I have 2 libraries.
The first one downloads some web pages and stores them in more "parsable" way to some files on disc.
The other relies on the files and therefore it needs some sort of verification that all the files were downloaded and processed correctly.
I couldn't figure out any other solution than the first library creating something like setup.txt where it would append messages such as $"Exception {e.GetType()} - {pathToDirectoryWithCorruptedFiles}" or $"Success - {pathToDirectoryWithCorrectFiles}".
I don't think this is the correct way, because after exceptions like StackOverFlowException or OutOfMemoryException and after termination with Ctrl + C the program is terminated and so there is no time to do something.
Is there any way of writing something or storing some information after these exceptions of after Ctrl + C ? Thank you for your answers.
If I understand correctly - one application downloads the file, and the second processes it. You need to notify the second application that the file download was completed successfully. Correct me if I'm wrong. I think it is better to use a message broker to send a message from the first application to the secondю This message will notify the second one that the work is completed without error and the second application can start working. Rabbitmq or Kafka should do the trick.
Or if there are exactly libraries - you can use events to notify the second library that file was downloaded successfully.
Related
So, first of all sorry for my bad english.
Back to the questio, i have a main app, with a tab control, each tab contain another .NET exe. These need to send infos to the main app. Example:
Each exe in a tab have a random generated guid every second and the main app need to catch this and show in a listview or something as long the exe is "alive".
Currently i'm using SQLite, and everytime a new exe is started this one write in a table. Before closing it this exe remove the recod from the table.
In the mainwhile, the main app retrieve this update table and show the "alive" exe and the random generated guid (every second). All works fine, the problem is that i need to abandon this method and remove the two dll of SQLite.
What i tried is:
UDP socket between the N clients and the main app, but is not so stable. And sometime some exe got freezed. (using TCP will be so "heavy" for the only purpose to send a short string. Right?)
Changing the window text of the other exe and retrive it via processinfo, but is not updating it, i get it just the first time string.
So, there is a way for that? In local. Like, i don't know.. user32 sendmessage maybe? Or this method is too invasive for just a short string?
Considering that the N sub exe are process "inside" the main one, there is not a way to obtain infos from child process?
Thanks for your help!
UDP does not guarantee delivery of the packet by-desing. Unless you implement your own confirmation protocol above it. But implementation itself should be stable.
Using TCP will provide similar results. You'll just have to deal with reconnect stuff.
SendMessage/PostMessage is the easiest and straight forward method. But it will not allow you to pass string directly. Take a look at RegisterWindowMessage to register your own message and SendMessage with HWND_BROADCAST handle. And you'll have to send pointer to your string. Since SendMessage is synchronous you should be teoreticaly fine with disposing of that message, but I haven't tried that. Another option would be storing string somewhere-else (registry, file) and sending just update notification using SendMessage. And the main app will read and delete that registry/file record.
Self hosted WCF with netNamedPipeBinding should work as well. But that would be propably too robust solution.
Is there a way to monitor the state of a console application?
I am trying to build a user interface which shows whether or not a console application is currently running on the server (processing files). If it is running, I would like to show the current state: how many files processed, what file currently being processed, etc.
The only way that I can think of doing this:
Create a text/xml file when application is started
Update text file with information about current state for each object it processes
Delete text file when the application is finished processing
To me, this doesn't seem like a very good or efficient way to do it. Is there a way to detect if the ClickOnce application is running, and perhaps some other way to access the "Messages" or Log of it to show the progress?
Note - I am also looking into using NodeJS to do this, but unsure if it has this capability.
First, you should consider writing this as a Windows service instead of a console application.
That said, scraping a log file that your application is writing is a reasonable approach. Just ensure that it never gets too big.
Alternatively, you could look at using custom performance counters. That would open the door to using System Monitor/perfmon as your monitoring tool, so no need to write any client code.
There are at least two ways to achieve that:
Your console application writes some logs, some state files, during its run, so other processes can read those files and understand what is going on in that console process.
Implement an IPC mechanism. There are different ways to do that. It may help you look in What is the easiest way to do inter process communication in C#?.
I need to write an application that polls a directory which contains images on a file server and display 4 at a time.
This application will be run up to 50 times across the network at the same time.
I'm trying to think of the best architecture to complete this requirement.
I was working on the idea of opening a file with read/write access and no file share allowed so that if another PC came in to read it it would error and it would have to move on to the next one, the problem is, is that I need to access all 4 images in sequence on the same pc ensuring other pc's dont try to open them. So for example if PC1 tries to open 1.jpg it needs to be able to open 1,2,3,4.jpg. If another PC comes in at the same time to read them I need a way for it to then open 5,6,7,8.jpg and so on and so on.
It seems a simple requirement but a nightmare to try and build successfully.
You're basically dealing with a race condition here, and I don't see a way to handle it from separate instances of your application running on separate machines unless you can guarantee your file naming will always follow a standard naming convention that would allow you to work with the sequence of 4 files using only the name of the first.
The best way to handle this would be using a centralized resource to manage access to your files, either a database as was suggested in a comment or else a service (such as WCF) that would "hand out" each set of 4 files.
What about creating a 1.jpg.lock file? The presence of a the file indicates the images are locked and any other instance of the application should skip that set.
Hi I'm creating online shop. In this shope people online must be buy files with zip extension. They pay with their credit cards or other methods get key and download product. How can I know when they finish product download?
Thanks
Unfortunatelly there is no really good way to do this as some clients might not download the file at once (e.g. Downloadmanagers split the download into several parralel part downloads).
Options are:
If it is very important to you that it can only be downloaded once: You could
simply not support resuming. Then you
can log if the file has entirely been
downloaded (as soon as the last byte
has been sent). This might work well if the download is small.
Otherwise you could offer some grace
data (we usually allow to download
clients to download 5 times the size
of the real download) and log every
download attempt.
You should NOT just count the bytes downloaded (because the download might be disrupted). And NOT just determine if all sections have been downloaded once (also because the download might be disrupted)
Just to clarify: All this means that you have to write your own download handler (fileserver).
you can use custom file server that works on either http or ftp and have it send a notification once the client received the last file fragment.
all other options are problematic; the client might download the file using a download manager,so you cannot even register for any browser event, if there was any.
A custom server application seems indeed a solution for this,
or possibly some kind of scripting.
A normal http server does not notify the end of a connection,
but possibly, if you generate the output in a cgi/php/asp/* script,
you read the file in cgi/php/asp/* scripting language and
send it to the output. when you reach the end of the file, you
do the notification, and then end the script.
When you do it that way, it will only detect fully downloaded files,
and if the connection gets interrupted half-way, it would not mark
the file as downloaded.
a 'cgi-script' can be a compiled c program, (or any other langauge
for that matter). Compiled code anyways. A compiled program
would give better performance then a interpreted script solution.
I currently have a manual process where we upload a text file to a business partner, they have an automated process which reads in the file, processes it and then generates a 'results' log file any where from 3-10minutes (typically) after the initial upload. I need to automate this process via a .NET application.
I already have the upload completed, what I do not have is the download of the result. Since I dont know exactly when the file will be ready to download I figure that I must need to poll the remote site every so often, get a listing of the files in the results directory and see if one matches what I am expecting.
I have done some reading and found some references to AsyncCallBack but I'm not really sure how to proceed with it. the solution has to be something I can manage without any third-party libraries outside of .net since I have a budget of 0 for this little project.
Any help would be greatly appreciated!
Just have a thread (or your main thread) sleep for x milliseconds and attempt to do the download when it's not sleeping. No need to buy a 3rd party FTP library, FTP is built into .NET (FtpWebRequest and FtpWebResponse). They aren't very good (very bare bones) but will probably do for what you want.