As the title suggests I want to query all the Startup Projects set in a IVsSolution/IVsHierarchy, also I would love to achieve that without the DTE needed. Therefor DTE2.Solution.SolutionBuild.StartupProjects isn't really a suitable option for me. I have look into the MSDN, but didn't find quite what I needed. I came across the IVsSolutionManager with its get_StartupProject method. Unfortunately it will only return a single startup project. Is this even doable with using the DTE?
It appears, the EnvDTE.Solution.SolutionBuild.StartupProjects is the only way to do this. I did a walk through of the underlying VS IDE code base, and the startup projects are denoted by an internal flag on an internal C++ class tracking all the loaded projects. Unfortunately, neither that particular class or it's m_dwStartupOpt member are directly (or indirectly exposed.
So your best/only option here is to use that StartupProjects property.
Sincerely,
Related
In my .NET solution, I have two projects: one main project and a project for running tests against the main project. In my project, I have several methods that I'd like to keep "private", but would also like to run tests for. Is there an access method that could limit these functions to just inside of my solution?
You are looking for the InternalsVisibleTo attribute.
This attributes lets you specify other assemblies that should have access to types and methods that are internal to your assembly. So, in your main project AssemblyInfo.cs file (or any other source file), you can specify that your test project is a 'friend assembly' and should have access to the internals of your main project:
[assembly:InternalsVisibleTo("MainProject.Tests")]
On a side note, as pointed out by Alexei, if your MainProject is signed with a strong name key, any 'friend' assembly must also be signed. This is explained here
Although, as mentioned in another comment. Best practice is to test your assembly by using its public API.
You can use InternalsVisibleTo attribute to make internal types and methods visible to selected assemblies.
However, you should try to design your API so that it can be tested using only the public interface.
You should seriously think back about the architecture of your solution. This is a smell that often shows that your class does too much things at once.
A simple fix is to extract this responsibility (those private methods) to another class where they then become public and are testable out of the box...
No, there is no way to limit access to "just solution".
The reason is solution is simply group of projects. One project can be in any number of solutions. So even if you "limit" access to projects included in one solution you/someone else can create another solution that somehow will need to magically get access to methods.
Additionally built assembly does not include any information on what solution it was part of - so there is no information at run time to check access.
To you particular problem - InternalsVisibleTo (as shown in other answers) will give access to internal methods to projects you allow (requires strongly signed assemblies) or refactor your code to avoid need for testing private methods.
Background
I am converting the TreeViewAdv(TVA) project on SourceForge to vb.net. Thus far I have successfully converted the code, successfully built it, added a reference of the dll to a new project, added the control to the toolbox, added the control to a form, and modified the controls properties. I have also coded functionality into the form prior to building that accepted the Aga.Controls namespace.
The Problem
When I go to debug the application that I have placed the TVA control in, I get the error: ''Aga' is not declared. It may be inaccessible due to its protection level.' on all calls to that namespace. So, I researched this problem on SourceForge and there is a thread here: https://sourceforge.net/p/treeviewadv/discussion/568369/thread/005e61ef/ that discusses this issue. Supposedly somebody figured out what the problem is when you are seeing behavior like this, but failed to share any details of their wisdom. The general issue is that when referencing a dll compiled in 2008 in a 2010 project 'is that VS 2010 requires you have Designers separate from the main assembly.' I tried contacting people there, but there seem to be no real activity on any thread in the forum at all. That leads me to my first question...
The Question(s)
1.) Hoping beyond hope, is there anybody on StackOverflow that has successfully done this for the treeviewadv project specifically? If so, I would really appreciate either a somewhat detailed description of what was done, or a short description with the final resulting code/fix. While I understand this is highly unlikely, I thought I would ask before asking more general questions on 'how to'?
2.) Barring anybody that fits the bill for number 1, is there anybody that has knowledge of this general process and at least enough knowledge of the TVA project and desire to work with me on this endeavor?
2.) Barring 1 and 2, is there anybody that has done this with any project and can either describe the general process in relative detail, and/or point to example code?
3.) Barring 1, 2 and 3, is there a particularly good resource that I can access that outlines how to update a VS2008 project in the manner described above?
Disclaimer
I understand that this process might be too involved to discuss here, so am willing to take the discussion/effort elsewhere if needed. If someone of category 1 or 2 can (answer my question/work with me on this) and you feel the discussion should be taken elsewhere please inform me as to how we can contact each other as there seems to be no formal mechanism on S.O.. I am still interested in posting (or linking) the results here for all to share if an answer can be found.
Here is a bit more info addressing the general issue of a Designer in a different assembly. There are some caveats: first I (we?) are not sure that the core problem as to do with a UI Designer. Given the project appears to be a custom TreeView, it seems likely to be the case, but the term 'Designer' could be used in a more generic fashion for this control. A second caveat is that all I have to go on is the description above and havent seen the code for the control.
That said, I am just finishing a drop in UnDo Manager component (ie it inherits from Component and sits in the form tray). Part of what it needed was a way for the dev to select controls on the form to be subject to UnDo. The layout/construction is this:
Imports Plutonix.UIDesigners
Namespace Plutonix.UnDoMgr
Public Class UndoManager
Inherits Component
Implements ISupportInitialize
Private _TgtControls As New Collection(Of Control)
<EditorAttribute(GetType(UnDoControlCollectionUIEditor), _
GetType(System.Drawing.Design.UITypeEditor))> _
<DesignerSerializationVisibility(DesignerSerializationVisibility.Content)> _
Public Property UnDoTargets() As Collection(Of Control)
Get
Return _TgtControls
End Get
Set(ByVal value As Collection(Of Control))
If value IsNot Nothing Then
_TgtControls = value
Else
_TgtControls.Clear()
End If
End Set
End Property
'...
The <EditorAttribute... decoration specifies that this component uses a special designer called UnDoControlCollectionUIEditor. If the project you are converting does not have this on one or more properties, the issue may not be related to UI designers.
Later, there is the UI editor for the COntrols collection editor. This is a separate class though it is in the same file:
<System.Security.Permissions.PermissionSetAttribute( _
System.Security.Permissions.SecurityAction.Demand, Name:="FullTrust")> _
Public Class UnDoControlCollectionUIEditor
Inherits ControlCollectionUIEditor
Public Sub New()
MyBase.bExcludeForm = True
MyBase.bExcludeSelf = True
' create a list of supported control TYPES
typeList.Add(GetType(TextBox))
'... 9 more lines adding control types to List(of System.Type)
End Sub
End Class
Nearly all the code resides in the base class ControlCollectionUIEditor which is in a different assembly (a DLL). My component though is actually using one defined locally, so as a test, I changed the editor to use to ControlCollectionUIEditor which is the base class in my designer DLL. Labels, panels, GroupBoxes etc dont have/need UnDo capability so my Designer exempts them from showing in the Designer - when I use the base class, they all show up in the designer list as expected.
ALL the standard UI Editors (String Collection Editor and the like) are in NET assemblies, so are defined in one assembly and used in another (yours/ours/the devs). A few years ago, I decided to put several different UIDesigners I had written into a UIDesigner.DLL (ie their own assembly) and they worked fine.
Beyond that, I am confused on some specifics. It sounds like you are trying to use this 2008 assembly (a DLL?) in your conversion. Is that where the designer is? If so, it is already in another assembly from your VS 2010 project, so why is there an issue? Can the whole thing be avoided by also converting whatever is in this 2008 assembly (still not clear on what is in it).
HTH
EDIT
I had a quick look at the source, and it is using at least 1 UIDesigner. TreeViewAdv.Properties.cs defines NodeControlCollectionEditor as a custom controls collection editor for the NodeControls property. The Editor is in NodeControlsCollection.cs. Coincidentally, it is doing EXACTLY what my UnDoManager does: define what control types are valid for a CollectionEditor. Your thing then calls the standard NET CollectionEditor, mine calls the CodeProject DialogForm version. There is also a StringCollectionEditor.cs file but I cant tell if that is a UI Designer or something for the user at runtime.
Since you have the code for these, you should be able to mimic something like what I did above. I would also verify that VS 2010 does indeed have the quirk mentioned. But I am also confused what is in the 2008 assembly. Is there some piece that you dont have the source for? You might also try adding the security attribute to any UI Designers in the project since the CS version does not have them and the msg quoted indicates something about 'protection level'. It seems unlikely to help, but since you are dealing with a quirk, who knows...?
Also, that is a pretty ambitious conversion project!
Cause of Problem Verified
First, I would like to point out that indeed, the issue of losing track of the namespace in the referenced dll was because of the presence of custom UI editor/designers in that dll.
The Fix
The general process of separating Custom Editors/Designers from a 'primary' class library is this:
1.) Find all custom editors/designers in the project. If you are only somewhat familiar with the project, a good way to do that is to Find (Ctrl + F) 'UITypeEditor' in the entire solution. If you are the one who designed it, then you should have no problem.
2.) Delete or comment out the entire custom editors/designers class(es). I prefer commenting out for easy documentation (just in case you need to go back).
3.) Create new project in solution. If you cannot see the solution (i.e. you can only see the project) go to tools-->options-->Projects and Solutions. There you will see a check box that says 'Always show solution'. After revealing the solution, right click and select add-->New Project... Can be named whatever, that will have little to no effect on the code.
4.) Within the new project rename Class1 to whatever is convenient. Transfer all 'using' statements at the top of the files that originally held the custom editor/designer classes. EDIT: Add using statements for any namespaces that would allow you to access the types needed from the primary project. Declare the appropriate namespace for each class. Copy and paste custom classes into correct namespaces (You can, if you want, place ALL of your custom editor/designers in this one file). Change any classes that are declared as 'internal' to 'public' (internal is only the scope of the assembly).
5.) If the new project requires any references, add those now. If your custom editor is editing custom types, you will likely need a reference to the project that defines those types. If those types are defined in your 'primary' assembly this can get a bit tricky as it could cause a circular reference issue. One way to get around this, and probably the right way, is to remove the declaration of those types from your primary assembly and create a new project/assembly just for their declaration. If they are, for some reason, inseparable from your primary assembly, set aside a successful build (dll) previously made of you primary assembly and reference that. This reduces future sustainability of code as those types may chance, but gets the job done now if that is what you want.
6.) After debugging the custom editor/designer project, build it and add that project's build (dll) as reference in the primary project/assembly.
7.) Debug internally, create a new project in solution and add BOTH dlls (Primary and Custom Editor) to the references. Verify controls/properties behave as they are supposed to in both design time AND run time.
8.) Finally, debug externally. Create new solution, reference both dlls, verify functionality. It may seem overkill to debug in both the native solution and externally, but I found many differences in behavior between the environments. Be thorough.
Important Note: I spent a LONG time figuring that both dlls needed to be added. You see, when adding just the primary dll to the test project, it would act as though BOTH were added. I though this was reasonable (& quite dandy) as the primary assembly references the other assembly. However, close and open Visual Studio and it does not work. Long story short add BOTH dlls.
TreeViewAdv Specifics
1.) There were two Custom UIEditors. The first is in NodeControlsCollection.cs called NodeControlCollectionEditor, which inherits the standard .NET CollectionEditor. The only functionality added was the explicit assigning of what kind of controls the editor is allowed to work with. It seems this was largely done as a workaround to allow ALL NodeControl types to be added to the collection (this required the passing of type NodeControl), but get around the fact that passing the NodeControl type causes an error because you cannot instantiate an abstract type. The second is StringCollectionEditor in StringCollectionEditor.cs. This also inherets the standard .NET CollectionEditor and adds a little functionality (Not sure of the purpose).
2 - 4.) Same as the general process.
5.) I currently had to use the latter method (setting aside a dll of Aga.Controls for my custom UIEditor to reference). Later I hope to separate some of the object declarations from the primary assembly to make the solution more reliable.
6 - 8.) The original bug (losing the aga namespace) did not occur when running the testing application inside the same solution (even if different project). Additionally, some fixes that worked externally did not run correctly internally and vise-versa. Thus, my advice for testing in both environments.
Final Request
While both the general and specifics of my question is answered here, Plutonix's help was vital in my coming to the solution. While I am marking this as the answer. I would like if people also upvote Plutonix's answer given the effort that he has put forth in helping me find the answer (in addition to the fact that his answer is also correct if less specific).
EDIT: The process outlined above worked when I was modifying the original TVA C# code. I was even able to reference and successfully use the resulting DLLs in a VB.net project. When I tried to apply the same process to the TVA code line that I had converted into VB.net, it resulted in the same problem that I started with. Everything works until I go to run the application and then it loses sight of the aga namespace.
EDIT SOLUTION: Go to properties (of project losing reference)--> Compile tab --> Advanced Compile Options button. Under target framework, change to ".NET Framework 4" if not so already. If that value is already selected, you are likely looking at a different cause.
Before deploying my project, I would like to set all public methods to internal methods. Does someone know a built-in function in Visual Studio or an external tool to do such tasks?
With some trivial refactoring, ILMerge can work here. ILMerge can merge multiple assemblies into one, and change the accessibility of everything that is not part of the primary assembly to internal. By separating your current project into two projects (a library containing all the code, and a helper executable that does nothing but forward to the real code in the library), you can, after a build, merge them back into a single file, in which all the library bits are no longer public.
If you have properties/methods public for test reasons you should have a look at Brad Wilsons blog: Testable Object Pattern
This way you don't have to switch, everything stays internal in development.
Or have a look at Jon Skeets suggestion on InternalsVisibleTo
I can only think of two reasons you would want to do this:
Security. In this case you have the wrong idea: access modifiers are not a security mechanism. They are a design concern, describing how an API presents itself. Any debugger will still give access to all your methods, regardless of their access modifiers.
You have another assembly that you use during development that should have full access. In this case you can leave everything internal and make it a friend assembly.
I'm writing a library that has a bunch of classes in it which are intended to be used by multiple frontends (some frontends share the same classes). For each frontend, I am keeping a hand edited list of which classes (of a particular namespace) it uses. If the frontend tries to use a class that is not in this list, there will be runtime errors. My goal is to move these errors to compile time.
If any of you are curious, these are 'mapped' nhibernate classes. I'm trying to restrict which frontend can use what so that there is less spin up time, and just for my own sanity. There's going to be hundreds of these things eventually, and it will be really nice if there's a list somewhere that tells me which frontends use what that I'm forced to maintain. I can't seem to get away with making subclasses to be used by each frontend and I can't use any wrapper classes... just take that as a given please!
Ideally, I want visual studio to underline red the offending classes if someone dares to try and use them, with a nice custom error in the errors window. I also want them GONE from the intellisense windows. Is it possible to customize a project to do these things?
I'm also open to using a pre-build program to analyze the code for these sorts of things, although this would not be as nice. Does anyone know of tools that do this?
Thanks
Isaac
Let's say that you have a set of classes F. You want these classes to be visible only to a certain assembly A. Then you segregate these classes in F into a separate assembly and mark them as internal and set the InternalsVisibleTo on that assembly to true for this certain assembly A.
If you try to use these classes from any assembly A' that is not marked as InternalsVisibleTo from the assembly containing F, then you will get a compile-time error if you try to use any class from F in A'.
I also want them GONE from the intellisense windows. Is it possible to customize a project to do these things?
That happens with the solution I presented above as well. They are internal to the assembly containing F and not visible from any assembly A' not marked as InternalsVisibleTo in the assembly containing F.
However, I generally find that InternalsVisibleTo is a code smell (not always, just often).
You should club your classes into separate dlls / projects and only provide access to those dlls to front end projects that are 'appropriate' for it. This should be simple if your front-end and the group of classes it may use are logically related.
If not then I would say some thing smells fishy - probably your class design / approach needs a revisit.
I think you'll want to take a look at the ObsoleteAttribute: http://msdn.microsoft.com/en-us/library/system.obsoleteattribute%28v=VS.100%29.aspx
I believe you can set IsError to true and it will issue an error on build time.
(not positive though)
As for the intellisense you can use EditorBrowseableAttribute: http://msdn.microsoft.com/en-us/library/system.componentmodel.editorbrowsableattribute.aspx Or at least that is what seems to get decorated when I add a service reference and cannot see the members.
I'm a C#/.net/Visual Studio noob. I inherited a half-completed C# application for a mobile phone. In the course of debugging, I came across several half-finished classes that don't seem to be used anywhere else in the code. Is there a way to get determine if a class definition is instantiated anywhere?
The quickest way (in Visual Studio) is to right-click the type name and select Find all references from the context menu. This will show you all places where that type is referenced in the current solution.
You should get Resharper - it will show "dead" code in grey and make refactoring a lot easier! You may also prefer CodeRush.
Without ReSharper or a similar tool, you can always do a file search for "new ClassName(" in the entire solution.
I usually start with Shift-F12 (or right-click on class name and select "Find All References")
Unless you know the code, and the modules that may use it., CodeRush or Resharper are your better choices.
None of the other answers mentioned the modifiers which can be applied to classes/functions. You certainly want to take scope into consideration before deleting code. You may have other assemblies which use classes/functions.
Remove them from the project and let your unit tests (ahem, you have those right?) and your QA team (you have that right?) identify the problems.
Jokes aside, if it's SO obvious that it's not complete, why not simply remove the code and recompile?
The next steps I would take would be to use a tool like "Find All References" or Resharper (does it even have a feature to do that?)
You can list all the classes (searching for class [a-zA-Z0-9_]+), and then search for new <classname>. The ones not found at the second search are not used. Of course, a simple script in your favourite script language would help.
You'll need however to filter out the classes that are used as base classes of used classes.
Note that this way you'll not find the classes which are used only from unused classes, so several iterations might be needed. Moreover, if some two classes are using each other (but not used from outside), removing them might need additional effort.
Edit:
A better approach would be building dependency tree: for each of the classes you define which class is used by that class, and which class is a base class for that class. This way you find which classes are required for every single class. Then, you can define which classes are required (directly or indirectly) from the class containing Main. All other classes are "unreachable" and therefore not used.
This approach will however remove the classes instantiated by reflection. Well, there is no way to find out at compile time, which classes are going to be instantiated by reflection anyway.
Maybe using the ready tools (like others proposed) is a simpler alternative.