I'm very new to WPF but quite experienced with .NET and C#. I am trying to create (what I though would be) a fairly simple CRUD admin desktop application for a website I plan on building.
WPF seems to be way more complicated than I expected it to be and after lots of Googling I've basically realised that everyone uses the MVVM pattern - fine. Now, with my existing .NET experience, I know I definitely want to to be using dependency injection. I've discovered that everything seems to be done within the ViewModel in WPF, including all the services and everything - fine again.
Now, onto my problem. I have set up a basic tab control and I'm binding the tab values to an enum using Enum.GetValues(). I want the view to change when I select a tab and the view will depend on which tab is selected. The problem is, I can't seem to get the view to show - it just shows a blank screen. The view is a custom UserControl I've created and defined as a resource and contains a grid and a bunch of buttons and stuff. I've omitted this from below as it doesn't seem relevant.
My MainWindow.xaml is pretty simple and looks like this:
<Window x:Class="Stc.Admin.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:viewmodels="clr-namespace:Stc.Admin.ViewModels"
xmlns:views="clr-namespace:Stc.Admin.Views"
xmlns:local="clr-namespace:Stc.Admin"
mc:Ignorable="d"
Title="MainWindow" Height="450" Width="800">
<Grid>
<TabControl ItemsSource="{Binding Tabs}" SelectedItem="{Binding CurrentTab}">
<TabControl.Resources>
<DataTemplate DataType="{x:Type viewmodels:GamesViewModel}">
<views:Games />
</DataTemplate>
</TabControl.Resources>
<TabControl.ContentTemplate>
<DataTemplate>
<ContentControl Content="{Binding DataContext.CurrentViewModel, RelativeSource={RelativeSource Mode=FindAncestor, AncestorType={x:Type TabControl}}}" />
</DataTemplate>
</TabControl.ContentTemplate>
</TabControl>
</Grid>
</Window>
Here's my MainViewModel.cs:
public class MainViewModel
{
private readonly IViewModelFactory<GamesViewModel> _gamesViewModelFactory;
private ViewType _currentTab;
public ViewType CurrentTab
{
get
{
return _currentTab;
}
set
{
_currentTab = value;
ChangeView(_currentTab);
}
}
public ObservableCollection<ViewType> Tabs { get; }
public ViewModelBase CurrentViewModel { get; set; }
public MainViewModel(IViewModelFactory<GamesViewModel> gamesViewModelFactory)
{
_gamesViewModelFactory = gamesViewModelFactory;
Tabs = new ObservableCollection<ViewType>(Enum.GetValues(typeof(ViewType)).Cast<ViewType>().ToArray());
}
private void ChangeView(ViewType viewType)
{
switch (viewType)
{
case ViewType.Games:
CurrentViewModel = _gamesViewModelFactory.CreateViewModel();
break;
case ViewType.Listings:
break;
case ViewType.Users:
break;
case ViewType.Languages:
break;
case ViewType.Currencies:
break;
default:
break;
}
}
}
public enum ViewType
{
Games,
Listings,
Users,
Languages,
Currencies
}
GamesViewModel has service dependencies so it needs to be created using the factory.
And my DI setup in App.xaml.cs:
public partial class App : Application
{
protected override void OnStartup(StartupEventArgs e)
{
IServiceProvider serviceProvider = this.createServiceProvider();
Window window = new MainWindow();
window.DataContext = serviceProvider.GetRequiredService<MainViewModel>();
window.Show();
base.OnStartup(e);
}
private IServiceProvider createServiceProvider()
{
IServiceCollection services = new ServiceCollection();
services.AddDbContext<StcContext>(options =>
options.UseSqlServer(#"Server=(localdb)\mssqllocaldb;Database=Stc;Integrated Security=True"));
services.AddSingleton<ICrudService<Game>, CrudService<Game>>();
services.AddSingleton<IViewModelFactory<GamesViewModel>, GamesViewModelFactory>();
services.AddScoped<MainViewModel>();
return services.BuildServiceProvider();
}
}
I have sorted this issue now. Being new to WPF, I didn't realise that I have to use INotifyPropertyChanged to get the UI to update after changing a property value on my ViewModel. I'd seen this used in a lot of the articles and tutorials I was seeing but didn't really understand what it was or how to apply it to my application.
The change I made was to implement this interface on my base ViewModel like so:
public class ViewModelBase : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
protected void OnPropertyChanged(string propertyName)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
}
I then change my MainViewModel to inherit from the base class and changed the setter of the CurrentTab property to call OnPropertyChanged (with the name of the property) after I've changed the view/viewmodel property:
private ViewType _currentTab;
public ViewType CurrentTab
{
get
{
return _currentTab;
}
set
{
_currentTab = value;
ChangeView(_currentTab);
OnPropertyChanged(nameof(CurrentViewModel));
}
}
I believe this is telling the UI that something has changed and it needs to redraw itself. Correct me if I'm wrong or if that's an oversimplification.
Related
I'm currently learning how MVVM works and gettings a bit confused.
What I Have Now: I've got a MainWindow.xaml and have made a button that adds in UserControl1.xaml adding it to a ContentControl, which all works great. I've got a folder named ViewModels with a class named SettingsViewModel.cs and another folder named Views with a UserControl named SettingsView.xaml
What I'm trying to figure out: In the User Control I'll have things like buttons, checkboxes, and some other stuff, I want to be able to have a button press in the MainWindow to call a method where I can do stuff like changing the visibility of items among other things. How I go about calling this method from the MainWindow and where to put the method [SettingsViewModels.cs or SettingsView.xaml].
I'm still very new to programming so I'm probability leaving out a bunch of info, so ask me any question.
I have accually got this to work the other way around; calling a method in MainWindow from a UserControl like this...
//this is in the UserControl
private void Button1_Click(object sender, RoutedEventArgs e)
{
MainWindow callMethod = (MainWindow)Application.Current.MainWindow;
callMethod.MyMethod1();
}
//this is in the MainWindow
pubic void MyMethod1()
{
//whatevery i want here
}
There are a couple of things to consider. In MVVM, View communicate to ViewModel through bindings and ViewModel communicate to the View through events typical from INotifyPropertyChanged and ICollectionChanged. Buttons should be binded to a property of type ICommand. The ViewModel should not know about WPF control stuff like Visibility etc.
To change visibility you use an IValueConverter called BooleanToVisiblityConverter.
Without quite understanding what you are asking, here is some pseudo code of how I would do it.
The structure of your files doesn't matter, but dividing them into Views and ViewModels is a good idea.
Disclaimer: This code will not run, shows only the concept. I left Visual Studio on my other computer.
ViewModel:
public class MainWindowViewModel
{
public ICommand OpenCommand { get; }
public object Child { get; private set; }
public MainWindowViewModel()
{
OpenCommand = new RelayCommand(Open);
}
private void DoOpen()
{
Child = new ChildViewModel();
}
}
public class ChildViewModel
{
public bool ShowSomething { get; }
}
public class Program
{
private void SomeStartupLogic()
{
var window = new MainWindow();
windows.DataContext = new MainWindowViewModel(); // or use an IoC container
window.Show();
}
}
View
<Window class="MainWindow">
<Window.Resources>
<DataTemplate DataType="{x:Type ChildViewModel}">
<ChildView/>
</DataTemplate>
</Window.Resources>
<Grid>
<ContentControl Content="{Binding Child}"/>
<Button Command="{Binding OpenCommand}"/>
</Grid>
</Window>
<UserControl class="ChildView">
<UserControl.Resources>
<BooleanToVisibilityConverter x:Key="BooleanToVisibilityConvert"/>
</UserControl.Resources>
<Grid>
<TextBlock Text="Something" Visibility="{Binding ShowSomething, Converter={StaticResource BooleanToVisibilityConvert}/>
</Grid>
</UserControl>
Links
MVVM
Commands
PropertyChanged
I am building a WPF application with mahapps, prism[modularity]. I have below HomeWindow.xaml code.
<Controls:MetroWindow x:Class="Project.Views.HomeWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:Controls="clr-namespace:MahApps.Metro.Controls;assembly=MahApps.Metro"
xmlns:local="clr-namespace:Project.Views"
xmlns:prism="http://prismlibrary.com/"
prism:ViewModelLocator.AutoWireViewModel="True"
<!--The above code is for automatically binding of viewmodel into view-->
Height="700" Width="1200" Background="White">
<Grid>
<TabControl ItemsSource="{Binding TabCollection}">
<TabControl.ItemTemplate>
<DataTemplate>
<TextBlock>
<TextBlock Text="{Binding Name}"/>
</TextBlock>
</DataTemplate>
</TabControl.ItemTemplate>
<TabControl.ContentTemplate>
<DataTemplate>
<Label Content="{Binding Content}" />
</DataTemplate>
</TabControl.ContentTemplate>
</TabControl>
</Grid>
</Controls:MetroWindow>
I have below structure in my HomeViewModel.cs under ViewModels directory.
public class HomeViewModel : BindableBase
{
private ObservableCollection<Item> _tabCollection;
public ObservableCollection<Item> TabCollection { get { return _tabCollection; } set { SetProperty(ref _tabCollection, value); } }
//Prism way of getting and setting data
}
public class Item
{
private string Name;
private string Content;
public Item(string name, string content)
{
Name = name;
Content = content;
}
}
below is how I add data into TabCollection property through HomeWindow.xaml.cs.
private HomeViewModel _model=new HomeViewModel();
public HomeWindow(EmployeeViewModel model)
{
InitializeComponent();
_model.UserViewModel = model;
LoadHomeData(_model.UserViewModel.EmpRole);
DataContext = this;
}
private void LoadHomeData(string Role)
{
if (string.Equals(Role, "Admin"))
{
_model.TabCollection= new ObservableCollection<Item>()
{
new Item("Test1", "1"),
new Item("Test2", "2"),
new Item("Test3", "3")
};
}
}
Now matter what, the tabs will not get displayed. Its a blank empty window. I have followed the example in the issue here and have went through few similar posts having same kind of approach. But none of them helped. Is this because of prism way of databinding or is there anything else am missing here? Hope to find some help on this..
Your problem is not connected to MahApps or Prism but to how WPF works in general. In your case Name and Content are private fields and should be public properties
public string Name { get; set; }
public string Content { get; set; }
private or field is not a valid binding source. You can find more as to what is a valid binding source under Binding Sources Overview but in your case, as far as CLR object goes:
You can bind to public properties, sub-properties, as well as indexers, of any common language runtime (CLR) object. The binding engine uses CLR reflection to get the values of the properties. Alternatively, objects that implement ICustomTypeDescriptor or have a registered TypeDescriptionProvider also work with the binding engine.
Another problem is that DataContext is set wrong. At the moment is set to HomeWindow and I think it should be set to instance of HomeViewModel which holds TabCollection property
DataContext = _model;
First of all I apologize for my poor english which is not my first language.
I'm new in MVVM so my question is probably a very newbie one ;)
I'm encountering some issue with switching View in a C# Application using WPF and MVVM LIGHT. I've read a lot of articles but i still can't figured out how to do it in a clean way.
So here is my question: What is the best way to achieve the navigation between UserControl contained in a MainWindows, assuming that:
I've a ViewModel for each UserControl and one for the Main Windows.
The buttons for switching between usercontrols are contained into UserControl itself
I've a ViewModelLocator
I need to sometimes Destroy/re-create a userControl's ViewModel
I want to respect the MVVM Pattern.
I want to keep it simple
Since nobody answers to my question, this is what I finally did.
It might not be the best way but at least it works well.
I hope it'll helps some newbies like me who are struggling learning this pattern:
Put a CurrentViewModel Object in the MainViewModel:
public class MainViewModel : ViewModelBase,IMainViewModel
{
/* Other piece of code */
private ViewModelBase _currentViewModel;
public ViewModelBase CurrentViewModel
{
get
{
return _currentViewModel;
}
set
{
_currentViewModel = value;
RaisePropertyChanged(() => CurrentViewModel);
}
}
}
Obviously bind this to the Mainview (Just the relevant code):
<UserControl Content="{Binding Path=CurrentViewModel}"/>
Put the DataTemplate in the App.xaml:
<Application.Resources>
<ResourceDictionary>
<vm:ViewModelLocator x:Key="Locator" d:IsDataSource="True" />
<DataTemplate DataType="{x:Type localViewModel:HomeViewModel }">
<localView:AccueilView/>
</DataTemplate>
<DataTemplate DataType="{x:Type localViewModel:ErrorViewModel }">
<localView:ErrorView/>
</DataTemplate>
</ResourceDictionary>
</Application.Resources>
Register the ViewModel with Simple IOC in the ViewModelLocator:
if (ViewModelBase.IsInDesignModeStatic)
{
SimpleIoc.Default.Register<IHomeViewModel, DesignHomeViewModel>();
}
else
{
SimpleIoc.Default.Register<IHomeViewModel, HomeViewModel>();
}
Set the getter of all the ViewModel in the ViewModelLocator to Static (just one for the exemple)
public static IHomeViewModel Home
{
get{return ServiceLocator.Current.GetInstance<IHomeViewModel>();}
}
Since it's static you can access the ViewModel you want from the MainViewModel:
public class MainViewModel : ViewModelBase,IMainViewModel
{
public ViewModelBase HomeVM
{
get
{
return (ViewModelBase)ViewModelLocator.Home;
}
}
}
Provide the ability to unregister the ViewModel and recreates it:
public static void CleanUpHome()
{
SimpleIoc.Default.Unregister<HomeViewModel>();
SimpleIoc.Default.Register<IHomeViewModel, HomeViewModel>();
}
The "child" View Model communicates with the MainViewModel through messages:
public class ErrorViewModel : ViewModelBase, IErrorViewModel
{
/*Other piece of code */
public void HomeReturn()
{
var msg = new ChangeView(ChangeView.EnumView.Home);
Messenger.Default.Send<ChangeView>(msg);
ViewModelLocator.CleanUpErrors();
}
}
The MainViewModel Register to the message and processes it:
public class MainViewModel : ViewModelBase,IMainViewModel
{
public MainViewModel()
{
Messenger.Default.Register<ChangeView>(this, (action) => ReceiveMessage(action));
CurrentViewModel = HomeVM;
}
private void ReceiveMessage(ChangeView viewName)
{
switch (viewName.switchView)
{
case ChangeView.EnumView.Home:
CurrentViewModel = HomeVM;
break;
case ChangeView.EnumView.Error:
CurrentViewModel = ErrorVM;
break;
}
Messenger.Default.Unregister<ChangeView>(this, (action) => ReceiveMessage(action));
}
That's all.
Following this tutorial (among others) and reading questions asked here I've constructed a navigation mechanism that will allow me to pass parameters between my ViewModels:
Object base - every view model inherits from it:
public abstract class ObjectBase : INotifyPropertyChanged
{
//INotifyPropertyChanged members
...
//Navigation handling
public abstract ObjectBase BackLocation { get; }
public abstract event Action<ObjectBase> NavigateTo;
public abstract string ViewHeader { get; }
}
MainViewModel - in charge of navigation:
public class MainViewModel : ObjectBase
{
private ObjectBase _selectedView;
private CommandBase _backCommand;
public MainViewModel()
{
SelectedView = new FirstViewModel();
}
public ObjectBase SelectedView
{
get { return _selectedView; }
set
{
SetProperty(ref _selectedView, value);
//register to the navigation event of the new view
SelectedView.NavigateTo += (target)=> { SelectedView = target; };
}
}
//This command is bound to a Back button on the main view
public CommandBase BackCommand
{
get { return _backCommand ?? (_backCommand = new CommandBase(Back)); }
}
private void Back(object obj)
{
if (SelectedView.BackLocation != null)
{
SelectedView = SelectedView.BackLocation;
}
else
{
Application.Current.Shutdown();
}
}
}
And the main view:
<Window ...
<Window.DataContext>
<vm:MainViewModel/>
</Window.DataContext>
<Window.Resources>
<DataTemplate DataType="{x:Type vm:FirstViewModel}">
<views:FirstView/>
</DataTemplate>
<DataTemplate DataType="{x:Type vm:SecondViewModel}">
<views:SecondView/>
</DataTemplate>
</Window.Resources>
<ContentPresenter Content="{Binding SelectedView}"/>
</Window>
My problem is: If I set the DataTemplates in the main view like the above it makes each view aware of it's DataContext so if I want to add the DataContext explicitly to a view in order to use intellisense like this:
<UserControl x:Class="Wpf_NavigationTest.Views.FirstView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:viewModels="clr-namespace:Wpf_NavigationTest.ViewModels">
<!--this causes the view model's constructor to get called again-->
<UserControl.DataContext>
<viewModels:FirstViewModel/>
</UserControl.DataContext>
<Grid>
<TextBlock Text="User control 1" FontSize="40"/>
</Grid>
the View Model's constructor is called twice, losing the parameters passed by the Navigate event.
The problem here is that you are setting the DataContext inside your UserControl, and also in your main view model.
<UserControl.DataContext>
<viewModels:FirstViewModel/>
</UserControl.DataContext>
The code above is instantiating a new FirstViewModel every time this UserControl is created. Therefore when the control gets created by the ContentControl (based on the DataTemplate), it then goes ahead and also creates a new FirstViewModel.
So, the solution here is to remove the UserControl.DataContext declaration in the UserControl, and you can instead set the DataContext of the ContentControl to that of your SelectedView.
<ContentPresenter Content="{Binding SelectedView}"
DataContext="{Binding SelectedView}"/>
In order to use multiple view models to a single view, you can simply add another DataTemplate:
<DataTemplate DataType="{x:Type vm:ThirdViewModel}">
<views:SecondView/>
</DataTemplate>
For Design-Time data (to get the intellisense), you can make use of d:DataContext as explained in this article.
This will require you to set up some view models as static resources, I would recommend creating them in a separate ResourceDictionary.
In my solution; I have two projects: One is a WPF UserControl Library, and the other is a WPF Application.
The usercontrol is pretty straightforward; it's a label and a combo box that will show the installed printers.
In the WPF application; I want to use this usercontrol. The selected value will be stored in user settings.
The problem I'm having is that I can't seem to get the proper binding to work. What I need to happen is to be able to set the SelectedValue of the UserControl when the MainWindow loads; as well as access the SelectedValue of the UserControl when I go to save my settings.
My code is below, could someone point me in the right direction?
PrintQueue user control:
<UserControl x:Class="WpfControls.PrintQueue"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:wpfControls="clr-namespace:WpfControls"
mc:Ignorable="d">
<UserControl.DataContext>
<wpfControls:PrintQueueViewModel/>
</UserControl.DataContext>
<Grid>
<StackPanel Orientation="Horizontal">
<Label Content="Selected Printer:"></Label>
<ComboBox ItemsSource="{Binding Path=PrintQueues, Mode=OneWay}" DisplayMemberPath="Name" SelectedValuePath="Name" Width="200" SelectedValue="{Binding Path=SelectedPrinterName, Mode=TwoWay}"></ComboBox>
</StackPanel>
</Grid>
</UserControl>
Print Queue Codebehind:
public partial class PrintQueue : UserControl
{
public static readonly DependencyProperty CurrentPrinterNameProperty =
DependencyProperty.Register("CurrentPrinterName", typeof (string), typeof (PrintQueue), new PropertyMetadata(default(string)));
public string CurrentPrinterName
{
get { return (DataContext as PrintQueueViewModel).SelectedPrinterName; }
set { (DataContext as PrintQueueViewModel).SelectedPrinterName = value; }
}
public PrintQueue()
{
InitializeComponent();
DataContext = new PrintQueueViewModel();
}
}
PrintQueue View Model:
public class PrintQueueViewModel : ViewModelBase
{
private ObservableCollection<System.Printing.PrintQueue> printQueues;
public ObservableCollection<System.Printing.PrintQueue> PrintQueues
{
get { return printQueues; }
set
{
printQueues = value;
NotifyPropertyChanged(() => PrintQueues);
}
}
private string selectedPrinterName;
public string SelectedPrinterName
{
get { return selectedPrinterName; }
set
{
selectedPrinterName = value;
NotifyPropertyChanged(() => SelectedPrinterName);
}
}
public PrintQueueViewModel()
{
PrintQueues = GetPrintQueues();
}
private static ObservableCollection<System.Printing.PrintQueue> GetPrintQueues()
{
var ps = new PrintServer();
return new ObservableCollection<System.Printing.PrintQueue>(ps.GetPrintQueues(new[]
{
EnumeratedPrintQueueTypes.Local,
EnumeratedPrintQueueTypes.Connections
}));
}
}
Main Window:
<Window x:Class="WPFApp.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:wpfControls="clr-namespace:WpfControls;assembly=WpfControls" xmlns:wpfApp="clr-namespace:WPFApp"
Title="MainWindow" Height="350" Width="525">
<Window.DataContext>
<wpfApp:MainWindowViewModel/>
</Window.DataContext>
<Grid>
<StackPanel>
<wpfControls:PrintQueue CurrentPrinterName="{Binding RelativeSource={RelativeSource AncestorType=Window}, Path=DataContext.PrinterName, Mode=TwoWay}"></wpfControls:PrintQueue>
</StackPanel>
</Grid>
</Window>
Main Window View Model:
public class MainWindowViewModel : ViewModelBase
{
private string printerName;
public string PrinterName
{
get { return printerName; }
set
{
printerName = value;
NotifyPropertyChanged(() => PrinterName);
}
}
public MainWindowViewModel()
{
PrinterName = "Lexmark T656 PS3";
}
}
Controls in a library need to expose DependencyProperties that you can bind to in your view. Just like WPF's TextBox exposes a Text property.
Your PrintQueue control doesn't expose anything, and instead keeps all its state in a viewmodel that nothing outside can access. Your MainWindowViewModel has no way of getting at the stuff inside PrintQueueViewModel.
You need to expose SelectedPrinterName as a DependencyProperty in the code behind of your PrintQueue xaml. Then in MainWindow.xaml you can bind it to MainWindowViewModel.PrinterName.
If you want to user ViewModels all the way through instead, then MainWindowViewModel should be creating PrintQueueViewModel itself so it can access the properties within.
As per your update / comment:
Unfortunately DependencyProperties don't work like that. The getters/setters aren't even used most of the time, and they should ONLY update the property itself. You're sort of halfway between two worlds at the moment.
If I were in your position, and assuming you can change the library so PrintQueue.xaml doesn't have a hardcoded VM instance in the view, I would just create the PrintQueueViewModel yourself. That's how MVVM is supposed to work:
ViewModel:
public class MainWindowViewModel : ViewModelBase
{
public PrintQueueViewModel PrintQueue { get; private set; }
public MainWindowViewModel()
{
PrintQueue = new PrintQueueViewModel();
PrintQueue.SelectedPrinterName = "Lexmark T656 PS3";
}
}
View:
<Window x:Class="WPFApp.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:wpfControls="clr-namespace:WpfControls;assembly=WpfControls" xmlns:wpfApp="clr-namespace:WPFApp"
Title="MainWindow" Height="350" Width="525">
<Window.DataContext>
<wpfApp:MainWindowViewModel/>
</Window.DataContext>
<Grid>
<StackPanel>
<wpfControls:PrintQueue DataContext="{Binding PrintQueue}"/>
</StackPanel>
</Grid>
</Window>
Again though, control libraries generally don't have view models, and expose their state via dependency properties since they're designed to be used in XAML.
Component libraries may expose view models, but in that case they wouldn't hard code the view model in the view.
Did you write the library? If not, how did the author expect people to use it?
I think with this small changes everything should work
<ComboBox ItemsSource="{Binding Path=PrintQueues, Mode=OneWay}" DisplayMemberPath="Name" Width="200" SelectedItem="{Binding Path=SelectedPrinter, Mode=TwoWay}"></ComboBox>
private System.Printing.PrintQueue selectedPrinter;
public System.Printing.PrintQueue SelectedPrinter
{
get { return selectedPrinter; }
set
{
selectedPrinter = value;
NotifyPropertyChanged(() => SelectedPrinter);
}
}
Now from the main window you can modify SelectedPrinter on the viewmodel and the change should be reflected on the view
(PrintQueue.DataContext as PrintQueueViewModel).SelectedPrinter = ...
I tried your code and your bindings of the PrintQueueView to the corresponding view model work fine. Your problem is that the MainWindowViewModel does not know about the PrintQueueViewModel and thus cannot retrieve the value of the selected printer when the main window closes (I guess that is the scenario you want to implement).
The quickest solution to your problem would be to do the following steps:
In MainWindow.xaml, give PrintQueue a Name so you can access it in the code behind
In MainWindow.xaml.cs, override the OnClosing method. In it you can retrieve the view model as follows: var viewModel = (PrintQueueViewModel)PrintQueue.DataContext;. After that you can retrieve the selected value and save it or whatever.
In the MainWindow constructor after InitializeComponent, you can retrieve your saved value from a file and set it on the PrintQueueViewModel by retrieving it the same way as in the previous step.
Whole code in MainWindow.xaml.cs:
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
// Retrieve your selected printer here; in this case, I just set it directly
var selectedPrinter = "Lexmark T656 PS3";
var viewModel = (PrintQueueViewModel)PrintQueue.DataContext;
viewModel.SelectedPrinterName = selectedPrinter;
}
protected override void OnClosing(CancelEventArgs e)
{
var viewModel = (PrintQueueViewModel)PrintQueue.DataContext;
var selectedPrinterName = viewModel.SelectedPrinterName;
// Save the name of the selected printer here
base.OnClosing(e);
}
}
Please remember that the major point of view models is the ability to unit-test GUI logic and to disconnect GUI appearance and logic. Your view models should not be able to retrieve all the possible printers of your system but should obtain these values by e.g. Dependency Injection. I would advise you to read about SOLID programming.