C# generics with inheritance - c#

My problem is for some reason, I can't use derived class as the base when I pass it through a generic.
Let's suppose the below code to describe the idea
public class Person
{
public virtual bool IsGood { get; }
}
public class GoodPerson : Person
{
public override bool IsGood { get; } = true;
}
public class BadPerson : Person
{
public override bool IsGood { get; } = false;
}
public class Case<T>
{
public T PersonType { get; set; }
}
public class TypeReflector
{
public Person Reflect(Case<Person> person)
{
if (person.PersonType.IsGood)
return (GoodPerson)person.PersonType;
return (BadPerson)person.PersonType;
}
}
and called as below:
var reflector = new TypeReflector();
var result = reflector.Reflect(new Case<GoodPerson>());
why the method Reflect can't be called with Case<GoodPerson>.
but it possible without the Case as below:
public Person Reflect(Person person)
{
if (person.IsGood)
return (GoodPerson)person;
return (BadPerson)person;
}

Since Case<Person> is not the same type as Case<GoodPerson>
Much like..
Case<int> is not the same type like Case<string>
Your reflector expected a strong type Case<Person> but you're providing it a different strong type Case<GoodPerson> (so this is like providing Case<string> to a method which expects Case<int>)
To make it work, make your reflector accept Case where T is a person or derived class of a person like this:
public class TypeReflector
{
public Person Reflect<T>(Case<T> person) where T:Person
{
return person.PersonType;
}
}
But below is what I think you really want to achieve, getting an instance of a type based on properties supplied in descriptor type. A type Person once instantiated cannot be "elevated" to GoodPerson instance without another new keyword somewhere.. (btw, the opposite is possible, creating a GoodPerson and casting to the more basic Person class)
using System;
namespace ConsoleApp25
{
class Program
{
static void Main(string[] args)
{
var personDescriptor = new PersonDescriptor { IsGood = true };
var resultPerson = personDescriptor.CreateInstance();
Console.WriteLine(resultPerson.IsGood);
Console.WriteLine(resultPerson.GetType().Name);
Console.ReadLine();
}
}
public class PersonDescriptor
{
public bool IsGood { get; set; }
public Person CreateInstance()
{
if (IsGood)
return new GoodPerson(); //create new instance!
return new BadPerson(); //create new instance!
}
}
public abstract class Person
{
public abstract bool IsGood { get; }
}
public class GoodPerson : Person
{
public override bool IsGood { get; } = true;
}
public class BadPerson : Person
{
public override bool IsGood { get; } = false;
}
}

Related

Cast generic class object to non-generic

I have 2 classes:
public class GenericClass<T>
{
public T Item {get;set;}
}
public class StringClass
{
public string Item {get;set;}
}
now i have a GenericClass object and i need to cast it to StringClass object:
var genericObj = new GenericClass<string>();
var stringObj = (StringClass)genericObj; // <---
How to cast / convert from generic class to specific one?
You can't cast one type to the other because the types are unrelated.
You could, however, define a conversion operator:
public class StringClass
{
public string Item { get; set; }
public static explicit operator StringClass(GenericClass<string> generic)
=> new StringClass { Item = generic.Item };
}
Which would allow this syntax:
var genericObj = new GenericClass<string>();
var stringObj = (StringClass)genericObj;
You can't. You would need common inherited type or implement an interface.
With inheritance:
public class GenericClass<T>
{
public T Item {get;set;}
}
public class StringClass : GenericClass<string>
{
}
if your really need it, you can do this way for examle
var stringObj = new StringClass(genericObj);
public class StringClass
{
public string Item { get; set; }
public StringClass(GenericClass<string> genericClass)
{
Item=genericClass.Item;
}
public StringClass(){}
}
or this is more flexible
public interface IGenericClass<T>
{
public T Item { get; set; }
}
public class GenericClass<T>:IGenericClass<T>
{
public T Item { get; set; }
}
public class StringClass
{
public string Item { get; set; }
public StringClass(IGenericClass<string> genericClass)
{
Item=genericClass.Item;
}
public StringClass(){}
}
Using this answer:
var genericObj = new GenericClass<string>();
var stringObj = (StringClass)Convert.ChangeType(genericObj, typeof(StringClass));
Finally i solved using ICloneable,
Here i have a base class named GenericClass, a generic class named GenericClassT, and a class named StringClass.
Inheritance is:
GenericClass <- GenericClassT <- StringClass
Using ICloneable implementation on GenericClass and GenericClassT, adding a CreateObject and CopyTo methods i reach the final goal:
var genericObj = new GenericClass<string>();
var stringObj = (StringClass)genericObj.Clone<StringClass>();
class definitions:
public class GenericClass: ICloneable
{
public string Id {get;set;}
protected virtual ApiRequestResult CreateObject()
{
return new GenericClass();
}
protected virtual void CopyTo(GenericClass obj)
{
obj.Id = Id;
}
public virtual object Clone()
{
var obj = CreateObject();
CopyTo(obj);
return obj;
}
public virtual object Clone<T>() where T: GenericClass
{
var obj = (GenericClass)Activator.CreateInstance(typeof(T));
CopyTo(obj);
return obj;
}
}
public class GenericClass<T>: GenericClass
{
public T Data {get; set;}
protected override GenericClass CreateObject()
{
return new GenericClass<T>();
}
protected override void CopyTo(GenericClass obj)
{
base.CopyTo(obj);
((GenericClass<T>)obj).Data = Data;
}
}
public class StringClass: GenericClass<string>
{
}

Generic type parameters C# - How to generic class return type

Suppose I have two classes and both contain the same fields
Class A
{
public string Name { get; set; }
public int Designaton { get; set; }
}
Class B
{
public string Name { get; set; }
public int Designation { get; set; }
}
And I have one interface and two classes which are inherited from interface
public interface IDeprt
{
object BindData();
}
And two extractor classes:
public classAItem : IDeprt
{
public object BindData()
{
return new A()
{
// mapping operation
}
}
}
public classBItem : IDeprt
{
public object BindData()
{
return new B()
{
//same mapping operation
}
}
}
My question, how can I implement this in generic way using <T> .
Both classes are doing same operation only return type change. If I am doing in the above way there is lot of duplication of code.
Make your ITem interface and also BindData generic make them use the same generic parameter.
public interface IItem<T>
{
T BindData();
}
Then implement the subclasses like below :
public class AItem : ITem<A>
{
public A BindData(){
return new A(){
// mapping operation
}
}
}
public class BItem : ITem<B>
{
public B BindData(){
return new B(){
//same mapping operation
}
}
}
Edit : As the question evolves.
Make a shared base class for A and B classes.
public abstract class CommonItem
{
public string Name { get; set; }
public int Designaton { get; set; }
}
class A : CommonItem
{
}
class B : CommonItem
{
}
Then make class with a method that accepts a generic parameter with new and CommonItem constraints.
public class Binder
{
public T BindData<T>() where T: CommonItem, new()
{
return new T()
{
// you can access the properties defined in ICommonItem
}
}
}
Usage :
var binder = new Binder();
var boundA = binder.BindData<A>();
var boundB = binder.BindData<B>();

Force EF 5 or 6 to map interface member

The question is very simple and direct: What do I have to do to make EF (5 or 6) create the database accordingly to this code
class Program
{
static void Main(string[] args)
{
Person parent = new ResponsablePerson();
parent.Name = "Father";
Person child = new Person();
child.Name = "Child";
child.Parent = parent;
using (PersonContext pc = new PersonContext())
{
pc.Persons.Add(parent);
pc.Persons.Add(child);
pc.SaveChanges();
}
Console.ReadKey();
}
}
public class Person : IPerson
{
[Key]
public string Name { get; set; }
public IPerson Parent { get; set; }
public virtual void Work()
{
Console.WriteLine("How much are you payng me? Ok I'll do it!");
}
}
public class ResponsablePerson : Person
{
public override void Work()
{
Console.WriteLine("Right Now!");
}
}
public class NotResponsablePerson : Person
{
public override void Work()
{
Console.WriteLine("Oh HELL NO!");
}
}
public interface IPerson
{
string Name { get; set; }
IPerson Parent { get; set; }
void Work();
}
The thing is that the database EF creates contains only 1 column for the name of the person...
public class Person : IPerson
{
public virtual Parent Parent { get; set; }
IParent IPerson.Parent
{
get { return this.Parent; }
set
{
if (!(value is Parent)) throw new ArgumentException();
this.Parent = (Parent)value;
}
}
}
As you can see, the trick is to have two properties, one to make EF work (returning type is Parent) and the other to satisfy the interface (returning type is IParent). The trick is possible by implementing the interface in an explicit way.

Factory pattern with 4 layer architecture

In my project i have 4 layers presentation,BL,DL, and dataObjects. i want to implement abstract factory pattern to get the object i want(doctor/Engineer). Is the code below implementing factory pattern?
public interface IProfessional //The Abstract Factory interface.
{
IProfession CreateObj();
}
// The Concrete Factory class1.
public class DocFactory : IProfessional
{
public IProfession CreateObj()
{
return new Doctor();
}
}
// The Concrete Factory class2.
public class EngFactory : IProfessional
{
public IProfession CreateObj()
{
// IMPLEMENT YOUR LOGIC
return new Engineer();
}
}
// The Abstract Item class
public interface IProfession
{
}
// The Item class.
public class Doctor : IProfession
{
public int MedicalSpecialty
{
get; set;
}
public int AreaofExpertise
{
get; set;
}
}
// The Item class.
public class Engineer : IProfession
{
public string Title{
get;set;
}
public int AreaofExpertise
{
get; set;
}
}
// The Client class.
public class AssignProfession
{
private IProfession _data;
public AssignProfession(DataType dataType)
{
IProfessional factory;
switch (dataType)
{
case DataType.Doc:
factory = new EngFactory();
_data = factory.CreateObj();//from here i will get engineer
break;
case DataType.Eng:
factory = new DocFactory();
_data = factory.CreateObj();//from here i will get doctor
break;
}
}
public IProfession GiveProfessional()
{
return _data;
}
}
//The DataType enumeration.
public enum DataType
{
Doc,
Eng
}
Your code does implement the pattern but not to the full extent which C# allows, in other words - you are not using the important benefits of the C# language.
Here is an example of how you can do it better:
class Program
{
static void Main(string[] args)
{
var myEngineer = ProfessionFactory.CreateProffession<Engineer>();
var myDoctor = ProfessionFactory.CreateProffession<Doctor>();
myEngineer.EnginerringStuff();
myDoctor.HealingPeople();
var myEngineer2 = (Engineer)ProfessionFactory.CreateProffession("Engineer");
//using the other method I still have to cast in order to access Engineer methods.
//therefore knowing what type to create is essential unless we don't care about engineer specific methods,
//in that case we can do:
var myEngineer3 = ProfessionFactory.CreateProffession("Engineer");
//which is useless unless we start involving reflections which will have its own price..
}
public interface IProfessionFactory
{
IProfession CreateObj();
}
public interface IProfession : IProfessionFactory
{
string ProfessionName { get; }
}
public abstract class ProfessionFactory : IProfessionFactory
{
public abstract IProfession CreateObj();
public static T CreateProffession<T>() where T:IProfessionFactory, new()
{
return (T)new T().CreateObj();
}
public static IProfession CreateProffession(object dataObj)
{
if (dataObj == "Engineer")
return CreateProffession<Engineer>();
if (dataObj == "Doctor")
return CreateProffession<Doctor>();
throw new Exception("Not Implemented!");
}
}
public class Engineer : IProfession
{
public string ProfessionName
{
get { return "Engineer"; }
}
public IProfession CreateObj()
{
return new Engineer();
}
public void EnginerringStuff()
{}
}
public class Doctor : IProfession
{
public string ProfessionName
{
get { return "Doctor"; }
}
public IProfession CreateObj()
{
return new Doctor();
}
public void HealingPeople()
{}
}
}
It does seem to have all elements of the pattern, however your IProfession is empty. I am going to assume that is just a placeholder and you are going to fill it in with some methods that represent a behavior that is common to all professions.
Contrast that with the example given in Allen Holub's book
He mentions Collection as the AbstractFactory, Iterator as the abstract product, Tree as the concrete factory and the iterators that are returned as concrete products.

In C#, can I hide/modify accessors in subclasses?

I'm not even sure what this principle is called or how to search for it, so I sincerely apologize if it has been brought up before, but the best way to do it is with an example.
class Properties
{
public string Name { get; set; }
}
class MyClass
{
class SubProperties: Properties
{
public override Name
{
get { return GetActualName(); }
set { SetActualName(value); }
}
}
public SubProperties ClassProperties;
private string GetActualName()
{
return SomeFunction();
}
private void SetActualName(string s)
{
ClassProperties.Name = SomeOtherFunction(s);
}
}
The idea is to have any object that instantiates MyClass have a fully accessible property ClassProperties. To that object, it would look exactly like a Properties object, but behind the scenes, MyClass is actually computing and modifying the results of the fields. This method of declaration is obviously wrong since I can't access GetActualName() and SetActualName() from within the SubProperties definition. How would I achieve something like this?
Are you looking for something like this?
abstract class Properties
{
public abstract string Name { get; set; }
}
class MyClass
{
private class SubProperties : Properties
{
private MyClass myClass;
public SubProperties(MyClass myClass)
{
this.myClass = myClass;
}
public override Name
{
get { return this.myClass.GetActualName(); }
set { this.myClass.SetActualName(value); }
}
}
private string name;
public MyClass
{
this.MyClassProperties = new SubProperties(this);
}
public Properties MyClassProperties { get; private set; }
private string GetActualName()
{
return this.name;
}
private void SetActualName(string s)
{
this.name = s;
}
}
You need to pass a reference to a MyClass instance to the SubProperties instance if you want to access MyClass methods from SubProperties.
public virtual string Name { get; set; }

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