
this.Shown += new EventHandler(Form1_Shown);
this.pictureBox1.BackColor = Color.Red;
this.pictureBox1.SizeChanged += new EventHandler(pictureBox1_SizeChanged);
this.pictureBox1.Paint += new PaintEventHandler(pictureBox1_Paint);
}
void Form1_Shown(object sender, EventArgs e)
{
// convert absolute points:
Point ptStart = new Point(100, 25);
Point ptEnd = new Point(300, 75);
// to percentages:
PointF ptFstart = new PointF((float)ptStart.X / (float)pictureBox1.Width, (float)ptStart.Y / (float)pictureBox1.Height);
PointF ptFend = new PointF((float)ptEnd.X / (float)pictureBox1.Width, (float)ptEnd.Y / (float)pictureBox1.Height);
// add the percentage point to our list:
Points.Add(new Tuple<PointF, PointF>(ptFstart, ptFend));
pictureBox1.Refresh();
}
private void button1_Click(object sender, EventArgs e)
{
// increase the size of the picturebox
// watch how the line(s) change with the changed picturebox
pictureBox1.Size = new Size(pictureBox1.Width + 50, pictureBox1.Height + 50);
}
void pictureBox1_SizeChanged(object sender, EventArgs e)
{
pictureBox1.Refresh();
}
void pictureBox1_Paint(object sender, PaintEventArgs e)
{
foreach (Tuple<PointF, PointF> tup in Points)
{
// convert the percentages back to absolute coord based on the current size:
Point ptStart = new Point((int)(tup.Item1.X * pictureBox1.Width), (int)(tup.Item1.Y * pictureBox1.Height));
Point ptEnd = new Point((int)(tup.Item2.X * pictureBox1.Width), (int)(tup.Item2.Y * pictureBox1.Height));
e.Graphics.DrawLine(Pens.Black, ptStart, ptEnd);
}
}
}
I want to crop an image in c#. As in most photo editing software I want to use the rectangle box which can be resized and repositioned via a mouse. In addition, I would like to know how to highlight the cropped area, as show in this photo.
Your image link is no longer available.
So assuming that in a panel you have your picturebox with the image to crop.
First you need to create event handlers for mouse actions to be able to draw a rectangular region which you wish to crop :
private void picBox_MouseDown(object sender, MouseEventArgs e)
{
Cursor = Cursors.Default;
if (Makeselection)
{
try
{
if (e.Button == System.Windows.Forms.MouseButtons.Left)
{
Cursor = Cursors.Cross;
cropX = e.X;
cropY = e.Y;
cropPen = new Pen(Color.Crimson, 1);
cropPen.DashStyle = DashStyle.Solid;
}
picBox.Refresh();
}
catch (Exception ex)
{
}
}
}
private void picBox_MouseUp(object sender, MouseEventArgs e)
{
if (Makeselection)
{
Cursor = Cursors.Default;
}
}
private void picBox_MouseMove(object sender, MouseEventArgs e)
{
Cursor = Cursors.Default;
if (Makeselection)
{
picBox.Cursor = Cursors.Cross;
try
{
if (picBox.Image == null)
return;
if (e.Button == System.Windows.Forms.MouseButtons.Left)
{
picBox.Refresh();
cropWidth = e.X - cropX;
cropHeight = e.Y - cropY;
picBox.CreateGraphics().DrawRectangle(cropPen, cropX, cropY, cropWidth, cropHeight);
}
}
catch (Exception ex)
{
}
}
}
private void picBox_MouseLeave(object sender, EventArgs e)
{
tabControl.Focus();
}
private void picBox_MouseEnter(object sender, EventArgs e)
{
picBox.Focus();
}
Now, comes the button click function for cropping the image :
private void btnCrop_Click_1(object sender, EventArgs e)
{
Cursor = Cursors.Default;
try
{
if (cropWidth < 1)
{
return;
}
Rectangle rect = new Rectangle(cropX, cropY, cropWidth, cropHeight);
//First we define a rectangle with the help of already calculated points
Bitmap OriginalImage = new Bitmap(picBoxScreenshot.Image, picBoxScreenshot.Width, picBoxScreenshot.Height);
//Original image
Bitmap _img = new Bitmap(cropWidth, cropHeight);
// for cropinfo image
Graphics g = Graphics.FromImage(_img);
// create graphics
g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic;
g.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.HighQuality;
g.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality;
//set image attributes
g.DrawImage(OriginalImage, 0, 0, rect, GraphicsUnit.Pixel);
picBox.Image = _img;
picBox.Width = _img.Width;
picBox.Height = _img.Height;
PictureBoxLocation();
cropWidth = 0;
}
catch (Exception ex){}
}
private void PictureBoxLocation()
{
int _x = 0;
int _y = 0;
if (panel1.Width > picBox.Width)
{
_x = (panel1.Width - picBox.Width) / 2;
}
if (panel1.Height > picBox.Height)
{
_y = (panel1.Height - picBox.Height) / 2;
}
picBox.Location = new Point(_x, _y);
picBox.Refresh();
}
In order to draw a picture lighter or darker (or alter the colors in any way) you use a ColorMatrix, like this.
The outside of the selection box seems to have a black image laid over it with a alpha of about 30%. To do this you would just take each pixel outside of the content area and draw a black pixel with a 30% alpha on top of it. This would give the desired dimmed out effect.
As for how you can get a rectangle to be dynamically seizable in C#.